Update Migration

Everything but powers and flags are working
This commit is contained in:
supervj 2021-02-23 01:17:30 -05:00
parent e43444bc48
commit 6f2e9cdab2
2 changed files with 28 additions and 25 deletions

View file

@ -156,7 +156,7 @@ export const migrateActorData = function(actor) {
// Update NPC data with new datamodel information
if (actor.type === "npc") {
//_updateNPCData(actor);
_updateNPCData(actor);
}
// migrate powers last since it relies on item classes being migrated first.
@ -248,35 +248,39 @@ export const migrateSceneData = function(scene) {
*/
function _updateNPCData(actor) {
const actorData = actor.data;
let actorData = actor.data;
const updateData = {};
// check for flag.core
const hasSource = actor?.flags?.core?.sourceId !== undefined;
if (!hasSource) return actor;
// shortcut out if dataVersion flag is set to 1.2.4
const sourceID = actor.flags.core.sourceID;
const coreSource = sourceID.substr(0,sourceID.length-17);
const core_id = sourceID.substr(sourceID.length-16,16);
const sourceId = actor.flags.core.sourceId;
const coreSource = sourceId.substr(0,sourceId.length-17);
const core_id = sourceId.substr(sourceId.length-16,16);
if (coreSource === "Compendium.sw5e.monsters"){
const monster = game.actors.entities.filter(entry => entry._id === core_id);
const monsterData = monster.data;
// copy movement[], senses[], powercasting, force[], tech[], powerForceLevel, powerTechLevel
updateData["data.attributes.movement"] = monsterData.attributes.movement;
updateData["data.attributes.senses"] = monsterData.attributes.senses;
updateData["data.attributes.powercasting"] = monsterData.attributes.powercasting;
updateData["data.attributes.force"] = monsterData.attributes.force;
updateData["data.attributes.tech"] = monsterData.attributes.tech;
updateData["data.details.powerForceLevel"] = monsterData.details.powerForceLevel;
updateData["data.details.powerTechLevel"] = monsterData.details.powerTechLevel;
// push missing powers onto actor
for ( let i of monster.items ) {
const itemData = migrateItemData(i.data);
if ( itemData.type === "power" ) {
// check to see if actor has that core item, if not, push to actor.
}
}
// set flag to check to see if migration has been done so we don't do it again.
actor.setFlag("sw5e","dataVersion","1.2.4");
game.packs.get("sw5e.monsters").getEntity(core_id).then(monster => {
const monsterData = monster.data.data;
// copy movement[], senses[], powercasting, force[], tech[], powerForceLevel, powerTechLevel
updateData["data.attributes.movement"] = monsterData.attributes.movement;
updateData["data.attributes.senses"] = monsterData.attributes.senses;
updateData["data.attributes.powercasting"] = monsterData.attributes.powercasting;
updateData["data.attributes.force"] = monsterData.attributes.force;
updateData["data.attributes.tech"] = monsterData.attributes.tech;
updateData["data.details.powerForceLevel"] = monsterData.details.powerForceLevel;
updateData["data.details.powerTechLevel"] = monsterData.details.powerTechLevel;
// push missing powers onto actor
for ( let i of monster.items ) {
const itemData = i.data;
if ( itemData.type === "power" ) {
let hasPower = !!actor.items.find(item => item.flags?.core?.sourceId.split(".").slice(-1)[0] === itemData.flags?.core?.sourceId.split(".").slice(-1)[0]);
if (!hasPower) {
actor.createOwnedItem(itemData,{renderSheet: false});
}
}
}
// set flag to check to see if migration has been done so we don't do it again.
//actor.setFlag("sw5e","dataVersion","1.2.4");
})
}

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