forked from GitHub-Mirrors/foundry-sw5e
Updates to newSheet character.js
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1 changed files with 19 additions and 17 deletions
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@ -79,9 +79,9 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
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backpack: { label: "SW5E.ItemTypeContainerPl", items: [], dataset: {type: "backpack"} },
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loot: { label: "SW5E.ItemTypeLootPl", items: [], dataset: {type: "loot"} }
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};
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// Partition items by category
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let [items, powers, feats, classes, species, archetypes, classfeatures, backgrounds, lightsaberforms, fightingstyles] = data.items.reduce((arr, item) => {
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let [items, powers, feats, classes, species, archetypes, classfeatures, backgrounds, fightingstyles, fightingmasteries, lightsaberforms] = data.items.reduce((arr, item) => {
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// Item details
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item.img = item.img || DEFAULT_TOKEN;
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@ -100,15 +100,16 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
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if ( item.type === "power" ) arr[1].push(item);
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else if ( item.type === "feat" ) arr[2].push(item);
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else if ( item.type === "class" ) arr[3].push(item);
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else if ( item.type === "species" ) arr[4].push(item);
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else if ( item.type === "archetype" ) arr[5].push(item);
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else if ( item.type === "classfeature" ) arr[6].push(item);
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else if ( item.type === "background" ) arr[7].push(item);
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else if ( item.type === "lightsaberform" ) arr[8].push(item);
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else if (item.type === "fightingstyle") arr[9].push(item);
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else if ( item.type === "species" ) arr[4].push(item);
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else if ( item.type === "archetype" ) arr[5].push(item);
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else if ( item.type === "classfeature" ) arr[6].push(item);
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else if ( item.type === "background" ) arr[7].push(item);
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else if ( item.type === "fightingstyle" ) arr[8].push(item);
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else if ( item.type === "fightingmastery" ) arr[9].push(item);
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else if ( item.type === "lightsaberform" ) arr[10].push(item);
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else if ( Object.keys(inventory).includes(item.type ) ) arr[0].push(item);
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return arr;
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}, [[], [], [], [], [], [], [], [], [], []]);
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}, [[], [], [], [], [], [], [], [], [], [], []]);
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// Apply active item filters
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items = this._filterItems(items, this._filters.inventory);
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@ -132,13 +133,13 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
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// Organize Features
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const features = {
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classes: { label: "SW5E.ItemTypeClassPl", items: [], hasActions: false, dataset: {type: "class"}, isClass: true },
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classfeatures: { label: "SW5E.ItemTypeClassFeats", items: [], hasActions: true, dataset: {type: "classfeature"}, isClassfeature: true },
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archetype: { label: "SW5E.ItemTypeArchetype", items: [], hasActions: false, dataset: {type: "archetype"}, isArchetype: true },
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species: { label: "SW5E.ItemTypeSpecies", items: [], hasActions: false, dataset: {type: "species"}, isSpecies: true },
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background: { label: "SW5E.ItemTypeBackground", items: [], hasActions: false, dataset: {type: "background"}, isBackground: true },
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lightsaberform: { label: "SW5E.ItemTypeLightsaberForm", items: [], hasActions: false, dataset: {type: "lightsaberform"}, isLightsaberform: true },
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archetype: { label: "SW5E.ItemTypeArchetype", items: [], hasActions: false, dataset: {type: "archetype"}, isArchetype: true },
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species: { label: "SW5E.ItemTypeSpecies", items: [], hasActions: false, dataset: {type: "species"}, isSpecies: true },
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background: { label: "SW5E.ItemTypeBackground", items: [], hasActions: false, dataset: {type: "background"}, isBackground: true },
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fightingstyles: { label: "SW5E.ItemTypeFightingStylePl", items: [], hasActions: false, dataset: {type: "fightingstyle"}, isFightingstyle: true },
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fightingmasteries: { label: "SW5E.ItemTypeFightingMasteryPl", items: [], hasActions: false, dataset: {type: "fightingmastery"}, isFightingmastery: true },
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lightsaberforms: { label: "SW5E.ItemTypeLightsaberFormPl", items: [], hasActions: false, dataset: {type: "lightsaberform"}, isLightsaberform: true },
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active: { label: "SW5E.FeatureActive", items: [], hasActions: true, dataset: {type: "feat", "activation.type": "action"} },
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passive: { label: "SW5E.FeaturePassive", items: [], hasActions: false, dataset: {type: "feat"} }
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};
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@ -152,8 +153,9 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
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features.archetype.items = archetypes;
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features.species.items = species;
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features.background.items = backgrounds;
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features.lightsaberform.items = lightsaberforms;
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features.fightingstyles.items = fightingstyles;
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features.fightingmasteries.items = fightingmasteries;
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features.lightsaberforms.items = lightsaberforms;
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// Assign and return
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data.inventory = Object.values(inventory);
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@ -639,4 +641,4 @@ async function addSubTabs(app, html, data) {
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Hooks.on("renderActorSheet5eCharacterNew", (app, html, data) => {
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addFavorites(app, html, data);
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addSubTabs(app, html, data);
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});
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});
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