forked from GitHub-Mirrors/foundry-sw5e
Finish core upgrade to 1.3.5
Filled in some missing pieces in html for core upgrades. Looked mostly good on both Cyr and Jacob's accounts. I had a few questions about differences that were added from DND5e, they are as follows: less\original\npc.less line 34 - is the "li" before .creature-type necessary, not in dnd5e module\item\entity.js line 685 - dnd is game.user._id, we have game.user.data._id module\pixi\ability-template.js line 22- dnd is game.user._id, we have game.user.data._id templates\chat\item-card.html line 1- dnd has actor._id, we have actor.data._id
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42 changed files with 270 additions and 193 deletions
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@ -696,10 +696,10 @@ export default class Actor5e extends Actor {
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}
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/* -------------------------------------------- */
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/* Event Handlers
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/* Event Handlers */
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/* -------------------------------------------- */
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/** @inheritDoc */
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/** @inheritdoc */
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async _preCreate(data, options, user) {
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await super._preCreate(data, options, user);
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@ -1688,11 +1688,13 @@ export default class Actor5e extends Actor {
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// Get the Tokens which represent this actor
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if ( canvas.ready ) {
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const tokens = this.getActiveTokens(true);
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const tokenData = await original.getTokenData();
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const tokenUpdates = tokens.map(t => {
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const tokenData = original.data.token.toJSON();
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tokenData._id = t.id;
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tokenData.actorId = original.id;
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return tokenData;
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const update = duplicate(tokenData);
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update._id = t.id;
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delete update.x;
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delete update.y;
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return update;
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});
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canvas.scene.updateEmbeddedDocuments("Token", tokenUpdates);
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}
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@ -75,10 +75,10 @@ export default class ActorSheet5e extends ActorSheet {
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options: this.options,
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editable: this.isEditable,
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cssClass: isOwner ? "editable" : "locked",
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isCharacter: this.actor.data.type === "character",
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isNPC: this.actor.data.type === "npc",
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isStarship: this.actor.data.type === "starship",
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isVehicle: this.actor.data.type === 'vehicle',
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isCharacter: this.actor.type === "character",
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isNPC: this.actor.type === "npc",
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isStarship: this.actor.type === "starship",
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isVehicle: this.actor.type === 'vehicle',
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config: CONFIG.SW5E,
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rollData: this.actor.getRollData.bind(this.actor)
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};
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@ -109,7 +109,7 @@ export default class ActorSheet5e extends ActorSheet {
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// Skills
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if (actorData.data.skills) {
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for ( let [s, skl] of Object.entries(actorData.data.skills)) {
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for (let [s, skl] of Object.entries(actorData.data.skills)) {
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skl.ability = CONFIG.SW5E.abilityAbbreviations[skl.ability];
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skl.icon = this._getProficiencyIcon(skl.value);
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skl.hover = CONFIG.SW5E.proficiencyLevels[skl.value];
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@ -781,7 +781,7 @@ export default class ActorSheet5e extends ActorSheet {
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const header = event.currentTarget;
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const type = header.dataset.type;
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const itemData = {
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name: game.i18n.format("SW5E.ItemNew", {type: type.capitalize()}),
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name: game.i18n.format("SW5E.ItemNew", {type: game.i18n.localize(`SW5E.ItemType${type.capitalize()}`)}),
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type: type,
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data: foundry.utils.deepClone(header.dataset)
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};
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@ -112,7 +112,7 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
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this._prepareItemToggleState(item);
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// Primary Class
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if ( item.type === "class" ) item.isOriginalClass = ( item.data._id === this.actor.data.data.details.originalClass );
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if ( item.type === "class" ) item.isOriginalClass = ( item._id === this.actor.data.data.details.originalClass );
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// Classify items into types
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if ( item.type === "power" && ["lgt", "drk", "uni"].includes(item.data.school) ) arr[1].push(item);
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@ -143,7 +143,7 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
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for ( let i of items ) {
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i.data.quantity = i.data.quantity || 0;
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i.data.weight = i.data.weight || 0;
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i.totalWeight = Math.round(i.data.quantity * i.data.weight * 10) / 10;
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i.totalWeight = (i.data.quantity * i.data.weight).toNearest(0.1);
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inventory[i.type].items.push(i);
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}
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@ -156,9 +156,9 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
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classes: { label: "SW5E.ItemTypeClassPl", items: [], hasActions: false, dataset: {type: "class"}, isClass: true },
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classfeatures: { label: "SW5E.ItemTypeClassFeats", items: [], hasActions: true, dataset: {type: "classfeature"}, isClassfeature: true },
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archetype: { label: "SW5E.ItemTypeArchetype", items: [], hasActions: false, dataset: {type: "archetype"}, isArchetype: true },
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deployments: { label: "SW5E.ItemTypeDeploymentPl", items: [], hasActions: false, dataset: {type: "deployment"}, isDeployment: true },
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deploymentfeatures: { label: "SW5E.ItemTypeDeploymentFeaturePl", items: [], hasActions: true, dataset: {type: "deploymentfeature"}, isDeploymentfeature: true },
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ventures: { label: "SW5E.ItemTypeVenturePl", items: [], hasActions: false, dataset: {type: "venture"}, isVenture: true },
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deployments: { label: "SW5E.ItemTypeDeploymentPl", items: [], hasActions: false, dataset: {type: "deployment"}, isDeployment: true },
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deploymentfeatures: { label: "SW5E.ItemTypeDeploymentFeaturePl", items: [], hasActions: true, dataset: {type: "deploymentfeature"}, isDeploymentfeature: true },
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ventures: { label: "SW5E.ItemTypeVenturePl", items: [], hasActions: false, dataset: {type: "venture"}, isVenture: true },
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species: { label: "SW5E.ItemTypeSpecies", items: [], hasActions: false, dataset: {type: "species"}, isSpecies: true },
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background: { label: "SW5E.ItemTypeBackground", items: [], hasActions: false, dataset: {type: "background"}, isBackground: true },
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fightingstyles: { label: "SW5E.ItemTypeFightingStylePl", items: [], hasActions: false, dataset: {type: "fightingstyle"}, isFightingstyle: true },
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@ -175,9 +175,9 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
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features.classes.items = classes;
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features.classfeatures.items = classfeatures;
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features.archetype.items = archetypes;
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features.deployments.items = deployments;
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features.deploymentfeatures.items = deploymentfeatures;
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features.ventures.items = ventures;
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features.deployments.items = deployments;
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features.deploymentfeatures.items = deploymentfeatures;
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features.ventures.items = ventures;
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features.species.items = species;
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features.background.items = backgrounds;
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features.fightingstyles.items = fightingstyles;
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@ -1,4 +1,4 @@
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import Actor5e from "../../entity.js";
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import Actor5e from "../entity.js";
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import ActorSheet5e from "./base.js";
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/**
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@ -88,7 +88,7 @@ export default class ActorSheet5eNPCNew extends ActorSheet5e {
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/* -------------------------------------------- */
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/** @override */
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/** @inheritdoc */
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getData(options) {
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const data = super.getData(options);
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@ -222,7 +222,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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if ( isCargo ) {
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totalWeight += (item.data.weight || 0) * item.data.quantity;
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cargo.cargo.items.push(item);
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continue
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continue;
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}
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// Handle non-cargo item types
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@ -371,6 +371,8 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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return super._onItemDelete(event);
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}
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/* -------------------------------------------- */
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/** @override */
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async _onDropItemCreate(itemData) {
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const cargoTypes = ["weapon", "equipment", "consumable", "tool", "loot", "backpack"];
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@ -789,7 +789,7 @@ export default class ActorSheet5e extends ActorSheet {
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const header = event.currentTarget;
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const type = header.dataset.type;
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const itemData = {
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name: game.i18n.format("SW5E.ItemNew", {type: type.capitalize()}),
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name: game.i18n.format("SW5E.ItemNew", {type: game.i18n.localize(`SW5E.ItemType${type.capitalize()}`)}),
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type: type,
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data: foundry.utils.deepClone(header.dataset)
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};
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@ -820,6 +820,7 @@ export default class ActorSheet5e extends ActorSheet {
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*/
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_onItemDelete(event) {
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event.preventDefault();
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const li = event.currentTarget.closest(".item");
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const item = this.actor.items.get(li.dataset.itemId);
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if ( item ) return item.delete();
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}
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@ -101,7 +101,7 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
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this._prepareItemToggleState(item);
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// Primary Class
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if ( item.type === "class" ) item.isOriginalClass = ( item.data._id === this.actor.data.data.details.originalClass );
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if ( item.type === "class" ) item.isOriginalClass = ( item._id === this.actor.data.data.details.originalClass );
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// Classify items into types
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if ( item.type === "power" ) arr[1].push(item);
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@ -1,3 +1,4 @@
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import Actor5e from "../entity.js";
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import ActorSheet5e from "./base.js";
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/**
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