Update Core 1.2.2

Update core to 1.2.2.  Sheets are broken
This commit is contained in:
supervj 2021-01-18 23:49:04 -05:00
parent 8f2b0488a4
commit 9c6bd3873e
31 changed files with 189 additions and 114 deletions

View file

@ -4,14 +4,13 @@ import {ClassFeatures} from "./classFeatures.js"
export const SW5E = {};
// ASCII Artwork
SW5E.ASCII = `__________________________________________
_
| |
___| |_ __ _ _ ____ ____ _ _ __ ___
/ __| __/ _\\ | |__\\ \\ /\\ / / _\\ | |__/ __|
\\__ \\ || (_) | | \\ \V \V / (_) | | \\__ \\
|___/\\__\\__/_|_| \\_/\\_/ \\__/_|_| |___/
__________________________________________`;
SW5E.ASCII = `
___________ ___________
/ _____/ \\ / \\ ____/ ____
\\_____ \\\\ \\/\\/ /____ \\_/ __ \\
/ \\\\ // \\ ___/
\\______ / \\__/\\ //______ /\\__ >
\\/ \\/ \\/ \\/ `;
/**
@ -315,6 +314,7 @@ SW5E.damageResistanceTypes = duplicate(SW5E.damageTypes);
/* -------------------------------------------- */
// armor Types
SW5E.armorPropertiesTypes = {
"Absorptive": "SW5E.ArmorProperAbsorptive",
@ -349,6 +349,19 @@ SW5E.armorPropertiesTypes = {
"Versatile": "SW5E.ArmorProperVersatile"
};
/**
* The valid units of measure for movement distances in the game system.
* By default this uses the imperial units of feet and miles.
* @type {Object<string,string>}
*/
SW5E.movementTypes = {
"burrow": "SW5E.MovementBurrow",
"climb": "SW5E.MovementClimb",
"fly": "SW5E.MovementFly",
"swim": "SW5E.MovementSwim",
"walk": "SW5E.MovementWalk",
}
/**
* The valid units of measure for movement distances in the game system.
* By default this uses the imperial units of feet and miles.