diff --git a/module/item/entity.js b/module/item/entity.js index a2c5a756..5e29aa49 100644 --- a/module/item/entity.js +++ b/module/item/entity.js @@ -551,9 +551,9 @@ export class Item5e extends Item { const parts = itemData.damage.parts.map(d => d[0]); if ( versatile && itemData.damage.versatile ) parts[0] = itemData.damage.versatile; if ( (this.data.type === "power") ) { - if ( (itemData.scaling.mode === "cantrip") ) { + if ( (itemData.scaling.mode === "atwill") ) { const lvl = this.actor.data.type === "character" ? actorData.details.level : actorData.details.powerLevel; - this._scaleCantripDamage(parts, lvl, itemData.scaling.formula ); + this._scaleAtWillDamage(parts, lvl, itemData.scaling.formula ); } else if ( powerLevel && (itemData.scaling.mode === "level") && itemData.scaling.formula ) { this._scalePowerDamage(parts, itemData.level, powerLevel, itemData.scaling.formula ); } @@ -588,10 +588,10 @@ export class Item5e extends Item { /* -------------------------------------------- */ /** - * Adjust a cantrip damage formula to scale it for higher level characters and monsters + * Adjust an at-will damage formula to scale it for higher level characters and monsters * @private */ - _scaleCantripDamage(parts, level, scale) { + _scaleAtWillDamage(parts, level, scale) { const add = Math.floor((level + 1) / 6); if ( add === 0 ) return; if ( scale && (scale !== parts[0]) ) {