forked from GitHub-Mirrors/foundry-sw5e
Finish core upgrade to 1.3.5
Filled in some missing pieces in html for core upgrades. Looked mostly good on both Cyr and Jacob's accounts. I had a few questions about differences that were added from DND5e, they are as follows: less\original\npc.less line 34 - is the "li" before .creature-type necessary, not in dnd5e module\item\entity.js line 685 - dnd is game.user._id, we have game.user.data._id module\pixi\ability-template.js line 22- dnd is game.user._id, we have game.user.data._id templates\chat\item-card.html line 1- dnd has actor._id, we have actor.data._id
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42 changed files with 270 additions and 193 deletions
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@ -103,6 +103,21 @@ SW5E.weaponProficiencies = {
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"vbw": "SW5E.WeaponVibrowhipProficiency"
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};
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/**
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* A map of weapon item proficiency to actor item proficiency
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* Used when a new player owned item is created
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* @type {Object}
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*/
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SW5E.weaponProficienciesMap = {
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"natural": true,
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"simpleVW": "sim",
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"simpleB": "sim",
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"simpleLW": "sim",
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"martialVW": "mar",
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"martialB": "mar",
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"martialLW": "mar"
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};
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// TODO: Check to see if this can be used
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// It's not actually been used anywhere in DND5e 1.3.2
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// Note name mapped to ID in compendium
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@ -270,8 +285,8 @@ SW5E.abilityActivationTypes = {
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"hour": SW5E.timePeriods.hour,
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"day": SW5E.timePeriods.day,
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"special": SW5E.timePeriods.spec,
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"legendary": "SW5E.LegAct",
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"lair": "SW5E.LairAct",
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"legendary": "SW5E.LegendaryActionLabel",
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"lair": "SW5E.LairActionLabel",
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"crew": "SW5E.VehicleCrewAction"
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};
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@ -413,6 +428,20 @@ SW5E.armorProficiencies = {
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"shl": "SW5E.EquipmentShieldProficiency"
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};
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/**
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* A map of armor item proficiency to actor item proficiency
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* Used when a new player owned item is created
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* @type {Object}
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*/
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SW5E.armorProficienciesMap = {
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"natural": true,
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"clothing": true,
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"light": "lgt",
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"medium": "med",
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"heavy": "hvy",
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"shield": "shl"
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}
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/* -------------------------------------------- */
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@ -746,7 +775,7 @@ SW5E.starshipRolesgrg = {
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/**
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* The set of possible sensory perception types which an Actor may have
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* @type {object}
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* @enum {string}
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*/
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SW5E.senses = {
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"blindsight": "SW5E.SenseBlindsight",
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