skills and multiclass working

This commit is contained in:
Mike Magarino 2021-01-26 10:09:28 -05:00
parent 6f90f19ad1
commit 826f042dbb

View file

@ -130,20 +130,58 @@ export default class CharacterImporter {
};
let actor = await Actor.create(targetCharacter);
//add class and level
const profession = sourceCharacter.attribs.find(e => e.name == "class").current;
let professionLevel = sourceCharacter.attribs.find(e => e.name == "class_display").current;
professionLevel = parseInt( professionLevel.replace(/[^0-9]/g,'') ); //remove a-z, leaving only integers
CharacterImporter.addClasses(profession, professionLevel, actor);
CharacterImporter.addProfessions(sourceCharacter, actor);
}
//currently only works with 1 class
static async addClasses(profession, level, actor){
let classes = await game.packs.get('sw5e.classes').getContent();
let assignedClass = classes.find( c => c.name === profession );
assignedClass.data.data.levels = level;
await actor.createEmbeddedEntity("OwnedItem", assignedClass.data, { displaySheet: false });
static async addProfessions(sourceCharacter, actor){
// "class" is a reserved word, therefore I use profession where I can.
let result = [];
// parse all class and multiclassX items
// couldn't get Array.filter to work here for some reason
sourceCharacter.attribs.forEach( (e) => {
if ( CharacterImporter.classOrMulticlass(e.name) ){
var t = {
profession: CharacterImporter.capitalize(e.current),
type: CharacterImporter.baseOrMulti(e.name),
level: CharacterImporter.getLevel(e, sourceCharacter)
}
result.push(t);
}
});
const professionsPack = await game.packs.get('sw5e.classes').getContent();
result.forEach( (prof) => {
let assignedProfession = professionsPack.find( o => o.name === prof.profession );
assignedProfession.data.data.levels = prof.level;
actor.createEmbeddedEntity("OwnedItem", assignedProfession.data, { displaySheet: false });
});
}
static classOrMulticlass(name){
return name === 'class' || (name.includes('multiclass') && name.length <= 12);
}
static baseOrMulti(name){
if (name === 'class'){
return 'base_class';
} else {
return 'multi_class';
}
}
static getLevel(item, sourceCharacter){
if (item.name === 'class'){
let result = sourceCharacter.attribs.find( e => e.name === 'base_level' ).current;
return parseInt(result);
} else {
let result = sourceCharacter.attribs.find( e => e.name === `${item.name}_lvl` ).current;
return parseInt(result);
}
}
static capitalize(str){
return str.charAt(0).toUpperCase() + str.slice(1);
}
static addImportButton(html){