From 3ccf80d442bdb85f402dafc27f7999714cc7c83f Mon Sep 17 00:00:00 2001 From: Professor Bunbury <69010799+professorbunbury@users.noreply.github.com> Date: Thu, 27 May 2021 13:46:19 -0400 Subject: [PATCH] "My Dudes" Update - 5/27/2021 + Adds Bolstering Practice and associated artwork to the Archetypes compendium. --- packs/Icons/Archetypes/Bolstering Practice.webp | Bin 0 -> 9036 bytes packs/packs/archetypes.db | 1 + 2 files changed, 1 insertion(+) create mode 100644 packs/Icons/Archetypes/Bolstering Practice.webp diff --git a/packs/Icons/Archetypes/Bolstering Practice.webp b/packs/Icons/Archetypes/Bolstering Practice.webp new file mode 100644 index 0000000000000000000000000000000000000000..ab99e18aeb9f2193c245d9f83f02b500a78a50fe GIT binary patch literal 9036 zcmV-SBeUF6Nk&FQBLDzbMM6+kP&iCDBLDy|U%(d-4M2<}Ns2T50JrMFe}iWixe(F+ z38;N=tnY$O_J%`JY7g5d%|n&#oxUlyJ+S_R+UW=YmZZmakvwQTlKd^&lP@oGD+$0o zdiVn-NB>rCd%(U2p6+H=@I`j}4Vt8F_kbr1gYWyc9g`#gPz3-C?}te;BuD@tl0asW z)C8cBL{iGO2m7F19bWh95$?*irT6Zo-K?szZOygVpQ>yC(#rGvC10w5r9~#m^ZSuG z0#cJJzOTN30qn-MT_FVgp@g+n9aAVt6-7GOgZxpHjQdEE3}fKVwB1QY=NE1FHs>a7|bFF?@<#XOQw#B+pSNc>itZuBME zAqr=`(ubr->_oo^1+lkrtxO`Qp}i?n$pAsLGqjidr$4VXWm;+K9gVcTsAaw_W6VmQ z>k8-cQ<`K)l2Qr2gE7Zp$Br)Tq|pF?$H#?%h8Wm^?gl#B4gk&%zfbgQ(Cr8SkDK3% zJrH_&T?0ThSHA^7HwHl7%l`^Ox{VIwoeNS{D$S{qw8)3;0N^N&S(IFeaT!gSS*gXK z^B{=2txC+s(H5(Iv0?@7s2%UiYY?RAYP{J{@e6rA|{}#Rf@j* z{0X`aUg#@s=%ed_esmd~K8B*o$5lrM)Uj zK-gw;7Dvf=bfB_nn@#6|`f?3j?W!jZT=vRyn{O4{vDvwY`aS=acNh%goFe zW@cvEYBI_SGGu1X&(Kh14a#L#`EEchIks)pR>s=j{kN>|xRU^h|A=shvn0p1t=h_1 z=euAD5I#}RqKJV6=)2omtRhKj)uc}h;9naCUXC{bo^9Jw-DumkIoFEVAjz`qWW1S~ znW1#IyL2DmeFS&?Zg=TnW@gSO!6>k#9T964?91u&5rlk8l4MDeWLroQ)%U0CKlcY$ z-y+JDeG8IgNs=U4fNXX9kowT7Z?30Hs8CFRZ*AMtHva!lEX#JVVdxZxUa!}inVFfH z_J`l=xP(j0%rML|5F?_KiNa5C? zoznkCf(g2g57KpO=dD!!mu4<(wP`X3uV|+fNBt~Pj4DknAsU-K|Cc%MPxXM?3KlSc zu`j5bXr}(}Av0zLGES&1k`jmX;8^CNa6&*J;gpCR_ukvqpRAX<6$+MdF4H&EW7Qhi zkb@P32vQ3NBcwyY9Q&l7`^X{2^q9{usKF2eVe?GiYxL*(U%fl90Av2xr(_^bXdrsN zj>aIsh=WXP+D0qp#)&qFk|)j^b&TLl(Euui1PS66b{?nR*|*%?K|k(0yYn|X>oqS+ zw!oV8N)6*GO?C$1ekCwBmxn{lL`Jk0X;Wmh!^Xn$bo`{fqv3zl&iY)n*{@qx*0QDj zh8~v78aIcE6NvqUYS5*v)L=u)yVCe3&U&DB>TMhq*?Cr_?t69zeAc_Lt-^$m=#15@ zosoI~YqU4XTK}h)3tX2xZugLFo?^?q%K}(v)hmmjq~T z)WL@BAN|e%H~NrA-nte69HZj`8}Bm#D~`KEQXjLUqGTl0MW4$X@YOJW{!YM{P4dj% zB$vExIA6(2f)QoA-L>0ur)A@KL}p>Gn{?b>4!Gr)l-61| z5E%|lydaEbj9@icsp6$OPBX^>iGRTt?|$Aut@R=b{NGz^LJ&?G*F*=5t z6%F#p8XKUhO_PAe)FHGqLp<}4EFm^n$sypDmjg3g(Z$4{BUg%0 zT}ojLEN($=JCZrs{o4ZmkC=rsdQ7=J87`Wbzj21U%^2Q8`-Tq~ao;{?vp#o;tuo#? zO`^Ijab=9yIGo;Bj)fNRDEv)pYWsI`C9TO3l_z_wAc=67K5&wKB0b6eiY zP%w-gUDi0Ff*^(WHs>q1U-Uj|tsz7fB$OuO%0kE?X7 zcS9ewpZ1OOzY)2o&ZF<#lPaFe3mzAT(Vd@iiCgo6Q45rw+fFDFVT7Pa4G5&CeyryO z&7uqR`MVW#RS8d;Vd4t2*MS>-D0M6~@3xJjQ%+deV~1H)&o9E)_-cMu7A|DNMBDR~q3QY!A5Et8V) z4tNx>MUWP?d#K-E3Gm*ZXfO|~Z(&%7#k5mBo3#(_yFdIO{rVT8uDrOLKpE{~MFbd{?(%D`>FEzIN+i$G|xaMcQ z^)-)GH&2_z4MnmIZ8NK}?dol(N0&~QWirX5)uRtq-oNqD?Q7-y(qN7T4uZ}H?DXPx zXraT~d#S#I9aj)0J&HEl10pA0i5Qn#T;2m*=C%7#+?@X#K(HXTzuGO^#RgT|beCOf z7xe}O7mUi)g10e8xxz*&%=hjX;Lhx~EBpu>S9F@tFnXe#cBLxZpL z>oZ1S5CSynN-SZuEsU;ki5XkYaO8$7t@G)j1f|{XBqm?^m{!TM#Y#d+ldXBcLE!tK zCr%mQAe?LXK>A;yQDw4cjJ24MLd}Cy69r#N24Z6`5})z*sWxNEPSnU@!0=EdZX{8b zTk@3$h%zhQKxL_$Y*)A5#_;33CgY25nclYxThUorsOGcWMwN=;0Qjn#*#bXQHZ#7H zG$+t12Oa2e1A*(EZ3;{FX_`_RlBa&rwE8Ec==|4ZK|zZ`oQMEwEt~Iv2?TSzc>$YK zomoV{fQX(j@K0V|)6*}aOnT2FC~#F&`UAhdc%0XS59^o#Aao`|TQ3ZCmU8%xWR(jg zDp=FYV3aBvmafIB8^ym^p5!*Wj z)QX_&u3H{Gy*he&Rxcc`e)%-ImD14dZhwA-zC1Op^$%2G8!Z^x85tKSdy-(BHlD1@ zE{LEaM*WR@j|m9Ou{|bkqnX&f>6R#hMjCza(=YvFXS1}_ty-z;nSA~2`SZd%q=V$Z zIUM4Y%>((s2)NuOMww{ezNUW}0-CJ0tv*$EpuQV##WStp=HkmE7>;i@1cAkZK>&2S zc^o%jaRHtg7%H`QP6?~{RwocpMC z*xvgS8||(4Jz+{*8o?8GTv8U9hy`3GA21+I43RgVy*vBTN4Hl8H?qEPxLKX>PdxIJ zt(7hXFFhJ=svkT$vGc?6P@#YU0noMNsoNr<2Roigl3LgVg>4%JT%DDhmoHn{Hd!Zf zYPBKN>}P4@iPBtpE9=(`*VSu`h2C-s3ZTbhbqb&C{UOZwVlye6+{EyNm*Qn;hX9F6 zRRpe{U-8=kTP*^bX?<}g7>UE}y>_fu{d*t8alai|yIs2OcJq?~0_v1)tQ}HXF?_jV z)-m7?5^Bv{k%J}z<{4{S*?&EkH9USY%$DDg4HL{pC?@OC7i7-|L}(up!9BXM8m+>* zz;pb$!WJ7g8ILtfrtGyV2=EC1vDUYl;PXD%{O2!Qw=CD6ciV4wEf*-{TX5E%TlT=q z+vp!BE4=;HbK@be3qI}@Qfs~2oN@T*+HyscLrgYM#}T{4IGf3FLshFhXT87m`L-*U zFFss{!O)BfCfXuRqv3YkZq(SZ)e5Ct8Wy>+RBHaL-!x)89IA9EtlU5)D8rxvB2;#M z?`22xrt`EzYS;a&-i+neYfn~|j*2F0gQ@pFz<9)hKRocqW7Rb1vcCv{Nd1IY*fVLK z3td5m1QiGpU!W@Cl$m1tTF=F#1Uj55T4s!}ty zGW4~pW$fwc{#jTL2mL$KJ1H#DvcrOW!Er!d+2JwBw#4eV1;l|3d+t6Z$pf22ri^EngT^ zyJ0o=Q}yO;=uy-nbyzT=_&s`J^dQ?f}%I`yK;N~a({OynhVzu)g-U%|G9s-e>sa5~9*m zw;#XR`TbPxaO>baePH6_){+2;zm6((2k2_^%`C=Mbg2h& zUo0~x0Nm;9*gL7OUMRFbUM^>iEw!;T*?J8kaT$KAKW?UdtkJFWz(XoQlh8;) zJN3V9e>bVe0?palI_?MitN%UT7unJUI=9wR{vqH0Nt=9f*luf~-|Bn0f@KVOyDc9l z@UK^(4n#pku~|ut-W=m`T`VO!uVk?*Z|-D5$V}7N++0y6TQ;@6$0w1Kke-MDOve^k zL2xs>hJ`o7fk>wg+2~V}KZXvW4t!zq?3i?A^a1zVeC^aW%j~qH4ccMf3QA*xl?<)Y ztY^PB);&{q<5}g=U}kse=RdE7PA>kg!jBC*DTXqxl0jgOf?C{O?lWV+6@jHtB}M?N z7OcT;57v`M7ij5VN-=`qSaitmIPg#Z^1A+@^*>JgI-?^%N;E^0X%)0}*H8zW8{!CV zP0)#wFZXt6LY-3~^l*DzAARz`kLI||S0Ux2vQr8np%1xNuZQ7Mm8D%_DkSa9VwB14 zo+nPYlzU#O4*)IbG;PytGZ}eSC$qWW!&28`90qMQE}*bRcdQDbS!*`WsAcW1 zIQp8~zK;W+3Zrg@Gq&>-u0ds!_P*8KXi{)wDt7_OT3usDWl#wKkRpMq=&-4C+Bi;Q z*75D%cMey8&8B*#R3;onQVx zqa%&Y^_AM=q;^U&^jHPy!*HMH}(%8+Ft1;Ak_^>MYZm4CQKBM>1Zw(Q*ee zxlPp+rB@Gu?@SIS^O0yG2jjq?I{+XEW|uDG*mamtmR>5Fjkb1a$MT)J%FOZwMbnhG+oTn6Ob1;*c|;g2m7B zl3}qWfYaxCb)^YZHGp{;aTsiV=oKrm4FxVV*8rm$>L54pD*J`tVUQ)dBqacm)B#qL zxd7l{N&0`6?N%b?(!46&WGC9PQdC$Vr5li>nL{gU9M=shb^}J<eT;d8UW(PqE07)aPBvD4~=O4G`2R8r$IK)X42C?;+7}YQK-YgWb z5pf4=tC+07IRh{X)Q+Co(er2?eB!&KxBvU|WU3dLsmem>AHGT5($Iu_1WIOkJsD%X zN9B-E^C+6tb_ygVj|z7eGwR~L$^N2pl+#@4zw_ZivrSAAHyqMTe&Ox&k38I8W@rIy zBgnFGJYVR=Ju{ev(vGHx19p)Dy0VUGXF{0;*eH40G6z#D^>{N!eucbMIOu7iO zn{;`mbR6|ff=LiCg|0)@B}>L7z%V|e`1F@{Px{F_lZJk=bl}}fAG!v?$!O9@JArTE zcI)3?_V;g}qXGCQxyWiO#>rjOefe*t!VsUS2l5_iBqrA-{it{UOsszdy|@L;=692w zykVsvi;ll?jX7|ZR*;L2LQp}XwX{@v^mG@C2ou`Wo-5j+F0ZupQWJkWcIa%ZRb(Ep zz(Nf_ph%akQ?oCN-cRCdY+y=&wMKHAJBO^ztn_zUDSTQE4VmvNz`J%y@Zfz(S z1tUUBw|WyG#Ad(#%Lk8d?%`T^V!QbQ3ZZJ$`{n}+VY+)M{Gyrw7L8xLm&NG<^0}Bx*d*Ol=IM@k*?nk_E z{H@8vd12sVM+1OONjlQF>*;L$;kT>fgOZP(2199(@;M#5n+*U*-qbbk#K5{ON-CUF zzfxP3rMTfG63*;|%<>!s-tfGjkeQ=_I)M7m5P3TS4XikVbg5w2glS;SPNy7i2+;j} zTSDcr1Pf_)#S6+H;X4(0WxY;5{?}|ATkGWuFUJr5^@UO&!O$h7-_9T5Le|i|SmFh+ zh4{p{Z6w)QJVsw@vo=v;wb!IzeU{qDP5ooVd7Z#S>we=g(5g$lALzdvfb z61J3oD*RM73N>(rP6Lmq!#Djd{v_WGW=YQnzf&$K)+H_0!CL}ca~PHP&Lu$1LZ28c zxE(z-@j(v#f&Y1abSH@-l$1oLyt|ImckNy6K zL76j%02;UrtJvDW5dCxMoBx0QGkn9(<6F7j|M~sz?e&V)?JpMJeq-R;8q=Httnd@N zDwkMpHclQ>60Gc5*aUf%o&#3^cMaVqKkGIL&V#*$I;!Q-F!=e7S#JQQnKV+k&C zW(CTy+)H1|UjEG9@L+ZM#M<8k^W5r>?}6|RggUljV0B#~W`Zdm^E|uKNiybuNCH3_ zrrhInIVJCAJkH&z17pQ&wq&H0uVLq7U&&vt0A$eF%Nl6Wcif`3E_#V{+wRHxZNK*E z+kK7JDhT?W^MJSbht&+U6o9FI7C`mBOpdLjtew2*Cy&!??tyRuLsc0u<71nAZjmOZ zE*u21;RpjD=_~#)bJSENZ#w@f+C*=3idIpscyzlMyo$N)zWjfOgwgl0=lW6~cw3H{ z^K!$$JI@URXoIzFSH= zT%A7p7u^fLY($4b047)lgAxppgt%B7n%+jwnk7V0?{VG~NZAHLbOy`=^^hr7!>LF? zH#6HiZorTqGUC0?h{XZ5RtId}Wgh`i0SuSt+x<_jXZl5W`}leDh2M{VXzzUDmp^-S zD1cxa%Mj4$*%?EnaPk)0VopE=9rFyoXtm2fG?0*3nTuKlFD3g50D4-n->1Dn>IzC$ zj~~HpKA=|GYCi|OwF4l;<)r<`yMO)2R{8Kbu3Vnn_bVSdQ#y#C#TJ&}gL2OYtr1k( zdU8@jA{Fp0CW@mgjH)bCIFHsVY2su9vHUCMsBnonF6#FsP#4A?Fqnc z95+Y(_UWUS&TesZrlR`)c`c7X0D)nVp*Q3{u&U__3aMC@yAw@_P(-y1#gu za5CZXY=85jp;AJG7QyBnxasH6P_9luW2kjEFT3+nRfII1Wn4(#Y0#?>ZC5i)CNhVsl&FwF^(23enxP#?LF^K{ky#sOPdi{( z=!^Edhsv9kq9C94l$)yv!6wlcLy=kCh%!{Ljm9e$%sGc9WGWCW3M^>;8W{x8IuhL7 zf|(eTUZyuOhZ3#@#C=@HpI_t@_g9_A>%+3$FMP9PTBua_2)qN$<3iPf0idyWLj*ws zf<=acLxh|p#8RaUrAb?+HE-9eo0~WL^nzO9d7mNUfjypWt zdDlNPxA&sGJr6!POJAG`hji)#dwtl7W7}O{yXnXu3V*$@1OhNF;lN8X++19`&bzO- zAylA%Y83)4f!(ZYck1n3%hEE|A7@lY_Wq4)$L-Oj&-!3urS*7!+Bf>{YMA!!!{6ks zIJZ`eRcR?7ZgCvdacW~$Uf9yk&3oA-`^9lHK$k(3mIn7y73S(_xnfLfinyKG`RP^h z%%^_|hPz)rPdoi?sx4AY(tB?)ie4O@VBMvLcPJ6dtpEB?_GDU&rP!%}U&COt31WNI zzIF=?;nYH64gdd3fBH|`Pmb^3Vg0mifOd_SFU8YMZJXNO`UjfhhvC~@^_;EE4CWz< z?v}J0FY04?X3=2LR(IF+m569?7_BaQ@Hp6346>FzEb!93mO6|$qhvu;B?L6Zg`X8| zYM&yqXJOHFq=40ay+Hm@cc_5puY0FwL43+pkS)kuLWKhFAdr|OCG;sHOz0JfLFw%Nwij^7U_cm8Yscq( zPa6!HYwnldbDtZ`iioA{-imu?bv7^E{{x7V*&T!b{b-QFYoqZwnV-fK%6@X@#-_zn zO47=#n1wxA>%)oy5^@SisFEswQ(Qzb9p$}v^x>5P20)r0u&Hqb&SIVF0w}K3WYH{+ zE)Q1lwH3D?op0vLdGuR~09xlnDV6QzXMuAqojrQoPJ8xbS!9DrQLF4gnRAM&`81D0 za-qI^^!P0{wb_3U%UGiTBaQkWN}A%b;%s#O3b*mr6$ee61sftenWmj{;%$E}?ggX3 zQ~6;c@ul=|WN%%nyZ-&)4zR5Kf(rAfR4sD1#;R(ls6jG*&f+;DsjD}3$ML*9IB!~+ zT_|BeNTb$&S*LnL#Eu(RX+mp}CSlq#QyNB7X87oTzUWT`d(Njmo~ne;M$^Z{iSq-x zCd?8cs*W-_u|33D)7`x#x~)p~7e3q3!rAU*sqp$=RVuxN!zV>qG# z3)9_1zy_3hNw)lx)5h2EQpMtMylL?{3r_(g{;{?{7j3D*STecIz}P$`=N%+i1!cqN zZH9jRyU;CeTSz0%Pet1c(r&2B5wsXuX-JX{YNC6Sz18*+$$<+L+Fx{E_P*?Wbg zoEGOsgLZ@2fGjlD8g?}=HsO=6(ho>&G|;FZ)@6N0fd$p%s?c(eI-sacrfVx5#R@4= z%IGZq^}kxFXn;KLLLIXGA6A^UyDsYV@Ta%F0kN~q?0)wt0evY6F1fBnhbz%rXEU3!Y}fp3ti zO@~hWEjb=YWTKj@4{aQO?sMbotib>X1WOu(MU4aaThPx(Vn{`)Y%2wj+ObpL4p)C-9smRZpeJEaU@wlL z`E`fZU=2Feu+18PIrr>Lv-H@))2gLyh25~1wDqj)F+=~-QTb)T<=yBbYz_KyQLKzr zJV+G7m-{>=@Bjl4^eC91CqQ!SCLJN&mla;O(N0LC?S=BnFME|T5PNd3u%qkU literal 0 HcmV?d00001 diff --git a/packs/packs/archetypes.db b/packs/packs/archetypes.db index 483d5894..594e6a44 100644 --- a/packs/packs/archetypes.db +++ b/packs/packs/archetypes.db @@ -94,6 +94,7 @@ {"_id":"pr7Xe82MOaof0IXj","name":"Form X: Jar'Kai","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"archetype","data":{"className":"Guardian","description":{"value":"

Form X: Jar'Kai

\n

Form X, also known as Domination Form, utilizes two weapons to overwhelm their foes. Those guardians who focus on Jar'Kai Form know that two weapons offer greater versatility than one, and capitalize on the twin angles from which they attack to subdue their enemies.

\n

Form Basics

\n

When you choose this form as your focus at 3rd level, you learn the basics of the chosen form. You gain the @Compendium[sw5e.lightsaberform.OmPlZtMXi2b3Vo64]{Jar'Kai Lightsaber Form}, detailed in Chapter 6 of the Player’s Handbook. If you already know this form, you can instead choose another lightsaber form. You can’t take a lightsaber form option more than once, even if you later get to choose again.

\n

The Way of the Acklay

\n

Also at 3rd level, as a bonus action, you can enter a destructive stance for one minute. While in this stance, you can add half your Strength or Dexterity modifier (your choice, minimum of one) to any melee weapon damage roll you make that doesn't already include that modifier. Additionally, when you hit a creature with a melee weapon attack, you can move up to 5 feet without provoking opportunity attacks.

\n

This effect ends early if you are incapacitated or die. Once you use this feature, you can't use it again until you finish a long rest.

\n

Channel the Force

\n

Lastly at 3rd level, you gain the following Channel the Force option.

\n

Twin Strike

\n

Once per turn, when you miss with a melee weapon attack, you can expend a use of your Channel the Force to immediately make another melee weapon attack against the same target (no action required).

\n

Eye of the Storm

\n

Beginning at 7th level, when you score a critical hit with a melee weapon attack, you regain a use of your Channel the Force, to a maximum of your Wisdom or Charisma modifier (your choice, minimum of one).

\n

Rising Whirlwind

\n

Starting at 15th level, as an action, you can rush forward up to 30 feet to an unoccupied space you can see without provoking opportunity attacks. Each creature within 5 feet of your path must make a Dexterity saving throw. A creature takes normal weapon damage on a failed save, or half as much on a successful one. If you are wielding two light- or vibro-weapons, or a weapon with the double property, a creature makes this save with disadvantage, and takes additional damage equal to your Strength or Dexterity modifier (your choice, minimum of one) on a failed save if it doesn't already include that modifier.

\n

Once you've used this feature, you must complete a short or long rest before you can use it again.

\n

Master of Domination

\n

At 20th level, you are a whirlwind of strikes, eviscerating all who step within your reach. Your Strength and Dexterity scores increase by 2. Your maximum for these scores increases by 2. Additionally, you can use your action to gain the following benefits for 1 minute:

\n
    \n
  • You have resistance to kinetic and energy damage from unenhanced weapons.
  • \n
  • When you hit a creature with a melee weapon attack, you have advantage on the next melee weapon attack roll you make against that creature, and that creature provokes an opportunity attack from you even if they take the Disengage action before leaving your reach until the end of your next turn.
  • \n
  • Creatures provoke an opportunity attack from you when they enter your reach.
  • \n
\n

This effect ends early if you are incapacitated or die. Once you use this feature, you can't use it again until you finish a long rest.

"},"source":"EC","activation":{"cost":null,"type":""},"actionType":"","damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"classCasterType":"Forcecaster"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Archetypes/Jar%27Kai%20Form.webp","effects":[]} {"_id":"q208WP2Lacp7dG6v","name":"Way of Manipulation","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"archetype","data":{"className":"Consular","description":{"value":"

Way of Manipulation

\n

The power of the Force is both vast and diverse, with uses varying drastically based on their wielder. Those consulars who follow the Way of Manipulation learn to control their weapons with the Force, maneuvering them across the battlefield.

\n

Saber Storm

\n

When you choose this tradition at 3rd level, you learn to deftly control your weapons utilizing the Force. As an action, you can initiate your Saber Storm. When you do so, select a melee weapon you wield, or one melee weapon within 5 feet that is not worn or carried by a conscious creature, and use the Force to cause it to levitate, acting as an extension of your will for 1 minute. When you activate this feature, you can cause the weapon to move up to 10 feet and make a melee force attack against a creature within 5 feet of it. On a hit, the target takes 1d8 + your forcecasting ability modifier damage. The type is of the normal damage dealt by the weapon. The weapon then returns to your side.

\n

Your weapon moves with you, and while Saber Storm is active and you have a weapon animated, on each of your turns you can use an action to move a weapon up to 10 feet and repeat the attack against a creature within 5 feet of it. The weapon then returns to your side. Your Saber Storm ends early if you are incapacitated. At any time, you can end this feature and return the animated weapon to your hand.

\n

Additionally, while your Saber Storm is active, and at least one animated weapon is within 5 feet of you, you gain the following benefits:

\n
    \n
  • You gain a bonus to your AC equal to your Wisdom or Charisma modifier (your choice, minimum of +1) if it doesn't already include that modifier.
  • \n
  • You gain a bonus to any Constitution saving throw you make to maintain your concentration on a power. The bonus equals your Wisdom or Charisma modifier (your choice, minimum of +l).
  • \n
\n

This feature can animate more than one weapon when you reach higher levels: two weapons at 5th level, three weapons at 11th level, and four weapons at 17th level. When you use your action to attack with your weapons, you can direct them at the same target or at different ones. Make a separate attack roll for each weapon.

\n

At 5th level, the distance your weapon can travel increases to 20 feet. This distance increases to 30 feet at 11th level, and 40 feet at 17th level.

\n

You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.

\n

Deceptive Strike

\n

At 6th level, when you cast a force power with a range of touch while Saber Storm is active, your animated weapon can move up to its range and deliver the power as if it had cast it.

\n

Guarding Weapon

\n

Beginning at 10th level, you can direct your animated weapons to absorb damage while your Saber Storm is activate. When you take damage, you can use your reaction to expend one force slot to have your animated weapon intercept it, and reduce that damage to you by an amount equal to five times the force slot's level.

\n

Isolate

\n

At 14th level, when you deal damage to a creature while Saber Storm is active, and that creature fails a Constitution saving throw to maintain concentration on a force power, you can steal and redirect the power. Until the end of your next turn, either you or the creature who failed the Constitution saving throw gain the effects of the power (your choice).

\n

Sapping Storm

\n

Starting at 18th level, when you reduce a hostile creature to 0 hit points while Saber Storm is active, you gain temporary force points equal to your Wisdom or Charisma modifier (your choice, minimum of one). These temporary force points can not exceed your Wisdom or Charisma modifier (your choice), and when you would spend a force point while you have temporary force points, the temporary force points are spent first. When Saber Storm ends, you lose any remaining temporary force points.

"},"source":"EC","activation":{"cost":null,"type":""},"actionType":"","damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"classCasterType":"Forcecaster"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Archetypes/Way%20of%20Manipulation.webp","effects":[]} {"_id":"q4cqalPyT4rkroVr","name":"Precision Approach","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"archetype","data":{"className":"Berserker","description":{"value":"

Precision Approach

\n

Some berserkers have learned to channel their rage into a method of increasing their focus and precision to supernatural levels. Those berserkers who choose the Precision Approach hone their rage to a fine point, becoming agile warriors who ruthlessly dispatch their foes.

\n

Careful Steps

\n

When you choose this approach at 3rd level, you gain skills that represent your precise movement. You gain proficiency your choice of Acrobatics or Stealth. While raging, you have advantage on checks you make with the chosen skill.

\n

Focused Rage

\n

Also at 3rd level, you hone your rage to a razor sharp focus. When you make a melee weapon attack using Dexterity, you add your rage damage to the damage roll. Additionally, you can use your Reckless Attack feature to give you advantage on melee weapon attacks using Dexterity during your turn.

\n

Battle Anticipation

\n

At 6th level, while raging, your critical hit range with melee weapon attacks using Dexterity increases by 1.

\n

Improved Danger Sense

\n

Starting at 10th level, while raging, when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage against effects that you can see, such as traps and powers, you are treated as proficient in the save, and you instead take no damage if you succeed on a saving throw, and only half damage if you fail.

\n

Calm Within the Storm

\n

At 14th level, the precision with which you act during your rage causes you to become a storm of reactive lethality. When you use your Reckless Attack feature, you can make a number of opportunity attacks equal to your proficiency bonus without using your reaction, and when a creature within 5 feet of you misses you with an attack, you can use your reaction to make a melee weapon attack using Dexterity against that creature. You can only take one reaction per turn.

"},"source":"PHB","activation":{"cost":null,"type":""},"actionType":"","damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"classCasterType":""},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Archetypes/Precision%20Approach.webp","effects":[]} +{"_id":"qF2TK0mrmFulJ1rC","name":"Bolstering Practice","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"archetype","data":{"description":{"value":"

Bolstering Practice

\n

Those operatives who choose the Bolstering Practice use precise strikes and brilliant use of small unit tactics to overwhelm enemies through superior teamwork.

\n

Articulate Authority

\n

Bolstering Practice: 3rd level

\n

When you use of your Cunning Action feature to take the Dash. Disengage, or Hide actions, a number of friendly creatures up to your Charisma modifier within 30 feet of you who can hear you and who can understand you can use their reaction to gain an effect, determined by the action you took:

\n
    \n
  • Dash: The creature can move up to half their speed. They must end this movement within 30 feet of you.
  • \n
  • Disengage: The creature can move up to 5 feet. If this movement would provoke an opportunity attack, the opportunity attack is made with disadvantage.
  • \n
  • Hide: The creature has advantage on the first attack roll they make before the end of their next turn against a creature you successfully hide from.
  • \n
\n

You can use this feature a number of times equal to your proficiency bonus, as shown in the operative table. You regain all expended uses when you finish a short or long rest.

\n

Fireteam Commander

\n

Bolstering Practice: 3rd level

\n

Also at 3rd level, you learn a number of squad maneuvers you can use to assist allies or exploit enemies. When you deal Sneak Attack damage to a creature, you may choose to forgo two of your Sneak Attack dice to make the attack a squad maneuver.

\n

Fortifying Strike

\n

You inspire a friendly creature within 60 feet of you who can see or hear you and roll two Sneak Attack dice. That ally immediately gains temporary hit points equal to the amount of rolled.

\n

Reaffirming Strike

\n

You use the authority your attacks carry to help your ally focus on the task at hand. Choose a creature within 60 feet of you who can see or hear you and that is currently charmed or frightened by the creature you would deal Sneak Attack damage to. The condition immediately ends on that creature.

\n

Bolstering Strike

\n

You choose a friendly creature within 60 feet of you who can see or hear you. If that creature hits the creature against which you forwent two Sneak Attack damage dice before the start of your next turn, they deal additional damage to the target equal to the maximum of the two Sneak Attack dice.

\n

Open Opportunity

\n

Bolstering Practice: 9th level

\n

Once per turn, when you take the Attack action and hit a creature without applying your Sneak Attack damage to it, you may use your bonus action to throw the creature off balance. The next ally to hit that creature before the start of your next turn may add your Sneak Attack dice to the damage of their attack.

\n

Ambush Tactics

\n

Bolstering Practice: 13th level

\n

When attempting to move stealthily as a group, you may choose a number of creatures equal to your Charisma modifier. Those creatures may add their proficiency to any Dexterity (Stealth) checks they make as long as they remain within 60 feet of you and they do not already add their proficiency bonus.

\n

Additionally, each ally other than you that surprises a creature and hits it with an attack on their first turn in combat rolls two dice equal to the size of your Sneak Attack dice, dealing additional damage of the same type to the creature.

\n

Squad Goals

\n

Bolstering Practice: 17th level

\n

By 17th level, you have such skill at maintaining the faith your allies have in you, that the very sight of you in danger can spur them into action. When seeing you take damage from an enemy's attack, a number of allies equal to your charisma modifier within 60 feet of you. that can see you. may immediately make a single attack of opportunity against the enemy, no action required. You may use this feature once, regaining the ability to do so when you finish a short or long rest.

"},"source":"EC","className":"Operative","classCasterType":""},"flags":{"core":{"sourceId":"Item.2ignV58F77RJm29y"}},"img":"systems/sw5e/packs/Icons/Archetypes/Bolstering%20Practice.webp","effects":[]} {"_id":"qlg4myujDRxt6FXB","name":"Path of Communion","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"archetype","data":{"className":"Sentinel","description":{"value":"

Path of Communion

\n

Those who master the Force can transcend death, persisting beyond their natural experation. Those sentinels who follow the Path of Communion bond with a Force ghost, developing a symbiotic relationship which alters the way they perceive their surroundings.

\n

Mystical Connection

\n

Starting when you choose this calling at 3rd level, you learn the @Compendium[sw5e.forcepowers.Pf4e5uRdTd4VuUjU]{Feedback} force power, which does not count against your total powers known. Additionally, you can use Wisdom or Charisma as your forcecasting ability for it, and you can use your Kinetic Combat feature when you cast it as your action. Finally, when you deal psychic damage with the feedback force power, you deal additional psychic damage equal to your Wisdom or Charisma modifier (your choice, minimum of one) if it doesn't already include that modifier.

\n

Symbiote Spirit

\n

Also at 3rd level, you attract the attention of the spirit of a Force ghost. Over the course of one hour, you can attune to the spirit, forging a lasting connection. While attuned to a spirit, you gain the following benefits:

\n
    \n
  • Your spirit is always audible and visible to you. Your spirit can choose to make itself audible and visible or inaudible and invisible to other creatures (no action required), but it is always visible to beings with truesight.
  • \n
  • Your spirit can not interact with the corporeal world, but it is also not impeded by unenhanced walls or barriers.
  • \n
  • Your spirit acts independently of you, and it only obeys your commands if it chooses to. In combat, it rolls its own initiative and acts on its own turn. Your spirit can't attack, but it can take other actions as normal.
  • \n
  • While your spirit is within 100 feet of you, you can telepathically communicate with it. Additionally, as an action, you can see through your spirit's vision and hear what it hears until the start of your next turn. During this time, you are deaf and blind with regard to your own senses.
  • \n
  • When you cast a force power with a range of touch, your spirit can deliver the power as if it had cast it. Your spirit must be within 100 feet of you, and it must use its reaction to deliver the power when you cast it. If the power requires an attack roll, you use your attack modifier for the roll.
  • \n
\n

You can only attune to one spirit at a time. If you attempt to attune to another spirit, you immediately break the bond with your current spirit.

\n
\n

Generating Your Spirit

\n

Your spirit might be the ghost of a benevolent Jedi, discovered in the ruins of a Jedi temple, or a powerful Sith spirit lingering in an ancient artifact. It might be the spirit of a Nightsister sorceress, or a paragon of a long-forgotten monastic order. Work with your GM to determine the nature of your spirit.

\n
\n

Additionally, your spirit can briefly interact with the physical world. When you would make a melee attack, your spirit can deliver the attack as if it had made it. Your spirit must be within 100 feet of you, and it must use its reaction to deliver the attack. It uses your modifiers for the attack and damage rolls. You can use this feature a number of times equal to your Wisdom or Charisma modifier (your choice, a minimum of once). You regain all expended uses when you complete a short or long rest.

\n

Invasive Presence

\n

At 7th level, your spirit can invade another creature's being. As an action, your spirit can touch a creature within 5 feet of it, forcing it to make a Wisdom saving throw against your universal force save DC. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

On a failed save, your spirit moves into that creatures space, inhabiting its body, for 1 minute. The affected creature has disadvantage on the first attack roll, ability check, or saving throw it makes each turn. At the end of each its turns, the creature repeats this save. On a success, it repels the spirit from its body, and it becomes immune to this feature for 24 hours.

\n

Once you've used this feature, you must complete a long rest before you can use it again.

\n

Ethereal Vision

\n

By 13th level, you and your guiding spirit both gain truesight out to 60 feet as long as your spirit is within 100 feet of you.

\n

Additionally, when you use your action to see through your spirit's senses, you are no longer deaf and blind with regard to your own senses, able to comprehend what happens in both perspectives simultaneously.

\n

Assuming Direct Control

\n

At 18th level, when a creature fails its saving throw against your Invasive Presence feature, the target becomes charmed by you for as long as Invasive Presence is active.

\n

While the target is charmed, you and your spirit have a telepathic link with it as long as you are within 100 feet of it. You and your spirit can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

"},"source":"EC","activation":{"cost":null,"type":""},"actionType":"","damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"classCasterType":"Forcecaster"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Archetypes/Path%20of%20Communion.webp","effects":[]} {"_id":"r7BKY5yWig2vhW5i","name":"Way of Telekinetics","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"archetype","data":{"className":"Consular","description":{"value":"

Way of Telekinetics

\n

The consular knows how to manipulate the essence of the surrounding elements with the power of the Force. Those consulars who follow the Way of Telekinetics create torrential gusts of telekinetic energy, forming a potent combination that can pummel even the toughest adversaries into submission.

\n

Staggering Stratagem

\n

When you choose this tradition at 3rd level, your potency with the telekinetic power of the Force heightens. You can manipulate creatures of Large size or smaller with your force powers and Way of Telekinetics features. Additionally, once per turn, when you deal force or kinetic damage to a Large or smaller creature with a force power or class feature, you can choose to either push it up to 10 feet away from you or pull it up to 10 feet closer to you.

\n

Mighty Blast

\n

At 6th level, your force powers batter and blast your enemies with the strength of a hurricane. When you cast a force power of 1st level or higher that deals force or kinetic damage, one creature of your choice damaged by that power must make a Strength saving throw against your universal force save DC or be knocked prone.

\n

This feature can affect additional creatures when you reach higher levels: two creatures at 11th level and three creatures at 17th level.

\n

Size Matters Not

\n

Beginning at 10th level, you can manipulate creatures of Huge size or smaller with your force powers and Way of Telekinetics features.

\n

Additionally, when you use your action to cast a force power, you can use a bonus action to fly up to 10 feet without provoking opportunity attacks.

\n

Repulsing Wave

\n

At 14th level, when you are dealt damage by a creature within 5 feet of you, you can use your reaction to deal force damage to the creature equal to your consular level + your Wisdom or Charisma modifier (your choice, minimum of +1). If the attacker is Huge or smaller, it must also make a Strength saving throw against your universal force save DC. On a failed save, the attacker is pushed in a straight line up to 20 feet away from you.

\n

You can use this feature a number of times equal to your Wisdom or Charisma modifier (your choice, a minimum of once). You regain all expended uses when you finish a short or long rest.

\n

My Ally is the Force

\n

Starting at 18th level, you can manipulate creatures of Gargantuan size or smaller with your force powers and Way of Telekinetics features.

\n

Additionally, whenever a force power you cast pushes or pulls a creature, you can increase the distance of that push or pull by an additional 20 feet.

"},"source":"EC","activation":{"cost":null,"type":""},"actionType":"","damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"classCasterType":"Forcecaster"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Archetypes/Way%20of%20Telekinetics.webp","effects":[]} {"_id":"rW7zqxiNXePBLnui","name":"Form II: Makashi","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"archetype","data":{"className":"Guardian","description":{"value":"

Form II: Makashi

\n

Form II, also known as Contention Form, encourages precision and efficiency over power, using jabs, parries and light cuts over slashes, blocks and chops. Those guardians who focus on Makashi Form utilize calculated blade manipulation, intense focus, and expert timing to confuse and trap their opponents.

\n

Form Basics

\n

When you choose this form as your focus at 3rd level, you learn the basics of the chosen form. You gain the @Compendium[sw5e.lightsaberform.GBccAWbpxgNPTz0D]{Makashi Lightsaber Form}, detailed in Chapter 6. If you already know this form, you can instead choose another lightsaber form. You can’t take a lightsaber form option more than once, even if you later get to choose again.

\n

The Way of the Ysalamiri

\n

Also at 3rd level, as a bonus action, you can enter an offensive stance for one minute. While in this stance, you add your Wisdom or Charisma modifier (your choice) to the first melee weapon attack and damage rolls you make each turn.

\n

This effect ends early if you are incapacitated or die. Once you've used this feature, you can't use it again until you finish a long rest.

\n

Channel the Force

\n

Lastly at 3rd level, you gain the following Channel the Force option.

\n

Makashi Riposte

\n

When another creature damages you with a melee attack, you can expend a use of your Channel the Force and use your reaction to attempt to deflect the attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your guardian level.

\n

If you reduce the damage to 0, you can immediately make a single melee weapon attack against that creature as a part of the reaction.

\n

Shatterpoint

\n

Starting at 7th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can use your connection to the Force to sense their strengths and weak-nesses, and learn certain informat-ion about its capabilities compared to your own. The GM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:

\n
    \n
  • Strength score
  • \n
  • Dexterity score
  • \n
  • Wisdom score
  • \n
  • Charisma score
  • \n
  • Armor Class
  • \n
  • Current hit points
  • \n
  • Total class levels (if any)
  • \n
  • Total Forcecaster levels (if any)
  • \n
\n

Glancing Blow

\n

Starting at 15th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

\n

Master of Contention

\n

At 20th level, you are a duelist of the highest caliber. Your Dexterity and Wisdom or Charisma scores (your choice) increase by 2. Your maximum for those scores increases by 2. Additionally, you can use your action to gain the following benefits for 1 minute:

\n
    \n
  • You have resistance to kinetic and energy damage, and you ignore resistance to kinetic and energy damage.
  • \n
  • All melee attacks have disadvantage against you.
  • \n
  • Your melee weapon attacks inflict an additional damage die.
  • \n
\n

This effect ends early if you are incapacitated or die. Once you've used this feature, you can't use it again until you finish a long rest.

"},"source":"PHB","activation":{"cost":null,"type":""},"actionType":"","damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"classCasterType":"Forcecaster"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Archetypes/Makashi%20Form.webp","effects":[]}