Update to help NPCs work better

This requires all the monsters to be updated with force powers, powerForce/TechLevels, and powercasting "classes"
This commit is contained in:
supervj 2021-02-16 02:15:39 -05:00
parent f9bc405787
commit 7fc983b042
6 changed files with 549 additions and 522 deletions

View file

@ -97,7 +97,6 @@
"force": {
"known": {
"value": 0,
"min": 0,
"max": 0
},
"points": {
@ -112,7 +111,6 @@
"tech": {
"known": {
"value": 0,
"min": 0,
"max": 0
},
"points": {
@ -211,57 +209,75 @@
},
"powers": {
"power1": {
"fvalue": 0,
"fvalue": 1000,
"fmax": 0,
"foverride": null,
"tvalue": 0,
"tvalue": 1000,
"tmax": 0,
"toverride": null
},
"power2": {
"fvalue": 0,
"fvalue": 1000,
"fmax": 0,
"foverride": null,
"tvalue": 0,
"tvalue": 1000,
"tmax": 0,
"toverride": null
},
"power3": {
"fvalue": 0,
"fvalue": 1000,
"fmax": 0,
"foverride": null,
"tvalue": 0,
"tvalue": 1000,
"tmax": 0,
"toverride": null
},
"power4": {
"fvalue": 0,
"fvalue": 1000,
"fmax": 0,
"foverride": null,
"tvalue": 0,
"tvalue": 1000,
"tmax": 0,
"toverride": null
},
"power5": {
"fvalue": 0,
"fvalue": 1000,
"fmax": 0,
"foverride": null,
"tvalue": 0,
"tvalue": 1000,
"tmax": 0,
"toverride": null
},
"power6": {
"fvalue": 0,
"fvalue": 1,
"fmax": 0,
"foverride": null,
"tvalue": 0,
"tvalue": 1,
"tmax": 0,
"toverride": null
},
"power7": {
"fvalue": 0,
"fvalue": 1,
"fmax": 0,
"foverride": null,
"tvalue": 0,
"tvalue": 1,
"tmax": 0,
"toverride": null
},
"power8": {
"fvalue": 0,
"fvalue": 1,
"fmax": 0,
"foverride": null,
"tvalue": 0,
"tvalue": 1,
"tmax": 0,
"toverride": null
},
"power9": {
"fvalue": 0,
"fvalue": 1,
"fmax": 0,
"foverride": null,
"tvalue": 0,
"tvalue": 1,
"tmax": 0,
"toverride": null
}
},