forked from GitHub-Mirrors/foundry-sw5e
Update Core 1.2.2
Update core to 1.2.2. Sheets are broken
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31 changed files with 189 additions and 114 deletions
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@ -4,14 +4,13 @@ import {ClassFeatures} from "./classFeatures.js"
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export const SW5E = {};
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// ASCII Artwork
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SW5E.ASCII = `__________________________________________
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_
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| |
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___| |_ __ _ _ ____ ____ _ _ __ ___
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/ __| __/ _\\ | |__\\ \\ /\\ / / _\\ | |__/ __|
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\\__ \\ || (_) | | \\ \V \V / (_) | | \\__ \\
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|___/\\__\\__/_|_| \\_/\\_/ \\__/_|_| |___/
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__________________________________________`;
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SW5E.ASCII = `
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___________ ___________
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/ _____/ \\ / \\ ____/ ____
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\\_____ \\\\ \\/\\/ /____ \\_/ __ \\
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/ \\\\ // \\ ___/
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\\______ / \\__/\\ //______ /\\__ >
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\\/ \\/ \\/ \\/ `;
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/**
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@ -315,6 +314,7 @@ SW5E.damageResistanceTypes = duplicate(SW5E.damageTypes);
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/* -------------------------------------------- */
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// armor Types
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SW5E.armorPropertiesTypes = {
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"Absorptive": "SW5E.ArmorProperAbsorptive",
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@ -349,6 +349,19 @@ SW5E.armorPropertiesTypes = {
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"Versatile": "SW5E.ArmorProperVersatile"
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};
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/**
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* The valid units of measure for movement distances in the game system.
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* By default this uses the imperial units of feet and miles.
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* @type {Object<string,string>}
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*/
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SW5E.movementTypes = {
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"burrow": "SW5E.MovementBurrow",
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"climb": "SW5E.MovementClimb",
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"fly": "SW5E.MovementFly",
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"swim": "SW5E.MovementSwim",
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"walk": "SW5E.MovementWalk",
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}
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/**
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* The valid units of measure for movement distances in the game system.
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* By default this uses the imperial units of feet and miles.
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