forked from GitHub-Mirrors/foundry-sw5e
Finish core upgrade to 1.3.5
Filled in some missing pieces in html for core upgrades. Looked mostly good on both Cyr and Jacob's accounts. I had a few questions about differences that were added from DND5e, they are as follows: less\original\npc.less line 34 - is the "li" before .creature-type necessary, not in dnd5e module\item\entity.js line 685 - dnd is game.user._id, we have game.user.data._id module\pixi\ability-template.js line 22- dnd is game.user._id, we have game.user.data._id templates\chat\item-card.html line 1- dnd has actor._id, we have actor.data._id
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42 changed files with 270 additions and 193 deletions
8
module/effects.js
vendored
8
module/effects.js
vendored
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@ -11,7 +11,7 @@ export function onManageActiveEffect(event, owner) {
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switch ( a.dataset.action ) {
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case "create":
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return owner.createEmbeddedDocuments("ActiveEffect", [{
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label: "New Effect",
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label: game.i18n.localize("SW5E.EffectNew"),
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icon: "icons/svg/aura.svg",
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origin: owner.uuid,
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"duration.rounds": li.dataset.effectType === "temporary" ? 1 : undefined,
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@ -37,17 +37,17 @@ export function prepareActiveEffectCategories(effects) {
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const categories = {
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temporary: {
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type: "temporary",
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label: "SW5E.EffectsCategoryTemporary",
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label: game.i18n.localize("SW5E.EffectTemporary"),
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effects: []
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},
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passive: {
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type: "passive",
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label: "SW5E.EffectsCategoryPassive",
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label: game.i18n.localize("SW5E.EffectPassive"),
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effects: []
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},
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inactive: {
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type: "inactive",
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label: "SW5E.EffectsCategoryInactive",
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label: game.i18n.localize("SW5E.EffectInactive"),
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effects: []
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}
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};
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