forked from GitHub-Mirrors/foundry-sw5e
Finish core upgrade to 1.3.5
Filled in some missing pieces in html for core upgrades. Looked mostly good on both Cyr and Jacob's accounts. I had a few questions about differences that were added from DND5e, they are as follows: less\original\npc.less line 34 - is the "li" before .creature-type necessary, not in dnd5e module\item\entity.js line 685 - dnd is game.user._id, we have game.user.data._id module\pixi\ability-template.js line 22- dnd is game.user._id, we have game.user.data._id templates\chat\item-card.html line 1- dnd has actor._id, we have actor.data._id
This commit is contained in:
parent
e2f002292b
commit
9a86bf7857
42 changed files with 270 additions and 193 deletions
|
@ -112,7 +112,7 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
|||
this._prepareItemToggleState(item);
|
||||
|
||||
// Primary Class
|
||||
if ( item.type === "class" ) item.isOriginalClass = ( item.data._id === this.actor.data.data.details.originalClass );
|
||||
if ( item.type === "class" ) item.isOriginalClass = ( item._id === this.actor.data.data.details.originalClass );
|
||||
|
||||
// Classify items into types
|
||||
if ( item.type === "power" && ["lgt", "drk", "uni"].includes(item.data.school) ) arr[1].push(item);
|
||||
|
@ -143,7 +143,7 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
|||
for ( let i of items ) {
|
||||
i.data.quantity = i.data.quantity || 0;
|
||||
i.data.weight = i.data.weight || 0;
|
||||
i.totalWeight = Math.round(i.data.quantity * i.data.weight * 10) / 10;
|
||||
i.totalWeight = (i.data.quantity * i.data.weight).toNearest(0.1);
|
||||
inventory[i.type].items.push(i);
|
||||
}
|
||||
|
||||
|
@ -156,9 +156,9 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
|||
classes: { label: "SW5E.ItemTypeClassPl", items: [], hasActions: false, dataset: {type: "class"}, isClass: true },
|
||||
classfeatures: { label: "SW5E.ItemTypeClassFeats", items: [], hasActions: true, dataset: {type: "classfeature"}, isClassfeature: true },
|
||||
archetype: { label: "SW5E.ItemTypeArchetype", items: [], hasActions: false, dataset: {type: "archetype"}, isArchetype: true },
|
||||
deployments: { label: "SW5E.ItemTypeDeploymentPl", items: [], hasActions: false, dataset: {type: "deployment"}, isDeployment: true },
|
||||
deploymentfeatures: { label: "SW5E.ItemTypeDeploymentFeaturePl", items: [], hasActions: true, dataset: {type: "deploymentfeature"}, isDeploymentfeature: true },
|
||||
ventures: { label: "SW5E.ItemTypeVenturePl", items: [], hasActions: false, dataset: {type: "venture"}, isVenture: true },
|
||||
deployments: { label: "SW5E.ItemTypeDeploymentPl", items: [], hasActions: false, dataset: {type: "deployment"}, isDeployment: true },
|
||||
deploymentfeatures: { label: "SW5E.ItemTypeDeploymentFeaturePl", items: [], hasActions: true, dataset: {type: "deploymentfeature"}, isDeploymentfeature: true },
|
||||
ventures: { label: "SW5E.ItemTypeVenturePl", items: [], hasActions: false, dataset: {type: "venture"}, isVenture: true },
|
||||
species: { label: "SW5E.ItemTypeSpecies", items: [], hasActions: false, dataset: {type: "species"}, isSpecies: true },
|
||||
background: { label: "SW5E.ItemTypeBackground", items: [], hasActions: false, dataset: {type: "background"}, isBackground: true },
|
||||
fightingstyles: { label: "SW5E.ItemTypeFightingStylePl", items: [], hasActions: false, dataset: {type: "fightingstyle"}, isFightingstyle: true },
|
||||
|
@ -175,9 +175,9 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
|||
features.classes.items = classes;
|
||||
features.classfeatures.items = classfeatures;
|
||||
features.archetype.items = archetypes;
|
||||
features.deployments.items = deployments;
|
||||
features.deploymentfeatures.items = deploymentfeatures;
|
||||
features.ventures.items = ventures;
|
||||
features.deployments.items = deployments;
|
||||
features.deploymentfeatures.items = deploymentfeatures;
|
||||
features.ventures.items = ventures;
|
||||
features.species.items = species;
|
||||
features.background.items = backgrounds;
|
||||
features.fightingstyles.items = fightingstyles;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue