forked from GitHub-Mirrors/foundry-sw5e
Merge branch 'master' into cyr-power-point-ui
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commit
6ca9b0c7b4
224 changed files with 5172 additions and 4930 deletions
121
module/characterImporter.js
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121
module/characterImporter.js
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export default class CharacterImporter {
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// transform JSON from sw5e.com to Foundry friendly format
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// and insert new actor
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static async transform(rawCharacter){
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const sourceCharacter = JSON.parse(rawCharacter); //source character
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const details = {
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species: sourceCharacter.attribs.find(e => e.name == "race").current,
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background: sourceCharacter.attribs.find(e => e.name == "background").current,
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alignment: sourceCharacter.attribs.find(e => e.name == "alignment").current
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}
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const hp = {
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value: sourceCharacter.attribs.find(e => e.name == "hp").current,
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min: 0,
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max: sourceCharacter.attribs.find(e => e.name == "hp").current,
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temp: sourceCharacter.attribs.find(e => e.name == "hp_temp").current
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};
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const ac = {
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value: sourceCharacter.attribs.find(e => e.name == "ac").current
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};
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const abilities = {
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str: {
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value: sourceCharacter.attribs.find(e => e.name == "strength").current,
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proficient: sourceCharacter.attribs.find(e => e.name == 'strength_save_prof').current ? 1 : 0
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},
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dex: {
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value: sourceCharacter.attribs.find(e => e.name == "dexterity").current,
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proficient: sourceCharacter.attribs.find(e => e.name == 'dexterity_save_prof').current ? 1 : 0
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},
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con: {
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value: sourceCharacter.attribs.find(e => e.name == "constitution").current,
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proficient: sourceCharacter.attribs.find(e => e.name == 'constitution_save_prof').current ? 1 : 0
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},
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int: {
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value: sourceCharacter.attribs.find(e => e.name == "intelligence").current,
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proficient: sourceCharacter.attribs.find(e => e.name == 'intelligence_save_prof').current ? 1 : 0
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},
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wis: {
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value: sourceCharacter.attribs.find(e => e.name == "wisdom").current,
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proficient: sourceCharacter.attribs.find(e => e.name == 'wisdom_save_prof').current ? 1 : 0
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},
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cha: {
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value: sourceCharacter.attribs.find(e => e.name == "charisma").current,
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proficient: sourceCharacter.attribs.find(e => e.name == 'charisma_save_prof').current ? 1 : 0
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},
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};
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const targetCharacter = {
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name: sourceCharacter.name,
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type: "character",
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data: {
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abilities: abilities,
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details: details,
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attributes: {
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ac: ac,
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hp: hp
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}
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}
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};
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let actor = await Actor.create(targetCharacter);
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const profession = sourceCharacter.attribs.find(e => e.name == "class").current;
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let professionLevel = sourceCharacter.attribs.find(e => e.name == "class_display").current;
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professionLevel = parseInt( professionLevel.replace(/[^0-9]/g,'') ); //remove a-z, leaving only integers
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CharacterImporter.addClasses(profession, professionLevel, actor);
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}
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static async addClasses(profession, level, actor){
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let classes = await game.packs.get('sw5e.classes').getContent();
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let assignedClass = classes.find( c => c.name === profession );
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assignedClass.data.data.levels = level;
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await actor.createEmbeddedEntity("OwnedItem", assignedClass.data, { displaySheet: false });
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}
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static addImportButton(html){
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const header = $("#actors").find("header.directory-header");
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const search = $("#actors").children().find("div.header-search");
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const newImportButtonDiv = $("#actors").children().find("div.header-actions").clone();
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const newSearch = search.clone();
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search.remove();
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newImportButtonDiv.attr('id', 'character-sheet-import');
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header.append(newImportButtonDiv);
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newImportButtonDiv.children("button").remove();
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newImportButtonDiv.append("<button class='create-entity' id='cs-import-button'><i class='fas fa-upload'></i> Import Character</button>");
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newSearch.appendTo(header);
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let characterImportButton = $("#cs-import-button");
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characterImportButton.click(ev => {
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let content = '<h1>Saved Character JSON Import</h1> '
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+ '<label for="character-json">Paste character JSON here:</label> '
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+ '</br>'
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+ '<textarea id="character-json" name="character-json" rows="10" cols="50"></textarea>';
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let importDialog = new Dialog({
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title: "Import Character from SW5e.com",
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content: content,
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buttons: {
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"Import": {
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icon: '<i class="fas fa-file-import"></i>',
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label: "Import Character",
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callback: (e) => {
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let characterData = $('#character-json').val();
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console.log('Parsing Character JSON');
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CharacterImporter.transform(characterData);
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}
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},
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"Cancel": {
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icon: '<i class="fas fa-times-circle"></i>',
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label: "Cancel",
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callback: () => {},
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}
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}
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})
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importDialog.render(true);
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});
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}
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}
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@ -274,7 +274,7 @@ SW5E.consumableTypes = {
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"food": "SW5E.ConsumableFood",
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"medpac": "SW5E.ConsumableMedpac",
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"technology": "SW5E.ConsumableTechnology",
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"ammunition": "SW5E.ConsumableAmmunition",
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"ammo": "SW5E.ConsumableAmmunition",
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"trinket": "SW5E.ConsumableTrinket",
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"force": "SW5E.ConsumableForce",
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"tech": "SW5E.ConsumableTech"
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@ -426,7 +426,7 @@ export default class Item5e extends Item {
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// Define follow-up actions resulting from the item usage
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let createMeasuredTemplate = hasArea; // Trigger a template creation
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let consumeRecharge = !!recharge.value; // Consume recharge
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let consumeResource = !!resource.target && (resource.type !== "ammo") // Consume a linked (non-ammo) resource
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let consumeResource = !!resource.target && resource.type !== "ammo" && !['simpleB', 'martialB'].includes(id.weaponType); // Consume a linked (non-ammo) resource, ignore if use is from a blaster
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let consumePowerSlot = requirePowerSlot; // Consume a power slot
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let consumeUsage = !!uses.per; // Consume limited uses
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let consumeQuantity = uses.autoDestroy; // Consume quantity of the item in lieu of uses
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