forked from GitHub-Mirrors/foundry-sw5e
Split Hull and Shield
Made new properties instead of using the Character values since there is already logic built into them that is fighting what we want to do. Also added Power dice structure
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692538f0c2
commit
6ecf1e7b96
2 changed files with 50 additions and 21 deletions
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@ -419,25 +419,54 @@
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"dr": 0,
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"engpow": 1,
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"exhaustion": 0,
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"hd": "",
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"hp": {
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"value": 10,
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"max": 10,
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"formula": "",
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"temp": 0,
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"tempmax": 0
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"hulldie": "",
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"hulldice": 0,
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"hull": {
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"value": 0,
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"max": 0,
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"formula": ""
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},
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"shlddie": "",
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"shlddice": 0,
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"shld": {
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"value": 0,
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"max": 0,
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"formula": ""
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},
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"hsm": 1,
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"mods": {
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"open": 10,
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"max": 10
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},
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"pd": "",
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"sd": "",
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"shieldpow": 1,
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"sp": {
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"formula": ""
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"pwrdice": {
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"pwrdie": "",
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"recovery": 1,
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"central": {
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"value": 0,
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"max": 0
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},
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"comms": {
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"value": 0,
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"max": 0
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},
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"engines": {
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"value": 0,
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"max": 0
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},
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"shields": {
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"value": 0,
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"max": 0
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},
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"sensors": {
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"value": 0,
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"max": 0
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},
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"weapons": {
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"value": 0,
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"max": 0
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}
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},
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"shieldpow": 1,
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"sscap": 0,
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"suites": {
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"open": 0,
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