forked from GitHub-Mirrors/foundry-sw5e
Update Core 1.2.2
Update core to 1.2.2. Sheets are broken
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31 changed files with 189 additions and 114 deletions
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@ -119,22 +119,44 @@ export default class ActorSheet5e extends ActorSheet {
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/* -------------------------------------------- */
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/**
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* Prepare the display of movement speed data for the Actor
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* @param {object} actorData
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* Prepare the display of movement speed data for the Actor*
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* @param {object} actorData The Actor data being prepared.
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* @param {boolean} [largestPrimary=false] Show the largest movement speed as "primary", otherwise show "walk"
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* @returns {{primary: string, special: string}}
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* @private
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*/
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_getMovementSpeed(actorData) {
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_getMovementSpeed(actorData, largestPrimary=false) {
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const movement = actorData.data.attributes.movement || {};
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const speeds = [
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// Prepare an array of available movement speeds
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let speeds = [
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[movement.burrow, `${game.i18n.localize("SW5E.MovementBurrow")} ${movement.burrow}`],
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[movement.climb, `${game.i18n.localize("SW5E.MovementClimb")} ${movement.climb}`],
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[movement.fly, `${game.i18n.localize("SW5E.MovementFly")} ${movement.fly}` + (movement.hover ? ` (${game.i18n.localize("SW5E.MovementHover")})` : "")],
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[movement.swim, `${game.i18n.localize("SW5E.MovementSwim")} ${movement.swim}`]
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].filter(s => !!s[0]).sort((a, b) => b[0] - a[0]);
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return {
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primary: `${movement.walk || 0} ${movement.units}`,
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special: speeds.length ? speeds.map(s => s[1]).join(", ") : ""
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]
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if ( largestPrimary ) {
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speeds.push([movement.walk, `${game.i18n.localize("SW5E.MovementWalk")} ${movement.walk}`]);
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}
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// Filter and sort speeds on their values
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speeds = speeds.filter(s => !!s[0]).sort((a, b) => b[0] - a[0]);
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// Case 1: Largest as primary
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if ( largestPrimary ) {
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let primary = speeds.shift();
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return {
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primary: `${primary ? primary[1] : "0"} ${movement.units}`,
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special: speeds.map(s => s[1]).join(", ")
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}
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}
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// Case 2: Walk as primary
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else {
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return {
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primary: `${movement.walk || 0} ${movement.units}`,
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special: speeds.length ? speeds.map(s => s[1]).join(", ") : ""
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}
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}
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}
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@ -352,7 +374,7 @@ export default class ActorSheet5e extends ActorSheet {
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1: '<i class="fas fa-check"></i>',
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2: '<i class="fas fa-check-double"></i>'
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};
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return icons[level];
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return icons[level] || icons[0];
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}
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/* -------------------------------------------- */
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@ -57,6 +57,9 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
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// Experience Tracking
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sheetData["disableExperience"] = game.settings.get("sw5e", "disableExperienceTracking");
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sheetData["classLabels"] = this.actor.itemTypes.class.map(c => c.name).join(", ");
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sheetData["multiclassLabels"] = this.actor.itemTypes.class.map(c => {
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return [c.data.data.archetype, c.name, c.data.data.levels].filterJoin(' ')
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}).join(', ');
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// Return data for rendering
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return sheetData;
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@ -86,6 +89,18 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
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// Item details
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item.img = item.img || DEFAULT_TOKEN;
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item.isStack = Number.isNumeric(item.data.quantity) && (item.data.quantity !== 1);
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item.attunement = {
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[CONFIG.SW5E.attunementTypes.REQUIRED]: {
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icon: "fa-sun",
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cls: "not-attuned",
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title: "SW5E.AttunementRequired"
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},
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[CONFIG.SW5E.attunementTypes.ATTUNED]: {
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icon: "fa-sun",
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cls: "attuned",
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title: "SW5E.AttunementAttuned"
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}
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}[item.data.attunement];
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// Item usage
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item.hasUses = item.data.uses && (item.data.uses.max > 0);
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@ -115,7 +115,7 @@ export default class ActorSheet5eNPCNew extends ActorSheet5e {
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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html.find(".health .rollable").click(this._onRollHealthFormula.bind(this));
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html.find(".health .rollable").click(this._onRollHPFormula.bind(this));
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}
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/* -------------------------------------------- */
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@ -125,7 +125,7 @@ export default class ActorSheet5eNPCNew extends ActorSheet5e {
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* @param {Event} event The original click event
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* @private
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*/
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_onRollHealthFormula(event) {
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_onRollHPFormula(event) {
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event.preventDefault();
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const formula = this.actor.data.data.attributes.hp.formula;
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if ( !formula ) return;
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@ -56,6 +56,13 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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/* -------------------------------------------- */
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/** @override */
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_getMovementSpeed(actorData, largestPrimary=true) {
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return super._getMovementSpeed(actorData, largestPrimary);
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}
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/* -------------------------------------------- */
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/**
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* Prepare items that are mounted to a vehicle and require one or more crew
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* to operate.
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@ -86,13 +93,6 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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/* -------------------------------------------- */
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/** @override */
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_getMovementSpeed(actorData) {
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return {primary: "", special: ""};
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}
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/* -------------------------------------------- */
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/**
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* Organize Owned Items for rendering the Vehicle sheet.
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* @private
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@ -119,22 +119,44 @@ export default class ActorSheet5e extends ActorSheet {
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/* -------------------------------------------- */
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/**
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* Prepare the display of movement speed data for the Actor
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* @param {object} actorData
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* Prepare the display of movement speed data for the Actor*
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* @param {object} actorData The Actor data being prepared.
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* @param {boolean} [largestPrimary=false] Show the largest movement speed as "primary", otherwise show "walk"
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* @returns {{primary: string, special: string}}
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* @private
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*/
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_getMovementSpeed(actorData) {
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_getMovementSpeed(actorData, largestPrimary=false) {
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const movement = actorData.data.attributes.movement || {};
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const speeds = [
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// Prepare an array of available movement speeds
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let speeds = [
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[movement.burrow, `${game.i18n.localize("SW5E.MovementBurrow")} ${movement.burrow}`],
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[movement.climb, `${game.i18n.localize("SW5E.MovementClimb")} ${movement.climb}`],
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[movement.fly, `${game.i18n.localize("SW5E.MovementFly")} ${movement.fly}` + (movement.hover ? ` (${game.i18n.localize("SW5E.MovementHover")})` : "")],
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[movement.swim, `${game.i18n.localize("SW5E.MovementSwim")} ${movement.swim}`]
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].filter(s => !!s[0]).sort((a, b) => b[0] - a[0]);
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return {
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primary: `${movement.walk || 0} ${movement.units}`,
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special: speeds.length ? speeds.map(s => s[1]).join(", ") : ""
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]
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if ( largestPrimary ) {
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speeds.push([movement.walk, `${game.i18n.localize("SW5E.MovementWalk")} ${movement.walk}`]);
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}
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// Filter and sort speeds on their values
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speeds = speeds.filter(s => !!s[0]).sort((a, b) => b[0] - a[0]);
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// Case 1: Largest as primary
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if ( largestPrimary ) {
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let primary = speeds.shift();
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return {
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primary: `${primary ? primary[1] : "0"} ${movement.units}`,
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special: speeds.map(s => s[1]).join(", ")
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}
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}
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// Case 2: Walk as primary
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else {
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return {
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primary: `${movement.walk || 0} ${movement.units}`,
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special: speeds.length ? speeds.map(s => s[1]).join(", ") : ""
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}
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}
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}
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@ -352,7 +374,7 @@ export default class ActorSheet5e extends ActorSheet {
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1: '<i class="fas fa-check"></i>',
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2: '<i class="fas fa-check-double"></i>'
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};
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return icons[level];
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return icons[level] || icons[0];
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}
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/* -------------------------------------------- */
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@ -46,6 +46,9 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
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// Experience Tracking
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sheetData["disableExperience"] = game.settings.get("sw5e", "disableExperienceTracking");
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sheetData["classLabels"] = this.actor.itemTypes.class.map(c => c.name).join(", ");
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sheetData["multiclassLabels"] = this.actor.itemTypes.class.map(c => {
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return [c.data.data.archetype, c.name, c.data.data.levels].filterJoin(' ')
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}).join(', ');
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// Return data for rendering
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return sheetData;
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@ -76,12 +79,12 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
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item.img = item.img || DEFAULT_TOKEN;
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item.isStack = Number.isNumeric(item.data.quantity) && (item.data.quantity !== 1);
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item.attunement = {
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1: {
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[CONFIG.SW5E.attunementTypes.REQUIRED]: {
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icon: "fa-sun",
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cls: "not-attuned",
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title: "SW5E.AttunementRequired"
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},
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2: {
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[CONFIG.SW5E.attunementTypes.ATTUNED]: {
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icon: "fa-sun",
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cls: "attuned",
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title: "SW5E.AttunementAttuned"
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@ -56,6 +56,13 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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/* -------------------------------------------- */
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/** @override */
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_getMovementSpeed(actorData, largestPrimary=true) {
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return super._getMovementSpeed(actorData, largestPrimary);
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}
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/* -------------------------------------------- */
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/**
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* Prepare items that are mounted to a vehicle and require one or more crew
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* to operate.
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@ -86,13 +93,6 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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/* -------------------------------------------- */
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/** @override */
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_getMovementSpeed(actorData) {
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return {primary: "", special: ""};
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}
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/* -------------------------------------------- */
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/**
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* Organize Owned Items for rendering the Vehicle sheet.
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* @private
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