Fix NPC power points

Ignore power point calculation for NPCs which are hardcoded in.
This commit is contained in:
supervj 2021-02-18 10:14:06 -05:00
parent cbd9e7f94b
commit 7b71009fd7

View file

@ -492,11 +492,13 @@ export default class Actor5e extends Actor {
// EXCEPTION: NPC with an explicit power-caster level
if (isNPC && actorData.data.details.powerForceLevel) {
forceProgression.levels = actorData.data.details.powerForceLevel;
actorData.data.attributes.force.level = forceProgression.levels;
forceProgression.maxClass = actorData.data.attributes.powercasting;
forceProgression.maxClassPowerLevel = SW5E.powerMaxLevel[forceProgression.maxClass][Math.clamped((forceProgression.levels - 1), 0, 20)];
}
if (isNPC && actorData.data.details.powerTechLevel) {
techProgression.levels = actorData.data.details.powerTechLevel;
actorData.data.attributes.tech.level = techProgression.levels;
techProgression.maxClass = actorData.data.attributes.powercasting;
techProgression.maxClassPowerLevel = SW5E.powerMaxLevel[techProgression.maxClass][Math.clamped((techProgression.levels - 1), 0, 20)];
}
@ -536,13 +538,13 @@ export default class Actor5e extends Actor {
}
}
// Set Force and tech power
if (forceProgression.levels > 0){
// Set Force and tech power for PC Actors
if (!isNPC && forceProgression.levels){
actorData.data.attributes.force.known.max = forceProgression.powersKnown;
actorData.data.attributes.force.points.max = forceProgression.points + Math.max(actorData.data.abilities.wis.mod,actorData.data.abilities.cha.mod);
actorData.data.attributes.force.level = forceProgression.levels;
}
if (techProgression.levels > 0){
if (!isNPC && techProgression.levels){
actorData.data.attributes.tech.known.max = techProgression.powersKnown;
actorData.data.attributes.tech.points.max = techProgression.points + actorData.data.abilities.int.mod;
actorData.data.attributes.tech.level = techProgression.levels;