diff --git a/packs/packs/classes.db b/packs/packs/classes.db index 7665f48c..3eec1f6c 100644 --- a/packs/packs/classes.db +++ b/packs/packs/classes.db @@ -1,11 +1,11 @@ -{"_id":"1KSGcLL9HvLEkanx","name":"Sentinel","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"class","data":{"description":{"value":"
Clad in black robes, the rattataki pulls his hood forward and steps into the shadowy alcove, only to reappear further down the hall. As his quarry walks past, he presses the hilt of his lightsaber to the back of their head, quickly toggling it on-and-off. He is gone before the corpse hits the ground.
\nThe togruta dashes across the battlefield, doublesaber deflecting blaster shots to the ground. She pulls her wounded padawan to her feet, and guides her away from the warzone.
\nGreen-bladed lightsaber a blur, the cathar ferociously presses the attack. With each strike, she guides her opponent closer to the ravine’s edge. A flurry of blows followed by a quick force push and her foe tumbles over the edge.
\nSentinels are the masters of blending force powers with weapon attacks. They weave the two together so expertly that their foes have trouble predicting them.
\nThe sentinel uses stealth and subterfuge to accomplish the will of the Force. Where the consular focuses on mastery of the Force and the guardian focuses on the mastery of the lightsaber, the sentinel focuses on merging the two.
\nSentinels are notoriously independent, most comfortable acting alone and without backup; where some use a team to make up for their weaknesses, the sentinel uses the Force to overcome theirs. While some take this independent streak to the extreme, they are usually accepting of authority, as long as they are allowed to carry out directions using their preferred methods.
\nWhile creating your sentinel, consider your personal philosophy in regards to the Force and its most famous practitioners - the Jedi and the Sith. Are you a member of one of the two orders, or do you walk a different path? Are you an operative tapping into a latent Force-sensitivity? Were you trained in the force from a young age, or did you discover it as an adult? How do you treat those weaker than you? What was your family like? Do you see the Force as light and dark, or an impartial river of gray?
\nYou can make a sentinel quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom or Charisma. Second, choose the @Compendium[sw5e.backgrounds.8WMQJLQ6JqRcTZUc]{Jedi} or @Compendium[sw5e.backgrounds.eOpE0XX7z0jx8lwI]{Sith} background.
","chat":"","unidentified":""},"source":"PHB","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"skills":{"number":3,"choices":[],"value":[]},"spellcasting":"full","attributes":{"spelldc":10},"damage":{"parts":[]},"archetypes":{"value":""},"powercasting":"none","armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"levelsTable":{"value":"Test
"},"classFeatures":{"value":"\n\n\n\n
\n\n \nThe Sentinel \n\n \n\n\nLevel \nProficiency Bonus \nFeatures \nForce Powers Known \nForce Points \nMax Power Level \nKinetic Combat \n\n \n1st \n+2 \nForcecasting, Led by the Force \n7 \n3 \n1st \n- \n\n \n2nd \n+2 \nForce-Empowered Self, Sentinel Ideals \n9 \n6 \n1st \nd4 \n\n \n3rd \n+2 \nSentinel Calling \n11 \n9 \n2nd \nd4 \n\n \n4th \n+2 \nAbility Score Improvement \n13 \n12 \n2nd \nd4 \n\n \n5th \n+3 \nExtra Attack \n15 \n15 \n2nd \nd6 \n\n \n6th \n+3 \nSentinel Ideals (three ideals) \n17 \n18 \n3rd \nd6 \n\n \n7th \n+3 \nCalling feature \n18 \n21 \n3rd \nd6 \n\n \n8th \n+3 \nAbility Score Improvement \n19 \n24 \n3rd \nd6 \n\n \n9th \n+4 \nSentinel Ideals (three manifestations) \n21 \n27 \n4th \nd8 \n\n \n10th \n+4 \nBattle Readiness \n22 \n30 \n4th \nd8 \n\n \n11th \n+4 \nSentinel Ideals (four ideals) \n24 \n33 \n5th \nd8 \n\n \n12th \n+4 \nAbility Score Improvement \n25 \n36 \n5th \nd8 \n\n \n13th \n+5 \nCalling feature \n26 \n39 \n5th \nd10 \n\n \n14th \n+5 \n- \n28 \n42 \n6th \nd10 \n\n \n15th \n+5 \nEnlightened Evasion \n29 \n45 \n6th \nd10 \n\n \n16th \n+5 \nAbility Score Improvement \n30 \n48 \n6th \nd10 \n\n \n17th \n+6 \nSentinel Ideals (four manifestations) \n32 \n51 \n7th \nd12 \n\n \n18th \n+6 \nCalling feature \n33 \n54 \n7th \nd12 \n\n \n19th \n+6 \nAbility Score Improvement \n34 \n57 \n7th \nd12 \n\n \n\n20th \n+6 \nCenter of the Force \n35 \n60 \n7th \nd12 \n
As a Sentinel, you gain the following class features.
\nHit Dice: 1d8 per Sentinel level
\nHit Points at 1st Level: 8 + your Constitution modifier
\nHit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per sentinel level after 1st
\nArmor: Light armor
\nWeapons: Simple vibroweapons, simple lightweapons, chakram, doubleblade, doublesaber, doubleshoto, doublesword, hidden blade, lightfoil, light ring, saberwhip, vibrorapier, vibrowhip
\nTools: One specialist's kit of your choice
\nSaving Throws: Dexterity, Charisma
\nSkills: Choose three from Acrobatics, Animal Handling, Insight, Intimidation, Perception, Persuasion, Piloting, Stealth, and Technology
\nYou start with the following equipment, in addition to the equipment granted by your background
\nIn lieu of the equipment granted by your class and background, you can elect to purchase your starting gear. If you do so, you receive no equipment from your class and background, and instead roll for your starting wealth using the criteria below:
\nClass | \nFunds | \n
Sentinel | \n1,000 + 3d4 x 100 cr | \n
Beginning at 1st level, In your meditations on the force, you have learned powers, fragments of knowledge that imbue you with an abiding force ability. See chapter 10 for the general rules of forcecasting and chapter 11 for the force powers list.
\nYou learn 7 force powers of your choice, and you learn more at higher levels, as shown in the Force Powers Known column of the sentinel class table. You may not learn a force power of a level higher than your Max Power Level, and you may learn a force power at the same time you learn its prerequisite.
\nYou have a number of force points equal to your sentinel level x 3, as shown in the Force Points column of the sentinel class table, + your Wisdom or Charisma modifier (your choice). You use these force points to cast force powers. You regain all expended force points when you finish a long rest.
\nMany force powers can be overpowered, consuming more force points to create a greater effect. You can overpower these abilities to a maximum level, which increases at higher levels, as shown in the Max Power Level column of the sentinel class table.
\nYou may only cast force powers at 5th, 6th, and 7th-level once. You regain the ability to do so after a long rest.
\nYour forcecasting ability varies based on the alignment of the powers you cast. You use your Wisdom for light side powers, Charisma for dark side powers, and Wisdom or Charisma for universal powers (your choice). You use this ability score modifier whenever a power refers to your forcecasting ability. In addition, you use this ability score modifier when setting the saving throw DC for a force power you cast and when making an attack roll with one.
\nForce save DC = 8 + your proficiency bonus + your forcecasting ability modifier
\nForce attack modifier = your proficiency bonus + your forcecasting ability modifier
\nAlso at 1st level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.
\nStarting at 2nd level, your training allows you to harness the mystical energy of the Force throughout your body. When you hit a creature with a melee weapon attack, you can spend 1 force point to use a Force-Empowered Self effect. Each effect uses a d4, which changes as you gain sentinel levels, as shown in the Kinetic Combat column of the sentinel table. You have three such effects: Deflection, Double Strike, and Slow Time. You can only use each effect once per turn, and you can only use one effect per hit.
\nYou can roll a Kinetic Combat die and add it to your AC against one attack before the start of your next turn.
\nYou can roll a Kinetic Combat die and deal additional damage equal to the amount rolled.
\nYou can roll a Kinetic Combat die to increase your speed by 5 x the amount rolled until the end of your turn.
\nAlso at 2nd level, you adopt ideals that exemplify your bond with the Force. You adopt two ideals of your choice, as detailed at the end of the class description. You adopt an additional ideal at 6th and 11th level. When you manifest your Sentinel Ideals, you choose which effect to create.
\nYou can manifest your ideals twice. You gain an additional use at 9th and 17th level. You regain all expended uses when you finish a long rest.
\nWhen you reach 3rd level, you choose a sentinel calling, which is detailed at the end of the class description. Your calling grants you features at 3rd level and again at 7th, 13th, and 18th level.
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can choose a feat (see Chapter 6 for a list of feats).
\nAt 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\nStarting at 10th level, you have fully learned how to meld your physical self with the Force. When you take the Dodge or Disengage actions, or use your action to cast a force power, you can make one melee weapon attack as a bonus action.
\nWhen you reach 15th level, when you are subjected to a damage-dealing effect that forces you to make a saving throw, you can spend 2 force points to add your Wisdom or Charisma modifier (your choice, minimum of one) to the saving throw if doesn’t already include that modifier. If you do so, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. You can wait until after you roll the d20 to use this feature, but you must decide before the GM says whether the roll succeeds or fails.
\nAt 20th level, you are perfectly centered with the Force. Your Dexterity and Wisdom or Charisma scores (your choice) increase by 2. Your maximum for those scores increases by 2.
\nAdditionally, once per turn, when you would roll a Kinetic Combat die, you can instead choose the maximum.
\nThe ideals are presented in alphabetical order. You can’t benefit from a Sentinel Ideal option more than once, even if you later get to choose again.
\nYou gain a swimming speed and a climbing speed equal to your walking speed. When you make a long jump, you can cover a number of feet up to twice your Wisdom or Charisma score (your choice). When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Wisdom or Charisma modifier (your choice).
\nAdditionally, as a bonus action, you can manifest this ideal in a brief surge of energy. For the next minute, opportunity attacks against you are made with disadvantage.
\nChoose one of your skill or tool proficiencies. When you make an ability check with the chosen skill or tool, you can add half your Wisdom or Charisma modifier (your choice, minimum of one) to any check you make that doesn’t already include that modifier.
\nAdditionally, as an action, you can manifest this ideal in a brief surge of energy. For the next 10 minutes, the bonus increases to your Wisdom or Charisma modifier, and you can choose a second skill or tool to extend this feature to.
\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, and your unarmed strike damage increases by one step (from 1 to d4, d4 to d6, or d6 to d8).
\nAdditionally, as a bonus action, you can manifest this ideal in a brief surge of energy. For the next minute, your unarmed strikes count as enhanced for the purpose of overcoming resistance and immunity to unenhanced attacks and damage, and you can use your Wisdom or Charisma modifier (your choice) instead of Strength for checks made to grapple a target or escape a grapple.
\nYou adopt a particular style of fighting as your specialty. Choose one of the fighting style options, detailed in Chapter 6. You can’t take a fighting style option more than once, even if you later get to choose again.
\nAdditionally, as a bonus action, you can manifest this ideal in a brief surge of energy. For the next minute, you know the fighting mastery that corresponds with the fighting style you chose with this feature. If you already know that fighting mastery, you instead learn another of your choice for the duration.
\nYou gain darkvision out to a range of 60 feet. If you already have darkvision, this ideal increases its range by 30 feet.
\nAdditionally, as a bonus action, you can manifest this ideal in a brief surge of energy. For the next minute, you can see normally in enhanced darkness, and you gain blindsight to 10 feet.
\nWhen you would make a melee weapon attack roll, you can instead force the target to make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Strength or Dexterity modifier + any bonuses to melee weapon attack rolls). If you would have advantage on your attack roll, the creature instead has disadvantage on their saving throw. On a failed save, the target takes normal weapon damage and is subjected to any additional effects that would occur on a hit.
\nAdditionally, as a bonus action, you can manifest this ideal in a brief surge of energy. For the next minute, when a creature succeeds on the saving throw, they take half the normal weapon damage, and when a creature rolls a 1 on the saving throw, they take damage as if suffering a critical hit.
\nYou gain proficiency in medium armor.
\nAdditionally, as a bonus action, you can manifest this ideal in a brief surge of energy. For the next minute, you have advantage on ability checks and attack rolls that would forcefully move another creature, and the distance they would be moved increases by 5 feet.
\nWhen you finish a short or long rest, you gain a number of temporary force points equal to half your Wisdom or Charisma modifier (rounded up, your choice, minimum of one). When you would spend a force point while you have temporary force points, the temporary force points are spent first. All temporary force points are lost at the end of your next short or long rest.
\nAdditionally, as an action, you can manifest this ideal in a brief surge of energy. You regain a number of force points equal to half your Wisdom or Charisma modifier (rounded up, your choice, minimum of one).
\nWhen you roll a Hit Die to regain hit points, you may use your Wisdom or Charisma modifier in place of your Constitution modifier when determining the number of hit points you regain.
\nAdditionally, as an action, you can manifest this ideal in a brief surge of energy. You gain a number of temporary hit points equal to half your sentinel level (rounded down) + your Wisdom or Charisma modifier (your choice, minimum of one).
"},"className":{"value":"Sentinel"},"atFlavorText":{"value":"Different sentinels select different callings, called Paths, to follow as they hone their powers. Your calling grants you features at 3rd, 7th, 13th, and 18th level.
\n@Compendium[sw5e.archetypes.3GmBJl9h0FpyIKFg]{Path of Aggression}
\n@Compendium[sw5e.archetypes.qlg4myujDRxt6FXB]{Path of Communion}
\n@Compendium[sw5e.archetypes.9AQImD6JBpd9c1UK]{Path of the Corsair}
\n@Compendium[sw5e.archetypes.pnWaHtbho4xgFpIU]{Path of Etherealness}
\n@Compendium[sw5e.archetypes.xIgy4jaHPhmry1Ub]{Path of Focus}
\n@Compendium[sw5e.archetypes.4afEpKVpPAUq3lMe]{Path of the Forceblade}
\n@Compendium[sw5e.archetypes.X3FsoSbXFXkvJvZO]{Path of Shadows}
\n@Compendium[sw5e.archetypes.tND6Q1akd5unb3jf]{Path of Synthesis}
\n@Compendium[sw5e.archetypes.BtUr8K0noVfAE11J]{Path of Tenacity}
\n@Compendium[sw5e.archetypes.VRfBQKAhumWExGiy]{Path of Witchcraft}
"}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":1,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple vibroweapons","mode":"+","targetSpecific":false,"id":2,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.abilities.cha.proficient","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Abilities Charisma Proficiency"},{"modSpecKey":"data.abilities.dex.proficient","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Abilities Dexterity Proficiency"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple lightweapons","mode":"+","targetSpecific":false,"id":5,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"chakram","mode":"+","targetSpecific":false,"id":6,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"doubleblade","mode":"+","targetSpecific":false,"id":7,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"doublesaber","mode":"+","targetSpecific":false,"id":8,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"doubleshoto","mode":"+","targetSpecific":false,"id":9,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"doublesword","mode":"+","targetSpecific":false,"id":10,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"hidden blade","mode":"+","targetSpecific":false,"id":11,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"lightfoil","mode":"+","targetSpecific":false,"id":12,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"light ring","mode":"+","targetSpecific":false,"id":13,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"saberwhip","mode":"+","targetSpecific":false,"id":14,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibrorapier","mode":"+","targetSpecific":false,"id":15,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibrowhip","mode":"+","targetSpecific":false,"id":16,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[]}]}},"img":"modules/sw5e/Icons/Classes/Sentinel.png","effects":[]} -{"_id":"2femmWtRKWpl2VAl","name":"Operative","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"class","data":{"description":{"value":"A Bothan spy takes a moment to adjust her infrared goggles. Nimbly sidestepping the laser grid in the room, she slips to the computer at the far end. Counting down the seconds in her head, she slices the mainframe. Twenty seconds. Ten seconds. A handful of soldiers bursts into the room, but she is already gone—with the data in hand.
\nWith a wary eye on the door, a scruffy-looking Duros plays pazaak in a seedy cantina. When two city guards appear at the exit, he smiles and reaches under the table. Before they can move in, the smuggler flips the table and opens fire. The crowd scatters in panic, giving him just enough cover to escape.
\nA gorgeous young human dances before an intoxicated senator in his parlor. She winks enticingly through her golden blonde hair as she sways closer. Leaning in for a kiss, the senator is instead surprised by the barrel of a hold-out blaster pistol shoved into his mouth. He has no time to shout before the assassin pulls the trigger.
\nOperatives, whether good, bad, or neutral, are those who focus on a specific practice and utilize it to get the upper hand. They can come from any world or region in the galaxy, with origins from the lowliest scoundrel to the once social elite.
\nOperatives have a knack for getting out of trouble. They have an instinct for self-preservation that keeps them alive, but it’s usually tempered with a need to experience the thrills that their profession has to offer, and many adventurous operatives are also saddled with a sense of honor that sometimes makes them go against their natural inclinations. No matter what their immediate concerns may be, survival is the name of the game.
\nOperatives don’t often start out seeking to defy authority and break the law. Some are thrust into the profession as a means of rebellion. Others wind up on the wrong side of the law due to bad luck, poor decisions, or circumstances beyond their control. The skills they pick up along the way make them great members of any mission team.
\nWhile creating your operative character, consider how you first started on your path. Maybe you were raised on the street and fell into the criminal element as a means of survival. You could be a simple trader who decided to strike against the Sith Empire when it encroached on your business. What would you say is your greatest skill set? What is your core, the truest essence about yourself that keeps you focused? Why would society treat you as a criminal, yet your allies hold you as a loyal companion?
\nYou can make an operative quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Intelligence or Charisma. Second, choose the @Compendium[sw5e.backgrounds.IgvB3RMSetUpL1l0]{Gambler} background.
","chat":"","unidentified":""},"source":"PHB","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"skills":{"number":4,"choices":[],"value":[]},"spellcasting":"none","attributes":{"spelldc":10},"damage":{"parts":[]},"archetypes":{"value":""},"powercasting":"none","armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"levelsTable":{"value":"Test
"},"classFeatures":{"value":"\n\n\n\n
\n\n \nThe Operative \n\n \n\n\nLevel \nProficiency Bonus \nFeatures \nSneak Attack \nOperative Exploits \n\n \n1st \n+2 \nExpertise, Sneak Attack \n1d6 \n- \n\n \n2nd \n+2 \nCunning Action, Operative Exploits \n1d6 \n2 \n\n \n3rd \n+2 \nBad Feeling, Operative Practice \n2d6 \n2 \n\n \n4th \n+2 \nAbility Score Improvement \n2d6 \n2 \n\n \n5th \n+3 \nUncanny Dodge \n3d6 \n2 \n\n \n6th \n+3 \nExpertise \n3d6 \n2 \n\n \n7th \n+3 \nEvasion \n4d6 \n3 \n\n \n8th \n+3 \nAbility Score Improvement \n4d6 \n3 \n\n \n9th \n+4 \nPractice feature \n5d6 \n3 \n\n \n10th \n+4 \nAbility Score Improvement \n5d6 \n3 \n\n \n11th \n+4 \nReliable Talent \n6d6 \n3 \n\n \n12th \n+4 \nAbility Score Improvement \n6d6 \n3 \n\n \n13th \n+5 \nPractice feature \n7d6 \n4 \n\n \n14th \n+5 \nBlindsense \n7d6 \n4 \n\n \n15th \n+5 \nSlippery Mind \n8d6 \n4 \n\n \n16th \n+5 \nAbility Score Improvement \n8d6 \n4 \n\n \n17th \n+6 \nPractice feature \n9d6 \n5 \n\n \n18th \n+6 \nElusive \n9d6 \n5 \n\n \n19th \n+6 \nAbility Score Improvement \n10d6 \n5 \n\n \n\n20th \n+6 \nStroke of Luck \n10d6 \n5 \n
As a Operative, you gain the following class features.
\nHit Dice: 1d8 per Operative level
\nHit Points at 1st Level: 8 + your Constitution modifier
\nHit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per operative level after 1st
\nArmor: Light armor
\nWeapons: Simple blasters, simple vibroweapons, blaster pistol, hidden blade, techblade, vibrorapier
\nTools: One specialist's kit of your choice
\nSaving Throws: Dexterity, Intelligence
\nSkills: Choose any four
\nYou start with the following equipment, in addition to the equipment granted by your background
\nIn lieu of the equipment granted by your class and background, you can elect to purchase your starting gear. If you do so, you receive no equipment from your class and background, and instead roll for your starting wealth using the criteria below:
\nClass | \nFunds | \n
Operative | \n7d4 x 100 cr | \n
Beginning at 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and one of your tool proficiencies, or two of your tool proficiencies. You gain expertise in those skills or tools.
\nAt 6th level, you can choose two more of your proficiencies (in skills or tools) to gain this benefit.
\nAlso at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
\nYou don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
\nThe amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the operative class table.
\nAt 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
\nAlso at 2nd level, you’ve adopted two exploits, as detailed at the end of the class description. You adopt an additional exploit at 7th, 13th, and 17th level.
\nStarting at 3rd level, you have a wary eye, bordering on paranoia. When you roll for initiative, you can move up to your speed. This movement happens before the initiative order is determined.
\nOnce you've used this feature, you can't use it again until you finish a long rest.
\nAlso at 3rd level, you choose a practice that you emulate in the exercise of your operative abilities, which is detailed at the end of the class description. Your practice choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.
\nWhen you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Alternatively, you can choose a feat (see Chapter 6 for a list of feats).
\nStarting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
\nBeginning at 7th level, when you are subjected to an effect, such as a consular's force storm or an engineer's explosion, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on a saving throw, and only half damage if you fail.
\nBy 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
\nStarting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.
\nBy 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.
\nBeginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated.
\nAt 20th level, you have an uncanny knack for succeeding when you need to. Your Dexterity and Intelligence scores increase by 2. Your maximum for those scores increases by 2. Additionally, if your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.
\nOnce you’ve used this feature, you can’t use it again until you finish a short or long rest.
\nThe exploits are presented in alphabetical order. If an exploit has prerequisites, you must meet them to learn it. You can learn an exploit at the same time you meet its prerequisites.
\nYou gain proficiency in medium armor.
\nYou can hold your breath twice as long as you are normally able to, and take half as much damage from fall damage.
\nPrerequisite: 7th level
When you finish a short or long rest, roll a d20 and record the number rolled. Once before your next short or long rest, you can replace any attack roll, saving throw, or ability check made by you or a creature within 5 feet of you with this roll. You must choose to do so before the roll.
You adopt a particular style of fighting as your specialty. Choose one of the fighting Style options, detailed in Chapter 6. You can’t take a fighting Style option more than once, even if you later get to choose again.
\nYou ignore unenhanced difficult terrain, and when you would use your action to break free of an effect that is grappling or restraining you, you can instead use your bonus action.
\nYou only need 4 hours of sleep to gain the benefit of a long rest.
\nAdditionally, you have advantage on saving throws against exhaustion.
\nYou gain proficiency in a skill and a tool, or two tools.
\nYou can select this discovery multiple times, each time choosing a new skill and a tool, or two new tools.
\nPrerequisite: 13th level
Once per turn, whenever both you and a friendly creature within 60 feet that can see and hear you both have to make a saving throw to resist the same effect, you can choose to have disadvantage on the save. If you do so, the friendly creature gains advantage on the save. You can use this feature before or after you both make the saving throw, but you must do so before the GM says whether the save succeeds or fails.
You learn an exploit that enhances your ability to apply your knowledge to combat situations. You can take this exploit multiple times.
\nWhen you take the Attack action, you can use one of your skill exploits granted by this feature. You can use these features a combined number of times equal to your Intelligence modifier (a minimum of once). You regain any expended uses when you finish a long rest.
\nChoose from the following. You must be proficient in the skill in order to take that skill’s exploit.
\nAim (Stealth). You attempt to line up a strike against a creature you can see that you are hidden from. Make a Dexterity (Stealth) check contested by the target’s Wisdom (Perception) check. If your check succeeds, you gain a +10 bonus to the first attack roll you make against the target before the end of your next turn. If your check fails, you are no longer hidden from the target.
\nAngle (Perception). You attempt to predict the behavior of a humanoid you can see within 30 feet. Make a Wisdom (Perception) check contested by the target’s Dexterity (Sleight of Hand) check. If your check succeeds, the first attack roll the target makes before the start of your next turn has disadvantage, and the first saving throw the creature makes before the start of your next turn has disadvantage. If your check fails, you can’t use this feature on this target again for 1 hour.
\nBattle Cry (Intimidation). You attempt to demoralize one humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Intimidation) check contested by the target’s Wisdom (Insight) check. If your check succeeds, the target is frightened until the end of your next turn. If the target was already frightened of you, it must immediately drop whatever it is holding. On its next turn, if it is still frightened of you, it must take the Dash action and move away from you by the safest available route on its turn, unless there is nowhere to move. If your check fails, you can’t use this feature on this target again for 1 hour.
\nCharm (Persuasion). You attempt to convince one humanoid you can see within 30 feet that can hear and understand you. Make a Charisma (Persuasion) check contested by the target’s Wisdom (Insight) check. If you have dealt damage to the creature in the last hour, it has advantage on the check. If your check succeeds, the target is charmed by you until the start of your next turn, and it has disadvantage on the first attack roll it makes against a creature before the end of its next turn. If your check fails, you can’t use this feature on this target again for 1 hour.
\nConfuse Beast (Animal Handling). You attempt to confuse one beast on the battlefield. Make a Wisdom (Animal Handling) check contested by the target’s Wisdom (Insight) check. If your check succeeds, the beast cannot take actions or reactions until the end of your next turn. If your check fails, you can’t use this feature on this target again for 1 hour.
\nDistract (Performance). You attempt to distract one beast or humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Performance) check contested by the target’s Wisdom (Insight) check. If your check succeeds, the next attack roll made against the target before the start of its next turn has advantage. If your check fails, you can’t use this feature on this target again for 1 hour.
\nEmulate Predator (Nature). You attempt to emulate the sounds of a natural predator of a beast or plant you can see within 30 feet. Make an Intelligence (Nature) check contested by the target’s Wisdom (Insight) check. If your check succeeds, the target must take the Dash action and move away from you by the safest available route on its turn, unless there is nowhere to move. If your check fails, you can’t use this feature on this target again for 1 hour.
\nFeint (Deception). You attempt to divert the attention of a target you can see within 30 feet. Make a Charisma (Deception) check contested by the target’s Wisdom (Insight) check. If your check succeeds, the first attack roll made against the target before the start of your next turn by someone other than you has advantage, and the target has disadvantage on the first saving throw they make against an effect caused by a creature other than you before the start of your next turn. If your check fails, the target can’t be deceived by you in this way for 1 hour.
\nHacktivate (Technology). You attempt to determine the weaknesses in a droid you can see within 30 feet. Make an Intelligence (Technology) check contested by the target’s Intelligence (Technology) check. If your check succeeds, you have advantage on the next attack roll you make against the target before the end of your turn, and if you hit, you deal additional damage equal to your Intelligence modifier. If your check fails, you can’t use this feature on this target again for 1 hour.
\nInstruct (Investigation). You attempt to find a weakness in your target. Make an Intelligence (Investigation) check contested by the target’s Charisma (Deception) check. If your check succeeds, if a friendly creature makes an attack roll against the target and they can see and hear you, you can use your reaction to grant them advantage on the roll. If you do so, and they hit, they deal additional damage equal to your bonus to Investigation checks. This damage is the same type as the attack’s damage. If your check fails, you can’t use this feature on this target again for 1 hour.
\nIntuit (Insight). You attempt to determine the motivations of one humanoid you can see within 30 feet. Make a Wisdom (Insight) check contested by the target’s Charisma (Deception) check. If your check succeeds, the target can’t have advantage on ability checks, attack rolls, or saving throws against you until the end of your next turn. If your check fails, the target instead can’t have disadvantage on ability checks, attack rolls, or saving throws against you until the end of your next turn.
\nTumble (Acrobatics). You attempt to make a quick tumble, immediately moving 10 feet. If you begin or end this movement within a creature’s reach, make a Dexterity (Acrobatics) check contested by it’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If your check succeeds, this movement does not provoke opportunity attacks from it, and you have advantage on the first attack roll you make against it before the end of your turn. If your check fails, you immediately fall prone.
\nPocket Sand (Sleight of Hand). You attempt to blind one beast or humanoid you can see within 15 feet of you. Make a Dexterity (Sleight of Hand) check contested by the target’s Wisdom (Perception) check. If your check succeeds, the target is blinded until the end of your turn. If your check fails, you can’t use this feature on this target again for 1 hour.
\nPrecision Strike (Medicine). You attempt to strike a pressure point in one humanoid within your reach. Make a Wisdom (Medicine) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If your check succeeds, they are incapacitated until the end of their next turn. If your check fails, you can’t use this feature on this target again for 1 hour.
\nSnare (Survival). You attempt to cause a creature within 30 feet of you to stumble. Make a Wisdom (Survival) check contested by the target’s Wisdom (Perception) check. If your check succeeds, and the target moves towards you before the start of your next turn, it gains 1 slowed level, and you can use your reaction to cause it to fall prone. If your check fails, you can’t use this feature on this target again for 1 hour.
\nSpin (Piloting). You attempt to confound a piloted construct you can see within 30 feet. Make an Intelligence (Piloting) check contested by the target’s Intelligence (Piloting) check. If your check succeeds, the target has disadvantage on attack rolls against you, and you have advantage on Dexterity saving throws against the target, until the start of your next turn. If your check fails, the target instead has advantage on attack rolls against you, and you have disadvantage on Dexterity saving throws against the target, until the start of your next turn.
\nStudy (Lore). You attempt to anticipate your target’s action. Make an Intelligence (Lore) check contested by the target’s Charisma (Deception) check. If your check succeeds, you have advantage on the first ability check, attack roll or saving throw you make against that creature before the end of your next turn. Alternatively, before the end of your next turn, you can use your reaction to grant disadvantage on the first ability check, attack roll, or saving throw the target makes against you. If your check fails, you instead have disadvantage on the first ability check, attack roll or saving throw you make against that creature before the end of your next turn.
\nWrestle (Athletics). You attempt to grab and pin a creature within 5 feet of you with at least one free hand. The target must be no more than one size larger than you. Make a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If your check succeeds, the target is both grappled and restrained by you. If the target stops being grappled, it also stops being restrained. If your check fails, you can’t use this feature on this target again for 1 hour.
\nChoose one 1st-level tech power. You learn that power and can cast it at its lowest level without expending tech points and without the use of a wristpad. Once you cast it in this way, you must finish a long rest before you can cast it again. Your techcasting ability for this power is Intelligence.
\nYou can select this exploit multiple times. Each time you do so, you must choose a different power.
\nYou gain proficiency in three blasters or vibroweapons that lack the heavy and strength properties.
\nYou can select this exploit multiple times. Each time you do so, you must choose different weapons.
"},"className":{"value":"Operative"},"atFlavorText":{"value":"Operatives have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But different operatives steer those talents in varying directions, embodied by the different operative practices. Your practice grants you features at 3rd, 9th, 13th, and 17th level.
\n@Compendium[sw5e.archetypes.uKs4nEUZxYJ6iAd7]{Acquisitions Practice}
\n@Compendium[sw5e.archetypes.xUUk8lINd1wpQrIh]{Beguiler Practice}
\n@Compendium[sw5e.archetypes.KXH9dZsv2CAXAa6X]{Disabling Practice}
\n@Compendium[sw5e.archetypes.HAbjFjbdRHO3mBss]{Gunslinger Practice}
\n@Compendium[sw5e.archetypes.G1F7NBAvLma5Aot4]{Lethality Practice}
\n@Compendium[sw5e.archetypes.owhXRBD1NnGWXdr6]{Performance Practice}
\n@Compendium[sw5e.archetypes.A3MyNIRoyvE9fP64]{Ruffian Practice}
\n@Compendium[sw5e.archetypes.lETcZuQWPZg3n2u0]{Saboteur Practice}
\n@Compendium[sw5e.archetypes.TgUiU6MrAP7Xyj3H]{Sawbones Practice}
\n@Compendium[sw5e.archetypes.RulD3rQZqDk5H0Pl]{Scrapper Practice}
\n@Compendium[sw5e.archetypes.YByrgf4R9lfeVVBQ]{Sharpshooter Practice}
"}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/sw5e/Icons/Classes/Operative.png","effects":[]} -{"_id":"MN79cDvuWQ2YGjNA","name":"Scout","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"class","data":{"description":{"value":"Rough and grizzled looking, a human stalks alone through the shadows of trees, hunting the quarry he knows is planning a raid on a nearby settlement. Clutching a techblade in each hand, he becomes a whirlwind of steel, cutting down one enemy after another.
\nAfter tumbling away from the shrapnel of a missile’s explosion, a bothan finds her feet and quick-fires two shots from her carbine at the oncoming tank. Shrugging off the wave of fear that threatens to permeate her entire being, she strafes around her foe, firing shot after shot to try to penetrate the tank’s thick armor.
\nGlancing at his wristpad, a sullustan looks through the eyes of his tracker droid. Transmitting instructions, he sends his droid to distract the houk he’s been tracking while he readies his sniper rifle for the shot.
\nScouts are the first on the trail and the last to lose it, tracking their quarry for miles unimpeded. They are adaptable, wielding both tech powers and their weaponry to overcome their foes.
\nWarriors in their own right, scouts specialize in tracking and hunting the monsters that threaten civilization—humanoid raiders, rampaging beasts and monstrosities, terrible Force-wielders, and renegade droids. They learn to track their quarry as a predator does, moving stealthily through any terrain and hiding themselves in brush and rubble. Scouts focus their combat training on techniques that are particularly useful against their specific favored foes.
\nScouts acquire the ability to cast tech powers through utilization of a wristpad. Their powers, like their combat abilities, emphasize speed, stealth, and the hunt. A scout’s talents and abilities are honed with deadly focus on the grim task of protecting the civilization.
\nThough a scout might make a living as a bounty hunter, a guide, or a tracker, a scout’s true calling is to defend civilization from the ravages of monsters and humanoid hordes that press in. In some places, scouts gather in secretive orders, though many scouts are independent almost to a fault, knowing that, when a rancor or a band of pirates attacks, a scout might be the first—and possibly the last—line of defense. This fierce independence makes scouts well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, scouts respond with some mixture of amusement, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against civilization’s foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways.
\nAs you create your scout character, consider the nature of the training that gave you your particular capabilities. Did you train with a single mentor, tracking together until you mastered the scout's ways? Did you leave your apprenticeship, or was your mentor slain-perhaps by some kind of bestial monstrosity on which you've sworn revenge? Or perhaps you learned your skills as part of a band of mercenaries. What's the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief from solitude that they offer?
\nYou can make a scout quickly by following these suggestions. First, make Strength or Dexterity your highest ability modifier, depending on whether you want to focus on melee combat or on ranged weapons (or finesse weapons). Your next-highest score should be Intelligence. Second, choose the @Compendium[sw5e.backgrounds.wjFDb34eLfyjff1k]{Bounty Hunter} background.
","chat":"","unidentified":""},"source":"PHB","levels":1,"subclass":"","hitDice":"d10","hitDiceUsed":0,"skills":{"number":3,"choices":[],"value":[]},"spellcasting":"full","attributes":{"spelldc":10},"damage":{"parts":[]},"archetypes":{"value":""},"powercasting":"none","armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"levelsTable":{"value":"Test
"},"classFeatures":{"value":"\n\n\n\n
\n\n \nThe Scout \n\n \n\n\nLevel \nProficiency Bonus \nFeatures \nRanger's Quarry \nTech Powers Known \nTech Points \nMax Power Level \n\n \n1st \n+2 \nRanger's Quarry, Pathfinder \nd4 \n- \n- \n- \n\n \n2nd \n+2 \nTechcasting, Fighting Style \nd4 \n4 \n2 \n1st \n\n \n3rd \n+2 \nScout Routine, Scout Technique \nd4 \n5 \n3 \n1st \n\n \n4th \n+2 \nAbility Score Improvement \nd4 \n6 \n4 \n1st \n\n \n5th \n+3 \nExtra Attack \nd6 \n7 \n5 \n2nd \n\n \n6th \n+3 \nExpertise \nd6 \n8 \n6 \n2nd \n\n \n7th \n+3 \nTechnique feature, Scout Routine (two routines) \nd6 \n9 \n7 \n2nd \n\n \n8th \n+3 \nAbility Score Improvement \nd6 \n10 \n8 \n2nd \n\n \n9th \n+4 \nScout Routine (15-foot radius) \nd8 \n12 \n9 \n3rd \n\n \n10th \n+4 \nCommando \nd8 \n13 \n10 \n3rd \n\n \n11th \n+4 \nTechnique feature \nd8 \n14 \n11 \n3rd \n\n \n12th \n+4 \nAbility Score Improvement \nd8 \n15 \n12 \n3rd \n\n \n13th \n+5 \n- \nd10 \n16 \n13 \n4th \n\n \n14th \n+5 \nExpertise, Combat Tech \nd10 \n17 \n14 \n4th \n\n \n15th \n+5 \nTechnique feature, Scout Routine (three routines) \nd10 \n18 \n15 \n4th \n\n \n16th \n+5 \nAbility Score Improvement \nd10 \n19 \n16 \n4th \n\n \n17th \n+6 \nScout Routine (30-foot radius) \nd12 \n20 \n17 \n5th \n\n \n18th \n+6 \nSupreme Awareness \nd12 \n21 \n18 \n5th \n\n \n19th \n+6 \nAbility Score Improvement \nd12 \n22 \n19 \n5th \n\n \n\n20th \n+6 \nFoe Slayer \nd12 \n23 \n20 \n5th \n
As a Scout, you gain the following class features.
\nHit Dice: 1d10 per Scout level
\nHit Points at 1st Level: 10 + your Constitution modifier
\nHit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per scout level after 1st
\nArmor: Light armor, medium armor
\nWeapons: All blasters, all vibroweapons
\nTools: None
\nSaving Throws: Strength, Dexterity
\nSkills: Choose three from Animal Handling, Athletics, Insight, Investigation, Perception, Piloting, Stealth, Survival, and Technology
\nYou start with the following equipment, in addition to the equipment granted by your background
\nIn lieu of the equipment granted by your class and background, you can elect to purchase your starting gear. If you do so, you receive no equipment from your class and background, and instead roll for your starting wealth using the criteria below:
\nClass | \nFunds | \n
Scout | \n8d4 x 100 cr | \n
Beginning at 1st level, you learn how to effectively read and track your prey. Once on each of your turns, you can choose a creature you can see within 120 feet and mark it as your quarry (no action required). For the next hour, you gain the following benefits:
\nYou can only have one creature marked in this way at a time. Beginning at 5th level, you can use your reaction to mark a creature when it enters your line of sight, provided it is within range of your Ranger’s Quarry.
\nThe duration increases to 8 hours at 9th level and 24 hours at 17th level.
\nAlso at 1st level, you are skilled at navigating the untamed wilds. You ignore difficult terrain, and when traveling for an hour or more, you gain the following benefits:
\nBeginning at 2nd level, you have derived powers from schematics with the aid of your wristpad. See chapter 10 for the general rules of techcasting and chapter 12 for the tech powers list.
\nYou learn 4 tech powers of your choice, and you learn more at higher levels, as shown in the Tech Powers Known column of the scout class table. You may not learn a tech power of a level higher than your Max Power Level.
\nYou have a number of tech points equal to your scout level, as shown in the Tech Points column of the scout class table, + your Intelligence modifier. You use these tech points to cast tech powers. You regain all expended tech points when you finish a short or long rest.
\nMany tech powers can be overcharged, consuming more tech points to create a greater effect. You can overcharge these powers to a maximum level, which increases at higher levels, as shown in the Max Power Level column of the scout class table.
\nYou may only cast tech powers at 4th and 5th-level once. You regain the ability to do so after a long rest.
\nIntelligence is your techcasting ability for your tech powers. You use your Intelligence whenever a power refers to your techcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a tech power you cast and when making an attack roll with one.
\nTech save DC = 8 + your proficiency bonus +your Intelligence modifier
\nTech attack modifier = your proficiency bonus +your Intelligence modifier
\nYou use a wristpad (found in chapter 5) as a techcasting focus for your tech powers.
\nAlso at 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the Fighting Style options, detailed in Chapter 6. You can't take a Fighting Style option more than once, even if you later get to choose again.
\nBeginning at 3rd level, you’ve developed one routine, as detailed at the end of the class description. You develop an additional routine at 7th and 15th level.
\nAlso at 3rd level, you choose to focus on a specific scout technique, which is detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Alternatively, you can choose a feat (see Chapter 6 for a list of feats).
\nBeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\nAt 6th level, choose two of your skill proficiencies, or one of skill proficiencies and one of your tool proficiencies, or two of your tool proficiencies. You gain expertise in those skills or tools.
\nAt 14th level, you can choose another two proficiencies (in skills or tools) to gain this benefit.
\nStarting at 10th level, you can take the Dash and Hide actions as a bonus action on each of your turns. Additionally, you can remain perfectly still for long periods of time to set up ambushes.
\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a -10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.
\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.
\nAdditionally, you can no longer be tracked by unenhanced means, unless you choose to leave a trail.
\nAt 14th level, when you use your action to cast a tech power, you can make one weapon attack as a bonus action.
\nAt 18th level, you gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it.
\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened.
\nAt 20th level, you become an unparalleled hunter. Your Strength or Dexterity score increases by 2, and your Intelligence score increases by 2. Your maximum for those scores increases by 2.
\nAdditionally, once on each of your turns, you can add your Intelligence modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll but before any effects of the roll are applied.
\nThe routines are presented in alphabetical order. If multiple scouts grant the same routine, affected creatures can only benefit from it once. You must be conscious to grant the benefit of your routines.
\nAt 9th level, the range of your routines increases to 15 feet, and at 17th level, the range of these routines increases to 30 feet.
\nAt the start of each of your turns, you can choose an ability score with a saving throw in which you are not proficient. Until the start of your next turn, you add half your proficiency bonus, rounded down, to saving throws you make with the chosen ability. Alternatively, you can choose to extend this benefit to friendly creatures within 5 feet of you, except for you.
\nAt the start of each of your turns, you can choose to gain resistance to damage from tech powers until the start of your next turn. Alternatively, you can choose to extend this benefit to friendly creatures within 5 feet of you, except for you.
\nAt the start of each of your turns, you can choose to have advantage on saving throws against effects that would incapacitate you or put you to sleep until the start of your next turn. Alternatively, you can choose to extend this benefit to friendly creatures within 5 feet of you, except for you.
\nAt the start of each of your turns, you can choose to gain advantage on Constitution saving throws to avoid exhaustion from unenhanced sources, as well as being naturally adapted to both hot and cold climates. Alternatively, you can choose to extend this benefit to friendly creatures within 5 feet of you, except for you.
\nWhen you roll initiative, you can choose to add your proficiency bonus to the initiative roll and have advantage on attack rolls against creatures that have not yet acted. Alternatively, you can choose to allow each creature within 5 feet of you, including you, to add half your proficiency bonus to the initiative roll and have advantage on the first attack roll they make against a creature that has not yet acted.
\nAt the start of each of your turns, you can choose to gain a bonus to the first weapon attack roll you make before the start of your next turn equal to your Intelligence modifier. Alternatively, you can choose to allow each creature within 5 feet of you, including you, to add half your Intelligence modifier to the first weapon attack roll they make before the start of your next turn.
\nAt the start of each of your turns, you can choose to have each slowed level only reduce your speed by 5 feet, unless it would reduce your speed to 0 until the start of your next turn. Alternatively, you can choose to extend this benefit to friendly creatures within 5 feet of you, except for you.
\nAt the start of each of your turns, you can choose to gain a climbing and swimming speed equal to your walking speed. Alternatively, you can choose to extend this benefit to friendly creatures within 5 feet of you, except for you.
"},"className":{"value":"Scout"},"atFlavorText":{"value":"Scouts tend to share knowledge amongst themselves, focusing on specific techniques and honing them to perfection. Your technique grants you features at 3rd, 7th, 11th, and 15th level.
\n@Compendium[sw5e.archetypes.sgoAH5OjfxsXf2fp]{Artillerist Technique}
\n@Compendium[sw5e.archetypes.hJfD06NmantavchV]{Bulwark Technique}
\n@Compendium[sw5e.archetypes.ZDNCB88TzeMFGY6i]{Deadeye Technique}
\n@Compendium[sw5e.archetypes.Ls55Gc4qha7Muacz]{Hunter Technique}
\n@Compendium[sw5e.archetypes.174qCi5FWBd5LDP0]{Illusionist Technique}
\n@Compendium[sw5e.archetypes.BEMJgPn6JKghk2zh]{Inquisitor Technique}
\n@Compendium[sw5e.archetypes.EOnRnPaACPP1vRTQ]{Mastermind Technique}
\n@Compendium[sw5e.archetypes.xAObT0H9SNxYOQh2]{Predator Technique}
\n@Compendium[sw5e.archetypes.EEBl6B5YPcztiGRm]{Slayer Technique}
\n@Compendium[sw5e.archetypes.EipqN28Px01dBfmH]{Stalker Technique}
\n@Compendium[sw5e.archetypes.np8PlkH43bFHGOjq]{Teleportation Technique}
"}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":1,"itemId":"MN79cDvuWQ2YGjNA","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.armorProf.value","value":"med","mode":"+","targetSpecific":false,"id":2,"itemId":"MN79cDvuWQ2YGjNA","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all blasters","mode":"+","targetSpecific":false,"id":3,"itemId":"MN79cDvuWQ2YGjNA","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all vibroweapons","mode":"+","targetSpecific":false,"id":4,"itemId":"MN79cDvuWQ2YGjNA","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.abilities.dex.proficient","value":"1","mode":"+","targetSpecific":false,"id":5,"itemId":"MN79cDvuWQ2YGjNA","active":false,"_targets":[],"label":"Abilities Dexterity Proficiency"},{"modSpecKey":"data.abilities.str.proficient","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"MN79cDvuWQ2YGjNA","active":false,"_targets":[]}]}},"img":"modules/sw5e/Icons/Classes/Scout.png","effects":[]} -{"_id":"O414X0HamnCKpEF5","name":"Consular","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"class","data":{"description":{"value":"A twi’lek in black robes steps on a terrified rodian, who scampers away on the ground. Lightning sparks from his fingers, illuminating his red and black tattoos. The rodian’s pleas for mercy fall on deaf ears as the Sith channels his lightning into his failed apprentice, leaving nothing but a charred husk behind.
\nSitting cross-legged on a dense patch of grass, a miraluka mystic meditates on the Force. With every breath, the trees sway with a rhythmic breeze. Though she lacks simple vision, she can see the Force as it moves everything around her.
\nA drably-robed human focuses inward, channeling the Force into the ground around him. Slowly, all the debris within arms reach rises into the air around him; with a flick of his wrist, he clears the air, sending his projectiles to pound on the approaching tank.
\nConsulars are the supreme wielders of the Force, defined and united by the powers they cast. Drawing on the omnipresent Force that permeates the universe, consulars cast powers of rejuvenating healing and destructive lightning, draining life-force and manipulating minds; the most powerful with the Force can even experience brief glimpses of the future.
\nRefraining from drawing their lightsabers except as a measure of last resort, consulars spend a great deal of time studying the mysteries of the Force. Their knowledge allows them to channel the Force to greater heights, unlocking unrivaled power, and twisting those powers to greater effect.
\nConsulars who follow the light side of the Force, using their powers to better their communities and people, are often called sages, while consulars who fall to the dark side and subjugate or cast aside all in their path are commonly called sorcerers. Alternatively, they may tend toward the middle, refraining from politics and war, spending their time in isolation and study.
\nWhile creating your consular, consider your personal philosophy in regards to the Force and its most famous practitioners - the Jedi and the Sith. Are you a member of one of the two orders, or do you walk a different path? Perhaps you were ostracized from your primitive village out of superstition or jealousy. You may have been brutally trained from a young age in the dark side, fueling your innate thirst for power, or perhaps you were trained as a padawan in one of the Jedi temples. How do you treat strangers, and how do they treat you once they know your abilities? What was your family like, or what did you have instead of a family? Do you see the Force as light and dark, or an impartial river of gray?
\nYou can make a consular quickly by following these suggestions. First, make Wisdom or Charisma your highest ability score, followed by Dexterity. Second, choose the @Compendium[sw5e.backgrounds.8WMQJLQ6JqRcTZUc]{Jedi} or @Compendium[sw5e.backgrounds.eOpE0XX7z0jx8lwI]{Sith} background.
","chat":"","unidentified":""},"levelsTable":{"value":"Level | Proficiency Bonus | Features | Force Powers Known | Force Points | Max Power Level |
---|---|---|---|---|---|
1st | +2 | Forcecasting, Force Recovery | 8 | 4 | 1st |
2nd | +2 | Force-Empowered Casting, Force Shield | 9 | 8 | 1st |
3rd | +2 | Consular Tradition, Hidden Force | 11 | 12 | 2nd |
4th | +2 | Ability Score Improvement | 12 | 16 | 2nd |
5th | +3 | - | 14 | 20 | 3rd |
6th | +3 | Tradition feature | 15 | 24 | 3rd |
7th | +3 | - | 17 | 28 | 4th |
8th | +3 | Ability Score Improvement | 18 | 32 | 4th |
9th | +4 | - | 20 | 36 | 5th |
10th | +4 | Tradition feature | 21 | 40 | 5th |
11th | +4 | - | 23 | 44 | 6th |
12th | +4 | Ability Score Improvement | 24 | 48 | 6th |
13th | +5 | - | 26 | 52 | 7th |
14th | +5 | Tradition feature | 27 | 56 | 7th |
15th | +5 | - | 29 | 60 | 8th |
16th | +5 | Ability Score Improvement | 30 | 64 | 8th |
17th | +6 | - | 32 | 68 | 9th |
18th | +6 | Tradition feature | 33 | 72 | 9th |
19th | +6 | Ability Score Improvement | 34 | 76 | 9th |
20th | +6 | One with the Force | 35 | 80 | 9th |
\n\n\n\n
\n\n \nThe Consular \n\n \n\n\nLevel \nProficiency Bonus \nFeatures \nForce Powers Known \nForce Points \nMax Power Level \n\n \n1st \n+2 \nForcecasting, Force Recovery \n8 \n4 \n1st \n\n \n2nd \n+2 \nForce-Empowered Casting, Force Shield \n9 \n8 \n1st \n\n \n3rd \n+2 \nConsular Tradition, Hidden Force \n11 \n12 \n2nd \n\n \n4th \n+2 \nAbility Score Improvement \n12 \n16 \n2nd \n\n \n5th \n+3 \n- \n14 \n20 \n3rd \n\n \n6th \n+3 \nTradition feature \n15 \n24 \n3rd \n\n \n7th \n+3 \n- \n17 \n28 \n4th \n\n \n8th \n+3 \nAbility Score Improvement \n18 \n32 \n4th \n\n \n9th \n+4 \n- \n20 \n36 \n5th \n\n \n10th \n+4 \nTradition feature \n21 \n40 \n5th \n\n \n11th \n+4 \n- \n23 \n44 \n6th \n\n \n12th \n+4 \nAbility Score Improvement \n24 \n48 \n6th \n\n \n13th \n+5 \n- \n26 \n52 \n7th \n\n \n14th \n+5 \nTradition feature \n27 \n56 \n7th \n\n \n15th \n+5 \n- \n29 \n60 \n8th \n\n \n16th \n+5 \nAbility Score Improvement \n30 \n64 \n8th \n\n \n17th \n+6 \n- \n32 \n68 \n9th \n\n \n18th \n+6 \nTradition feature \n33 \n72 \n9th \n\n \n19th \n+6 \nAbility Score Improvement \n34 \n76 \n9th \n\n \n\n20th \n+6 \nOne with the Force \n35 \n80 \n9th \n
As a Consular, you gain the following class features.
\nHit Dice: 1d6 per Consular level
\nHit Points at 1st Level: 6 + your Constitution modifier
\nHit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per consular level after 1st
\nArmor: None
\nWeapons: Simple lightweapons, simple vibroweapons
\nTools: None
\nSaving Throws: Wisdom, Charisma
\nSkills: Choose two from Deception, Insight, Intimidation, Investigation, Lore, Medicine, and Persuasion.
\nYou start with the following equipment, in addition to the equipment granted by your background
\nIn lieu of the equipment granted by your class and background, you can elect to purchase your starting gear. If you do so, you receive no equipment from your class and background, and instead roll for your starting wealth using the criteria below:
\nClass | \nFunds | \n
Consular | \n5d4 x 100 cr | \n
\n
In your meditations on the force, you have learned powers, fragments of knowledge that imbue you with an abiding force ability. See chapter 10 for the general rules of forcecasting and chapter 11 for the force powers list.
\nYou learn 8 force powers of your choice, and you learn more at higher levels, as shown in the Force Powers Known column of the consular class table. You may not learn a force power of a level higher than your Max Power Level, and you may learn a force power at the same time you learn its prerequisite.
\nYou have a number of force points equal to your consular level x 4, as shown in the Force Points column of the consular class table, + your Wisdom or Charisma modifier (your choice). You use these force points to cast force powers. You regain all expended force points when you finish a long rest.
\nMany force powers can be overpowered, consuming more force points to create a greater effect. You can overpower these abilities to a maximum level, which increases at higher levels, as shown in the Max Power Level column of the consular class table.
\nYou may only cast force powers at 6th, 7th, 8th, and 9th-level once. You regain the ability to do so after a long rest.
\nYour forcecasting ability varies based on the alignment of the powers you cast. You use your Wisdom for light side powers, Charisma for dark side powers, and Wisdom or Charisma for universal powers (your choice). You use this ability score modifier whenever a power refers to your forcecasting ability. In addition, you use this ability score modifier when setting the saving throw DC for a force power you cast and when making an attack roll with one.
\nForce save DC = 8 + your proficiency bonus + your forcecasting ability modifier
\nForce attack modifier = your proficiency bonus + your forcecasting ability modifier
\nAlso at 1st level, you have learned to regain some of your energy by briefly meditating. When you finish a short rest, you can regain a number of force points equal to half your consular level (rounded down) + your Wisdom or Charisma modifier (your choice, minimum of one). Once you’ve used this feature, you must complete a long rest before you can use it again.
\nAt 2nd level, you gain the ability to twist your powers to suit your needs. When you cast a force power, you can expend additional force points to modify the power. You gain two of the following Empowerment options of your choice. You gain another one at 10th and 17th level.
\nYou can use only one Empowerment option on a power when you cast it, unless otherwise noted.
\nWhen you cast a power that forces other creatures to make a saving throw, you can protect some of those creatures from the power’s full force. To do so, you spend 1 additional force point and choose a number of those creatures up to your Wisdom or Charisma modifier (your choice, minimum of one). A chosen creature automatically succeeds on its saving throw against the power.
\nWhen you cast a power that has a range of 5 feet or greater, you can spend 1 additional force point to double the range of the power.
\nWhen you cast a power that has a range of touch, you can spend 1 additional force point to make the range of the power 30 feet.
\nWhen you cast a power that has a duration of 1 minute or longer, you can spend 1 additional force point to double its duration, to a maximum duration of 24 hours.
\nWhen you cast a power that forces a creature to make a saving throw to resist its effects, you can spend 3 additional force points to give one target of the power disadvantage on its first saving throw made against the power.
\nWhen you roll damage for a power, you can spend 1 additional force point to reroll a number of the damage dice up to your Wisdom or Charisma modifier (your choice, minimum of one). You must use the new rolls.
\nYou can use Improved Power even if you have already used a different Empowerment option during the casting of the power.
\nWhen you cast a power that requires concentration to maintain you can choose to spend 3 additional force points. If you do, when you lose concentration on the power, the power will not end until the end of your next turn.
\nWhen you cast a power that allows you to force creatures in an area to make a saving throw you can instead spend 1 force point and make a ranged force attack against a single target that would be in the range. On a hit the target suffers the effects as though they failed their saving throw.
\nWhen you cast a power that has a casting time of 1 action, you can spend 2 additional force points to change the casting time to 1 bonus action for this casting.
\nWhen you are forced to make a Constitution saving throw to maintain concentration on a power you can use your reaction and spend 2 force points to automatically succeed on the saving throw. You can use this option even if you have already used a different Empowerment option during the casting of the power.
\nWhen you cast a power that targets only one creature and doesn’t have a range of self, you can spend a number of additional force points equal to the power’s level to target a second creature in range with the same power (1 force point if the power is at-will).
\nAlso at 2nd level, you learn how to defend yourself purely through your strength with the Force. When you are hit by an attack, you can use your reaction to shroud yourself in Force energy. Until the start of your next turn, you have a bonus to AC equal to your Wisdom or Charisma modifier (your choice, a minimum of +1). This includes the triggering attack.
\nYou can use this feature twice. You gain an additional use at 5th, 11th, and 17th level in this class. You regain all expended uses when you finish a long rest.
\nWhen you reach 3rd level, you choose a consular tradition, which is detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 10th, 14th, and 18th level.
\nAlso at 3rd level, you learn how to conceal the casting of your force powers. When you cast a force power, you can choose to conceal the presence of that casting from others. A creature that sees you cast the force power can make an Investigation (Intelligence) check against your universal force save DC. On a success, they can determine that you used the Force in some way. If a creature has the force sight force power active, they automatically succeed on this check. A creature that can not see you automatically fails this check.
\nYou can use this feature a number of times equal to your Wisdom or Charisma modifier (your choice, a minimum of once). You regain all expended uses when you finish a long rest.
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can choose a feat (see Chapter 6 for a list of feats).
\nAt 20th level, your attunement to the Force is absolute. Your Wisdom or Charisma score increases by 4, and your maximum for this score increases by 4. Additionally, you gain mastery over a single force power, and can cast it with little effort. Choose one 3rd-level force power that you know as your signature power. You can cast it once at 3rd level without expending force points. When you do so, you can’t do so again until you finish a short or long rest.
\nIf you want to cast it at a higher level, you must expend force points as normal.
"},"className":{"value":"Consular"},"atFlavorText":{"value":"Different consulars select different traditions, called Ways, to follow as they hone their powers. Your tradition grants you features at 3rd, 6th, 10th, 14th, and 18th level.
\n@Compendium[sw5e.archetypes.kqAxtz1x4ydhppPG]{Way of Balance}
\n@Compendium[sw5e.archetypes.Lz0gdQ5ou3k5E7Fo]{Way of Confluence}
\n@Compendium[sw5e.archetypes.Y1JjyA1CuOSRCjAb]{Way of Endurance}
\n@Compendium[sw5e.archetypes.e1tObWwWnq5gt9zE]{Way of Lightning}
\n@Compendium[sw5e.archetypes.q208WP2Lacp7dG6v]{Way of Manipulation}
\n@Compendium[sw5e.archetypes.6JrXY2jDqQiuuUGq]{Way of Negation}
\n@Compendium[sw5e.archetypes.Wdi8eckrcxpxQL3p]{Way of Suggestion}
\n@Compendium[sw5e.archetypes.r7BKY5yWig2vhW5i]{Way of Telekinetics}
\n@Compendium[sw5e.archetypes.FLN1Vqb53UECBMVu]{Way of the Sage}
\n@Compendium[sw5e.archetypes.12fYGPcLSITUYHMK]{Way of the Seer}
"}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.traits.weaponProf.custom","value":"simple lightweapons","mode":"+","targetSpecific":false,"id":1,"itemId":"O414X0HamnCKpEF5","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple vibroweapons","mode":"+","targetSpecific":false,"id":2,"itemId":"O414X0HamnCKpEF5","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.abilities.cha.proficient","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"O414X0HamnCKpEF5","active":false,"_targets":[],"label":"Abilities Charisma Proficiency"},{"modSpecKey":"data.abilities.wis.proficient","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"O414X0HamnCKpEF5","active":false,"_targets":[]}]}},"img":"modules/sw5e/Icons/Classes/Consular.png","effects":[]} -{"_id":"Q14Bi1e8iFPQYbpz","name":"Berserker","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"class","data":{"description":{"value":"A massive wookiee hunter prowls through the forest, hefting his vibroaxe. With a roar he charges at the pair of trandoshans who dared poach his kin.
\nA gamorrean snarls at the latest challenger to his authority over their savage tribe, ready to break his neck with his bare hands as he did to the last six rivals.
\nFrothing at the mouth, a nikto slams his helmet into the face of his foe, then turns to drive his armored elbow into the gut of another.
\nThese berserkers, different as they might be, are defined by their rage: unbridled, unquenchable, and unthinking fury. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea. For every berserker, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.
\nPeople of towns and cities take pride in how their civilized ways set them apart from animals, as if denying one's own nature was a mark of superiority. To a berserker, though, civilization is no virtue, but a sign of weakness. The strong embrace their animal nature, keen instincts, primal physicality, and ferocious rage. Berserkers are uncomfortable when hedged in by walls and crowds. They thrive where the civilized don't.
\nBerserkers come alive in the chaos of combat. They can enter a berserk state where rage takes over, giving them superhuman strength and resilience. A berserker can draw on this reservoir of fury only a few times without resting, but those few rages are usually sufficient to defeat whatever threats arise.
\nNot every person deemed \"berserker\" by scions of civilized society has the berserker class. A true berserker among these people is as uncommon as a skilled fighter in a town, and he or she plays a similar role as a protector of the people and a leader in times of war. Life in the wild places of the world is fraught with peril: rival tribes, deadly weather, and terrifying monsters. Berserkers charge headlong into that danger so that their people don't have to.
\nTheir courage in the face of danger makes berserkers perfectly suited for adventuring. Wandering is often a way of life for their native tribes, and the rootless life of the adventurer is little hardship for a berserker. Some berserkers miss the close-knit family structures of the tribe, but eventually find them replaced by the bonds formed among the members of their adventuring parties.
\nWhen creating a berserker character, think about where your character comes from and his or her place in the world. Talk with your GM about an appropriate origin for your berserker. Did you come from a remote planet, making you a stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where berserkers are common?
\nWhat led you to take up the adventuring life? Were you lured to settled planets by the promise of riches? Did you join forces with soldiers of those lands to face a shared threat? Did monsters or an invading horde drive you out of your homeland, making you a rootless refugee? Perhaps you were a prisoner of war, brought in chains to \"civilized\" lands and only now able to win your freedom. Or you might have been cast out from your people because of a crime you committed, a taboo you violated, or a coup that removed you from a position of authority?
\nYou can make a berserker quickly by following these suggestions. First, put your highest ability score in Strength, followed by Constitution. Second, choose the @Compendium[sw5e.backgrounds.1auJD75qZvgEEUdq]{Mercenary} background.
","chat":"","unidentified":""},"levelsTable":{"value":"Level | Proficiency Bonus | Features | Rages | Rage Damage |
---|---|---|---|---|
1st | +2 | Rage, Unarmored Defense | 2 | +2 |
2nd | +2 | Reckless Attack, Danger Sense | 2 | +2 |
3rd | +2 | Berserker Approach | 3 | +2 |
4th | +2 | Ability Score Improvement | 3 | +2 |
5th | +3 | Extra Attack, Fast Movement | 3 | +2 |
6th | +3 | Path feature | 4 | +2 |
7th | +3 | Feral Instinct | 4 | +2 |
8th | +3 | Ability Score Improvement | 4 | +2 |
9th | +4 | Brutal Critical (1 die) | 4 | +3 |
10th | +4 | Path Feature | 4 | +3 |
11th | +4 | Relentless Rage | 4 | +3 |
12th | +4 | Ability Score Improvement | 5 | +3 |
13th | +5 | Brutal Critical (2 dice) | 5 | +3 |
14th | +5 | Path Feature | 5 | +3 |
15th | +5 | Persistent Rage | 5 | +3 |
16th | +5 | Ability Score Improvement | 5 | +4 |
17th | +6 | Brutal Critical (3 dice) | 6 | +4 |
18th | +6 | Indomitable Might | 6 | +4 |
19th | +6 | Ability Score Improvement | 6 | +4 |
20th | +6 | Primal Champion | Unlimited | +4 |
The Augmented Approach is for those who seek to increase their prowess through cybernetic enhancement. Some who take this path go so far they are left with little more than the memory of the body they once owned, all to achieve in combat what they cannot with a body made of flesh and bone.
\nWhen you choose this approach at 3rd level, you learn the mending and analyse tech powers and can cast them without the use of a wristpad or spending tech points. You can cast analyse this way a number of times equal to your Constitution modifier (minimum of one). You regain all expended uses when you complete a long rest.
\nAlso at 3rd level, you gain a cybernetic enhancement. Choose one of the following enhancements and gain its feature. You must undergo cybernetic surgery by a person proficient in biotech's tools that incorporates this enhancement into your body. This surgery costs 100 credits and takes 8 hours.
\nWhile raging you have resistance to all damage except psychic damage.
\nWhile raging, your unarmed strike deals 1d4 + Strength modifier kinetic damage and when you take the Attack action and attack with a melee weapon or unarmed strike, you can use a bonus action to make an unarmed attack. \\r\\n\\r\\nThis unarmed attack die increases to 1d6 at 5th level, 1d8 at 11th level, and 1d10 at 17th level.\\r\\n\\r\\n#### Pressurised Limbs\\r\\nWhile raging, you can use your bonus action to leap up to 30 feet to an empty space you can see. When you land you deal kinetic damage equal to your Strength modifier to each creature within 5 feet of where you land. You can use this feature a number of times equal to your Consitution modifier (minimum of one). You regain all expended uses when you complete a long rest.\\r\\n\\r\\n#### Twitchlock Actuators\\r\\nWhile you're raging, other creatures have disadvantage on opportunity attack rolls against you, you can also use the Dash action as a bonus action on your turn.\\r\\n\\r\\n### Support Enhancement\\r\\nAt 6th level you gain an additional cybernetic enhancement. Choose one of the following enhancements and gain its feature. You must undergo cybernetic surgery by a person proficient in biotech's tools that incorporates this enhancement into your body. This surgery costs 600 credits and takes 8 hours.\\r\\n\\r\\n#### Body Sculpting\\r\\nYou gain proficiency in two skills of your choice from Athletics, Acrobatics, Stealth, and Sleight of Hand.\\r\\n\\r\\n#### Holdout Cavity\\r\\nYou have a shielded compartment built into your body that can be used to store and hide a light weapon or item of similar size.\\r\\n\\r\\n#### Krykna Anchors\\r\\nYou gain a climbing speed equal to your movement speed.\\r\\n\\r\\n#### Panspectral Optics\\r\\nYou can see up to 1 mile away with no difficulty. You are able to discern even fine details as though looking at something no more than 100 feet away from you. Additionally, dim light doesn't impose disadvantage on your Wisdom (Perception) checks.\\r\\n\\r\\n#### Support Structure\\r\\nYour carrying capacity (including maximum load and maximum lift) is doubled and you have advantage on Strength checks made to push, pull, lift, or break objects.\\r\\n\\r\\n### More Machine than Man\\r\\nStarting at 10th level, your cybernetics allow you to become immune to poison and disease. Additionally, you ignore unenhanced difficult terrain.\\r\\n\\r\\n### Final Enhancement\\r\\nAt 14th level you gain a final cybernetic enhancement. Choose one of the following enhancements and gain its feature. You must undergo cybernetic surgery by a person proficient in biotech's tools that incorporates this enhancement into your body. This surgery costs 2000 credits and takes 8 hours.\\r\\n\\r\\n#### Holoskin Emitters\\r\\nWhile you're raging any creature within 5 feet of you that's hostile to you has disadvantage on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can't see or hear you or if it can't be frightened.\\r\\n\\r\\n#### Hydraulic Overrides\\r\\nWhile you're raging you can use a bonus action on your turn to knock a Large or smaller creature prone when you hit it with melee weapon attack.\\r\\n\\r\\n#### Integrated Boosters\\r\\nWhile raging you have a flying speed equal to your current walking speed. This benefit works only in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft.\\r\\n\\r\\n#### Ysalamir Capacitor Mesh\\r\\nWhen you are forced to make a saving throw against a force power, you can immediately use your reaction to move up to half your speed towards the source power's caster. If you end this movement within 5 feet of the target, you can immediately make one melee weapon attack against the target as a part of that reaction.
\n\n\n\n
\n\n \nThe Berserker \n\n \n\n\nLevel \nProficiency Bonus \nFeatures \nRages \nRage Damage \nBerserker Instincts \n\n \n1st \n+2 \nRage, Unarmored Defense \n2 \n+2 \n— \n\n \n2nd \n+2 \nReckless Attack, Berserker Instincts \n2 \n+2 \n2 \n\n \n3rd \n+2 \nDanger Sense, Berserker Approach \n3 \n+2 \n2 \n\n \n4th \n+2 \nAbility Score Improvement \n3 \n+2 \n2 \n\n \n5th \n+3 \nExtra Attack, Fast Movement \n3 \n+2 \n2 \n\n \n6th \n+3 \nPath feature \n4 \n+2 \n2 \n\n \n7th \n+3 \nFeral Impulse \n4 \n+2 \n3 \n\n \n8th \n+3 \nAbility Score Improvement \n4 \n+2 \n3 \n\n \n9th \n+4 \nBrutal Critical (1 die) \n4 \n+3 \n3 \n\n \n10th \n+4 \nPath Feature \n4 \n+3 \n3 \n\n \n11th \n+4 \nRelentless Rage \n4 \n+3 \n3 \n\n \n12th \n+4 \nAbility Score Improvement \n5 \n+3 \n3 \n\n \n13th \n+5 \nBrutal Critical (2 dice) \n5 \n+3 \n4 \n\n \n14th \n+5 \nPath Feature \n5 \n+3 \n4 \n\n \n15th \n+5 \nPersistent Rage \n5 \n+3 \n4 \n\n \n16th \n+5 \nAbility Score Improvement \n5 \n+4 \n4 \n\n \n17th \n+6 \nBrutal Critical (3 dice) \n6 \n+4 \n5 \n\n \n18th \n+6 \nIndomitable Might \n6 \n+4 \n5 \n\n \n19th \n+6 \nAbility Score Improvement \n6 \n+4 \n5 \n\n \n\n20th \n+6 \nPrimal Champion \nUnlimited \n+4 \n5 \n
\n
As a Berserker, you gain the following class features.
\nHit Dice: 1d12 per Berserker level
\nHit Points at 1st Level: 12 + your Constitution modifier
\nHit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per berserker level after 1st
\nArmor: Light armor, medium armor
\nWeapons: All vibroweapons, simple blasters
\nTools: None
\nSaving Throws: Strength, Constitution
\nSkills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, Survival
\nYou start with the following equipment, in addition to the equipment granted by your background
\nIn lieu of the equipment granted by your class and background, you can elect to purchase your starting gear. If you do so, you receive no equipment from your class and background, and instead roll for your starting wealthusing the criteria below:
\nClass | \nFunds | \n
Berserker | \n5d4 x 100 cr | \n
Beginning at 1st level, in battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action, if you aren't wearing heavy armor.
\nWhile raging, you gain the following benefits:
\nIf you are able to cast powers, you can't cast them or concentrate on them while raging.
\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious, you don heavy armor, or if your turn ends and you haven't attacked a hostile creature or taken damage since your last turn. You can also end your rage on your turn as a bonus action.
\nOnce you have raged the number of times shown for your berserker level in the Rages column of the Berserker table, you must finish a long rest before you can rage again.
\nAlso at 1st level, while you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
\nStarting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
\nAlso at 2nd level, you've honed two instincts, as detailed at the end of the class description. You hone an additional instinct at 7th, 13th, and 17th level.
\nAt 3rd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger.
\nYou have advantage on Dexterity saving throws against effects that you can see, such as traps and powers. To gain this benefit, you can't be blinded, deafened, or incapacitated.
\nAlso at 3rd level, you choose an approach that shapes the nature of your rage which is detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Alternatively, you can choose a feat (see Chapter 6 for a list of feats).
\nBeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\nBy 7th level, your instincts are so honed that you have advantage on initiative rolls.
\nAdditionally, if you are surprised at the start of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.
\nBeginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.
\nThis increases to two additional dice at 13th level and three additional dice at 17th level.
\nStarting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.
\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.
\nBeginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.
\nBeginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.
\nAt 20th level, you embody the power of the wilds. Your Strength or Dexterity score increases by 2, and your Consitution score increases by 2. Your maximum for those scores increases by 2.
\nAdditionally, you can enter rage an unlimited number of times, and entering rage no longer requires your bonus action.
\nThe instincts are presented in alphabetical order. If an instinct has prerequisites, you must meet them to learn it. You can learn an instinct at the same time you meet its prerequisites.
\nWhile raging, you have advantage on Constitution saving throws.
\nPrerequisite: 7th level
Your carrying capacity and the weight you can push, drag, or lift doubles. If it would already double, it instead triples. Additionally, you have advantage on Strength checks made to push, pull, lift, or break objects.
Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they’re within 60 feet of you and you’re not incapacitated.
\nPrerequisite: 13th level
While raging you have a flying speed equal to your current walking speed, though you fall if you end your turn in the air and nothing else is holding you aloft.
Prerequisite: 7th level
While raging, you have blindsight to a range of 30 feet, and you have advantage on Wisdom (Perception) checks that rely on sound, as long as you aren’t deafened.
Choose three damage types. While raging, you have resistance to the chosen damage types.
\nYou adopt a particular style of fighting as your specialty. Choose one of the Fighting Style options, detailed in Chapter 6. You can’t take a Fighting Style option more than once, even if you later get to choose again.
\nWhile raging, you can use your bonus action to leap up to 30 feet to an empty space you can see. When you land you deal kinetic damage equal to your Strength modifier to each creature within 5 feet of where you land. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you complete a long rest.
\nPrerequisite: 7th level
You can see up to 1 mile away with no difficulty. You are able to discern even fine details as though looking at something no more than 100 feet away from you. Additionally, dim light doesn’t impose disadvantage on your Wisdom (Perception) checks.
You gain a climbing speed equal to your movement speed.
\nWhile you’re raging, other creatures have disadvantage on opportunity attack rolls against you, you can also use the Dash action as a bonus action on your turn.
\nYour speed increases by 10 feet.
\nPrerequisite: 13th level
While you’re raging any creature within 5 feet of you that’s hostile to you has disadvantage on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can’t see or hear you or if it can’t be frightened.
When you use your Reckless Attack feature, you can choose to not have advantage on your attack rolls this turn. If you do so, friendly creatures within 5 feet of a hostile creature that is within 5 feet of you have advantage on attack rolls against that creature.
\nPrerequisite: 7th level
You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace.
Prerequisite: 13th level
When you are forced to make a saving throw against a force power, you can immediately use your reaction to move up to half your speed towards the source power’s caster. If you end this movement within 5 feet of the target, you can immediately make one melee weapon attack against the target as a part of that reaction.
Prerequisite: 13th level
While raging, you have advantage Dexterity checks, your attack rolls can’t suffer from disadvantage, and each slowed level only reduces your speed by 5 feet, unless it would reduce your speed to 0.
For berserkers, rage is an internal reservoir where pain, grief, and anger are forged into a fury hard as steel. Your approach grants you features at 3rd, 6th, 10th, and 14th level.
\n@Compendium[sw5e.archetypes.PCwepUZqHYlxr4T3]{Addicted Approach}
\n@Compendium[sw5e.archetypes.hlZPMF7NjGemaw66]{Ballistic Approach}
\n@Compendium[sw5e.archetypes.cjI8o9tAfKsuSGAP]{Bloodstorm Approach}
\n@Compendium[sw5e.archetypes.XxG8t5Tr9agbjytr]{Brawling Approach}
\n@Compendium[sw5e.archetypes.bBMsNrnCUOXGfb0h]{Cyclone Approach}
\n@Compendium[sw5e.archetypes.4zUolY92dTrk3e5B]{Frenzied Approach}
\n@Compendium[sw5e.archetypes.jEXfkSLXZvy0BQG7]{Industrial Approach}
\n@Compendium[sw5e.archetypes.QRwypM2cIYxW0NVN]{Juggernaut Approach}
\n@Compendium[sw5e.archetypes.Fo2ZNwCWXfWuDJji]{Marauder Approach}
\n@Compendium[sw5e.archetypes.q4cqalPyT4rkroVr]{Precision Approach}
\n@Compendium[sw5e.archetypes.pSIVnxwvRlyNoFM4]{Warchief Approach}
"}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":1,"itemId":"Q14Bi1e8iFPQYbpz","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.armorProf.value","value":"med","mode":"+","targetSpecific":false,"id":2,"itemId":"Q14Bi1e8iFPQYbpz","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all vibroweapons","mode":"+","targetSpecific":false,"id":3,"itemId":"Q14Bi1e8iFPQYbpz","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple blasters","mode":"+","targetSpecific":false,"id":4,"itemId":"Q14Bi1e8iFPQYbpz","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.abilities.con.proficient","value":"1","mode":"+","targetSpecific":false,"id":5,"itemId":"Q14Bi1e8iFPQYbpz","active":false,"_targets":[],"label":"Abilities Constitution Proficiency"},{"modSpecKey":"data.abilities.str.proficient","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"Q14Bi1e8iFPQYbpz","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":false}},"img":"modules/sw5e/Icons/Classes/Berserker.png","effects":[]} -{"_id":"X7aZfupQsjnLVS8D","name":"Guardian","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"class","data":{"description":{"value":"A dark-skinned human quickly runs down a corridor, the metal armor under his grey cloak clanking with each step. He rounds the corner into the prison while the lights and power are still out, urging the weakened prisoners to escape. Just then a handful of slavers arrive and ready their blasters. The man draws and ignites a white-bladed lightsaber, ready to die for the strangers behind him.
\nA sith pureblood, clad head to toe in black and red armor, charges towards a line of soldiers. Shot after shot deflects off his armor until he reaches his prey, where he unleashes his fury in a series of devastating lightsaber sweeps.
\nA zabrak general dramatically leaps to his soon-to-be overrun squad, landing with a flurry of lightsaber attacks. At the arrival of this powerful Jedi, the attackers fall back.
\nGuardians are the master of the art of lightsaber combat. They focus on utilizing the everpresent power of the Force to enable devastating attacks, often single-handedly turning the tide of battle.
\nAn unstoppable agent of the Force, the guardian channels the power flowing through him into his weapons. Their skills with a lightsaber are unrivalled. Subduing their enemies and bolstering their allies, the guardian uses the Force to control what happens around them.
\nThe guardian’s command of the Force lends them a powerful presence. Whether through fear and intimidation or respect and admiration, the guardian is one of the greatest generals on the battlefield. They are a symbol of power to their followers.
\nWhile creating your guardian, consider your attraction to the Force and its most famous practitioners - the Jedi and the Sith. Are you a member of one of the two orders, or do you walk a different path? Are you a soldier tapping into a latent Force-sensitivity? Were you trained in the force from a young age, or did you discover it as an adult? How do you treat those weaker than you? What was your family like? Do you see the Force as light and dark, or an impartial river of gray?
\nYou can make a guardian quickly by following these suggestions. First, make Strength your highest ability score, followed by Constitution. Second, choose the @Compendium[sw5e.backgrounds.8WMQJLQ6JqRcTZUc]{Jedi} or @Compendium[sw5e.backgrounds.eOpE0XX7z0jx8lwI]{Sith} background.
","chat":"","unidentified":""},"source":"PHB","levels":1,"subclass":"","hitDice":"d10","hitDiceUsed":0,"skills":{"number":2,"choices":[],"value":[]},"spellcasting":"full","attributes":{"spelldc":10},"damage":{"parts":[]},"powercasting":"none","armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"archetypes":{"value":""},"levelsTable":{"value":"Test
"},"classFeatures":{"value":"\n\n\n\n
\n\n \nThe Guardian \n\n \n\n\nLevel \nProficiency Bonus \nFeatures \nForce Powers Known \nForce Points \nMax Power Level \nFocused Strikes \n\n \n1st \n+2 \nForcecasting, Channel the Force \n5 \n2 \n1st \n- \n\n \n2nd \n+2 \nForce-Empowered Strikes, Fighting Style \n7 \n4 \n1st \n2d8 \n\n \n3rd \n+2 \nGuardian Aura, Guardian Focus \n9 \n6 \n1st \n2d8 \n\n \n4th \n+2 \nAbility Score Improvement \n10 \n8 \n1st \n2d8 \n\n \n5th \n+3 \nExtra Attack \n12 \n10 \n2nd \n3d8 \n\n \n6th \n+3 \nForce Purity \n13 \n12 \n2nd \n3d8 \n\n \n7th \n+3 \nFocus feature \n14 \n14 \n2nd \n3d8 \n\n \n8th \n+3 \nAbility Score Improvement \n15 \n16 \n2nd \n3d8 \n\n \n9th \n+4 \nGuardian Aura (15-foot radius) \n17 \n18 \n3rd \n4d8 \n\n \n10th \n+4 \nGuardian Aura (two auras) \n18 \n20 \n3rd \n4d8 \n\n \n11th \n+4 \nImproved Force-Empowered Strikes \n19 \n22 \n3rd \n4d8 \n\n \n12th \n+4 \nAbility Score Improvement \n20 \n24 \n3rd \n4d8 \n\n \n13th \n+5 \n- \n22 \n26 \n4th \n5d8 \n\n \n14th \n+5 \nCleansing Touch \n23 \n28 \n4th \n5d8 \n\n \n15th \n+5 \nFocus feature \n24 \n30 \n4th \n5d8 \n\n \n16th \n+5 \nAbility Score Improvement \n25 \n32 \n4th \n5d8 \n\n \n17th \n+6 \nGuardian Aura (30-foot radius) \n27 \n34 \n5th \n6d8 \n\n \n18th \n+6 \nGuardian Aura (three auras) \n28 \n36 \n5th \n6d8 \n\n \n19th \n+6 \nAbility Score Improvement \n29 \n38 \n5th \n6d8 \n\n \n\n20th \n+6 \nFocus feature \n30 \n40 \n5th \n6d8 \n
As a Guardian, you gain the following class features.
\nHit Dice: 1d10 per Guardian level
\nHit Points at 1st Level: 10 + your Constitution modifier
\nHit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per guardian level after 1st.
\nArmor: Light armor, medium armor
\nWeapons: All lightweapons, all vibroweapons
\nTools: None
\nSaving Throws: Constitution, Charisma
\nSkills: Choose two from Acrobatics, Athletics, Deception, Insight, Intimidation, Lore, Perception, Persuasion, and Piloting
\nYou start with the following equipment, in addition to the equipment granted by your background
\nIn lieu of the equipment granted by your class and background, you can elect to purchase your starting gear. If you do so, you receive no equipment from your class and background, and instead roll for your starting wealth using the criteria below:
\nClass | \nFunds | \n
Guardian | \n8d4 x 100 cr | \n
\n
Beginning at 1st level, in your meditations on the force, you have learned powers, fragments of knowledge that imbue you with an abiding force ability. See chapter 10 for the general rules of forcecasting and chapter 11 for the force powers list.
\nYou learn 5 force powers of your choice, and you learn more at higher levels, as shown in the Force Powers Known column of the guardian table. You may not learn a force power of a level higher than your Max Power Level, and you may learn a force power at the same time you learn its prerequisite.
\nYou have a number of force points equal to your guardian level x 2, as shown in the Force Points column of the guardian table, + your Wisdom or Charisma modifier (your choice). You use these force points to cast force powers. You regain all expended force points when you finish a long rest.
\nMany force powers can be overpowered, consuming more force points to create a greater effect. You can overpower these abilities to a maximum level, which increases at higher levels, as shown in the Max Power Level column of the guardian table.
\nYou may only cast force powers at 5th-level once. You regain the ability to do so after a long rest.
\nYour forcecasting ability varies based on the alignment of the powers you cast. You use your Wisdom for light side powers, Charisma for dark side powers, and Wisdom or Charisma for universal powers (your choice). You use this ability score modifier whenever a power refers to your forcecasting ability. In addition, you use this ability score modifier when setting the saving throw DC for a force power you cast and when making an attack roll with one.
\nForce save DC = 8 + your proficiency bonus + your forcecasting ability modifier
\nForce attack modifier = your proficiency bonus + your forcecasting ability modifier
\nYou know how to channel the Force to create a unique effect. You start with your choice from two such effects: Cause Harm and Lend Aid. At 3rd level, your Guardian Focus grants you an additional effect. When you use your Channel the Force, you choose which effect to create.
\nSome Channel the Force effects require saving throws. When you use such an effect from this class, the DC equals your universal force save DC.
\nYou can use this feature a number of times equal to your Wisdom or Charisma modifier (your choice, minimum of once). You regain all expended uses when you finish a short or long rest.
\nAs an action, you can expend a use of your Channel the Force to sap the life from a hostile creature you can see within 60 feet. That creature must make a Constitution saving throw. On a failed save, the creature takes necrotic damage equal to your guardian level + your Charisma modifier (minimum of one), or half as much on a successful one.
\nAs a bonus action, you can expend a use of your Channel the Force and touch a beast or humanoid within 5 feet of you. That creature regains hit points equal to your guardian level + your Wisdom modifier (minimum of one). Alternatively, if the beast or humanoid is poisoned or diseased, you neutralize the poison or disease. If more than one poison or disease afflicts the target, you neutralize one poison or disease that you know is present, or you neutralize one at random.
\nStarting at 2nd level, when you hit a creature with a melee weapon attack, you can expend force points to deal additional damage to the target, which is the same type as the weapon’s damage. The additional damage is 1d8 for each point spent in this way. You can’t deal more additional damage than the amount shown in the Focused Strikes column of the guardian table.
\nAlso at 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the fighting style options, detailed in Chapter 6. You can’t take a fighting style option more than once, even if you later get to choose again.
\nWhen you reach 3rd level, you gain an aura of your choice, as detailed at the end of the class description. You gain an additional aura at 10th and 18th level.
\nAlso at 3rd level, you begin to focus your studies on a specific lightsaber form, which is detailed at the end of the class description. Your focus grants you features at 3rd level and again at 7th, 15th, and 20th level.
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Alternatively, you can choose a feat (see Chapter 6 for a list of feats).
\nBeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\nBy 6th level, the Force flowing through you makes you immune to poison and disease.
\nBy 11th level, you are so in tune with the Force that all your melee weapon strikes carry the power of the Force with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 damage. If you also use your Force-Empowered Strikes with an attack, you add this damage to the extra damage of your Force-Empowered Strikes. The damage is the same type as the weapon's damage.
\nBeginning at 14th level, you can use your action and expend a use of your Channel the Force ability to end one force power on yourself or on one willing creature that you touch.
\nThe auras are presented in alphabetical order. If multiple guardians grant the same aura, affected creatures can only benefit from it once. You must be conscious to grant the benefits of your auras.
\nAt 9th level, the range of these auras increases to 15 feet, and at 17th level, the range of these auras increases to 30 feet.
\nWhenever a creature who is frightened of you starts its turn within 5 feet of you, its speed is reduced to 0 and that creature takes psychic damage equal to half your guardian level.
\nYou and friendly creatures within 5 feet of you have advantage on saving throws against effects that would cause you to be charmed or frightened.
\nYou and friendly creatures within 5 feet of you gain a bonus to the first melee weapon damage rolls you make each round equal to your Charisma modifier (minimum of +1).
\nWhenever you or a friendly creature within 5 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Wisdom modifier (minimum of +1).
\nWhenever a creature within 5 feet of you takes damage, you can use your reaction to take that damage instead of that creature taking it. This feature doesn’t transfer any other effects that might accompany the damage, and this damage can’t be reduced in any way.
\nWhenever a friendly creature starts its turn within 5 feet of you, that creature gains temporary hit points equal to your Wisdom or Charisma modifier (your choice, minimum of one).
\nYou and friendly creatures within 5 feet of you have resistance to damage from force powers.
\nDifferent guardians focus on different lightsaber styles, called Forms, as they hone their powers. Your focus grants you features at 3rd, 7th, 15th, and 20th level.
\n@Compendium[sw5e.archetypes.cROcc25Zj1MT6Yf6]{Form I: Shii-Cho}
\n@Compendium[sw5e.archetypes.rW7zqxiNXePBLnui]{Form II: Makashi}
\n@Compendium[sw5e.archetypes.ECxUMB1p8nu6WAGL]{Form III: Soresu}
\n@Compendium[sw5e.archetypes.9Hva27QHj2ruQXTA]{Form IV: Ataru}
\n@Compendium[sw5e.archetypes.i0AaMWBnSREQdQsg]{Form V: Shien/Djem So}
\n@Compendium[sw5e.archetypes.w1XQ5LzJNpk6PT0F]{Form VI: Niman}
\n@Compendium[sw5e.archetypes.3yOiMsM439IfwEBm]{Form VII: Juyo/Vapaad}
\n@Compendium[sw5e.archetypes.t5LS6epj3270S38n]{Form VIII: Sokan}
\n@Compendium[sw5e.archetypes.ucmQpCjxdEN6tpxD]{Form IX: Tràkata}
\n@Compendium[sw5e.archetypes.pr7Xe82MOaof0IXj]{Form X: Jar'Kai}
\n@Compendium[sw5e.archetypes.VXmVX5a3ac4kKAIT]{Ysannanite Form}
"}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":1,"itemId":"X7aZfupQsjnLVS8D","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.armorProf.value","value":"med","mode":"+","targetSpecific":false,"id":2,"itemId":"X7aZfupQsjnLVS8D","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all lightweapons","mode":"+","targetSpecific":false,"id":3,"itemId":"X7aZfupQsjnLVS8D","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all vibroweapons","mode":"+","targetSpecific":false,"id":4,"itemId":"X7aZfupQsjnLVS8D","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.abilities.con.proficient","value":"1","mode":"+","targetSpecific":false,"id":5,"itemId":"X7aZfupQsjnLVS8D","active":false,"_targets":[],"label":"Abilities Constitution Proficiency"},{"modSpecKey":"data.abilities.cha.proficient","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"X7aZfupQsjnLVS8D","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":false}},"img":"modules/sw5e/Icons/Classes/Guardian.png","effects":[]} -{"_id":"XZhWixwwCdFfnhoT","name":"Engineer","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"class","data":{"description":{"value":"Flinching occasionally as a blaster bolt hits the nearby bulkhead, a Sullustan mechanic quickly solders a large wire. He peers through his tinted goggles, ignoring the shouts of his ship captain as the enemy descends on the hanger. Finally he shouts with pride as the repaired coupling powers up, causing the frigate to hum with energy. He gathers his tools and runs into the ship moments before it finally takes off.
\nInside, the human captain jumps into the cockpit. She nods to her droid co-pilot, who quickly begins charting a course home. Before the calculations can be completed, enemy Starfighters scream in from the clouds. The pilot rolls the ship, nimbly evading incoming fire. She reroutes the power to shields, leaving just enough for astronavigation. Just as the energy reserves near depletion, the exosphere and stars beyond blur into streaks of light. In a flash, they warp to safety.
\nA Cerean officer surveys the battlefield, looking for weaknesses. When he identifies a potential problem, he keys in a quick combination in his wristpad. In a blink, a custom suit of armor assembles itself around him. As the helmet locks into place, the officer leaps into the air, flying overhead and raining destruction on the opposition.
\nEvery machine needs an engineer to run it, and a living crew is no different. Engineers are the experts and professionals who rely on skill, bravery, and their tools to survive and keep others alive. While they do not claim to be fighters, their mere presence can turn the tide of battle or simply keep operations running.
\nWhile perhaps not as intimidating as a heavily-armored trooper, or as exotic as a lighsaber-wielding guardian, engineers are no less vital to group dynamic. They are armorers and gunsmiths, electricians and welders, or any other facet to be found in facilities across the galaxy. Their work, often unsung, is what keeps starships (and their crew) intact.
\nIt takes bravery for a soldier to enter a battlefield. It perhaps takes more for someone who is unarmed, and untrained in combat, to do the same. Engineers put their lives on the line for a living, whether by choice or acknowledging their plights as an occupational hazard. Whether they come from an elite training academy or learned their talents surviving in the slums, they are no strangers to danger and conflict.
\nWhile creating your engineer character, consider what your primary skill set is and how you use it. You could be a street-smart mechanic who taught yourself how to fix swoop bikes as a teenager. Perhaps you are the recent graduate of an esteemed medical college, or a rookie pilot in the fledgling Rebel Alliance. What is the number one skill you are known for? Why are you willing to enter battles when you have no combat training? How do you view the more adventurous members of your group, and how do they see you and your role?
\nYou can make an engineer quickly by following these suggestions. First, make Intelligence your highest ability score. Your next-highest score should be Constitution. Second, choose the @Compendium[sw5e.backgrounds.zjfwlWucPUtTTuQo]{Scientist} background.
","chat":"","unidentified":""},"levelsTable":{"value":"Level | \nProficiency Bonus | \nFeatures | \nTech Powers Known | \nTech Points | \nMax Power Level | \nModification Slots | \n
---|---|---|---|---|---|---|
1 | \n+2 | \nTechcasting, Potent Aptitude (d6) | \n6 | \n2 | \n1st | \n- | \n
2 | \n+2 | \nInfuse Item, Tool Expertise | \n7 | \n4 | \n1st | \n- | \n
3 | \n+2 | \nEngineering Discipline | \n9 | \n6 | \n2nd | \n4 | \n
4 | \n+2 | \nAbility Score Improvement | \n10 | \n8 | \n2nd | \n4 | \n
5 | \n+3 | \nPotent Aptitude (d8), Quick Thinking | \n11 | \n10 | \n3rd | \n5 | \n
6 | \n+3 | \nEngineering Discipline feature | \n12 | \n12 | \n3rd | \n5 | \n
7 | \n+3 | \n- | \n13 | \n14 | \n4th | \n5 | \n
8 | \n+3 | \nAbility Score Improvement | \n14 | \n16 | \n4th | \n6 | \n
9 | \n+4 | \n- | \n15 | \n18 | \n5th | \n6 | \n
10 | \n+4 | \nPotent Aptitude (d10) | \n16 | \n20 | \n5th | \n6 | \n
11 | \n+4 | \n- | \n17 | \n22 | \n6th | \n7 | \n
12 | \n+4 | \nAbility Score Improvement | \n18 | \n24 | \n6th | \n7 | \n
13 | \n+5 | \n- | \n19 | \n26 | \n7th | \n7 | \n
14 | \n+5 | \nEngineering Discipline feature | \n20 | \n28 | \n7th | \n8 | \n
15 | \n+5 | \nPotent Aptitude (d12) | \n21 | \n30 | \n8th | \n8 | \n
16 | \n+5 | \nAbility Score Improvement | \n22 | \n32 | \n8th | \n8 | \n
17 | \n+6 | \n- | \n23 | \n34 | \n9th | \n9 | \n
18 | \n+6 | \nEngineering Discipline feature | \n24 | \n36 | \n9th | \n9 | \n
19 | \n+6 | \nAbility Score Improvement | \n25 | \n38 | \n9th | \n9 | \n
20 | \n+6 | \nTech Mastery | \n26 | \n40 | \n9th | \n9 | \n
\n\n\n\n
\n\n \nThe Engineer \n\n \n\n\nLevel \nProficiency Bonus \nFeatures \nTech Powers Known \nTech Points \nMax Power Level \nPotent Aptitude \nModification Slots \n\n \n1 \n+2 \nTechcasting, Potent Aptitude \n6 \n2 \n1st \nd4 \n- \n\n \n2 \n+2 \nInfuse Item (+1), Tool Expertise \n7 \n4 \n1st \nd4 \n- \n\n \n3 \n+2 \nEngineering Discipline \n9 \n6 \n2nd \nd4 \n4 \n\n \n4 \n+2 \nAbility Score Improvement \n10 \n8 \n2nd \nd4 \n4 \n\n \n5 \n+3 \nQuick Thinking \n12 \n10 \n3rd \nd6 \n5 \n\n \n6 \n+3 \nEngineering Discipline feature \n13 \n12 \n3rd \nd6 \n5 \n\n \n7 \n+3 \n- \n15 \n14 \n4th \nd6 \n5 \n\n \n8 \n+3 \nAbility Score Improvement \n16 \n16 \n4th \nd6 \n5 \n\n \n9 \n+4 \n- \n18 \n18 \n5th \nd8 \n6 \n\n \n10 \n+4 \nInfuse Item (+2) \n19 \n20 \n5th \nd8 \n6 \n\n \n11 \n+4 \n- \n21 \n22 \n6th \nd8 \n7 \n\n \n12 \n+4 \nAbility Score Improvement \n22 \n24 \n6th \nd8 \n7 \n\n \n13 \n+5 \n- \n23 \n26 \n7th \nd10 \n8 \n\n \n14 \n+5 \nEngineering Discipline feature \n24 \n28 \n7th \nd10 \n8 \n\n \n15 \n+5 \nInfuse Item (+3) \n25 \n30 \n8th \nd10 \n8 \n\n \n16 \n+5 \nAbility Score Improvement \n26 \n32 \n8th \nd10 \n8 \n\n \n17 \n+6 \n- \n27 \n34 \n9th \nd12 \n9 \n\n \n18 \n+6 \nEngineering Discipline feature \n28 \n36 \n9th \nd12 \n9 \n\n \n19 \n+6 \nAbility Score Improvement \n29 \n38 \n9th \nd12 \n9 \n\n \n\n20 \n+6 \nTech Mastery \n30 \n40 \n9th \nd12 \n9 \n
As a Engineer, you gain the following class features.
\nHit Dice: 1d8 per Engineer level
\nHit Points at 1st Level: 8 + your Constitution modifier
\nHit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per engineer level after 1st
\nWeapons: Simple blasters, simple vibroweapons
\nTools: Tinker's tools, and one of your choice
\nSaving Throws: Constitution, Intelligence
\nSkills: Choose three from Investigation, Lore, Medicine, Nature, Piloting, and Technology
\nYou start with the following equipment, in addition to the equipment granted by your background
\nIn lieu of the equipment granted by your class and background, you can elect to purchase your starting gear. If you do so, you receive no equipment from your class and background, and instead roll for your starting wealth using the criteria below:
\nClass | \nFunds | \n
Engineer | \n6d4 x 100 cr | \n
Beginning at 1st level, during your training you have derived powers from schematics with the aid of your wristpad. See chapter 10 for the general rules of techcasting and chapter 12 for the tech powers list.
\nYou learn 6 tech powers of your choice, and you learn more at higher levels, as shown in the Tech Powers Known column of the engineer table. You may not learn a tech power of a level higher than your Max Power Level.
\nYou have a number of tech points equal to your engineer level x 2, as shown in the Tech Points column of the engineer table, + your Intelligence modifier. You use these tech points to cast tech powers. You regain all expended tech points when you finish a short or long rest.
\nMany tech powers can be overcharged, consuming more tech points to create a greater effect. You can overcharge these powers to a maximum level, which increases at higher levels, as shown in the Max Power Level column of the engineer class table.
\nYou may only cast tech powers at 6th, 7th, 8th, and 9th level once. You regain the ability to do so after a long rest.
\nIntelligence is your techcasting ability for your tech powers. You use your Intelligence whenever a power refers to your techcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a tech power you cast and when making an attack roll with one.
\nTech save DC = 8 + your proficiency bonus + your Intelligence modifier
\nTech attack modifier = your proficiency bonus + your Intelligence modifier
\nYou use a wristpad (found in chapter 5) or your tool proficiencies granted by this class as a techcasting focus for your tech powers.
\nAlso at 1st level, your technological experience lends you an uncommon insight that you can use to bolster your allies. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Potent Aptitude die, a d4. This die changes as you gain engineer levels, as shown in the Potent Aptitude column of the engineer table.
\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Potent Aptitude die, but must decide before the GM says whether the roll succeeds or fails. Once the Potent Aptitude die is rolled, it is lost.
\nA creature can have only one Potent Aptitude die at a time.
\nYou can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain any expended uses when you finish a long rest.
\nYour Potent Aptitude die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
\nAt 2nd level, you gain the ability to temporarily enhance a weapon or armor. At the end of a long rest, you can touch one unenhanced object that is a suit of armor, a shield, or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes an enhanced item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack and damage rolls if it's a weapon.
\nOnce you've used this feature, you can't use it again until you finish a long rest.
\nThis bonus increases to +2 at 10th level and +3 at 15th level.
\nAlso at 2nd level, you gain expertise in any tool proficiencies you gain from this class.
\nStarting at 3rd level, you begin to focus on a specific engineering discipline, which is detailed at the end of the class description. Your discipline grants you features at 3rd level and again at 6th, 14th, and 18th level.
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can choose a feat (see Chapter 6 for a list of feats).
\nBeginning when you reach 5th level, you regain all of your expended uses of Potent Aptitude when you finish a short or long rest.
\nAt 20th level, your mastery of technology is unrivaled. Your Constitution and Intelligence scores increase by 2. Your maximum for those scores increases by 2.
\nAdditionally, when you roll initiative and have no uses of Potent Aptitude left, you regain one use.
\nThe wide range of tool applications gives birth to well defined distinctions between different engineering disciplines. Each discipline focuses on maximizing the personal use of a certain tool. Your discipline grants you features at 3rd, 6th, 14th, and 18th level.
\n@Compendium[sw5e.archetypes.2Cloz2rrPw76ACn0]{Armormech Engineering}
\n@Compendium[sw5e.archetypes.Mbe9qsurpJ0mb4F2]{Armstech Engineering}
\n@Compendium[sw5e.archetypes.F3eJbFw1kKde9Zg9]{Artificer Engineering}
\n@Compendium[sw5e.archetypes.avFn1m9oUpDgKAAF]{Astrotech Engineering}
\n@Compendium[sw5e.archetypes.UsIUJiNPmFWbEgjK]{Audiotech Engineering}
\n@Compendium[sw5e.archetypes.uqpzyWm3JoIJlHrb]{Biochem Engineering}
\n@Compendium[sw5e.archetypes.m0oQQxDCTO6nqWnz]{Cybertech Engineering}
\n@Compendium[sw5e.archetypes.SsvsNMkJX1wW2rs6]{Gadgeteer Engineering}
\n@Compendium[sw5e.archetypes.KDx2Pjxk4RZQD05d]{Unstable Engineering}
"}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":1,"itemId":"XZhWixwwCdFfnhoT","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple blasters","mode":"+","targetSpecific":false,"id":2,"itemId":"XZhWixwwCdFfnhoT","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple vibroweapons","mode":"+","targetSpecific":false,"id":3,"itemId":"XZhWixwwCdFfnhoT","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.toolProf.value","value":"tin","mode":"+","targetSpecific":false,"id":4,"itemId":"XZhWixwwCdFfnhoT","active":false,"_targets":[],"label":"Traits Tool Prof"},{"modSpecKey":"data.abilities.con.proficient","value":"1","mode":"+","targetSpecific":false,"id":5,"itemId":"XZhWixwwCdFfnhoT","active":false,"_targets":[],"label":"Abilities Constitution Proficiency"},{"modSpecKey":"data.abilities.int.proficient","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"XZhWixwwCdFfnhoT","active":false,"_targets":[]}]}},"img":"modules/sw5e/Icons/Classes/Engineer.png","effects":[]} -{"_id":"glPjmRU5IT8dn4GW","name":"Scholar","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"class","data":{"description":{"value":"An overwhelming horde of tusken raiders bears down on a chiss and her fellow adventurers. She gives the order and her allies unleash a single coordinated attack cutting deep into their lines. Under her command the enemy is quickly routed against all odds, all according to plan.
\nDeep within the once thought abandoned ruins, a nautolan tends to his companions wounds as they rest. Countless long nights of study and training have conditioned him to keep going even when all others have exhausted themselves. He will see them through this.
\nA twi’lek in fine vestments addresses a gathering crowd. What was the making of an angry mob begins to disperse, his mere presence putting them at ease, giving his companions time to make their escape.
\nScholars are master of the mundane arts, using methodical practices to turn the tables to their advantage. From years of study and testing, scholars take in the situation around them and quickly formulate the means to achieve whatever they have minds set to. Whatever pursuit they follow, a scholar will have a plan for anything that comes their way.
\nA true scholar is never satisfied. They are always seeking out a new answer to a new question. This often goes hand-in-hand with seeking a life of adventure, to explore new, hidden areas, or accompany those that do. The life of a scholar often times begins in the mundane, as a teacher or sage. Sometimes they serve as doctors, diplomats, or as officers in the military.
\nFor scholars, mundane life is often too slow. When life becomes stagnant or when an answer cannot be found, the call to adventure rings louder. Scholars will often go to ancient, forgotten, and often dangerous places to find something to quench their thirst for knowledge.
\nAs you create a scholar, it's important to think of where you gained your knowledge. Did you serve as an apprentice under a master? Did you attend college or other formal education? Perhaps you gained it on your own, searching out and pouring over dusty tomes found in forgotten places. Where did your thirst for knowledge come from? Insatiable curiosity? Always wanting to know the right answer? Or do you have something to prove? Think about what field you wish to pursue and think of what is driving you in that direction.
\nYou can make a scholar quickly by following these suggestions. First, make Intelligence your highest ability score. Your next-highest score should be Dexterity. Second, choose the @Compendium[sw5e.backgrounds.aiBPuaLODR08hveu]{Noble} background.
","chat":"","unidentified":""},"source":"PHB","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"skills":{"number":3,"choices":[],"value":[]},"spellcasting":"none","attributes":{"spelldc":10},"damage":{"parts":[]},"archetypes":{"value":""},"powercasting":"none","armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"levelsTable":{"value":"Test
"},"classFeatures":{"value":"\n\n\n\n
\n\n \nThe Scholar \n\n \n\n\nLevel \nProficiency Bonus \nFeatures \nAcademic Superiority \nSuperiority Dice \nManeuvers Known \nDiscoveries \n\n \n1st \n+2 \nAcademic Superiority, Critical Analysis \nd4 \n2 \n2 \n- \n\n \n2nd \n+2 \nDiscovery, Sage Advice (long rest) \nd4 \n2 \n2 \n2 \n\n \n3rd \n+2 \nExpertise, Academic Pursuit \nd4 \n4 \n4 \n4 \n\n \n4th \n+2 \nAbility Score Improvement \nd4 \n4 \n4 \n4 \n\n \n5th \n+3 \nMultitasker \nd6 \n4 \n4 \n5 \n\n \n6th \n+3 \nPursuit feature \nd6 \n4 \n4 \n5 \n\n \n7th \n+3 \n- \nd6 \n6 \n6 \n5 \n\n \n8th \n+3 \nAbility Score Improvement \nd6 \n6 \n6 \n5 \n\n \n9th \n+4 \nPursuit feature \nd8 \n6 \n6 \n6 \n\n \n10th \n+4 \nExpertise \nd8 \n6 \n6 \n6 \n\n \n11th \n+4 \n- \nd8 \n8 \n8 \n7 \n\n \n12th \n+4 \nAbility Score Improvement \nd8 \n8 \n8 \n7 \n\n \n13th \n+5 \nSage Advice (short rest) \nd10 \n8 \n8 \n8 \n\n \n14th \n+5 \nCalm and Collected \nd10 \n8 \n8 \n8 \n\n \n15th \n+5 \n- \nd10 \n10 \n10 \n8 \n\n \n16th \n+5 \nAbility Score Improvement \nd10 \n10 \n10 \n8 \n\n \n17th \n+6 \nPursuit feature \nd12 \n10 \n10 \n9 \n\n \n18th \n+6 \nAdaptable Intellectual \nd12 \n10 \n10 \n9 \n\n \n19th \n+6 \nAbility Score Improvement \nd12 \n10 \n10 \n9 \n\n \n\n20th \n+6 \nKnowledge Unbound \nd12 \n10 \n10 \n9 \n
As a Scholar, you gain the following class features.
\nHit Dice: 1d8 per Scholar level
\nHit Points at 1st Level: 8 + your Constitution modifier
\nHit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per scholar level after 1st
\nArmor: Light armor
\nWeapons: Simple blasters, simple vibroweapons, techblades
\nTools: Any one
\nSaving Throws: Wisdom, Intelligence
\nSkills: Choose three from Deception, Insight, Intimidation, Investigation, Lore, Medicine, Nature, Persuasion, and Survival
\nYou start with the following equipment, in addition to the equipment granted by your background
\nIn lieu of the equipment granted by your class and background, you can elect to purchase your starting gear. If you do so, you receive no equipment from your class and background, and instead roll for your starting wealth using the criteria below:
\nClass | \nFunds | \n
Scholar | \n6d4 x 100 cr | \n
Beginning at 1st level, you learn maneuvers that are fueled by special dice called superiority dice.
\nYou know two maneuvers of your choice, which are detailed under “Maneuvers” below, and you earn more at higher levels, as shown in the Maneuvers Known column of the scholar class table. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack, and you may only use each maneuver once per turn.
\nEach time you learn new maneuvers, you can also replace one maneuver you know with a different one.
\nYou have two superiority dice, which are d4s, and you earn more at higher levels, as shown in the Superiority Dice column of the scholar class table. This die changes as you gain scholar levels, as shown in the Academic Superiority column of the scholar class table. A superiority die is expended when you use it.
\nYou regain all of your expended superiority dice when you finish a short or long rest.
\nSome of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. The saving throw DC is calculated as follows:
\nManeuver save DC = 8 + your proficiency bonus + your Intelligence modifier
\nThe maneuvers are presented in alphabetical order.
\nAs an action, you can expend a superiority die to tend to a creature you can touch. The creature regains a number of hit points equal to the number rolled + your Intelligence modifier.
\nYou can expend one superiority die to make a Wisdom (Perception) or Intelligence (Investigation) check as a bonus action, adding the superiority die to the check.
\nWhen you hit a creature with a weapon attack, you can expend one superiority die to cripple the creature. You add the superiority die to the attack’s damage roll and the creature’s speed is reduced by 10 feet until the end of their next turn.
\nYou can expend one superiority die to take the Disengage action as a bonus action and ignore the effects of standard difficult terrain until the end of your turn.
\nWhen you hit a creature with a weapon attack, you can expend a superiority die and deal additional damage equal to the number rolled. This damage cannot be reduced in any way.
\nWhen you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.
\nWhen a friendly creature who can see or hear you makes a saving throw, you can use your reaction and expend a superiority die, adding the number rolled to the result of the saving throw. You can use this maneuver before or after making the saving throw, but before any effects of the saving throw are determined.
\nAs a reaction when you make a roll for a contested skill check, you can expend a superiority die to add to the roll. You can use this maneuver before or after making the contested skill check roll, but before any effects of the contested skill check are determined.
\nWhen you roll initiative and you are not surprised, you can expend a superiority die and add the number rolled to your initiative.
\nWhen an ally makes an attack against a creature, you can use your reaction to expend a superiority die. You add the superiority die to the attack roll, and the damage roll if it hits. You can use this maneuver before or after the attack roll, but before the GM determines whether or not the attack hits.
\nAt 1st level, you are able to analyze a target, develop a plan on how to best overcome any potential obstacle, and execute that plan with ruthless efficiency. As a bonus action on your turn, you can analyze a target you can see within 60 feet of you. For the next minute, or until you analyze another target, you gain the following benefits:
\nAs you adventure, your studies have helped you discover new practices you can apply to your skills.
\nAt 2nd level, you master two discoveries of your choice. Your discovery options are detailed at the end of the class description. When you gain certain scholar levels, you gain additional discoveries of your choice, as shown in the Discoveries column of the scholar class table.
\nAdditionally, when you gain a level in this class, you can choose one of the discoveries you know and replace it with another discovery that you could learn at that level.
\nWhen you reach 2nd level, you can spend 1 minute spreading your knowledge and experience, advising those around you. When you do so, choose a skill or tool you are proficient with and a number of friendly creatures up to your Intelligence modifier within 30 feet of you who can hear you and who can understand you. Once within the next hour, the next time each creature would make an ability check with the chosen skill or tool, they may add their proficiency bonus to the roll if they are not already proficient. A creature may only benefit from this feature once. If a creature is targeted by this feature again before using it, they can choose to retain the first benefit or replace it with the new skill or tool instead.
\nOnce you've used this feature, you can't use it again until you finish a long rest. Starting at 13th level, you regain the ability to use it after you complete a short or long rest.
\nAt 3rd level, choose two of your skill proficiencies, or one of skill proficiencies and one of your tool proficiencies, or two of your tool proficiencies. You gain expertise in those skills or tools.
\nAt 10th level, you can choose another two proficiencies (in skills or tools) to gain this benefit.
\nAt 3rd level, you dedicate your studies towards a pursuit, which is detailed at the end of the class description. The pursuit you choose grants you features at 3rd level, and again at 6th, 9th, and 17th level.
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two Ability Scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can choose a feat (see Chapter 6 for a list of feats).
\nStarting at 5th level, you can take a second reaction each round. You can only take one reaction per turn.
\nAdditionally, when a friendly creature you can see that can hear you is forced to make a saving throw, you can use your reaction to target them with your Critical Analysis feature.
\nBeginning at 14th level, when you make a saving throw from an effect you can see, you may gain a bonus to the saving throw equal to your Intelligence modifier.
\nOnce you have used this feature, you must wait until a short or long rest before using it again.
\nAt 18th level, you are able to effectively prepare for any mission on hand. At the end of a long rest, you may choose one of the discoveries you know and replace it with another discover that you could learn at that level.
\nWhen you reach 20th level, you are the pinnacle of your pursuit. Your Intelligence score increases by 4. Your maximum for that score increases by 4. Additionally, you can use any maneuver you know without expending a superiority die, rolling a d4 instead.
\nYour pursuit is a representation of which fields you have studied or how you practically apply your knowledge.
\nThe discoveries are presented in alphabetical order. If a discovery has prerequisites, you must meet them to learn it. If a discovery requires a level, you must be that level in this class to learn the discovery. You can learn the discovery at the same time you meet its prerequisites.
\nYou can recall anything you have read in the past month that you understand. This includes but is not limited to books, maps, signs, and lists.
\nPrerequisite: 15th level
When the target of your Critical Analysis feature is reduced to 0 hit points, you can use your reaction to change the target of your analysis to another creature within range.
You learn three additional languages of your choice.
\nYou my choose this discovery multiple times.
\nYou gain proficiency with improvised weapons, and they gain the finesse property for you. Additionally, when you make an attack with an improvised weapon, it deals 1d6 damage.
\nYou can use your Sage Advice feature to give friendly creatures improvised weapon proficiency if they don’t already have it, following the same rules of that feature as if it were a skill or tool. The friendly creatures retain this proficiency for the entire duration instead.
\nWhen you make a Strength (Athletics) or Dexterity (Acrobatics) check to grapple a creature or break out of a grapple, net, and other restraining equipment, you can use your Intelligence modifier instead of Strength or Dexterity.
\nPrerequisite: 9th level
You have advantage on saving throws against illusions and on Intelligence checks to discern them from reality.
You also gain resistance to psychic damage.
\nYou gain proficiency in a skill and a tool, or two tools.
\nYou can select this discovery multiple times, each time choosing a new skill and a tool, or two new tools.
\nPrerequisite: 5th level
When you use your Sage Advice feature, the targeted creatures retain the benefit from your instruction for the full duration.
When you use your Sage Advice feature, the first time each targeted creature makes the chosen skill check, they gain an additional bonus to the roll equal to your Intelligence modifier.
\nPrerequisite: 15th level
When you roll a 1 on a superiority die, you can reroll the die and must use the new roll.
Prerequisite: 9th level
When you roll initiative and aren’t surprised, you can use your reaction to use your Critical Analysis feature.
Prerequisite: 9th level
When you make an Intelligence (Lore) or Intelligence (Nature) skill check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
When you make a saving throw to resist charm and fear effects, you may add your Intelligence modifier to the roll.
\nYou only need 4 hours of sleep to gain the benefit of a long rest.
\nAdditionally, you have advantage on saving throws against exhaustion.
\nWhen you make a Survival skill check, you may use your Intelligence modifier instead of your Wisdom modifier.
\nAdditionally, you have advantage on saving throws against poison.
\nPrerequisite: 5th level
Your attack rolls against the target of your critical analysis feature cannot suffer from disadvantage.
Choose one 1st-level tech power. You learn that power and can cast it at its lowest level without expending tech points. Once you cast it in this way, you must finish a long rest before you can cast it again. Your techcasting ability for this power is Intelligence.
\nYou can select this discovery multiple times. Each time you do so, you must choose a different power.
\nYou can communicate simple ideas with any creature with an Intelligence score of 6 or higher through basic expressions and gestures.
"},"className":{"value":"Scholar"},"atFlavorText":{"value":"Your pursuit is a representation of which fields you have studied or how you practically apply your knowledge. Your pursuit grants you features at 3rd, 6th, 9th, and 17th level.
\n@Compendium[sw5e.archetypes.jTIquPrCJE4cdUTt]{Chef Pursuit}
\n@Compendium[sw5e.archetypes.PI1B9vYofzCXU9so]{Doctor Pursuit}
\n@Compendium[sw5e.archetypes.rhte8G7Duf9dtKLV]{Explorer Pursuit}
\n@Compendium[sw5e.archetypes.lGoI3XalF3gv8el4]{Gambler Pursuit}
\n@Compendium[sw5e.archetypes.nP8lpZPBh0HGKUJR]{Geneticist Pursuit}
\n@Compendium[sw5e.archetypes.UZCwqqLLp7IBjqku]{Politician Pursuit}
\n@Compendium[sw5e.archetypes.ovm5WJyAM317IC4K]{Slicer Pursuit}
\n@Compendium[sw5e.archetypes.OZ0ln6ZxQgdEUxoy]{Tactician Pursuit}
\n@Compendium[sw5e.archetypes.c89hsFFZG4WGlYcV]{Zoologist Pursuit}
"}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":1,"itemId":"glPjmRU5IT8dn4GW","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple blasters","mode":"+","targetSpecific":false,"id":2,"itemId":"glPjmRU5IT8dn4GW","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple vibroweapons","mode":"+","targetSpecific":false,"id":3,"itemId":"glPjmRU5IT8dn4GW","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"techblades","mode":"+","targetSpecific":false,"id":4,"itemId":"glPjmRU5IT8dn4GW","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.abilities.wis.proficient","value":"1","mode":"+","targetSpecific":false,"id":5,"itemId":"glPjmRU5IT8dn4GW","active":false,"_targets":[],"label":"Abilities Wisdom Proficiency"},{"modSpecKey":"data.abilities.int.proficient","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"glPjmRU5IT8dn4GW","active":false,"_targets":[]}]}},"img":"modules/sw5e/Icons/Classes/Scholar.png","effects":[]} -{"_id":"oWdjvPwScXkQxEzd","name":"Fighter","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"class","data":{"description":{"value":"A Trandoshan runs frantically across rooftops, constantly looking over his shoulder. As he prepares to leap a gap, a blaster bolt hits him in the back and renders him unconscious. His blurry vision barely makes out the figure of a masked woman who casually approaches, ready to collect her bounty.
\nWith his muscular arms held wide, a grizzled-looking Wookiee grins to his bloodthirsty crowd. He turns back to his arena opponent just in time to see the Besalisk take a swing. He ducks, punching the four-armed fighter in the gut. Two wild haymakers later, and he stands alone as the gladiatorial champion.
\nTaking a deep breath, a Republic soldier looks out onto the war zone waging across the frozen surface of Ilum. He grips his blaster rifle tightly then, with a nod to the dozen squad-mates beside him, he charges onto the battlefield.
\nFighters combine discipline with martial skills to become the best pure warriors in the galaxy. Fighters can be stalwart defenders of those in need, cruel marauders, or brave advent-urers. They fight for glory, honor, to right wrongs, to gain power, to acquire wealth, or simple for the thrill of battle.
\nMany fighters see adventures, raids on enemy strongholds, and dangerous missions as their jobs. Some want to defend those who can’t defend themselves while others seek to use their muscle to carve their own place of importance in the galaxy. Fighters can take the form of guards, champions, bounty hunters, enforcers, mercenaries, freedom fighters, or simply armed explorers.
\nMost fighters come to the profession after receiving at least some amount of formal training from a military organization. Some attend formal academies; others are self-taught and well tested. A fighter may have taken up his weapon to escape a mundane life while another may be following a proud family tradition. Whatever their origins, most fighters share an unshakeable loyalty. Fighters follow orders with little hesitation, as failure can often mean death.
\nWhile creating your fighter character, consider where your loyalties lie. You could be part of a formal military, one of countless troopers fighting for your enterprise. Perhaps you are a gun-for-hire, traveling the galaxy in search of your next gig. What weapons do you prefer and specialize in? Who or what do you fight for? Do you have aspirations of a life beyond the battlefield, or have you been at war so long you know of nothing else?
\nYou can make a fighter quickly by following these suggestions. First, make Strength or Dexterity your highest ability modifier, depending on whether you want to focus on melee combat or on ranged weapons (or finesse weapons). Your next-highest score should be Constitution. Second, choose the @Compendium[sw5e.backgrounds.6jOIxwB8TYnShEJJ]{Soldier} background.
","chat":"","unidentified":""},"source":"PHB","levels":1,"subclass":"","hitDice":"d10","hitDiceUsed":0,"skills":{"number":2,"choices":[],"value":[]},"spellcasting":"none","attributes":{"spelldc":10},"damage":{"parts":[]},"archetypes":{"value":""},"powercasting":"none","armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"levelsTable":{"value":"Test
"},"classFeatures":{"value":"\n\n\n\n
\n\n \nThe Fighter \n\n \n\n\nLevel \nProficiency Bonus \nFeatures \nSuperiority Dice \nManeuvers Known \n\n \n1st \n+2 \nFighting Style, Second Wind \n- \n- \n\n \n2nd \n+2 \nAction Surge (one use), Combat Superiority \n2 \n2 \n\n \n3rd \n+2 \nFighter Specialty \n2 \n2 \n\n \n4th \n+2 \nAbility Score Improvement \n2 \n2 \n\n \n5th \n+3 \nExtra Attack \n2 \n2 \n\n \n6th \n+3 \nAbility Score Improvement \n2 \n2 \n\n \n7th \n+3 \nFighter Specialty feature \n3 \n3 \n\n \n8th \n+3 \nAbility Score Improvement \n3 \n3 \n\n \n9th \n+4 \nIndomitable (one use) \n3 \n3 \n\n \n10th \n+4 \nFighter Specialty feature \n3 \n3 \n\n \n11th \n+4 \nGreater Extra Attack \n3 \n4 \n\n \n12th \n+4 \nAbility Score Improvement \n3 \n4 \n\n \n13th \n+5 \nIndomitable (two uses) \n3 \n4 \n\n \n14th \n+5 \nAbility Score Improvement \n3 \n4 \n\n \n15th \n+5 \nFighter Specialty feature \n4 \n5 \n\n \n16th \n+5 \nAbility Score Improvement \n4 \n5 \n\n \n17th \n+6 \nAction Surge (two uses), Indomitable (three uses) \n4 \n5 \n\n \n18th \n+6 \nFighter Specialty feature \n4 \n5 \n\n \n19th \n+6 \nAbility Score Improvement \n4 \n5 \n\n \n\n20th \n+6 \nMaster of Combat \n4 \n5 \n
As a Fighter, you gain the following class features.
\nHit Dice: 1d10 per Fighter level
\nHit Points at 1st Level: 10 + your Constitution modifier
\nHit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st
\nArmor: All armor
\nWeapons: All blasters, all vibroweapons
\nTools: None
\nSaving Throws: Strength, Constitution
\nSkills: Choose two skills from Acrobatics, Animal Handling, Athletics, Lore, Insight, Intimidation, Perception, and Survival
\nYou start with the following equipment, in addition to the equipment granted by your background
\nIn lieu of the equipment granted by your class and background, you can elect to purchase your starting gear. If you do so, you receive no equipment from your class and background, and instead roll for your starting wealth using the criteria below:
\nClass | \nFunds | \n
Fighter | \n8d4 x 100 cr | \n
\n
Beginning at 1st level, you adopt a particular style of fighting as your specialty. Choose one of the Fighting Style options, detailed in Chapter 6. You can’t take a Fighting Style option more than once, even if you later get to choose again.
\nYou have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
\nOnce you’ve used this feature, you must finish a short or long rest before you can use it again.
\nStarting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.
\nOnce you’ve used this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
\nAlso at 2nd level, you learn maneuvers that are fueled by special dice called superiority dice.
\nYou learn two maneuvers of your choice, which are detailed under “Maneuvers” below, and you earn more at higher levels, as shown in the Maneuvers Known column of the fighter class table. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack, and you may only use each maneuver once per turn.
\nEach time you learn new maneuvers, you can also replace one maneuver you know with a different one.
\nYou have two superiority dice, which are d4s, and you earn more at higher levels, as shown in the Superiority Dice column of the fighter class table. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.
\nSome of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. The saving throw DC is calculated as follows:
\nManeuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)
\nThe maneuvers are presented in alphabetical order.
\nWhen you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack’s damage roll.
\nWhen you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. You add the superiority die to the attack’s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.
\nWhen you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack’s damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
\nWhen you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.
\nYou can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 5 feet of you as your target. You have advantage on your next attack roll against that creature. If that attack hits, add the superiority die to the attack’s damage roll.
\nWhen you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.
\nWhen you make a melee weapon attack on your turn, you can expend one superiority die to increase your reach for that attack by 5 feet. If you hit, you add the superiority die to the attack’s damage roll.
\nWhen you hit a creature with a weapon attack, you can expend one superiority die to maneuver one of your comrades into a more advantageous position. You add the superiority die to the attack’s damage roll, and you choose a friendly creature who can see or hear you.
\nThat creature can use its reaction to move up to half its speed without provoking opportunity attacks from the target of your attack.
\nWhen you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn.
\nWhen another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier.
\nWhen you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.
\nWhen you hit a creature with a weapon attack, you can expend one superiority die to attempt to drive the target back. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you push the target up to 15 feet away from you.
\nOn your turn, you can use a bonus action and expend one superiority die to bolster the resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the superiority die roll + your Charisma modifier.
\nWhen a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack’s damage roll.
\nWhen you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within your reach. If the original attack roll would hit the second creature, it takes damage equal to the number you roll on your superiority die. The damage is of the same type dealt by the original attack.
\nWhen you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.
\nAt 3rd level, you choose a specialty that you strive to emulate in your combat styles and techniques, which is detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.
\nWhen you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can choose a feat (see Chapter 6 for a list of feats).
\nBeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\nBeginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.
\nYou can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.
\nBeginning at 11th level, you can attack three times, instead of once, whenever you take the Attack action on your turn.
\nAdditionally, when you use a bonus action to engage in two-weapon fighting, you can make two attacks instead of one.
\nAt 20th level, you are the master of combat. Your Strength or Dexterity score increases by 2, and your Constitution score increases by 2. Your maximum for those scores increases by 2.
\nAdditionally, you can attack four times, instead of once, whenever you take the Attack action on your turn.
"},"className":{"value":"Fighter"},"atFlavorText":{"value":"Different fighters choose different approaches to perfecting their fighting prowess. The fighter specialty you choose to emulate reflects your approach. Your specialty grants you features at 3rd, 7th, 10th, 15th, and 18th level.
\n@Compendium[sw5e.archetypes.6HRxOPMOmOiKmuIG]{Adept Specialist}
\n@Compendium[sw5e.archetypes.vWCA4gae11g8s1xq]{Assault Specialist}
\n@Compendium[sw5e.archetypes.7OqolLOiiu5K59rD]{Blademaster Specialist}
\n@Compendium[sw5e.archetypes.V4vCxmTwJFxi0HGM]{Demolitions Specialist}
\n@Compendium[sw5e.archetypes.dY9gPH2vjYpS9onW]{Enhancement Specialist}
\n@Compendium[sw5e.archetypes.n46s1RsRnnQjxHvX]{Heavy Weapons Specialist}
\n@Compendium[sw5e.archetypes.uV3tG38Fo7JAXF0W]{Mounted Specialist}
\n@Compendium[sw5e.archetypes.zxnST2OeLGmt8buI]{Praetorian Specialist}
\n@Compendium[sw5e.archetypes.huTTmKT9yzE89Go1]{Shield Specialist}
\n@Compendium[sw5e.archetypes.SKluJRGJzsX03qlx]{Tactical Specialist}
\n@Compendium[sw5e.archetypes.CRRgJPKHIHD72CEt]{Totem Specialist}
"}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":1,"itemId":"oWdjvPwScXkQxEzd","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.armorProf.value","value":"med","mode":"+","targetSpecific":false,"id":2,"itemId":"oWdjvPwScXkQxEzd","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.armorProf.value","value":"hvy","mode":"+","targetSpecific":false,"id":3,"itemId":"oWdjvPwScXkQxEzd","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.armorProf.value","value":"shl","mode":"+","targetSpecific":false,"id":4,"itemId":"oWdjvPwScXkQxEzd","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all blasters","mode":"+","targetSpecific":false,"id":5,"itemId":"oWdjvPwScXkQxEzd","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all vibroweapons","mode":"+","targetSpecific":false,"id":6,"itemId":"oWdjvPwScXkQxEzd","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.abilities.con.proficient","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"oWdjvPwScXkQxEzd","active":false,"_targets":[],"label":"Abilities Constitution Proficiency"},{"modSpecKey":"data.abilities.str.proficient","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"oWdjvPwScXkQxEzd","active":false,"_targets":[]}]}},"img":"modules/sw5e/Icons/Classes/Fighter%20Alt.png","effects":[]} -{"_id":"wekZnR9jIMVn4Gfq","name":"Monk","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"class","data":{"description":{"value":"Her vibrostaff a blur as they deflect an incoming hail of blaster bolts, a human springs over a barricade and throws herself into the massed ranks of pirates on the other side. She whirls among them, knocking their blows aside and sending them reeling, until at last she stands alone.
\nTaking a deep breath, a zabrak covered in tattoos settles into a battle stance. As the first charging mercenaries reach him, he exhales and a blast of negative energy courses from his hands, engulfing his foes.
\nMoving with the silence of the night, a black-clad mirialan steps into a shadow beneath an arch and nimbly climbs to the balcony a stone’s throw above her. She slides her blade free of its cloth-wrapped scabbard and peers through the open window at the warlord, so vulnerable in the grip of sleep.
\nWhatever their discipline, monks are united in their ability to harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.
\nMonks make careful study of a mystical energy that most monastic orders call focus. This energy is an element of the power that suffuses the galaxy—specifically, the element that flows through living bodies. Monks harness this energy within themselves to create powerful effects and exceed their bodies’ physical capabilities, and some of their special attacks can hinder the flow of focus in their opponents. Using this energy, monks channel uncanny speed and strength into their unarmed strikes. As they gain experience, their martial training and their mastery of focus gives them more power over their bodies and the bodies of their foes.
\nMost monks live entirely apart from the surrounding population, secluded from anything that might impede their spiritual progress. Others are sworn to isolation, emerging only to serve as spies or assassins at the command of their leader, a noble patron, or some other power.
\nThe majority of monks don’t shun their neighbors, making frequent visits to nearby towns or villages and exchanging their service for food and other goods. As versatile warriors, monks often end up protecting their neighbors from monsters or brigands.
\nFor a monk, becoming an adventurer means leaving a structured, communal lifestyle to become a wanderer. This can be a harsh transition, and monks don’t undertake it lightly. Those who leave their cloisters take their work seriously, approaching their adventures as personal tests of their physical and spiritual growth.
\nAs you make your monk character, think about your connection to the monastery where you learned your skills and spent your formative years. Were you an orphan or a child left on the monastery's threshold? Did your parents promise you to the monastery in gratitude for a service performed by the monks? Did you enter this secluded life to hide from a crime you committed? Or did you choose the monastic life for yourself? Consider why you left. Did the head of your monastery choose you for a particularly important mission beyond the cloister? Perhaps you were cast out because of some violation of the community's rules. Did you dread leaving, or were you happy to go? Is there something you hope to accomplish outside the monastery? Are you eager to return to your home? As a result of the structured life of a monastic community and the discipline required to harness focus, monks are typically lawful in alignment.
\nYou can make a monk quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the @Compendium[sw5e.backgrounds.db.uIAswoyitMSQjwU6]{Agent} background.
","chat":"","unidentified":""},"source":"PHB","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"skills":{"number":2,"choices":[],"value":[]},"spellcasting":"none","attributes":{"spelldc":10},"damage":{"parts":[]},"archetypes":{"value":""},"powercasting":"none","armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"levelsTable":{"value":"Test
"},"classFeatures":{"value":"\n\n\n\n
\n\n \nThe Monk \n\n \n\n\nLevel \nProficiency Bonus \nFeatures \nMartial Arts \nFocus Points \nMonastic Vows \nUnarmored Movement \n\n \n1st \n+2 \nMartial Arts, Unarmored Defense \nd4 \n- \n- \n- \n\n \n2nd \n+2 \nFocus, Monastic Vows \nd4 \n2 \n2 \n- \n\n \n3rd \n+2 \nUnarmored Movement, Deflect Missiles, Monastic Order \nd4 \n3 \n2 \n+10 ft. \n\n \n4th \n+2 \nAbility Score Improvement, Slow Fall \nd4 \n4 \n2 \n+10 ft. \n\n \n5th \n+3 \nExtra Attack, Stunning Strike \nd6 \n5 \n2 \n+15 ft. \n\n \n6th \n+3 \nEnhanced Strikes, Monastic Order feature \nd6 \n6 \n2 \n+15 ft. \n\n \n7th \n+3 \nEvasion, Stillness of Mind \nd6 \n7 \n3 \n+15 ft. \n\n \n8th \n+3 \nAbility Score Improvement \nd6 \n8 \n3 \n+15 ft. \n\n \n9th \n+4 \nUnarmored Movement Improvement \nd8 \n9 \n3 \n+20 ft. \n\n \n10th \n+4 \nAbility Score Improvement \nd8 \n10 \n3 \n+20 ft. \n\n \n11th \n+4 \nMonastic Order feature \nd8 \n11 \n3 \n+20 ft. \n\n \n12th \n+4 \nAbility Score Improvement \nd8 \n12 \n3 \n+20 ft. \n\n \n13th \n+5 \nPurity of Body \nd10 \n13 \n4 \n+25 ft. \n\n \n14th \n+5 \nDiamond Soul \nd10 \n14 \n4 \n+25 ft. \n\n \n15th \n+5 \nTimeless Vessel \nd10 \n15 \n4 \n+25 ft. \n\n \n16th \n+5 \nAbility Score Improvement \nd10 \n16 \n4 \n+25 ft. \n\n \n17th \n+6 \nMonastic Order feature \nd12 \n17 \n5 \n+30 ft. \n\n \n18th \n+6 \nEmpty Body \nd12 \n18 \n5 \n+30 ft. \n\n \n19th \n+6 \nAbility Score Improvement \nd12 \n19 \n5 \n+30 ft. \n\n \n\n20th \n+6 \nPerfect Self \nd12 \n20 \n5 \n+30 ft. \n
As a Monk, you gain the following class features.
\nHit Dice: 1d8 per Monk level
\nHit Points at 1st Level: 8 + your Constitution modifier
\nHit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st
\nArmor: None
\nWeapons: Simple blasters, simple vibroweapons, chakrams, techblades
\nTools: None
\nSaving Throws: Strength, Dexterity
\nSkills: Choose two from Acrobatics, Athletics, Insight, Lore, Perception, and Stealth
\nYou start with the following equipment, in addition to the equipment granted by your background
\nIn lieu of the equipment granted by your class and background, you can elect to purchase your starting gear. If you do so, you receive no equipment from your class and background, and instead roll for your starting wealth using the criteria below:
\nClass | \nFunds | \n
Monk | \n4d4 x 100 cr | \n
\n
Beginning at 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are chakrams, techblades, and any simple vibroweapons that don’t have the two-handed property.
\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:
\n\n\nVariant: Monks with Lightweapons
\n
If monks gain lightweapon proficiency, consider letting them use lightweapons as monk weapons, provided the lightweapon has a vibroweapon analogue. For instance, chakrams count as monk weapons. If a monk gains proficiency in a light ring, they could also use it as a monk weapon.
Also at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom or Charisma modifier (your choice).
\nStarting at 2nd level, your training allows you to harness the mystic energy of focus. Your access to this energy is represented by a number of focus points. Your monk level determines the number of points you have, as shown in the Focus Points column of the Monk table.
\nYou can spend these points to fuel various focus features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more focus features as you gain levels in this class.
\nWhen you spend a focus point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended focus back into yourself. You must spend at least 30 minutes of the rest meditating to regain your focus points.
\nYou use your choice of Wisdom or Charisma for your focus ability. You use the chosen ability modifier whenever a feature refers to your focus ability. Additionally, you use the chosen ability modifier when making an attack with a focus feature or setting the saving throw DC for one.
\nFocus save DC = 8 + your proficiency bonus + your Wisdom or Charisma modifier (your choice)
\nFocus attack modifier = your proficiency bonus + your Wisdom or Charisma modifier (your choice)
\nWhen you make your Martial Arts bonus action unarmed strike, you can spend 1 focus point to make an additional unarmed strike (no action required). At 11th level, you can instead spend 2 focus points to make two additional unarmed strikes.
\nWhen you use your bonus action to Disengage, you can spend 1 focus point to also Dodge (no action required). At 11th level, you can instead spend 2 focus points to Dodge and gain an additional reaction until the start of your next turn. You can only take one reaction per turn.
\nWhen you use your bonus action to Dash, you can spend 1 focus point to double your jump distance for the turn. At 11th level, you can instead spend 2 focus points to gain a flying speed equal to your walking speed until the end of your turn, though you fall if you end your speed in the air and nothing else is holding you aloft.
\nAlso at 2nd level, you’ve sworn two vows, as detailed at the end of the class description. You swear an additional vow at 7th, 13th, and 17th level.
\nStarting at 3rd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Unarmored Movement column of the monk table.
\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.
\nAlso at 3rd level, you can use your reaction to deflect a projectile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.
\nIf you reduce the damage to 0, and the damage is energy or ion, you can redirect it at another target if you have a weapon capable of doing so. You can spend 1 focus point to make a ranged attack as you deflect the projectile, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the projectile counts as a monk weapon for the attack.
\nLastly at 3rd level, you commit yourself to one a monastic order, which is detailed at the end of the class description. Your order grants you features at 3rd level and again at 6th, 11th, and 17th level.
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can choose a feat (see Chapter 6 for a list of feats).
\nBeginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
\nBeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\nStarting at 5th level, you can interfere with an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 focus point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.
\nStarting at 6th level, your unarmed strikes count as enhanced for the purpose of overcoming resistance and immunity to unenhanced attacks and damage.
\nAt 7th level, your instinctive agility lets you dodge out of the way of certain area effects. When you are subjected to an effect, such as a consular's force storm or an engineer's explosion, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on a saving throw, and only half damage if you fail.
\nStarting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.
\nStarting at 13th level, your mastery of the focus flowing through you makes you immune to disease and poison and resistant to poison damage.
\nBeginning at 14th level, your mastery of focus grants you proficiency in all saving throws. Additionally, whenever you make a saving throw and fail, you can spend 1 focus point to reroll it and take the second result.
\nAt 15th level, your focus sustains you so that you suffer none of the frailty of old age, and you can't be aged abnormally. You can still die of old age, however. Additionally, when you complete a short rest, you can expend a Hit Die to remove 1 level of exhaustion or slowed.
\nBeginning at 18th level, you can use your action to spend 4 focus points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.
\nAt 20th level, you've gained perfect control over your body. Your Dexterity and Wisdom or Charisma scores (your choice) increase by 2. Your maximum for those scores increases by 2. Additionally, when you roll for initiative and have fewer than 6 focus points remaining, you regain up to 6 focus points.
\nThe vows are presented in alphabetical order. If a vow has prerequisites, you must meet them to learn it. You can learn a vow at the same time you meet its prerequisites.
\nYou can use your reaction to divert a strike when you are dealt damage by a melee weapon attack. When you do so, the damage taken by the attack is reduced by 1d10 + your Dexterity modifier + your monk level.
\nYou gain a limited ability to manipulate the Force. See chapter 10 for the general rules of forcecasting and chapter 11 for the force powers list.
\nForce Powers Known. You learn 2 force powers of your choice. You learn an additional power at 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 17th level. You may not learn a force power of a level higher than your Max Power Level, and you may learn a force power at the same time you learn its prerequisite. You may only learn universal powers in this way.
\nForce Points. Rather than force points, powers you learn through this vow are cast using your focus points, at 1 focus point per power level. You may only cast universal powers in this way.
\nMax Power Level. Many force powers can be overpowered, consuming more focus points to create a greater effect. You can overpower these abilities to a maximum level, which increases at higher levels. Your Max Power Level is 1st. It increases to 2nd at 7th level, 3rd at 13th level, and 4th at 17th level. You may only cast force powers at 4th-level once. You regain the ability to do so after a long rest.
\nForcecasting Ability. You use your focus ability whenever a power refers to your forcecasting ability. If a power you cast with focus points calls for a saving throw, you use your focus save DC. If a power you cast with focus points calls for an attack roll, you use your focus attack modifier.
\nPrerequisite: 7th level
When you finish a short or long rest, roll a d20 and record the number rolled. Once before your next short or long rest, you can replace any attack roll, saving throw, or ability check made by you or a creature within 5 feet of you with this roll. You must choose to do so before the roll.
You adopt a particular style of fighting as your specialty. Choose one of the fighting Style options, detailed in Chapter 6. You can’t take a fighting Style option more than once, even if you later get to choose again.
\nPrerequisite: 7th level
You can use your action or bonus action to end one effect on yourself that is causing you to be blinded or deafened.
You ignore unenhanced difficult terrain, and when you would use your action to break free of an effect that is grappling or restraining you, you can instead use your bonus action.
\nYou can no longer have disadvantage on attack rolls against creatures within 10 feet of you due to not being able to see them.
\nPrerequisite: 7th level
When you make your first unarmed strike on your turn, you can choose to spend 1 focus point. If you do so, your reach with your unarmed strikes increases by 5 feet until the end of your turn.
You can use Strength instead of Wisdom or Charisma when determining your Unarmored Defense.
\nYou can use Constitution instead of Wisdom or Charisma when determining your Unarmored Defense.
\nPrerequisite: 13th level
As a bonus action, you can choose one creature within 30 feet that you can see. The creature must make a Wisdom saving throw against your focus save DC. On a successful save, the creature becomes immune to this feature for 24 hours. On a failed save, for the next minute, the creature has disadvantage on attack rolls against creatures other than you, and it must make an additional Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this feature doesn't restrict its movement for that turn.
This feature ends early if you attack another creature, if you target another hostile creature with a power or class feature, if a friendly creature damages the target, if a friendly creature targets it with a power or class feature, or if you target another creature with this feature.
\nYou gain proficiency in a skill of your choice. Additionally, you can spend 1 focus point and 10 minutes meditating on a skill in which you are proficient. If you do so, when you make an ability check with the chosen skill, you can add your Wisdom or Charisma modifier to the check if it doesn’t already include that modifier. You can only have one instance of this feature active at a time.
\nPrerequisite: 13th level
Your critical hit range with unarmed strikes increases by 1.
Prerequisite: 13th level
When you take the Dodge action and an attack made by a creature within 5 feet of you misses you before the start of your next turn, you can use your reaction to make one melee weapon attack with a monk weapon or unarmed strike against that creature.
When you would make an unarmed strike, you can spend 1 focus point to instead touch a willing creature within your reach. Roll your Martial Arts die. The target gains hit points equal to the amount rolled + your Wisdom or Charisma modifier (your choice, minimum of +1).
\nYou gain proficiency in light and medium armor. Additionally, you can now gain the benefits of your Martial Arts and Unarmored Movement features while wearing light or medium armor as long as you are not wielding a shield.
\nYour maximum focus increases by an amount equal to half your Wisdom or Charisma modifier (your choice, rounded up, minimum of +1).
\nYou can use Intelligence instead of Wisdom or Charisma when determining your Unarmored Defense.
\nYou can use your choice of Wisdom or Charisma instead of Strength or Dexterity for the attack and damage rolls of your unarmed strikes and monk weapons. You must use the same modifier for both rolls.
\nWhen you would make an unarmed strike as part of your Martial Arts bonus action attack or your Flurry of Blows, you can instead make a weapon attack with a monk weapon you are wielding.
"},"className":{"value":"Monk"},"atFlavorText":{"value":"Orders of monastic pursuit are common in the locales scattered across the galaxy. Each order is based in a specific culture and is mutually exclusive, despite relying on the same basic techniques. Your order grants you features at 3rd, 6th, 11th, and 17th level.
\n@Compendium[sw5e.archetypes.f6laKRexQAH7Oa3b]{Aing-Tii Order}
\n@Compendium[sw5e.archetypes.5ZfztAWnxh7mqTL7]{Crimson Order}
\n@Compendium[sw5e.archetypes.0s8yk4E0Kneqe4zt]{Echani Order}
\n@Compendium[sw5e.archetypes.PoyYtrej7B5BZRRG]{Jal Shey Order}
\n@Compendium[sw5e.archetypes.MorU2Jy5yx77N9QO]{Kage Order}
\n@Compendium[sw5e.archetypes.Vtk1Pw4AILqZk27u]{Kyuzo Order}
\n@Compendium[sw5e.archetypes.taNiZralaSUdH6a2]{Matukai Order}
\n@Compendium[sw5e.archetypes.igjYYoVyL95UNC0c]{Nightsister Order}
\n@Compendium[sw5e.archetypes.OPVska67MO0Zauct]{Trickster Order}
\n@Compendium[sw5e.archetypes.gbP89R34SpttnfPb]{Whills Order}
"}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.traits.weaponProf.custom","value":"simple blasters","mode":"+","targetSpecific":false,"id":1,"itemId":"wekZnR9jIMVn4Gfq","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple vibroweapons","mode":"+","targetSpecific":false,"id":2,"itemId":"wekZnR9jIMVn4Gfq","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"chakrams","mode":"+","targetSpecific":false,"id":3,"itemId":"wekZnR9jIMVn4Gfq","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"techblades","mode":"+","targetSpecific":false,"id":4,"itemId":"wekZnR9jIMVn4Gfq","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.abilities.str.proficient","value":"1","mode":"+","targetSpecific":false,"id":5,"itemId":"wekZnR9jIMVn4Gfq","active":false,"_targets":[],"label":"Abilities Strength Proficiency"},{"modSpecKey":"data.abilities.dex.proficient","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"wekZnR9jIMVn4Gfq","active":false,"_targets":[]}]}},"img":"modules/sw5e/Icons/Classes/Monk.png","effects":[]} +{"_id":"1KSGcLL9HvLEkanx","name":"Sentinel","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"class","data":{"description":{"value":"Clad in black robes, the rattataki pulls his hood forward and steps into the shadowy alcove, only to reappear further down the hall. As his quarry walks past, he presses the hilt of his lightsaber to the back of their head, quickly toggling it on-and-off. He is gone before the corpse hits the ground.
\nThe togruta dashes across the battlefield, doublesaber deflecting blaster shots to the ground. She pulls her wounded padawan to her feet, and guides her away from the warzone.
\nGreen-bladed lightsaber a blur, the cathar ferociously presses the attack. With each strike, she guides her opponent closer to the ravine’s edge. A flurry of blows followed by a quick force push and her foe tumbles over the edge.
\nSentinels are the masters of blending force powers with weapon attacks. They weave the two together so expertly that their foes have trouble predicting them.
\nThe sentinel uses stealth and subterfuge to accomplish the will of the Force. Where the consular focuses on mastery of the Force and the guardian focuses on the mastery of the lightsaber, the sentinel focuses on merging the two.
\nSentinels are notoriously independent, most comfortable acting alone and without backup; where some use a team to make up for their weaknesses, the sentinel uses the Force to overcome theirs. While some take this independent streak to the extreme, they are usually accepting of authority, as long as they are allowed to carry out directions using their preferred methods.
\nWhile creating your sentinel, consider your personal philosophy in regards to the Force and its most famous practitioners - the Jedi and the Sith. Are you a member of one of the two orders, or do you walk a different path? Are you an operative tapping into a latent Force-sensitivity? Were you trained in the force from a young age, or did you discover it as an adult? How do you treat those weaker than you? What was your family like? Do you see the Force as light and dark, or an impartial river of gray?
\nYou can make a sentinel quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom or Charisma. Second, choose the @Compendium[sw5e.backgrounds.8WMQJLQ6JqRcTZUc]{Jedi} or @Compendium[sw5e.backgrounds.eOpE0XX7z0jx8lwI]{Sith} background.
","chat":"","unidentified":""},"source":"PHB","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"skills":{"number":3,"choices":[],"value":[]},"spellcasting":"full","attributes":{"spelldc":10},"damage":{"parts":[]},"archetypes":{"value":""},"powercasting":"none","armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"levelsTable":{"value":"Test
"},"classFeatures":{"value":"\n\n\n\n
\n\n \nThe Sentinel \n\n \n\n\nLevel \nProficiency Bonus \nFeatures \nForce Powers Known \nForce Points \nMax Power Level \nKinetic Combat \n\n \n1st \n+2 \nForcecasting, Led by the Force \n7 \n3 \n1st \n- \n\n \n2nd \n+2 \nForce-Empowered Self, Sentinel Ideals \n9 \n6 \n1st \nd4 \n\n \n3rd \n+2 \nSentinel Calling \n11 \n9 \n2nd \nd4 \n\n \n4th \n+2 \nAbility Score Improvement \n13 \n12 \n2nd \nd4 \n\n \n5th \n+3 \nExtra Attack \n15 \n15 \n2nd \nd6 \n\n \n6th \n+3 \nSentinel Ideals (three ideals) \n17 \n18 \n3rd \nd6 \n\n \n7th \n+3 \nCalling feature \n18 \n21 \n3rd \nd6 \n\n \n8th \n+3 \nAbility Score Improvement \n19 \n24 \n3rd \nd6 \n\n \n9th \n+4 \nSentinel Ideals (three manifestations) \n21 \n27 \n4th \nd8 \n\n \n10th \n+4 \nBattle Readiness \n22 \n30 \n4th \nd8 \n\n \n11th \n+4 \nSentinel Ideals (four ideals) \n24 \n33 \n5th \nd8 \n\n \n12th \n+4 \nAbility Score Improvement \n25 \n36 \n5th \nd8 \n\n \n13th \n+5 \nCalling feature \n26 \n39 \n5th \nd10 \n\n \n14th \n+5 \n- \n28 \n42 \n6th \nd10 \n\n \n15th \n+5 \nEnlightened Evasion \n29 \n45 \n6th \nd10 \n\n \n16th \n+5 \nAbility Score Improvement \n30 \n48 \n6th \nd10 \n\n \n17th \n+6 \nSentinel Ideals (four manifestations) \n32 \n51 \n7th \nd12 \n\n \n18th \n+6 \nCalling feature \n33 \n54 \n7th \nd12 \n\n \n19th \n+6 \nAbility Score Improvement \n34 \n57 \n7th \nd12 \n\n \n\n20th \n+6 \nCenter of the Force \n35 \n60 \n7th \nd12 \n
As a Sentinel, you gain the following class features.
\nHit Dice: 1d8 per Sentinel level
\nHit Points at 1st Level: 8 + your Constitution modifier
\nHit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per sentinel level after 1st
\nArmor: Light armor
\nWeapons: Simple vibroweapons, simple lightweapons, chakram, doubleblade, doublesaber, doubleshoto, doublesword, hidden blade, lightfoil, light ring, saberwhip, vibrorapier, vibrowhip
\nTools: One specialist's kit of your choice
\nSaving Throws: Dexterity, Charisma
\nSkills: Choose three from Acrobatics, Animal Handling, Insight, Intimidation, Perception, Persuasion, Piloting, Stealth, and Technology
\nYou start with the following equipment, in addition to the equipment granted by your background
\nIn lieu of the equipment granted by your class and background, you can elect to purchase your starting gear. If you do so, you receive no equipment from your class and background, and instead roll for your starting wealth using the criteria below:
\nClass | \nFunds | \n
Sentinel | \n1,000 + 3d4 x 100 cr | \n
Beginning at 1st level, In your meditations on the force, you have learned powers, fragments of knowledge that imbue you with an abiding force ability. See chapter 10 for the general rules of forcecasting and chapter 11 for the force powers list.
\nYou learn 7 force powers of your choice, and you learn more at higher levels, as shown in the Force Powers Known column of the sentinel class table. You may not learn a force power of a level higher than your Max Power Level, and you may learn a force power at the same time you learn its prerequisite.
\nYou have a number of force points equal to your sentinel level x 3, as shown in the Force Points column of the sentinel class table, + your Wisdom or Charisma modifier (your choice). You use these force points to cast force powers. You regain all expended force points when you finish a long rest.
\nMany force powers can be overpowered, consuming more force points to create a greater effect. You can overpower these abilities to a maximum level, which increases at higher levels, as shown in the Max Power Level column of the sentinel class table.
\nYou may only cast force powers at 5th, 6th, and 7th-level once. You regain the ability to do so after a long rest.
\nYour forcecasting ability varies based on the alignment of the powers you cast. You use your Wisdom for light side powers, Charisma for dark side powers, and Wisdom or Charisma for universal powers (your choice). You use this ability score modifier whenever a power refers to your forcecasting ability. In addition, you use this ability score modifier when setting the saving throw DC for a force power you cast and when making an attack roll with one.
\nForce save DC = 8 + your proficiency bonus + your forcecasting ability modifier
\nForce attack modifier = your proficiency bonus + your forcecasting ability modifier
\nAlso at 1st level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.
\nStarting at 2nd level, your training allows you to harness the mystical energy of the Force throughout your body. When you hit a creature with a melee weapon attack, you can spend 1 force point to use a Force-Empowered Self effect. Each effect uses a d4, which changes as you gain sentinel levels, as shown in the Kinetic Combat column of the sentinel table. You have three such effects: Deflection, Double Strike, and Slow Time. You can only use each effect once per turn, and you can only use one effect per hit.
\nYou can roll a Kinetic Combat die and add it to your AC against one attack before the start of your next turn.
\nYou can roll a Kinetic Combat die and deal additional damage equal to the amount rolled.
\nYou can roll a Kinetic Combat die to increase your speed by 5 x the amount rolled until the end of your turn.
\nAlso at 2nd level, you adopt ideals that exemplify your bond with the Force. You adopt two ideals of your choice, as detailed at the end of the class description. You adopt an additional ideal at 6th and 11th level. When you manifest your Sentinel Ideals, you choose which effect to create.
\nYou can manifest your ideals twice. You gain an additional use at 9th and 17th level. You regain all expended uses when you finish a long rest.
\nWhen you reach 3rd level, you choose a sentinel calling, which is detailed at the end of the class description. Your calling grants you features at 3rd level and again at 7th, 13th, and 18th level.
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can choose a feat (see Chapter 6 for a list of feats).
\nAt 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\nStarting at 10th level, you have fully learned how to meld your physical self with the Force. When you take the Dodge or Disengage actions, or use your action to cast a force power, you can make one melee weapon attack as a bonus action.
\nWhen you reach 15th level, when you are subjected to a damage-dealing effect that forces you to make a saving throw, you can spend 2 force points to add your Wisdom or Charisma modifier (your choice, minimum of one) to the saving throw if doesn’t already include that modifier. If you do so, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. You can wait until after you roll the d20 to use this feature, but you must decide before the GM says whether the roll succeeds or fails.
\nAt 20th level, you are perfectly centered with the Force. Your Dexterity and Wisdom or Charisma scores (your choice) increase by 2. Your maximum for those scores increases by 2.
\nAdditionally, once per turn, when you would roll a Kinetic Combat die, you can instead choose the maximum.
\nThe ideals are presented in alphabetical order. You can’t benefit from a Sentinel Ideal option more than once, even if you later get to choose again.
\nYou gain a swimming speed and a climbing speed equal to your walking speed. When you make a long jump, you can cover a number of feet up to twice your Wisdom or Charisma score (your choice). When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Wisdom or Charisma modifier (your choice).
\nAdditionally, as a bonus action, you can manifest this ideal in a brief surge of energy. For the next minute, opportunity attacks against you are made with disadvantage.
\nChoose one of your skill or tool proficiencies. When you make an ability check with the chosen skill or tool, you can add half your Wisdom or Charisma modifier (your choice, minimum of one) to any check you make that doesn’t already include that modifier.
\nAdditionally, as an action, you can manifest this ideal in a brief surge of energy. For the next 10 minutes, the bonus increases to your Wisdom or Charisma modifier, and you can choose a second skill or tool to extend this feature to.
\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, and your unarmed strike damage increases by one step (from 1 to d4, d4 to d6, or d6 to d8).
\nAdditionally, as a bonus action, you can manifest this ideal in a brief surge of energy. For the next minute, your unarmed strikes count as enhanced for the purpose of overcoming resistance and immunity to unenhanced attacks and damage, and you can use your Wisdom or Charisma modifier (your choice) instead of Strength for checks made to grapple a target or escape a grapple.
\nYou adopt a particular style of fighting as your specialty. Choose one of the fighting style options, detailed in Chapter 6. You can’t take a fighting style option more than once, even if you later get to choose again.
\nAdditionally, as a bonus action, you can manifest this ideal in a brief surge of energy. For the next minute, you know the fighting mastery that corresponds with the fighting style you chose with this feature. If you already know that fighting mastery, you instead learn another of your choice for the duration.
\nYou gain darkvision out to a range of 60 feet. If you already have darkvision, this ideal increases its range by 30 feet.
\nAdditionally, as a bonus action, you can manifest this ideal in a brief surge of energy. For the next minute, you can see normally in enhanced darkness, and you gain blindsight to 10 feet.
\nWhen you would make a melee weapon attack roll, you can instead force the target to make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Strength or Dexterity modifier + any bonuses to melee weapon attack rolls). If you would have advantage on your attack roll, the creature instead has disadvantage on their saving throw. On a failed save, the target takes normal weapon damage and is subjected to any additional effects that would occur on a hit.
\nAdditionally, as a bonus action, you can manifest this ideal in a brief surge of energy. For the next minute, when a creature succeeds on the saving throw, they take half the normal weapon damage, and when a creature rolls a 1 on the saving throw, they take damage as if suffering a critical hit.
\nYou gain proficiency in medium armor.
\nAdditionally, as a bonus action, you can manifest this ideal in a brief surge of energy. For the next minute, you have advantage on ability checks and attack rolls that would forcefully move another creature, and the distance they would be moved increases by 5 feet.
\nWhen you finish a short or long rest, you gain a number of temporary force points equal to half your Wisdom or Charisma modifier (rounded up, your choice, minimum of one). When you would spend a force point while you have temporary force points, the temporary force points are spent first. All temporary force points are lost at the end of your next short or long rest.
\nAdditionally, as an action, you can manifest this ideal in a brief surge of energy. You regain a number of force points equal to half your Wisdom or Charisma modifier (rounded up, your choice, minimum of one).
\nWhen you roll a Hit Die to regain hit points, you may use your Wisdom or Charisma modifier in place of your Constitution modifier when determining the number of hit points you regain.
\nAdditionally, as an action, you can manifest this ideal in a brief surge of energy. You gain a number of temporary hit points equal to half your sentinel level (rounded down) + your Wisdom or Charisma modifier (your choice, minimum of one).
"},"className":{"value":"Sentinel"},"atFlavorText":{"value":"Different sentinels select different callings, called Paths, to follow as they hone their powers. Your calling grants you features at 3rd, 7th, 13th, and 18th level.
\n@Compendium[sw5e.archetypes.3GmBJl9h0FpyIKFg]{Path of Aggression}
\n@Compendium[sw5e.archetypes.qlg4myujDRxt6FXB]{Path of Communion}
\n@Compendium[sw5e.archetypes.9AQImD6JBpd9c1UK]{Path of the Corsair}
\n@Compendium[sw5e.archetypes.pnWaHtbho4xgFpIU]{Path of Etherealness}
\n@Compendium[sw5e.archetypes.xIgy4jaHPhmry1Ub]{Path of Focus}
\n@Compendium[sw5e.archetypes.4afEpKVpPAUq3lMe]{Path of the Forceblade}
\n@Compendium[sw5e.archetypes.X3FsoSbXFXkvJvZO]{Path of Shadows}
\n@Compendium[sw5e.archetypes.tND6Q1akd5unb3jf]{Path of Synthesis}
\n@Compendium[sw5e.archetypes.BtUr8K0noVfAE11J]{Path of Tenacity}
\n@Compendium[sw5e.archetypes.VRfBQKAhumWExGiy]{Path of Witchcraft}
"}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":1,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple vibroweapons","mode":"+","targetSpecific":false,"id":2,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.abilities.cha.proficient","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Abilities Charisma Proficiency"},{"modSpecKey":"data.abilities.dex.proficient","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Abilities Dexterity Proficiency"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple lightweapons","mode":"+","targetSpecific":false,"id":5,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"chakram","mode":"+","targetSpecific":false,"id":6,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"doubleblade","mode":"+","targetSpecific":false,"id":7,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"doublesaber","mode":"+","targetSpecific":false,"id":8,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"doubleshoto","mode":"+","targetSpecific":false,"id":9,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"doublesword","mode":"+","targetSpecific":false,"id":10,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"hidden blade","mode":"+","targetSpecific":false,"id":11,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"lightfoil","mode":"+","targetSpecific":false,"id":12,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"light ring","mode":"+","targetSpecific":false,"id":13,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"saberwhip","mode":"+","targetSpecific":false,"id":14,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibrorapier","mode":"+","targetSpecific":false,"id":15,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibrowhip","mode":"+","targetSpecific":false,"id":16,"itemId":"1KSGcLL9HvLEkanx","active":false,"_targets":[]}]}},"img":"modules/sw5e/Icons/Classes/Sentinel.webp","effects":[]} +{"_id":"2femmWtRKWpl2VAl","name":"Operative","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"class","data":{"description":{"value":"A Bothan spy takes a moment to adjust her infrared goggles. Nimbly sidestepping the laser grid in the room, she slips to the computer at the far end. Counting down the seconds in her head, she slices the mainframe. Twenty seconds. Ten seconds. A handful of soldiers bursts into the room, but she is already gone—with the data in hand.
\nWith a wary eye on the door, a scruffy-looking Duros plays pazaak in a seedy cantina. When two city guards appear at the exit, he smiles and reaches under the table. Before they can move in, the smuggler flips the table and opens fire. The crowd scatters in panic, giving him just enough cover to escape.
\nA gorgeous young human dances before an intoxicated senator in his parlor. She winks enticingly through her golden blonde hair as she sways closer. Leaning in for a kiss, the senator is instead surprised by the barrel of a hold-out blaster pistol shoved into his mouth. He has no time to shout before the assassin pulls the trigger.
\nOperatives, whether good, bad, or neutral, are those who focus on a specific practice and utilize it to get the upper hand. They can come from any world or region in the galaxy, with origins from the lowliest scoundrel to the once social elite.
\nOperatives have a knack for getting out of trouble. They have an instinct for self-preservation that keeps them alive, but it’s usually tempered with a need to experience the thrills that their profession has to offer, and many adventurous operatives are also saddled with a sense of honor that sometimes makes them go against their natural inclinations. No matter what their immediate concerns may be, survival is the name of the game.
\nOperatives don’t often start out seeking to defy authority and break the law. Some are thrust into the profession as a means of rebellion. Others wind up on the wrong side of the law due to bad luck, poor decisions, or circumstances beyond their control. The skills they pick up along the way make them great members of any mission team.
\nWhile creating your operative character, consider how you first started on your path. Maybe you were raised on the street and fell into the criminal element as a means of survival. You could be a simple trader who decided to strike against the Sith Empire when it encroached on your business. What would you say is your greatest skill set? What is your core, the truest essence about yourself that keeps you focused? Why would society treat you as a criminal, yet your allies hold you as a loyal companion?
\nYou can make an operative quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Intelligence or Charisma. Second, choose the @Compendium[sw5e.backgrounds.IgvB3RMSetUpL1l0]{Gambler} background.
","chat":"","unidentified":""},"source":"PHB","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"skills":{"number":4,"choices":[],"value":[]},"spellcasting":"none","attributes":{"spelldc":10},"damage":{"parts":[]},"archetypes":{"value":""},"powercasting":"none","armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"levelsTable":{"value":"Test
"},"classFeatures":{"value":"\n\n\n\n
\n\n \nThe Operative \n\n \n\n\nLevel \nProficiency Bonus \nFeatures \nSneak Attack \nOperative Exploits \n\n \n1st \n+2 \nExpertise, Sneak Attack \n1d6 \n- \n\n \n2nd \n+2 \nCunning Action, Operative Exploits \n1d6 \n2 \n\n \n3rd \n+2 \nBad Feeling, Operative Practice \n2d6 \n2 \n\n \n4th \n+2 \nAbility Score Improvement \n2d6 \n2 \n\n \n5th \n+3 \nUncanny Dodge \n3d6 \n2 \n\n \n6th \n+3 \nExpertise \n3d6 \n2 \n\n \n7th \n+3 \nEvasion \n4d6 \n3 \n\n \n8th \n+3 \nAbility Score Improvement \n4d6 \n3 \n\n \n9th \n+4 \nPractice feature \n5d6 \n3 \n\n \n10th \n+4 \nAbility Score Improvement \n5d6 \n3 \n\n \n11th \n+4 \nReliable Talent \n6d6 \n3 \n\n \n12th \n+4 \nAbility Score Improvement \n6d6 \n3 \n\n \n13th \n+5 \nPractice feature \n7d6 \n4 \n\n \n14th \n+5 \nBlindsense \n7d6 \n4 \n\n \n15th \n+5 \nSlippery Mind \n8d6 \n4 \n\n \n16th \n+5 \nAbility Score Improvement \n8d6 \n4 \n\n \n17th \n+6 \nPractice feature \n9d6 \n5 \n\n \n18th \n+6 \nElusive \n9d6 \n5 \n\n \n19th \n+6 \nAbility Score Improvement \n10d6 \n5 \n\n \n\n20th \n+6 \nStroke of Luck \n10d6 \n5 \n
As a Operative, you gain the following class features.
\nHit Dice: 1d8 per Operative level
\nHit Points at 1st Level: 8 + your Constitution modifier
\nHit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per operative level after 1st
\nArmor: Light armor
\nWeapons: Simple blasters, simple vibroweapons, blaster pistol, hidden blade, techblade, vibrorapier
\nTools: One specialist's kit of your choice
\nSaving Throws: Dexterity, Intelligence
\nSkills: Choose any four
\nYou start with the following equipment, in addition to the equipment granted by your background
\nIn lieu of the equipment granted by your class and background, you can elect to purchase your starting gear. If you do so, you receive no equipment from your class and background, and instead roll for your starting wealth using the criteria below:
\nClass | \nFunds | \n
Operative | \n7d4 x 100 cr | \n
Beginning at 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and one of your tool proficiencies, or two of your tool proficiencies. You gain expertise in those skills or tools.
\nAt 6th level, you can choose two more of your proficiencies (in skills or tools) to gain this benefit.
\nAlso at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
\nYou don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
\nThe amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the operative class table.
\nAt 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
\nAlso at 2nd level, you’ve adopted two exploits, as detailed at the end of the class description. You adopt an additional exploit at 7th, 13th, and 17th level.
\nStarting at 3rd level, you have a wary eye, bordering on paranoia. When you roll for initiative, you can move up to your speed. This movement happens before the initiative order is determined.
\nOnce you've used this feature, you can't use it again until you finish a long rest.
\nAlso at 3rd level, you choose a practice that you emulate in the exercise of your operative abilities, which is detailed at the end of the class description. Your practice choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.
\nWhen you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Alternatively, you can choose a feat (see Chapter 6 for a list of feats).
\nStarting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
\nBeginning at 7th level, when you are subjected to an effect, such as a consular's force storm or an engineer's explosion, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on a saving throw, and only half damage if you fail.
\nBy 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
\nStarting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.
\nBy 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.
\nBeginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated.
\nAt 20th level, you have an uncanny knack for succeeding when you need to. Your Dexterity and Intelligence scores increase by 2. Your maximum for those scores increases by 2. Additionally, if your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.
\nOnce you’ve used this feature, you can’t use it again until you finish a short or long rest.
\nThe exploits are presented in alphabetical order. If an exploit has prerequisites, you must meet them to learn it. You can learn an exploit at the same time you meet its prerequisites.
\nYou gain proficiency in medium armor.
\nYou can hold your breath twice as long as you are normally able to, and take half as much damage from fall damage.
\nPrerequisite: 7th level
When you finish a short or long rest, roll a d20 and record the number rolled. Once before your next short or long rest, you can replace any attack roll, saving throw, or ability check made by you or a creature within 5 feet of you with this roll. You must choose to do so before the roll.
You adopt a particular style of fighting as your specialty. Choose one of the fighting Style options, detailed in Chapter 6. You can’t take a fighting Style option more than once, even if you later get to choose again.
\nYou ignore unenhanced difficult terrain, and when you would use your action to break free of an effect that is grappling or restraining you, you can instead use your bonus action.
\nYou only need 4 hours of sleep to gain the benefit of a long rest.
\nAdditionally, you have advantage on saving throws against exhaustion.
\nYou gain proficiency in a skill and a tool, or two tools.
\nYou can select this discovery multiple times, each time choosing a new skill and a tool, or two new tools.
\nPrerequisite: 13th level
Once per turn, whenever both you and a friendly creature within 60 feet that can see and hear you both have to make a saving throw to resist the same effect, you can choose to have disadvantage on the save. If you do so, the friendly creature gains advantage on the save. You can use this feature before or after you both make the saving throw, but you must do so before the GM says whether the save succeeds or fails.
You learn an exploit that enhances your ability to apply your knowledge to combat situations. You can take this exploit multiple times.
\nWhen you take the Attack action, you can use one of your skill exploits granted by this feature. You can use these features a combined number of times equal to your Intelligence modifier (a minimum of once). You regain any expended uses when you finish a long rest.
\nChoose from the following. You must be proficient in the skill in order to take that skill’s exploit.
\nAim (Stealth). You attempt to line up a strike against a creature you can see that you are hidden from. Make a Dexterity (Stealth) check contested by the target’s Wisdom (Perception) check. If your check succeeds, you gain a +10 bonus to the first attack roll you make against the target before the end of your next turn. If your check fails, you are no longer hidden from the target.
\nAngle (Perception). You attempt to predict the behavior of a humanoid you can see within 30 feet. Make a Wisdom (Perception) check contested by the target’s Dexterity (Sleight of Hand) check. If your check succeeds, the first attack roll the target makes before the start of your next turn has disadvantage, and the first saving throw the creature makes before the start of your next turn has disadvantage. If your check fails, you can’t use this feature on this target again for 1 hour.
\nBattle Cry (Intimidation). You attempt to demoralize one humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Intimidation) check contested by the target’s Wisdom (Insight) check. If your check succeeds, the target is frightened until the end of your next turn. If the target was already frightened of you, it must immediately drop whatever it is holding. On its next turn, if it is still frightened of you, it must take the Dash action and move away from you by the safest available route on its turn, unless there is nowhere to move. If your check fails, you can’t use this feature on this target again for 1 hour.
\nCharm (Persuasion). You attempt to convince one humanoid you can see within 30 feet that can hear and understand you. Make a Charisma (Persuasion) check contested by the target’s Wisdom (Insight) check. If you have dealt damage to the creature in the last hour, it has advantage on the check. If your check succeeds, the target is charmed by you until the start of your next turn, and it has disadvantage on the first attack roll it makes against a creature before the end of its next turn. If your check fails, you can’t use this feature on this target again for 1 hour.
\nConfuse Beast (Animal Handling). You attempt to confuse one beast on the battlefield. Make a Wisdom (Animal Handling) check contested by the target’s Wisdom (Insight) check. If your check succeeds, the beast cannot take actions or reactions until the end of your next turn. If your check fails, you can’t use this feature on this target again for 1 hour.
\nDistract (Performance). You attempt to distract one beast or humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Performance) check contested by the target’s Wisdom (Insight) check. If your check succeeds, the next attack roll made against the target before the start of its next turn has advantage. If your check fails, you can’t use this feature on this target again for 1 hour.
\nEmulate Predator (Nature). You attempt to emulate the sounds of a natural predator of a beast or plant you can see within 30 feet. Make an Intelligence (Nature) check contested by the target’s Wisdom (Insight) check. If your check succeeds, the target must take the Dash action and move away from you by the safest available route on its turn, unless there is nowhere to move. If your check fails, you can’t use this feature on this target again for 1 hour.
\nFeint (Deception). You attempt to divert the attention of a target you can see within 30 feet. Make a Charisma (Deception) check contested by the target’s Wisdom (Insight) check. If your check succeeds, the first attack roll made against the target before the start of your next turn by someone other than you has advantage, and the target has disadvantage on the first saving throw they make against an effect caused by a creature other than you before the start of your next turn. If your check fails, the target can’t be deceived by you in this way for 1 hour.
\nHacktivate (Technology). You attempt to determine the weaknesses in a droid you can see within 30 feet. Make an Intelligence (Technology) check contested by the target’s Intelligence (Technology) check. If your check succeeds, you have advantage on the next attack roll you make against the target before the end of your turn, and if you hit, you deal additional damage equal to your Intelligence modifier. If your check fails, you can’t use this feature on this target again for 1 hour.
\nInstruct (Investigation). You attempt to find a weakness in your target. Make an Intelligence (Investigation) check contested by the target’s Charisma (Deception) check. If your check succeeds, if a friendly creature makes an attack roll against the target and they can see and hear you, you can use your reaction to grant them advantage on the roll. If you do so, and they hit, they deal additional damage equal to your bonus to Investigation checks. This damage is the same type as the attack’s damage. If your check fails, you can’t use this feature on this target again for 1 hour.
\nIntuit (Insight). You attempt to determine the motivations of one humanoid you can see within 30 feet. Make a Wisdom (Insight) check contested by the target’s Charisma (Deception) check. If your check succeeds, the target can’t have advantage on ability checks, attack rolls, or saving throws against you until the end of your next turn. If your check fails, the target instead can’t have disadvantage on ability checks, attack rolls, or saving throws against you until the end of your next turn.
\nTumble (Acrobatics). You attempt to make a quick tumble, immediately moving 10 feet. If you begin or end this movement within a creature’s reach, make a Dexterity (Acrobatics) check contested by it’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If your check succeeds, this movement does not provoke opportunity attacks from it, and you have advantage on the first attack roll you make against it before the end of your turn. If your check fails, you immediately fall prone.
\nPocket Sand (Sleight of Hand). You attempt to blind one beast or humanoid you can see within 15 feet of you. Make a Dexterity (Sleight of Hand) check contested by the target’s Wisdom (Perception) check. If your check succeeds, the target is blinded until the end of your turn. If your check fails, you can’t use this feature on this target again for 1 hour.
\nPrecision Strike (Medicine). You attempt to strike a pressure point in one humanoid within your reach. Make a Wisdom (Medicine) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If your check succeeds, they are incapacitated until the end of their next turn. If your check fails, you can’t use this feature on this target again for 1 hour.
\nSnare (Survival). You attempt to cause a creature within 30 feet of you to stumble. Make a Wisdom (Survival) check contested by the target’s Wisdom (Perception) check. If your check succeeds, and the target moves towards you before the start of your next turn, it gains 1 slowed level, and you can use your reaction to cause it to fall prone. If your check fails, you can’t use this feature on this target again for 1 hour.
\nSpin (Piloting). You attempt to confound a piloted construct you can see within 30 feet. Make an Intelligence (Piloting) check contested by the target’s Intelligence (Piloting) check. If your check succeeds, the target has disadvantage on attack rolls against you, and you have advantage on Dexterity saving throws against the target, until the start of your next turn. If your check fails, the target instead has advantage on attack rolls against you, and you have disadvantage on Dexterity saving throws against the target, until the start of your next turn.
\nStudy (Lore). You attempt to anticipate your target’s action. Make an Intelligence (Lore) check contested by the target’s Charisma (Deception) check. If your check succeeds, you have advantage on the first ability check, attack roll or saving throw you make against that creature before the end of your next turn. Alternatively, before the end of your next turn, you can use your reaction to grant disadvantage on the first ability check, attack roll, or saving throw the target makes against you. If your check fails, you instead have disadvantage on the first ability check, attack roll or saving throw you make against that creature before the end of your next turn.
\nWrestle (Athletics). You attempt to grab and pin a creature within 5 feet of you with at least one free hand. The target must be no more than one size larger than you. Make a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If your check succeeds, the target is both grappled and restrained by you. If the target stops being grappled, it also stops being restrained. If your check fails, you can’t use this feature on this target again for 1 hour.
\nChoose one 1st-level tech power. You learn that power and can cast it at its lowest level without expending tech points and without the use of a wristpad. Once you cast it in this way, you must finish a long rest before you can cast it again. Your techcasting ability for this power is Intelligence.
\nYou can select this exploit multiple times. Each time you do so, you must choose a different power.
\nYou gain proficiency in three blasters or vibroweapons that lack the heavy and strength properties.
\nYou can select this exploit multiple times. Each time you do so, you must choose different weapons.
"},"className":{"value":"Operative"},"atFlavorText":{"value":"Operatives have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. But different operatives steer those talents in varying directions, embodied by the different operative practices. Your practice grants you features at 3rd, 9th, 13th, and 17th level.
\n@Compendium[sw5e.archetypes.uKs4nEUZxYJ6iAd7]{Acquisitions Practice}
\n@Compendium[sw5e.archetypes.xUUk8lINd1wpQrIh]{Beguiler Practice}
\n@Compendium[sw5e.archetypes.KXH9dZsv2CAXAa6X]{Disabling Practice}
\n@Compendium[sw5e.archetypes.HAbjFjbdRHO3mBss]{Gunslinger Practice}
\n@Compendium[sw5e.archetypes.G1F7NBAvLma5Aot4]{Lethality Practice}
\n@Compendium[sw5e.archetypes.owhXRBD1NnGWXdr6]{Performance Practice}
\n@Compendium[sw5e.archetypes.A3MyNIRoyvE9fP64]{Ruffian Practice}
\n@Compendium[sw5e.archetypes.lETcZuQWPZg3n2u0]{Saboteur Practice}
\n@Compendium[sw5e.archetypes.TgUiU6MrAP7Xyj3H]{Sawbones Practice}
\n@Compendium[sw5e.archetypes.RulD3rQZqDk5H0Pl]{Scrapper Practice}
\n@Compendium[sw5e.archetypes.YByrgf4R9lfeVVBQ]{Sharpshooter Practice}
"}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/sw5e/Icons/Classes/Operative.webp","effects":[]} +{"_id":"MN79cDvuWQ2YGjNA","name":"Scout","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"class","data":{"description":{"value":"Rough and grizzled looking, a human stalks alone through the shadows of trees, hunting the quarry he knows is planning a raid on a nearby settlement. Clutching a techblade in each hand, he becomes a whirlwind of steel, cutting down one enemy after another.
\nAfter tumbling away from the shrapnel of a missile’s explosion, a bothan finds her feet and quick-fires two shots from her carbine at the oncoming tank. Shrugging off the wave of fear that threatens to permeate her entire being, she strafes around her foe, firing shot after shot to try to penetrate the tank’s thick armor.
\nGlancing at his wristpad, a sullustan looks through the eyes of his tracker droid. Transmitting instructions, he sends his droid to distract the houk he’s been tracking while he readies his sniper rifle for the shot.
\nScouts are the first on the trail and the last to lose it, tracking their quarry for miles unimpeded. They are adaptable, wielding both tech powers and their weaponry to overcome their foes.
\nWarriors in their own right, scouts specialize in tracking and hunting the monsters that threaten civilization—humanoid raiders, rampaging beasts and monstrosities, terrible Force-wielders, and renegade droids. They learn to track their quarry as a predator does, moving stealthily through any terrain and hiding themselves in brush and rubble. Scouts focus their combat training on techniques that are particularly useful against their specific favored foes.
\nScouts acquire the ability to cast tech powers through utilization of a wristpad. Their powers, like their combat abilities, emphasize speed, stealth, and the hunt. A scout’s talents and abilities are honed with deadly focus on the grim task of protecting the civilization.
\nThough a scout might make a living as a bounty hunter, a guide, or a tracker, a scout’s true calling is to defend civilization from the ravages of monsters and humanoid hordes that press in. In some places, scouts gather in secretive orders, though many scouts are independent almost to a fault, knowing that, when a rancor or a band of pirates attacks, a scout might be the first—and possibly the last—line of defense. This fierce independence makes scouts well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, scouts respond with some mixture of amusement, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against civilization’s foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways.
\nAs you create your scout character, consider the nature of the training that gave you your particular capabilities. Did you train with a single mentor, tracking together until you mastered the scout's ways? Did you leave your apprenticeship, or was your mentor slain-perhaps by some kind of bestial monstrosity on which you've sworn revenge? Or perhaps you learned your skills as part of a band of mercenaries. What's the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief from solitude that they offer?
\nYou can make a scout quickly by following these suggestions. First, make Strength or Dexterity your highest ability modifier, depending on whether you want to focus on melee combat or on ranged weapons (or finesse weapons). Your next-highest score should be Intelligence. Second, choose the @Compendium[sw5e.backgrounds.wjFDb34eLfyjff1k]{Bounty Hunter} background.
","chat":"","unidentified":""},"source":"PHB","levels":1,"subclass":"","hitDice":"d10","hitDiceUsed":0,"skills":{"number":3,"choices":[],"value":[]},"spellcasting":"full","attributes":{"spelldc":10},"damage":{"parts":[]},"archetypes":{"value":""},"powercasting":"none","armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"levelsTable":{"value":"Test
"},"classFeatures":{"value":"\n\n\n\n
\n\n \nThe Scout \n\n \n\n\nLevel \nProficiency Bonus \nFeatures \nRanger's Quarry \nTech Powers Known \nTech Points \nMax Power Level \n\n \n1st \n+2 \nRanger's Quarry, Pathfinder \nd4 \n- \n- \n- \n\n \n2nd \n+2 \nTechcasting, Fighting Style \nd4 \n4 \n2 \n1st \n\n \n3rd \n+2 \nScout Routine, Scout Technique \nd4 \n5 \n3 \n1st \n\n \n4th \n+2 \nAbility Score Improvement \nd4 \n6 \n4 \n1st \n\n \n5th \n+3 \nExtra Attack \nd6 \n7 \n5 \n2nd \n\n \n6th \n+3 \nExpertise \nd6 \n8 \n6 \n2nd \n\n \n7th \n+3 \nTechnique feature, Scout Routine (two routines) \nd6 \n9 \n7 \n2nd \n\n \n8th \n+3 \nAbility Score Improvement \nd6 \n10 \n8 \n2nd \n\n \n9th \n+4 \nScout Routine (15-foot radius) \nd8 \n12 \n9 \n3rd \n\n \n10th \n+4 \nCommando \nd8 \n13 \n10 \n3rd \n\n \n11th \n+4 \nTechnique feature \nd8 \n14 \n11 \n3rd \n\n \n12th \n+4 \nAbility Score Improvement \nd8 \n15 \n12 \n3rd \n\n \n13th \n+5 \n- \nd10 \n16 \n13 \n4th \n\n \n14th \n+5 \nExpertise, Combat Tech \nd10 \n17 \n14 \n4th \n\n \n15th \n+5 \nTechnique feature, Scout Routine (three routines) \nd10 \n18 \n15 \n4th \n\n \n16th \n+5 \nAbility Score Improvement \nd10 \n19 \n16 \n4th \n\n \n17th \n+6 \nScout Routine (30-foot radius) \nd12 \n20 \n17 \n5th \n\n \n18th \n+6 \nSupreme Awareness \nd12 \n21 \n18 \n5th \n\n \n19th \n+6 \nAbility Score Improvement \nd12 \n22 \n19 \n5th \n\n \n\n20th \n+6 \nFoe Slayer \nd12 \n23 \n20 \n5th \n
As a Scout, you gain the following class features.
\nHit Dice: 1d10 per Scout level
\nHit Points at 1st Level: 10 + your Constitution modifier
\nHit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per scout level after 1st
\nArmor: Light armor, medium armor
\nWeapons: All blasters, all vibroweapons
\nTools: None
\nSaving Throws: Strength, Dexterity
\nSkills: Choose three from Animal Handling, Athletics, Insight, Investigation, Perception, Piloting, Stealth, Survival, and Technology
\nYou start with the following equipment, in addition to the equipment granted by your background
\nIn lieu of the equipment granted by your class and background, you can elect to purchase your starting gear. If you do so, you receive no equipment from your class and background, and instead roll for your starting wealth using the criteria below:
\nClass | \nFunds | \n
Scout | \n8d4 x 100 cr | \n
Beginning at 1st level, you learn how to effectively read and track your prey. Once on each of your turns, you can choose a creature you can see within 120 feet and mark it as your quarry (no action required). For the next hour, you gain the following benefits:
\nYou can only have one creature marked in this way at a time. Beginning at 5th level, you can use your reaction to mark a creature when it enters your line of sight, provided it is within range of your Ranger’s Quarry.
\nThe duration increases to 8 hours at 9th level and 24 hours at 17th level.
\nAlso at 1st level, you are skilled at navigating the untamed wilds. You ignore difficult terrain, and when traveling for an hour or more, you gain the following benefits:
\nBeginning at 2nd level, you have derived powers from schematics with the aid of your wristpad. See chapter 10 for the general rules of techcasting and chapter 12 for the tech powers list.
\nYou learn 4 tech powers of your choice, and you learn more at higher levels, as shown in the Tech Powers Known column of the scout class table. You may not learn a tech power of a level higher than your Max Power Level.
\nYou have a number of tech points equal to your scout level, as shown in the Tech Points column of the scout class table, + your Intelligence modifier. You use these tech points to cast tech powers. You regain all expended tech points when you finish a short or long rest.
\nMany tech powers can be overcharged, consuming more tech points to create a greater effect. You can overcharge these powers to a maximum level, which increases at higher levels, as shown in the Max Power Level column of the scout class table.
\nYou may only cast tech powers at 4th and 5th-level once. You regain the ability to do so after a long rest.
\nIntelligence is your techcasting ability for your tech powers. You use your Intelligence whenever a power refers to your techcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a tech power you cast and when making an attack roll with one.
\nTech save DC = 8 + your proficiency bonus +your Intelligence modifier
\nTech attack modifier = your proficiency bonus +your Intelligence modifier
\nYou use a wristpad (found in chapter 5) as a techcasting focus for your tech powers.
\nAlso at 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the Fighting Style options, detailed in Chapter 6. You can't take a Fighting Style option more than once, even if you later get to choose again.
\nBeginning at 3rd level, you’ve developed one routine, as detailed at the end of the class description. You develop an additional routine at 7th and 15th level.
\nAlso at 3rd level, you choose to focus on a specific scout technique, which is detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Alternatively, you can choose a feat (see Chapter 6 for a list of feats).
\nBeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\nAt 6th level, choose two of your skill proficiencies, or one of skill proficiencies and one of your tool proficiencies, or two of your tool proficiencies. You gain expertise in those skills or tools.
\nAt 14th level, you can choose another two proficiencies (in skills or tools) to gain this benefit.
\nStarting at 10th level, you can take the Dash and Hide actions as a bonus action on each of your turns. Additionally, you can remain perfectly still for long periods of time to set up ambushes.
\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a -10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.
\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.
\nAdditionally, you can no longer be tracked by unenhanced means, unless you choose to leave a trail.
\nAt 14th level, when you use your action to cast a tech power, you can make one weapon attack as a bonus action.
\nAt 18th level, you gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it.
\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened.
\nAt 20th level, you become an unparalleled hunter. Your Strength or Dexterity score increases by 2, and your Intelligence score increases by 2. Your maximum for those scores increases by 2.
\nAdditionally, once on each of your turns, you can add your Intelligence modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll but before any effects of the roll are applied.
\nThe routines are presented in alphabetical order. If multiple scouts grant the same routine, affected creatures can only benefit from it once. You must be conscious to grant the benefit of your routines.
\nAt 9th level, the range of your routines increases to 15 feet, and at 17th level, the range of these routines increases to 30 feet.
\nAt the start of each of your turns, you can choose an ability score with a saving throw in which you are not proficient. Until the start of your next turn, you add half your proficiency bonus, rounded down, to saving throws you make with the chosen ability. Alternatively, you can choose to extend this benefit to friendly creatures within 5 feet of you, except for you.
\nAt the start of each of your turns, you can choose to gain resistance to damage from tech powers until the start of your next turn. Alternatively, you can choose to extend this benefit to friendly creatures within 5 feet of you, except for you.
\nAt the start of each of your turns, you can choose to have advantage on saving throws against effects that would incapacitate you or put you to sleep until the start of your next turn. Alternatively, you can choose to extend this benefit to friendly creatures within 5 feet of you, except for you.
\nAt the start of each of your turns, you can choose to gain advantage on Constitution saving throws to avoid exhaustion from unenhanced sources, as well as being naturally adapted to both hot and cold climates. Alternatively, you can choose to extend this benefit to friendly creatures within 5 feet of you, except for you.
\nWhen you roll initiative, you can choose to add your proficiency bonus to the initiative roll and have advantage on attack rolls against creatures that have not yet acted. Alternatively, you can choose to allow each creature within 5 feet of you, including you, to add half your proficiency bonus to the initiative roll and have advantage on the first attack roll they make against a creature that has not yet acted.
\nAt the start of each of your turns, you can choose to gain a bonus to the first weapon attack roll you make before the start of your next turn equal to your Intelligence modifier. Alternatively, you can choose to allow each creature within 5 feet of you, including you, to add half your Intelligence modifier to the first weapon attack roll they make before the start of your next turn.
\nAt the start of each of your turns, you can choose to have each slowed level only reduce your speed by 5 feet, unless it would reduce your speed to 0 until the start of your next turn. Alternatively, you can choose to extend this benefit to friendly creatures within 5 feet of you, except for you.
\nAt the start of each of your turns, you can choose to gain a climbing and swimming speed equal to your walking speed. Alternatively, you can choose to extend this benefit to friendly creatures within 5 feet of you, except for you.
"},"className":{"value":"Scout"},"atFlavorText":{"value":"Scouts tend to share knowledge amongst themselves, focusing on specific techniques and honing them to perfection. Your technique grants you features at 3rd, 7th, 11th, and 15th level.
\n@Compendium[sw5e.archetypes.sgoAH5OjfxsXf2fp]{Artillerist Technique}
\n@Compendium[sw5e.archetypes.hJfD06NmantavchV]{Bulwark Technique}
\n@Compendium[sw5e.archetypes.ZDNCB88TzeMFGY6i]{Deadeye Technique}
\n@Compendium[sw5e.archetypes.Ls55Gc4qha7Muacz]{Hunter Technique}
\n@Compendium[sw5e.archetypes.174qCi5FWBd5LDP0]{Illusionist Technique}
\n@Compendium[sw5e.archetypes.BEMJgPn6JKghk2zh]{Inquisitor Technique}
\n@Compendium[sw5e.archetypes.EOnRnPaACPP1vRTQ]{Mastermind Technique}
\n@Compendium[sw5e.archetypes.xAObT0H9SNxYOQh2]{Predator Technique}
\n@Compendium[sw5e.archetypes.EEBl6B5YPcztiGRm]{Slayer Technique}
\n@Compendium[sw5e.archetypes.EipqN28Px01dBfmH]{Stalker Technique}
\n@Compendium[sw5e.archetypes.np8PlkH43bFHGOjq]{Teleportation Technique}
"}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":1,"itemId":"MN79cDvuWQ2YGjNA","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.armorProf.value","value":"med","mode":"+","targetSpecific":false,"id":2,"itemId":"MN79cDvuWQ2YGjNA","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all blasters","mode":"+","targetSpecific":false,"id":3,"itemId":"MN79cDvuWQ2YGjNA","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all vibroweapons","mode":"+","targetSpecific":false,"id":4,"itemId":"MN79cDvuWQ2YGjNA","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.abilities.dex.proficient","value":"1","mode":"+","targetSpecific":false,"id":5,"itemId":"MN79cDvuWQ2YGjNA","active":false,"_targets":[],"label":"Abilities Dexterity Proficiency"},{"modSpecKey":"data.abilities.str.proficient","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"MN79cDvuWQ2YGjNA","active":false,"_targets":[]}]}},"img":"modules/sw5e/Icons/Classes/Scout.webp","effects":[]} +{"_id":"O414X0HamnCKpEF5","name":"Consular","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"class","data":{"description":{"value":"A twi’lek in black robes steps on a terrified rodian, who scampers away on the ground. Lightning sparks from his fingers, illuminating his red and black tattoos. The rodian’s pleas for mercy fall on deaf ears as the Sith channels his lightning into his failed apprentice, leaving nothing but a charred husk behind.
\nSitting cross-legged on a dense patch of grass, a miraluka mystic meditates on the Force. With every breath, the trees sway with a rhythmic breeze. Though she lacks simple vision, she can see the Force as it moves everything around her.
\nA drably-robed human focuses inward, channeling the Force into the ground around him. Slowly, all the debris within arms reach rises into the air around him; with a flick of his wrist, he clears the air, sending his projectiles to pound on the approaching tank.
\nConsulars are the supreme wielders of the Force, defined and united by the powers they cast. Drawing on the omnipresent Force that permeates the universe, consulars cast powers of rejuvenating healing and destructive lightning, draining life-force and manipulating minds; the most powerful with the Force can even experience brief glimpses of the future.
\nRefraining from drawing their lightsabers except as a measure of last resort, consulars spend a great deal of time studying the mysteries of the Force. Their knowledge allows them to channel the Force to greater heights, unlocking unrivaled power, and twisting those powers to greater effect.
\nConsulars who follow the light side of the Force, using their powers to better their communities and people, are often called sages, while consulars who fall to the dark side and subjugate or cast aside all in their path are commonly called sorcerers. Alternatively, they may tend toward the middle, refraining from politics and war, spending their time in isolation and study.
\nWhile creating your consular, consider your personal philosophy in regards to the Force and its most famous practitioners - the Jedi and the Sith. Are you a member of one of the two orders, or do you walk a different path? Perhaps you were ostracized from your primitive village out of superstition or jealousy. You may have been brutally trained from a young age in the dark side, fueling your innate thirst for power, or perhaps you were trained as a padawan in one of the Jedi temples. How do you treat strangers, and how do they treat you once they know your abilities? What was your family like, or what did you have instead of a family? Do you see the Force as light and dark, or an impartial river of gray?
\nYou can make a consular quickly by following these suggestions. First, make Wisdom or Charisma your highest ability score, followed by Dexterity. Second, choose the @Compendium[sw5e.backgrounds.8WMQJLQ6JqRcTZUc]{Jedi} or @Compendium[sw5e.backgrounds.eOpE0XX7z0jx8lwI]{Sith} background.
","chat":"","unidentified":""},"levelsTable":{"value":"Level | Proficiency Bonus | Features | Force Powers Known | Force Points | Max Power Level |
---|---|---|---|---|---|
1st | +2 | Forcecasting, Force Recovery | 8 | 4 | 1st |
2nd | +2 | Force-Empowered Casting, Force Shield | 9 | 8 | 1st |
3rd | +2 | Consular Tradition, Hidden Force | 11 | 12 | 2nd |
4th | +2 | Ability Score Improvement | 12 | 16 | 2nd |
5th | +3 | - | 14 | 20 | 3rd |
6th | +3 | Tradition feature | 15 | 24 | 3rd |
7th | +3 | - | 17 | 28 | 4th |
8th | +3 | Ability Score Improvement | 18 | 32 | 4th |
9th | +4 | - | 20 | 36 | 5th |
10th | +4 | Tradition feature | 21 | 40 | 5th |
11th | +4 | - | 23 | 44 | 6th |
12th | +4 | Ability Score Improvement | 24 | 48 | 6th |
13th | +5 | - | 26 | 52 | 7th |
14th | +5 | Tradition feature | 27 | 56 | 7th |
15th | +5 | - | 29 | 60 | 8th |
16th | +5 | Ability Score Improvement | 30 | 64 | 8th |
17th | +6 | - | 32 | 68 | 9th |
18th | +6 | Tradition feature | 33 | 72 | 9th |
19th | +6 | Ability Score Improvement | 34 | 76 | 9th |
20th | +6 | One with the Force | 35 | 80 | 9th |
\n\n\n\n
\n\n \nThe Consular \n\n \n\n\nLevel \nProficiency Bonus \nFeatures \nForce Powers Known \nForce Points \nMax Power Level \n\n \n1st \n+2 \nForcecasting, Force Recovery \n8 \n4 \n1st \n\n \n2nd \n+2 \nForce-Empowered Casting, Force Shield \n9 \n8 \n1st \n\n \n3rd \n+2 \nConsular Tradition, Hidden Force \n11 \n12 \n2nd \n\n \n4th \n+2 \nAbility Score Improvement \n12 \n16 \n2nd \n\n \n5th \n+3 \n- \n14 \n20 \n3rd \n\n \n6th \n+3 \nTradition feature \n15 \n24 \n3rd \n\n \n7th \n+3 \n- \n17 \n28 \n4th \n\n \n8th \n+3 \nAbility Score Improvement \n18 \n32 \n4th \n\n \n9th \n+4 \n- \n20 \n36 \n5th \n\n \n10th \n+4 \nTradition feature \n21 \n40 \n5th \n\n \n11th \n+4 \n- \n23 \n44 \n6th \n\n \n12th \n+4 \nAbility Score Improvement \n24 \n48 \n6th \n\n \n13th \n+5 \n- \n26 \n52 \n7th \n\n \n14th \n+5 \nTradition feature \n27 \n56 \n7th \n\n \n15th \n+5 \n- \n29 \n60 \n8th \n\n \n16th \n+5 \nAbility Score Improvement \n30 \n64 \n8th \n\n \n17th \n+6 \n- \n32 \n68 \n9th \n\n \n18th \n+6 \nTradition feature \n33 \n72 \n9th \n\n \n19th \n+6 \nAbility Score Improvement \n34 \n76 \n9th \n\n \n\n20th \n+6 \nOne with the Force \n35 \n80 \n9th \n
As a Consular, you gain the following class features.
\nHit Dice: 1d6 per Consular level
\nHit Points at 1st Level: 6 + your Constitution modifier
\nHit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per consular level after 1st
\nArmor: None
\nWeapons: Simple lightweapons, simple vibroweapons
\nTools: None
\nSaving Throws: Wisdom, Charisma
\nSkills: Choose two from Deception, Insight, Intimidation, Investigation, Lore, Medicine, and Persuasion.
\nYou start with the following equipment, in addition to the equipment granted by your background
\nIn lieu of the equipment granted by your class and background, you can elect to purchase your starting gear. If you do so, you receive no equipment from your class and background, and instead roll for your starting wealth using the criteria below:
\nClass | \nFunds | \n
Consular | \n5d4 x 100 cr | \n
\n
In your meditations on the force, you have learned powers, fragments of knowledge that imbue you with an abiding force ability. See chapter 10 for the general rules of forcecasting and chapter 11 for the force powers list.
\nYou learn 8 force powers of your choice, and you learn more at higher levels, as shown in the Force Powers Known column of the consular class table. You may not learn a force power of a level higher than your Max Power Level, and you may learn a force power at the same time you learn its prerequisite.
\nYou have a number of force points equal to your consular level x 4, as shown in the Force Points column of the consular class table, + your Wisdom or Charisma modifier (your choice). You use these force points to cast force powers. You regain all expended force points when you finish a long rest.
\nMany force powers can be overpowered, consuming more force points to create a greater effect. You can overpower these abilities to a maximum level, which increases at higher levels, as shown in the Max Power Level column of the consular class table.
\nYou may only cast force powers at 6th, 7th, 8th, and 9th-level once. You regain the ability to do so after a long rest.
\nYour forcecasting ability varies based on the alignment of the powers you cast. You use your Wisdom for light side powers, Charisma for dark side powers, and Wisdom or Charisma for universal powers (your choice). You use this ability score modifier whenever a power refers to your forcecasting ability. In addition, you use this ability score modifier when setting the saving throw DC for a force power you cast and when making an attack roll with one.
\nForce save DC = 8 + your proficiency bonus + your forcecasting ability modifier
\nForce attack modifier = your proficiency bonus + your forcecasting ability modifier
\nAlso at 1st level, you have learned to regain some of your energy by briefly meditating. When you finish a short rest, you can regain a number of force points equal to half your consular level (rounded down) + your Wisdom or Charisma modifier (your choice, minimum of one). Once you’ve used this feature, you must complete a long rest before you can use it again.
\nAt 2nd level, you gain the ability to twist your powers to suit your needs. When you cast a force power, you can expend additional force points to modify the power. You gain two of the following Empowerment options of your choice. You gain another one at 10th and 17th level.
\nYou can use only one Empowerment option on a power when you cast it, unless otherwise noted.
\nWhen you cast a power that forces other creatures to make a saving throw, you can protect some of those creatures from the power’s full force. To do so, you spend 1 additional force point and choose a number of those creatures up to your Wisdom or Charisma modifier (your choice, minimum of one). A chosen creature automatically succeeds on its saving throw against the power.
\nWhen you cast a power that has a range of 5 feet or greater, you can spend 1 additional force point to double the range of the power.
\nWhen you cast a power that has a range of touch, you can spend 1 additional force point to make the range of the power 30 feet.
\nWhen you cast a power that has a duration of 1 minute or longer, you can spend 1 additional force point to double its duration, to a maximum duration of 24 hours.
\nWhen you cast a power that forces a creature to make a saving throw to resist its effects, you can spend 3 additional force points to give one target of the power disadvantage on its first saving throw made against the power.
\nWhen you roll damage for a power, you can spend 1 additional force point to reroll a number of the damage dice up to your Wisdom or Charisma modifier (your choice, minimum of one). You must use the new rolls.
\nYou can use Improved Power even if you have already used a different Empowerment option during the casting of the power.
\nWhen you cast a power that requires concentration to maintain you can choose to spend 3 additional force points. If you do, when you lose concentration on the power, the power will not end until the end of your next turn.
\nWhen you cast a power that allows you to force creatures in an area to make a saving throw you can instead spend 1 force point and make a ranged force attack against a single target that would be in the range. On a hit the target suffers the effects as though they failed their saving throw.
\nWhen you cast a power that has a casting time of 1 action, you can spend 2 additional force points to change the casting time to 1 bonus action for this casting.
\nWhen you are forced to make a Constitution saving throw to maintain concentration on a power you can use your reaction and spend 2 force points to automatically succeed on the saving throw. You can use this option even if you have already used a different Empowerment option during the casting of the power.
\nWhen you cast a power that targets only one creature and doesn’t have a range of self, you can spend a number of additional force points equal to the power’s level to target a second creature in range with the same power (1 force point if the power is at-will).
\nAlso at 2nd level, you learn how to defend yourself purely through your strength with the Force. When you are hit by an attack, you can use your reaction to shroud yourself in Force energy. Until the start of your next turn, you have a bonus to AC equal to your Wisdom or Charisma modifier (your choice, a minimum of +1). This includes the triggering attack.
\nYou can use this feature twice. You gain an additional use at 5th, 11th, and 17th level in this class. You regain all expended uses when you finish a long rest.
\nWhen you reach 3rd level, you choose a consular tradition, which is detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 10th, 14th, and 18th level.
\nAlso at 3rd level, you learn how to conceal the casting of your force powers. When you cast a force power, you can choose to conceal the presence of that casting from others. A creature that sees you cast the force power can make an Investigation (Intelligence) check against your universal force save DC. On a success, they can determine that you used the Force in some way. If a creature has the force sight force power active, they automatically succeed on this check. A creature that can not see you automatically fails this check.
\nYou can use this feature a number of times equal to your Wisdom or Charisma modifier (your choice, a minimum of once). You regain all expended uses when you finish a long rest.
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can choose a feat (see Chapter 6 for a list of feats).
\nAt 20th level, your attunement to the Force is absolute. Your Wisdom or Charisma score increases by 4, and your maximum for this score increases by 4. Additionally, you gain mastery over a single force power, and can cast it with little effort. Choose one 3rd-level force power that you know as your signature power. You can cast it once at 3rd level without expending force points. When you do so, you can’t do so again until you finish a short or long rest.
\nIf you want to cast it at a higher level, you must expend force points as normal.
"},"className":{"value":"Consular"},"atFlavorText":{"value":"Different consulars select different traditions, called Ways, to follow as they hone their powers. Your tradition grants you features at 3rd, 6th, 10th, 14th, and 18th level.
\n@Compendium[sw5e.archetypes.kqAxtz1x4ydhppPG]{Way of Balance}
\n@Compendium[sw5e.archetypes.Lz0gdQ5ou3k5E7Fo]{Way of Confluence}
\n@Compendium[sw5e.archetypes.Y1JjyA1CuOSRCjAb]{Way of Endurance}
\n@Compendium[sw5e.archetypes.e1tObWwWnq5gt9zE]{Way of Lightning}
\n@Compendium[sw5e.archetypes.q208WP2Lacp7dG6v]{Way of Manipulation}
\n@Compendium[sw5e.archetypes.6JrXY2jDqQiuuUGq]{Way of Negation}
\n@Compendium[sw5e.archetypes.Wdi8eckrcxpxQL3p]{Way of Suggestion}
\n@Compendium[sw5e.archetypes.r7BKY5yWig2vhW5i]{Way of Telekinetics}
\n@Compendium[sw5e.archetypes.FLN1Vqb53UECBMVu]{Way of the Sage}
\n@Compendium[sw5e.archetypes.12fYGPcLSITUYHMK]{Way of the Seer}
"}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.traits.weaponProf.custom","value":"simple lightweapons","mode":"+","targetSpecific":false,"id":1,"itemId":"O414X0HamnCKpEF5","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple vibroweapons","mode":"+","targetSpecific":false,"id":2,"itemId":"O414X0HamnCKpEF5","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.abilities.cha.proficient","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"O414X0HamnCKpEF5","active":false,"_targets":[],"label":"Abilities Charisma Proficiency"},{"modSpecKey":"data.abilities.wis.proficient","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"O414X0HamnCKpEF5","active":false,"_targets":[]}]}},"img":"modules/sw5e/Icons/Classes/Consular.webp","effects":[]} +{"_id":"Q14Bi1e8iFPQYbpz","name":"Berserker","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"class","data":{"description":{"value":"A massive wookiee hunter prowls through the forest, hefting his vibroaxe. With a roar he charges at the pair of trandoshans who dared poach his kin.
\nA gamorrean snarls at the latest challenger to his authority over their savage tribe, ready to break his neck with his bare hands as he did to the last six rivals.
\nFrothing at the mouth, a nikto slams his helmet into the face of his foe, then turns to drive his armored elbow into the gut of another.
\nThese berserkers, different as they might be, are defined by their rage: unbridled, unquenchable, and unthinking fury. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea. For every berserker, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.
\nPeople of towns and cities take pride in how their civilized ways set them apart from animals, as if denying one's own nature was a mark of superiority. To a berserker, though, civilization is no virtue, but a sign of weakness. The strong embrace their animal nature, keen instincts, primal physicality, and ferocious rage. Berserkers are uncomfortable when hedged in by walls and crowds. They thrive where the civilized don't.
\nBerserkers come alive in the chaos of combat. They can enter a berserk state where rage takes over, giving them superhuman strength and resilience. A berserker can draw on this reservoir of fury only a few times without resting, but those few rages are usually sufficient to defeat whatever threats arise.
\nNot every person deemed \"berserker\" by scions of civilized society has the berserker class. A true berserker among these people is as uncommon as a skilled fighter in a town, and he or she plays a similar role as a protector of the people and a leader in times of war. Life in the wild places of the world is fraught with peril: rival tribes, deadly weather, and terrifying monsters. Berserkers charge headlong into that danger so that their people don't have to.
\nTheir courage in the face of danger makes berserkers perfectly suited for adventuring. Wandering is often a way of life for their native tribes, and the rootless life of the adventurer is little hardship for a berserker. Some berserkers miss the close-knit family structures of the tribe, but eventually find them replaced by the bonds formed among the members of their adventuring parties.
\nWhen creating a berserker character, think about where your character comes from and his or her place in the world. Talk with your GM about an appropriate origin for your berserker. Did you come from a remote planet, making you a stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where berserkers are common?
\nWhat led you to take up the adventuring life? Were you lured to settled planets by the promise of riches? Did you join forces with soldiers of those lands to face a shared threat? Did monsters or an invading horde drive you out of your homeland, making you a rootless refugee? Perhaps you were a prisoner of war, brought in chains to \"civilized\" lands and only now able to win your freedom. Or you might have been cast out from your people because of a crime you committed, a taboo you violated, or a coup that removed you from a position of authority?
\nYou can make a berserker quickly by following these suggestions. First, put your highest ability score in Strength, followed by Constitution. Second, choose the @Compendium[sw5e.backgrounds.1auJD75qZvgEEUdq]{Mercenary} background.
","chat":"","unidentified":""},"levelsTable":{"value":"Level | Proficiency Bonus | Features | Rages | Rage Damage |
---|---|---|---|---|
1st | +2 | Rage, Unarmored Defense | 2 | +2 |
2nd | +2 | Reckless Attack, Danger Sense | 2 | +2 |
3rd | +2 | Berserker Approach | 3 | +2 |
4th | +2 | Ability Score Improvement | 3 | +2 |
5th | +3 | Extra Attack, Fast Movement | 3 | +2 |
6th | +3 | Path feature | 4 | +2 |
7th | +3 | Feral Instinct | 4 | +2 |
8th | +3 | Ability Score Improvement | 4 | +2 |
9th | +4 | Brutal Critical (1 die) | 4 | +3 |
10th | +4 | Path Feature | 4 | +3 |
11th | +4 | Relentless Rage | 4 | +3 |
12th | +4 | Ability Score Improvement | 5 | +3 |
13th | +5 | Brutal Critical (2 dice) | 5 | +3 |
14th | +5 | Path Feature | 5 | +3 |
15th | +5 | Persistent Rage | 5 | +3 |
16th | +5 | Ability Score Improvement | 5 | +4 |
17th | +6 | Brutal Critical (3 dice) | 6 | +4 |
18th | +6 | Indomitable Might | 6 | +4 |
19th | +6 | Ability Score Improvement | 6 | +4 |
20th | +6 | Primal Champion | Unlimited | +4 |
The Augmented Approach is for those who seek to increase their prowess through cybernetic enhancement. Some who take this path go so far they are left with little more than the memory of the body they once owned, all to achieve in combat what they cannot with a body made of flesh and bone.
\nWhen you choose this approach at 3rd level, you learn the mending and analyse tech powers and can cast them without the use of a wristpad or spending tech points. You can cast analyse this way a number of times equal to your Constitution modifier (minimum of one). You regain all expended uses when you complete a long rest.
\nAlso at 3rd level, you gain a cybernetic enhancement. Choose one of the following enhancements and gain its feature. You must undergo cybernetic surgery by a person proficient in biotech's tools that incorporates this enhancement into your body. This surgery costs 100 credits and takes 8 hours.
\nWhile raging you have resistance to all damage except psychic damage.
\nWhile raging, your unarmed strike deals 1d4 + Strength modifier kinetic damage and when you take the Attack action and attack with a melee weapon or unarmed strike, you can use a bonus action to make an unarmed attack. \\r\\n\\r\\nThis unarmed attack die increases to 1d6 at 5th level, 1d8 at 11th level, and 1d10 at 17th level.\\r\\n\\r\\n#### Pressurised Limbs\\r\\nWhile raging, you can use your bonus action to leap up to 30 feet to an empty space you can see. When you land you deal kinetic damage equal to your Strength modifier to each creature within 5 feet of where you land. You can use this feature a number of times equal to your Consitution modifier (minimum of one). You regain all expended uses when you complete a long rest.\\r\\n\\r\\n#### Twitchlock Actuators\\r\\nWhile you're raging, other creatures have disadvantage on opportunity attack rolls against you, you can also use the Dash action as a bonus action on your turn.\\r\\n\\r\\n### Support Enhancement\\r\\nAt 6th level you gain an additional cybernetic enhancement. Choose one of the following enhancements and gain its feature. You must undergo cybernetic surgery by a person proficient in biotech's tools that incorporates this enhancement into your body. This surgery costs 600 credits and takes 8 hours.\\r\\n\\r\\n#### Body Sculpting\\r\\nYou gain proficiency in two skills of your choice from Athletics, Acrobatics, Stealth, and Sleight of Hand.\\r\\n\\r\\n#### Holdout Cavity\\r\\nYou have a shielded compartment built into your body that can be used to store and hide a light weapon or item of similar size.\\r\\n\\r\\n#### Krykna Anchors\\r\\nYou gain a climbing speed equal to your movement speed.\\r\\n\\r\\n#### Panspectral Optics\\r\\nYou can see up to 1 mile away with no difficulty. You are able to discern even fine details as though looking at something no more than 100 feet away from you. Additionally, dim light doesn't impose disadvantage on your Wisdom (Perception) checks.\\r\\n\\r\\n#### Support Structure\\r\\nYour carrying capacity (including maximum load and maximum lift) is doubled and you have advantage on Strength checks made to push, pull, lift, or break objects.\\r\\n\\r\\n### More Machine than Man\\r\\nStarting at 10th level, your cybernetics allow you to become immune to poison and disease. Additionally, you ignore unenhanced difficult terrain.\\r\\n\\r\\n### Final Enhancement\\r\\nAt 14th level you gain a final cybernetic enhancement. Choose one of the following enhancements and gain its feature. You must undergo cybernetic surgery by a person proficient in biotech's tools that incorporates this enhancement into your body. This surgery costs 2000 credits and takes 8 hours.\\r\\n\\r\\n#### Holoskin Emitters\\r\\nWhile you're raging any creature within 5 feet of you that's hostile to you has disadvantage on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can't see or hear you or if it can't be frightened.\\r\\n\\r\\n#### Hydraulic Overrides\\r\\nWhile you're raging you can use a bonus action on your turn to knock a Large or smaller creature prone when you hit it with melee weapon attack.\\r\\n\\r\\n#### Integrated Boosters\\r\\nWhile raging you have a flying speed equal to your current walking speed. This benefit works only in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft.\\r\\n\\r\\n#### Ysalamir Capacitor Mesh\\r\\nWhen you are forced to make a saving throw against a force power, you can immediately use your reaction to move up to half your speed towards the source power's caster. If you end this movement within 5 feet of the target, you can immediately make one melee weapon attack against the target as a part of that reaction.
\n\n\n\n
\n\n \nThe Berserker \n\n \n\n\nLevel \nProficiency Bonus \nFeatures \nRages \nRage Damage \nBerserker Instincts \n\n \n1st \n+2 \nRage, Unarmored Defense \n2 \n+2 \n— \n\n \n2nd \n+2 \nReckless Attack, Berserker Instincts \n2 \n+2 \n2 \n\n \n3rd \n+2 \nDanger Sense, Berserker Approach \n3 \n+2 \n2 \n\n \n4th \n+2 \nAbility Score Improvement \n3 \n+2 \n2 \n\n \n5th \n+3 \nExtra Attack, Fast Movement \n3 \n+2 \n2 \n\n \n6th \n+3 \nPath feature \n4 \n+2 \n2 \n\n \n7th \n+3 \nFeral Impulse \n4 \n+2 \n3 \n\n \n8th \n+3 \nAbility Score Improvement \n4 \n+2 \n3 \n\n \n9th \n+4 \nBrutal Critical (1 die) \n4 \n+3 \n3 \n\n \n10th \n+4 \nPath Feature \n4 \n+3 \n3 \n\n \n11th \n+4 \nRelentless Rage \n4 \n+3 \n3 \n\n \n12th \n+4 \nAbility Score Improvement \n5 \n+3 \n3 \n\n \n13th \n+5 \nBrutal Critical (2 dice) \n5 \n+3 \n4 \n\n \n14th \n+5 \nPath Feature \n5 \n+3 \n4 \n\n \n15th \n+5 \nPersistent Rage \n5 \n+3 \n4 \n\n \n16th \n+5 \nAbility Score Improvement \n5 \n+4 \n4 \n\n \n17th \n+6 \nBrutal Critical (3 dice) \n6 \n+4 \n5 \n\n \n18th \n+6 \nIndomitable Might \n6 \n+4 \n5 \n\n \n19th \n+6 \nAbility Score Improvement \n6 \n+4 \n5 \n\n \n\n20th \n+6 \nPrimal Champion \nUnlimited \n+4 \n5 \n
\n
As a Berserker, you gain the following class features.
\nHit Dice: 1d12 per Berserker level
\nHit Points at 1st Level: 12 + your Constitution modifier
\nHit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per berserker level after 1st
\nArmor: Light armor, medium armor
\nWeapons: All vibroweapons, simple blasters
\nTools: None
\nSaving Throws: Strength, Constitution
\nSkills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, Survival
\nYou start with the following equipment, in addition to the equipment granted by your background
\nIn lieu of the equipment granted by your class and background, you can elect to purchase your starting gear. If you do so, you receive no equipment from your class and background, and instead roll for your starting wealthusing the criteria below:
\nClass | \nFunds | \n
Berserker | \n5d4 x 100 cr | \n
Beginning at 1st level, in battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action, if you aren't wearing heavy armor.
\nWhile raging, you gain the following benefits:
\nIf you are able to cast powers, you can't cast them or concentrate on them while raging.
\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious, you don heavy armor, or if your turn ends and you haven't attacked a hostile creature or taken damage since your last turn. You can also end your rage on your turn as a bonus action.
\nOnce you have raged the number of times shown for your berserker level in the Rages column of the Berserker table, you must finish a long rest before you can rage again.
\nAlso at 1st level, while you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
\nStarting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
\nAlso at 2nd level, you've honed two instincts, as detailed at the end of the class description. You hone an additional instinct at 7th, 13th, and 17th level.
\nAt 3rd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger.
\nYou have advantage on Dexterity saving throws against effects that you can see, such as traps and powers. To gain this benefit, you can't be blinded, deafened, or incapacitated.
\nAlso at 3rd level, you choose an approach that shapes the nature of your rage which is detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Alternatively, you can choose a feat (see Chapter 6 for a list of feats).
\nBeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\nBy 7th level, your instincts are so honed that you have advantage on initiative rolls.
\nAdditionally, if you are surprised at the start of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.
\nBeginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.
\nThis increases to two additional dice at 13th level and three additional dice at 17th level.
\nStarting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.
\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.
\nBeginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.
\nBeginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.
\nAt 20th level, you embody the power of the wilds. Your Strength or Dexterity score increases by 2, and your Consitution score increases by 2. Your maximum for those scores increases by 2.
\nAdditionally, you can enter rage an unlimited number of times, and entering rage no longer requires your bonus action.
\nThe instincts are presented in alphabetical order. If an instinct has prerequisites, you must meet them to learn it. You can learn an instinct at the same time you meet its prerequisites.
\nWhile raging, you have advantage on Constitution saving throws.
\nPrerequisite: 7th level
Your carrying capacity and the weight you can push, drag, or lift doubles. If it would already double, it instead triples. Additionally, you have advantage on Strength checks made to push, pull, lift, or break objects.
Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they’re within 60 feet of you and you’re not incapacitated.
\nPrerequisite: 13th level
While raging you have a flying speed equal to your current walking speed, though you fall if you end your turn in the air and nothing else is holding you aloft.
Prerequisite: 7th level
While raging, you have blindsight to a range of 30 feet, and you have advantage on Wisdom (Perception) checks that rely on sound, as long as you aren’t deafened.
Choose three damage types. While raging, you have resistance to the chosen damage types.
\nYou adopt a particular style of fighting as your specialty. Choose one of the Fighting Style options, detailed in Chapter 6. You can’t take a Fighting Style option more than once, even if you later get to choose again.
\nWhile raging, you can use your bonus action to leap up to 30 feet to an empty space you can see. When you land you deal kinetic damage equal to your Strength modifier to each creature within 5 feet of where you land. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you complete a long rest.
\nPrerequisite: 7th level
You can see up to 1 mile away with no difficulty. You are able to discern even fine details as though looking at something no more than 100 feet away from you. Additionally, dim light doesn’t impose disadvantage on your Wisdom (Perception) checks.
You gain a climbing speed equal to your movement speed.
\nWhile you’re raging, other creatures have disadvantage on opportunity attack rolls against you, you can also use the Dash action as a bonus action on your turn.
\nYour speed increases by 10 feet.
\nPrerequisite: 13th level
While you’re raging any creature within 5 feet of you that’s hostile to you has disadvantage on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can’t see or hear you or if it can’t be frightened.
When you use your Reckless Attack feature, you can choose to not have advantage on your attack rolls this turn. If you do so, friendly creatures within 5 feet of a hostile creature that is within 5 feet of you have advantage on attack rolls against that creature.
\nPrerequisite: 7th level
You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace.
Prerequisite: 13th level
When you are forced to make a saving throw against a force power, you can immediately use your reaction to move up to half your speed towards the source power’s caster. If you end this movement within 5 feet of the target, you can immediately make one melee weapon attack against the target as a part of that reaction.
Prerequisite: 13th level
While raging, you have advantage Dexterity checks, your attack rolls can’t suffer from disadvantage, and each slowed level only reduces your speed by 5 feet, unless it would reduce your speed to 0.
For berserkers, rage is an internal reservoir where pain, grief, and anger are forged into a fury hard as steel. Your approach grants you features at 3rd, 6th, 10th, and 14th level.
\n@Compendium[sw5e.archetypes.PCwepUZqHYlxr4T3]{Addicted Approach}
\n@Compendium[sw5e.archetypes.hlZPMF7NjGemaw66]{Ballistic Approach}
\n@Compendium[sw5e.archetypes.cjI8o9tAfKsuSGAP]{Bloodstorm Approach}
\n@Compendium[sw5e.archetypes.XxG8t5Tr9agbjytr]{Brawling Approach}
\n@Compendium[sw5e.archetypes.bBMsNrnCUOXGfb0h]{Cyclone Approach}
\n@Compendium[sw5e.archetypes.4zUolY92dTrk3e5B]{Frenzied Approach}
\n@Compendium[sw5e.archetypes.jEXfkSLXZvy0BQG7]{Industrial Approach}
\n@Compendium[sw5e.archetypes.QRwypM2cIYxW0NVN]{Juggernaut Approach}
\n@Compendium[sw5e.archetypes.Fo2ZNwCWXfWuDJji]{Marauder Approach}
\n@Compendium[sw5e.archetypes.q4cqalPyT4rkroVr]{Precision Approach}
\n@Compendium[sw5e.archetypes.pSIVnxwvRlyNoFM4]{Warchief Approach}
"}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":1,"itemId":"Q14Bi1e8iFPQYbpz","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.armorProf.value","value":"med","mode":"+","targetSpecific":false,"id":2,"itemId":"Q14Bi1e8iFPQYbpz","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all vibroweapons","mode":"+","targetSpecific":false,"id":3,"itemId":"Q14Bi1e8iFPQYbpz","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple blasters","mode":"+","targetSpecific":false,"id":4,"itemId":"Q14Bi1e8iFPQYbpz","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.abilities.con.proficient","value":"1","mode":"+","targetSpecific":false,"id":5,"itemId":"Q14Bi1e8iFPQYbpz","active":false,"_targets":[],"label":"Abilities Constitution Proficiency"},{"modSpecKey":"data.abilities.str.proficient","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"Q14Bi1e8iFPQYbpz","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":false}},"img":"modules/sw5e/Icons/Classes/Berserker.webp","effects":[]} +{"_id":"X7aZfupQsjnLVS8D","name":"Guardian","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"class","data":{"description":{"value":"A dark-skinned human quickly runs down a corridor, the metal armor under his grey cloak clanking with each step. He rounds the corner into the prison while the lights and power are still out, urging the weakened prisoners to escape. Just then a handful of slavers arrive and ready their blasters. The man draws and ignites a white-bladed lightsaber, ready to die for the strangers behind him.
\nA sith pureblood, clad head to toe in black and red armor, charges towards a line of soldiers. Shot after shot deflects off his armor until he reaches his prey, where he unleashes his fury in a series of devastating lightsaber sweeps.
\nA zabrak general dramatically leaps to his soon-to-be overrun squad, landing with a flurry of lightsaber attacks. At the arrival of this powerful Jedi, the attackers fall back.
\nGuardians are the master of the art of lightsaber combat. They focus on utilizing the everpresent power of the Force to enable devastating attacks, often single-handedly turning the tide of battle.
\nAn unstoppable agent of the Force, the guardian channels the power flowing through him into his weapons. Their skills with a lightsaber are unrivalled. Subduing their enemies and bolstering their allies, the guardian uses the Force to control what happens around them.
\nThe guardian’s command of the Force lends them a powerful presence. Whether through fear and intimidation or respect and admiration, the guardian is one of the greatest generals on the battlefield. They are a symbol of power to their followers.
\nWhile creating your guardian, consider your attraction to the Force and its most famous practitioners - the Jedi and the Sith. Are you a member of one of the two orders, or do you walk a different path? Are you a soldier tapping into a latent Force-sensitivity? Were you trained in the force from a young age, or did you discover it as an adult? How do you treat those weaker than you? What was your family like? Do you see the Force as light and dark, or an impartial river of gray?
\nYou can make a guardian quickly by following these suggestions. First, make Strength your highest ability score, followed by Constitution. Second, choose the @Compendium[sw5e.backgrounds.8WMQJLQ6JqRcTZUc]{Jedi} or @Compendium[sw5e.backgrounds.eOpE0XX7z0jx8lwI]{Sith} background.
","chat":"","unidentified":""},"source":"PHB","levels":1,"subclass":"","hitDice":"d10","hitDiceUsed":0,"skills":{"number":2,"choices":[],"value":[]},"spellcasting":"full","attributes":{"spelldc":10},"damage":{"parts":[]},"powercasting":"none","armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"archetypes":{"value":""},"levelsTable":{"value":"Test
"},"classFeatures":{"value":"\n\n\n\n
\n\n \nThe Guardian \n\n \n\n\nLevel \nProficiency Bonus \nFeatures \nForce Powers Known \nForce Points \nMax Power Level \nFocused Strikes \n\n \n1st \n+2 \nForcecasting, Channel the Force \n5 \n2 \n1st \n- \n\n \n2nd \n+2 \nForce-Empowered Strikes, Fighting Style \n7 \n4 \n1st \n2d8 \n\n \n3rd \n+2 \nGuardian Aura, Guardian Focus \n9 \n6 \n1st \n2d8 \n\n \n4th \n+2 \nAbility Score Improvement \n10 \n8 \n1st \n2d8 \n\n \n5th \n+3 \nExtra Attack \n12 \n10 \n2nd \n3d8 \n\n \n6th \n+3 \nForce Purity \n13 \n12 \n2nd \n3d8 \n\n \n7th \n+3 \nFocus feature \n14 \n14 \n2nd \n3d8 \n\n \n8th \n+3 \nAbility Score Improvement \n15 \n16 \n2nd \n3d8 \n\n \n9th \n+4 \nGuardian Aura (15-foot radius) \n17 \n18 \n3rd \n4d8 \n\n \n10th \n+4 \nGuardian Aura (two auras) \n18 \n20 \n3rd \n4d8 \n\n \n11th \n+4 \nImproved Force-Empowered Strikes \n19 \n22 \n3rd \n4d8 \n\n \n12th \n+4 \nAbility Score Improvement \n20 \n24 \n3rd \n4d8 \n\n \n13th \n+5 \n- \n22 \n26 \n4th \n5d8 \n\n \n14th \n+5 \nCleansing Touch \n23 \n28 \n4th \n5d8 \n\n \n15th \n+5 \nFocus feature \n24 \n30 \n4th \n5d8 \n\n \n16th \n+5 \nAbility Score Improvement \n25 \n32 \n4th \n5d8 \n\n \n17th \n+6 \nGuardian Aura (30-foot radius) \n27 \n34 \n5th \n6d8 \n\n \n18th \n+6 \nGuardian Aura (three auras) \n28 \n36 \n5th \n6d8 \n\n \n19th \n+6 \nAbility Score Improvement \n29 \n38 \n5th \n6d8 \n\n \n\n20th \n+6 \nFocus feature \n30 \n40 \n5th \n6d8 \n
As a Guardian, you gain the following class features.
\nHit Dice: 1d10 per Guardian level
\nHit Points at 1st Level: 10 + your Constitution modifier
\nHit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per guardian level after 1st.
\nArmor: Light armor, medium armor
\nWeapons: All lightweapons, all vibroweapons
\nTools: None
\nSaving Throws: Constitution, Charisma
\nSkills: Choose two from Acrobatics, Athletics, Deception, Insight, Intimidation, Lore, Perception, Persuasion, and Piloting
\nYou start with the following equipment, in addition to the equipment granted by your background
\nIn lieu of the equipment granted by your class and background, you can elect to purchase your starting gear. If you do so, you receive no equipment from your class and background, and instead roll for your starting wealth using the criteria below:
\nClass | \nFunds | \n
Guardian | \n8d4 x 100 cr | \n
\n
Beginning at 1st level, in your meditations on the force, you have learned powers, fragments of knowledge that imbue you with an abiding force ability. See chapter 10 for the general rules of forcecasting and chapter 11 for the force powers list.
\nYou learn 5 force powers of your choice, and you learn more at higher levels, as shown in the Force Powers Known column of the guardian table. You may not learn a force power of a level higher than your Max Power Level, and you may learn a force power at the same time you learn its prerequisite.
\nYou have a number of force points equal to your guardian level x 2, as shown in the Force Points column of the guardian table, + your Wisdom or Charisma modifier (your choice). You use these force points to cast force powers. You regain all expended force points when you finish a long rest.
\nMany force powers can be overpowered, consuming more force points to create a greater effect. You can overpower these abilities to a maximum level, which increases at higher levels, as shown in the Max Power Level column of the guardian table.
\nYou may only cast force powers at 5th-level once. You regain the ability to do so after a long rest.
\nYour forcecasting ability varies based on the alignment of the powers you cast. You use your Wisdom for light side powers, Charisma for dark side powers, and Wisdom or Charisma for universal powers (your choice). You use this ability score modifier whenever a power refers to your forcecasting ability. In addition, you use this ability score modifier when setting the saving throw DC for a force power you cast and when making an attack roll with one.
\nForce save DC = 8 + your proficiency bonus + your forcecasting ability modifier
\nForce attack modifier = your proficiency bonus + your forcecasting ability modifier
\nYou know how to channel the Force to create a unique effect. You start with your choice from two such effects: Cause Harm and Lend Aid. At 3rd level, your Guardian Focus grants you an additional effect. When you use your Channel the Force, you choose which effect to create.
\nSome Channel the Force effects require saving throws. When you use such an effect from this class, the DC equals your universal force save DC.
\nYou can use this feature a number of times equal to your Wisdom or Charisma modifier (your choice, minimum of once). You regain all expended uses when you finish a short or long rest.
\nAs an action, you can expend a use of your Channel the Force to sap the life from a hostile creature you can see within 60 feet. That creature must make a Constitution saving throw. On a failed save, the creature takes necrotic damage equal to your guardian level + your Charisma modifier (minimum of one), or half as much on a successful one.
\nAs a bonus action, you can expend a use of your Channel the Force and touch a beast or humanoid within 5 feet of you. That creature regains hit points equal to your guardian level + your Wisdom modifier (minimum of one). Alternatively, if the beast or humanoid is poisoned or diseased, you neutralize the poison or disease. If more than one poison or disease afflicts the target, you neutralize one poison or disease that you know is present, or you neutralize one at random.
\nStarting at 2nd level, when you hit a creature with a melee weapon attack, you can expend force points to deal additional damage to the target, which is the same type as the weapon’s damage. The additional damage is 1d8 for each point spent in this way. You can’t deal more additional damage than the amount shown in the Focused Strikes column of the guardian table.
\nAlso at 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the fighting style options, detailed in Chapter 6. You can’t take a fighting style option more than once, even if you later get to choose again.
\nWhen you reach 3rd level, you gain an aura of your choice, as detailed at the end of the class description. You gain an additional aura at 10th and 18th level.
\nAlso at 3rd level, you begin to focus your studies on a specific lightsaber form, which is detailed at the end of the class description. Your focus grants you features at 3rd level and again at 7th, 15th, and 20th level.
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Alternatively, you can choose a feat (see Chapter 6 for a list of feats).
\nBeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\nBy 6th level, the Force flowing through you makes you immune to poison and disease.
\nBy 11th level, you are so in tune with the Force that all your melee weapon strikes carry the power of the Force with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 damage. If you also use your Force-Empowered Strikes with an attack, you add this damage to the extra damage of your Force-Empowered Strikes. The damage is the same type as the weapon's damage.
\nBeginning at 14th level, you can use your action and expend a use of your Channel the Force ability to end one force power on yourself or on one willing creature that you touch.
\nThe auras are presented in alphabetical order. If multiple guardians grant the same aura, affected creatures can only benefit from it once. You must be conscious to grant the benefits of your auras.
\nAt 9th level, the range of these auras increases to 15 feet, and at 17th level, the range of these auras increases to 30 feet.
\nWhenever a creature who is frightened of you starts its turn within 5 feet of you, its speed is reduced to 0 and that creature takes psychic damage equal to half your guardian level.
\nYou and friendly creatures within 5 feet of you have advantage on saving throws against effects that would cause you to be charmed or frightened.
\nYou and friendly creatures within 5 feet of you gain a bonus to the first melee weapon damage rolls you make each round equal to your Charisma modifier (minimum of +1).
\nWhenever you or a friendly creature within 5 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Wisdom modifier (minimum of +1).
\nWhenever a creature within 5 feet of you takes damage, you can use your reaction to take that damage instead of that creature taking it. This feature doesn’t transfer any other effects that might accompany the damage, and this damage can’t be reduced in any way.
\nWhenever a friendly creature starts its turn within 5 feet of you, that creature gains temporary hit points equal to your Wisdom or Charisma modifier (your choice, minimum of one).
\nYou and friendly creatures within 5 feet of you have resistance to damage from force powers.
\nDifferent guardians focus on different lightsaber styles, called Forms, as they hone their powers. Your focus grants you features at 3rd, 7th, 15th, and 20th level.
\n@Compendium[sw5e.archetypes.cROcc25Zj1MT6Yf6]{Form I: Shii-Cho}
\n@Compendium[sw5e.archetypes.rW7zqxiNXePBLnui]{Form II: Makashi}
\n@Compendium[sw5e.archetypes.ECxUMB1p8nu6WAGL]{Form III: Soresu}
\n@Compendium[sw5e.archetypes.9Hva27QHj2ruQXTA]{Form IV: Ataru}
\n@Compendium[sw5e.archetypes.i0AaMWBnSREQdQsg]{Form V: Shien/Djem So}
\n@Compendium[sw5e.archetypes.w1XQ5LzJNpk6PT0F]{Form VI: Niman}
\n@Compendium[sw5e.archetypes.3yOiMsM439IfwEBm]{Form VII: Juyo/Vapaad}
\n@Compendium[sw5e.archetypes.t5LS6epj3270S38n]{Form VIII: Sokan}
\n@Compendium[sw5e.archetypes.ucmQpCjxdEN6tpxD]{Form IX: Tràkata}
\n@Compendium[sw5e.archetypes.pr7Xe82MOaof0IXj]{Form X: Jar'Kai}
\n@Compendium[sw5e.archetypes.VXmVX5a3ac4kKAIT]{Ysannanite Form}
"}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":1,"itemId":"X7aZfupQsjnLVS8D","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.armorProf.value","value":"med","mode":"+","targetSpecific":false,"id":2,"itemId":"X7aZfupQsjnLVS8D","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all lightweapons","mode":"+","targetSpecific":false,"id":3,"itemId":"X7aZfupQsjnLVS8D","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all vibroweapons","mode":"+","targetSpecific":false,"id":4,"itemId":"X7aZfupQsjnLVS8D","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.abilities.con.proficient","value":"1","mode":"+","targetSpecific":false,"id":5,"itemId":"X7aZfupQsjnLVS8D","active":false,"_targets":[],"label":"Abilities Constitution Proficiency"},{"modSpecKey":"data.abilities.cha.proficient","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"X7aZfupQsjnLVS8D","active":false,"_targets":[]}]},"dae":{"activeEquipped":false,"alwaysActive":false}},"img":"modules/sw5e/Icons/Classes/Guardian.webp","effects":[]} +{"_id":"XZhWixwwCdFfnhoT","name":"Engineer","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"class","data":{"description":{"value":"Flinching occasionally as a blaster bolt hits the nearby bulkhead, a Sullustan mechanic quickly solders a large wire. He peers through his tinted goggles, ignoring the shouts of his ship captain as the enemy descends on the hanger. Finally he shouts with pride as the repaired coupling powers up, causing the frigate to hum with energy. He gathers his tools and runs into the ship moments before it finally takes off.
\nInside, the human captain jumps into the cockpit. She nods to her droid co-pilot, who quickly begins charting a course home. Before the calculations can be completed, enemy Starfighters scream in from the clouds. The pilot rolls the ship, nimbly evading incoming fire. She reroutes the power to shields, leaving just enough for astronavigation. Just as the energy reserves near depletion, the exosphere and stars beyond blur into streaks of light. In a flash, they warp to safety.
\nA Cerean officer surveys the battlefield, looking for weaknesses. When he identifies a potential problem, he keys in a quick combination in his wristpad. In a blink, a custom suit of armor assembles itself around him. As the helmet locks into place, the officer leaps into the air, flying overhead and raining destruction on the opposition.
\nEvery machine needs an engineer to run it, and a living crew is no different. Engineers are the experts and professionals who rely on skill, bravery, and their tools to survive and keep others alive. While they do not claim to be fighters, their mere presence can turn the tide of battle or simply keep operations running.
\nWhile perhaps not as intimidating as a heavily-armored trooper, or as exotic as a lighsaber-wielding guardian, engineers are no less vital to group dynamic. They are armorers and gunsmiths, electricians and welders, or any other facet to be found in facilities across the galaxy. Their work, often unsung, is what keeps starships (and their crew) intact.
\nIt takes bravery for a soldier to enter a battlefield. It perhaps takes more for someone who is unarmed, and untrained in combat, to do the same. Engineers put their lives on the line for a living, whether by choice or acknowledging their plights as an occupational hazard. Whether they come from an elite training academy or learned their talents surviving in the slums, they are no strangers to danger and conflict.
\nWhile creating your engineer character, consider what your primary skill set is and how you use it. You could be a street-smart mechanic who taught yourself how to fix swoop bikes as a teenager. Perhaps you are the recent graduate of an esteemed medical college, or a rookie pilot in the fledgling Rebel Alliance. What is the number one skill you are known for? Why are you willing to enter battles when you have no combat training? How do you view the more adventurous members of your group, and how do they see you and your role?
\nYou can make an engineer quickly by following these suggestions. First, make Intelligence your highest ability score. Your next-highest score should be Constitution. Second, choose the @Compendium[sw5e.backgrounds.zjfwlWucPUtTTuQo]{Scientist} background.
","chat":"","unidentified":""},"levelsTable":{"value":"Level | \nProficiency Bonus | \nFeatures | \nTech Powers Known | \nTech Points | \nMax Power Level | \nModification Slots | \n
---|---|---|---|---|---|---|
1 | \n+2 | \nTechcasting, Potent Aptitude (d6) | \n6 | \n2 | \n1st | \n- | \n
2 | \n+2 | \nInfuse Item, Tool Expertise | \n7 | \n4 | \n1st | \n- | \n
3 | \n+2 | \nEngineering Discipline | \n9 | \n6 | \n2nd | \n4 | \n
4 | \n+2 | \nAbility Score Improvement | \n10 | \n8 | \n2nd | \n4 | \n
5 | \n+3 | \nPotent Aptitude (d8), Quick Thinking | \n11 | \n10 | \n3rd | \n5 | \n
6 | \n+3 | \nEngineering Discipline feature | \n12 | \n12 | \n3rd | \n5 | \n
7 | \n+3 | \n- | \n13 | \n14 | \n4th | \n5 | \n
8 | \n+3 | \nAbility Score Improvement | \n14 | \n16 | \n4th | \n6 | \n
9 | \n+4 | \n- | \n15 | \n18 | \n5th | \n6 | \n
10 | \n+4 | \nPotent Aptitude (d10) | \n16 | \n20 | \n5th | \n6 | \n
11 | \n+4 | \n- | \n17 | \n22 | \n6th | \n7 | \n
12 | \n+4 | \nAbility Score Improvement | \n18 | \n24 | \n6th | \n7 | \n
13 | \n+5 | \n- | \n19 | \n26 | \n7th | \n7 | \n
14 | \n+5 | \nEngineering Discipline feature | \n20 | \n28 | \n7th | \n8 | \n
15 | \n+5 | \nPotent Aptitude (d12) | \n21 | \n30 | \n8th | \n8 | \n
16 | \n+5 | \nAbility Score Improvement | \n22 | \n32 | \n8th | \n8 | \n
17 | \n+6 | \n- | \n23 | \n34 | \n9th | \n9 | \n
18 | \n+6 | \nEngineering Discipline feature | \n24 | \n36 | \n9th | \n9 | \n
19 | \n+6 | \nAbility Score Improvement | \n25 | \n38 | \n9th | \n9 | \n
20 | \n+6 | \nTech Mastery | \n26 | \n40 | \n9th | \n9 | \n
\n\n\n\n
\n\n \nThe Engineer \n\n \n\n\nLevel \nProficiency Bonus \nFeatures \nTech Powers Known \nTech Points \nMax Power Level \nPotent Aptitude \nModification Slots \n\n \n1 \n+2 \nTechcasting, Potent Aptitude \n6 \n2 \n1st \nd4 \n- \n\n \n2 \n+2 \nInfuse Item (+1), Tool Expertise \n7 \n4 \n1st \nd4 \n- \n\n \n3 \n+2 \nEngineering Discipline \n9 \n6 \n2nd \nd4 \n4 \n\n \n4 \n+2 \nAbility Score Improvement \n10 \n8 \n2nd \nd4 \n4 \n\n \n5 \n+3 \nQuick Thinking \n12 \n10 \n3rd \nd6 \n5 \n\n \n6 \n+3 \nEngineering Discipline feature \n13 \n12 \n3rd \nd6 \n5 \n\n \n7 \n+3 \n- \n15 \n14 \n4th \nd6 \n5 \n\n \n8 \n+3 \nAbility Score Improvement \n16 \n16 \n4th \nd6 \n5 \n\n \n9 \n+4 \n- \n18 \n18 \n5th \nd8 \n6 \n\n \n10 \n+4 \nInfuse Item (+2) \n19 \n20 \n5th \nd8 \n6 \n\n \n11 \n+4 \n- \n21 \n22 \n6th \nd8 \n7 \n\n \n12 \n+4 \nAbility Score Improvement \n22 \n24 \n6th \nd8 \n7 \n\n \n13 \n+5 \n- \n23 \n26 \n7th \nd10 \n8 \n\n \n14 \n+5 \nEngineering Discipline feature \n24 \n28 \n7th \nd10 \n8 \n\n \n15 \n+5 \nInfuse Item (+3) \n25 \n30 \n8th \nd10 \n8 \n\n \n16 \n+5 \nAbility Score Improvement \n26 \n32 \n8th \nd10 \n8 \n\n \n17 \n+6 \n- \n27 \n34 \n9th \nd12 \n9 \n\n \n18 \n+6 \nEngineering Discipline feature \n28 \n36 \n9th \nd12 \n9 \n\n \n19 \n+6 \nAbility Score Improvement \n29 \n38 \n9th \nd12 \n9 \n\n \n\n20 \n+6 \nTech Mastery \n30 \n40 \n9th \nd12 \n9 \n
As a Engineer, you gain the following class features.
\nHit Dice: 1d8 per Engineer level
\nHit Points at 1st Level: 8 + your Constitution modifier
\nHit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per engineer level after 1st
\nWeapons: Simple blasters, simple vibroweapons
\nTools: Tinker's tools, and one of your choice
\nSaving Throws: Constitution, Intelligence
\nSkills: Choose three from Investigation, Lore, Medicine, Nature, Piloting, and Technology
\nYou start with the following equipment, in addition to the equipment granted by your background
\nIn lieu of the equipment granted by your class and background, you can elect to purchase your starting gear. If you do so, you receive no equipment from your class and background, and instead roll for your starting wealth using the criteria below:
\nClass | \nFunds | \n
Engineer | \n6d4 x 100 cr | \n
Beginning at 1st level, during your training you have derived powers from schematics with the aid of your wristpad. See chapter 10 for the general rules of techcasting and chapter 12 for the tech powers list.
\nYou learn 6 tech powers of your choice, and you learn more at higher levels, as shown in the Tech Powers Known column of the engineer table. You may not learn a tech power of a level higher than your Max Power Level.
\nYou have a number of tech points equal to your engineer level x 2, as shown in the Tech Points column of the engineer table, + your Intelligence modifier. You use these tech points to cast tech powers. You regain all expended tech points when you finish a short or long rest.
\nMany tech powers can be overcharged, consuming more tech points to create a greater effect. You can overcharge these powers to a maximum level, which increases at higher levels, as shown in the Max Power Level column of the engineer class table.
\nYou may only cast tech powers at 6th, 7th, 8th, and 9th level once. You regain the ability to do so after a long rest.
\nIntelligence is your techcasting ability for your tech powers. You use your Intelligence whenever a power refers to your techcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a tech power you cast and when making an attack roll with one.
\nTech save DC = 8 + your proficiency bonus + your Intelligence modifier
\nTech attack modifier = your proficiency bonus + your Intelligence modifier
\nYou use a wristpad (found in chapter 5) or your tool proficiencies granted by this class as a techcasting focus for your tech powers.
\nAlso at 1st level, your technological experience lends you an uncommon insight that you can use to bolster your allies. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Potent Aptitude die, a d4. This die changes as you gain engineer levels, as shown in the Potent Aptitude column of the engineer table.
\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Potent Aptitude die, but must decide before the GM says whether the roll succeeds or fails. Once the Potent Aptitude die is rolled, it is lost.
\nA creature can have only one Potent Aptitude die at a time.
\nYou can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain any expended uses when you finish a long rest.
\nYour Potent Aptitude die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
\nAt 2nd level, you gain the ability to temporarily enhance a weapon or armor. At the end of a long rest, you can touch one unenhanced object that is a suit of armor, a shield, or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes an enhanced item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack and damage rolls if it's a weapon.
\nOnce you've used this feature, you can't use it again until you finish a long rest.
\nThis bonus increases to +2 at 10th level and +3 at 15th level.
\nAlso at 2nd level, you gain expertise in any tool proficiencies you gain from this class.
\nStarting at 3rd level, you begin to focus on a specific engineering discipline, which is detailed at the end of the class description. Your discipline grants you features at 3rd level and again at 6th, 14th, and 18th level.
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can choose a feat (see Chapter 6 for a list of feats).
\nBeginning when you reach 5th level, you regain all of your expended uses of Potent Aptitude when you finish a short or long rest.
\nAt 20th level, your mastery of technology is unrivaled. Your Constitution and Intelligence scores increase by 2. Your maximum for those scores increases by 2.
\nAdditionally, when you roll initiative and have no uses of Potent Aptitude left, you regain one use.
\nThe wide range of tool applications gives birth to well defined distinctions between different engineering disciplines. Each discipline focuses on maximizing the personal use of a certain tool. Your discipline grants you features at 3rd, 6th, 14th, and 18th level.
\n@Compendium[sw5e.archetypes.2Cloz2rrPw76ACn0]{Armormech Engineering}
\n@Compendium[sw5e.archetypes.Mbe9qsurpJ0mb4F2]{Armstech Engineering}
\n@Compendium[sw5e.archetypes.F3eJbFw1kKde9Zg9]{Artificer Engineering}
\n@Compendium[sw5e.archetypes.avFn1m9oUpDgKAAF]{Astrotech Engineering}
\n@Compendium[sw5e.archetypes.UsIUJiNPmFWbEgjK]{Audiotech Engineering}
\n@Compendium[sw5e.archetypes.uqpzyWm3JoIJlHrb]{Biochem Engineering}
\n@Compendium[sw5e.archetypes.m0oQQxDCTO6nqWnz]{Cybertech Engineering}
\n@Compendium[sw5e.archetypes.SsvsNMkJX1wW2rs6]{Gadgeteer Engineering}
\n@Compendium[sw5e.archetypes.KDx2Pjxk4RZQD05d]{Unstable Engineering}
"}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":1,"itemId":"XZhWixwwCdFfnhoT","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple blasters","mode":"+","targetSpecific":false,"id":2,"itemId":"XZhWixwwCdFfnhoT","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple vibroweapons","mode":"+","targetSpecific":false,"id":3,"itemId":"XZhWixwwCdFfnhoT","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.toolProf.value","value":"tin","mode":"+","targetSpecific":false,"id":4,"itemId":"XZhWixwwCdFfnhoT","active":false,"_targets":[],"label":"Traits Tool Prof"},{"modSpecKey":"data.abilities.con.proficient","value":"1","mode":"+","targetSpecific":false,"id":5,"itemId":"XZhWixwwCdFfnhoT","active":false,"_targets":[],"label":"Abilities Constitution Proficiency"},{"modSpecKey":"data.abilities.int.proficient","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"XZhWixwwCdFfnhoT","active":false,"_targets":[]}]}},"img":"modules/sw5e/Icons/Classes/Engineer.webp","effects":[]} +{"_id":"glPjmRU5IT8dn4GW","name":"Scholar","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"class","data":{"description":{"value":"An overwhelming horde of tusken raiders bears down on a chiss and her fellow adventurers. She gives the order and her allies unleash a single coordinated attack cutting deep into their lines. Under her command the enemy is quickly routed against all odds, all according to plan.
\nDeep within the once thought abandoned ruins, a nautolan tends to his companions wounds as they rest. Countless long nights of study and training have conditioned him to keep going even when all others have exhausted themselves. He will see them through this.
\nA twi’lek in fine vestments addresses a gathering crowd. What was the making of an angry mob begins to disperse, his mere presence putting them at ease, giving his companions time to make their escape.
\nScholars are master of the mundane arts, using methodical practices to turn the tables to their advantage. From years of study and testing, scholars take in the situation around them and quickly formulate the means to achieve whatever they have minds set to. Whatever pursuit they follow, a scholar will have a plan for anything that comes their way.
\nA true scholar is never satisfied. They are always seeking out a new answer to a new question. This often goes hand-in-hand with seeking a life of adventure, to explore new, hidden areas, or accompany those that do. The life of a scholar often times begins in the mundane, as a teacher or sage. Sometimes they serve as doctors, diplomats, or as officers in the military.
\nFor scholars, mundane life is often too slow. When life becomes stagnant or when an answer cannot be found, the call to adventure rings louder. Scholars will often go to ancient, forgotten, and often dangerous places to find something to quench their thirst for knowledge.
\nAs you create a scholar, it's important to think of where you gained your knowledge. Did you serve as an apprentice under a master? Did you attend college or other formal education? Perhaps you gained it on your own, searching out and pouring over dusty tomes found in forgotten places. Where did your thirst for knowledge come from? Insatiable curiosity? Always wanting to know the right answer? Or do you have something to prove? Think about what field you wish to pursue and think of what is driving you in that direction.
\nYou can make a scholar quickly by following these suggestions. First, make Intelligence your highest ability score. Your next-highest score should be Dexterity. Second, choose the @Compendium[sw5e.backgrounds.aiBPuaLODR08hveu]{Noble} background.
","chat":"","unidentified":""},"source":"PHB","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"skills":{"number":3,"choices":[],"value":[]},"spellcasting":"none","attributes":{"spelldc":10},"damage":{"parts":[]},"archetypes":{"value":""},"powercasting":"none","armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"levelsTable":{"value":"Test
"},"classFeatures":{"value":"\n\n\n\n
\n\n \nThe Scholar \n\n \n\n\nLevel \nProficiency Bonus \nFeatures \nAcademic Superiority \nSuperiority Dice \nManeuvers Known \nDiscoveries \n\n \n1st \n+2 \nAcademic Superiority, Critical Analysis \nd4 \n2 \n2 \n- \n\n \n2nd \n+2 \nDiscovery, Sage Advice (long rest) \nd4 \n2 \n2 \n2 \n\n \n3rd \n+2 \nExpertise, Academic Pursuit \nd4 \n4 \n4 \n4 \n\n \n4th \n+2 \nAbility Score Improvement \nd4 \n4 \n4 \n4 \n\n \n5th \n+3 \nMultitasker \nd6 \n4 \n4 \n5 \n\n \n6th \n+3 \nPursuit feature \nd6 \n4 \n4 \n5 \n\n \n7th \n+3 \n- \nd6 \n6 \n6 \n5 \n\n \n8th \n+3 \nAbility Score Improvement \nd6 \n6 \n6 \n5 \n\n \n9th \n+4 \nPursuit feature \nd8 \n6 \n6 \n6 \n\n \n10th \n+4 \nExpertise \nd8 \n6 \n6 \n6 \n\n \n11th \n+4 \n- \nd8 \n8 \n8 \n7 \n\n \n12th \n+4 \nAbility Score Improvement \nd8 \n8 \n8 \n7 \n\n \n13th \n+5 \nSage Advice (short rest) \nd10 \n8 \n8 \n8 \n\n \n14th \n+5 \nCalm and Collected \nd10 \n8 \n8 \n8 \n\n \n15th \n+5 \n- \nd10 \n10 \n10 \n8 \n\n \n16th \n+5 \nAbility Score Improvement \nd10 \n10 \n10 \n8 \n\n \n17th \n+6 \nPursuit feature \nd12 \n10 \n10 \n9 \n\n \n18th \n+6 \nAdaptable Intellectual \nd12 \n10 \n10 \n9 \n\n \n19th \n+6 \nAbility Score Improvement \nd12 \n10 \n10 \n9 \n\n \n\n20th \n+6 \nKnowledge Unbound \nd12 \n10 \n10 \n9 \n
As a Scholar, you gain the following class features.
\nHit Dice: 1d8 per Scholar level
\nHit Points at 1st Level: 8 + your Constitution modifier
\nHit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per scholar level after 1st
\nArmor: Light armor
\nWeapons: Simple blasters, simple vibroweapons, techblades
\nTools: Any one
\nSaving Throws: Wisdom, Intelligence
\nSkills: Choose three from Deception, Insight, Intimidation, Investigation, Lore, Medicine, Nature, Persuasion, and Survival
\nYou start with the following equipment, in addition to the equipment granted by your background
\nIn lieu of the equipment granted by your class and background, you can elect to purchase your starting gear. If you do so, you receive no equipment from your class and background, and instead roll for your starting wealth using the criteria below:
\nClass | \nFunds | \n
Scholar | \n6d4 x 100 cr | \n
Beginning at 1st level, you learn maneuvers that are fueled by special dice called superiority dice.
\nYou know two maneuvers of your choice, which are detailed under “Maneuvers” below, and you earn more at higher levels, as shown in the Maneuvers Known column of the scholar class table. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack, and you may only use each maneuver once per turn.
\nEach time you learn new maneuvers, you can also replace one maneuver you know with a different one.
\nYou have two superiority dice, which are d4s, and you earn more at higher levels, as shown in the Superiority Dice column of the scholar class table. This die changes as you gain scholar levels, as shown in the Academic Superiority column of the scholar class table. A superiority die is expended when you use it.
\nYou regain all of your expended superiority dice when you finish a short or long rest.
\nSome of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. The saving throw DC is calculated as follows:
\nManeuver save DC = 8 + your proficiency bonus + your Intelligence modifier
\nThe maneuvers are presented in alphabetical order.
\nAs an action, you can expend a superiority die to tend to a creature you can touch. The creature regains a number of hit points equal to the number rolled + your Intelligence modifier.
\nYou can expend one superiority die to make a Wisdom (Perception) or Intelligence (Investigation) check as a bonus action, adding the superiority die to the check.
\nWhen you hit a creature with a weapon attack, you can expend one superiority die to cripple the creature. You add the superiority die to the attack’s damage roll and the creature’s speed is reduced by 10 feet until the end of their next turn.
\nYou can expend one superiority die to take the Disengage action as a bonus action and ignore the effects of standard difficult terrain until the end of your turn.
\nWhen you hit a creature with a weapon attack, you can expend a superiority die and deal additional damage equal to the number rolled. This damage cannot be reduced in any way.
\nWhen you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.
\nWhen a friendly creature who can see or hear you makes a saving throw, you can use your reaction and expend a superiority die, adding the number rolled to the result of the saving throw. You can use this maneuver before or after making the saving throw, but before any effects of the saving throw are determined.
\nAs a reaction when you make a roll for a contested skill check, you can expend a superiority die to add to the roll. You can use this maneuver before or after making the contested skill check roll, but before any effects of the contested skill check are determined.
\nWhen you roll initiative and you are not surprised, you can expend a superiority die and add the number rolled to your initiative.
\nWhen an ally makes an attack against a creature, you can use your reaction to expend a superiority die. You add the superiority die to the attack roll, and the damage roll if it hits. You can use this maneuver before or after the attack roll, but before the GM determines whether or not the attack hits.
\nAt 1st level, you are able to analyze a target, develop a plan on how to best overcome any potential obstacle, and execute that plan with ruthless efficiency. As a bonus action on your turn, you can analyze a target you can see within 60 feet of you. For the next minute, or until you analyze another target, you gain the following benefits:
\nAs you adventure, your studies have helped you discover new practices you can apply to your skills.
\nAt 2nd level, you master two discoveries of your choice. Your discovery options are detailed at the end of the class description. When you gain certain scholar levels, you gain additional discoveries of your choice, as shown in the Discoveries column of the scholar class table.
\nAdditionally, when you gain a level in this class, you can choose one of the discoveries you know and replace it with another discovery that you could learn at that level.
\nWhen you reach 2nd level, you can spend 1 minute spreading your knowledge and experience, advising those around you. When you do so, choose a skill or tool you are proficient with and a number of friendly creatures up to your Intelligence modifier within 30 feet of you who can hear you and who can understand you. Once within the next hour, the next time each creature would make an ability check with the chosen skill or tool, they may add their proficiency bonus to the roll if they are not already proficient. A creature may only benefit from this feature once. If a creature is targeted by this feature again before using it, they can choose to retain the first benefit or replace it with the new skill or tool instead.
\nOnce you've used this feature, you can't use it again until you finish a long rest. Starting at 13th level, you regain the ability to use it after you complete a short or long rest.
\nAt 3rd level, choose two of your skill proficiencies, or one of skill proficiencies and one of your tool proficiencies, or two of your tool proficiencies. You gain expertise in those skills or tools.
\nAt 10th level, you can choose another two proficiencies (in skills or tools) to gain this benefit.
\nAt 3rd level, you dedicate your studies towards a pursuit, which is detailed at the end of the class description. The pursuit you choose grants you features at 3rd level, and again at 6th, 9th, and 17th level.
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two Ability Scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can choose a feat (see Chapter 6 for a list of feats).
\nStarting at 5th level, you can take a second reaction each round. You can only take one reaction per turn.
\nAdditionally, when a friendly creature you can see that can hear you is forced to make a saving throw, you can use your reaction to target them with your Critical Analysis feature.
\nBeginning at 14th level, when you make a saving throw from an effect you can see, you may gain a bonus to the saving throw equal to your Intelligence modifier.
\nOnce you have used this feature, you must wait until a short or long rest before using it again.
\nAt 18th level, you are able to effectively prepare for any mission on hand. At the end of a long rest, you may choose one of the discoveries you know and replace it with another discover that you could learn at that level.
\nWhen you reach 20th level, you are the pinnacle of your pursuit. Your Intelligence score increases by 4. Your maximum for that score increases by 4. Additionally, you can use any maneuver you know without expending a superiority die, rolling a d4 instead.
\nYour pursuit is a representation of which fields you have studied or how you practically apply your knowledge.
\nThe discoveries are presented in alphabetical order. If a discovery has prerequisites, you must meet them to learn it. If a discovery requires a level, you must be that level in this class to learn the discovery. You can learn the discovery at the same time you meet its prerequisites.
\nYou can recall anything you have read in the past month that you understand. This includes but is not limited to books, maps, signs, and lists.
\nPrerequisite: 15th level
When the target of your Critical Analysis feature is reduced to 0 hit points, you can use your reaction to change the target of your analysis to another creature within range.
You learn three additional languages of your choice.
\nYou my choose this discovery multiple times.
\nYou gain proficiency with improvised weapons, and they gain the finesse property for you. Additionally, when you make an attack with an improvised weapon, it deals 1d6 damage.
\nYou can use your Sage Advice feature to give friendly creatures improvised weapon proficiency if they don’t already have it, following the same rules of that feature as if it were a skill or tool. The friendly creatures retain this proficiency for the entire duration instead.
\nWhen you make a Strength (Athletics) or Dexterity (Acrobatics) check to grapple a creature or break out of a grapple, net, and other restraining equipment, you can use your Intelligence modifier instead of Strength or Dexterity.
\nPrerequisite: 9th level
You have advantage on saving throws against illusions and on Intelligence checks to discern them from reality.
You also gain resistance to psychic damage.
\nYou gain proficiency in a skill and a tool, or two tools.
\nYou can select this discovery multiple times, each time choosing a new skill and a tool, or two new tools.
\nPrerequisite: 5th level
When you use your Sage Advice feature, the targeted creatures retain the benefit from your instruction for the full duration.
When you use your Sage Advice feature, the first time each targeted creature makes the chosen skill check, they gain an additional bonus to the roll equal to your Intelligence modifier.
\nPrerequisite: 15th level
When you roll a 1 on a superiority die, you can reroll the die and must use the new roll.
Prerequisite: 9th level
When you roll initiative and aren’t surprised, you can use your reaction to use your Critical Analysis feature.
Prerequisite: 9th level
When you make an Intelligence (Lore) or Intelligence (Nature) skill check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
When you make a saving throw to resist charm and fear effects, you may add your Intelligence modifier to the roll.
\nYou only need 4 hours of sleep to gain the benefit of a long rest.
\nAdditionally, you have advantage on saving throws against exhaustion.
\nWhen you make a Survival skill check, you may use your Intelligence modifier instead of your Wisdom modifier.
\nAdditionally, you have advantage on saving throws against poison.
\nPrerequisite: 5th level
Your attack rolls against the target of your critical analysis feature cannot suffer from disadvantage.
Choose one 1st-level tech power. You learn that power and can cast it at its lowest level without expending tech points. Once you cast it in this way, you must finish a long rest before you can cast it again. Your techcasting ability for this power is Intelligence.
\nYou can select this discovery multiple times. Each time you do so, you must choose a different power.
\nYou can communicate simple ideas with any creature with an Intelligence score of 6 or higher through basic expressions and gestures.
"},"className":{"value":"Scholar"},"atFlavorText":{"value":"Your pursuit is a representation of which fields you have studied or how you practically apply your knowledge. Your pursuit grants you features at 3rd, 6th, 9th, and 17th level.
\n@Compendium[sw5e.archetypes.jTIquPrCJE4cdUTt]{Chef Pursuit}
\n@Compendium[sw5e.archetypes.PI1B9vYofzCXU9so]{Doctor Pursuit}
\n@Compendium[sw5e.archetypes.rhte8G7Duf9dtKLV]{Explorer Pursuit}
\n@Compendium[sw5e.archetypes.lGoI3XalF3gv8el4]{Gambler Pursuit}
\n@Compendium[sw5e.archetypes.nP8lpZPBh0HGKUJR]{Geneticist Pursuit}
\n@Compendium[sw5e.archetypes.UZCwqqLLp7IBjqku]{Politician Pursuit}
\n@Compendium[sw5e.archetypes.ovm5WJyAM317IC4K]{Slicer Pursuit}
\n@Compendium[sw5e.archetypes.OZ0ln6ZxQgdEUxoy]{Tactician Pursuit}
\n@Compendium[sw5e.archetypes.c89hsFFZG4WGlYcV]{Zoologist Pursuit}
"}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":1,"itemId":"glPjmRU5IT8dn4GW","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple blasters","mode":"+","targetSpecific":false,"id":2,"itemId":"glPjmRU5IT8dn4GW","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple vibroweapons","mode":"+","targetSpecific":false,"id":3,"itemId":"glPjmRU5IT8dn4GW","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"techblades","mode":"+","targetSpecific":false,"id":4,"itemId":"glPjmRU5IT8dn4GW","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.abilities.wis.proficient","value":"1","mode":"+","targetSpecific":false,"id":5,"itemId":"glPjmRU5IT8dn4GW","active":false,"_targets":[],"label":"Abilities Wisdom Proficiency"},{"modSpecKey":"data.abilities.int.proficient","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"glPjmRU5IT8dn4GW","active":false,"_targets":[]}]}},"img":"modules/sw5e/Icons/Classes/Scholar.webp","effects":[]} +{"_id":"oWdjvPwScXkQxEzd","name":"Fighter","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"class","data":{"description":{"value":"A Trandoshan runs frantically across rooftops, constantly looking over his shoulder. As he prepares to leap a gap, a blaster bolt hits him in the back and renders him unconscious. His blurry vision barely makes out the figure of a masked woman who casually approaches, ready to collect her bounty.
\nWith his muscular arms held wide, a grizzled-looking Wookiee grins to his bloodthirsty crowd. He turns back to his arena opponent just in time to see the Besalisk take a swing. He ducks, punching the four-armed fighter in the gut. Two wild haymakers later, and he stands alone as the gladiatorial champion.
\nTaking a deep breath, a Republic soldier looks out onto the war zone waging across the frozen surface of Ilum. He grips his blaster rifle tightly then, with a nod to the dozen squad-mates beside him, he charges onto the battlefield.
\nFighters combine discipline with martial skills to become the best pure warriors in the galaxy. Fighters can be stalwart defenders of those in need, cruel marauders, or brave advent-urers. They fight for glory, honor, to right wrongs, to gain power, to acquire wealth, or simple for the thrill of battle.
\nMany fighters see adventures, raids on enemy strongholds, and dangerous missions as their jobs. Some want to defend those who can’t defend themselves while others seek to use their muscle to carve their own place of importance in the galaxy. Fighters can take the form of guards, champions, bounty hunters, enforcers, mercenaries, freedom fighters, or simply armed explorers.
\nMost fighters come to the profession after receiving at least some amount of formal training from a military organization. Some attend formal academies; others are self-taught and well tested. A fighter may have taken up his weapon to escape a mundane life while another may be following a proud family tradition. Whatever their origins, most fighters share an unshakeable loyalty. Fighters follow orders with little hesitation, as failure can often mean death.
\nWhile creating your fighter character, consider where your loyalties lie. You could be part of a formal military, one of countless troopers fighting for your enterprise. Perhaps you are a gun-for-hire, traveling the galaxy in search of your next gig. What weapons do you prefer and specialize in? Who or what do you fight for? Do you have aspirations of a life beyond the battlefield, or have you been at war so long you know of nothing else?
\nYou can make a fighter quickly by following these suggestions. First, make Strength or Dexterity your highest ability modifier, depending on whether you want to focus on melee combat or on ranged weapons (or finesse weapons). Your next-highest score should be Constitution. Second, choose the @Compendium[sw5e.backgrounds.6jOIxwB8TYnShEJJ]{Soldier} background.
","chat":"","unidentified":""},"source":"PHB","levels":1,"subclass":"","hitDice":"d10","hitDiceUsed":0,"skills":{"number":2,"choices":[],"value":[]},"spellcasting":"none","attributes":{"spelldc":10},"damage":{"parts":[]},"archetypes":{"value":""},"powercasting":"none","armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"levelsTable":{"value":"Test
"},"classFeatures":{"value":"\n\n\n\n
\n\n \nThe Fighter \n\n \n\n\nLevel \nProficiency Bonus \nFeatures \nSuperiority Dice \nManeuvers Known \n\n \n1st \n+2 \nFighting Style, Second Wind \n- \n- \n\n \n2nd \n+2 \nAction Surge (one use), Combat Superiority \n2 \n2 \n\n \n3rd \n+2 \nFighter Specialty \n2 \n2 \n\n \n4th \n+2 \nAbility Score Improvement \n2 \n2 \n\n \n5th \n+3 \nExtra Attack \n2 \n2 \n\n \n6th \n+3 \nAbility Score Improvement \n2 \n2 \n\n \n7th \n+3 \nFighter Specialty feature \n3 \n3 \n\n \n8th \n+3 \nAbility Score Improvement \n3 \n3 \n\n \n9th \n+4 \nIndomitable (one use) \n3 \n3 \n\n \n10th \n+4 \nFighter Specialty feature \n3 \n3 \n\n \n11th \n+4 \nGreater Extra Attack \n3 \n4 \n\n \n12th \n+4 \nAbility Score Improvement \n3 \n4 \n\n \n13th \n+5 \nIndomitable (two uses) \n3 \n4 \n\n \n14th \n+5 \nAbility Score Improvement \n3 \n4 \n\n \n15th \n+5 \nFighter Specialty feature \n4 \n5 \n\n \n16th \n+5 \nAbility Score Improvement \n4 \n5 \n\n \n17th \n+6 \nAction Surge (two uses), Indomitable (three uses) \n4 \n5 \n\n \n18th \n+6 \nFighter Specialty feature \n4 \n5 \n\n \n19th \n+6 \nAbility Score Improvement \n4 \n5 \n\n \n\n20th \n+6 \nMaster of Combat \n4 \n5 \n
As a Fighter, you gain the following class features.
\nHit Dice: 1d10 per Fighter level
\nHit Points at 1st Level: 10 + your Constitution modifier
\nHit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st
\nArmor: All armor
\nWeapons: All blasters, all vibroweapons
\nTools: None
\nSaving Throws: Strength, Constitution
\nSkills: Choose two skills from Acrobatics, Animal Handling, Athletics, Lore, Insight, Intimidation, Perception, and Survival
\nYou start with the following equipment, in addition to the equipment granted by your background
\nIn lieu of the equipment granted by your class and background, you can elect to purchase your starting gear. If you do so, you receive no equipment from your class and background, and instead roll for your starting wealth using the criteria below:
\nClass | \nFunds | \n
Fighter | \n8d4 x 100 cr | \n
\n
Beginning at 1st level, you adopt a particular style of fighting as your specialty. Choose one of the Fighting Style options, detailed in Chapter 6. You can’t take a Fighting Style option more than once, even if you later get to choose again.
\nYou have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
\nOnce you’ve used this feature, you must finish a short or long rest before you can use it again.
\nStarting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.
\nOnce you’ve used this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
\nAlso at 2nd level, you learn maneuvers that are fueled by special dice called superiority dice.
\nYou learn two maneuvers of your choice, which are detailed under “Maneuvers” below, and you earn more at higher levels, as shown in the Maneuvers Known column of the fighter class table. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack, and you may only use each maneuver once per turn.
\nEach time you learn new maneuvers, you can also replace one maneuver you know with a different one.
\nYou have two superiority dice, which are d4s, and you earn more at higher levels, as shown in the Superiority Dice column of the fighter class table. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.
\nSome of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. The saving throw DC is calculated as follows:
\nManeuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)
\nThe maneuvers are presented in alphabetical order.
\nWhen you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack’s damage roll.
\nWhen you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. You add the superiority die to the attack’s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.
\nWhen you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack’s damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
\nWhen you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.
\nYou can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 5 feet of you as your target. You have advantage on your next attack roll against that creature. If that attack hits, add the superiority die to the attack’s damage roll.
\nWhen you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.
\nWhen you make a melee weapon attack on your turn, you can expend one superiority die to increase your reach for that attack by 5 feet. If you hit, you add the superiority die to the attack’s damage roll.
\nWhen you hit a creature with a weapon attack, you can expend one superiority die to maneuver one of your comrades into a more advantageous position. You add the superiority die to the attack’s damage roll, and you choose a friendly creature who can see or hear you.
\nThat creature can use its reaction to move up to half its speed without provoking opportunity attacks from the target of your attack.
\nWhen you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn.
\nWhen another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier.
\nWhen you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.
\nWhen you hit a creature with a weapon attack, you can expend one superiority die to attempt to drive the target back. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you push the target up to 15 feet away from you.
\nOn your turn, you can use a bonus action and expend one superiority die to bolster the resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the superiority die roll + your Charisma modifier.
\nWhen a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack’s damage roll.
\nWhen you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within your reach. If the original attack roll would hit the second creature, it takes damage equal to the number you roll on your superiority die. The damage is of the same type dealt by the original attack.
\nWhen you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.
\nAt 3rd level, you choose a specialty that you strive to emulate in your combat styles and techniques, which is detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.
\nWhen you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can choose a feat (see Chapter 6 for a list of feats).
\nBeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\nBeginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.
\nYou can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.
\nBeginning at 11th level, you can attack three times, instead of once, whenever you take the Attack action on your turn.
\nAdditionally, when you use a bonus action to engage in two-weapon fighting, you can make two attacks instead of one.
\nAt 20th level, you are the master of combat. Your Strength or Dexterity score increases by 2, and your Constitution score increases by 2. Your maximum for those scores increases by 2.
\nAdditionally, you can attack four times, instead of once, whenever you take the Attack action on your turn.
"},"className":{"value":"Fighter"},"atFlavorText":{"value":"Different fighters choose different approaches to perfecting their fighting prowess. The fighter specialty you choose to emulate reflects your approach. Your specialty grants you features at 3rd, 7th, 10th, 15th, and 18th level.
\n@Compendium[sw5e.archetypes.6HRxOPMOmOiKmuIG]{Adept Specialist}
\n@Compendium[sw5e.archetypes.vWCA4gae11g8s1xq]{Assault Specialist}
\n@Compendium[sw5e.archetypes.7OqolLOiiu5K59rD]{Blademaster Specialist}
\n@Compendium[sw5e.archetypes.V4vCxmTwJFxi0HGM]{Demolitions Specialist}
\n@Compendium[sw5e.archetypes.dY9gPH2vjYpS9onW]{Enhancement Specialist}
\n@Compendium[sw5e.archetypes.n46s1RsRnnQjxHvX]{Heavy Weapons Specialist}
\n@Compendium[sw5e.archetypes.uV3tG38Fo7JAXF0W]{Mounted Specialist}
\n@Compendium[sw5e.archetypes.zxnST2OeLGmt8buI]{Praetorian Specialist}
\n@Compendium[sw5e.archetypes.huTTmKT9yzE89Go1]{Shield Specialist}
\n@Compendium[sw5e.archetypes.SKluJRGJzsX03qlx]{Tactical Specialist}
\n@Compendium[sw5e.archetypes.CRRgJPKHIHD72CEt]{Totem Specialist}
"}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":1,"itemId":"oWdjvPwScXkQxEzd","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.armorProf.value","value":"med","mode":"+","targetSpecific":false,"id":2,"itemId":"oWdjvPwScXkQxEzd","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.armorProf.value","value":"hvy","mode":"+","targetSpecific":false,"id":3,"itemId":"oWdjvPwScXkQxEzd","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.armorProf.value","value":"shl","mode":"+","targetSpecific":false,"id":4,"itemId":"oWdjvPwScXkQxEzd","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all blasters","mode":"+","targetSpecific":false,"id":5,"itemId":"oWdjvPwScXkQxEzd","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all vibroweapons","mode":"+","targetSpecific":false,"id":6,"itemId":"oWdjvPwScXkQxEzd","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.abilities.con.proficient","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"oWdjvPwScXkQxEzd","active":false,"_targets":[],"label":"Abilities Constitution Proficiency"},{"modSpecKey":"data.abilities.str.proficient","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"oWdjvPwScXkQxEzd","active":false,"_targets":[]}]}},"img":"modules/sw5e/Icons/Classes/Fighter%20Alt.webp","effects":[]} +{"_id":"wekZnR9jIMVn4Gfq","name":"Monk","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"class","data":{"description":{"value":"Her vibrostaff a blur as they deflect an incoming hail of blaster bolts, a human springs over a barricade and throws herself into the massed ranks of pirates on the other side. She whirls among them, knocking their blows aside and sending them reeling, until at last she stands alone.
\nTaking a deep breath, a zabrak covered in tattoos settles into a battle stance. As the first charging mercenaries reach him, he exhales and a blast of negative energy courses from his hands, engulfing his foes.
\nMoving with the silence of the night, a black-clad mirialan steps into a shadow beneath an arch and nimbly climbs to the balcony a stone’s throw above her. She slides her blade free of its cloth-wrapped scabbard and peers through the open window at the warlord, so vulnerable in the grip of sleep.
\nWhatever their discipline, monks are united in their ability to harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.
\nMonks make careful study of a mystical energy that most monastic orders call focus. This energy is an element of the power that suffuses the galaxy—specifically, the element that flows through living bodies. Monks harness this energy within themselves to create powerful effects and exceed their bodies’ physical capabilities, and some of their special attacks can hinder the flow of focus in their opponents. Using this energy, monks channel uncanny speed and strength into their unarmed strikes. As they gain experience, their martial training and their mastery of focus gives them more power over their bodies and the bodies of their foes.
\nMost monks live entirely apart from the surrounding population, secluded from anything that might impede their spiritual progress. Others are sworn to isolation, emerging only to serve as spies or assassins at the command of their leader, a noble patron, or some other power.
\nThe majority of monks don’t shun their neighbors, making frequent visits to nearby towns or villages and exchanging their service for food and other goods. As versatile warriors, monks often end up protecting their neighbors from monsters or brigands.
\nFor a monk, becoming an adventurer means leaving a structured, communal lifestyle to become a wanderer. This can be a harsh transition, and monks don’t undertake it lightly. Those who leave their cloisters take their work seriously, approaching their adventures as personal tests of their physical and spiritual growth.
\nAs you make your monk character, think about your connection to the monastery where you learned your skills and spent your formative years. Were you an orphan or a child left on the monastery's threshold? Did your parents promise you to the monastery in gratitude for a service performed by the monks? Did you enter this secluded life to hide from a crime you committed? Or did you choose the monastic life for yourself? Consider why you left. Did the head of your monastery choose you for a particularly important mission beyond the cloister? Perhaps you were cast out because of some violation of the community's rules. Did you dread leaving, or were you happy to go? Is there something you hope to accomplish outside the monastery? Are you eager to return to your home? As a result of the structured life of a monastic community and the discipline required to harness focus, monks are typically lawful in alignment.
\nYou can make a monk quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the @Compendium[sw5e.backgrounds.db.uIAswoyitMSQjwU6]{Agent} background.
","chat":"","unidentified":""},"source":"PHB","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"skills":{"number":2,"choices":[],"value":[]},"spellcasting":"none","attributes":{"spelldc":10},"damage":{"parts":[]},"archetypes":{"value":""},"powercasting":"none","armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"levelsTable":{"value":"Test
"},"classFeatures":{"value":"\n\n\n\n
\n\n \nThe Monk \n\n \n\n\nLevel \nProficiency Bonus \nFeatures \nMartial Arts \nFocus Points \nMonastic Vows \nUnarmored Movement \n\n \n1st \n+2 \nMartial Arts, Unarmored Defense \nd4 \n- \n- \n- \n\n \n2nd \n+2 \nFocus, Monastic Vows \nd4 \n2 \n2 \n- \n\n \n3rd \n+2 \nUnarmored Movement, Deflect Missiles, Monastic Order \nd4 \n3 \n2 \n+10 ft. \n\n \n4th \n+2 \nAbility Score Improvement, Slow Fall \nd4 \n4 \n2 \n+10 ft. \n\n \n5th \n+3 \nExtra Attack, Stunning Strike \nd6 \n5 \n2 \n+15 ft. \n\n \n6th \n+3 \nEnhanced Strikes, Monastic Order feature \nd6 \n6 \n2 \n+15 ft. \n\n \n7th \n+3 \nEvasion, Stillness of Mind \nd6 \n7 \n3 \n+15 ft. \n\n \n8th \n+3 \nAbility Score Improvement \nd6 \n8 \n3 \n+15 ft. \n\n \n9th \n+4 \nUnarmored Movement Improvement \nd8 \n9 \n3 \n+20 ft. \n\n \n10th \n+4 \nAbility Score Improvement \nd8 \n10 \n3 \n+20 ft. \n\n \n11th \n+4 \nMonastic Order feature \nd8 \n11 \n3 \n+20 ft. \n\n \n12th \n+4 \nAbility Score Improvement \nd8 \n12 \n3 \n+20 ft. \n\n \n13th \n+5 \nPurity of Body \nd10 \n13 \n4 \n+25 ft. \n\n \n14th \n+5 \nDiamond Soul \nd10 \n14 \n4 \n+25 ft. \n\n \n15th \n+5 \nTimeless Vessel \nd10 \n15 \n4 \n+25 ft. \n\n \n16th \n+5 \nAbility Score Improvement \nd10 \n16 \n4 \n+25 ft. \n\n \n17th \n+6 \nMonastic Order feature \nd12 \n17 \n5 \n+30 ft. \n\n \n18th \n+6 \nEmpty Body \nd12 \n18 \n5 \n+30 ft. \n\n \n19th \n+6 \nAbility Score Improvement \nd12 \n19 \n5 \n+30 ft. \n\n \n\n20th \n+6 \nPerfect Self \nd12 \n20 \n5 \n+30 ft. \n
As a Monk, you gain the following class features.
\nHit Dice: 1d8 per Monk level
\nHit Points at 1st Level: 8 + your Constitution modifier
\nHit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st
\nArmor: None
\nWeapons: Simple blasters, simple vibroweapons, chakrams, techblades
\nTools: None
\nSaving Throws: Strength, Dexterity
\nSkills: Choose two from Acrobatics, Athletics, Insight, Lore, Perception, and Stealth
\nYou start with the following equipment, in addition to the equipment granted by your background
\nIn lieu of the equipment granted by your class and background, you can elect to purchase your starting gear. If you do so, you receive no equipment from your class and background, and instead roll for your starting wealth using the criteria below:
\nClass | \nFunds | \n
Monk | \n4d4 x 100 cr | \n
\n
Beginning at 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are chakrams, techblades, and any simple vibroweapons that don’t have the two-handed property.
\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:
\n\n\nVariant: Monks with Lightweapons
\n
If monks gain lightweapon proficiency, consider letting them use lightweapons as monk weapons, provided the lightweapon has a vibroweapon analogue. For instance, chakrams count as monk weapons. If a monk gains proficiency in a light ring, they could also use it as a monk weapon.
Also at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom or Charisma modifier (your choice).
\nStarting at 2nd level, your training allows you to harness the mystic energy of focus. Your access to this energy is represented by a number of focus points. Your monk level determines the number of points you have, as shown in the Focus Points column of the Monk table.
\nYou can spend these points to fuel various focus features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more focus features as you gain levels in this class.
\nWhen you spend a focus point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended focus back into yourself. You must spend at least 30 minutes of the rest meditating to regain your focus points.
\nYou use your choice of Wisdom or Charisma for your focus ability. You use the chosen ability modifier whenever a feature refers to your focus ability. Additionally, you use the chosen ability modifier when making an attack with a focus feature or setting the saving throw DC for one.
\nFocus save DC = 8 + your proficiency bonus + your Wisdom or Charisma modifier (your choice)
\nFocus attack modifier = your proficiency bonus + your Wisdom or Charisma modifier (your choice)
\nWhen you make your Martial Arts bonus action unarmed strike, you can spend 1 focus point to make an additional unarmed strike (no action required). At 11th level, you can instead spend 2 focus points to make two additional unarmed strikes.
\nWhen you use your bonus action to Disengage, you can spend 1 focus point to also Dodge (no action required). At 11th level, you can instead spend 2 focus points to Dodge and gain an additional reaction until the start of your next turn. You can only take one reaction per turn.
\nWhen you use your bonus action to Dash, you can spend 1 focus point to double your jump distance for the turn. At 11th level, you can instead spend 2 focus points to gain a flying speed equal to your walking speed until the end of your turn, though you fall if you end your speed in the air and nothing else is holding you aloft.
\nAlso at 2nd level, you’ve sworn two vows, as detailed at the end of the class description. You swear an additional vow at 7th, 13th, and 17th level.
\nStarting at 3rd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Unarmored Movement column of the monk table.
\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.
\nAlso at 3rd level, you can use your reaction to deflect a projectile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.
\nIf you reduce the damage to 0, and the damage is energy or ion, you can redirect it at another target if you have a weapon capable of doing so. You can spend 1 focus point to make a ranged attack as you deflect the projectile, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the projectile counts as a monk weapon for the attack.
\nLastly at 3rd level, you commit yourself to one a monastic order, which is detailed at the end of the class description. Your order grants you features at 3rd level and again at 6th, 11th, and 17th level.
\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can choose a feat (see Chapter 6 for a list of feats).
\nBeginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
\nBeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
\nStarting at 5th level, you can interfere with an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 focus point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.
\nStarting at 6th level, your unarmed strikes count as enhanced for the purpose of overcoming resistance and immunity to unenhanced attacks and damage.
\nAt 7th level, your instinctive agility lets you dodge out of the way of certain area effects. When you are subjected to an effect, such as a consular's force storm or an engineer's explosion, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on a saving throw, and only half damage if you fail.
\nStarting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.
\nStarting at 13th level, your mastery of the focus flowing through you makes you immune to disease and poison and resistant to poison damage.
\nBeginning at 14th level, your mastery of focus grants you proficiency in all saving throws. Additionally, whenever you make a saving throw and fail, you can spend 1 focus point to reroll it and take the second result.
\nAt 15th level, your focus sustains you so that you suffer none of the frailty of old age, and you can't be aged abnormally. You can still die of old age, however. Additionally, when you complete a short rest, you can expend a Hit Die to remove 1 level of exhaustion or slowed.
\nBeginning at 18th level, you can use your action to spend 4 focus points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.
\nAt 20th level, you've gained perfect control over your body. Your Dexterity and Wisdom or Charisma scores (your choice) increase by 2. Your maximum for those scores increases by 2. Additionally, when you roll for initiative and have fewer than 6 focus points remaining, you regain up to 6 focus points.
\nThe vows are presented in alphabetical order. If a vow has prerequisites, you must meet them to learn it. You can learn a vow at the same time you meet its prerequisites.
\nYou can use your reaction to divert a strike when you are dealt damage by a melee weapon attack. When you do so, the damage taken by the attack is reduced by 1d10 + your Dexterity modifier + your monk level.
\nYou gain a limited ability to manipulate the Force. See chapter 10 for the general rules of forcecasting and chapter 11 for the force powers list.
\nForce Powers Known. You learn 2 force powers of your choice. You learn an additional power at 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 17th level. You may not learn a force power of a level higher than your Max Power Level, and you may learn a force power at the same time you learn its prerequisite. You may only learn universal powers in this way.
\nForce Points. Rather than force points, powers you learn through this vow are cast using your focus points, at 1 focus point per power level. You may only cast universal powers in this way.
\nMax Power Level. Many force powers can be overpowered, consuming more focus points to create a greater effect. You can overpower these abilities to a maximum level, which increases at higher levels. Your Max Power Level is 1st. It increases to 2nd at 7th level, 3rd at 13th level, and 4th at 17th level. You may only cast force powers at 4th-level once. You regain the ability to do so after a long rest.
\nForcecasting Ability. You use your focus ability whenever a power refers to your forcecasting ability. If a power you cast with focus points calls for a saving throw, you use your focus save DC. If a power you cast with focus points calls for an attack roll, you use your focus attack modifier.
\nPrerequisite: 7th level
When you finish a short or long rest, roll a d20 and record the number rolled. Once before your next short or long rest, you can replace any attack roll, saving throw, or ability check made by you or a creature within 5 feet of you with this roll. You must choose to do so before the roll.
You adopt a particular style of fighting as your specialty. Choose one of the fighting Style options, detailed in Chapter 6. You can’t take a fighting Style option more than once, even if you later get to choose again.
\nPrerequisite: 7th level
You can use your action or bonus action to end one effect on yourself that is causing you to be blinded or deafened.
You ignore unenhanced difficult terrain, and when you would use your action to break free of an effect that is grappling or restraining you, you can instead use your bonus action.
\nYou can no longer have disadvantage on attack rolls against creatures within 10 feet of you due to not being able to see them.
\nPrerequisite: 7th level
When you make your first unarmed strike on your turn, you can choose to spend 1 focus point. If you do so, your reach with your unarmed strikes increases by 5 feet until the end of your turn.
You can use Strength instead of Wisdom or Charisma when determining your Unarmored Defense.
\nYou can use Constitution instead of Wisdom or Charisma when determining your Unarmored Defense.
\nPrerequisite: 13th level
As a bonus action, you can choose one creature within 30 feet that you can see. The creature must make a Wisdom saving throw against your focus save DC. On a successful save, the creature becomes immune to this feature for 24 hours. On a failed save, for the next minute, the creature has disadvantage on attack rolls against creatures other than you, and it must make an additional Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this feature doesn't restrict its movement for that turn.
This feature ends early if you attack another creature, if you target another hostile creature with a power or class feature, if a friendly creature damages the target, if a friendly creature targets it with a power or class feature, or if you target another creature with this feature.
\nYou gain proficiency in a skill of your choice. Additionally, you can spend 1 focus point and 10 minutes meditating on a skill in which you are proficient. If you do so, when you make an ability check with the chosen skill, you can add your Wisdom or Charisma modifier to the check if it doesn’t already include that modifier. You can only have one instance of this feature active at a time.
\nPrerequisite: 13th level
Your critical hit range with unarmed strikes increases by 1.
Prerequisite: 13th level
When you take the Dodge action and an attack made by a creature within 5 feet of you misses you before the start of your next turn, you can use your reaction to make one melee weapon attack with a monk weapon or unarmed strike against that creature.
When you would make an unarmed strike, you can spend 1 focus point to instead touch a willing creature within your reach. Roll your Martial Arts die. The target gains hit points equal to the amount rolled + your Wisdom or Charisma modifier (your choice, minimum of +1).
\nYou gain proficiency in light and medium armor. Additionally, you can now gain the benefits of your Martial Arts and Unarmored Movement features while wearing light or medium armor as long as you are not wielding a shield.
\nYour maximum focus increases by an amount equal to half your Wisdom or Charisma modifier (your choice, rounded up, minimum of +1).
\nYou can use Intelligence instead of Wisdom or Charisma when determining your Unarmored Defense.
\nYou can use your choice of Wisdom or Charisma instead of Strength or Dexterity for the attack and damage rolls of your unarmed strikes and monk weapons. You must use the same modifier for both rolls.
\nWhen you would make an unarmed strike as part of your Martial Arts bonus action attack or your Flurry of Blows, you can instead make a weapon attack with a monk weapon you are wielding.
"},"className":{"value":"Monk"},"atFlavorText":{"value":"Orders of monastic pursuit are common in the locales scattered across the galaxy. Each order is based in a specific culture and is mutually exclusive, despite relying on the same basic techniques. Your order grants you features at 3rd, 6th, 11th, and 17th level.
\n@Compendium[sw5e.archetypes.f6laKRexQAH7Oa3b]{Aing-Tii Order}
\n@Compendium[sw5e.archetypes.5ZfztAWnxh7mqTL7]{Crimson Order}
\n@Compendium[sw5e.archetypes.0s8yk4E0Kneqe4zt]{Echani Order}
\n@Compendium[sw5e.archetypes.PoyYtrej7B5BZRRG]{Jal Shey Order}
\n@Compendium[sw5e.archetypes.MorU2Jy5yx77N9QO]{Kage Order}
\n@Compendium[sw5e.archetypes.Vtk1Pw4AILqZk27u]{Kyuzo Order}
\n@Compendium[sw5e.archetypes.taNiZralaSUdH6a2]{Matukai Order}
\n@Compendium[sw5e.archetypes.igjYYoVyL95UNC0c]{Nightsister Order}
\n@Compendium[sw5e.archetypes.OPVska67MO0Zauct]{Trickster Order}
\n@Compendium[sw5e.archetypes.gbP89R34SpttnfPb]{Whills Order}
"}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.traits.weaponProf.custom","value":"simple blasters","mode":"+","targetSpecific":false,"id":1,"itemId":"wekZnR9jIMVn4Gfq","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple vibroweapons","mode":"+","targetSpecific":false,"id":2,"itemId":"wekZnR9jIMVn4Gfq","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"chakrams","mode":"+","targetSpecific":false,"id":3,"itemId":"wekZnR9jIMVn4Gfq","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"techblades","mode":"+","targetSpecific":false,"id":4,"itemId":"wekZnR9jIMVn4Gfq","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.abilities.str.proficient","value":"1","mode":"+","targetSpecific":false,"id":5,"itemId":"wekZnR9jIMVn4Gfq","active":false,"_targets":[],"label":"Abilities Strength Proficiency"},{"modSpecKey":"data.abilities.dex.proficient","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"wekZnR9jIMVn4Gfq","active":false,"_targets":[]}]}},"img":"modules/sw5e/Icons/Classes/Monk.webp","effects":[]} diff --git a/packs/packs/items.db b/packs/packs/items.db index 58232d98..b6abafff 100644 --- a/packs/packs/items.db +++ b/packs/packs/items.db @@ -1,6 +1,6 @@ -{"_id":"00BggOkChWztQx6R","name":"Studded Leather Armor +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
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\nYou have a bonus to AC while wearing this armor.
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\nWhen you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
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\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
\nStone of Strength. Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head.
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\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":10,"price":50,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"int","chatFlavor":"","proficient":0,"damage":{"parts":[]}},"sort":2900000,"flags":{},"img":"systems/dnd5e/icons/skills/mech_7.jpg"} {"_id":"10ZP2Bu3vnCuYMIB","name":"Longsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A lengthy stright blade designed for slashing foes, the longsword is a highly versatile weapon that may also be wielded with two hands for more punishing strikes.
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","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 182","quantity":1,"weight":20,"price":850,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":13,"dex":2,"label":"Armor Value"},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"medium","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":3600000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/scale.webp"} {"name":"Small Knife","permission":{"default":0},"type":"loot","data":{"description":{"value":"A blunt knife used by the scholarly to open letters and correspondence.
","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":0.5,"price":0.5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":4600000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/dagger.jpg","_id":"3nVvaHVfHsgwGlkL"} -{"_id":"3rCO8MTIdPGSW6IJ","name":"Dart","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A small thrown implement crafted with a short wooden shaft and crossed feathres with a sharp wooden or metal tip. Darts can be thrown with sufficient force to puncture the skin.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":0.25,"price":0.05,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"simpleR","properties":{"fin":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":1100001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/dart.png"} +{"_id":"3rCO8MTIdPGSW6IJ","name":"Dart","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A small thrown implement crafted with a short wooden shaft and crossed feathres with a sharp wooden or metal tip. Darts can be thrown with sufficient force to puncture the skin.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":0.25,"price":0.05,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"simpleR","properties":{"fin":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":1100001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/dart.webp"} {"_id":"3uEyuCfnAzGkwAn5","name":"Sealing Wax","permission":{"default":0},"type":"loot","data":{"description":{"value":"A wax material of a seal which, after melting, hardens quickly forming a bond that is difficult to separate without noticeable tampering.
","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":4700000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/candle-melted.jpg"} {"_id":"419eNv7xp2p7Xlo5","name":"Blanket","permission":{"default":0},"type":"loot","data":{"description":{"value":"A sheet of blanket to keep you warm at night.
","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":3,"price":0.5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":3800000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/cloth-green.jpg"} {"name":"Figurine of Wondrous Power Ivory Goat of Travail","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nA Figurine of Wondrous Power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
\nIvory Goats. These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others.
\nThe Goat of Travail becomes a @Compendium[dnd5e.monsters.N3ahWNjmxk9Ro1aG]{Giant Goat} for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed.
","chat":"","unidentified":""},"source":"DMG pg. 169","quantity":1,"weight":0.1,"price":400,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":3,"units":"hour"},"target":{"value":10,"units":"ft","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":7000001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/monster-tusk-bloody.jpg","_id":"41kYCmKq0PbGVKaM"} {"name":"Pearl of Power","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item, (requires attunement by a spellcaster)
\nWhile this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn.
","chat":"","unidentified":""},"source":"DMG pg. 184","quantity":1,"weight":0.1,"price":6000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"day","autoUse":true,"autoDestroy":false},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1100000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/pearl.jpg","_id":"44XNWmMGnwXn7bNW"} -{"name":"Plate Armor +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":65,"price":25500,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":21,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":900000,"flags":{},"img":"systems/dnd5e/icons/items/armor/plate.png","_id":"466j8hy4AiENMHVQ"} +{"name":"Plate Armor +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":65,"price":25500,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":21,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":900000,"flags":{},"img":"systems/dnd5e/icons/items/armor/plate.webp","_id":"466j8hy4AiENMHVQ"} {"name":"Talisman of the Sphere","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item, (requires attunement)
\nWhen you make an Intelligence (Arcana) check to control a Sphere of Annihilation while you are holding this talisman, you double your proficiency bonus on the check. In addition, when you start your turn with control over a Sphere of Annihilation, you can use an action to levitate it 10 feet plus a number of additional feet equal to 10 × your Intelligence modifier.
","chat":"","unidentified":""},"source":"DMG pg. 207","quantity":1,"weight":0.1,"price":20000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"object"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","autoUse":false,"autoDestroy":false},"ability":"int","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d20 + @mod + @attributes.prof + @attributes.prof",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":500000,"flags":{},"img":"systems/dnd5e/icons/skills/violet_05.jpg","_id":"46ikeR4RrSim6DsN"} {"name":"Vicious Light Hammer","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This sturdy hammer is small enough to be nimbly wielded or used in combination with another weapon.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":2,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"lgt":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2300000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/hammer-light.jpg","_id":"4MeSq8KcF7KK7emF"} {"_id":"4MtQKPn9qMWCFjDA","name":"Quiver","permission":{"default":0},"type":"backpack","data":{"description":{"value":"A quiver can hold up to 20 arrows.
","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":1,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":1,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"sort":2400001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/arrows.jpg"} @@ -71,7 +71,7 @@ {"name":"Spear +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":3,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +3","piercing"]],"versatile":"1d8 + @mod +3"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"thr":true,"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2700000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/spear.jpg","_id":"62EaozKvcA0aSy2q"} {"name":"Philter of Love","permission":{"default":0},"type":"consumable","data":{"description":{"value":"This potion’s rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
\nThe next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed.
\n","chat":"","unidentified":""},"source":"DMG pg. 184","quantity":1,"weight":0.1,"price":90,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1300000,"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-5.jpg","_id":"63nb14yQRJMc4bIn"} {"name":"Robe of Stars","permission":{"default":0},"type":"equipment","data":{"description":{"value":"
Wondrous item, (requires attunement)
\nThis black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
\nSix stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast @Compendium[dnd5e.spells.41JIhpDyM9Anm7cs]{Magic Missile} as a 5th-level spell.
\nDaily at dusk, 1d6 removed stars reappear on the robe.
\nWhile you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.
","chat":"","unidentified":""},"source":"DMG pg. 194","quantity":1,"weight":1,"price":60000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":"","units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":6,"max":6,"per":"charges"},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["7d4","force"],["7","force"]],"versatile":""},"formula":"1d6","save":{"ability":"wis","dc":15,"scaling":"flat"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":4100000,"flags":{},"img":"systems/dnd5e/icons/skills/blue_16.jpg","_id":"66UkbfH0PVwo4HgA"} -{"_id":"698gLyJ4JKVVMF53","name":"Padded Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nYou have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":8,"price":6005,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":11,"dex":null},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":100000,"flags":{},"img":"systems/dnd5e/icons/items/armor/leather.png"} +{"_id":"698gLyJ4JKVVMF53","name":"Padded Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"
(Requires attunement)
\nYou have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":8,"price":6005,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":11,"dex":null},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":100000,"flags":{},"img":"systems/dnd5e/icons/items/armor/leather.webp"} {"name":"Musical Instrument: Drum","permission":{"default":0},"type":"tool","data":{"description":{"value":"
A drum, of any variety, to evoke awe, wonder, or fear in your audience.
\nIf you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":3,"price":6,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"cha","chatFlavor":"","proficient":0,"damage":{"parts":[]}},"sort":1000000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/drum.jpg","_id":"69Dpr25pf4BjkHKb"} {"name":"Sling +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":0,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod +1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleR","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":300000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/sling.jpg","_id":"6I5lt8KheTsAE4Zr"} {"name":"Vicious Maul","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This heavy two-handed mace crushes metal and bone with thunderous force.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":10,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 + @mod","bludgeoning"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3300000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/maul.jpg","_id":"6JbrdSg5YYbs9ANm"} @@ -79,7 +79,7 @@ {"_id":"6OIw31CDF6mAwFnd","name":"Bolt of Slaying","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A Bolt of Slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both Bolts of Dragon Slaying and Bolts of Blue Dragon Slaying. If a creature belonging to the type, race, or group associated with a bolt of slaying takes damage from the bolt, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one.
\nOnce a Bolt of Slaying deals its extra damage to a creature, it becomes a nonmagical bolt.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":0.075,"price":600,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"6d10","save":{"ability":"con","dc":17,"scaling":"flat"},"weaponType":"ammo","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3900000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/arrow_01.jpg"} {"name":"Cubic Gate","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nThis cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM.
\nYou can use an action to press one side of the cube to cast the @Compendium[dnd5e.spells.XbwGq5kDJNvAxNXV]{Gate} spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the @Compendium[dnd5e.spells.J6Jpw5XzB5aTeqnz]{Plane Shift} spell (save DC 17) with the cube and transport the targets to the plane keyed to that side.
\nThe cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn.
","chat":"","unidentified":""},"source":"DMG pg. 160","quantity":1,"weight":0.1,"price":40000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":3,"max":3,"per":"day","autoUse":true,"autoDestroy":false},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/inventory/runestone-dwarven.jpg","_id":"6ai1pEde3iQX30Fr"} {"name":"Dancing Rapier","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.
\nWhile the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.
\nAfter the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
","chat":"","unidentified":""},"source":"DMG pg. 161","quantity":1,"weight":2,"price":2000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":4,"max":4,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":true,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1900000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_11.jpg","_id":"6n8J07mFo8xs11vS"} -{"name":"Halberd +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":6,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod +2","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"hvy":true,"two":true,"rch":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/glaive.png","_id":"6ndqUhOySYVVQ5on"} +{"name":"Halberd +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":6,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod +2","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"hvy":true,"two":true,"rch":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/glaive.webp","_id":"6ndqUhOySYVVQ5on"} {"name":"Rod of Absorption","permission":{"default":0},"type":"consumable","data":{"description":{"value":"(Requires attunement)
\nWhile holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy not the spell itself - is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell.
\nWhen you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.
\nIf you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.
\nA newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
\n**Foundry note: the rod currently has the maximum 10 charges for a newly found rod. Adjust as required.
","chat":"","unidentified":""},"source":"DMG pg. 195","quantity":1,"weight":5,"price":50000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"reaction","cost":1,"condition":"Spell slots created can be no higher than 5th level."},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":10,"max":50,"per":"charges","autoUse":false,"autoDestroy":false},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"rod","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":900000,"flags":{},"img":"systems/dnd5e/icons/skills/yellow_15.jpg","_id":"6pjaQzbtxQTuQ4RW"} {"_id":"6rocoBx5jdzG1QQH","name":"Healer's Kit","permission":{"default":0},"type":"consumable","data":{"description":{"value":"This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.
","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":3,"price":5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":10,"max":10,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":3900000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/herb-bag.jpg"} {"name":"Ioun Stone of Greater Absorption","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nAn Ioun Stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
\nStone of Greater Absorption. While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you.
\nOnce the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.
","chat":"","unidentified":""},"source":"DMG pg. 177","quantity":1,"weight":0,"price":31000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":50,"max":50,"per":"charges"},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d3",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2600000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/ore-green.jpg","_id":"7FEcfqz1piPHN1tV"} @@ -92,14 +92,14 @@ {"name":"Handy Haversack","permission":{"default":0},"type":"backpack","data":{"description":{"value":"Wondrous item
\nThis backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.
\nPlacing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top.
\nThe haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.
\nPlacing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
","chat":"","unidentified":""},"source":"DMG pg. 174","quantity":1,"weight":5,"price":2000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"capacity":{"type":"weight","value":120,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attributes":{"spelldc":10},"damage":{"parts":[]}},"sort":1700000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/backpack.jpg","_id":"7vqs5AqI4VCmuszx"} {"name":"Scimitar of Speed","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.
","chat":"","unidentified":""},"source":"DMG pg. 199","quantity":1,"weight":3,"price":6000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 +@mod +2","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2500000,"flags":{},"img":"systems/dnd5e/icons/skills/weapon_08.jpg","_id":"7wY0389wscheFkIa"} {"name":"Censor","permission":{"default":0},"type":"loot","data":{"description":{"value":"Usually used in conjunction with blocks of incense to perfume the air.
","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":1,"price":5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":4900000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/chalice-cracked.jpg","_id":"7ztvHyYJCcOOAWmR"} -{"_id":"84z9mVy1mCipUWEY","name":"Breastplate +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":20,"price":1900,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":15,"dex":2},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":650000,"flags":{},"img":"systems/dnd5e/icons/items/armor/halfplate.png"} +{"_id":"84z9mVy1mCipUWEY","name":"Breastplate +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":20,"price":1900,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":15,"dex":2},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":650000,"flags":{},"img":"systems/dnd5e/icons/items/armor/halfplate.webp"} {"name":"Amulet of the Planes","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item
\nA Figurine of Wondrous Power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
\nIvory Goats. These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others.
\nThe Goat of Terror becomes a @Compendium[dnd5e.monsters.N3ahWNjmxk9Ro1aG]{Giant Goat} for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a +1 lance, and the other becomes a +2 longsword. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form.
\nIn addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened of the goat for 1 minute, or until the goat reverts to figurine form. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat's aura for the next 24 hours.
\nOnce the figurine has been used, it can't be used again until 15 days have passed.
","chat":"","unidentified":""},"source":"DMG pg. 169","quantity":1,"weight":0.1,"price":20000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":3,"units":"hour"},"target":{"value":10,"units":"ft","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":7000001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/monster-horn.jpg","_id":"8CaODbNQtxHGuVjn"} {"name":"Robes","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Simple or ceremonial wear, often used by priests and other religious figures.
","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":4,"price":1,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":null,"dex":null},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":3800000,"flags":{},"img":"systems/dnd5e/icons/items/armor/robe.jpg","_id":"8GCEodUsTEEpBlO6"} {"name":"Greatsword +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":6,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 + @mod +2","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/sword-great.jpg","_id":"8LZBOY5USLZ4ngDq"} {"name":"Longsword of Sharpness","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nWhen you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.
\nWhen you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.
\nIn addition, you can speak the sword's command word to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.
","chat":"","unidentified":""},"source":"DMG pg. 206","quantity":1,"weight":3,"price":1700,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":20,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"4d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":300000,"flags":{},"img":"systems/dnd5e/icons/skills/yellow_03.jpg","_id":"8MNDhKb1Q87QszOJ"} {"name":"Potion of Lightning Resistance","permission":{"default":0},"type":"consumable","data":{"description":{"value":"The potion is a plain indescriminate color and smells slightly foul.
\nWhen you drink this potion, you gain resistance to Lightning type damage for 1 hour.
\n","chat":"","unidentified":""},"source":"DMG pg. 188","quantity":1,"weight":0.1,"price":300,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2200000,"flags":{},"img":"systems/dnd5e/icons/items/potions/grand-yellow.jpg","_id":"8MPnSrvEeZhPhtTi"} -{"name":"Warhammer +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"
Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +1","bludgeoning"]],"versatile":"1d10 + @mod +1"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/warhammer.png","_id":"8N1GqcdroUpmM9dS"} +{"name":"Warhammer +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +1","bludgeoning"]],"versatile":"1d10 + @mod +1"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/warhammer.webp","_id":"8N1GqcdroUpmM9dS"} {"_id":"8NS6MSOdXtUqD7Ib","name":"Carpenter's Tools","permission":{"default":0},"type":"tool","data":{"description":{"value":"These special tools include the items needed to pursue a craft or trade in carpentry.
\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":6,"price":8,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"str","chatFlavor":"","proficient":0,"damage":{"parts":[]}},"sort":2200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/axe-wood.jpg"} {"name":"Ring of Spell Turning","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nWhile wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
","chat":"","unidentified":""},"source":"DMG pg. 193","quantity":1,"weight":0,"price":30000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":800000,"flags":{},"img":"systems/dnd5e/icons/items/jewelry/ring-iron.jpg","_id":"8PI1EL8xHLq4tXKr"} {"_id":"8RXjiddJ6VGyE7vB","name":"Common Clothes","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Clothes worn by most commoners.
","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":3,"price":0.5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":null,"dex":null},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":800000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/tunic.jpg"} @@ -121,7 +121,7 @@ {"name":"Figurine of Wondrous Power Onyx Dog","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nA Figurine of Wondrous Power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
\nOnyx Dog. This onyx statuette of a dog can become a @Compendium[dnd5e.monsters.YTpL2c3NO4sOn2UA]{Mastiff} for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.
","chat":"","unidentified":""},"source":"DMG pg. 170","quantity":1,"weight":0.1,"price":3000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":6,"units":"hour"},"target":{"value":5,"units":"ft","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":7000001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/collar-red.jpg","_id":"9nxSHbqlDdngtuuz"} {"name":"Sling +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":0,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod +2","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleR","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":300000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/sling.jpg","_id":"9qOAoFw9dTXhJ1w0"} {"name":"Instant Fortress","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nYou can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use an action to speak the command word that dismisses it, which works only if the fortress is empty.
\nThe fortress is a square tower, 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the @Compendium[dnd5e.spells.1nhIxh0DsJsntCfj]{Knock} spell and similar magic, such as that of a @Compendium[dnd5e.items.vZdLYfHlLcZqQ8zc]{Chime of Opening}.
\nEach creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. Objects in the area that aren't being worn or carried take this damage and are pushed automatically.
\nThe tower is made of adamantine, and its magic prevents it from being tipped over. The roof, the door, and the walls each have 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. Only a @Compendium[dnd5e.spells.3okM6Gn63zzEULkz]{Wish} spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of Wish causes the roof, the door, or one wall to regain 50 hit points.
","chat":"","unidentified":""},"source":"DMG pg. 160","quantity":1,"weight":0.1,"price":75000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":0,"units":""},"target":{"value":20,"units":"ft","type":"square"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","autoUse":true,"autoDestroy":false},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["10d10","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2400000,"flags":{},"img":"systems/dnd5e/icons/skills/yellow_31.jpg","_id":"9stfX2i2I1YPo8vx"} -{"_id":"9uT9SXy1Gb1jiiZX","name":"Scale Mail +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":45,"price":24050,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":17,"dex":2},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png"} +{"_id":"9uT9SXy1Gb1jiiZX","name":"Scale Mail +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":45,"price":24050,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":17,"dex":2},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.webp"} {"name":"Periapt of Health","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item
\nYou are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed you while you wear the pendant.
","chat":"","unidentified":""},"source":"DMG pg. 184","quantity":1,"weight":0.01,"price":5000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/jewelry/pendant-red.jpg","_id":"9v0TPDXNa9S7aNB4"} {"name":"Longbow +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":150,"long":600,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialR","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1900001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bow-long.jpg","_id":"A2i08i8gAFscm6hZ"} {"name":"Vicious Sickle","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A crescent hooked blade mounted atop a short haft, light enough to be wielded in one hand for treshing crops or foes.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":2,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","slashing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"lgt":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2600000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/sickle.jpg","_id":"AChuumAYmts5uGFT"} @@ -131,33 +131,33 @@ {"name":"Cloak of the Bat","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nWhile wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.
\nWhile wearing the cloak in an area of dim light or darkness, you can use your action to cast @Compendium[dnd5e.spells.04nMsTWkIFvkbXlY]{Polymorph} on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores.
\nThe cloak can't be used this way again until the next dawn.
","chat":"","unidentified":""},"source":"DMG pg. 159","quantity":1,"weight":3,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"day"},"ability":"","actionType":"","attackBonus":5,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3900000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/equipment/cloak-fur.jpg","_id":"Aq1rhgcgFnwu2T4I"} {"name":"Ring of Regeneration","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nWhile wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.
\nFoundry note: you can use the Other Formula to calculate the days needed to regrow a body part if required.
","chat":"","unidentified":""},"source":"DMG pg. 191","quantity":1,"weight":0,"price":12000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"none","cost":0,"condition":"You need at least 1 hit point."},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6","healing"]],"versatile":""},"formula":"1d6 +1","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":700000,"flags":{},"img":"systems/dnd5e/icons/items/jewelry/ring-purple.jpg","_id":"AweD4kpKGM7Ilu3n"} {"name":"Sling Bullet +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A hardened pebble of stone, bone, or metal which can be flung at high velocity using a sling. It has been imbued with magic.
\nYou have a bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.075,"price":100,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 +@mod +2","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"ammo","properties":{"value":"","amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":4200000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/bullet.jpg","_id":"BNJmdttKvIwC08Pd"} -{"name":"Chain Mail Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nYou have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 152","quantity":1,"weight":55,"price":6075,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":16,"dex":0,"label":"Armor Value"},"strength":13,"stealth":true,"proficient":false,"armorType":{"value":"heavy","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":3400000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"BQw5lyopqLmf8B6u"} +{"name":"Chain Mail Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"
(Requires attunement)
\nYou have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 152","quantity":1,"weight":55,"price":6075,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":16,"dex":0,"label":"Armor Value"},"strength":13,"stealth":true,"proficient":false,"armorType":{"value":"heavy","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":3400000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/scale.webp","_id":"BQw5lyopqLmf8B6u"} {"_id":"BeKIrNIvNHRPQ4t5","name":"Staff","permission":{"default":0},"type":"weapon","data":{"description":{"value":"
A gnarled or polished staff of wood, bone, or more exotic materials like crystal. Such implements are frequently used by spellcasters to hone their arcane focus.
\nSpellcasting Focus. An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, using it in place of any material component which does not list a cost.
","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":4,"price":5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"value":"","foc":true,"amm":false,"hvy":false,"fin":false,"fir":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":800000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/staff-blue.jpg"} {"name":"Nine Lives Stealer Longsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou gain a +2 bonus to attack and damage rolls made with this magic weapon.
\nThe sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.
\nFoundry note: the 9 charges reflect a fully charged blade. Please adjust accordingly as required.
","chat":"","unidentified":""},"source":"DMG pg. 183","quantity":1,"weight":3,"price":8000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Critical hit on a creature of 100 hit points or less. Undead and constructs are immune."},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":9,"max":9,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 +@mod +2","slashing"]],"versatile":"1d10 +@mod +2"},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/skills/shadow_13.jpg","_id":"BefbYlWbRYyy6R8s"} {"name":"Manual of Bodily Health","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nThis book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
","chat":"","unidentified":""},"source":"DMG pg. 180","quantity":1,"weight":1,"price":100000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"hour","cost":48,"condition":"The book must be completed in 6 days or less."},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":false,"autoDestroy":true},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/book-red.jpg","_id":"BjyTJn9oGvURWKJR"} {"name":"Quarterstaff +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":4,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +3","bludgeoning"]],"versatile":"1d8 + @mod +3"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2500000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/quarterstaff.jpg","_id":"BmWnprrj0QWQ1BL3"} {"_id":"BnOCLuNWhVvzHLjl","name":"Torch","permission":{"default":0},"type":"consumable","data":{"description":{"value":"A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.
","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.01,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":40,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":4700000,"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":7}}},"img":"systems/dnd5e/icons/items/inventory/torch.jpg"} {"name":"Eyes of Minute Seeing","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item
\nThese crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.
","chat":"","unidentified":""},"source":"DMG pg. 168","quantity":1,"weight":0.01,"price":2500,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":1,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/skills/shadow_12.jpg","_id":"BsyPV6eTNghT3Fho"} -{"name":"Splint Armor +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":60,"price":24200,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":20,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":850000,"flags":{},"img":"systems/dnd5e/icons/items/armor/splint.png","_id":"BwC8hZaNjO7IQc6K"} +{"name":"Splint Armor +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":60,"price":24200,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":20,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":850000,"flags":{},"img":"systems/dnd5e/icons/items/armor/splint.webp","_id":"BwC8hZaNjO7IQc6K"} {"name":"Oil of Sharpness","permission":{"default":0},"type":"consumable","data":{"description":{"value":"This clear, gelatinous oil sparkles with tiny, ultrathin silver shards.
\nThe oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.
","chat":"","unidentified":""},"source":"DMG pg. 184","quantity":1,"weight":0.1,"price":3200,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1500000,"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-10.jpg","_id":"C0MNXWA81ufzGlp5"} {"name":"Potion of Water Breathing","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
\nYou can breathe underwater for 1 hour after drinking this potion.
\n","chat":"","unidentified":""},"source":"DMG pg. 188","quantity":1,"weight":0.1,"price":180,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":3300000,"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-4.jpg","_id":"CAZMwFBWp9VC0ZCg"} {"name":"Figurine of Wondrous Power Bronze Griffon","permission":{"default":0},"type":"consumable","data":{"description":{"value":"
Wondrous item
\nA Figurine of Wondrous Power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
\nBronze Griffon. This bronze statuette is of a griffon rampant. It can become a @Compendium[dnd5e.monsters.h052EIIUmRwJum65]{Griffon} for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.
","chat":"","unidentified":""},"source":"DMG pg. 169","quantity":1,"weight":0.1,"price":8000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":6,"units":"hour"},"target":{"value":10,"units":"ft","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":7000001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/monster-whirl.jpg","_id":"CI58LNiwrTpmWYMp"} {"_id":"CNdDj8dsXVpRVpXt","name":"Sack","permission":{"default":0},"type":"backpack","data":{"description":{"value":"A sack can hold up to 1 cubic foot or 30 pounds of gear.
","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":0.5,"price":0.01,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"sort":2500001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/sack.jpg"} {"name":"Lance +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
\nSpecial. You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":6,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d12 + @mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":true,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3100000,"flags":{},"img":"systems/dnd5e/icons/skills/arrow_02.jpg","_id":"CVMGOJWTO6TCybrH"} -{"_id":"CcTGZzQHejxEVLK1","name":"Mithral Breastplate","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
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\nYou can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
","chat":"","unidentified":""},"source":"DMG pg. 170","quantity":1,"weight":2,"price":5000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":7100001,"flags":{},"img":"systems/dnd5e/icons/skills/fire_13.jpg","_id":"CoUFHk5keIihsbYL"} {"name":"Potion of Mind Reading","permission":{"default":0},"type":"consumable","data":{"description":{"value":"The potion’s dense, purple liquid has an ovoid cloud of pink floating in it.
\nWhen you drink this potion, you gain the effect of the @Compendium[dnd5e.spells.ppWAAEul0QHtm4er]{Detect Thoughts} spell (save DC 13).
","chat":"","unidentified":""},"source":"DMG pg. 188","quantity":1,"weight":0.1,"price":180,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"flat"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":3000000,"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-2.jpg","_id":"Ct9LR9Ft1FG4a6Y1"} {"name":"Eversmoking Bottle","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nSmoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke pours out in a 60-foot radius from the bottle. The cloud's area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its maximum radius of 120 feet.
\nThe cloud persists as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10 minutes. A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, and a strong wind (21 or more miles per hour) can do so after 1 round.
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\nThis helm has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the @Compendium[dnd5e.spells.L4J89JXqbKs6puEV]{Teleport} spell from it. The helm regains 1d3 expended charges daily at dawn.
","chat":"","unidentified":""},"source":"DMG pg. 174","quantity":1,"weight":2,"price":64000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"units":"","type":"creature"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"charges"},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":0,"dex":null},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1900000,"flags":{},"img":"systems/dnd5e/icons/skills/violet_13.jpg"} {"name":"Spell Scroll 4th Level","permission":{"default":0},"type":"consumable","data":{"description":{"value":"A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.
\nIf the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 14. On a failed check, the spell disappears from the scroll with no other effect.
\nOnce the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
\nThe level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity.
\nSave DC: 15
Attack bonus: +7.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
\n\n
","chat":"","unidentified":""},"source":"DMG pg. 200","quantity":1,"weight":0,"price":320,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Spell must be on the caster's spell list."},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"msak","attackBonus":7,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"scroll","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/scroll-cursed.jpg","_id":"DM7hzgL836ZyUFB1"} -{"_id":"DMejWAc8r8YvDPP1","name":"Halberd","permission":{"default":0},"type":"weapon","data":{"description":{"value":"
A spear-tipped metal shaft accompanied by a crescent blade, the halberd is a strong defensive weapon which allows a warrior to fend off foes using the reach of the shaft to attack from safe distance.
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","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":6,"price":"20","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"hvy":true,"two":true,"rch":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/glaive.webp"} {"_id":"DNOSEAvF4Oh1DlWy","name":"Tinderbox","permission":{"default":0},"type":"loot","data":{"description":{"value":"This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.
\n","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":4800000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/torch.jpg"} {"name":"Bracers of Defense","permission":{"default":0},"type":"equipment","data":{"description":{"value":"
Wondrous item, (requires attunement)
\nWhile wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
","chat":"","unidentified":""},"source":"DMG pg. 156","quantity":1,"weight":1,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":2400000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/bracers-defense.jpg","_id":"DSHi7yT6OUyDoCcu"} {"name":"Frost Brand Shortsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nWhen you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
\nIn freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
\nWhen you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
","chat":"","unidentified":""},"source":"DMG pg. 171","quantity":1,"weight":2,"price":2200,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","piercing"],["1d6","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{},"img":"systems/dnd5e/icons/skills/weapon_07.jpg","_id":"DT02xK1DzxLNlVaI"} {"_id":"DVXmyetZuvxbzAwW","name":"Bedroll","permission":{"default":0},"type":"loot","data":{"description":{"value":"Roll of cloth used by traveller to sleep in.
","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":7,"price":1,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":3600000,"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":6}}},"img":"systems/dnd5e/icons/items/inventory/cloth-blue.jpg"} -{"_id":"DWLMnODrnHn8IbAG","name":"Javelin","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This light and flexible spear is designed for throwing, but is versatile enough to be used in melee combat as well.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":0.5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bolt.png"} +{"_id":"DWLMnODrnHn8IbAG","name":"Javelin","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This light and flexible spear is designed for throwing, but is versatile enough to be used in melee combat as well.
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\nWhile you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
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\nWhile you're wearing it, any critical hit against you becomes a normal hit.
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 150","quantity":1,"weight":20,"price":900,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":14,"dex":2,"label":"Armor Value"},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"medium","_deprecated":true,"type":"String","label":"Armor Type"}},"sort":3300000,"flags":{"_sheetTab":"details"},"img":"systems/dnd5e/icons/items/armor/halfplate.png"} +{"_id":"DevmObXWP9MfwE2c","name":"Adamantine Breastplate","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor is reinforced with adamantine, one of the hardest substances in existence.
\nWhile you're wearing it, any critical hit against you becomes a normal hit.
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 150","quantity":1,"weight":20,"price":900,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":14,"dex":2,"label":"Armor Value"},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"medium","_deprecated":true,"type":"String","label":"Armor Type"}},"sort":3300000,"flags":{"_sheetTab":"details"},"img":"systems/dnd5e/icons/items/armor/halfplate.webp"} {"_id":"DizirD7eqjh8n95A","name":"Maul","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This heavy two-handed mace crushes metal and bone with thunderous force.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":10,"price":"10","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"hvy":true,"two":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/maul.jpg"} {"name":"Feather Token Anchor","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nThis tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The GM chooses the kind of token or determines it randomly.
\nd100 | \nFeather Token | \n
---|---|
01-20 | \nAnchor | \n
21-35 | \nBird | \n
36-50 | \nFan | \n
51-65 | \nSwan boat | \n
66-90 | \nTree | \n
91-00 | \nWhip | \n
Anchor. You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can't be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.
","chat":"","unidentified":""},"source":"DMG pg. 188","quantity":1,"weight":0,"price":50,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"units":"touch","type":"object"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/feather-blue.jpg","_id":"DnlQkH6Bpwkd5n5Y"} {"name":"Rod of Alertness","permission":{"default":0},"type":"consumable","data":{"description":{"value":"(Requires attunement)
\nThis rod has a flanged head and the following properties.
\nAlertness. While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for initiative.
\nSpells. While holding the rod, you can use an action to cast one of the following spells from it: @Compendium[dnd5e.spells.Mzh95utKDPIrjiH8]{Detect Evil and Good}, @Compendium[dnd5e.spells.ghXTfe7sgCbgf1Q8]{Detect Magic}, @Compendium[dnd5e.spells.2skfDtglk1mGrb3l]{Detect Poison and Disease}, or @Compendium[dnd5e.spells.DQzlB5Y3k791W5bH]{See Invisibility}.
\nProtective Aura. As an action, you can plant the haft end of the rod in the ground, whereupon the rod's head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and saving throws and can sense the location of any invisible hostile creature that is also in the bright light.
\nThe rod's head stops glowing and the effect ends after 10 minutes, or when a creature uses an action to pull the rod from the ground.. This property can't be used again until the next dawn.
","chat":"","unidentified":""},"source":"DMG pg. 195","quantity":1,"weight":5,"price":25000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Rod must be planted in the ground."},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":60,"long":120,"units":"ft"},"uses":{"value":1,"max":1,"per":"day","autoUse":true,"autoDestroy":false},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"rod","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":900000,"flags":{},"img":"systems/dnd5e/icons/skills/violet_03.jpg","_id":"Do3qeSHtBjUsmfvz"} @@ -170,14 +170,14 @@ {"name":"Wand of Fear","permission":{"default":0},"type":"consumable","data":{"description":{"value":"(Requires attunement)
\nThis wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
\nCommand. While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the @Compendium[dnd5e.spells.arzCrMRgcNiQuh43]{Command} spell (save DC 15).
\nCone of Fear. While holding the wand, you can use an action to expend 2 charges, causing the wand's tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
","chat":"","unidentified":""},"source":"DMG pg. 210","quantity":1,"weight":1,"price":10000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":60,"units":"ft","type":"cone"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":7,"max":7,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d6 +1","save":{"ability":"wis","dc":15,"scaling":"flat"},"consumableType":"wand","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":300000,"flags":{"core":{"sheetClass":""}},"img":"systems/dnd5e/icons/items/weapons/staff-skull.jpg","_id":"EJFql4aNWHHJSxT9"} {"name":"Helm of Telepathy","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nWhile wearing this helm, you can use an action to cast the @Compendium[dnd5e.spells.ppWAAEul0QHtm4er]{Detect Thoughts} spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply using a bonus action to do so while your focus on it continues.
While focusing on a creature with Detect Thoughts, you can use an action to cast the @Compendium[dnd5e.spells.zMAWdyc8UVb37BK4]{Suggestion} spell (save DC 13) from the helm on that creature. Once used, the Suggestion property can't be used again until the next dawn.
Wondrous item, (requires attunement)
\nWhile wearing this belt, your Strength score changes to 21. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":1,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":3200000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/belt-plain.jpg","_id":"ER75WHewYN04Zp11"} -{"_id":"ET8Oo5vaTZqyb7rN","name":"Breastplate +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":20,"price":6400,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":16,"dex":2},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":650000,"flags":{},"img":"systems/dnd5e/icons/items/armor/halfplate.png"} -{"name":"Halberd +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":6,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod +3","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"hvy":true,"two":true,"rch":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/glaive.png","_id":"EU78dSbnr91QWZ7g"} -{"name":"Dart +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":0.25,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleR","properties":{"fin":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1000000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/dart.png","_id":"EWdfUQriSabqDESm"} +{"_id":"ET8Oo5vaTZqyb7rN","name":"Breastplate +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":20,"price":6400,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":16,"dex":2},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":650000,"flags":{},"img":"systems/dnd5e/icons/items/armor/halfplate.webp"} +{"name":"Halberd +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":6,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod +3","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"hvy":true,"two":true,"rch":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/glaive.webp","_id":"EU78dSbnr91QWZ7g"} +{"name":"Dart +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":0.25,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleR","properties":{"fin":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1000000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/dart.webp","_id":"EWdfUQriSabqDESm"} {"name":"Trident +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":4,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +2","piercing"]],"versatile":"1d8 + @mod +2"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":700000,"flags":{},"img":"systems/dnd5e/icons/skills/arrow_13.jpg","_id":"EkTpM4Wbsrdqflzl"} {"name":"Ring of Animal Influence","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:
\nWhether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":10,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 + @mod +1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/maul.jpg","_id":"EveBprZPBjfZqXLt"} {"name":"Musical Instrument: Lyre","permission":{"default":0},"type":"tool","data":{"description":{"value":"A lyre to evoke awe, wonder, or fear in your audience.
\nIf you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":2,"price":30,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"cha","chatFlavor":"","proficient":0,"damage":{"parts":[]}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/lute.jpg","_id":"EwG1EtmbgR3bM68U"} -{"_id":"F0Df164Xv1gWcYt0","name":"Warhammer","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A heavy metal hammer capable of being wielded with a single hand with a shield or in two hands to deliver crushing concussive blows.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":15,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3800000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/warhammer.png"} +{"_id":"F0Df164Xv1gWcYt0","name":"Warhammer","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A heavy metal hammer capable of being wielded with a single hand with a shield or in two hands to deliver crushing concussive blows.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":15,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3800000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/warhammer.webp"} {"name":"Giant Slayer Handaxe","permission":{"default":0},"type":"weapon","data":{"description":{"value":"You gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.
","chat":"","unidentified":""},"source":"DMG pg. 172","quantity":1,"weight":2,"price":7000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +1","slashing"]],"versatile":""},"formula":"2d6","save":{"ability":"str","dc":15,"scaling":"flat"},"weaponType":"simpleM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/handaxe.jpg","_id":"F3rQcaZvElNEiudk"} {"_id":"F65ANO66ckP8FDMa","name":"Trident","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A multi-pronged spear designed to impale a target in multiple locations, pinning them in place. Often used in combination with a net to entrap and harass foes.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3500000,"flags":{},"img":"systems/dnd5e/icons/skills/arrow_13.jpg"} {"_id":"F6GwSqjErX1u35Re","name":"Bell","permission":{"default":0},"type":"loot","data":{"description":{"value":"A small bell for you to ring.
","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":1,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":3700000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/bell_brass.jpg"} @@ -187,12 +187,12 @@ {"name":"Wooden Staff","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A gnarled or naturely smooth staff of wood drawn out from a living tree, those who heed nature's call can use this to harness the incredible power of nature.
\nSpellcasting Focus. A druidic focus is a special item designed to channel the power of spells from the druid's spell list. A druid can use such an item as a spellcasting focus, using it in place of any material component which does not list a cost.
","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":4,"price":5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"value":"","foc":true,"amm":false,"hvy":false,"fin":false,"fir":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":800000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/staff-vine.jpg","_id":"FF1ktpb2YSiyv896"} {"name":"Vicious Scimitar","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This curved blade is wide near the wrapped handle but arcs and tapers towards a gleaming tip.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
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\nThe oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a @Compendium[dnd5e.spells.da0a1t2FqaTjRZGT]{Freedom of Movement} spell for 8 hours.
\nAlternatively, the oil can be poured on the ground as an action, where it covers a 10‑foot square, duplicating the effect of the @Compendium[dnd5e.spells.etgcR9wqmrhyZ0tx]{Grease} spell in that area for 8 hours.
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\nYou have a bonus to AC while wearing this armor.
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\nYou have a bonus to AC while wearing this armor.
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\nYou have a bonus to AC while wearing this armor.
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\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":13,"price":6045,"attuned":false,"equipped":false,"rarity":"Very Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":14,"dex":null},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":300000,"flags":{},"img":"systems/dnd5e/icons/items/armor/studded.webp"} {"name":"Antitoxin","permission":{"default":0},"type":"consumable","data":{"description":{"value":"A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":0.1,"price":50,"attuned":null,"equipped":null,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/potions/grand-violet.jpg","_id":"Fc6UfFNOnW80XMzi"} {"name":"Staff of Charming","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)
\nWhile holding this staff, you can use an action to expend 1 of its 10 charges to cast Charm Person, Command, or Comprehend Languages from it using your spell save DC. The staff can also be used as a magic quarterstaff.
\nIf you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.
\nThe staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
\nFoundry note: the Other Formula button has been configured to roll the staff's recharge rate at dawn if required.
","chat":"","unidentified":""},"source":"DMG pg. 201","quantity":1,"weight":4,"price":12000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":10,"max":10,"per":"charges"},"ability":"str","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":"1d8 + @mod"},"formula":"1d8 +2","save":{"ability":"wis","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/staff-green.jpg","_id":"FeouSUPUlUhfgeRp"} {"name":"Feather Token Whip","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nThis tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The GM chooses the kind of token or determines it randomly.
\nd100 | \nFeather Token | \n
---|---|
01-20 | \nAnchor | \n
21-35 | \nBird | \n
36-50 | \nFan | \n
51-65 | \nSwan boat | \n
66-90 | \nTree | \n
91-00 | \nWhip | \n
Whip. You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip takes its place. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of +9. On a hit, the target takes 1d6 + 5 force damage.
\nAs a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are incapacitated or die.
","chat":"","unidentified":""},"source":"DMG pg. 188","quantity":1,"weight":0,"price":250,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":"A bonus action is used to control the whip."},"duration":{"value":1,"units":"hour"},"target":{"value":5,"units":"ft","type":"space"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"mwak","attackBonus":9,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + 5","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/feather-purple-stripe.jpg","_id":"Fgkj11diTJJ7H3JC"} -{"name":"Javelin +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bolt.png","_id":"FhtjbeBeP4q5vTyc"} +{"name":"Javelin +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bolt.webp","_id":"FhtjbeBeP4q5vTyc"} {"name":"Vicious Heavy Crossbow","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A large crossbow mounted on a sturdy block of wood which is loaded using a hand crank and fires thick steel bolts with deadly acceleration that punches through armor and flesh.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":18,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":100,"long":400,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialR","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1600001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/crossbow-heavy.jpg","_id":"Fk78kNmp3OLX5EMC"} {"name":"Wings of Flying","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nWhile wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for 1d12 hours.
","chat":"","unidentified":""},"source":"DMG pg. 214","quantity":1,"weight":3,"price":5000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"charges"},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":null,"dex":null},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":500000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/cloak-fur.jpg","_id":"FkDyLSpiynKTQZdi"} {"name":"Vicious Greatsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A mighty two-handed blade is over four feet long an almost five inches wide. This weapon requires extensive martial training but those proficient in its use are formidable warriors.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":6,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/sword-great.jpg","_id":"FpLaviCom3XR1ckP"} @@ -200,77 +200,77 @@ {"name":"Musical Instrument: Shawm","permission":{"default":0},"type":"tool","data":{"description":{"value":"A shawm to evoke awe, wonder, or fear in your audience.
\nIf you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":1,"price":2,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"cha","chatFlavor":"","proficient":0,"damage":{"parts":[]}},"sort":800000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/lute.jpg","_id":"G3cqbejJpfB91VhP"} {"name":"Musical Instrument: Pan Flute","permission":{"default":0},"type":"tool","data":{"description":{"value":"A set of panpipes to evoke awe, wonder, or fear in your audience.
\nIf you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":2,"price":12,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"cha","chatFlavor":"","proficient":0,"damage":{"parts":[]}},"sort":500000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/flute.jpg","_id":"G5m5gYIx9VAUWC3J"} {"_id":"G7LqGzKR5ts0WlJ9","name":"Hourglass","permission":{"default":0},"type":"loot","data":{"description":{"value":"It is a device used to measure the psaage of time. It comprises two glass bulbs connected vertically by a narrow neck that allows a regulated trickle of sand from the upper bulb to the lower one.
","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":1,"price":25,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":4000000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/stopwatch.jpg"} -{"_id":"G9XQPNLlDXkpVxn1","name":"Padded Armor +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
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\nYou have a bonus to AC while wearing this armor.
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\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
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\nYou have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
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\nYou have a bonus to attack and damage rolls made with this magic weapon.
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","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 182","quantity":1,"weight":65,"price":2300,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":18,"dex":0,"label":"Armor Value"},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"heavy","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":4800001,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/plate.webp","_id":"HVpXIU0zZw0a4Fb7"} {"name":"Potion of Diminution","permission":{"default":0},"type":"consumable","data":{"description":{"value":"The red in the potion’s liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
\nWhen you drink this potion, you gain the “reduce” effect of the @Compendium[dnd5e.spells.WahI41a3goVUg0x1]{Enlarge/Reduce} spell for 1d4 hours (no concentration required).
\n\n
\n
","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":270,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2800000,"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-9.jpg","_id":"HY8duCwmvlXOruTG"} {"_id":"HZp69hhyNZUUCipF","name":"Glass Bottle","permission":{"default":0},"type":"backpack","data":{"description":{"value":"
A bottle holds 1½ pints of liquid.
","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":2,"price":2,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":6,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/bottle-empty.jpg"} {"_id":"HZsvDPmvysQKGzGy","name":"Steel Mirror","permission":{"default":0},"type":"loot","data":{"description":{"value":"A mirror made of steel.
","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.5,"price":5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":3700000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/badge-coin.jpg"} {"name":"Club +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
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\nYou have a bonus to attack and damage rolls made with this magic weapon.
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\nThis ring is linked to the Elemental Plane of Water.
\nWhile wearing this ring, you have advantage on attack rolls against @Compendium[dnd5e.monsters.namJz755U1EhvEJa]{Water Elemental}s, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the linked plane.
\nThe ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17.
\nRing of Water Elemental Command. You can expend 2 of the ring's charges to cast @Compendium[dnd5e.spells.eEpy1ONlXumKS1mp]{Dominate Monster} on a Water Elemental. In addition, you can stand on and walk across liquid surfaces as if they were solid ground. You can also speak and understand Aquan.
\nIf you help slay a Water Elemental while attuned to the ring, you gain access to the following additional properties:
\nA heavy metal hammer capable of being wielded with a single hand with a shield or in two hands to deliver crushing concussive blows.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":2,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":"1d10 + @mod"},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3800000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/warhammer.png","_id":"HnJqfKkYXIWo2sp9"} +{"name":"Vicious Warhammer","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A heavy metal hammer capable of being wielded with a single hand with a shield or in two hands to deliver crushing concussive blows.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":2,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":"1d10 + @mod"},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3800000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/warhammer.webp","_id":"HnJqfKkYXIWo2sp9"} {"name":"Vorpal Longsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.
\nWhen you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":3,"price":24000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +3","slashing"]],"versatile":"1d10 + @mod +3"},"formula":"6d8","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":4000000,"flags":{},"img":"systems/dnd5e/icons/skills/yellow_16.jpg","_id":"HokQ1loVJTFxt27u"} -{"name":"Splint Armor +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":60,"price":1700,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":18,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":850000,"flags":{},"img":"systems/dnd5e/icons/items/armor/splint.png","_id":"HpEEfZg9PRkXnMi4"} -{"_id":"I0WocDSuNpGJayPb","name":"Battleaxe","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A stout crescent blade mounted on a thick shaft wrapped in a sturdy grip. This axe is large enough to be wielded with two hands and is adorned with spikes upon the back-side of the blade and the top of the shaft.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":"10","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/battleaxe.png"} +{"name":"Splint Armor +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":60,"price":1700,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":18,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":850000,"flags":{},"img":"systems/dnd5e/icons/items/armor/splint.webp","_id":"HpEEfZg9PRkXnMi4"} +{"_id":"I0WocDSuNpGJayPb","name":"Battleaxe","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A stout crescent blade mounted on a thick shaft wrapped in a sturdy grip. This axe is large enough to be wielded with two hands and is adorned with spikes upon the back-side of the blade and the top of the shaft.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":"10","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/battleaxe.webp"} {"name":"Giant Slayer Rapier","permission":{"default":0},"type":"weapon","data":{"description":{"value":"You gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.
","chat":"","unidentified":""},"source":"DMG pg. 172","quantity":1,"weight":2,"price":7000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +1","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"str","dc":15,"scaling":"flat"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/sword-ice.jpg","_id":"I5PWgE4IF40Iv9h4"} {"name":"Vorpal Scimitar","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.
\nWhen you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":3,"price":24000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +3","slashing"]],"versatile":""},"formula":"6d8","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":4000000,"flags":{},"img":"systems/dnd5e/icons/skills/yellow_16.jpg","_id":"I7cOsXsklWkzouHA"} {"_id":"IBhDAr7WkhWPYLVn","name":"Disguise Kit","permission":{"default":0},"type":"tool","data":{"description":{"value":"This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.
","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":3,"price":25,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"int","chatFlavor":"","proficient":0,"damage":{"parts":[]}},"sort":2800000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/cowl.jpg"} {"name":"Elemental Gem of Earth","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nThis yellow diamond contains a mote of elemental energy. When you use an action to break the gem, an @Compendium[dnd5e.monsters.sApYLZj9PTZ40wJr]{Earth Elemental} is summoned as if you had cast the @Compendium[dnd5e.spells.1LkZvINag7KqBmDR]{Conjure Elemental} spell, and the gem's magic is lost.
","chat":"","unidentified":""},"source":"DMG pg. 167","quantity":1,"weight":0,"price":960,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":10,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":300000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/gem-yellow.jpg","_id":"IGwDN9gtYxCrlrCr"} {"name":"Longsword +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":3,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +1","slashing"]],"versatile":"1d10 + @mod +1"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/sword-long.jpg","_id":"IPkf0XNowClwXnjQ"} {"name":"Arrow +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Ammunition used for bows of all varieties. It has been imbued with magic.
\nYou have a bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
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\nYou have a bonus to AC while wearing this armor.
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\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":12,"price":24010,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":15,"dex":2},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":400000,"flags":{},"img":"systems/dnd5e/icons/items/armor/hide.webp"} {"name":"Defender Scimitar","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou gain a +3 bonus to attack and damage rolls made with this magic weapon.
\nThe first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
\n**Foundry note: the sword's bonus to attack and damage rolls have been included; please remember to manually subtract should the user transfer any of the bonus to their AC.
","chat":"","unidentified":""},"source":"DMG pg. 164","quantity":1,"weight":3,"price":24000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +3","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_31.jpg","_id":"Ilyv71AeobM6AvIn"} {"name":"Ring of Thunder Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nThis ring has been inlaid with a spinel stone that gleams when it catches the light.
\nYou have resistance to thunder damage while wearing this ring.
","chat":"","unidentified":""},"source":"DMG pg. 192","quantity":1,"weight":0,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":800000,"flags":{},"img":"systems/dnd5e/icons/items/jewelry/ring-ruby.jpg","_id":"IpBBqr0r7JanyVn0"} {"name":"Ring of Radiant Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nThis ring has been inlaid with a topaz stone that shimmers when it catches the light.
\nYou have resistance to radiant damage while wearing this ring.
","chat":"","unidentified":""},"source":"DMG pg. 192","quantity":1,"weight":0,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":800000,"flags":{},"img":"systems/dnd5e/icons/items/jewelry/ring-red.jpg","_id":"IrC5LPbWNxlAQoK7"} {"name":"Crystal Ball","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item, (requires attunement)
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","chat":"","unidentified":""},"source":"DMG pg. 159","quantity":1,"weight":7,"price":50000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","autoUse":false,"autoDestroy":false},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":4000000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/inventory/pearl.jpg","_id":"ItoGjtOtDOQ2noNM"} {"name":"Wand of the War Mage +3","permission":{"default":0},"type":"consumable","data":{"description":{"value":"(Requires attunement by a spellcaster)
\nWhile holding this wand, you gain a bonus to spell attack rolls of +3. In addition, you ignore half cover when making a spell attack.
","chat":"","unidentified":""},"source":"DMG pg. 212","quantity":1,"weight":1,"price":19200,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"none","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":null,"per":"","autoUse":false,"autoDestroy":false},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"1d4 +1"},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"wand","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":500000,"flags":{"core":{"sheetClass":""}},"img":"systems/dnd5e/icons/items/weapons/staff-red.jpg","_id":"IuVaBrq17AqxpXc4"} {"name":"Rope of Entanglement","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
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","chat":"","unidentified":""},"source":"DMG pg. 197","quantity":1,"weight":3,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":0,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":20,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","autoUse":false,"autoDestroy":false},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":900000,"flags":{},"img":"systems/dnd5e/icons/skills/green_17.jpg","_id":"J8gQdJJi5e8LmD7H"} -{"_id":"JDTO996oInbiZGHW","name":"Breastplate +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":20,"price":24400,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":17,"dex":2},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":650000,"flags":{},"img":"systems/dnd5e/icons/items/armor/halfplate.png"} +{"_id":"JDTO996oInbiZGHW","name":"Breastplate +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":20,"price":24400,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":17,"dex":2},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":650000,"flags":{},"img":"systems/dnd5e/icons/items/armor/halfplate.webp"} {"_id":"JFiSlgcm3uSSBM5t","name":"Potion of Supreme Healing","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Agitating the potion the red liquid glimmers with it's motion.
\nYou regain 10d4+20 hit points when you drink this potion.
","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":1350,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["10d4 + 20","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":400001,"flags":{},"img":"systems/dnd5e/icons/items/potions/grand-red.jpg"} -{"name":"Splint Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nYou have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 152","quantity":1,"weight":60,"price":6200,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":17,"dex":0,"label":"Armor Value"},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"heavy","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":4100000,"flags":{"_sheetTab":"details"},"img":"systems/dnd5e/icons/items/armor/splint.png","_id":"JNkjtTxYmEC7W34O"} +{"name":"Splint Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"
(Requires attunement)
\nYou have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 152","quantity":1,"weight":60,"price":6200,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":17,"dex":0,"label":"Armor Value"},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"heavy","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":4100000,"flags":{"_sheetTab":"details"},"img":"systems/dnd5e/icons/items/armor/splint.webp","_id":"JNkjtTxYmEC7W34O"} {"name":"Robe of Scintillating Colors","permission":{"default":0},"type":"equipment","data":{"description":{"value":"
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\nThis robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe's power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends.
","chat":"","unidentified":""},"source":"DMG pg. 194","quantity":1,"weight":1,"price":6000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":30,"long":60,"units":"ft"},"uses":{"value":3,"max":3,"per":"charges"},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d3","save":{"ability":"wis","dc":15,"scaling":"flat"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":800000,"flags":{},"img":"systems/dnd5e/icons/skills/violet_26.jpg","_id":"JRJpKZyamkpa7awv"} {"name":"Potion of Fire Resistance","permission":{"default":0},"type":"consumable","data":{"description":{"value":"The potion is a plain indescriminate color and smells slightly foul.
\nWhen you drink this potion, you gain resistance to Fire type damage for 1 hour.
\n","chat":"","unidentified":""},"source":"DMG pg. 188","quantity":1,"weight":0.1,"price":300,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2100000,"flags":{},"img":"systems/dnd5e/icons/items/potions/major-red.jpg","_id":"Jj4iFQQGvckx8Wsj"} {"name":"Greatsword of Wounding","permission":{"default":0},"type":"weapon","data":{"description":{"value":"
(Requires attunement)
\nHit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
\nOnce per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
","chat":"","unidentified":""},"source":"DMG pg. 207","quantity":1,"weight":6,"price":2000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"1d4","save":{"ability":"con","dc":15,"scaling":"flat"},"weaponType":"martialM","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":300000,"flags":{},"img":"systems/dnd5e/icons/skills/affliction_01.jpg","_id":"JpwuGtFkfrGibQpP"} {"name":"Cloak of Elvenkind","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
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\nWhile you're wearing it, any critical hit against you becomes a normal hit.
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 150","quantity":1,"weight":60,"price":700,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":17,"dex":0,"label":"Armor Value"},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"heavy","_deprecated":true,"type":"String","label":"Armor Type"}},"sort":5000001,"flags":{"_sheetTab":"details"},"img":"systems/dnd5e/icons/items/armor/splint.webp","_id":"LDuqUcosOK8Bf76S"} {"name":"Javelin of Lightning","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
\nThe javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 178","quantity":1,"weight":2,"price":1500,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":null,"units":"inst"},"target":{"value":120,"units":"ft","type":"line"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","piercing"],["4d6","lightning"]],"versatile":""},"formula":"4d6","save":{"ability":"dex","dc":13,"scaling":"flat"},"weaponType":"simpleM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":950000,"flags":{},"img":"systems/dnd5e/icons/skills/blue_21.jpg","_id":"LEC1wkaAUnWzDPDD"} {"name":"Bag of Tricks (Tan)","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nThis ordinary bag, made from tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
\nYou can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table.
\nThe creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
\nOnce three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
\nd8 | \nCreature | \n
1 | \n@Compendium[dnd5e.monsters.MZYCPIVoBs918qGZ]{Jackal} | \n
2 | \n@Compendium[dnd5e.monsters.K5cKmPoFkpuOotis]{Ape} | \n
3 | \n@Compendium[dnd5e.monsters.JW8bXggOMBx1S6tF]{Baboon} | \n
4 | \n@Compendium[dnd5e.monsters.SXXvwaLBNuzBymp3]{Axe Beak} | \n
5 | \n@Compendium[dnd5e.monsters.D5WjGwKskeUT8HXa]{Black Bear} | \n
6 | \n@Compendium[dnd5e.monsters.8VXxqeBvN54rPh81]{Giant Weasel} | \n
7 | \n@Compendium[dnd5e.monsters.oBXgFDnwGehbpmKN]{Giant Hyena} | \n
8 | \n@Compendium[dnd5e.monsters.FayqbnjBMszO6Pat]{Tiger} | \n
Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +2","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"lgt":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/handaxe.jpg","_id":"LZcpcR21nte4Yoe2"} -{"_id":"LdAj2ES9EzfnWcA1","name":"Adamantine Scale Mail","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor is reinforced with adamantine, one of the hardest substances in existence.
\nWhile you're wearing it, any critical hit against you becomes a normal hit.
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 150","quantity":1,"weight":45,"price":550,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":14,"dex":2,"label":"Armor Value"},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"medium","_deprecated":true,"type":"String","label":"Armor Type"}},"sort":4000000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/scale.png"} +{"_id":"LdAj2ES9EzfnWcA1","name":"Adamantine Scale Mail","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor is reinforced with adamantine, one of the hardest substances in existence.
\nWhile you're wearing it, any critical hit against you becomes a normal hit.
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 150","quantity":1,"weight":45,"price":550,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":14,"dex":2,"label":"Armor Value"},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"medium","_deprecated":true,"type":"String","label":"Armor Type"}},"sort":4000000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/scale.webp"} {"_id":"LiOD83I4MIZlpoQQ","name":"Hunting Trap","permission":{"default":0},"type":"consumable","data":{"description":{"value":"When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.
","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":25,"price":5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4","piercing"]],"versatile":"1"},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":3700000,"flags":{},"img":"systems/dnd5e/icons/skills/green_14.jpg"} {"name":"Cloak of Displacement","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nWhile you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn.
\nThis property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
","chat":"","unidentified":""},"source":"DMG pg. 158","quantity":1,"weight":3,"price":60000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":5,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":3900000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/cloak-fur.jpg","_id":"LpD064ilKEeFzVI8"} {"name":"Dagger +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":1,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2000000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/dagger.jpg","_id":"Lr8aRsnia8hftPAb"} {"name":"Gaming Set of Three-Dragon Ante","permission":{"default":0},"type":"tool","data":{"description":{"value":"This item is a complete set of Three-Dragon Ante playing cards, unmarked or marked.
\nIf you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.
","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":0,"price":1,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"dex","chatFlavor":"","proficient":0,"damage":{"parts":[]}},"sort":2200000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/bills.jpg","_id":"LuEZnUnuy1mwDlD1"} -{"name":"Ring Mail +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":40,"price":6030,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":16,"dex":0},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":750000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"M28HYDCueaK7J8u8"} -{"name":"Shield of Missile Attraction","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nWhile holding this shield, you have resistance to damage from ranged weapon attacks.
\nCurse. This shield is cursed. Attuning to it curses you until you are targeted by the @Compendium[dnd5e.spells.XZhdgVK3cLoxNCQl]{Remove Curse} spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.
","chat":"","unidentified":""},"source":"DMG pg. 200","quantity":1,"weight":6,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"none","cost":0,"condition":"Any ranged attack within 10 ft. of you causes you to be the target."},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"shield","value":2,"dex":null},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2600000,"flags":{},"img":"systems/dnd5e/icons/items/armor/shield.png","_id":"M5APnDW8bKQb7fHI"} +{"name":"Ring Mail +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":40,"price":6030,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":16,"dex":0},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":750000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.webp","_id":"M28HYDCueaK7J8u8"} +{"name":"Shield of Missile Attraction","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nWhile holding this shield, you have resistance to damage from ranged weapon attacks.
\nCurse. This shield is cursed. Attuning to it curses you until you are targeted by the @Compendium[dnd5e.spells.XZhdgVK3cLoxNCQl]{Remove Curse} spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.
","chat":"","unidentified":""},"source":"DMG pg. 200","quantity":1,"weight":6,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"none","cost":0,"condition":"Any ranged attack within 10 ft. of you causes you to be the target."},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"shield","value":2,"dex":null},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2600000,"flags":{},"img":"systems/dnd5e/icons/items/armor/shield.webp","_id":"M5APnDW8bKQb7fHI"} {"name":"Figurine of Wondrous Power Obsidian Steed","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nA Figurine of Wondrous Power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
\nObsidian Steed. This polished obsidian horse can become a @Compendium[dnd5e.monsters.5SgVGhQBswgWRwsF]{Nightmare} for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.
\nIf you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.
","chat":"","unidentified":""},"source":"DMG pg. 170","quantity":1,"weight":0.1,"price":128000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":10,"units":"ft","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":7000001,"flags":{},"img":"systems/dnd5e/icons/skills/red_03.jpg","_id":"M5qkJ7erLqWYUHa0"} {"_id":"M8xM8BLK4tpUayEE","name":"Iron Pot","permission":{"default":0},"type":"backpack","data":{"description":{"value":"An iron pot holds 1 gallon of liquid.
","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":10,"price":2,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":8.4,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"sort":4800000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/cauldron.jpg"} {"name":"Universal Solvent","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nThis tube holds milky liquid with a strong alcohol smell. You can use an action to pour the contents of the tube onto a surface within reach. The liquid instantly dissolves up to 1 square foot of adhesive it touches, including Sovereign Glue.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":0.1,"price":300,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"ft","type":"square"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1900000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/liquid-purple.jpg","_id":"MAwoj2suj6cvb9Ti"} @@ -278,15 +278,15 @@ {"name":"Dragon Slayer Shortsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.
","chat":"","unidentified":""},"source":"DMG pg. 166","quantity":1,"weight":2,"price":8000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +1","piercing"]],"versatile":""},"formula":"3d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_06.jpg","_id":"MFd96UkSs5g9QO78"} {"name":"Efficient Quiver","permission":{"default":0},"type":"backpack","data":{"description":{"value":"Wondrous item
\nEach of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds.
\nThe shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.
\nYou can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
","chat":"","unidentified":""},"source":"DMG pg. 189","quantity":1,"weight":2,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"capacity":{"type":"items","value":84,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attributes":{"spelldc":10},"damage":{"parts":[]}},"sort":2000000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/arrows.jpg","_id":"MLNzQUsVUi0PEV3i"} {"name":"Staff of the Python","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement by a cleric, druid, or warlock)
\nYou can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a @Compendium[dnd5e.monsters.NpvwE1feOHyEqAbP]{Giant Constrictor Snake} under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
\nOn your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
\nIf the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
","chat":"","unidentified":""},"source":"DMG pg. 204","quantity":1,"weight":4,"price":2000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/staff-vine.jpg","_id":"MOeFq5MLAQzVQC7z"} -{"_id":"MSO3JxK8578xSh6x","name":"Chain Shirt +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":20,"price":1550,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":14,"dex":2},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":500000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png"} +{"_id":"MSO3JxK8578xSh6x","name":"Chain Shirt +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":20,"price":1550,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":14,"dex":2},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":500000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.webp"} {"name":"Figurine of Wondrous Power Golden Lions","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nA Figurine of Wondrous Power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
\nGolden Lions. These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a @Compendium[dnd5e.monsters.hjhERRzafCiFFVLA]{Lion} for up to 1 hour. Once a lion has been used, it can't be used again until 7 days have passed.
","chat":"","unidentified":""},"source":"DMG pg. 169","quantity":1,"weight":0.1,"price":1200,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"units":"ft","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":2,"max":2,"per":"charges","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":7000001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/monster-paw.jpg","_id":"Minr6xegwoHFvAjG"} {"_id":"Mj8fTo5VZKJJ7uMv","name":"Sling Bullet of Slaying","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A Bullet of Slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both Bullets of Dragon Slaying and Bullets of Blue Dragon Slaying. If a creature belonging to the type, race, or group associated with a Bullet of Slaying takes damage from the bullet, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 bludgeoning damage on a failed save, or half as much extra damage on a successful one.
\nOnce a Bullet of Slaying deals its extra damage to a creature, it becomes a nonmagical bullet.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":0.075,"price":600,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"6d10","save":{"ability":"con","dc":17,"scaling":"flat"},"weaponType":"ammo","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":4100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bullet.jpg"} {"name":"Hand Crossbow +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":3,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialR","properties":{"amm":true,"lgt":true,"hvy":false,"fin":false,"fir":false,"foc":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1500001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/crossbow-light.jpg","_id":"MnX9soPEMNsCtpv7"} -{"name":"Glaive +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":6,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod +2","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"hvy":true,"two":true,"rch":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/glaive.png","_id":"Mt2WB1W9nDWO4d16"} -{"name":"Blowgun +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":1,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":25,"long":100,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1 + @mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialR","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":700001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/staff.png","_id":"N8XNP3vjVZmM2r9S"} +{"name":"Glaive +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":6,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod +2","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"hvy":true,"two":true,"rch":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/glaive.webp","_id":"Mt2WB1W9nDWO4d16"} +{"name":"Blowgun +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":1,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":25,"long":100,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1 + @mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialR","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":700001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/staff.webp","_id":"N8XNP3vjVZmM2r9S"} {"name":"Animated Shield","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nWhile holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 151","quantity":1,"weight":6,"price":6000,"attuned":false,"equipped":false,"rarity":"Very Rare","identified":true,"activation":{"type":"bonus","cost":1,"condition":"Command Word"},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"shield","value":0,"dex":0,"label":"Armor Value"},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":5300001,"flags":{"_sheetTab":"description","betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/inventory/badge-sword.jpg","_id":"NG8BlE2nwYJxCjWO"} {"name":"Ioun Stone of Absorption","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nAn Ioun Stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
\nStone of Absorption. While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only you.
\nOnce the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.
","chat":"","unidentified":""},"source":"DMG pg. 177","quantity":1,"weight":0,"price":2400,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":20,"max":20,"per":"charges"},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d3",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2600000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/gem-purple.jpg","_id":"NGVEouqK0I6J6jV5"} -{"name":"Ring Mail +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":40,"price":1530,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":15,"dex":0},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":750000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"NM1dPyKwHw2DyUWA"} +{"name":"Ring Mail +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":40,"price":1530,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":15,"dex":0},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":750000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.webp","_id":"NM1dPyKwHw2DyUWA"} {"name":"Belt of Cloud Giant Strength","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nWhile wearing this belt, your Strength score changes to 27. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":1,"price":18000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":3200000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/belt-gems.jpg","_id":"NRj0lC3SM03s1YB3"} {"name":"Sling Bullet +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A hardened pebble of stone, bone, or metal which can be flung at high velocity using a sling. It has been imbued with magic.
\nYou have a bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.075,"price":25,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 +@mod +1","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"ammo","properties":{"value":"","amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":4200000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/bullet.jpg","_id":"NYIib9KEYDUFe9GY"} {"name":"Prayer Wheel","permission":{"default":0},"type":"loot","data":{"description":{"value":"An aid for the faithful, this cylinder can be turned on a spindle made of metal, wood, bone, stone, leather, or coarse cotton as the user follows mantra or cantation carved or inlaid upon it.
","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":0.5,"price":1,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":4500000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/drum.jpg","_id":"Nd4r4hocpfu6fYDP"} @@ -301,10 +301,10 @@ {"name":"Belt of Frost Giant Strength","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nWhile wearing this belt, your Strength score changes to 23. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
\nThe Belt of Stone Giant Strength and the Belt of Frost Giant Strength look different, but they have the same effect.
","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":1,"price":8000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":3200000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/belt-cloth.jpg","_id":"ORKf6RRcalrdD6Qp"} {"name":"Nine Lives Stealer Rapier","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou gain a +2 bonus to attack and damage rolls made with this magic weapon.
\nThe sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.
\nFoundry note: the 9 charges reflect a fully charged blade. Please adjust accordingly as required.
","chat":"","unidentified":""},"source":"DMG pg. 183","quantity":1,"weight":2,"price":8000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Critical hit on a creature of 100 hit points or less. Undead and constructs are immune."},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":9,"max":9,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 +@mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/skills/shadow_13.jpg","_id":"OUGMoQYeJzxEcRvm"} {"name":"Brazier of Commanding Fire Elementals","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
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\nThe brazier weighs 5 pounds.
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","chat":"","unidentified":""},"source":"PHB pg. 145","quantity":1,"weight":65,"price":1500,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"heavy","value":18,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":900000,"flags":{},"img":"systems/dnd5e/icons/items/armor/plate.webp"} {"_id":"OojyyGfh91iViuMF","name":"Rod","permission":{"default":0},"type":"weapon","data":{"description":{"value":"An intricately carved or shaped rod of bone, stone, metal, or more exotic materials. Such rods are used by spellcasters to focus their attention and arcane energy.
\nSpellcasting Focus. An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, using it in place of any material component which does not list a cost.
","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":2,"price":10,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":true,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/rod.jpg"} -{"name":"Greatclub +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
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","chat":"","unidentified":""},"source":"DMG pg. 167","quantity":1,"weight":65,"price":9000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":20,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/armor/plate.png","_id":"OwqRt1pVLhdMQa0d"} +{"name":"Greatclub +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":10,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +2","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"two":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1400001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/greatclub.webp","_id":"Or3kVfJ0Fbr33ARS"} +{"name":"Dwarven Plate","permission":{"default":0},"type":"equipment","data":{"description":{"value":"While wearing this plate armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
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\nYou have a bonus to attack and damage rolls made with this magic weapon.
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\nThis item symbolizes unrepentant evil. A creature that is neither good nor evil in alignment takes 6d6 necrotic damage upon touching the talisman. A good creature takes 8d6 necrotic damage upon touching the talisman. Either sort of creature takes the damage again each time it ends its turn holding or carrying the talisman.
\nIf you are an evil cleric or paladin, you can use the talisman as a holy symbol, and you gain a +2 bonus to spell attack rolls while you wear or hold it.
\nThe talisman has 6 charges. If you are wearing or holding it, you can use an action to expend 1 charge from the talisman and choose one creature you can see on the ground within 120 feet of you. If the target is of good alignment, a flaming fissure opens under it. The target must succeed on a DC 20 Dexterity saving throw or fall into the fissure and be destroyed, leaving no remains. The fissure then closes, leaving no trace of its existence. When you expend the last charge, the talisman dissolves into foul-smelling slime and is destroyed.
","chat":"","unidentified":""},"source":"DMG pg. 207","quantity":1,"weight":0.1,"price":61440,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":6,"max":6,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["6d6","necrotic"]],"versatile":"8d6"},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":400000,"flags":{},"img":"systems/dnd5e/icons/skills/blood_10.jpg","_id":"PAXfmZ2ErDlCVy0N"} {"name":"Greataxe +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
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\nThis ring has been inlaid with a jade stone that gleams when it catches the light.
\nYou have resistance to psychic damage while wearing this ring.
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\nWhen you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.
\nWhen you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.
\nIn addition, you can speak the sword's command word to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.
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Basic poison | \n1/2 ounce | \n
Beer | \n4 gallons | \n
Honey | \n1 gallon | \n
Mayonnaise | \n2 gallons | \n
Oil | \n1 quart | \n
Vinegar | \n2 gallons | \n
Water, fresh | \n8 gallons | \n
Water, salt | \n12 gallons | \n
Wine | \n1 gallon | \n
Wondrous item, (requires attunement)
\nThe Crystal Ball is about 6 inches in diameter. While touching it, you can cast the @Compendium[dnd5e.spells.fVbCxFRaORalHB20]{Scrying}spell (save DC 17) with it.
\nYou can use an action to cast the @Compendium[dnd5e.spells.ppWAAEul0QHtm4er]{Detect Thoughts} spell (save DC 17) while you are Scrying with the Crystal Ball, targeting creatures you can see within 30 feet of the spell's sensor. You don't need to concentrate on this Detect Thoughts to maintain it during its duration, but it ends if Scrying ends.
","chat":"","unidentified":""},"source":"DMG pg. 159","quantity":1,"weight":7,"price":60000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","autoUse":false,"autoDestroy":false},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":4000000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/inventory/element-air.jpg","_id":"TwYeck6buBZ602mg"} {"name":"Eyes of the Eagle","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nThese crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.
","chat":"","unidentified":""},"source":"DMG pg. 168","quantity":1,"weight":0.01,"price":2500,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/skills/shadow_11.jpg","_id":"U4PI6l96QJUk6TGb"} {"name":"Robe of Eyes","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nThis robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
\nThe eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.
\nA @Compendium[dnd5e.spells.Bnn9Nzajixvow9xi]{Light} spell cast on the robe or a @Compendium[dnd5e.spells.BP3GCwa66IAw1yTG]{Daylight} spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.
","chat":"","unidentified":""},"source":"DMG pg. 193","quantity":1,"weight":1,"price":30000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"flat"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":800000,"flags":{},"img":"systems/dnd5e/icons/skills/violet_09.jpg","_id":"U74TPNQLJZbHJyCk"} -{"name":"Battleaxe +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":4,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +1","slashing"]],"versatile":"1d10 + @mod +1"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/battleaxe.png","_id":"UAXu4MNvAvaKz9JO"} +{"name":"Battleaxe +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":4,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +1","slashing"]],"versatile":"1d10 + @mod +1"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/battleaxe.webp","_id":"UAXu4MNvAvaKz9JO"} {"name":"Holy Avenger Scimitar","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement by a paladin)
\nYou gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.
\nWhile you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.
","chat":"","unidentified":""},"source":"DMG pg. 174","quantity":1,"weight":3,"price":165000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod + 3","slashing"]],"versatile":""},"formula":"2d10","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2000000,"flags":{},"img":"systems/dnd5e/icons/skills/light_05.jpg","_id":"ULL5nkyN3WzazI4l"} -{"name":"Staff of Striking","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nThis staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
\nThe staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
\nFoundry note: the Other Formula button has been configured to roll 1d6. Use to calculate any additional force damage and the staff's recharge rate at dawn (+4) as required.
","chat":"","unidentified":""},"source":"DMG pg. 203","quantity":1,"weight":4,"price":21000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":10,"max":10,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +3","bludgeoning"]],"versatile":"1d8 + @mod +3"},"formula":"1d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/staff.png","_id":"URun3vYrXKJJdAJe"} -{"_id":"UT8zCwmdXVQlBiyl","name":"Leather Armor +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":10,"price":6010,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":13,"dex":null},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":200000,"flags":{},"img":"systems/dnd5e/icons/items/armor/leather.png"} +{"name":"Staff of Striking","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nThis staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
\nThe staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
\nFoundry note: the Other Formula button has been configured to roll 1d6. Use to calculate any additional force damage and the staff's recharge rate at dawn (+4) as required.
","chat":"","unidentified":""},"source":"DMG pg. 203","quantity":1,"weight":4,"price":21000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":10,"max":10,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +3","bludgeoning"]],"versatile":"1d8 + @mod +3"},"formula":"1d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/staff.webp","_id":"URun3vYrXKJJdAJe"} +{"_id":"UT8zCwmdXVQlBiyl","name":"Leather Armor +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":10,"price":6010,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":13,"dex":null},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":200000,"flags":{},"img":"systems/dnd5e/icons/items/armor/leather.webp"} {"name":"Vicious Club","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A stout knob of wood forms a simple, but effective, cudgel. These weapons are used to bludgeon foes, bruising flesh and breaking bones.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":2,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"lgt":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":400000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/club-spikes.jpg","_id":"UctSPehpKb4lJQGr"} {"name":"Feather Token Swan Boat","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nThis tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The GM chooses the kind of token or determines it randomly.
\nd100 | \nFeather Token | \n
---|---|
01-20 | \nAnchor | \n
21-35 | \nBird | \n
36-50 | \nFan | \n
51-65 | \nSwan boat | \n
66-90 | \nTree | \n
91-00 | \nWhip | \n
Swan Boat. You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50-foot-long, 20-foot- wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can use an action while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge creature counts as nine. The boat remains for 24 hours and then disappears. You can dismiss the boat as an action.
","chat":"","unidentified":""},"source":"DMG pg. 188","quantity":1,"weight":0,"price":3000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/feather-white.jpg","_id":"UgnUJhu0tW1tLt7g"} {"_id":"UkWdyJYQTfVX2cJW","name":"Bullseye Lantern","permission":{"default":0},"type":"consumable","data":{"description":{"value":"A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.
","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":2,"price":10,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":6,"units":"hour"},"target":{"value":120,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2300000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/lantern.jpg"} -{"name":"Adamantine Ring Mail","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor is reinforced with adamantine, one of the hardest substances in existence.
\nWhile you're wearing it, any critical hit against you becomes a normal hit.
","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":40,"price":530,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":14,"dex":0},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":200000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"UpHAWqwifZpiZzns"} +{"name":"Adamantine Ring Mail","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor is reinforced with adamantine, one of the hardest substances in existence.
\nWhile you're wearing it, any critical hit against you becomes a normal hit.
","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":40,"price":530,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":14,"dex":0},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":200000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.webp","_id":"UpHAWqwifZpiZzns"} {"_id":"UrH3sMdnUDckIHJ6","name":"Flail","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A set of chain-linked spiked balls lashed to a stout wooden shaft. The flail deals devastating damage when whirled in a deadly arc.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":10,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":1200001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/morningstar.jpg"} {"_id":"Uv0ilmzbWvqmlCVH","name":"Waterskin","permission":{"default":0},"type":"consumable","data":{"description":{"value":"A leather hide sewn into an enclosed skin which can contain up to 4 pints of liquid. It weighs 5 pounds when full; a pint of water is approximately 1 pound.
","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":5,"price":0.2,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":4,"max":4,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":1900000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/waterskin.jpg"} {"name":"Manual of Golems","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nThis tome contains information and incantations necessary to make a particular type of golem. The GM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a Manual of Golems and attempts to read it takes 6d6 psychic damage.
\nd20 | \nGolem | \nTime | \nCost | \n
---|---|---|---|
1-5 | \n@Compendium[dnd5e.monsters.YOqhbf8WsX0jH9Fu]{Clay Golem} | \n30 days | \n65,000 gp | \n
6-17 | \n@Compendium[dnd5e.monsters.Hm4o2FgPZsdbXjLq]{Flesh Golem} | \n60 days | \n50,000 gp | \n
18 | \n@Compendium[dnd5e.monsters.h98AuPfomEPcCibP]{Iron Golem} | \n120 days | \n100,000 gp | \n
19-20 | \n@Compendium[dnd5e.monsters.z3gSIXHHWYaHjfBT]{Stone Golem} | \n90 days | \n80,000 gp | \n
To create a golem, you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies.
\nOnce you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.
","chat":"","unidentified":""},"source":"DMG pg. 180","quantity":1,"weight":1,"price":35000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"special","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["6d6","psychic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/book-blue.jpg","_id":"UxkP6FvDzPbsIY6o"} @@ -377,12 +377,12 @@ {"name":"Scimitar +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":3,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +2","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"fin":true,"lgt":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/sword-curved.jpg","_id":"VHYy3ZsJNPUo1SIx"} {"name":"Wand of Secrets","permission":{"default":0},"type":"consumable","data":{"description":{"value":"The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.
","chat":"","unidentified":""},"source":"DMG pg. 211","quantity":1,"weight":1,"price":1500,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":30,"units":"","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":3,"max":3,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"1d4 +1"},"formula":"1d3","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"wand","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":500000,"flags":{"core":{"sheetClass":""}},"img":"systems/dnd5e/icons/items/weapons/staff-vine.jpg","_id":"VQ6NWjWV37wiB29O"} {"name":"Vicious Light Crossbow","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A small crossbow with a wooden haft and a tense cord which is capable of firing a single bolt which can puncture even heavy armor at close range.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":5,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleR","properties":{"lgt":false,"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2800000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/crossbow-light.jpg","_id":"VQAUcjn1qdwW3MeU"} -{"_id":"VRT5GEusTFstOZdF","name":"Hide Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nYou have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":12,"price":6010,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":12,"dex":2},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":400000,"flags":{},"img":"systems/dnd5e/icons/items/armor/hide.png"} -{"name":"Plate Armor +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"
This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":65,"price":7500,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":20,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":900000,"flags":{},"img":"systems/dnd5e/icons/items/armor/plate.png","_id":"VTc5McIjCm40KPIz"} +{"_id":"VRT5GEusTFstOZdF","name":"Hide Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nYou have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":12,"price":6010,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":12,"dex":2},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":400000,"flags":{},"img":"systems/dnd5e/icons/items/armor/hide.webp"} +{"name":"Plate Armor +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"
This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":65,"price":7500,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":20,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":900000,"flags":{},"img":"systems/dnd5e/icons/items/armor/plate.webp","_id":"VTc5McIjCm40KPIz"} {"name":"Vicious Morningstar","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A viciously spiked metal orb mounted upon the end of a stout haft makes for a deadly weapon which can puncture armor and flesh alike.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":4,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2100001,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/morningstar.jpg","_id":"Vm6SuX6TkDvSIVGr"} {"name":"Restorative Ointment","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nThis glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
\nAs an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
\nFoundry note: the 5 charges reflect the maximum number of doses possible. Similarly, the guide price of 600 gp is calculated at 120 gp per dose. Adjust both as required.
","chat":"","unidentified":""},"source":"DMG pg. 179","quantity":1,"weight":0.5,"price":600,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"The ointment needs to be swallowed or applied to the skin."},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":5,"max":5,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d8 +2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":3200000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/liquid-orange.jpg","_id":"VmcgAIsRCyrjBguC"} {"name":"Cloak of Arachnida","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nThis fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:
\n(Requires attunement)
\nYou have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":13,"price":6045,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":12,"dex":null},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":300000,"flags":{},"img":"systems/dnd5e/icons/items/armor/studded.png"} +{"_id":"W1kDsFekjroIywuz","name":"Studded Leather Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"
(Requires attunement)
\nYou have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":13,"price":6045,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":12,"dex":null},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":300000,"flags":{},"img":"systems/dnd5e/icons/items/armor/studded.webp"} {"_id":"WCafDVKITxwnlf2x","name":"Spyglass","permission":{"default":0},"type":"loot","data":{"description":{"value":"
Objects viewed through a spyglass are magnified to twice their size.
\n","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":1000,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":4600000,"flags":{},"img":"systems/dnd5e/icons/skills/emerald_11.jpg"} {"_id":"WFQS2vT8ddrFjTJg","name":"Parchment","permission":{"default":0},"type":"loot","data":{"description":{"value":"
A single sheet of heavier parchment paper.
","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.1,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":3900000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/parchment.jpg"} {"name":"Staff of Healing","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement by a bard, cleric, or druid)
\nThis staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: @Compendium[dnd5e.spells.uUWb1wZgtMou0TVP]{Cure Wounds} (1 charge per spell level, up to 4th), @Compendium[dnd5e.spells.F0GsG0SJzsIOacwV]{Lesser Restoration} (2 charges), or @Compendium[dnd5e.spells.Pyzmm8R7rVsNAPsd]{Mass Cure Wounds} (5 charges).
\nThe staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.
\nFoundry note: the Other Formula button has been configured to roll the staff's recharge rate at dawn if required.
","chat":"","unidentified":""},"source":"DMG pg. 202","quantity":1,"weight":4,"price":13000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":10,"max":10,"per":"charges"},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d6 +4","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/staff-green.jpg","_id":"WLVQJVpCWiPkCAtZ"} @@ -392,38 +392,38 @@ {"name":"Flame Tongue Greatsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
","chat":"","unidentified":""},"source":"DMG pg. 170","quantity":1,"weight":6,"price":5000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":7100001,"flags":{},"img":"systems/dnd5e/icons/skills/fire_13.jpg","_id":"WWb4vAmh18sMAxfY"} {"name":"Shield +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"While holding this shield, you have a bonus to AC of +3. This bonus is in addition to the shield's normal bonus to AC.
","chat":"","unidentified":""},"source":"DMG pg. 200","quantity":1,"weight":6,"price":24000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"shield","value":5,"dex":null},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2600000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/badge-skull.jpg","_id":"WfqBg3yBNoJQtVEB"} {"name":"Deck of Illusions","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nThis box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards.
The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.
An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.
\nThe illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.
\nPlaying Card | \nIllusion | \n
Ace of hearts | \n@Compendium[dnd5e.monsters.ZyIBOoZZD0nDaO2s]{Adult Red Dragon} | \n
King of hearts | \n@Compendium[dnd5e.monsters.D5UqYD1EnTrJaMTO]{Knight} and four @Compendium[dnd5e.monsters.E9CvDPDg5dFEpVjS]{Guard}s | \n
Queen of hearts | \nSuccubus or Incubus | \n
Jack of hearts | \n@Compendium[dnd5e.monsters.K15Yl8JmB5iPircc]{Druid} | \n
Ten of hearts | \n@Compendium[dnd5e.monsters.Aw2wmqGIatxe2ImI]{Cloud Giant} | \n
Nine of hearts | \n@Compendium[dnd5e.monsters.KLCkHep28HBfdsky]{Ettin} | \n
Eight of hearts | \n@Compendium[dnd5e.monsters.QtJairF0h18BRhEM]{Bugbear} | \n
Two of hearts | \n@Compendium[dnd5e.monsters.TjWQOgI3A4UAl7lC]{Goblin} | \n
Ace of diamonds | \nBeholder | \n
King of diamonds | \n@Compendium[dnd5e.monsters.B7lBOr1AahNZs4a6]{Archmage} and Mage Apprentice | \n
Queen of diamonds | \n@Compendium[dnd5e.monsters.xvh2UOKv1bh03Gih]{Night Hag} | \n
Jack of Diamonds | \n@Compendium[dnd5e.monsters.EMvcuOpu7ABCmBWi]{Assassin} | \n
Ten of diamonds | \n@Compendium[dnd5e.monsters.45Z5kogZEhawX1Ey]{Fire Giant} | \n
Nine of diamonds | \nOgre Mage | \n
Eight of diamonds | \n@Compendium[dnd5e.monsters.R2GPY9BhRmmwZwkh]{Gnoll} | \n
Two of diamonds | \n@Compendium[dnd5e.monsters.5ngbctIMeEnuC1p1]{Kobold} | \n
Ace of spades | \n@Compendium[dnd5e.monsters.bfh29vIEoGzI240e]{Lich} | \n
King of spades | \n@Compendium[dnd5e.monsters.PVD5wRdyO7iCJPs1]{Priest} and two @Compendium[dnd5e.monsters.CHEUjiYrVM9X0vIT]{Acolyte}s | \n
Jack of spades | \n@Compendium[dnd5e.monsters.J8xjoG4Dxb8WkHtV]{Veteran} | \n
Ten of spades | \n@Compendium[dnd5e.monsters.Buxe6dDK5Mw7kxe6]{Frost Giant} | \n
Nine of spades | \n@Compendium[dnd5e.monsters.ZHAFrnCwCz17dmLc]{Troll} | \n
Eight of spades | \n@Compendium[dnd5e.monsters.pYXovIksKvzswLCu]{Hobgoblin} | \n
Two of spades | \n@Compendium[dnd5e.monsters.TjWQOgI3A4UAl7lC]{Goblin} | \n
Ace of clubs | \n@Compendium[dnd5e.monsters.h98AuPfomEPcCibP]{Iron Golem} | \n
King of clubs | \n@Compendium[dnd5e.monsters.rb7OJt822wIO52qY]{Bandit Captain} and three @Compendium[dnd5e.monsters.n4TEv7inVUkyZviN]{Bandit}s | \n
Queen of clubs | \n@Compendium[dnd5e.monsters.3o2rQBqpzjIHmrBW]{Erinyes} | \n
Jack of clubs | \n@Compendium[dnd5e.monsters.kz1t6xeXVwODpYb2]{Berserker} | \n
Ten of clubs | \n@Compendium[dnd5e.monsters.9g4N9sjyh8Ql46to]{Hill Giant} | \n
Nine of clubs | \n@Compendium[dnd5e.monsters.eIGowKTkEBC9gUzx]{Ogre} | \n
Eight of clubs | \n@Compendium[dnd5e.monsters.LBf4Yyuv0i8pALW7]{Orc} | \n
Two of clubs | \n@Compendium[dnd5e.monsters.5ngbctIMeEnuC1p1]{Kobold} | \n
Joker (2) | \nYou (the deck's owner) | \n
\n
","chat":"","unidentified":""},"source":"DMG pg. 161","quantity":1,"weight":0.1,"price":6120,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":36,"max":36,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":15,"scaling":"flat"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/inventory/bills.jpg","_id":"Wk7EOYoY3b2tgGoS"} -{"name":"Whip +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"
Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":3,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod +2","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"fin":true,"rch":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/whip.png","_id":"WlPzuxaVnYzxzDEC"} +{"name":"Whip +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":3,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod +2","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"fin":true,"rch":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/whip.webp","_id":"WlPzuxaVnYzxzDEC"} {"name":"Tome of Understanding","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
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","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":1,"price":100000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"hour","cost":48,"condition":"The book must be completed in 6 days or less."},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":false,"autoDestroy":true},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/book-grey.jpg","_id":"WnKWD1FuAFUE7f4v"} -{"name":"Ring Mail Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nYou have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":40,"price":6030,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":14,"dex":0},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":750000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"Wo2Dkh191C4VmLmg"} +{"name":"Ring Mail Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"
(Requires attunement)
\nYou have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":40,"price":6030,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":14,"dex":0},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":750000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.webp","_id":"Wo2Dkh191C4VmLmg"} {"_id":"Wv7HzD6dv1P0q78N","name":"Basket","permission":{"default":0},"type":"backpack","data":{"description":{"value":"
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","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":10,"price":2,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":4100000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/pickaxe.jpg"} {"name":"Luck Blade Longsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
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","chat":"","unidentified":""},"source":"DMG pg. 192","quantity":1,"weight":0,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":800000,"flags":{},"img":"systems/dnd5e/icons/items/jewelry/ring-orange.jpg","_id":"XJ8CG4UvLELCmOi2"} -{"_id":"XJFqU9COdk4ycFa2","name":"Hide Armor +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":12,"price":6010,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":14,"dex":2},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":400000,"flags":{},"img":"systems/dnd5e/icons/items/armor/hide.png"} -{"_id":"XKnDE8DTrJxIkVCF","name":"Padded Armor +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":8,"price":24005,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":14,"dex":null},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":100000,"flags":{},"img":"systems/dnd5e/icons/items/armor/leather.png"} +{"_id":"XJFqU9COdk4ycFa2","name":"Hide Armor +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
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\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":8,"price":24005,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":14,"dex":null},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":100000,"flags":{},"img":"systems/dnd5e/icons/items/armor/leather.webp"} {"_id":"XVK6TOL4sGItssAE","name":"Light Hammer","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This sturdy hammer is small enough to be nimbly wielded or used in combination with another weapon.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":2,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"lgt":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3400000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/hammer-light.jpg"} -{"name":"Crossbow Bolt +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This ammunition is used for all varieties of crossbow and is typically a short metal shaft with a narrow piercing tip. It has been imbued with magic.
\nYou have a bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.075,"price":400,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"ammo","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":4100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bolt.png","_id":"XXLznzi3rlanMhTM"} +{"name":"Crossbow Bolt +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This ammunition is used for all varieties of crossbow and is typically a short metal shaft with a narrow piercing tip. It has been imbued with magic.
\nYou have a bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.075,"price":400,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"ammo","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":4100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bolt.webp","_id":"XXLznzi3rlanMhTM"} {"name":"Ring of Air Elemental Command","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nThis ring is linked to the Elemental Plane of Air.
\nWhile wearing this ring, you have advantage on attack rolls against @Compendium[dnd5e.monsters.banHjKDMCegbUwYE]{Air Elemental}s, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the linked plane.
\nThe ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17.
\nRing of Air Elemental Command. You can expend 2 of the ring's charges to cast @Compendium[dnd5e.spells.eEpy1ONlXumKS1mp]{Dominate Monster} on an Air Elemental. In addition, when you fall, you descend 60 feet per round and take no damage from falling. You can also speak and understand Auran.
\nIf you help slay an Air Elemental while attuned to the ring, you gain access to the following additional properties:
\nBeads of this cloudy gray oil form on the outside of its container and quickly evaporate.
\nThe oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the @Compendium[dnd5e.spells.PQuEgKyCdovOvhqN]{Etherealness} spell for 1 hour.
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\nIf the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect.
\nOnce the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
\nThe level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity.
\nSave DC: 13
Attack Bonus: +5.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
\n\n
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","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":45,"price":50,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"medium","value":14,"dex":2},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png"} +{"_id":"XmnlF5fgIO3tg6TG","name":"Scale Mail","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":45,"price":50,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"medium","value":14,"dex":2},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.webp"} {"name":"Light Hammer +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod +3","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"lgt":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2000000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/hammer-light.jpg","_id":"Y08Al2dMN8he1hFK"} {"_id":"Y9S75go1hLMXUD48","name":"Brewer's Supplies","permission":{"default":0},"type":"tool","data":{"description":{"value":"These special tools include the items needed to pursue a craft or trade in brewing.
\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":9,"price":20,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"wis","chatFlavor":"","proficient":0,"damage":{"parts":[]}},"sort":2200000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/herb.jpg"} -{"_id":"YFarUKR3OrM5raf5","name":"Half Plate Armor +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":40,"price":6750,"attuned":false,"equipped":false,"rarity":"Very Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":17,"dex":2},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":700000,"flags":{},"img":"systems/dnd5e/icons/items/armor/halfplate.png"} +{"_id":"YFarUKR3OrM5raf5","name":"Half Plate Armor +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":40,"price":6750,"attuned":false,"equipped":false,"rarity":"Very Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":17,"dex":2},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":700000,"flags":{},"img":"systems/dnd5e/icons/items/armor/halfplate.webp"} {"name":"Bag of Devouring","permission":{"default":0},"type":"backpack","data":{"description":{"value":"Wondrous item
\nThis bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.
\nThe extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check.
\nAnother creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first).
\nAny creature that starts its turn inside the bag is devoured, its body destroyed.
\nInanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The GM determines the time and plane.
\nIf the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.
","chat":"","unidentified":""},"source":"DMG pg. 153","quantity":1,"weight":15,"price":2000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"capacity":{"type":"weight","value":999999999,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"sort":2700000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/pouch-belt.jpg","_id":"YG9QW0flem4SLL6A"} {"_id":"YHCmjsiXxZ9UdUhU","name":"Navigator’s Tools","permission":{"default":0},"type":"tool","data":{"description":{"value":"This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea.
","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":2,"price":25,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"int","chatFlavor":"","proficient":0,"damage":{"parts":[]}},"sort":2600000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/backpack.jpg"} {"name":"Giant Slayer Battleaxe","permission":{"default":0},"type":"weapon","data":{"description":{"value":"You gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.
","chat":"","unidentified":""},"source":"DMG pg. 172","quantity":1,"weight":4,"price":7000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +1","slashing"]],"versatile":"1d10 + @mod +1"},"formula":"2d6","save":{"ability":"str","dc":15,"scaling":"flat"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/axe-crescent.jpg","_id":"YM6bZNmpync83VFa"} -{"name":"Mithral Chain Mail","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 182","quantity":1,"weight":55,"price":875,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":16,"dex":0,"label":"Armor Value"},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"heavy","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":3400000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"YS9CRHg2yQlOVi3j"} +{"name":"Mithral Chain Mail","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 182","quantity":1,"weight":55,"price":875,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":16,"dex":0,"label":"Armor Value"},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"heavy","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":3400000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/scale.webp","_id":"YS9CRHg2yQlOVi3j"} {"name":"Ioun Stone of Intellect","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nAn Ioun Stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
\nStone of Intellect. Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.
","chat":"","unidentified":""},"source":"DMG pg. 177","quantity":1,"weight":0,"price":3000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d3",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2600000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/ore-red.jpg","_id":"YeLz5OxRNxmvHJId"} {"name":"Rapier +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"fin":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/sword-short.jpg","_id":"YevPP0DZXgAcLmzv"} {"_id":"YfBwELTgPFHmQdHh","name":"Jeweler's Tools","permission":{"default":0},"type":"tool","data":{"description":{"value":"These special tools include the items needed to pursue a craft or trade in jewelry.
\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":2,"price":25,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"int","chatFlavor":"","proficient":0,"damage":{"parts":[]}},"sort":2300000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/gem-blue.jpg"} {"name":"Winged Boots","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nWhile you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
\nThe boots regain 2 hours of flying capability for every 12 hours they aren't in use.
","chat":"","unidentified":""},"source":"DMG pg. 214","quantity":1,"weight":1,"price":8000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":4,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":null,"dex":null},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":600000,"flags":{"core":{"sheetClass":""}},"img":"systems/dnd5e/icons/items/equipment/boots-plain.jpg","_id":"YjImJ3cVnArHH4ES"} {"name":"Defender Rapier","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou gain a +3 bonus to attack and damage rolls made with this magic weapon.
\nThe first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
\n**Foundry note: the sword's bonus to attack and damage rolls have been included; please remember to manually subtract should the user transfer any of the bonus to their AC.
","chat":"","unidentified":""},"source":"DMG pg. 164","quantity":1,"weight":2,"price":24000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_31.jpg","_id":"YrkkHa6KN8a9o35k"} -{"name":"Armor of Vulnerability","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nWhile wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.
\nCurse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":65,"price":1000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":18,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":5900000,"flags":{},"img":"systems/dnd5e/icons/items/armor/plate.png","_id":"YwS4pESpfsiq0JZv"} +{"name":"Armor of Vulnerability","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nWhile wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.
\nCurse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":65,"price":1000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":18,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":5900000,"flags":{},"img":"systems/dnd5e/icons/items/armor/plate.webp","_id":"YwS4pESpfsiq0JZv"} {"name":"Gaming Set of Playing Cards","permission":{"default":0},"type":"tool","data":{"description":{"value":"This item encompasses a wide range of playing card types, both unmarked and marked.
\nIf you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.
","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":0,"price":0.5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"dex","chatFlavor":"","proficient":0,"damage":{"parts":[]}},"sort":2200000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/bills.jpg","_id":"YwlHI3BVJapz4a3E"} {"name":"Vicious Shortbow","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This two handed bow is somewhat smaller than the traditional longbow variant, making it well suited for rapid attacks while on the move or mounted from horseback.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":2,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleR","properties":{"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2600001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bow-short.jpg","_id":"Z0eO3TTpYA2hjwdd"} {"name":"Vicious Quarterstaff","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A thick shaft of wood wrapped with a sturdy grip makes a highly functional weapon in addition to a stout walking stick.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":4,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":"1d8 + @mod"},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2500000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/quarterstaff.jpg","_id":"Z7xno2zMzRtqqUIQ"} @@ -435,23 +435,23 @@ {"name":"Brooch of Shielding","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nWhile wearing this brooch, you have resistance to force damage, and you have immunity to damage from the @Compendium[dnd5e.spells.41JIhpDyM9Anm7cs]{Magic Missile} spell.
","chat":"","unidentified":""},"source":"DMG pg. 156","quantity":1,"weight":1,"price":7500,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2400000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/jewelry/amulet-blue.jpg","_id":"ZdcEtbtU3VkuxIFE"} {"name":"Ring of Earth Elemental Command","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nThis ring is linked to the Elemental Plane of Earth.
\nWhile wearing this ring, you have advantage on attack rolls against @Compendium[dnd5e.monsters.sApYLZj9PTZ40wJr]{Earth Elemental}s, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the linked plane.
\nThe ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17.
\nRing of Earth Elemental Command. You can expend 2 of the ring's charges to cast @Compendium[dnd5e.spells.eEpy1ONlXumKS1mp]{Dominate Monster} on an Earth Elemental. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. You can also speak and understand Terran.
\nIf you help slay an Earth Elemental while attuned to the ring, you gain access to the following additional properties:
\nWondrous item, (requires attunement)
\nWhile you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.
","chat":"","unidentified":""},"source":"DMG pg. 200","quantity":1,"weight":0.5,"price":5000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"none","cost":0,"condition":"Surface cannot be slippery."},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":null,"dex":null},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2700000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/webs.jpg","_id":"ZgXJE9pjvZLMCeHg"} -{"name":"Crossbow Bolt +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This ammunition is used for all varieties of crossbow and is typically a short metal shaft with a narrow piercing tip. It has been imbued with magic.
\nYou have a bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.075,"price":25,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"ammo","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":4100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bolt.png","_id":"ZjUOHSyND2VFXQeP"} +{"name":"Crossbow Bolt +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This ammunition is used for all varieties of crossbow and is typically a short metal shaft with a narrow piercing tip. It has been imbued with magic.
\nYou have a bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.075,"price":25,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"ammo","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":4100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bolt.webp","_id":"ZjUOHSyND2VFXQeP"} {"name":"Candle of Invocation","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item, (requires attunement)
\nThis slender taper is dedicated to a deity and shares that deity's alignment. The candle's alignment can be detected with the Detect Evil and Good spell. The GM chooses the god and associated alignment or determines the alignment randomly.
\nd20 | \nAlignment | \n
1-2 | \nChaotic evil | \n
3-4 | \nChaotic neutral | \n
5-7 | \nChaotic good | \n
8-9 | \nNeutral evil | \n
10-11 | \nNeutral | \n
12-13 | \nNeutral good | \n
14-15 | \nLawful evil | \n
16-17 | \nLawful neutral | \n
18-20 | \nLawful good | \n
The candle's magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time.
\nWhile lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1st- level spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot.
\nAlternatively, when you light the candle for the first time, you can cast the @Compendium[dnd5e.spells.XbwGq5kDJNvAxNXV]{Gate}spell with it. Doing so destroys the candle.
","chat":"","unidentified":""},"source":"DMG pg. 157","quantity":1,"weight":0,"price":12000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":4,"units":"hour"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":6900001,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/inventory/candle-stub.jpg","_id":"ZoUVmRA3HfAK2eZy"} -{"_id":"ZwFCZDgQljlidzns","name":"Leather Armor +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":10,"price":24010,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":14,"dex":null},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":200000,"flags":{},"img":"systems/dnd5e/icons/items/armor/leather.png"} +{"_id":"ZwFCZDgQljlidzns","name":"Leather Armor +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":10,"price":24010,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":14,"dex":null},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":200000,"flags":{},"img":"systems/dnd5e/icons/items/armor/leather.webp"} {"name":"Headband of Intellect","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nYour Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher.
","chat":"","unidentified":""},"source":"DMG pg. 173","quantity":1,"weight":0.01,"price":8000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1900000,"flags":{},"img":"systems/dnd5e/icons/items/jewelry/ring-silver.jpg","_id":"a26LjC4QxP1oorXC"} {"name":"Ring of Swimming","permission":{"default":0},"type":"equipment","data":{"description":{"value":"You have a swimming speed of 40 feet while wearing this ring.
","chat":"","unidentified":""},"source":"DMG pg. 193","quantity":1,"weight":0,"price":3000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":800000,"flags":{},"img":"systems/dnd5e/icons/items/jewelry/ring-gold.jpg","_id":"aA7MbjnpHYoYvmuW"} -{"_id":"aDEAwKwttl35dWaB","name":"Scale Mail +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":45,"price":1550,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":15,"dex":2},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png"} +{"_id":"aDEAwKwttl35dWaB","name":"Scale Mail +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":45,"price":1550,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":15,"dex":2},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.webp"} {"name":"Bag of Holding","permission":{"default":0},"type":"backpack","data":{"description":{"value":"Wondrous item
\nThis bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
\nIf the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again.
\nBreathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
\nPlacing a Bag of Holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
","chat":"","unidentified":""},"source":"DMG pg. 153","quantity":1,"weight":15,"price":4000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"capacity":{"type":"weight","value":500,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"sort":2800000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/pouch-belt.jpg","_id":"aDHRuUs29SrumWfq"} {"_id":"aEiM49V8vWpWw7rU","name":"Net","permission":{"default":0},"type":"weapon","data":{"description":{"value":"These thickly woven fibers are reinforced for use in combat to entrap and entangle even the most dangerous foes, rendering them vulnerable for assault with other weaponry.
\nSpecial. A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":1,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":15,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"flat"},"weaponType":"martialR","properties":{"spc":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"two":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2200001,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/net.jpg"} {"name":"Potion of Climbing","permission":{"default":0},"type":"consumable","data":{"description":{"value":"The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
\nWhen you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb.
","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":180,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2800000,"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-8.jpg","_id":"aMnWi1WXWpxRHq4r"} {"name":"Spell Scroll 8th Level","permission":{"default":0},"type":"consumable","data":{"description":{"value":"A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.
\nIf the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 18. On a failed check, the spell disappears from the scroll with no other effect.
\nOnce the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
\nThe level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity.
\nSave DC: 18
Attack bonus: +10.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
\n\n
","chat":"","unidentified":""},"source":"DMG pg. 200","quantity":1,"weight":0,"price":5120,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Spell must be on the caster's spell list."},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"msak","attackBonus":10,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"scroll","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/scroll-magic.jpg","_id":"aOrinPg7yuDZEuWr"} {"name":"Arrow of Slaying","permission":{"default":0},"type":"weapon","data":{"description":{"value":"
An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one.
Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow.
A horn, of any variety, to evoke awe, wonder, or fear in your audience.
\nIf you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":2,"price":3,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"cha","chatFlavor":"","proficient":0,"damage":{"parts":[]}},"sort":1100000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/horn.jpg","_id":"aa9KuBy4dst7WIW9"} -{"name":"Chain Mail +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":55,"price":6075,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":18,"dex":0},"strength":13,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":800000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"akjpaK4TYkUZbGrN"} +{"name":"Chain Mail +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":55,"price":6075,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":18,"dex":0},"strength":13,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":800000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.webp","_id":"akjpaK4TYkUZbGrN"} {"name":"Light Crossbow +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":5,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleR","properties":{"lgt":false,"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/crossbow-light.jpg","_id":"amRx3jOYlPeXEiAN"} {"_id":"ap9prThUB2y9lDyj","name":"Weaver's Tools","permission":{"default":0},"type":"tool","data":{"description":{"value":"These special tools include the items needed to pursue a craft or trade in weaving.
\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":5,"price":1,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"dex","chatFlavor":"","proficient":0,"damage":{"parts":[]}},"sort":3000000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/cloak-pink.jpg"} {"name":"Sickle +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"lgt":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2600000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/sickle.jpg","_id":"asUgQFrF1xYeNhtW"} -{"name":"Plate Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nYou have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 152","quantity":1,"weight":65,"price":7500,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":18,"dex":0,"label":"Armor Value"},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"heavy","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":4800001,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/plate.png","_id":"azxwKFHrNmG3HpVy"} +{"name":"Plate Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"
(Requires attunement)
\nYou have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 152","quantity":1,"weight":65,"price":7500,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":18,"dex":0,"label":"Armor Value"},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"heavy","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":4800001,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/plate.webp","_id":"azxwKFHrNmG3HpVy"} {"name":"Shortsword +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"
Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"fin":true,"lgt":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/sword-short.jpg","_id":"b2l2ubCGSnmiTrm8"} {"name":"Mace of Terror","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nThis magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute.
\nWhile it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
\nThe mace regains 1d3 expended charges daily at dawn.
","chat":"","unidentified":""},"source":"DMG pg. 180","quantity":1,"weight":4,"price":8000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"weaponType":"simpleM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1300000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/morningstar.jpg","_id":"b46t42bMruQf9v3O"} {"name":"Potion of Clairvoyance","permission":{"default":0},"type":"consumable","data":{"description":{"value":"An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
\nWhen you drink this potion, you gain the effect of the @Compendium[dnd5e.spells.cg50KpBkBdPK6vPL]{Clairvoyance} spell.
","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":960,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-2.jpg","_id":"bAyr7j5Peq9wIJTa"} @@ -467,38 +467,38 @@ {"name":"Potion of Psychic Resistance","permission":{"default":0},"type":"consumable","data":{"description":{"value":"The potion is a plain indescriminate color and smells slightly foul.
\nWhen you drink this potion, you gain resistance to Psychic type damage for 1 hour.
\n","chat":"","unidentified":""},"source":"DMG pg. 188","quantity":1,"weight":0.1,"price":300,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2500000,"flags":{},"img":"systems/dnd5e/icons/items/potions/grand-violet.jpg","_id":"c0luemOP0iW8L23R"} {"_id":"cG3m4YlHfbQlLEOx","name":"Forgery Kit","permission":{"default":0},"type":"tool","data":{"description":{"value":"
This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document.
","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":5,"price":15,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"int","chatFlavor":"","proficient":0,"damage":{"parts":[]}},"sort":2900000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/note-letter.jpg"} {"name":"Dust of Disappearance","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nFound in a small packet, this powder resembles very fine sand. There is enough of it for one use.
\nWhen you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect.
\nIf a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.
","chat":"","unidentified":""},"source":"DMG pg. 166","quantity":1,"weight":0,"price":300,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":"minute"},"target":{"value":10,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1900000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/water_01.jpg","_id":"cGUPm15mLfhGDz2b"} -{"_id":"cI0UhWUux8gIzSHn","name":"Chain Shirt +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":20,"price":24050,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":16,"dex":2},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":500000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png"} -{"_id":"cKpJmsJmU8YaiuqG","name":"Splint Armor","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.
","chat":"","unidentified":""},"source":"PHB pg. 145","quantity":1,"weight":60,"price":200,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"heavy","value":17,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":850000,"flags":{},"img":"systems/dnd5e/icons/items/armor/splint.png"} -{"name":"Battleaxe +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":4,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +2","slashing"]],"versatile":"1d10 + @mod +2"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/battleaxe.png","_id":"cQ94oKUZN8FDAI8U"} +{"_id":"cI0UhWUux8gIzSHn","name":"Chain Shirt +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":20,"price":24050,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":16,"dex":2},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":500000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.webp"} +{"_id":"cKpJmsJmU8YaiuqG","name":"Splint Armor","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.
","chat":"","unidentified":""},"source":"PHB pg. 145","quantity":1,"weight":60,"price":200,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"heavy","value":17,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":850000,"flags":{},"img":"systems/dnd5e/icons/items/armor/splint.webp"} +{"name":"Battleaxe +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":4,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +2","slashing"]],"versatile":"1d10 + @mod +2"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/battleaxe.webp","_id":"cQ94oKUZN8FDAI8U"} {"name":"Staff of the Woodlands","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement by a druid)
\nThis staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
\nThe staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
\nSpells. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: @Compendium[dnd5e.spells.hDOENzjuj5WpLq7B]{Animal Friendship} (1 charge), @Compendium[dnd5e.spells.MCEpGpvovcXagwQS]{Awaken} (5 charges), @Compendium[dnd5e.spells.JPwIEfgUPVebr5AH]{Barkskin} (2 charges), @Compendium[dnd5e.spells.Iv2qqSAT7OkXKPFx]{Locate Animals or Plants} (2 charges), speak with animals (1 charge), @Compendium[dnd5e.spells.2VXGS206tuChoeXy]{Speak with Plants} (3 charges), or @Compendium[dnd5e.spells.AQsBc94ES7W7s7iG]{Wall of Thorns} (6 charges).
\nYou can also use an action to cast the @Compendium[dnd5e.spells.pRMvmknwLf2tdMTj]{Pass without Trace} spell from the staff without using any charges.
\nTree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by @Compendium[dnd5e.spells.ghXTfe7sgCbgf1Q8]{Detect Magic}. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
\nFoundry note: the Other Formula button has been configured to roll the staff's recharge rate at dawn if required.
","chat":"","unidentified":""},"source":"DMG pg. 204","quantity":1,"weight":4,"price":44000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":10,"max":10,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 +@mod +2","bludgeoning"]],"versatile":"1d8 +@mod +2"},"formula":"1d6 +4","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/staff-vine.jpg","_id":"caEn3ixCUFBnHTx6"} {"_id":"ccm5xlWhx74d6lsK","name":"Painter's Supplies","permission":{"default":0},"type":"tool","data":{"description":{"value":"These special tools include the items needed to pursue a craft or trade in painting.
\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":5,"price":10,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"int","chatFlavor":"","proficient":0,"damage":{"parts":[]}},"sort":2400000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/backpack.jpg"} {"name":"Handaxe +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +3","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"lgt":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/handaxe.jpg","_id":"cmnBssaWWzWWm70C"} {"name":"Potion of Speed","permission":{"default":0},"type":"consumable","data":{"description":{"value":"The potion’s yellow fluid is streaked with black and swirls on its own.
\nWhen you drink this potion, you gain the effect of the @Compendium[dnd5e.spells.Szvk5FEVQW3uhJi5]{Haste} spell for 1 minute (no concentration required).
\n","chat":"","unidentified":""},"source":"DMG pg. 188","quantity":1,"weight":0.1,"price":400,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":3200000,"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-6.jpg","_id":"ctKfjHjk9gs9UtZI"} {"name":"Defender Shortsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"
(Requires attunement)
\nYou gain a +3 bonus to attack and damage rolls made with this magic weapon.
\nThe first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
\n**Foundry note: the sword's bonus to attack and damage rolls have been included; please remember to manually subtract should the user transfer any of the bonus to their AC.
","chat":"","unidentified":""},"source":"DMG pg. 164","quantity":1,"weight":2,"price":24000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_31.jpg","_id":"d58CvI0Fiav9Jjt1"} {"name":"Rod of Lordly Might","permission":{"default":0},"type":"consumable","data":{"description":{"value":"(Requires attunement)
\nThis rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below.
\nSix Buttons. You can press one of the rod's six buttons as a bonus action. A button's effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form.
\nIf you press button 1, the rod becomes a flame tongue, as a fiery blade sprouts from the end opposite the rod's flanged head.
\nIf you press button 2, the rod's flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it.
\nIf you press button 3, the rod's flanged head folds down, a spear point springs from the rod's tip, and the rod's handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it.
\nIf you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form.
\nIf you press button 5, the rod transforms into a handheld battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers.
\nIf you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your height above it.
\nDrain Life. When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failure, the target takes an extra 4d6 necrotic damage, and you regain a number of hit points equal to half that necrotic damage. This property can't be used again until the next dawn.
\nParalyze. When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. On a failure, the target is paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn.
\nTerrify. While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. On a failure, a target is frightened of you for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until the next dawn.
","chat":"","unidentified":""},"source":"DMG pg. 195","quantity":1,"weight":5,"price":28000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":"Button presses are a bonus action."},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","autoUse":false,"autoDestroy":false},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 +@mod +3","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"rod","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":900000,"flags":{},"img":"systems/dnd5e/icons/skills/red_05.jpg","_id":"d5HNCmLIPCpPoX2w"} -{"name":"Vicious Battleaxe","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A stout crescent blade mounted on a thick shaft wrapped in a sturdy grip. This axe is large enough to be wielded with two hands and is adorned with spikes upon the back-side of the blade and the top of the shaft.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":4,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2800000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/battleaxe.png","_id":"dG7iFak1YH1nXRpC"} +{"name":"Vicious Battleaxe","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A stout crescent blade mounted on a thick shaft wrapped in a sturdy grip. This axe is large enough to be wielded with two hands and is adorned with spikes upon the back-side of the blade and the top of the shaft.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":4,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2800000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/battleaxe.webp","_id":"dG7iFak1YH1nXRpC"} {"name":"Ring of Mind Shielding","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
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\nYou can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.
\nIf you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.
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\nWhile you're wearing this armor, you can speak its command word as an action to gain the effect of the @Compendium[dnd5e.spells.PQuEgKyCdovOvhqN]{Etherealness} spell, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can't be used again until the next dawn.
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\nWhile you're wearing this armor, you can speak its command word as an action to gain the effect of the @Compendium[dnd5e.spells.PQuEgKyCdovOvhqN]{Etherealness} spell, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can't be used again until the next dawn.
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\nYou have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":10,"price":6010,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":11,"dex":null},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":200000,"flags":{},"img":"systems/dnd5e/icons/items/armor/leather.png"} +{"_id":"dRtb9Tg34NKX9mGF","name":"Leather Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"
(Requires attunement)
\nYou have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
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A viciously spiked metal orb mounted upon the end of a stout haft makes for a deadly weapon which can puncture armor and flesh alike.
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\nYou have a bonus to attack and damage rolls made with this magic weapon.
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","chat":"","unidentified":""},"source":"DMG pg. 167","quantity":1,"weight":0,"price":960,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":10,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":300000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/gem-red.jpg","_id":"dsjke4vPPsc9gsxH"} {"name":"Flame Tongue Longsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
","chat":"","unidentified":""},"source":"DMG pg. 170","quantity":1,"weight":3,"price":5000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":7100001,"flags":{},"img":"systems/dnd5e/icons/skills/fire_13.jpg","_id":"ducaFdrqwLZ0l3c7"} -{"name":"Berserker Battleaxe","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
\nCurse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
\nWhenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target.
\nIf you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":4,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +1","slashing"]],"versatile":"1d10 + @mod +1"},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3300000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/weapons/battleaxe.png","_id":"dvNzJqb7vq6oJlA2"} -{"name":"Greatclub +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":10,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"two":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1400001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/greatclub.png","_id":"dwGxrGqkn2ppNaqs"} +{"name":"Berserker Battleaxe","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
\nCurse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
\nWhenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target.
\nIf you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":4,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +1","slashing"]],"versatile":"1d10 + @mod +1"},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3300000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/weapons/battleaxe.webp","_id":"dvNzJqb7vq6oJlA2"} +{"name":"Greatclub +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":10,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"two":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1400001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/greatclub.webp","_id":"dwGxrGqkn2ppNaqs"} {"name":"Vicious Spear","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A gleaming steel point mouted atop a stout wooden haft, the spear may be wielded in one hand or two and can puncture through the heaviest armor with deadly force.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":3,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":"1d8 + @mod"},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"thr":true,"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1300000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/spear.jpg","_id":"e7JpVX2549vp9mgF"} {"name":"Feather Token Fan","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nThis tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The GM chooses the kind of token or determines it randomly.
\nd100 | \nFeather Token | \n
---|---|
01-20 | \nAnchor | \n
21-35 | \nBird | \n
36-50 | \nFan | \n
51-65 | \nSwan boat | \n
66-90 | \nTree | \n
91-00 | \nWhip | \n
Fan. If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as an action.
","chat":"","unidentified":""},"source":"DMG pg. 188","quantity":1,"weight":0,"price":250,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":0,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/feather-red-stripe.jpg","_id":"e98hfROZjztt7ccO"} -{"name":"Chain Mail +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":55,"price":24075,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":19,"dex":0},"strength":13,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":800000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"eHGbr3rqRRxdBPLq"} +{"name":"Chain Mail +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":55,"price":24075,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":19,"dex":0},"strength":13,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":800000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.webp","_id":"eHGbr3rqRRxdBPLq"} {"name":"Musical Instrument: Flute","permission":{"default":0},"type":"tool","data":{"description":{"value":"A lute to evoke awe, wonder, or fear in your audience.
\nIf you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":1,"price":2,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"cha","chatFlavor":"","proficient":0,"damage":{"parts":[]}},"sort":300000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/flute.jpg","_id":"eJOrPcAz9EcquyRQ"} {"name":"Block of Incense","permission":{"default":0},"type":"loot","data":{"description":{"value":"Frequently used by the rich and religious alike to scent the air for purposes of pleasure or ritual.
","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":0.5,"price":1,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":5000000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/coral-white.jpg","_id":"eJY20LOs3pOkRDPl"} {"_id":"eJtPBiZtr2pp6ynt","name":"Crossbow Bolt Case","permission":{"default":0},"type":"backpack","data":{"description":{"value":"This wooden case can hold up to twenty crossbow bolts.
","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":1,"price":1,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":1.5,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"sort":1000001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/arrows.jpg"} -{"name":"Vicious Glaive","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A crescent blade is mounted on the end of a tall metal shaft. This polearm provies the ability to attack with deadly efficiency from greater range than typical melee weapons.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":6,"price":20,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod","slashing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"hvy":true,"two":true,"rch":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2900000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/glaive.png","_id":"eKip69fExSYN661B"} +{"name":"Vicious Glaive","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A crescent blade is mounted on the end of a tall metal shaft. This polearm provies the ability to attack with deadly efficiency from greater range than typical melee weapons.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":6,"price":20,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod","slashing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"hvy":true,"two":true,"rch":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2900000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/glaive.webp","_id":"eKip69fExSYN661B"} {"name":"Staff of Power","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement by a sorcerer, warlock, or wizard)
\nThis staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
\nThe staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.
\nPower Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
\nSpells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: @Compendium[dnd5e.spells.RpKjTlYASrfqUPVA]{Cone of Cold} (5 charges), @Compendium[dnd5e.spells.ztgcdrWPshKRpFd0]{Fireball} (5th-level version, 5 charges), @Compendium[dnd5e.spells.WmQpxfjZwF3MGUby]{Globe of Invulnerability} (6 charges), @Compendium[dnd5e.spells.l9Ju5KE7bbn3WpTm]{Hold Monster} (5 charges), @Compendium[dnd5e.spells.MRxldJd6C4bsBo3O]{Levitate} (2 charges), @Compendium[dnd5e.spells.IyikgTEOTv701jgQ]{Lightning Bolt} (5th-level version, 5 charges), @Compendium[dnd5e.spells.41JIhpDyM9Anm7cs]{Magic Missile} (1 charge), @Compendium[dnd5e.spells.ODhLKBxLnvvLOnw1]{Ray of Enfeeblement} (1 charge), or @Compendium[dnd5e.spells.o9ZCvuD2B1OTcubb]{Wall of Force} (5 charges).
\nRetributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
\nYou have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
\nDistance from Origin | \nDamage | \n
10 ft. away or closer | \n8 x the number of charges in the staff | \n
11 to 20 ft. away | \n6 x the number of charges in the staff | \n
21 to 30 ft. away | \n4 x the number of charges in the staff | \n
Foundry note: the Other Formula button has been configured to roll the staff's recharge rate at dawn if required.
","chat":"","unidentified":""},"source":"DMG pg. 202","quantity":1,"weight":4,"price":95500,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":20,"max":20,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +2","bludgeoning"]],"versatile":"1d8 + @mod +2"},"formula":"2d8 +4","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/staff-skull.jpg","_id":"eM5gEe4SEOvA2Y9t"} {"name":"Dust of Dryness","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nThis small packet contains 1d6 + 4 pinches of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible.
\nSomeone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic.
\nAn elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one.
","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":1200,"attuned":false,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":15,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":""},"uses":{"value":10,"max":10,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["10d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2000000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/yellow_28.jpg","_id":"eMR6B4bIoJPUDJG8"} {"_id":"eO7Fbv5WBk5zvGOc","name":"Handaxe","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This one-handed axe is light and balanced for throwing while remaining useful in hand combat.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"lgt":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3300000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/handaxe.jpg"} @@ -512,37 +512,37 @@ {"name":"Shortbow +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleR","properties":{"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2600001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bow-short.jpg","_id":"egJhGFU3v5OfjPNS"} {"name":"Demon Armor","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nWhile wearing this plate armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor's clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack rolls and damage rolls and a damage die of 1d8.
\nCurse. Once you don this cursed armor, you can't doff it unless you are targeted by the @Compendium[dnd5e.spells.XZhdgVK3cLoxNCQl]{Remove Curse} spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.
","chat":"","unidentified":""},"source":"DMG pg. 165","quantity":1,"weight":65,"price":8000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":19,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1900000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/red_01.jpg","_id":"ejEt6hLQxOux04lS"} {"name":"Ring of Shooting Stars","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement outdoors at night)
\nWhile wearing this ring in dim light or darkness, you can cast @Compendium[dnd5e.spells.CAxSzHWizrafT033]{Dancing Lights} and @Compendium[dnd5e.spells.Bnn9Nzajixvow9xi]{Light} from the ring at will. Casting either spell from the ring requires an action.
\nThe ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.
\nFaerie Fire. You can expend 1 charge as an action to cast @Compendium[dnd5e.spells.nqBDWkVOfcGZt4YU]{Faerie Fire} from the ring.
\nBall Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.
\nEach sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.
\nAs a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
\nSpheres | \nLightning Damage | \n
4 | \n2d4 | \n
3 | \n2d6 | \n
2 | \n5d4 | \n
1 | \n4d12 | \n
Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.
","chat":"","unidentified":""},"source":"DMG pg. 192","quantity":1,"weight":0,"price":14000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":6,"max":6,"per":"charges"},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":800000,"flags":{},"img":"systems/dnd5e/icons/items/jewelry/ring-orange.jpg","_id":"etA2SBgWwduCLgLT"} -{"name":"Armor of Invulnerability","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
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","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":65,"price":18000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":18,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":6900001,"flags":{},"img":"systems/dnd5e/icons/items/armor/plate.png","_id":"evSCq83oPhR0ZK4y"} +{"name":"Armor of Invulnerability","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nYou have resistance to nonmagical damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":65,"price":18000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":18,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":6900001,"flags":{},"img":"systems/dnd5e/icons/items/armor/plate.webp","_id":"evSCq83oPhR0ZK4y"} {"name":"Ring of Three Wishes","permission":{"default":0},"type":"equipment","data":{"description":{"value":"While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the @Compendium[dnd5e.spells.3okM6Gn63zzEULkz]{Wish} spell from it. The ring becomes nonmagical when you use the last charge.
","chat":"","unidentified":""},"source":"DMG pg. 193","quantity":1,"weight":0,"price":50000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":3,"max":3,"per":"charges"},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":800000,"flags":{},"img":"systems/dnd5e/icons/items/jewelry/ring-orb.jpg","_id":"ewXgnWiYQhS8KArS"} -{"_id":"f0I81P9k29Q1lV4S","name":"Scale Mail Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nYou have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 152","quantity":1,"weight":45,"price":6050,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":14,"dex":2,"label":"Armor Value"},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"medium","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":4900001,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/scale.png"} +{"_id":"f0I81P9k29Q1lV4S","name":"Scale Mail Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"
(Requires attunement)
\nYou have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 152","quantity":1,"weight":45,"price":6050,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":14,"dex":2,"label":"Armor Value"},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"medium","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":4900001,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/scale.webp"} {"_id":"f4w4GxBi0nYXmhX4","name":"Rations","permission":{"default":0},"type":"consumable","data":{"description":{"value":"
Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.
","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":2,"price":0.5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/meat.jpg"} {"name":"Potion of Poison Resistance","permission":{"default":0},"type":"consumable","data":{"description":{"value":"The potion is a plain indescriminate color and smells slightly foul.
\nWhen you drink this potion, you gain resistance to Poison type damage for 1 hour.
\n","chat":"","unidentified":""},"source":"DMG pg. 188","quantity":1,"weight":0.1,"price":300,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2400000,"flags":{},"img":"systems/dnd5e/icons/items/potions/major-green.jpg","_id":"f5chGcpQCi1HYPQw"} {"_id":"fC0lFK8P4RuhpfaU","name":"Cartographer's Tools","permission":{"default":0},"type":"tool","data":{"description":{"value":"
These special tools include the items needed to pursue a craft or trade in cartography.
\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":6,"price":15,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"int","chatFlavor":"","proficient":0,"damage":{"parts":[]}},"sort":2300000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/backpack.jpg"} {"name":"Club +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod +1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"lgt":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/club-spikes.jpg","_id":"fCRftM4QxEDkeu0a"} {"name":"Belt of Stone Giant Strength","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nWhile wearing this belt, your Strength score changes to 23. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
\nThe Belt of Stone Giant Strength and the Belt of Frost Giant Strength look different, but they have the same effect.
","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":1,"price":8000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":3200000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/belt-rock.jpg","_id":"fCUZ7h8YYrs16UhX"} {"_id":"fNMkFCOvMiW2Rh3t","name":"Paper","permission":{"default":0},"type":"loot","data":{"description":{"value":"A single sheet of paper.
","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.2,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":3800000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/paper.jpg"} -{"_id":"fO1PuSOtZWLzEHqu","name":"Scale Mail +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":45,"price":6050,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":16,"dex":2},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png"} -{"name":"Plate Armor +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":65,"price":3000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":19,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":900000,"flags":{},"img":"systems/dnd5e/icons/items/armor/plate.png","_id":"fStHPOhuJvwEjzQh"} +{"_id":"fO1PuSOtZWLzEHqu","name":"Scale Mail +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":45,"price":6050,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":16,"dex":2},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.webp"} +{"name":"Plate Armor +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":65,"price":3000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":19,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":900000,"flags":{},"img":"systems/dnd5e/icons/items/armor/plate.webp","_id":"fStHPOhuJvwEjzQh"} {"name":"Luck Blade Greatsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.
\nLuck. If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.
\nWish. The sword has 1d4 – 1 charges. While holding it, you can use an action to expend 1 charge and cast the @Compendium[dnd5e.spells.3okM6Gn63zzEULkz]{Wish} spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.
","chat":"","unidentified":""},"source":"DMG pg. 179","quantity":1,"weight":6,"price":210000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 +@mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/skills/yellow_10.jpg","_id":"fWR9EFEjR0JtFdCC"} {"_id":"fbC0Mg1a73wdFbqO","name":"Scimitar","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This curved blade is wide near the wrapped handle but arcs and tapers towards a gleaming tip.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":"25","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"fin":true,"lgt":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/sword-curved.jpg"} {"name":"Eftreeti Bottle","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nThis painted brass bottle weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of your turn, the smoke disappears with a flash of harmless fire, and an @Compendium[dnd5e.monsters.LTomFUTBrkRi0Pj5]{Efreeti} appears in an unoccupied space within 30 feet of you.
\nThe first time the bottle is opened, the GM rolls to determine what happens.
\nd100 | \nEffect | \n
01-10 | \nThe efreeti attacks you. After fighting for 5 rounds, the efreeti disappears, and the bottle loses its magic. | \n
11-90 | \nThe efreeti serves you for 1 hour, doing as you command. Then the efreeti returns to the bottle, and a new stopper contains it. The stopper can't be removed for 24 hours. The next two times the bottle is opened, the same effect occurs. If the bottle is opened a fourth time, the efreeti escapes and disappears, and the bottle loses its magic. | \n
91-00 | \nThe efreeti can cast the wish spell three times for you. It disappears when it grants the final wish or after 1 hour, and the bottle loses its magic. | \n
(Requires attunement)
\nYou gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.
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\nYou have a bonus to attack and damage rolls made with this magic weapon.
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\nYou have a bonus to attack and damage rolls made with this magic weapon.
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\nThis ring has been inlaid with a tourmaline stone that gleams when it catches the light.
\nYou have resistance to cold damage while wearing this ring.
","chat":"","unidentified":""},"source":"DMG pg. 192","quantity":1,"weight":0,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":800000,"flags":{},"img":"systems/dnd5e/icons/items/jewelry/ring-ruby.jpg","_id":"fvezXwRJ5PqUf5NN"} {"_id":"g2dWN7PQiMRYWzyk","name":"Quarterstaff","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A thick shaft of wood wrapped with a sturdy grip makes a highly functional weapon in addition to a stout walking stick.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":0.2,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2500000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/quarterstaff.jpg"} {"name":"Vicious War Pick","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A brutal curved spike mounted on the back of a sturdy haft - designed for puncturing armor with deadly force.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
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","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":2,"price":0.1,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":2,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"sort":5100000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/piggybank.jpg","_id":"g8fQZ1WyTz2bTtvA"} -{"_id":"gBQ8xqTA5f8wP5iu","name":"Blowgun Needle","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This ammunition is designed to be fired through a blowgun using the force of the wielders lungs. These needles are frequently tipped with deadly or crippling venoms.
","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.02,"price":0.02,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["","piercing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"ammo","properties":{"value":"","amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":700000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/dart.png"} +{"_id":"gBQ8xqTA5f8wP5iu","name":"Blowgun Needle","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This ammunition is designed to be fired through a blowgun using the force of the wielders lungs. These needles are frequently tipped with deadly or crippling venoms.
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\nYou have a bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
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\nSpellcasting Focus. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":2,"price":5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"special","cost":0,"condition":"Holy symbol must be clearly visible."},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":null,"dex":null},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/chest-red.jpg","_id":"gP1URGq3kVIIFHJ7"} {"name":"Vicious Mace","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A heavy bludgeoning weapon mounted to the end of a metal club. The head features spikes and blades designed to puncture armor and shatter the bones below.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":4,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod",""]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1000000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/morningstar.jpg","_id":"gSwpQacBLOJeLWrK"} {"name":"Potion of Growth","permission":{"default":0},"type":"consumable","data":{"description":{"value":"The red in the potion’s liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
\nWhen you drink this potion, you gain the “enlarge” effect of the @Compendium[dnd5e.spells.WahI41a3goVUg0x1]{Enlarge/Reduce} spell for 1d4 hours (no concentration required).
","chat":"","unidentified":""},"source":"DMG. pg. 187","quantity":1,"weight":0.1,"price":270,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2800000,"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-9.jpg","_id":"gTRFQLdVD1gsKtPi"} -{"name":"Javelin +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
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\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bolt.webp","_id":"gV671PZGnYoVZefN"} {"name":"Vicious Longbow","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A thick shaft of laminated wood is bowed by a taut string capable of launching deadly arrows at long distances.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":2,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":150,"long":600,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialR","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1900001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bow-long.jpg","_id":"gVo3UbvwjFIiFR0c"} {"name":"Shortbow +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleR","properties":{"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2600001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bow-short.jpg","_id":"gYDMk3LWikIP5PmA"} -{"name":"Dart +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":0.25,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleR","properties":{"fin":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1100001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/dart.png","_id":"giU3yyZXvErjf78D"} +{"name":"Dart +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":0.25,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleR","properties":{"fin":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1100001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/dart.webp","_id":"giU3yyZXvErjf78D"} {"name":"Cape of the Mountebank","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item
\nThis cape smells faintly of brimstone. While wearing it, you can use it to cast the @Compendium[dnd5e.spells.A4RsPuSvB9wFtz1j]{Dimension Door} spell as an action. This property of the cape can't be used again until the next dawn.
\nWhen you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.
","chat":"","unidentified":""},"source":"DMG pg. 157","quantity":1,"weight":3,"price":8000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":500,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day"},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2400000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/equipment/cloak-fur.jpg","_id":"gpHgWLsD8k2yzbfR"} -{"name":"Berserker Handaxe","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
\nCurse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
\nWhenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target.
\nIf you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":2,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/weapons/battleaxe.png","_id":"gwuffGC4JZ8BbStz"} +{"name":"Berserker Handaxe","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
\nCurse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
\nWhenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target.
\nIf you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":2,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/weapons/battleaxe.webp","_id":"gwuffGC4JZ8BbStz"} {"name":"Club +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod +2","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"lgt":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/club-spikes.jpg","_id":"gyJ0imAckcWtCjyv"} {"name":"Vicious Rapier","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A thin tensile metal blade, light in weight but long in reach designed for quick darting attacks to target weak points in enemy defenses with lightning swiftness.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":2,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"fin":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3500000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/sword-short.jpg","_id":"h0XLhuUQ0vSnW3DU"} {"name":"Ioun Stone of Awareness","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nAn Ioun Stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
\nStone of Awareness. You can't be surprised while this dark blue rhomboid orbits your head.
","chat":"","unidentified":""},"source":"DMG pg. 177","quantity":1,"weight":0,"price":12000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d3",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2600000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/gemstone-blue.jpg","_id":"h8rS84jKsMHl9J1i"} @@ -569,53 +569,53 @@ {"name":"Net +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack rolls made with this magic weapon.
\nSpecial. A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":3,"price":1000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":15,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":10,"scaling":"flat"},"weaponType":"martialR","properties":{"spc":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"two":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/net.jpg","_id":"iIuNqnpWCHrLEKWj"} {"name":"Figurine of Wondrous Power Ivory Goat of Traveling","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nA Figurine of Wondrous Power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
\nIvory Goats. These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others.
\nThe Goat of Traveling can become a Large goat with the same statistics as a @Compendium[dnd5e.monsters.rz8UTUnFT87BsAFR]{Riding Horse}. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges.
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","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":0.5,"price":0.1,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":4700000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/pouch.jpg","_id":"iOMRrzfzFCfPGuD6"} -{"_id":"iRDmig2qZ7LdP0ug","name":"Mithral Scale Mail","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
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","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":0.25,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 +@mod","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleR","properties":{"fin":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1400000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/dart.webp","_id":"jeoZmDD9fuQdvC77"} {"name":"Mace +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":4,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1000000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/morningstar.jpg","_id":"jf0XMx2vfEZzZuD7"} {"_id":"jhjo20QoiD5exf09","name":"Calligrapher's Supplies","permission":{"default":0},"type":"tool","data":{"description":{"value":"These special tools include the items needed to pursue a craft or trade in calligraphy.
\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":5,"price":10,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"int","chatFlavor":"","proficient":0,"damage":{"parts":[]}},"sort":2300000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/note-letter.jpg"} {"_id":"jlI44g90pp4VazBU","name":"Block and Tackle","permission":{"default":0},"type":"consumable","data":{"description":{"value":"A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift.
","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":5,"price":1,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","autoUse":false,"autoDestroy":false},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":4000000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/tool-hook.jpg"} {"name":"Giant Slayer Greataxe","permission":{"default":0},"type":"weapon","data":{"description":{"value":"You gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.
","chat":"","unidentified":""},"source":"DMG pg. 172","quantity":1,"weight":7,"price":7000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d12 + @mod +1","slashing"]],"versatile":""},"formula":"2d6","save":{"ability":"str","dc":15,"scaling":"flat"},"weaponType":"martialM","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/greataxe.jpg","_id":"jmSC8I5awCoxNVv7"} {"name":"Ioun Stone of Reserve","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nAn Ioun Stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
\nStone of Reserve. This vibrant purple prism stores spells cast into it, holding them until you use them. The stone can store up to 3 levels worth of spells at a time. When found, it contains 1d4 − 1 levels of stored spells chosen by the GM.
\nAny creature can cast a spell of 1st through 3rd level into the stone by touching it as the spell is cast. The spell has no effect, other than to be stored in the stone. If the stone can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
\nWhile this stone orbits your head, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the stone is no longer stored in it, freeing up space.
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\nYou have a bonus to AC while wearing this armor.
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\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":12,"price":1510,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":13,"dex":2},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":400000,"flags":{},"img":"systems/dnd5e/icons/items/armor/hide.webp"} {"name":"Wand of the War Mage +2","permission":{"default":0},"type":"consumable","data":{"description":{"value":"(Requires attunement by a spellcaster)
\nWhile holding this wand, you gain a bonus to spell attack rolls of +2. In addition, you ignore half cover when making a spell attack.
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\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":6,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 + @mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/sword-great.jpg","_id":"kBVK2IiZYRkEYtcM"} {"name":"Light Crossbow +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":5,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleR","properties":{"lgt":false,"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/crossbow-light.jpg","_id":"kHjpHTKex95ULxUX"} {"name":"Potion of Force Resistance","permission":{"default":0},"type":"consumable","data":{"description":{"value":"The potion is a plain indescriminate color and smells slightly foul.
\nWhen you drink this potion, you gain resistance to Force type damage for 1 hour.
\n","chat":"","unidentified":""},"source":"DMG pg. 188","quantity":1,"weight":0.1,"price":300,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2000000,"flags":{},"img":"systems/dnd5e/icons/items/potions/major-blue.jpg","_id":"kKGJjVVlJVoakWgQ"} -{"name":"Battleaxe +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"
Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":4,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +3","slashing"]],"versatile":"1d10 + @mod +3"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/battleaxe.png","_id":"kNlvoSTcdMqxJPmI"} +{"name":"Battleaxe +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":4,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +3","slashing"]],"versatile":"1d10 + @mod +3"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/battleaxe.webp","_id":"kNlvoSTcdMqxJPmI"} {"name":"Dancing Scimitar","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.
\nWhile the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.
\nAfter the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
","chat":"","unidentified":""},"source":"DMG pg. 161","quantity":1,"weight":3,"price":2000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":4,"max":4,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":true,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_11.jpg","_id":"kOYXMf4GTtD7OqbD"} {"name":"Holy Avenger Rapier","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement by a paladin)
\nYou gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.
\nWhile you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.
","chat":"","unidentified":""},"source":"DMG pg. 174","quantity":1,"weight":2,"price":165000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod + 3","piercing"]],"versatile":""},"formula":"2d10","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2000000,"flags":{},"img":"systems/dnd5e/icons/skills/light_05.jpg","_id":"kTxi62RTrrdrIBr9"} {"_id":"kdkpSZMUHGXGM15H","name":"Signet Ring","permission":{"default":0},"type":"loot","data":{"description":{"value":"A ring with specific design to denote membership and rank within a house or organization.
","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":0,"price":5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":4700000,"flags":{},"img":"systems/dnd5e/icons/items/jewelry/ring-orange.jpg"} {"name":"Wand of Polymorph","permission":{"default":0},"type":"consumable","data":{"description":{"value":"(Requires attunement by a spellcaster)
\nThis wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the @Compendium[dnd5e.spells.04nMsTWkIFvkbXlY]{Polymorph} spell (save DC 15) from it.
\nThe wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
","chat":"","unidentified":""},"source":"DMG pg. 211","quantity":1,"weight":1,"price":32000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":7,"max":7,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"1d4 +1"},"formula":"1d6 +1","save":{"ability":"wis","dc":15,"scaling":"flat"},"consumableType":"wand","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":500000,"flags":{"core":{"sheetClass":""}},"img":"systems/dnd5e/icons/items/weapons/staff-red.jpg","_id":"khyjT3dKyoEOf4eA"} -{"_id":"kjTPoUeomTPWJ9h3","name":"Adamantine Chain Shirt","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor is reinforced with adamantine, one of the hardest substances in existence.
\nWhile you're wearing it, any critical hit against you becomes a normal hit.
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 150","quantity":1,"weight":20,"price":550,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":13,"dex":2,"label":"Armor Value"},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"medium","_deprecated":true,"type":"String","label":"Armor Type"}},"sort":3600000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/scale.png"} +{"_id":"kjTPoUeomTPWJ9h3","name":"Adamantine Chain Shirt","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor is reinforced with adamantine, one of the hardest substances in existence.
\nWhile you're wearing it, any critical hit against you becomes a normal hit.
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 150","quantity":1,"weight":20,"price":550,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":13,"dex":2,"label":"Armor Value"},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"medium","_deprecated":true,"type":"String","label":"Armor Type"}},"sort":3600000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/scale.webp"} {"name":"Spellguard Shield","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nWhile holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.
","chat":"","unidentified":""},"source":"DMG pg. 201","quantity":1,"weight":6,"price":50000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"shield","value":2,"dex":null},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":200000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/badge-coin.jpg","_id":"kpDbCYgUivh7NApp"} -{"name":"Dwarven Thrower","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement by a dwarf)
\nYou gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.
\n**Foundry note: to apply the additional damage to a giant, please use the Other Formula one more time.
","chat":"","unidentified":""},"source":"DMG pg. 167","quantity":1,"weight":2,"price":18000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +3","bludgeoning"]],"versatile":"1d10 + @mod +3"},"formula":"1d8","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":true,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1900000,"flags":{"betterRolls5e":{"quickDamage":{"value":{"0":true,"1":true,"2":true},"altValue":{"0":true,"1":true,"2":true}}}},"img":"systems/dnd5e/icons/items/weapons/warhammer.png","_id":"kvD4ElYCfCKpjDeg"} +{"name":"Dwarven Thrower","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement by a dwarf)
\nYou gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.
\n**Foundry note: to apply the additional damage to a giant, please use the Other Formula one more time.
","chat":"","unidentified":""},"source":"DMG pg. 167","quantity":1,"weight":2,"price":18000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +3","bludgeoning"]],"versatile":"1d10 + @mod +3"},"formula":"1d8","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":true,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1900000,"flags":{"betterRolls5e":{"quickDamage":{"value":{"0":true,"1":true,"2":true},"altValue":{"0":true,"1":true,"2":true}}}},"img":"systems/dnd5e/icons/items/weapons/warhammer.webp","_id":"kvD4ElYCfCKpjDeg"} {"name":"War Pick +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":800000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/pick.jpg","_id":"l2T46xCqUbJvKE7A"} {"name":"Staff of the Magi","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement by a sorcerer, warlock, or wizard)
\nThis staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.
\nThe staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the staff regains 1d12 + 1 charges.
\nSpell Absorption. While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell's level. However, if doing so brings the staff's total number of charges above 50, the staff explodes as if you activated its Retributive Strike (see below).
\nSpells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: @Compendium[dnd5e.spells.1LkZvINag7KqBmDR]{Conjure Elemental} (7 charges), @Compendium[dnd5e.spells.15Fa6q1nH27XfbR8]{Dispel Magic} (3 charges), @Compendium[dnd5e.spells.ztgcdrWPshKRpFd0]{Fireball} (7th-level version, 7 charges), @Compendium[dnd5e.spells.FjYE214HTERCRZNm]{Flaming Sphere} (2 charges), @Compendium[dnd5e.spells.WN2LWEljYU6QqnRH]{Ice Storm} (4 charges), @Compendium[dnd5e.spells.1N8dDMMgZ1h1YJ3B]{Invisibility} (2 charges), @Compendium[dnd5e.spells.1nhIxh0DsJsntCfj]{Knock} (2 charges), @Compendium[dnd5e.spells.IyikgTEOTv701jgQ]{Lightning Bolt} (7th-level version, 7 charges), @Compendium[dnd5e.spells.d9MwcXi7Il3HROXd]{Passwall} (5 charges), @Compendium[dnd5e.spells.J6Jpw5XzB5aTeqnz]{Plane Shift} (7 charges), @Compendium[dnd5e.spells.HQfd7jJyULIoGxrZ]{Telekinesis} (5 charges), @Compendium[dnd5e.spells.X3DrXgxjwI2dvkD6]{Wall of Fire} (4 charges), or @Compendium[dnd5e.spells.UJJu9c2UvCzVljiP]{Web} (2 charges).
\nYou can also use an action to cast one of the following spells from the staff without using any charges: @Compendium[dnd5e.spells.8cse7rit0oswRPUP]{Arcane Lock}, @Compendium[dnd5e.spells.ghXTfe7sgCbgf1Q8]{Detect Magic}, @Compendium[dnd5e.spells.WahI41a3goVUg0x1]{Enlarge/Reduce}, @Compendium[dnd5e.spells.Bnn9Nzajixvow9xi]{Light}, @Compendium[dnd5e.spells.Utk1OQRwYkMkFRD3]{Mage Hand}, or @Compendium[dnd5e.spells.xmDBqZhRVrtLP8h2]{Protection from Evil and Good}.
\nRetributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
\nYou have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
\nDistance from Origin | \nDamage | \n
10 ft. away or closer | \n8 x the number of charges in the staff | \n
11 to 20 ft. away | \n6 x the number of charges in the staff | \n
21 to 30 ft. away | \n4 x the number of charges in the staff | \n
Foundry note: the Other Formula button has been configured to roll the staff's recharge rate at dawn if required.
","chat":"","unidentified":""},"source":"DMG pg. 203","quantity":1,"weight":4,"price":350000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":10,"max":50,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +2","bludgeoning"]],"versatile":"1d8 + @mod +2"},"formula":"4d6 +2","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/staff-red.jpg","_id":"l3V7V8VCXpmAAysQ"} {"name":"Book of Lore","permission":{"default":0},"type":"loot","data":{"description":{"value":"A book containing historical accounts, information pertaining to a particular field of lore, myth, or legend.
","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":5,"price":25,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":4000000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/book-orange.jpg","_id":"l794iywHk8Wc6Uvi"} {"name":"Lance +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
\nSpecial. You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":6,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d12 + @mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":true,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3100000,"flags":{},"img":"systems/dnd5e/icons/skills/arrow_02.jpg","_id":"l88FXiodYofrJT8a"} {"name":"Potion of Cloud Giant Strength","permission":{"default":0},"type":"consumable","data":{"description":{"value":"This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.
\nWhen you drink this potion, your Strength score changes to 27 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
\n","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":1750,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2800000,"flags":{},"img":"systems/dnd5e/icons/items/potions/grand-blue.jpg","_id":"lAcTZgNtpmks2Mo5"} {"_id":"lHS63sC6bypENNlR","name":"Flask","permission":{"default":0},"type":"backpack","data":{"description":{"value":"
A flask holds 1 pint of liquid.
","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.02,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":1,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"sort":3900000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/flask-dark.jpg"} -{"name":"Vicious Javelin","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This light and flexible spear is designed for throwing, but is versatile enough to be used in melee combat as well.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":2,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bolt.png","_id":"lM5uo6R4gy8rJG5Y"} -{"_id":"lN1VbnGFo3HNZXNb","name":"Half Plate Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nYou have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 152","quantity":1,"weight":40,"price":6750,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":15,"dex":2,"label":"Armor Value"},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"medium","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":3700000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/halfplate.png"} +{"name":"Vicious Javelin","permission":{"default":0},"type":"weapon","data":{"description":{"value":"
This light and flexible spear is designed for throwing, but is versatile enough to be used in melee combat as well.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":2,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bolt.webp","_id":"lM5uo6R4gy8rJG5Y"} +{"_id":"lN1VbnGFo3HNZXNb","name":"Half Plate Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nYou have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 152","quantity":1,"weight":40,"price":6750,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":15,"dex":2,"label":"Armor Value"},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"medium","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":3700000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/halfplate.webp"} {"name":"Wand of Wonder","permission":{"default":0},"type":"consumable","data":{"description":{"value":"
(Requires attunement by a spellcaster)
\nThis wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens.
\nIf the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn't already. If an effect covers an area, you must center the spell on and include the target. If an effect has multiple possible subjects, the GM randomly determines which ones are affected.
\nThe wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed.
\nd100 | \nEffect | \n
01-05 | \nYou cast @Compendium[dnd5e.spells.yqUDoxk4x0NWG5Bz]{Slow}. | \n
06-10 | \nYou cast @Compendium[dnd5e.spells.nqBDWkVOfcGZt4YU]{Faerie Fire}. | \n
11-15 | \nYou are stunned until the start of your next turn, believing something awesome just happened. | \n
16-20 | \nYou cast @Compendium[dnd5e.spells.FSMy6VAjDnXY9vWz]{Gust of Wind}. | \n
21-25 | \nYou cast @Compendium[dnd5e.spells.ppWAAEul0QHtm4er]{Detect Thoughts} on the target you chose. If you didn't target a creature, you instead take 1d6 psychic damage. | \n
26-30 | \nYou cast @Compendium[dnd5e.spells.TwlD4PLcltv7Xh7j]{Stinking Cloud}. | \n
31-33 | \nHeavy rain falls in a 60-foot radius centered on the target. The area becomes lightly obscured. The rain falls until the start of your next turn. | \n
34-36 | \nAn animal appears in the unoccupied space nearest the target. The animal isn't under your control and acts as it normally would. Roll a d100 to determine which animal appears. On a 01–25, a @Compendium[dnd5e.monsters.SBCe2BSa6opTS5M4]{Rhinoceros} appears; on a 26–50, an @Compendium[dnd5e.monsters.jLPhaBnMtAbB5dp1]{Elephant} appears; and on a 51–100, a @Compendium[dnd5e.monsters.pozQUPTnLZW8epox]{Rat} appears. | \n
37-46 | \nYou cast @Compendium[dnd5e.spells.IyikgTEOTv701jgQ]{Lightning Bolt}. | \n
47-49 | \nA cloud of 600 oversized butterflies fills a 30‐foot radius centered on the target. The area becomes heavily obscured. The butterflies remain for 10 minutes. | \n
50-53 | \nYou enlarge the target as if you had cast @Compendium[dnd5e.spells.WahI41a3goVUg0x1]{Enlarge/Reduce}. If the target can't be affected by that spell, or if you didn't target a creature, you become the target. | \n
54-58 | \nYou cast @Compendium[dnd5e.spells.S7VbUetIfVT7B6Eq]{Darkness}. | \n
59-62 | \nGrass grows on the ground in a 60‐foot radius centered on the target. If grass is already there, it grows to ten times its normal size and remains overgrown for 1 minute. | \n
63-65 | \nAn object of the GM's choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet of the target, and no larger than 10 feet in any dimension. | \n
66-69 | \nYou shrink yourself as if you had cast @Compendium[dnd5e.spells.WahI41a3goVUg0x1]{Enlarge/Reduce} on yourself. | \n
70-79 | \nYou cast @Compendium[dnd5e.spells.ztgcdrWPshKRpFd0]{Fireball}. | \n
80-84 | \nYou cast @Compendium[dnd5e.spells.1N8dDMMgZ1h1YJ3B]{Invisibility} on yourself. | \n
85-87 | \nLeaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and fall off after 24 hours. | \n
88-90 | \nA stream of 1d4 × 10 gems, each worth 1 gp, shoots from the wand's tip in a line 30 feet long and 5 feet wide. Each gem deals 1 bludgeoning damage, and the total damage of the gems is divided equally among all creatures in the line. | \n
91-95 | \nA burst of colorful shimmering light extends from you in a 30‐foot radius. You and each creature in the area that can see must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. | \n
96-97 | \nThe target's skin turns bright blue for 1d10 days. If you chose a point in space, the creature nearest to that point is affected. | \n
98-00 | \nIf you targeted a creature, it must make a DC 15 Constitution saving throw. If you didn't target a creature, you become the target and must make the saving throw. If the saving throw fails by 5 or more, the target is instantly petrified. On any other failed save, the target is restrained and begins to turn to stone. While restrained in this way, the target must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the target is freed by the greater restoration spell or similar magic. | \n
","chat":"","unidentified":""},"source":"DMG pg. 212","quantity":1,"weight":1,"price":24000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":7,"max":7,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"1d4 +1"},"formula":"1d6 +1","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"wand","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":500000,"flags":{"core":{"sheetClass":""}},"img":"systems/dnd5e/icons/items/weapons/staff-skull.jpg","_id":"lPsueMv4ZoXqCYf9"} {"name":"Apparatus of the Crab","permission":{"default":0},"type":"consumable","data":{"description":{"value":"
Lever | \nUp | \nDown | \n
1 | \nLegs and tail extend, allowing the apparatus to walk and swim. | \nLegs and tail retract, reducing the apparatus's speed to 0 and making it unable to benefit from bonuses to speed. | \n
2 | \nForward window shutter opens. | \nForward window shutter closes. | \n
3 | \nSide window shutters open (two per side). | \nSide window shutters close (two per side). | \n
4 | \nTwo claws extend from the front sides of the apparatus. | \nThe claws retract. | \n
5 | \nEach extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 7 (2d6) bludgeoning damage. | \nEach extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: The target is Grappled (escape DC 15). | \n
6 | \nThe apparatus walks or swims forward. | \nThe apparatus walks or swims backward. | \n
7 | \nThe apparatus turns 90 degrees left. | \nThe apparatus turns 90 degrees right. | \n
8 | \nEyelike fixtures emit bright light in a 30-foot radius and dim light for an additional 30 feet. | \nThe light turns off. | \n
9 | \nThe apparatus sinks as much as 20 feet in liquid. | \nThe apparatus rises up to 20 feet in liquid. | \n
10 | \nThe rear hatch unseals and opens. | \nThe rear hatch closes and seals. | \n
\n
Wondrous item
\nYou can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a @Compendium[dnd5e.monsters.kz1t6xeXVwODpYb2]{Berserker}. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
\nFour types of Horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly.
\nd100 | \nHorn Type | \nBerserkers Summoned | \nRequirement | \n
---|---|---|---|
01-40 | \nSilver | \n2d4 + 2 | \nNone | \n
41-75 | \nBrass | \n3d4 + 3 | \nProficiency with all simple weapons | \n
76-90 | \nBronze | \n4d4 + 4 | \nProficiency with all medium armor | \n
91-00 | \nIron | \n5d4 + 5 | \nProficiency with all martial weapons | \n
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
","chat":"","unidentified":""},"source":"DMG pg. 175","quantity":1,"weight":3,"price":5600,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d4 +2",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":700000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/horn.jpg","_id":"lTfo6OVvAY2iJ4oq"} {"name":"Emblem","permission":{"default":0},"type":"equipment","data":{"description":{"value":"A symbol engraved or carefully inlaid on a shield or some other device representing a deity through which a true believer can call forth their power and in doing so spread the faith.
\nSpellcasting Focus. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":0,"price":5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"special","cost":0,"condition":"Holy symbol must be clearly visible."},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":null,"dex":null},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/badge-sun.jpg","_id":"laVqttkGMW4B9654"} -{"_id":"lccm5AjIk91aIHbi","name":"Breastplate Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nYou have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 152","quantity":1,"weight":20,"price":6400,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":14,"dex":2,"label":"Armor Value"},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"medium","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":3300000,"flags":{"_sheetTab":"details"},"img":"systems/dnd5e/icons/items/armor/halfplate.png"} -{"name":"Whip +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"
Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":3,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"fin":true,"rch":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/whip.png","_id":"lcqqW2vGF6P8nJ77"} +{"_id":"lccm5AjIk91aIHbi","name":"Breastplate Armor of Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nYou have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 152","quantity":1,"weight":20,"price":6400,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":14,"dex":2,"label":"Armor Value"},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"medium","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":3300000,"flags":{"_sheetTab":"details"},"img":"systems/dnd5e/icons/items/armor/halfplate.webp"} +{"name":"Whip +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"
Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":3,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"fin":true,"rch":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/whip.webp","_id":"lcqqW2vGF6P8nJ77"} {"name":"Staff of Fire","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement by a druid, sorcerer, warlock, or wizard)
\nYou have resistance to fire damage while you hold this staff.
\nThe staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: @Compendium[dnd5e.spells.5SuJewoa1CRWaj1F]{Burning Hands} (1 charge), @Compendium[dnd5e.spells.ztgcdrWPshKRpFd0]{Fireball} (3 charges), or @Compendium[dnd5e.spells.X3DrXgxjwI2dvkD6]{Wall of Fire} (4 charges).
\nThe staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed.
\nFoundry note: the Other Formula button has been configured to roll the staff's recharge rate at dawn if required.
","chat":"","unidentified":""},"source":"DMG pg. 201","quantity":1,"weight":4,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":10,"max":10,"per":"charges"},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d6 +4","save":{"ability":"dex","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/staff-red.jpg","_id":"lsiR1hVfISlC5YoB"} -{"name":"Vicious Whip","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A tensile lash made of leather, cord, or chain which can lash out at nearby enemies, dealing lacerations and harrying them from a distance.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":3,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","slashing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"fin":true,"rch":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3900000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/whip.png","_id":"luTJgPXN5n0EN7iy"} +{"name":"Vicious Whip","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A tensile lash made of leather, cord, or chain which can lash out at nearby enemies, dealing lacerations and harrying them from a distance.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":3,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","slashing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"fin":true,"rch":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3900000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/whip.webp","_id":"luTJgPXN5n0EN7iy"} {"name":"Iron Flask","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nThis iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age.
\nYou can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment.
\nAn @Compendium[dnd5e.spells.3OZnNhunvRtPOQmH]{Identify} spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly discovered bottle might already contain a creature chosen by the GM or determined randomly.
\nd100 | \nContents | \n
1-50 | \nEmpty | \n
51-54 | \nDemon (type 1) | \n
55-58 | \nDemon (type 2) | \n
59-62 | \nDemon (type 3) | \n
63-64 | \nDemon (type 4) | \n
65 | \nDemon (type 5) | \n
66 | \nDemon (type 6) | \n
67 | \n@Compendium[dnd5e.monsters.m4H3hjamBNMH09S9]{Deva} | \n
68-69 | \nDevil (greater) | \n
70-73 | \nDevil (lesser) | \n
74-75 | \n@Compendium[dnd5e.monsters.5P1VGAZQwOilwZQf]{Djinni} | \n
76-77 | \n@Compendium[dnd5e.monsters.LTomFUTBrkRi0Pj5]{Efreeti} | \n
78-83 | \nElemental ( @Compendium[dnd5e.monsters.banHjKDMCegbUwYE]{Air Elemental} @Compendium[dnd5e.monsters.sApYLZj9PTZ40wJr]{Earth Elemental} @Compendium[dnd5e.monsters.brSo9cWhtpG0ifU5]{Fire Elemental} @Compendium[dnd5e.monsters.namJz755U1EhvEJa]{Water Elemental} ) | \n
84-86 | \n@Compendium[dnd5e.monsters.oDspGxRQFBhE74L2]{Invisible Stalker} | \n
87-90 | \n@Compendium[dnd5e.monsters.xvh2UOKv1bh03Gih]{Night Hag} | \n
91 | \n@Compendium[dnd5e.monsters.XEByBLeOkDgL3mrr]{Planetar} | \n
92-95 | \n@Compendium[dnd5e.monsters.yVNPVJIBpQ2Mp3Xa]{Salamander} | \n
96 | \n@Compendium[dnd5e.monsters.lOYt73eaJojBDxAV]{Solar} | \n
97-99 | \nSuccubus / Incubus | \n
100 | \n@Compendium[dnd5e.monsters.2MZNHeOZweXAYbv1]{Xorn} | \n
","chat":"","unidentified":""},"source":"DMG pg. 178","quantity":1,"weight":0.1,"price":31000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","autoUse":false,"autoDestroy":false},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1500000,"flags":{},"img":"systems/dnd5e/icons/items/potions/minor-empty.jpg","_id":"lvLrkAR7k8DS7J3W"} {"name":"Cloak of Protection","permission":{"default":0},"type":"equipment","data":{"description":{"value":"
Wondrous item, (requires attunement)
\nYou gain a +1 bonus to AC and saving throws while you wear this cloak.
","chat":"","unidentified":""},"source":"DMG pg. 159","quantity":1,"weight":3,"price":3500,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":5,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":3900000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/cloak-fur.jpg","_id":"lvaMqEhfidfHDGf5"} {"name":"Mace +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":4,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +2","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1000000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/morningstar.jpg","_id":"m1hJnK7CHsaJB26v"} @@ -625,13 +625,13 @@ {"name":"Wind Fan","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nWhile holding this fan, you can use an action to cast the @Compendium[dnd5e.spells.FSMy6VAjDnXY9vWz]{Gust of Wind} spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":0,"price":1500,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"1d4 +1"},"formula":"1d5","save":{"ability":"str","dc":13,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":500000,"flags":{"core":{"sheetClass":""}},"img":"systems/dnd5e/icons/items/inventory/monster-angel-wing.jpg","_id":"mYFfH24uzuKh4IPS"} {"_id":"meJEfX3gZgtMX4x2","name":"Vial","permission":{"default":0},"type":"backpack","data":{"description":{"value":"A vial can hold up to 4 ounces of liquid.
","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":0,"price":1,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"capacity":{"type":"weight","value":0.25,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"sort":4800000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/bottle-empty.jpg"} {"name":"Potion of Hill Giant Strength","permission":{"default":0},"type":"consumable","data":{"description":{"value":"This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.
\nWhen you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
\n","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":900,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":3100000,"flags":{},"img":"systems/dnd5e/icons/items/potions/major-green.jpg","_id":"mhFBTY0egW8AeCHe"} -{"name":"Greatclub +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"
Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":10,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +3","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"two":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1400001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/greatclub.png","_id":"mkyltDYnuzNU3kmF"} +{"name":"Greatclub +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":10,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +3","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"two":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1400001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/greatclub.webp","_id":"mkyltDYnuzNU3kmF"} {"name":"Robe of the Archmagi","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement by a sorcerer, warlock, or wizard)
\nThis elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe:
\nA spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.
\nIf the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 17. On a failed check, the spell disappears from the scroll with no other effect.
\nOnce the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
\nThe level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity.
\nSave DC: 18
Attack bonus: +10.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
\n\n
","chat":"","unidentified":""},"source":"DMG pg. 200","quantity":1,"weight":0,"price":2560,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Spell must be on the caster's spell list."},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"msak","attackBonus":10,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"scroll","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/scroll-magic.jpg","_id":"mtyw4NS1s7j2EJaD"} -{"_id":"n1V07puo0RQxPGuF","name":"Hide Armor","permission":{"default":0},"type":"equipment","data":{"description":{"value":"
This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.
","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":12,"price":10,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"medium","value":12,"dex":2},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":400000,"flags":{},"img":"systems/dnd5e/icons/items/armor/hide.png"} -{"name":"Adamantine Chain Mail","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor is reinforced with adamantine, one of the hardest substances in existence.
\nWhile you're wearing it, any critical hit against you becomes a normal hit.
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 150","quantity":1,"weight":55,"price":575,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":16,"dex":0,"label":"Armor Value"},"strength":13,"stealth":true,"proficient":false,"armorType":{"value":"heavy","_deprecated":true,"type":"String","label":"Armor Type"}},"sort":3400000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"n7fm71CN7qDIBEKk"} +{"_id":"n1V07puo0RQxPGuF","name":"Hide Armor","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.
","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":12,"price":10,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"medium","value":12,"dex":2},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":400000,"flags":{},"img":"systems/dnd5e/icons/items/armor/hide.webp"} +{"name":"Adamantine Chain Mail","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor is reinforced with adamantine, one of the hardest substances in existence.
\nWhile you're wearing it, any critical hit against you becomes a normal hit.
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 150","quantity":1,"weight":55,"price":575,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":16,"dex":0,"label":"Armor Value"},"strength":13,"stealth":true,"proficient":false,"armorType":{"value":"heavy","_deprecated":true,"type":"String","label":"Armor Type"}},"sort":3400000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/scale.webp","_id":"n7fm71CN7qDIBEKk"} {"name":"Horseshoes of Speed","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nThese iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet.
","chat":"","unidentified":""},"source":"DMG pg. 175","quantity":1,"weight":8,"price":5000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"autoUse":true,"autoDestroy":true},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2200000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/horseshoe.jpg","_id":"nAqDwI9GyXS1diiz"} -{"name":"Giant Slayer Greatsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"You gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.
","chat":"","unidentified":""},"source":"DMG pg. 172","quantity":1,"weight":6,"price":7000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 + @mod +1","slashing"]],"versatile":""},"formula":"2d6","save":{"ability":"str","dc":15,"scaling":"flat"},"weaponType":"martialM","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/greatsword.png","_id":"nBFr5xTWeChM7xrb"} +{"name":"Giant Slayer Greatsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"You gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.
","chat":"","unidentified":""},"source":"DMG pg. 172","quantity":1,"weight":6,"price":7000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 + @mod +1","slashing"]],"versatile":""},"formula":"2d6","save":{"ability":"str","dc":15,"scaling":"flat"},"weaponType":"martialM","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/greatsword.webp","_id":"nBFr5xTWeChM7xrb"} {"name":"Luck Blade Shortsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.
\nLuck. If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.
\nWish. The sword has 1d4 – 1 charges. While holding it, you can use an action to expend 1 charge and cast the @Compendium[dnd5e.spells.3okM6Gn63zzEULkz]{Wish} spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.
","chat":"","unidentified":""},"source":"DMG pg. 179","quantity":1,"weight":2,"price":210000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 +@mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/skills/yellow_10.jpg","_id":"nL0Y0X8SjF58OmBM"} {"name":"Figurine of Wondrous Power Silver Raven","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nA Figurine of Wondrous Power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
\nSerpentine Owl. This silver statuette of a raven can become a @Compendium[dnd5e.monsters.LPdX5YLlwci0NDZx]{Raven} for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the @Compendium[dnd5e.spells.X8w9EzYLGc4vQ1H2]{Animal Messenger} spell on it at will.
","chat":"","unidentified":""},"source":"DMG pg. 170","quantity":1,"weight":0.1,"price":5000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":12,"units":"hour"},"target":{"value":2.5,"units":"ft","type":"space"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":7000001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/feather-white.jpg","_id":"nMtmxeYrbyFdv0bg"} {"name":"Defender Greatsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou gain a +3 bonus to attack and damage rolls made with this magic weapon.
\nThe first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
\n**Foundry note: the sword's bonus to attack and damage rolls have been included; please remember to manually subtract should the user transfer any of the bonus to their AC.
","chat":"","unidentified":""},"source":"DMG pg. 164","quantity":1,"weight":6,"price":24000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 + @mod +3","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_31.jpg","_id":"nSNhjX5F7f86AW1a"} @@ -640,9 +640,9 @@ {"name":"Vicious Greataxe","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This enormous axe features two twin crescent blades mounted on either side of a tall spiked shaft. Designed to be wielded with two hands and cleave foes in twain.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":7,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d12 + @mod","slashing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3000000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/greataxe.jpg","_id":"nY6CnKEHyJ5STgt5"} {"_id":"nfIRTECQIG81CvM4","name":"Club","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A stout knob of wood forms a simple, but effective, cudgel. These weapons are used to bludgeon foes, bruising flesh and breaking bones.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":0.1,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"lgt":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/club-spikes.jpg"} {"name":"Ioun Stone of Mastery","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nAn Ioun Stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
\nStone of Mastery. Your proficiency bonus increases by 1 while this pale green prism orbits your head.
","chat":"","unidentified":""},"source":"DMG pg. 177","quantity":1,"weight":0,"price":15000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d3",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2600000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/gem-green.jpg","_id":"nk2MH16KcZmKp7FQ"} -{"name":"Halberd +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":6,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"hvy":true,"two":true,"rch":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/glaive.png","_id":"nl7cc7Z1HpSHbUdQ"} +{"name":"Halberd +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":6,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"hvy":true,"two":true,"rch":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/glaive.webp","_id":"nl7cc7Z1HpSHbUdQ"} {"name":"War Pick +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":800000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/pick.jpg","_id":"nrvAo3TznyQrHS1t"} -{"_id":"nsXZejlmgalj4he9","name":"Ring Mail","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
","chat":"","unidentified":""},"source":"PHB pg. 145","quantity":1,"weight":40,"price":30,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"heavy","value":14,"dex":0},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":750000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png"} +{"_id":"nsXZejlmgalj4he9","name":"Ring Mail","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
","chat":"","unidentified":""},"source":"PHB pg. 145","quantity":1,"weight":40,"price":30,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"heavy","value":14,"dex":0},"strength":0,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":750000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.webp"} {"name":"Pipes of the Sewers","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item, (requires attunement)
\nYou must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them.
\nThe pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one @Compendium[dnd5e.monsters.8ihbbjkaOFTPbI73]{Swarm of Rats} with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the GM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain 1d3 expended charges daily at dawn.
\nWhenever a swarm of rats that isn't under another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes' music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can't hear the pipes' music, your control over that swarm ends, and the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours.
","chat":"","unidentified":""},"source":"DMG pg. 185","quantity":1,"weight":1,"price":2000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"bonus","cost":1,"condition":"Proficiency with wind instruments. "},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":0.5,"long":0,"units":"mi"},"uses":{"value":3,"max":3,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1400000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/flute.jpg","_id":"nvhk1quD0Dg1ZtSH"} {"name":"Trident of Fish Command","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nThis trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast @Compendium[dnd5e.spells.LrPvWHBPmiMQQsKB]{Dominate Beast} (save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":4,"price":800,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":3,"max":3,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/skills/arrow_17.jpg","_id":"o4Irx3hHiD3FnPbL"} {"name":"Hand Crossbow +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":3,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialR","properties":{"amm":true,"lgt":true,"hvy":false,"fin":false,"fir":false,"foc":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1500001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/crossbow-light.jpg","_id":"oG4rvCuMstgl4Nez"} @@ -656,10 +656,10 @@ {"_id":"osLzOwQdPtrK3rQH","name":"Shortsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A medium sized blade with a firm crossguard and a leather-wrapped handle. A versatile weapon which makes up in versatility what it lacks in reach.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":10,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"fin":true,"lgt":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/sword-short.jpg"} {"name":"Gloves of Missile Snaring","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nThese gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.
","chat":"","unidentified":""},"source":"DMG pg. 172","quantity":1,"weight":0.1,"price":3000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d10 + @mod","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1900000,"flags":{},"img":"systems/dnd5e/icons/skills/violet_14.jpg","_id":"otYAEwhsANKHZAmk"} {"name":"Mantle of Spell Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nYou have advantage on saving throws against spells while you wear this cloak.
","chat":"","unidentified":""},"source":"DMG pg. 180","quantity":1,"weight":3,"price":30000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1300000,"flags":{},"img":"systems/dnd5e/icons/skills/violet_07.jpg","_id":"oxzUb5j1TMsccGW4"} -{"name":"Vicious Blowgun","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A primitive, but deadly, weapon favored by tribes and guerrila fighters. The darts fired from this gun can puncture and deliver lethal doses of venom.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":1,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":25,"long":100,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1 + @mod","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialR","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":700001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/staff.png","_id":"ozYrQ5N4s81h35Fa"} +{"name":"Vicious Blowgun","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A primitive, but deadly, weapon favored by tribes and guerrila fighters. The darts fired from this gun can puncture and deliver lethal doses of venom.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
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\nWhen you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn't a construct or an undead. You gain temporary hit points equal to the extra damage dealt.
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\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
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\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
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\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
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\nHit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
\nOnce per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
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\nSpellcasting Focus. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":1,"price":5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"special","cost":0,"condition":"Holy symbol must be clearly visible."},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":null,"dex":null},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/jewelry/amulet-blue.jpg","_id":"paqlMjggWkBIAeCe"} @@ -672,7 +672,7 @@ {"name":"Vicious Sling","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A flexible lash of leather affixed to a wooden handle which is capable of flinging rocks or metal bullets with deadly velocity.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":0,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleR","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1600000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/sling.jpg","_id":"qGRN4wvZLJ8uITf2"} {"name":"Ring of Necrotic Resistance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nThis ring has been inlaid with a jet stone that seems to swallow any light that it catches.
\nYou have resistance to necrotic damage while wearing this ring.
","chat":"","unidentified":""},"source":"DMG pg. 192","quantity":1,"weight":0,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":800000,"flags":{},"img":"systems/dnd5e/icons/items/jewelry/ring-iron.jpg","_id":"qMGkmzfLHfXd7DiJ"} {"_id":"qMzHmlmha8qMDnEF","name":"Lamp","permission":{"default":0},"type":"consumable","data":{"description":{"value":"A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil
","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":0,"price":0.5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":6,"units":"hour"},"target":{"value":45,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":3700000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/lamp.jpg"} -{"_id":"qRMQH8lRE42JkugE","name":"Mithral Half Plate Armor","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 182","quantity":1,"weight":40,"price":1550,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":15,"dex":2,"label":"Armor Value"},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"medium","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":4700001,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/halfplate.png"} +{"_id":"qRMQH8lRE42JkugE","name":"Mithral Half Plate Armor","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 182","quantity":1,"weight":40,"price":1550,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":15,"dex":2,"label":"Armor Value"},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"medium","_deprecated":true,"type":"String","label":"Armor Type"},"attributes":{"spelldc":10}},"sort":4700001,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/halfplate.webp"} {"name":"Flame Tongue Scimitar","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
","chat":"","unidentified":""},"source":"DMG pg. 170","quantity":1,"weight":3,"price":5000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{},"img":"systems/dnd5e/icons/skills/fire_13.jpg","_id":"qVHCzgVvOZAtuk4N"} {"name":"Iron Horn of Valhalla","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nYou can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a @Compendium[dnd5e.monsters.kz1t6xeXVwODpYb2]{Berserker}. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
\nFour types of Horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly.
\nd100 | \nHorn Type | \nBerserkers Summoned | \nRequirement | \n
---|---|---|---|
01-40 | \nSilver | \n2d4 + 2 | \nNone | \n
41-75 | \nBrass | \n3d4 + 3 | \nProficiency with all simple weapons | \n
76-90 | \nBronze | \n4d4 + 4 | \nProficiency with all medium armor | \n
91-00 | \nIron | \n5d4 + 5 | \nProficiency with all martial weapons | \n
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
","chat":"","unidentified":""},"source":"DMG pg. 175","quantity":1,"weight":3,"price":14000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["5d4 +5",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/horn.jpg","_id":"qVuZznv0MnIjDU70"} {"_id":"qWlXDEgqdmdZWoab","name":"Shovel","permission":{"default":0},"type":"loot","data":{"description":{"value":"A tool resembling a spade with a broad blade and typically upturned sides, used for moving coals, earth, snow or other material.
","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":5,"price":2,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":4600000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/pickaxe.jpg"} @@ -685,24 +685,24 @@ {"name":"Vicious Lance","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A shining steel tip to puncture the hardiest of foe's defences, driven in by the force of a galloping steed. Although best suited for mounted combat, the lance can be brought to lethal effect on foot in the right hands.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
\nSpecial. You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":6,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d12 + @mod","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":true,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3100000,"flags":{},"img":"systems/dnd5e/icons/skills/arrow_02.jpg","_id":"r8yK6SrWOz4hqF01"} {"name":"Lance +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
\nSpecial. You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":6,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d12 + @mod +3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":true,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3100000,"flags":{},"img":"systems/dnd5e/icons/skills/arrow_02.jpg","_id":"r97KnMO7Zxgfdh3P"} {"name":"Net +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack rolls made with this magic weapon.
\nSpecial. A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":3,"price":200,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":15,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":10,"scaling":"flat"},"weaponType":"martialR","properties":{"spc":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"two":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/net.jpg","_id":"rJKXDPikXSYXYgb5"} -{"_id":"rLMflzmxpe8JGTOA","name":"Chain Mail","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
","chat":"","unidentified":""},"source":"PHB pg. 145","quantity":1,"weight":55,"price":75,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"heavy","value":16,"dex":0},"strength":13,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":800000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png"} -{"_id":"rOG1OM2ihgPjOvFW","name":"Glaive","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A crescent blade is mounted on the end of a tall metal shaft. This polearm provies the ability to attack with deadly efficiency from greater range than typical melee weapons.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":6,"price":"20","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"hvy":true,"two":true,"rch":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/glaive.png"} +{"_id":"rLMflzmxpe8JGTOA","name":"Chain Mail","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
","chat":"","unidentified":""},"source":"PHB pg. 145","quantity":1,"weight":55,"price":75,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"heavy","value":16,"dex":0},"strength":13,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":800000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.webp"} +{"_id":"rOG1OM2ihgPjOvFW","name":"Glaive","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A crescent blade is mounted on the end of a tall metal shaft. This polearm provies the ability to attack with deadly efficiency from greater range than typical melee weapons.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":6,"price":"20","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"hvy":true,"two":true,"rch":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/glaive.webp"} {"name":"Spell Scroll Cantrip Level","permission":{"default":0},"type":"consumable","data":{"description":{"value":"A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.
\nIf the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect.
\nOnce the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
\nThe level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity.
\nSave DC: 13
Attack Bonus: +5.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
\n\n
","chat":"","unidentified":""},"source":"DMG pg. 200","quantity":1,"weight":0,"price":10,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":"Spell must be on the caster's spell list."},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"msak","attackBonus":5,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"scroll","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":500000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/note-scroll.jpg","_id":"rQ6sO7HDWzqMhSI3"} {"name":"Bowl of Commanding Water Elementals","permission":{"default":0},"type":"consumable","data":{"description":{"value":"
Wondrous item
\nWhile this bowl is filled with water, you can use an action to speak the bowl's command word and summon a @Compendium[dnd5e.monsters.namJz755U1EhvEJa]{Water Elemental}, as if you had cast the @Compendium[dnd5e.spells.1LkZvINag7KqBmDR]{Conjure Elemental} spell. The bowl can't be used this way again until the next dawn.
\nThe bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons.
","chat":"","unidentified":""},"source":"DMG pg. 156","quantity":1,"weight":3,"price":8000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":1,"units":"hour"},"target":{"value":10,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":3700000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/blue_36.jpg","_id":"rRMaaGZ7qbzqMvoI"} {"_id":"rTbVrNcwApnuTz5E","name":"Glassblower's Tools","permission":{"default":0},"type":"tool","data":{"description":{"value":"These special tools include the items needed to pursue a craft or trade in glassblowing.
\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":5,"price":30,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"int","chatFlavor":"","proficient":0,"damage":{"parts":[]}},"sort":2200000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/backpack.jpg"} {"name":"Potion of Invisibility","permission":{"default":0},"type":"consumable","data":{"description":{"value":"This potion’s container looks empty but feels as though it holds liquid.
\nWhen you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.
\n","chat":"","unidentified":""},"source":"DMG pg. 188","quantity":1,"weight":0.1,"price":180,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2900000,"flags":{},"img":"systems/dnd5e/icons/items/potions/major-empty.jpg","_id":"rTn4p9nJr4Aq2GPB"} {"_id":"rY9sRFQp5CFSfsat","name":"Helm of Comprehending Languages","permission":{"default":0},"type":"equipment","data":{"description":{"value":"
Wondrous item
\nWhile wearing this helm, you can use an action to cast the @Compendium[dnd5e.spells.4dSvfvTy2ZIJ3K4k]{Comprehend Languages} spell from it at will.
","chat":"","unidentified":""},"source":"DMG pg. 173","quantity":1,"weight":2,"price":500,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":0,"dex":null},"strength":null,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2100000,"flags":{},"img":"systems/dnd5e/icons/skills/violet_03.jpg"} -{"name":"Glaive +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":6,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod +3","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"hvy":true,"two":true,"rch":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/glaive.png","_id":"rc9nkN6YOD7ogtEi"} +{"name":"Glaive +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":6,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod +3","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"hvy":true,"two":true,"rch":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/glaive.webp","_id":"rc9nkN6YOD7ogtEi"} {"name":"Helm of Brilliance","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nThis dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic.
\nYou gain the following benefits while wearing it:
\nRoll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed.
","chat":"","unidentified":""},"source":"DMG pg. 173","quantity":1,"weight":2,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2000000,"flags":{},"img":"systems/dnd5e/icons/skills/yellow_07.jpg","_id":"rhGulc3gEJhnuP31"} {"name":"Portable Hole","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nThis fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
\nYou can use an action to unfold a Portable Hole and place it on or against a solid surface, whereupon the Portable Hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open Portable Hole can exit the hole by climbing out of it.
\nYou can use an action to close a Portable Hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.
\nIf the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed Portable Hole can survive for up to 10 minutes, after which time it begins to suffocate.
\nPlacing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
","chat":"","unidentified":""},"source":"DMG pg. 185","quantity":1,"weight":0,"price":8000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":3,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","autoUse":false,"autoDestroy":false},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":10,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1500000,"flags":{},"img":"systems/dnd5e/icons/skills/violet_12.jpg","_id":"rvxGvcUzoQXVNbAu"} {"name":"Figurine of Wondrous Power Ebony Fly","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nA Figurine of Wondrous Power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
\nEbony Fly. This ebony statuette is carved in the likeness of a horsefly. It can become a Giant Fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed.
\nLarge beast, unaligned
\nArmor Class 11
Hit Points 19 (3d10 + 3)
Speed 30 ft., fly 60 ft.
STR | \nDEX | \nCON | \nINT | \nWIS | \nCHA | \n
---|---|---|---|---|---|
14 (+2) | \n13 (+1) | \n13 (+1) | \n2 (-4) | \n10 (+0) | \n3 (-4) | \n
Senses darkvision 60 ft., passive Perception 10
Languages --
Wondrous item, (requires attunement)
\nThis cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn.
\nYou can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration.
\nIf your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains.
\nFace | \nCharges | \nEffect | \n
1 | \n1 | \nGases, wind, and fog can't pass through the barrier. | \n
2 | \n2 | \nNonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. | \n
3 | \n3 | \nLiving matter can't pass through the barrier. | \n
4 | \n4 | \nSpell effects can't pass through the barrier. | \n
5 | \n5 | \nNothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. | \n
6 | \n0 | \nThe barrier deactivates. | \n
The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below.
\nSpell or Item | \nCharges Lost | \n
@Compendium[dnd5e.spells.HBHbOGKNVVprSlwn]{Disintegrate} | \n1d12 | \n
@Compendium[dnd5e.items.t7GfyRp3dB3lqS9i]{Horn of Blasting} | \n1d10 | \n
@Compendium[dnd5e.spells.d9MwcXi7Il3HROXd]{Passwall} | \n1d6 | \n
@Compendium[dnd5e.spells.eGMhwmuleAM46C6L]{Prismatic Spray} | \n1d20 | \n
@Compendium[dnd5e.spells.X3DrXgxjwI2dvkD6]{Wall of Fire} | \n1d4 | \n
(Requires attunement)
\nYou can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.
\nWhile the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.
\nAfter the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
","chat":"","unidentified":""},"source":"DMG pg. 161","quantity":1,"weight":3,"price":2000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":4,"max":4,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":true,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_11.jpg","_id":"sIiUbRJItYAs5gtA"} -{"name":"Adamantine Plate Armor","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor is reinforced with adamantine, one of the hardest substances in existence.
\nWhile you're wearing it, any critical hit against you becomes a normal hit.
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 150","quantity":1,"weight":65,"price":2000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":18,"dex":0,"label":"Armor Value"},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"heavy","_deprecated":true,"type":"String","label":"Armor Type"}},"sort":4800001,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/plate.png","_id":"sP8CV5VNEcY1Yh1Q"} -{"_id":"sSs3hSzkKBMNBgTs","name":"Shield","permission":{"default":0},"type":"equipment","data":{"description":{"value":"A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":6,"price":"10","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"shield","value":2,"dex":null},"strength":"","stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/armor/shield.png"} +{"name":"Adamantine Plate Armor","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor is reinforced with adamantine, one of the hardest substances in existence.
\nWhile you're wearing it, any critical hit against you becomes a normal hit.
","chat":"","unidentified":"","type":"String","label":"Description"},"source":"DMG pg. 150","quantity":1,"weight":65,"price":2000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":18,"dex":0,"label":"Armor Value"},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"heavy","_deprecated":true,"type":"String","label":"Armor Type"}},"sort":4800001,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/armor/plate.webp","_id":"sP8CV5VNEcY1Yh1Q"} +{"_id":"sSs3hSzkKBMNBgTs","name":"Shield","permission":{"default":0},"type":"equipment","data":{"description":{"value":"A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":6,"price":"10","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"shield","value":2,"dex":null},"strength":"","stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/armor/shield.webp"} {"name":"Censor of Controlling Air Elementals","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nWhile incense is burning in this censer, you can use an action to speak the censer's command word and summon an @Compendium[dnd5e.monsters.banHjKDMCegbUwYE]{Air Elemental}, as if you had cast the @Compendium[dnd5e.spells.1LkZvINag7KqBmDR]{Conjure Elemental} spell. The censer can't be used this way again until the next dawn.
\nThis 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.
","chat":"","unidentified":""},"source":"DMG pg. 158","quantity":1,"weight":1,"price":8000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":1,"units":"hour"},"target":{"value":10,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":3700000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/inventory/chalice-gems.jpg","_id":"sXEkkTDXWQDUMzsC"} {"name":"Greatsword of Life Stealing","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nWhen you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn't a construct or an undead. You gain temporary hit points equal to the extra damage dealt.
","chat":"","unidentified":""},"source":"DMG pg. 206","quantity":1,"weight":6,"price":1000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Must roll a 20 and the target cannot be undead."},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 +@mod","slashing"]],"versatile":""},"formula":"3d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":300000,"flags":{},"img":"systems/dnd5e/icons/skills/violet_24.jpg","_id":"sdHSbitJxgTX6aDG"} -{"name":"Warhammer +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +3","bludgeoning"]],"versatile":"1d10 + @mod +3"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/warhammer.png","_id":"setcTdSZ09rmsqMn"} +{"name":"Warhammer +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
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\nWhen you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn't a construct or an undead. You gain temporary hit points equal to the extra damage dealt.
","chat":"","unidentified":""},"source":"DMG pg. 206","quantity":1,"weight":3,"price":1000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Must roll a 20 and the target cannot be undead."},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 +@mod","slashing"]],"versatile":""},"formula":"3d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":300000,"flags":{},"img":"systems/dnd5e/icons/skills/violet_24.jpg","_id":"sfegfmo59MHJg2YC"} {"_id":"skUih6tBvcBbORzA","name":"Mason's Tools","permission":{"default":0},"type":"tool","data":{"description":{"value":"These special tools include the items needed to pursue a craft or trade in masonry.
\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":8,"price":10,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"wis","chatFlavor":"","proficient":0,"damage":{"parts":[]}},"sort":2500000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/hammer.jpg"} {"name":"Medallion of Thoughts","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nThe medallion has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the @Compendium[dnd5e.spells.ppWAAEul0QHtm4er]{Detect Thoughts} spell (save DC 13) from it. The medallion regains 1d3 expended charges daily at dawn.
","chat":"","unidentified":""},"source":"DMG pg. 181","quantity":1,"weight":0.01,"price":3000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"charges"},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"flat"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{},"img":"systems/dnd5e/icons/items/jewelry/amulet-blue.jpg","_id":"skoUe223EvRYGPL6"} @@ -711,7 +711,7 @@ {"_id":"srTRzwTfWKO5opOo","name":"Portable Ram","permission":{"default":0},"type":"consumable","data":{"description":{"value":"You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check.
","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":35,"price":4,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","autoUse":false,"autoDestroy":false},"ability":"str","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["d20 + @abilities.str.mod +4",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":3700000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/bamboo.jpg"} {"name":"Dancing Shortsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.
\nWhile the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.
\nAfter the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
","chat":"","unidentified":""},"source":"DMG pg. 161","quantity":1,"weight":2,"price":2000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":4,"max":4,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":true,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_11.jpg","_id":"stlFCpqW3ZuAftTi"} {"name":"Ioun Stone of Regeneration","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nAn Ioun Stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
\nStone of Regeneration. You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point.
","chat":"","unidentified":""},"source":"DMG pg. 177","quantity":1,"weight":0,"price":4000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d3",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2600000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/coral-white.jpg","_id":"szNhDWpks5BhEXhT"} -{"name":"Yew Wand","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This wand or scepter has been carved from yew or another special wood and inscribed with powerful runes to invoke the power of nature by those who heed its call.
\nSpellcasting Focus. A druidic focus is a special item designed to channel the power of spells from the druid's spell list. A druid can use such an item as a spellcasting focus, using it in place of any material component which does not list a cost.
","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":1,"price":10,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{"value":"","foc":true,"amm":false,"hvy":false,"fin":false,"fir":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/staff.png","_id":"t5yP0d7YaKwuKKiH"} +{"name":"Yew Wand","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This wand or scepter has been carved from yew or another special wood and inscribed with powerful runes to invoke the power of nature by those who heed its call.
\nSpellcasting Focus. A druidic focus is a special item designed to channel the power of spells from the druid's spell list. A druid can use such an item as a spellcasting focus, using it in place of any material component which does not list a cost.
","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":1,"price":10,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{"value":"","foc":true,"amm":false,"hvy":false,"fin":false,"fir":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/staff.webp","_id":"t5yP0d7YaKwuKKiH"} {"name":"Horn of Blasting","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nYou can use an action to speak the horn's command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.
\nEach use of the horn's magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.
","chat":"","unidentified":""},"source":"DMG pg. 174","quantity":1,"weight":3,"price":450,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word and blow the horn."},"duration":{"value":0,"units":""},"target":{"value":30,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","autoUse":false,"autoDestroy":false},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["5d6","thunder"]],"versatile":""},"formula":"10d6","save":{"ability":"con","dc":15,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2100000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/horn.jpg","_id":"t7GfyRp3dB3lqS9i"} {"name":"Quarterstaff +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":4,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +1","bludgeoning"]],"versatile":"1d8 + @mod +1"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2500000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/quarterstaff.jpg","_id":"t8L7B0JWamsvxhui"} {"_id":"tC0kcqZT9HHAO0PD","name":"Pike","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A sturdy blade mounted upon the end of a long metal haft. Designed as a defensive weapon with considerable reach to both fend off and menace foes.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":18,"price":5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"hvy":true,"rch":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3400000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/pike.jpg"} @@ -719,24 +719,24 @@ {"name":"Nine Lives Stealer Greatsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou gain a +2 bonus to attack and damage rolls made with this magic weapon.
\nThe sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.
\nFoundry note: the 9 charges reflect a fully charged blade. Please adjust accordingly as required.
","chat":"","unidentified":""},"source":"DMG pg. 183","quantity":1,"weight":6,"price":8000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Critical hit on a creature of 100 hit points or less. Undead and constructs are immune."},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":9,"max":9,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 +@mod +2","slashing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"weaponType":"martialM","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/skills/shadow_13.jpg","_id":"tFLmAPUDLxBY8jFO"} {"name":"Orb","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This spherical talisman serves as a spellcasting focus, helping the practitioner to channel arcane, primal, or divine energies.
\nSpellcasting Focus. An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, using it in place of any material component which does not list a cost.
","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":3,"price":20,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{"foc":true,"amm":false,"hvy":false,"fin":false,"fir":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/pearl.jpg","_id":"tH5Rn0JVRG1zdmPa"} {"name":"Spell Scroll 6th Level","permission":{"default":0},"type":"consumable","data":{"description":{"value":"A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.
\nIf the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 16. On a failed check, the spell disappears from the scroll with no other effect.
\nOnce the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
\nThe level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity.
\nSave DC: 17
Attack bonus: +9.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
\n\n
","chat":"","unidentified":""},"source":"DMG pg. 200","quantity":1,"weight":0,"price":1280,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Spell must be on the caster's spell list."},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"msak","attackBonus":9,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"scroll","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/scroll-magic.jpg","_id":"tI3rWx4bxefNCexS"} -{"_id":"tIwoSAGJlcuyiwaQ","name":"Dragon Scale Mail","permission":{"default":0},"type":"equipment","data":{"description":{"value":"
(Requires attunement)
\nDragon Scale Mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.
\nWhile wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and Breath Weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).
\nAdditionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can't be used again until the next dawn.
\nDragon | \nResistance | \n
Black | \nAcid | \n
Blue | \nLightning | \n
Brass | \nFire | \n
Bronze | \nLightning | \n
Copper | \nAcid | \n
Gold | \nFire | \n
Green | \nPoison | \n
Red | \nFire | \n
Silver | \nCold | \n
White | \nCold | \n
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
","chat":"","unidentified":""},"source":"DMG pg. 182","quantity":1,"weight":40,"price":830,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":14,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":200000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.png","_id":"tJQXAJx92wL6GM1v"} +{"_id":"tIwoSAGJlcuyiwaQ","name":"Dragon Scale Mail","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nDragon Scale Mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.
\nWhile wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and Breath Weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).
\nAdditionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can't be used again until the next dawn.
\nDragon | \nResistance | \n
Black | \nAcid | \n
Blue | \nLightning | \n
Brass | \nFire | \n
Bronze | \nLightning | \n
Copper | \nAcid | \n
Gold | \nFire | \n
Green | \nPoison | \n
Red | \nFire | \n
Silver | \nCold | \n
White | \nCold | \n
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
","chat":"","unidentified":""},"source":"DMG pg. 182","quantity":1,"weight":40,"price":830,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":14,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":200000,"flags":{},"img":"systems/dnd5e/icons/items/armor/scale.webp","_id":"tJQXAJx92wL6GM1v"} {"name":"Giant Slayer Shortsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"You gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.
","chat":"","unidentified":""},"source":"DMG pg. 172","quantity":1,"weight":2,"price":7000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +1","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"str","dc":15,"scaling":"flat"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/sword-fire.jpg","_id":"tTqixDDmzAfs995G"} -{"_id":"tWJLHIL6ZIZUez9k","name":"Manacles","permission":{"default":0},"type":"consumable","data":{"description":{"value":"These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.
","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":6,"price":2,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":"Creature must be Small or Medium."},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":3700000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/whip.png"} +{"_id":"tWJLHIL6ZIZUez9k","name":"Manacles","permission":{"default":0},"type":"consumable","data":{"description":{"value":"These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.
","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":6,"price":2,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":"Creature must be Small or Medium."},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":3700000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/whip.webp"} {"_id":"tfDxZIKDpOkz6pbx","name":"Grappling Hook","permission":{"default":0},"type":"loot","data":{"description":{"value":"A device with iron claws, can be used with rope for dragging or grasping.
","chat":"","unidentified":""},"source":null,"quantity":1,"weight":4,"price":"2","attuned":false,"equipped":false,"rarity":"Common","identified":true},"flags":{},"img":"systems/dnd5e/icons/items/inventory/tool-hook.jpg"} {"name":"Gem of Brightness","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nThis prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:
\nWhen all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp.
","chat":"","unidentified":""},"source":"DMG pg. 171","quantity":1,"weight":0,"price":5000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":0,"units":""},"target":{"value":30,"units":"ft","type":"cone"},"range":{"value":30,"long":60,"units":"ft"},"uses":{"value":50,"max":50,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/gem-yellow.jpg","_id":"thkvJ5QBRORIwkkV"} {"_id":"trmWAdUoR6Y2B7rA","name":"Hooded Lantern","permission":{"default":0},"type":"consumable","data":{"description":{"value":"A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius.
","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":2,"price":10,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":6,"units":"hour"},"target":{"value":60,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2300000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/lantern.jpg"} {"name":"Shortbow +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleR","properties":{"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2600001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bow-short.jpg","_id":"tt4WokZBZMGqgYm5"} {"_id":"tut1jbW3UCsrUjCG","name":"Pole","permission":{"default":0},"type":"loot","data":{"description":{"value":"A ten-foot long pole of sturdy wood.
","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":7,"price":0.05,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":4600000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/wood.jpg"} -{"_id":"twRJhPtDQe1HceFt","name":"Padded Armor +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":8,"price":1505,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":12,"dex":null},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":100000,"flags":{},"img":"systems/dnd5e/icons/items/armor/leather.png"} +{"_id":"twRJhPtDQe1HceFt","name":"Padded Armor +1","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":8,"price":1505,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"light","value":12,"dex":null},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":100000,"flags":{},"img":"systems/dnd5e/icons/items/armor/leather.webp"} {"name":"Folding Boat","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nThis object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.
\nOne command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.
\nThe second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.
\nWhen the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
\nThe third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
","chat":"","unidentified":""},"source":"DMG pg. 170","quantity":1,"weight":4,"price":10000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","autoUse":false,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1900000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/cage.jpg","_id":"u4ewpAFZjLrWrmQv"} {"name":"Staff of Withering","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nThis staff has 3 charges and regains 1d3 expended charges daily at dawn.
\nThe staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.
\nFoundry note: the Other Formula button has been configured to roll the staff's necrotic damage if required.
","chat":"","unidentified":""},"source":"DMG pg. 205","quantity":1,"weight":4,"price":3000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":3,"max":3,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":null,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":"1d8 + @mod"},"formula":"2d10","save":{"ability":"con","dc":15,"scaling":"flat"},"weaponType":"simpleM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/staff-skull.jpg","_id":"uHL99JKLUpTKAbz8"} {"name":"Shortsword +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"fin":true,"lgt":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/sword-short.jpg","_id":"uIHXYhnOwETlA5lT"} {"name":"Rapier +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"fin":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/sword-short.jpg","_id":"uLY74ppOrTaWKwer"} {"name":"Sickle +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod +2","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"lgt":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":2600000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/sickle.jpg","_id":"uRoHwk1c8e5xJjkV"} {"_id":"uVm7MiB71QblfnoY","name":"Ink Pen","permission":{"default":0},"type":"loot","data":{"description":{"value":"A deviced used in combination with ink to write or draw on a sheet of paper.
","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.02,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":3700000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/feather-red.jpg"} -{"name":"Arrow-Catching Shield","permission":{"default":0},"type":"equipment","data":{"description":{"value":"You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":6,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"reaction","cost":1,"condition":"A ranged attack within 5 ft. "},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"shield","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":4200000,"flags":{},"img":"systems/dnd5e/icons/items/armor/shield.png","_id":"uWUD93jwuO2Jxkti"} -{"_id":"uXOT4fYbgPY8DGdd","name":"Crystal","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This crystaline talisman serves as a spellcasting focus, helping the practitioner to channel arcane, primal, or divine energies.
\nSpellcasting Focus. An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, using it in place of any material component which does not list a cost.
","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":1,"price":10,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{"foc":true,"amm":false,"hvy":false,"fin":false,"fir":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/crystal.png"} +{"name":"Arrow-Catching Shield","permission":{"default":0},"type":"equipment","data":{"description":{"value":"You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":6,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"reaction","cost":1,"condition":"A ranged attack within 5 ft. "},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"shield","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":4200000,"flags":{},"img":"systems/dnd5e/icons/items/armor/shield.webp","_id":"uWUD93jwuO2Jxkti"} +{"_id":"uXOT4fYbgPY8DGdd","name":"Crystal","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This crystaline talisman serves as a spellcasting focus, helping the practitioner to channel arcane, primal, or divine energies.
\nSpellcasting Focus. An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, using it in place of any material component which does not list a cost.
","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":1,"price":10,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{"foc":true,"amm":false,"hvy":false,"fin":false,"fir":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/crystal.webp"} {"_id":"ugzwHl8vYaPu2GNd","name":"Climber's Kit","permission":{"default":0},"type":"consumable","data":{"description":{"value":"A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor.
","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":12,"price":25,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":null,"per":"","autoUse":false,"autoDestroy":false},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":1100001,"flags":{},"img":"systems/dnd5e/icons/items/inventory/tool-hook.jpg"} {"name":"Defender Longsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou gain a +3 bonus to attack and damage rolls made with this magic weapon.
\nThe first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
\n**Foundry note: the sword's bonus to attack and damage rolls have been included; please remember to manually subtract should the user transfer any of the bonus to their AC.
","chat":"","unidentified":""},"source":"DMG pg. 164","quantity":1,"weight":3,"price":24000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +3","slashing"]],"versatile":"1d10 + @mod +3"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_31.jpg","_id":"ukcKemEoTTRB9yLC"} {"_id":"uuh4UH3Jx5CsFjdA","name":"Perfume","permission":{"default":0},"type":"loot","data":{"description":{"value":"A vial of aromatic perfume.
","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":5,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":4000000,"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-2.jpg"} @@ -746,14 +746,14 @@ {"name":"Chime of Opening","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nThis hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.
\nThe chime can be used ten times. After the tenth time, it cracks and becomes useless.
","chat":"","unidentified":""},"source":"DMG pg. 158","quantity":1,"weight":1,"price":1500,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":"The sound must reach the target."},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":10,"max":10,"per":"charges","autoUse":true,"autoDestroy":false},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"sort":3800000,"flags":{},"img":"systems/dnd5e/icons/skills/weapon_35.jpg","_id":"vZdLYfHlLcZqQ8zc"} {"name":"Rod of Rulership","permission":{"default":0},"type":"consumable","data":{"description":{"value":"(Requires attunement)
\nYou can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. The rod can't be used again until the next dawn.
","chat":"","unidentified":""},"source":"DMG pg. 197","quantity":1,"weight":5,"price":16000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":0,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day","autoUse":true,"autoDestroy":false},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"consumableType":"rod","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":900000,"flags":{},"img":"systems/dnd5e/icons/skills/blue_23.jpg","_id":"vmbB2SK6pQU2Vkzb"} {"_id":"vpenjFjUyEBLLlUc","name":"Trinket","permission":{"default":0},"type":"loot","data":{"description":{"value":"A placeholder for the non-SRD items introduced on pg. 159, with the d100 table on 160-161.
","chat":"","unidentified":""},"source":"PHB pg. 159","quantity":1,"weight":0,"price":null,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"damage":{"parts":[]}},"sort":4100000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/trinket-fur-white.jpg"} -{"_id":"vsgmACFYINloIdPm","name":"Half Plate Armor","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
","chat":"","unidentified":""},"source":"PHB pg. 145","quantity":1,"weight":40,"price":750,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"medium","value":15,"dex":2},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":700000,"flags":{},"img":"systems/dnd5e/icons/items/armor/halfplate.png"} +{"_id":"vsgmACFYINloIdPm","name":"Half Plate Armor","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
","chat":"","unidentified":""},"source":"PHB pg. 145","quantity":1,"weight":40,"price":750,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null},"armor":{"type":"medium","value":15,"dex":2},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":700000,"flags":{},"img":"systems/dnd5e/icons/items/armor/halfplate.webp"} {"name":"Trident +1","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":4,"price":1000,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +1","piercing"]],"versatile":"1d8 + @mod +1"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":700000,"flags":{},"img":"systems/dnd5e/icons/skills/arrow_13.jpg","_id":"vuThcmO7MYlw5b9f"} {"name":"Mace of Smiting","permission":{"default":0},"type":"weapon","data":{"description":{"value":"You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
\nWhen you roll a 20 on an attack roll made with this weapon, the target takes an extra 2d6 bludgeoning damage, or 4d6 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
\n**Foundry note: the bonus to attack and damage rolls has been set at the +1 . In the instances of hitting a construct, please remember to +2 to both of these results. Additionally, on a hit of 20 against a construct, please use the Other Formula one more time.
","chat":"","unidentified":""},"source":"DMG pg. 179","quantity":1,"weight":4,"price":7000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +1","bludgeoning"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1300000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/maul.jpg","_id":"w56FIjFafs2rN6iK"} {"name":"Belt of Storm Giant Strength","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nWhile wearing this belt, your Strength score changes to 29. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":1,"price":24000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"clothing","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":3200000,"flags":{},"img":"systems/dnd5e/icons/items/equipment/belt-girdle.jpg","_id":"wBYmPQG3nZfD88aP"} {"name":"Hammer of Thunderbolts","permission":{"default":0},"type":"weapon","data":{"description":{"value":"You gain a +1 bonus to attack and damage rolls made with this magic weapon (maul).
\nGiant's Bane (requires attunement)
\nYou must be wearing a Belt of Giant Strength (any variety) and Gauntlets of Ogre Power to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30.
\nWhen you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die.
\nThe hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be stunned until the end of your next turn. The hammer regains 1d4 + 1 expended charges daily at dawn.
","chat":"","unidentified":""},"source":"DMG pg. 173","quantity":1,"weight":10,"price":16000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":5,"max":5,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 +@mod +1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"flat"},"weaponType":"martialM","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1600000,"flags":{},"img":"systems/dnd5e/icons/skills/light_09.jpg","_id":"wGDDt17DpBcXPuUD"} {"name":"Dimensional Shackles","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nYou can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal.
\nYou and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.
","chat":"","unidentified":""},"source":"DMG pg. 165","quantity":1,"weight":5,"price":3000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Creature of Small to Large and must be incapacitated."},"duration":{"value":30,"units":"day"},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","autoUse":false,"autoDestroy":false},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":30,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/emerald_09.jpg","_id":"wGKykLRS8UqChNXI"} {"_id":"wNKYbKYwOHbA7SH8","name":"Potion of Heroism","permission":{"default":0},"type":"consumable","data":{"description":{"value":"This blue potion bubbles and steams as if boiling.
\nFor 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the @Compendium[dnd5e.spells.8dzaICjGy6mTUaUr]{Bless} spell (no concentration required)
\nFoundry note: the Other Formula button can be used to roll the bonus 1d4 received from Bless.
","chat":"","unidentified":""},"source":"DMG pg. 188","quantity":1,"weight":0.1,"price":180,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["10","temphp"]],"versatile":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2800000,"flags":{},"img":"systems/dnd5e/icons/items/potions/unique-6.jpg"} -{"_id":"wNWK6yJMHG9ANqQV","name":"Blowgun","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A primitive, but deadly, weapon favored by tribes and guerrila fighters. The darts fired from this gun can puncture and deliver lethal doses of venom.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":10,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":25,"long":100,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialR","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":700001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/staff.png"} +{"_id":"wNWK6yJMHG9ANqQV","name":"Blowgun","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A primitive, but deadly, weapon favored by tribes and guerrila fighters. The darts fired from this gun can puncture and deliver lethal doses of venom.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":10,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":25,"long":100,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialR","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":700001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/staff.webp"} {"name":"Spell Scroll 5th Level","permission":{"default":0},"type":"consumable","data":{"description":{"value":"A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.
\nIf the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 15. On a failed check, the spell disappears from the scroll with no other effect.
\nOnce the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
\nThe level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity.
\nSave DC: 17
Attack bonus: +9.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
\n\n
","chat":"","unidentified":""},"source":"DMG pg. 200","quantity":1,"weight":0,"price":640,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Spell must be on the caster's spell list."},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"msak","attackBonus":9,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"scroll","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":600000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/scroll-cursed.jpg","_id":"wa1VF8TXHmkrrR35"} {"name":"Flail +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"
Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 +@mod +3","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1200001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/morningstar.jpg","_id":"wgBKZNeRN1XsE9I7"} {"_id":"woWZ1sO5IUVGzo58","name":"Thieves’ Tools","permission":{"default":0},"type":"tool","data":{"description":{"value":"This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.
","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":1,"price":25,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"dex","chatFlavor":"","proficient":0,"damage":{"parts":[]}},"sort":2700000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/lockpick.jpg"} @@ -761,14 +761,14 @@ {"name":"Longsword of Life Stealing","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nWhen you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn't a construct or an undead. You gain temporary hit points equal to the extra damage dealt.
","chat":"","unidentified":""},"source":"DMG pg. 206","quantity":1,"weight":3,"price":1000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Must roll a 20 and the target cannot be undead."},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 +@mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"3d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":300000,"flags":{},"img":"systems/dnd5e/icons/skills/violet_24.jpg","_id":"wtctR6tCcYbQPiS0"} {"name":"Necklace of Adaption","permission":{"default":0},"type":"equipment","data":{"description":{"value":"Wondrous item, (requires attunement)
\nWhile wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as @Compendium[dnd5e.spells.LkvI11Uue774QBKZ]{Cloudkill} and @Compendium[dnd5e.spells.TwlD4PLcltv7Xh7j]{Stinking Cloud} effects, inhaled poisons, and the breath weapons of some dragons).
","chat":"","unidentified":""},"source":"DMG pg. 182","quantity":1,"weight":0.01,"price":1500,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1100000,"flags":{},"img":"systems/dnd5e/icons/items/jewelry/pendant-blue.jpg","_id":"wwNpAz2KMukovewN"} {"name":"Light Crossbow +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":5,"price":4000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleR","properties":{"lgt":false,"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800001,"flags":{},"img":"systems/dnd5e/icons/items/weapons/crossbow-light.jpg","_id":"x12sDhylcf8843fT"} -{"name":"Crossbow Bolt +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This ammunition is used for all varieties of crossbow and is typically a short metal shaft with a narrow piercing tip. It has been imbued with magic.
\nYou have a bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.075,"price":100,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"ammo","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":4100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bolt.png","_id":"x1GUgZYjMubaFavx"} +{"name":"Crossbow Bolt +2","permission":{"default":0},"type":"weapon","data":{"description":{"value":"This ammunition is used for all varieties of crossbow and is typically a short metal shaft with a narrow piercing tip. It has been imbued with magic.
\nYou have a bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.075,"price":100,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":2,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"ammo","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":4100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/bolt.webp","_id":"x1GUgZYjMubaFavx"} {"name":"Ring of Jumping","permission":{"default":0},"type":"equipment","data":{"description":{"value":"(Requires attunement)
\nWhile wearing this ring, you can cast the @Compendium[dnd5e.spells.ZrTc23tToJ0JpH2h]{Jump} spell from it as a bonus action at will, but can target only yourself when you do so.
","chat":"","unidentified":""},"source":"DMG pg. 191","quantity":1,"weight":0,"price":2500,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"trinket","value":0,"dex":0},"strength":0,"stealth":false,"proficient":false,"armorType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":700000,"flags":{},"img":"systems/dnd5e/icons/items/jewelry/ring-iron.jpg","_id":"x7LfMrLafLKfemGH"} {"name":"Sling Bullet +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A hardened pebble of stone, bone, or metal which can be flung at high velocity using a sling. It has been imbued with magic.
\nYou have a bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.075,"price":400,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"rwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 +@mod +3","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"ammo","properties":{"value":"","amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"sort":4200000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/bullet.jpg","_id":"x9I9vdo4kafHDjcO"} {"name":"Sprig of Mistletoe","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A hardy sprig of mistletoe, holly, or some other sacred leaf, picked from a tree whose roots are sunken deep into a ley line. Those who heed nature's call are able to harness this connection to call forth the incredible power of nature.
\nSpellcasting Focus. A druidic focus is a special item designed to channel the power of spells from the druid's spell list. A druid can use such an item as a spellcasting focus, using it in place of any material component which does not list a cost.
","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":0,"price":1,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"natural","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":true,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1000000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/plant-leaf.jpg","_id":"xDK9GQd2iqOGH8Sd"} {"name":"Staff of Frost","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement by a druid, sorcerer, warlock, or wizard)
\nYou have resistance to cold damage while you hold this staff.
\nThe staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: @Compendium[dnd5e.spells.RpKjTlYASrfqUPVA]{Cone of Cold} (5 charges), @Compendium[dnd5e.spells.IBJmWjzbQGu7M4UX]{Fog Cloud} (1 charge), @Compendium[dnd5e.spells.WN2LWEljYU6QqnRH]{Ice Storm} (4 charges), or @Compendium[dnd5e.spells.fzZnVKLmBMo2f5up]{Wall of Ice} (4 charges).
\nThe staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.
\nFoundry note: the Other Formula button has been configured to roll the staff's recharge rate at dawn if required.
","chat":"","unidentified":""},"source":"DMG pg. 201","quantity":1,"weight":4,"price":26000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":10,"max":10,"per":"charges"},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d6 +4","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"simpleM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/staff-blue.jpg","_id":"xEtBeZjJnkDXojQM"} {"_id":"xKErqkLo4ASYr5EP","name":"Woodcarver's Tools","permission":{"default":0},"type":"tool","data":{"description":{"value":"These special tools include the items needed to pursue a craft or trade in woodcarving.
\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":5,"price":1,"attuned":false,"equipped":false,"rarity":"Common","identified":true,"ability":"dex","chatFlavor":"","proficient":0,"damage":{"parts":[]}},"sort":3100000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/axe-wood.jpg"} {"_id":"xMkP8BmFzElcsMaR","name":"Greatsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"A mighty two-handed blade is over four feet long an almost five inches wide. This weapon requires extensive martial training but those proficient in its use are formidable warriors.
","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":6,"price":"50","attuned":false,"equipped":false,"rarity":"Common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null},"weaponType":"martialM","properties":{"hvy":true,"two":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"flags":{},"img":"systems/dnd5e/icons/items/weapons/sword-great.jpg"} -{"_id":"xbVpKtrQ6tJsPhXX","name":"Half Plate Armor +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":40,"price":24750,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":18,"dex":2},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":700000,"flags":{},"img":"systems/dnd5e/icons/items/armor/halfplate.png"} +{"_id":"xbVpKtrQ6tJsPhXX","name":"Half Plate Armor +3","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":40,"price":24750,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"medium","value":18,"dex":2},"strength":null,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":700000,"flags":{},"img":"systems/dnd5e/icons/items/armor/halfplate.webp"} {"name":"Scarab of Protection","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item, (requires attunement)
\nIf you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:
\nWondrous item
\nThis fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
\nYou can use an action to unfold and place the Well of Many Worlds on a solid surface, whereupon it creates a two-way portal to another world or plane of existence. Each time the item opens a portal, the GM decides where it leads. You can use an action to close an open portal by taking hold of the edges of the cloth and folding it up. Once a Well of Many Worlds has opened a portal, it can't do so again for 1d8 hours.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":0,"price":250000,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":3,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":false},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"1d4 +1"},"formula":"1d8","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":500000,"flags":{"core":{"sheetClass":""}},"img":"systems/dnd5e/icons/skills/water_01.jpg","_id":"xjme5oSQZmdAy1fc"} {"name":"Giant Slayer Longsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"You gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.
","chat":"","unidentified":""},"source":"DMG pg. 172","quantity":1,"weight":3,"price":7000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod +1","slashing"]],"versatile":"1d10 +@mod +1"},"formula":"2d6","save":{"ability":"str","dc":15,"scaling":"flat"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/items/weapons/sword-arcane.jpg","_id":"xw2kL7Puwg4wfjW3"} @@ -787,9 +787,9 @@ {"name":"Trident +3","permission":{"default":0},"type":"weapon","data":{"description":{"value":"Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.
\nYou have a bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":4,"price":16000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @mod +3","piercing"]],"versatile":"1d8 + @mod +3"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":true},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":700000,"flags":{},"img":"systems/dnd5e/icons/skills/arrow_13.jpg","_id":"z9fFB1uaGJvcXTf7"} {"name":"Potion of Thunder Resistance","permission":{"default":0},"type":"consumable","data":{"description":{"value":"The potion is a plain indescriminate color and smells slightly foul.
\nWhen you drink this potion, you gain resistance to Thunder type damage for 1 hour.
\n","chat":"","unidentified":""},"source":"DMG pg. 188","quantity":1,"weight":0.1,"price":300,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2700000,"flags":{},"img":"systems/dnd5e/icons/items/potions/grand-yellow.jpg","_id":"zBX8LLC2CjC89Dzl"} {"name":"Elemental Gem of Air","permission":{"default":0},"type":"consumable","data":{"description":{"value":"
Wondrous item
\nThis blue sapphire contains a mote of elemental energy. When you use an action to break the gem, an @Compendium[dnd5e.monsters.banHjKDMCegbUwYE]{Air Elemental}is summoned as if you had cast the @Compendium[dnd5e.spells.1LkZvINag7KqBmDR]{Conjure Elemental} spell, and the gem's magic is lost.
","chat":"","unidentified":""},"source":"DMG pg. 167","quantity":1,"weight":0,"price":960,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":10,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":300000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/gem-blue.jpg","_id":"zDJ4oEt5HArN1xmP"} -{"name":"Splint Armor +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":60,"price":6200,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":19,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":850000,"flags":{},"img":"systems/dnd5e/icons/items/armor/splint.png","_id":"zIpNJyuOxp2raizE"} +{"name":"Splint Armor +2","permission":{"default":0},"type":"equipment","data":{"description":{"value":"This armor has been embellished with powerful runes, crafted in sorcerous fires, blessed by a powerful being, or some other event has seen it bequeathed with enhanced protection for the wearer.
\nYou have a bonus to AC while wearing this armor.
","chat":"","unidentified":""},"source":"DMG pg. 152","quantity":1,"weight":60,"price":6200,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"heavy","value":19,"dex":0},"strength":15,"stealth":true,"proficient":false,"armorType":{"value":"","_deprecated":true}},"sort":850000,"flags":{},"img":"systems/dnd5e/icons/items/armor/splint.webp","_id":"zIpNJyuOxp2raizE"} {"name":"Sovereign Glue","permission":{"default":0},"type":"consumable","data":{"description":{"value":"Wondrous item
\nThis viscous, milky-white substance can form a permanent adhesive bond between any two objects. It must be stored in a jar or flask that has been coated inside with oil of slipperiness. When found, a container contains 1d6 + 1 ounces.
\nOne ounce of the glue can cover a 1-foot square surface. The glue takes 1 minute to set. Once it has done so, the bond it creates can be broken only by the application of universal solvent or oil of etherealness, or with a @Compendium[dnd5e.spells.3okM6Gn63zzEULkz]{Wish} spell.
\nFoundry note: the 7 charges reflect the maximum amount a character can find. Please adjust as required.
","chat":"","unidentified":""},"source":"DMG pg. 200","quantity":1,"weight":0.25,"price":400,"attuned":false,"equipped":false,"rarity":"Legendary","identified":true,"activation":{"type":"action","cost":1,"condition":"Takes 1 minute to set."},"duration":{"value":null,"units":""},"target":{"value":1,"units":"ft","type":"square"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":7,"max":7,"per":"charges","autoUse":true,"autoDestroy":true},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":2800000,"flags":{},"img":"systems/dnd5e/icons/items/inventory/flask-dark.jpg","_id":"zJ5LhDvTxYKzPIx4"} -{"name":"Berserker Greataxe","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
\nCurse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
\nWhenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target.
\nIf you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":7,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d12 + @mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"weaponType":"martialM","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/weapons/battleaxe.png","_id":"zSKorO6lwT7vs2uk"} +{"name":"Berserker Greataxe","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
\nCurse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
\nWhenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target.
\nIf you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
","chat":"","unidentified":""},"source":"DMG pg. 155","quantity":1,"weight":7,"price":6000,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":null,"damage":{"parts":[["1d12 + @mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"weaponType":"martialM","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1700000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/items/weapons/battleaxe.webp","_id":"zSKorO6lwT7vs2uk"} {"name":"Dancing Greatsword","permission":{"default":0},"type":"weapon","data":{"description":{"value":"(Requires attunement)
\nYou can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.
\nWhile the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.
\nAfter the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
","chat":"","unidentified":""},"source":"DMG pg. 161","quantity":1,"weight":6,"price":2000,"attuned":false,"equipped":false,"rarity":"Very rare","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":4,"max":4,"per":"charges"},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":true,"spc":false,"thr":false,"two":true,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{"betterRolls5e":{"critRange":{"type":"String","value":""},"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":false,"altValue":false},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true}}},"img":"systems/dnd5e/icons/skills/weapon_11.jpg","_id":"zWSB0NCllWaSVoNT"} {"name":"Potion of Acid Resistance","permission":{"default":0},"type":"consumable","data":{"description":{"value":"The potion is a plain indescriminate color and smells slightly foul.
\nWhen you drink this potion, you gain resistance to Acidic type damage for 1 hour.
\n","chat":"","unidentified":""},"source":"DMG pg. 188","quantity":1,"weight":0.1,"price":300,"attuned":false,"equipped":false,"rarity":"Uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoUse":true,"autoDestroy":true},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","charges":{"value":1,"max":1,"_deprecated":true},"consume":{"value":"","_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true},"attributes":{"spelldc":10}},"sort":1800000,"flags":{},"img":"systems/dnd5e/icons/items/potions/major-green.jpg","_id":"zgZkJAyFAfYmyn11"} {"name":"Vicious Pike","permission":{"default":0},"type":"weapon","data":{"description":{"value":"
A sturdy blade mounted upon the end of a long metal haft. Designed as a defensive weapon with considerable reach to both fend off and menace foes.
\nWhen you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
","chat":"","unidentified":""},"source":"DMG pg. 209","quantity":1,"weight":18,"price":350,"attuned":false,"equipped":false,"rarity":"Rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @mod","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"weaponType":"martialM","properties":{"hvy":true,"rch":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false},"proficient":false,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"sort":3400000,"flags":{"_sheetTab":"description"},"img":"systems/dnd5e/icons/items/weapons/pike.jpg","_id":"zibIgdxPz8QHSCg6"} diff --git a/system.json b/system.json index 71d05273..8b6dbc46 100644 --- a/system.json +++ b/system.json @@ -44,12 +44,6 @@ "path": "./packs/packs/classfeatures.db", "entity": "Item" }, - { - "name": "classes", - "label": "Classes", - "path": "./packs/packs/classes.db", - "entity": "Item" - }, { "name": "feats", "label": "Feats",