forked from GitHub-Mirrors/foundry-sw5e
System 1.1.1 ** Requires Foundry 0.7.6
System main update to be inline with dnd5e 1.1.1 Added active effects to as many sheets as I thought applicable. Please check loot, I made an attempt but it may be broken All .less .css and actor .html updates were made to the old actors. New actors may be broken with this update removed templates\actors\oldActor\parts\actor-effects.html for newer templates\actors\parts\active-effects.html removed module\apps\cast-dialog, templates\apps\cast-cast.html, and templates\items\cast.html. I do not think they are used, I think they were deprecated when powers were treated as items, if not we can add them back in. **NOTE** REQUIRES Foundry 0.7.6
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58 changed files with 1417 additions and 1706 deletions
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@ -27,41 +27,14 @@ export const _getInitiativeFormula = function(combatant) {
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return parts.filter(p => p !== null).join(" + ");
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};
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/* -------------------------------------------- */
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/**
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* TODO: A temporary shim until 0.7.x becomes stable
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* @override
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* When the Combat encounter updates - re-render open Actor sheets for combatants in the encounter.
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*/
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TokenConfig.getTrackedAttributes = function(data, _path=[]) {
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// Track the path and record found attributes
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const attributes = {
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"bar": [],
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"value": []
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};
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// Recursively explore the object
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for ( let [k, v] of Object.entries(data) ) {
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let p = _path.concat([k]);
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// Check objects for both a "value" and a "max"
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if ( v instanceof Object ) {
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const isBar = ("value" in v) && ("max" in v);
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if ( isBar ) attributes.bar.push(p);
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else {
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const inner = this.getTrackedAttributes(data[k], p);
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attributes.bar.push(...inner.bar);
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attributes.value.push(...inner.value);
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}
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}
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// Otherwise identify values which are numeric or null
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else if ( Number.isNumeric(v) || (v === null) ) {
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attributes.value.push(p);
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}
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Hooks.on("updateCombat", (combat, data, options, userId) => {
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const updateTurn = ("turn" in data) || ("round" in data);
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if ( !updateTurn ) return;
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for ( let t of combat.turns ) {
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const a = t.actor;
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if ( t.actor ) t.actor.sheet.render(false);
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}
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return attributes;
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};
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});
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