forked from GitHub-Mirrors/foundry-sw5e
System 1.1.1 ** Requires Foundry 0.7.6
System main update to be inline with dnd5e 1.1.1 Added active effects to as many sheets as I thought applicable. Please check loot, I made an attempt but it may be broken All .less .css and actor .html updates were made to the old actors. New actors may be broken with this update removed templates\actors\oldActor\parts\actor-effects.html for newer templates\actors\parts\active-effects.html removed module\apps\cast-dialog, templates\apps\cast-cast.html, and templates\items\cast.html. I do not think they are used, I think they were deprecated when powers were treated as items, if not we can add them back in. **NOTE** REQUIRES Foundry 0.7.6
This commit is contained in:
parent
27f5fa3670
commit
68a1b6a9f0
58 changed files with 1417 additions and 1706 deletions
|
@ -1,4 +1,5 @@
|
|||
import TraitSelector from "../apps/trait-selector.js";
|
||||
import {onManageActiveEffect, prepareActiveEffectCategories} from "../effects.js";
|
||||
|
||||
/**
|
||||
* Override and extend the core ItemSheet implementation to handle specific item types
|
||||
|
@ -7,8 +8,11 @@ import TraitSelector from "../apps/trait-selector.js";
|
|||
export default class ItemSheet5e extends ItemSheet {
|
||||
constructor(...args) {
|
||||
super(...args);
|
||||
|
||||
// Expand the default size of the class sheet
|
||||
if ( this.object.data.type === "class" ) {
|
||||
this.options.width = 600;
|
||||
this.options.width = this.position.width = 600;
|
||||
this.options.height = this.position.height = 680;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -18,7 +22,7 @@ export default class ItemSheet5e extends ItemSheet {
|
|||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
width: 560,
|
||||
height: "auto",
|
||||
height: 400,
|
||||
classes: ["sw5e", "sheet", "item"],
|
||||
resizable: true,
|
||||
scrollY: [".tab.details"],
|
||||
|
@ -37,17 +41,17 @@ export default class ItemSheet5e extends ItemSheet {
|
|||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
getData() {
|
||||
const data = super.getData();
|
||||
async getData(options) {
|
||||
const data = super.getData(options);
|
||||
data.labels = this.item.labels;
|
||||
data.config = CONFIG.SW5E;
|
||||
|
||||
// Item Type, Status, and Details
|
||||
data.itemType = data.item.type.titleCase();
|
||||
data.itemType = game.i18n.localize(`ITEM.Type${data.item.type.titleCase()}`);
|
||||
data.itemStatus = this._getItemStatus(data.item);
|
||||
data.itemProperties = this._getItemProperties(data.item);
|
||||
data.isPhysical = data.item.data.hasOwnProperty("quantity");
|
||||
|
||||
|
||||
// Potential consumption targets
|
||||
data.abilityConsumptionTargets = this._getItemConsumptionTargets(data.item);
|
||||
|
||||
|
@ -55,17 +59,20 @@ export default class ItemSheet5e extends ItemSheet {
|
|||
data.hasAttackRoll = this.item.hasAttack;
|
||||
data.isHealing = data.item.data.actionType === "heal";
|
||||
data.isFlatDC = getProperty(data.item.data, "save.scaling") === "flat";
|
||||
data.isLine = ["line", "wall"].includes(data.item.data.target?.type);
|
||||
data.isLine = ["line", "wall"].includes(data.item.data.target?.type);
|
||||
|
||||
// Vehicles
|
||||
data.isCrewed = data.item.data.activation?.type === 'crew';
|
||||
data.isMountable = this._isItemMountable(data.item);
|
||||
|
||||
// Prepare Active Effects
|
||||
data.effects = prepareActiveEffectCategories(this.entity.effects);
|
||||
return data;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
/**
|
||||
* Get the valid item consumption targets which exist on the actor
|
||||
* @param {Object} item Item data for the item being displayed
|
||||
* @return {{string: string}} An object of potential consumption targets
|
||||
|
@ -109,6 +116,8 @@ export default class ItemSheet5e extends ItemSheet {
|
|||
// Charges
|
||||
else if ( consume.type === "charges" ) {
|
||||
return actor.items.reduce((obj, i) => {
|
||||
|
||||
// Limited-use items
|
||||
const uses = i.data.data.uses || {};
|
||||
if ( uses.per && uses.max ) {
|
||||
const label = uses.per === "charges" ?
|
||||
|
@ -116,6 +125,10 @@ export default class ItemSheet5e extends ItemSheet {
|
|||
` (${game.i18n.format("SW5E.AbilityUseConsumableLabel", {max: uses.max, per: uses.per})})`;
|
||||
obj[i.id] = i.name + label;
|
||||
}
|
||||
|
||||
// Recharging items
|
||||
const recharge = i.data.data.recharge || {};
|
||||
if ( recharge.value ) obj[i.id] = `${i.name} (${game.i18n.format("SW5E.Recharge")})`;
|
||||
return obj;
|
||||
}, {})
|
||||
}
|
||||
|
@ -177,31 +190,26 @@ export default class ItemSheet5e extends ItemSheet {
|
|||
}
|
||||
|
||||
else if ( item.type === "species" ) {
|
||||
|
||||
//props.push(labels.species);
|
||||
}
|
||||
else if ( item.type === "archetype" ) {
|
||||
|
||||
//props.push(labels.archetype);
|
||||
}
|
||||
else if ( item.type === "background" ) {
|
||||
//props.push(labels.background);
|
||||
}
|
||||
else if ( item.type === "classfeature" ) {
|
||||
//props.push(labels.classfeature);
|
||||
}
|
||||
else if ( item.type === "fightingmastery" ) {
|
||||
//props.push(labels.fightingmastery);
|
||||
}
|
||||
else if ( item.type === "fightingstyle" ) {
|
||||
//props.push(labels.fightingstyle);
|
||||
}
|
||||
else if ( item.type === "lightsaberform" ) {
|
||||
//props.push(labels.lightsaberform);
|
||||
}
|
||||
|
||||
else if ( item.type === "background" ) {
|
||||
|
||||
}
|
||||
|
||||
else if ( item.type === "classfeature" ) {
|
||||
|
||||
}
|
||||
|
||||
else if ( item.type === "fightingmastery" ) {
|
||||
|
||||
}
|
||||
|
||||
else if ( item.type === "fightingstyle" ) {
|
||||
|
||||
}
|
||||
|
||||
else if ( item.type === "lightsaberform" ) {
|
||||
|
||||
}
|
||||
|
||||
// Action type
|
||||
if ( item.data.actionType ) {
|
||||
|
@ -240,8 +248,8 @@ export default class ItemSheet5e extends ItemSheet {
|
|||
|
||||
/** @override */
|
||||
setPosition(position={}) {
|
||||
if ( !this._minimized ) {
|
||||
position.height = this._tabs[0].active === "details" ? "auto" : this.options.height;
|
||||
if ( !(this._minimized || position.height) ) {
|
||||
position.height = (this._tabs[0].active === "details") ? "auto" : this.options.height;
|
||||
}
|
||||
return super.setPosition(position);
|
||||
}
|
||||
|
@ -251,17 +259,20 @@ export default class ItemSheet5e extends ItemSheet {
|
|||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
_getSubmitData(updateData={}) {
|
||||
|
||||
// TODO: This can be removed once 0.7.x is release channel
|
||||
if ( !formData.data ) formData = expandObject(formData);
|
||||
// Create the expanded update data object
|
||||
const fd = new FormDataExtended(this.form, {editors: this.editors});
|
||||
let data = fd.toObject();
|
||||
if ( updateData ) data = mergeObject(data, updateData);
|
||||
else data = expandObject(data);
|
||||
|
||||
// Handle Damage Array
|
||||
const damage = formData.data?.damage;
|
||||
// Handle Damage array
|
||||
const damage = data.data?.damage;
|
||||
if ( damage ) damage.parts = Object.values(damage?.parts || {}).map(d => [d[0] || "", d[1] || ""]);
|
||||
|
||||
// Update the Item
|
||||
super._updateObject(event, formData);
|
||||
// Return the flattened submission data
|
||||
return flattenObject(data);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -269,8 +280,14 @@ export default class ItemSheet5e extends ItemSheet {
|
|||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
html.find(".damage-control").click(this._onDamageControl.bind(this));
|
||||
html.find('.trait-selector.class-skills').click(this._onConfigureClassSkills.bind(this));
|
||||
if ( this.isEditable ) {
|
||||
html.find(".damage-control").click(this._onDamageControl.bind(this));
|
||||
html.find('.trait-selector.class-skills').click(this._onConfigureClassSkills.bind(this));
|
||||
html.find(".effect-control").click(ev => {
|
||||
if ( this.item.isOwned ) return ui.notifications.warn("Managing Active Effects within an Owned Item is not currently supported and will be added in a subsequent update.")
|
||||
onManageActiveEffect(ev, this.item)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -328,4 +345,12 @@ export default class ItemSheet5e extends ItemSheet {
|
|||
maximum: skills.number
|
||||
}).render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
async _onSubmit(...args) {
|
||||
if ( this._tabs[0].active === "details" ) this.position.height = "auto";
|
||||
await super._onSubmit(...args);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue