Merge pull request #193 from unrealkakeman89/Develop

Update Develop-VJ to Develop
This commit is contained in:
supervj 2021-04-23 20:03:40 -04:00 committed by GitHub
commit a04a66ab6d
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GPG key ID: 4AEE18F83AFDEB23
28 changed files with 1919 additions and 1013 deletions

View file

@ -197,6 +197,7 @@
"SW5E.ChatContextHalfDamage": "Apply Half Damage",
"SW5E.ChatContextHealing": "Apply Healing",
"SW5E.ChatFlavor": "Chat Message Flavor",
"SW5E.ClassCasterType": "Class Caster Type",
"SW5E.ClassLevels": "Class Levels",
"SW5E.ClassName": "Class Name",
"SW5E.ClassSkillsChosen": "Chosen Class Skills",
@ -260,6 +261,7 @@
"SW5E.CoverHalf": "Half",
"SW5E.CoverThreeQuarters": "Three Quarters",
"SW5E.CoverTotal": "Total",
"SW5E.CrewCap": "Crew Capacity",
"SW5E.Critical": "Critical",
"SW5E.CriticalHit": "Critical Hit",
"SW5E.Currency": "Currency",
@ -281,6 +283,7 @@
"SW5E.DamageRoll": "Damage Roll",
"SW5E.DamageSonic": "Sonic",
"SW5E.DamImm": "Damage Immunities",
"SW5E.DmgRed": "Damage Reduction",
"SW5E.DamRes": "Damage Resistances",
"SW5E.DamVuln": "Damage Vulnerabilities",
"SW5E.DarkPowerDC": "Dark Power DC",
@ -297,6 +300,7 @@
"SW5E.DeploymentPl": "Deployments",
"SW5E.description": "A comprehensive game system for running games of Star Wars 5th Edition in the Foundry VTT environment.",
"SW5E.Description": "Description",
"SW5E.DestructionSave": "Destruction Saves",
"SW5E.Details": "Details",
"SW5E.Dimensions": "Dimensions",
"SW5E.Disadvantage": "Disadvantage",
@ -314,6 +318,8 @@
"SW5E.EffectEdit": "Edit Effect",
"SW5E.Effects": "Effects",
"SW5E.EffectToggle": "Toggle Effect",
"SW5E.Engine": "Engine",
"SW5E.EnginePl": "Engines",
"SW5E.EquipmentBonus": "Magical Bonus",
"SW5E.EquipmentClothing": "Clothing",
"SW5E.EquipmentHeavy": "Heavy Armor",
@ -478,6 +484,7 @@
"SW5E.FuelCostsMod": "Fuel Costs Modifier",
"SW5E.GrantedAbilities": "Granted Abilities",
"SW5E.HalfProficient": "Half Proficient",
"SW5E.HardpointSizeMod": "Hardpoint Size Modifier",
"SW5E.Healing": "Healing",
"SW5E.HealingTemp": "Healing (Temporary)",
"SW5E.Health": "Health",
@ -489,7 +496,7 @@
"SW5E.HitDiceWarn": "{name} has no available {formula} Hit Dice remaining!",
"SW5E.HP": "Health",
"SW5E.HPFormula": "Health Formula",
"SW5E.HPperHD": "Hit Points per Hit Die",
"SW5E.HullDice": "Hull Dice",
"SW5E.HullPoints": "Hull Points",
"SW5E.HullPointsFormula": "Hull Points Formula",
"SW5E.HyperdriveClass": "Hyperdrive Class",
@ -722,14 +729,18 @@
"SW5E.LongRestResultTPHD": "{name} takes a long rest and recovers {tech} Tech Points and {dice} Hit Dice.",
"SW5E.Max": "Max",
"SW5E.Modifier": "Modifier",
"SW5E.ModCap": "Modification Capacity",
"SW5E.Movement": "Movement",
"SW5E.MovementBurrow": "Burrow",
"SW5E.MovementClimb": "Climb",
"SW5E.MovementConfig": "Configure Movement Speed",
"SW5E.MovementConfigHint": "Configure the movement speed and special movement attributes of this creature.",
"SW5E.MovementCrawl": "Crawl",
"SW5E.MovementFly": "Fly",
"SW5E.MovementHover": "Hover",
"SW5E.MovementRoll": "Roll",
"SW5E.MovementSwim": "Swim",
"SW5E.MovementTurn": "Turning",
"SW5E.MovementUnits": "Units",
"SW5E.MovementWalk": "Walk",
"SW5E.Name": "Character Name",
@ -785,6 +796,7 @@
"SW5E.PowerCreate": "Create Power",
"SW5E.PowerDC": "Power DC",
"SW5E.PowerDetails": "Power Details",
"SW5E.PowerDice": "Power Dice",
"SW5E.PowerDiceRecovery": "Power Dice Recovery",
"SW5E.PowerEffects": "Power Effects",
"SW5E.PowerLevel": "Power Level",
@ -818,6 +830,7 @@
"SW5E.PowerProgSnt": "Sentinel",
"SW5E.PowerSchool": "Power School",
"SW5E.PowersKnown": "Powers Known",
"SW5E.PowerRouting": "Power Routing",
"SW5E.PowerTarget": "Power Target",
"SW5E.PowerUnprepared": "Unprepared",
"SW5E.PowerUsage": "Power Usage",
@ -845,6 +858,7 @@
"SW5E.RestS": "S. Rest",
"SW5E.Ritual": "Ritual",
"SW5E.Role": "Role",
"SW5E.RolePl": "Roles",
"SW5E.Roll": "Roll",
"SW5E.RollExample": "e.g. +1d4",
"SW5E.RollMode": "Roll Mode",
@ -877,6 +891,7 @@
"SW5E.SheetClassNPC": "Default NPC Sheet",
"SW5E.SheetClassNPCOld": "Old NPC Sheet",
"SW5E.SheetClassVehicle": "Default Vehicle Sheet",
"SW5E.ShieldDice": "Shield Dice",
"SW5E.ShieldPoints": "Shield Points",
"SW5E.ShieldPointsFormula": "Shield Points Formula",
"SW5E.ShortRest": "Short Rest",
@ -927,12 +942,39 @@
"SW5E.SpeciesTraits": "Species Traits",
"SW5E.Speed": "Speed",
"SW5E.SpeedSpecial": "Special Movement",
"SW5E.StarshipAmbassador": "Ambassador",
"SW5E.StarshipArmorandShields": "Starship Armor and Shields",
"SW5E.StarshipArmorandShieldProps": "Starship Armor & Shield Properties",
"SW5E.StarshipBattleship": "Battleship",
"SW5E.StarshipBlockadeShip": "Blockade Ship",
"SW5E.StarshipBomber": "Bomber",
"SW5E.StarshipCarrier": "Carrier",
"SW5E.StarshipColonizer": "Colonizer",
"SW5E.StarshipCommandShip": "Command Ship",
"SW5E.StarshipCorvette": "Corvette",
"SW5E.StarshipCourier": "Courier",
"SW5E.StarshipCruiser": "Cruiser",
"SW5E.StarshipEquipment": "Starship Equipment",
"SW5E.StarshipEquipmentProps": "Starship Equipment Properties",
"SW5E.StarshipExplorer": "Explorer",
"SW5E.StarshipfeaturePl": "Starship Features",
"SW5E.StarshipFlagship": "Flagship",
"SW5E.StarshipFreighter": "Freighter",
"SW5E.StarshipGunboat": "Gunboat",
"SW5E.StarshipIndustrialCenter": "Industrial Center",
"SW5E.StarshipInterceptor": "Interceptor",
"SW5E.StarshipInterdictor": "Interdictor",
"SW5E.StarshipJuggernaut": "Juggernaut",
"SW5E.StarshipMissileBoat": "Missile Boat",
"SW5E.StarshipMobileMetropolis": "Mobile Metropolis",
"SW5E.StarshipmodPl": "Starship Modifications",
"SW5E.StarshipNavigator": "Navigator",
"SW5E.StarshipPicketShip": "Picket Ship",
"SW5E.StarshipResearcher": "Researcher",
"SW5E.StarshipScout": "Scout",
"SW5E.StarshipScrambler": "Scrambler",
"SW5E.StarshipShipsTender": "Ship's Tender",
"SW5E.StarshipShuttle": "Shuttle",
"SW5E.StarshipSkillAst": "Astrogation",
"SW5E.StarshipSkillBst": "Boost",
"SW5E.StarshipSkillDat": "Data",
@ -947,10 +989,15 @@
"SW5E.StarshipSkillReg": "Regulation",
"SW5E.StarshipSkillScn": "Scan",
"SW5E.StarshipSkillSwn": "Swindle",
"SW5E.StarshipStrikeFighter": "Strike Fighter",
"SW5E.StarshipTier": "Tier",
"SW5E.StarshipWarship": "Warship",
"SW5E.StarshipYacht": "Yacht",
"SW5E.StealthDisadvantage": "Stealth Disadvantage",
"SW5E.SuiteCap": "Suite Capacity",
"SW5E.Supply": "Supply",
"SW5E.SysStorageCapacity": "System Storage Capacity",
"SW5E.SystemDrainage": "System Drainage",
"SW5E.Target": "Target",
"SW5E.TargetAlly": "Ally",
"SW5E.TargetCone": "Cone",

View file

@ -144,5 +144,5 @@ export default class ActorSheet5eStarship extends ActorSheet5e {
AudioHelper.play({src: CONFIG.sounds.dice});
this.actor.update({"data.attributes.hp.value": hp, "data.attributes.hp.max": hp});
}
}
}

View file

@ -1,52 +1,47 @@
export default class CharacterImporter {
// transform JSON from sw5e.com to Foundry friendly format
// and insert new actor
static async transform(rawCharacter){
const sourceCharacter = JSON.parse(rawCharacter);
static async transform(rawCharacter) {
const sourceCharacter = JSON.parse(rawCharacter); //source character
const details = {
species: sourceCharacter.attribs.find(e => e.name == "race").current,
background: sourceCharacter.attribs.find(e => e.name == "background").current,
alignment: sourceCharacter.attribs.find(e => e.name == "alignment").current
}
const hp = {
value: sourceCharacter.attribs.find(e => e.name == "hp").current,
min: 0,
max: sourceCharacter.attribs.find(e => e.name == "hp").current,
temp: sourceCharacter.attribs.find(e => e.name == "hp_temp").current
species: sourceCharacter.attribs.find((e) => e.name == "race").current,
background: sourceCharacter.attribs.find((e) => e.name == "background").current,
alignment: sourceCharacter.attribs.find((e) => e.name == "alignment").current
};
const ac = {
value: sourceCharacter.attribs.find(e => e.name == "ac").current
const hp = {
value: sourceCharacter.attribs.find((e) => e.name == "hp").current,
min: 0,
max: sourceCharacter.attribs.find((e) => e.name == "hp").current,
temp: sourceCharacter.attribs.find((e) => e.name == "hp_temp").current
};
const abilities = {
str: {
value: sourceCharacter.attribs.find(e => e.name == "strength").current,
proficient: sourceCharacter.attribs.find(e => e.name == 'strength_save_prof').current ? 1 : 0
value: sourceCharacter.attribs.find((e) => e.name == "strength").current,
proficient: sourceCharacter.attribs.find((e) => e.name == "strength_save_prof").current ? 1 : 0
},
dex: {
value: sourceCharacter.attribs.find(e => e.name == "dexterity").current,
proficient: sourceCharacter.attribs.find(e => e.name == 'dexterity_save_prof').current ? 1 : 0
value: sourceCharacter.attribs.find((e) => e.name == "dexterity").current,
proficient: sourceCharacter.attribs.find((e) => e.name == "dexterity_save_prof").current ? 1 : 0
},
con: {
value: sourceCharacter.attribs.find(e => e.name == "constitution").current,
proficient: sourceCharacter.attribs.find(e => e.name == 'constitution_save_prof').current ? 1 : 0
value: sourceCharacter.attribs.find((e) => e.name == "constitution").current,
proficient: sourceCharacter.attribs.find((e) => e.name == "constitution_save_prof").current ? 1 : 0
},
int: {
value: sourceCharacter.attribs.find(e => e.name == "intelligence").current,
proficient: sourceCharacter.attribs.find(e => e.name == 'intelligence_save_prof').current ? 1 : 0
value: sourceCharacter.attribs.find((e) => e.name == "intelligence").current,
proficient: sourceCharacter.attribs.find((e) => e.name == "intelligence_save_prof").current ? 1 : 0
},
wis: {
value: sourceCharacter.attribs.find(e => e.name == "wisdom").current,
proficient: sourceCharacter.attribs.find(e => e.name == 'wisdom_save_prof').current ? 1 : 0
value: sourceCharacter.attribs.find((e) => e.name == "wisdom").current,
proficient: sourceCharacter.attribs.find((e) => e.name == "wisdom_save_prof").current ? 1 : 0
},
cha: {
value: sourceCharacter.attribs.find(e => e.name == "charisma").current,
proficient: sourceCharacter.attribs.find(e => e.name == 'charisma_save_prof').current ? 1 : 0
},
value: sourceCharacter.attribs.find((e) => e.name == "charisma").current,
proficient: sourceCharacter.attribs.find((e) => e.name == "charisma_save_prof").current ? 1 : 0
}
};
/* ----------------------------------------------------------------- */
@ -60,58 +55,58 @@ export default class CharacterImporter {
/* ----------------------------------------------------------------- */
const skills = {
acr: {
value: sourceCharacter.attribs.find(e => e.name == 'acrobatics_type').current
value: sourceCharacter.attribs.find((e) => e.name == "acrobatics_type").current
},
ani: {
value: sourceCharacter.attribs.find(e => e.name == 'animal_handling_type').current
value: sourceCharacter.attribs.find((e) => e.name == "animal_handling_type").current
},
ath: {
value: sourceCharacter.attribs.find(e => e.name == 'athletics_type').current
value: sourceCharacter.attribs.find((e) => e.name == "athletics_type").current
},
dec: {
value: sourceCharacter.attribs.find(e => e.name == 'deception_type').current
value: sourceCharacter.attribs.find((e) => e.name == "deception_type").current
},
ins: {
value: sourceCharacter.attribs.find(e => e.name == 'insight_type').current
value: sourceCharacter.attribs.find((e) => e.name == "insight_type").current
},
inv: {
value: sourceCharacter.attribs.find(e => e.name == 'investigation_type').current
value: sourceCharacter.attribs.find((e) => e.name == "investigation_type").current
},
itm: {
value: sourceCharacter.attribs.find(e => e.name == 'intimidation_type').current
value: sourceCharacter.attribs.find((e) => e.name == "intimidation_type").current
},
lor: {
value: sourceCharacter.attribs.find(e => e.name == 'lore_type').current
value: sourceCharacter.attribs.find((e) => e.name == "lore_type").current
},
med: {
value: sourceCharacter.attribs.find(e => e.name == 'medicine_type').current
value: sourceCharacter.attribs.find((e) => e.name == "medicine_type").current
},
nat: {
value: sourceCharacter.attribs.find(e => e.name == 'nature_type').current
value: sourceCharacter.attribs.find((e) => e.name == "nature_type").current
},
per: {
value: sourceCharacter.attribs.find(e => e.name == 'persuasion_type').current
value: sourceCharacter.attribs.find((e) => e.name == "persuasion_type").current
},
pil: {
value: sourceCharacter.attribs.find(e => e.name == 'piloting_type').current
value: sourceCharacter.attribs.find((e) => e.name == "piloting_type").current
},
prc: {
value: sourceCharacter.attribs.find(e => e.name == 'perception_type').current
value: sourceCharacter.attribs.find((e) => e.name == "perception_type").current
},
prf: {
value: sourceCharacter.attribs.find(e => e.name == 'performance_type').current
value: sourceCharacter.attribs.find((e) => e.name == "performance_type").current
},
slt: {
value: sourceCharacter.attribs.find(e => e.name == 'sleight_of_hand_type').current
value: sourceCharacter.attribs.find((e) => e.name == "sleight_of_hand_type").current
},
ste: {
value: sourceCharacter.attribs.find(e => e.name == 'stealth_type').current
value: sourceCharacter.attribs.find((e) => e.name == "stealth_type").current
},
sur: {
value: sourceCharacter.attribs.find(e => e.name == 'survival_type').current
value: sourceCharacter.attribs.find((e) => e.name == "survival_type").current
},
tec: {
value: sourceCharacter.attribs.find(e => e.name == 'technology_type').current
value: sourceCharacter.attribs.find((e) => e.name == "technology_type").current
}
};
@ -121,11 +116,10 @@ export default class CharacterImporter {
data: {
abilities: abilities,
details: details,
skills: skills,
attributes: {
ac: ac,
hp: hp
},
skills: skills
}
}
};
@ -135,98 +129,204 @@ export default class CharacterImporter {
// Parse all classes and add them to already created actor.
// "class" is a reserved word, therefore I use profession where I can.
static async addProfessions(sourceCharacter, actor){
static async addProfessions(sourceCharacter, actor) {
let result = [];
// parse all class and multiclassX items
// couldn't get Array.filter to work here for some reason
// result = array of objects. each object is a separate class
sourceCharacter.attribs.forEach( (e) => {
if ( CharacterImporter.classOrMulticlass(e.name) ){
sourceCharacter.attribs.forEach((e) => {
if (CharacterImporter.classOrMulticlass(e.name)) {
var t = {
profession: CharacterImporter.capitalize(e.current),
type: CharacterImporter.baseOrMulti(e.name),
level: CharacterImporter.getLevel(e, sourceCharacter)
}
};
result.push(t);
}
});
// pull classes directly from system compendium and add them to current actor
const professionsPack = await game.packs.get('sw5e.classes').getContent();
result.forEach( (prof) => {
let assignedProfession = professionsPack.find( o => o.name === prof.profession );
const professionsPack = await game.packs.get("sw5e.classes").getContent();
result.forEach((prof) => {
let assignedProfession = professionsPack.find((o) => o.name === prof.profession);
assignedProfession.data.data.levels = prof.level;
actor.createEmbeddedEntity("OwnedItem", assignedProfession.data, { displaySheet: false });
});
this.addSpecies(sourceCharacter.attribs.find((e) => e.name == "race").current, actor);
this.addPowers(
sourceCharacter.attribs.filter((e) => e.name.search(/repeating_power.+_powername/g) != -1).map((e) => e.current),
actor
);
const discoveredItems = sourceCharacter.attribs.filter(
(e) => e.name.search(/repeating_inventory.+_itemname/g) != -1
);
const items = discoveredItems.map((item) => {
const id = item.name.match(/-\w{19}/g);
return {
name: item.current,
quantity: sourceCharacter.attribs.find((e) => e.name === `repeating_inventory_${id}_itemcount`).current
};
});
this.addItems(items, actor);
}
static classOrMulticlass(name){
return name === 'class' || (name.includes('multiclass') && name.length <= 12);
static async addClasses(profession, level, actor) {
let classes = await game.packs.get("sw5e.classes").getContent();
let assignedClass = classes.find((c) => c.name === profession);
assignedClass.data.data.levels = level;
await actor.createEmbeddedEntity("OwnedItem", assignedClass.data, { displaySheet: false });
}
static baseOrMulti(name){
if (name === 'class'){
return 'base_class';
static classOrMulticlass(name) {
return name === "class" || (name.includes("multiclass") && name.length <= 12);
}
static baseOrMulti(name) {
if (name === "class") {
return "base_class";
} else {
return 'multi_class';
return "multi_class";
}
}
static getLevel(item, sourceCharacter){
if (item.name === 'class'){
let result = sourceCharacter.attribs.find( e => e.name === 'base_level' ).current;
static getLevel(item, sourceCharacter) {
if (item.name === "class") {
let result = sourceCharacter.attribs.find((e) => e.name === "base_level").current;
return parseInt(result);
} else {
let result = sourceCharacter.attribs.find( e => e.name === `${item.name}_lvl` ).current;
let result = sourceCharacter.attribs.find((e) => e.name === `${item.name}_lvl`).current;
return parseInt(result);
}
}
static capitalize(str){
static capitalize(str) {
return str.charAt(0).toUpperCase() + str.slice(1);
}
static addImportButton(html){
static async addSpecies(race, actor) {
const species = await game.packs.get("sw5e.species").getContent();
const assignedSpecies = species.find((c) => c.name === race);
const activeEffects = assignedSpecies.data.effects[0].changes;
const actorData = { data: { abilities: { ...actor.data.data.abilities } } };
activeEffects.map((effect) => {
switch (effect.key) {
case "data.abilities.str.value":
actorData.data.abilities.str.value -= effect.value;
break;
case "data.abilities.dex.value":
actorData.data.abilities.dex.value -= effect.value;
break;
case "data.abilities.con.value":
actorData.data.abilities.con.value -= effect.value;
break;
case "data.abilities.int.value":
actorData.data.abilities.int.value -= effect.value;
break;
case "data.abilities.wis.value":
actorData.data.abilities.wis.value -= effect.value;
break;
case "data.abilities.cha.value":
actorData.data.abilities.cha.value -= effect.value;
break;
default:
break;
}
});
actor.update(actorData);
await actor.createEmbeddedEntity("OwnedItem", assignedSpecies.data, { displaySheet: false });
}
static async addPowers(powers, actor) {
const forcePowers = await game.packs.get("sw5e.forcepowers").getContent();
const techPowers = await game.packs.get("sw5e.techpowers").getContent();
for (const power of powers) {
const createdPower = forcePowers.find((c) => c.name === power) || techPowers.find((c) => c.name === power);
if (createdPower) {
await actor.createEmbeddedEntity("OwnedItem", createdPower.data, { displaySheet: false });
}
}
}
static async addItems(items, actor) {
const weapons = await game.packs.get("sw5e.weapons").getContent();
const armors = await game.packs.get("sw5e.armor").getContent();
const adventuringGear = await game.packs.get("sw5e.adventuringgear").getContent();
for (const item of items) {
const createdItem =
weapons.find((c) => c.name.toLowerCase() === item.name.toLowerCase()) ||
armors.find((c) => c.name.toLowerCase() === item.name.toLowerCase()) ||
adventuringGear.find((c) => c.name.toLowerCase() === item.name.toLowerCase());
if (createdItem) {
if (item.quantity != 1) {
createdItem.data.data.quantity = item.quantity;
}
await actor.createEmbeddedEntity("OwnedItem", createdItem.data, { displaySheet: false });
}
}
}
static addImportButton() {
const header = $("#actors").find("header.directory-header");
const search = $("#actors").children().find("div.header-search");
const newImportButtonDiv = $("#actors").children().find("div.header-actions").clone();
const newSearch = search.clone();
search.remove();
newImportButtonDiv.attr('id', 'character-sheet-import');
newImportButtonDiv.attr("id", "character-sheet-import");
header.append(newImportButtonDiv);
newImportButtonDiv.children("button").remove();
newImportButtonDiv.append("<button class='create-entity' id='cs-import-button'><i class='fas fa-upload'></i> Import Character</button>");
newImportButtonDiv.append(
"<button class='create-entity' id='cs-import-button'><i class='fas fa-upload'></i> Import Character</button>"
);
newSearch.appendTo(header);
let characterImportButton = $("#cs-import-button");
characterImportButton.click(ev => {
let content = '<h1>Saved Character JSON Import</h1> '
+ '<label for="character-json">Paste character JSON here:</label> '
+ '</br>'
+ '<textarea id="character-json" name="character-json" rows="10" cols="50"></textarea>';
characterImportButton.click(() => {
let content =
"<h1>Saved Character JSON Import</h1> " +
'<label for="character-json">Paste character JSON here:</label> ' +
"</br>" +
'<textarea id="character-json" name="character-json" rows="10" cols="50"></textarea>';
let importDialog = new Dialog({
title: "Import Character from SW5e.com",
content: content,
buttons: {
"Import": {
Import: {
icon: '<i class="fas fa-file-import"></i>',
label: "Import Character",
callback: (e) => {
let characterData = $('#character-json').val();
console.log('Parsing Character JSON');
callback: () => {
let characterData = $("#character-json").val();
console.log("Parsing Character JSON");
CharacterImporter.transform(characterData);
}
}
},
"Cancel": {
Cancel: {
icon: '<i class="fas fa-times-circle"></i>',
label: "Cancel",
callback: () => {},
callback: () => {}
}
}
})
});
importDialog.render(true);
});
}
}
}
}

View file

@ -364,8 +364,11 @@ SW5E.armorPropertiesTypes = {
SW5E.movementTypes = {
"burrow": "SW5E.MovementBurrow",
"climb": "SW5E.MovementClimb",
"crawl": "SW5E.MovementCrawl",
"fly": "SW5E.MovementFly",
"roll": "SW5E.MovementRoll",
"swim": "SW5E.MovementSwim",
"turn": "SW5E.MovementTurn",
"walk": "SW5E.MovementWalk",
}
@ -474,6 +477,35 @@ SW5E.healingTypes = {
*/
SW5E.hitDieTypes = ["d4", "d6", "d8", "d10", "d12", "d20"];
/* -------------------------------------------- */
/**
* Enumerate the denominations of power dice which can apply to starships in the SW5E system
* @type {Array.<string>}
*/
SW5E.powerDieTypes = [1, "d4", "d6", "d8", "d10", "d12"];
/* -------------------------------------------- */
/**
* Enumerate the base stat and feature settings for starships based on size.
* @type {Array.<string>}
*/
SW5E.baseStarshipSettingsTiny = {"changes":[{"key":"data.abilities.dex.value","value":4,"mode":2,"priority":20},{"key":"data.abilities.dex.proficient","value":1,"mode":4,"priority":20}, {"key":"data.abilities.con.value","value":-4,"mode":2,"priority":20}, {"key":"data.abilities.int.proficient","value":1,"mode":4,"priority":20}], "attributes":{"crewcap":null, "hd":"1d4", "hp":{"value":4, "max":4, "temp":4, "tempmax":4}, "hsm":1, "sd":"1d4", "mods":{"open":10, "max":10}, "suites":{"open":0, "max":0}, "movement":{"fly":300, "turn":300}}};
SW5E.baseStarshipSettingsSm = {"changes":[{"key":"data.abilities.dex.value","value":2,"mode":2,"priority":20},{"key":"data.abilities.dex.proficient","value":1,"mode":4,"priority":20},{"key":"data.abilities.con.value","value":-2,"mode":2,"priority":20},{"key":"data.abilities.str.proficient","value":1,"mode":4,"priority":20}], "attributes":{"crewcap":1, "hd":"3d6", "hp":{"value":6, "max":6, "temp":6, "tempmax":6}, "hsm":2, "sd":"3d6", "mods":{"open":20, "max":20}, "suites":{"open":-1, "max":-1}, "movement":{"fly":300, "turn":250}}};
SW5E.baseStarshipSettingsMed = {"attributes":{"crewcap":1, "hd":"5d8", "hp":{"value":8, "max":8, "temp":8, "tempmax":8}, "hsm":3, "sd":"5d8", "mods":{"open":30, "max":30}, "suites":{"open":3, "max":3}, "movement":{"fly":300, "turn":200}}};
SW5E.baseStarshipSettingsLg = {"changes":[{"key":"data.abilities.dex.value","value":-2,"mode":2,"priority":20},{"key":"data.abilities.wis.proficient","value":1,"mode":4,"priority":20},{"key":"data.abilities.con.value","value":2,"mode":2,"priority":20}], "attributes":{"crewcap":200, "hd":"7d10", "hp":{"value":10, "max":10, "temp":10, "tempmax":10}, "hsm":4, "sd":"7d10", "mods":{"open":50, "max":50}, "suites":{"open":3, "max":3}, "movement":{"fly":300, "turn":150}}};
SW5E.baseStarshipSettingsHuge = {"changes":[{"key":"data.abilities.dex.value","value":-4,"mode":2,"priority":20},{"key":"data.abilities.wis.proficient","value":1,"mode":4,"priority":20},{"key":"data.abilities.con.value","value":4,"mode":2,"priority":20}], "attributes":{"crewcap":4000, "hd":"9d12", "hp":{"value":12, "max":12, "temp":12, "tempmax":12}, "hsm":2, "sd":"9d12", "mods":{"open":60, "max":60}, "suites":{"open":6, "max":6}, "movement":{"fly":300, "turn":100}}};
SW5E.baseStarshipSettingsGrg = {"changes":[{"key":"data.abilities.dex.value","value":-6,"mode":2,"priority":20},{"key":"data.abilities.wis.proficient","value":1,"mode":4,"priority":20},{"key":"data.abilities.con.value","value":6,"mode":2,"priority":20}], "attributes":{"crewcap":80000, "hd":"11d20", "hp":{"value":20, "max":20, "temp":20, "tempmax":20}, "hsm":3, "sd":"11d20", "mods":{"open":70, "max":70}, "suites":{"open":10, "max":10}, "movement":{"fly":300, "turn":50}}};
/* -------------------------------------------- */
@ -538,6 +570,52 @@ SW5E.starshipSkills = {
"swn": "SW5E.StarshipSkillSwn"
};
/* -------------------------------------------- */
/**
* The set of starship roles which can be selected in SW5e
* @type {Object}
*/
SW5E.starshipRolessm = {
"bmbr": "SW5E.StarshipBomber",
"intc": "SW5E.StarshipInterceptor",
"scout": "SW5E.StarshipScout",
"scrm": "SW5E.StarshipScrambler",
"shtl": "SW5E.StarshipShuttle",
"strf": "SW5E.StarshipStrikeFighter"
};
SW5E.starshipRolesmed = {
"cour": "SW5E.StarshipCourier",
"frtr": "SW5E.StarshipFreighter",
"gnbt": "SW5E.StarshipGunboat",
"msbt": "SW5E.StarshipMissileBoat",
"nvgt": "SW5E.StarshipNavigator",
"yacht": "SW5E.StarshipYacht"
};
SW5E.starshipRoleslg = {
"ambd": "SW5E.StarshipAmbassador",
"corv": "SW5E.StarshipCorvette",
"crui": "SW5E.StarshipCruiser",
"expl": "SW5E.StarshipExplorer",
"pics": "SW5E.StarshipPicketShip",
"shtd": "SW5E.StarshipShipsTender"
};
SW5E.starshipRoleshuge = {
"btls": "SW5E.StarshipBattleship",
"carr": "SW5E.StarshipCarrier",
"colo": "SW5E.StarshipColonizer",
"cmds": "SW5E.StarshipCommandShip",
"intd": "SW5E.StarshipInterdictor",
"jugg": "SW5E.StarshipJuggernaut"
};
SW5E.starshipRolesgrg = {
"blks": "SW5E.StarshipBlockadeShip",
"flgs": "SW5E.StarshipFlagship",
"inct": "SW5E.StarshipIndustrialCenter",
"mbmt": "SW5E.StarshipMobileMetropolis",
"rsrc": "SW5E.StarshipResearcher",
"wars": "SW5E.StarshipWarship"
};
/* -------------------------------------------- */

View file

@ -18,6 +18,7 @@ export const preloadHandlebarsTemplates = async function() {
"systems/sw5e/templates/actors/newActor/parts/swalt-biography.html",
"systems/sw5e/templates/actors/newActor/parts/swalt-core.html",
"systems/sw5e/templates/actors/newActor/parts/swalt-crew.html",
"systems/sw5e/templates/actors/newActor/parts/swalt-active-effects.html",
"systems/sw5e/templates/actors/newActor/parts/swalt-features.html",
"systems/sw5e/templates/actors/newActor/parts/swalt-inventory.html",

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@ -1,6 +1,6 @@
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{"_id":"JhX8qXjrDL3pCRmF","name":"Reinforced Armor","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"equipment","data":{"description":{"value":"<p>Opposite of lightweight armor is reinforced armor. This armor improves a ship's resilience, but makes it less likely to avoid damage. A ship with Reinforced Armor installed has a -1 penalty to armor class, but has one additional maximum hull point per Hull Die.</p>","chat":"","unidentified":""},"source":"SotG","quantity":1,"weight":0,"price":3450,"attuned":false,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":-1,"type":"ssarmor","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"Absorptive":false,"Agile":false,"Anchor":false,"Avoidant":false,"Barbed":false,"Bulky":false,"Charging":false,"Concealing":false,"Cumbersome":false,"Gauntleted":false,"Imbalanced":false,"Impermeable":false,"Insulated":false,"Interlocking":false,"Lambent":false,"Lightweight":false,"Magnetic":false,"Obscured":false,"Obtrusive":false,"Powered":false,"Reactive":false,"Regulated":false,"Reinforced":false,"Responsive":false,"Rigid":false,"Silent":false,"Spiked":false,"Steadfast":false,"Strength":false,"Versatile":false},"capx":{"value":""},"hpperhd":{"value":"1"},"regrateco":{"value":""}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Equipment/Reinforced%20Armor.webp","effects":[]}
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{"_id":"RvtLP3FgKLBYBHSf","name":"Directional Shield","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"equipment","data":{"description":{"value":"<p>Directional Shields are the most commonly used and balanced shields on the market.</p>","chat":"","unidentified":""},"source":"SotG","quantity":1,"weight":0,"price":4300,"attuned":false,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":0,"type":"ssshield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"Absorptive":false,"Agile":false,"Anchor":false,"Avoidant":false,"Barbed":false,"Bulky":false,"Charging":false,"Concealing":false,"Cumbersome":false,"Gauntleted":false,"Imbalanced":false,"Impermeable":false,"Insulated":false,"Interlocking":false,"Lambent":false,"Lightweight":false,"Magnetic":false,"Obscured":false,"Obtrusive":false,"Powered":false,"Reactive":false,"Regulated":false,"Reinforced":false,"Responsive":false,"Rigid":false,"Silent":false,"Spiked":false,"Steadfast":false,"Strength":false,"Versatile":false},"capx":{"value":"1"},"hpperhd":{"value":""},"regrateco":{"value":"1"}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Equipment/Directional%20Shield.webp","effects":[]}
{"_id":"Wj62TEtwKeG1P2DD","name":"Fortress Shield","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"equipment","data":{"description":{"value":"<p>Fortress shields offer a higher maximum shield points, but regenerate slower than normal shields.</p>","chat":"","unidentified":""},"source":"SotG","quantity":1,"weight":0,"price":4650,"attuned":false,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":0,"type":"ssshield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"Absorptive":false,"Agile":false,"Anchor":false,"Avoidant":false,"Barbed":false,"Bulky":false,"Charging":false,"Concealing":false,"Cumbersome":false,"Gauntleted":false,"Imbalanced":false,"Impermeable":false,"Insulated":false,"Interlocking":false,"Lambent":false,"Lightweight":false,"Magnetic":false,"Obscured":false,"Obtrusive":false,"Powered":false,"Reactive":false,"Regulated":false,"Reinforced":false,"Responsive":false,"Rigid":false,"Silent":false,"Spiked":false,"Steadfast":false,"Strength":false,"Versatile":false},"capx":{"value":"(3/2)"},"hpperhd":{"value":""},"regrateco":{"value":"(2/3)"}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Equipment/Fortress%20Shield.webp","effects":[]}
{"_id":"aG6mKPerYCFmkI00","name":"Deflection Armor","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"equipment","data":{"description":{"value":"<p>Deflection armor is the most common type of armor aboard ships, and offers no benefit or penalty to armor class or hull points.</p>","chat":"","unidentified":""},"source":"SotG","quantity":1,"weight":0,"price":3100,"attuned":false,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":0,"type":"ssarmor","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"Absorptive":false,"Agile":false,"Anchor":false,"Avoidant":false,"Barbed":false,"Bulky":false,"Charging":false,"Concealing":false,"Cumbersome":false,"Gauntleted":false,"Imbalanced":false,"Impermeable":false,"Insulated":false,"Interlocking":false,"Lambent":false,"Lightweight":false,"Magnetic":false,"Obscured":false,"Obtrusive":false,"Powered":false,"Reactive":false,"Regulated":false,"Reinforced":false,"Responsive":false,"Rigid":false,"Silent":false,"Spiked":false,"Steadfast":false,"Strength":false,"Versatile":false},"capx":{"value":""},"hpperhd":{"value":""},"regrateco":{"value":""}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Equipment/Deflection%20Armor.webp","effects":[]}
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{"_id":"M7igMGsBIosGA4dS","name":"Quick-Charge Shield","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"equipment","data":{"description":{"value":"<p>Quick-Charge Shields, opposite of Fortress Shields, offer a reduced capacity but rapidly replenish.</p>","chat":"","unidentified":""},"source":"SotG","quantity":1,"weight":0,"price":4900,"attuned":false,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":0,"type":"ssshield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"Absorptive":false,"Agile":false,"Anchor":false,"Avoidant":false,"Barbed":false,"Bulky":false,"Charging":false,"Concealing":false,"Cumbersome":false,"Gauntleted":false,"Imbalanced":false,"Impermeable":false,"Insulated":false,"Interlocking":false,"Lambent":false,"Lightweight":false,"Magnetic":false,"Obscured":false,"Obtrusive":false,"Powered":false,"Reactive":false,"Regulated":false,"Reinforced":false,"Responsive":false,"Rigid":false,"Silent":false,"Spiked":false,"Steadfast":false,"Strength":false,"Versatile":false},"capx":{"value":"(2/3)"},"hpperhd":{"value":""},"regrateco":{"value":"(3/2)"},"attributes":{"dr":""},"cscap":{"value":""},"sscap":{"value":""},"fuelcostsmod":{"value":""},"powdicerec":{"value":""},"hdclass":{"value":""}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Equipment/Quick-Charge%20Shield.webp","effects":[]}
{"_id":"RvtLP3FgKLBYBHSf","name":"Directional Shield","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"equipment","data":{"description":{"value":"<p>Directional Shields are the most commonly used and balanced shields on the market.</p>","chat":"","unidentified":""},"source":"SotG","quantity":1,"weight":0,"price":4300,"attuned":false,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":0,"type":"ssshield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"Absorptive":false,"Agile":false,"Anchor":false,"Avoidant":false,"Barbed":false,"Bulky":false,"Charging":false,"Concealing":false,"Cumbersome":false,"Gauntleted":false,"Imbalanced":false,"Impermeable":false,"Insulated":false,"Interlocking":false,"Lambent":false,"Lightweight":false,"Magnetic":false,"Obscured":false,"Obtrusive":false,"Powered":false,"Reactive":false,"Regulated":false,"Reinforced":false,"Responsive":false,"Rigid":false,"Silent":false,"Spiked":false,"Steadfast":false,"Strength":false,"Versatile":false},"capx":{"value":"1"},"hpperhd":{"value":""},"regrateco":{"value":"1"},"cscap":{"value":""},"sscap":{"value":""},"fuelcostsmod":{"value":""},"powdicerec":{"value":""},"hdclass":{"value":""},"attributes":{"dr":""}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Equipment/Directional%20Shield.webp","effects":[]}
{"_id":"Wj62TEtwKeG1P2DD","name":"Fortress Shield","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"equipment","data":{"description":{"value":"<p>Fortress shields offer a higher maximum shield points, but regenerate slower than normal shields.</p>","chat":"","unidentified":""},"source":"SotG","quantity":1,"weight":0,"price":4650,"attuned":false,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":0,"type":"ssshield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"Absorptive":false,"Agile":false,"Anchor":false,"Avoidant":false,"Barbed":false,"Bulky":false,"Charging":false,"Concealing":false,"Cumbersome":false,"Gauntleted":false,"Imbalanced":false,"Impermeable":false,"Insulated":false,"Interlocking":false,"Lambent":false,"Lightweight":false,"Magnetic":false,"Obscured":false,"Obtrusive":false,"Powered":false,"Reactive":false,"Regulated":false,"Reinforced":false,"Responsive":false,"Rigid":false,"Silent":false,"Spiked":false,"Steadfast":false,"Strength":false,"Versatile":false},"capx":{"value":"(3/2)"},"hpperhd":{"value":""},"regrateco":{"value":"(2/3)"},"attributes":{"dr":""},"cscap":{"value":""},"sscap":{"value":""},"fuelcostsmod":{"value":""},"powdicerec":{"value":""},"hdclass":{"value":""}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Equipment/Fortress%20Shield.webp","effects":[]}
{"_id":"aG6mKPerYCFmkI00","name":"Deflection Armor","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"equipment","data":{"description":{"value":"<p>Deflection armor is the most common type of armor aboard ships, and offers no benefit or penalty to armor class or hull points.</p>","chat":"","unidentified":""},"source":"SotG","quantity":1,"weight":0,"price":3450,"attuned":false,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"armor":{"value":10,"type":"ssarmor","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"Absorptive":false,"Agile":false,"Anchor":false,"Avoidant":false,"Barbed":false,"Bulky":false,"Charging":false,"Concealing":false,"Cumbersome":false,"Gauntleted":false,"Imbalanced":false,"Impermeable":false,"Insulated":false,"Interlocking":false,"Lambent":false,"Lightweight":false,"Magnetic":false,"Obscured":false,"Obtrusive":false,"Powered":false,"Reactive":false,"Regulated":false,"Reinforced":false,"Responsive":false,"Rigid":false,"Silent":false,"Spiked":false,"Steadfast":false,"Strength":false,"Versatile":false},"capx":{"value":""},"hpperhd":{"value":""},"regrateco":{"value":""},"attributes":{"dr":"3"},"cscap":{"value":""},"sscap":{"value":""},"fuelcostsmod":{"value":""},"powdicerec":{"value":""},"hdclass":{"value":""}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Equipment/Deflection%20Armor.webp","effects":[]}

View file

@ -0,0 +1,112 @@
{"name":"Role Spec: Yacht","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Yacht</h3>\n<p>Your ship gains the Recreation modification at no cost. Additionally, while hosting guests on your ship, they have disadvantage on Intelligence and Wisdom checks.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Medium","tier":"2"},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Medium.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Yacht","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Yacht","tint":"","transfer":true}],"_id":"05QNnT4eULR2VXud"}
{"name":"Role Spec: Battleship","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Battleship</h3>\n<p>Your ship gains two Fixed Hardpoint modifications at no cost. Additionally, your ship has a +1 bonus to damage rolls with ship weapons.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Huge","tier":"2"},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Huge.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Battleship","mode":2,"priority":20},{"key":"data.bonuses.rwak.damage","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Battleship","tint":"","transfer":true}],"_id":"0ukmJcPNeU4Sp8bN"}
{"name":"Role Mastery: Warship","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Warship</h3>\n<p>When a deployed gunner on your ship rolls the maximum on a damage die for a ship weapon, they can roll an additional die.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"","max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Gargantuan","tier":"4","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Gargantuan.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Warship","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Warship","tint":"","transfer":true}],"_id":"10Tl6Ac42kq34Hjv"}
{"name":"Paragon Snubfighter: Shuttle","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>As of 5th tier, your starship is the best in its class.</p>\n<h3>Shuttle</h3>\n<p>Your ship's Constitution score increases by 2. Its maximum for this score increases by 2.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"5"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Shuttle","mode":2,"priority":20},{"key":"data.abilities.con.value","value":2,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Paragon Snubfighter: Shuttle","tint":"","transfer":true}],"_id":"1Q0pqzjsgR7uQyPC"}
{"name":"Armor Class Improvement","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Beginning at second Tier, your ship's armor class improves, giving your ship a +1 to its AC. It gains an additional +1 bonus to AC at 3rd Tier (+2 total), 4th Tier (+3 total), and 5th Tier (+4 total)</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[{"_id":"yFABWn5b0YvgXlks","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.attributes.ac.value","value":1,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Tiny.webp","label":"Armor Class Improvement","tint":"","transfer":true}],"_id":"2NdCkukz1KSGRTTa"}
{"_id":"4L5USxm1lbmlG5E1","name":"Armor Class Improvement","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Beginning at second Tier, your ship's armor class improves, giving your ship a +1 to its AC. It gains an additional +1 bonus to AC at 3rd Tier (+2 total), 4th Tier (+3 total), and 5th Tier (+4 total).</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Huge","tier":"2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Huge.webp","effects":[{"_id":"yFABWn5b0YvgXlks","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.attributes.ac.value","value":1,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Tiny.webp","label":"Armor Class Improvement","tint":"","transfer":true}]}
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{"name":"Role Mastery: Colonizer","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Colonizer</h3>\n<p>Your ship&rsquo;s fuel capacity, as shown in the Starship Size Fuel Capacity table, doubles. Additionally, while traveling in realspace, your ship consumes half the amount of fuel.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"","max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Huge","tier":"4","recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Huge.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Colonizer","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Colonizer","tint":"","transfer":true}],"_id":"5WCQbT1EbAsDds8T"}
{"name":"Pinpoint Strike","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 1st tier, your starship gains the ability to slip underneath the shields of an enemy ship.</p>\n<p>When your ship occupies the same square occupied by a target ship and the pilot makes an attack roll, as a reaction, the pilot can, before rolling the attack, roll a Pinpoint Strike die, which is a d4, and add it to the attack roll. If the attack requires a saving throw instead, you may subtract the Pinpoint Strike die from the target's save result. On a hit, the attack deals normal damage that bypasses any shields and directly hits the hull of the target ship. This feature can only be used by the pilot, and it can only be used once per round.</p>\n<p>Your ship&rsquo;s Pinpoint Strike die changes when it reaches certain tiers. The die becomes a d6 at 2nd tier, a d8 at 3rd tier, a d10 at 4th tier, and a d12 at 5th tier.</p>\n<p>This feature can be used a number of times equal to your ship&rsquo;s tier. All expended uses are regained when the ship recharges.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"0","max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"1d((2*@details.tier)+2)","chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[],"_id":"5izWUYBCKNHqUTg6"}
{"name":"Role Spec: Ship's Tender","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Ship's Tender</h3>\n<p>Your ship gains a Fuel Storage modification at no cost.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Large","tier":"2"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Large.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Ship's Tender","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Ship's Tender","tint":"","transfer":true}],"_id":"5mmvSODyCfwYF7DR"}
{"name":"Citadel","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 4th tier, the capacity for all of your suites is doubled. If a suite type&rsquo;s capacity was already doubled, its size is instead tripled from its standard size. Additionally, your starship&rsquo;s maximum capacity for fuel and consumables doubles, and civilians, crew members, and troopers aboard your starship have advantage on Constitution saving throws made to avoid Exhaustion. If the capacity for fuel and/or consumables was already double its standard amount, it is now triple its original capacity.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"6","max":"6","per":"recharge"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["15d10","energy"]],"versatile":""},"formula":"","save":{"ability":"","dc":"","scaling":"power"},"size":"Gargantuan","tier":"4","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Gargantuan.webp","effects":[],"_id":"5o4AwUTPjDfloRjd"}
{"name":"Starship Improvements","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<h3>Ability Score Improvement</h3>\n<p>At 1st tier, and again at 2nd, 3rd, 4th, and 5th tier, you can increase one of your ship&rsquo;s ability scores by 2, or you can increase two of these ability scores by 1. You can't increase your ability scores other than Constitution above 20, or your Constitution above 24, with this feature.</p>\n<h3>Additional Hull and Shield Dice</h3>\n<p>Your ship gains 2 additional Hull Dice and 2 additional Shield Dice. It gains 2 additional Hull Dice and 2 additional Shield Dice at 2nd tier (4, each), 3rd tier (6, each), 4th tier (8, each), and 5th tier (10, each).</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Huge","tier":"1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Huge.webp","effects":[],"_id":"626iiZQjabHqsckW"}
{"name":"Starship Improvements","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<h3>Ability Score Improvement</h3>\n<p>At 1st tier, and again at 2nd, 3rd, 4th, and 5th tier, you can increase one of your ship&rsquo;s ability scores by 2, or you can increase two of these ability scores by 1. You can&rsquo;t increase your ability scores other than Constitution above 20, or your Constitution above 26, with this feature.</p>\n<h3>Additional Hull and Shield Dice</h3>\n<p>Your ship gains 2 additional Hull Dice and 2 additional Shield Dice. It gains 2 additional Hull Dice and 2 additional Shield Dice at 2nd tier (4, each), 3rd tier (6, each), 4th tier (8, each), and 5th tier (10, each).</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Gargantuan","tier":"1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Gargantuan.webp","effects":[],"_id":"6gwCB9vjQ3R8Yfaz"}
{"name":"Role Mastery: Scrambler","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Scrambler</h3>\n<p>Your ship gains a +2 bonus to Charisma (Interference) checks.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"0","max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"4","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Scrambler","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Scrambler","tint":"","transfer":true}],"_id":"72pK7CVMgRoPPRct"}
{"name":"Role Mastery: Corvette","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Corvette</h3>\n<p>Your ship's flying speed increases by 50 feet.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Large","tier":"4"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Large.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Corvette","mode":0,"priority":20},{"key":"data.attributes.movement.fly","value":50,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Corvette","tint":"","transfer":true}],"_id":"8ZB5HoJocUH56yo7"}
{"name":"Versatile Dreadnought","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Starting at 3rd tier, when a crew member makes an ability check, attack roll, or saving throw, they can use their reaction to have advantage on the roll. A crew member can choose to use this feature after they make their roll, but before the GM says whether the roll succeeds or fails.</p>\n<p>This feature can be used a number of times equal to 2 x your ship&rsquo;s tier. All expended uses are regained when the ship recharges.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"reaction","cost":1,"condition":"when a crew member makes an ability check, attack roll, or saving throw"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"6","max":"6","per":"recharge"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Gargantuan","tier":"3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Gargantuan.webp","effects":[],"_id":"8a0Au46c4o1abU9F"}
{"name":"Prime Doctrine","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 2nd tier, your starship strikes fear in your enemies. When crew members roll initiative, one crew member can attempt to frighten other ships. Each crew member deployed on a hostile ship must make a Wisdom saving throw contested by a Charisma (Menace) check. On a failed save, affected crew members have disadvantage on the first ability check, attack roll, or saving throw they make each round for 1 minute. At the end of each of their turns, they repeat this save, ending this effect on a success. Additionally, on a successful save, they become immune to this feature for one day.</p>\n<p>Once this feature has been used, it can&rsquo;t be used again until the ship recharges.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"special","cost":null,"condition":"When a crew member deals damage to a Large or larger ship with a ship weapon"},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"recharge"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"size":"Gargantuan","tier":"2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Gargantuan.webp","effects":[],"_id":"91Jke9fNoVjpIHC2"}
{"name":"Paragon Snubfighter: Strike Fighter","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>As of 5th tier, your starship is the best in its class.</p>\n<h3>Strike Fighter</h3>\n<p>Your ship's Strength score increases by 2. Its maximum for this score increases by 2.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"5"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Strike Fighter","mode":2,"priority":20},{"key":"data.abilities.str.value","value":2,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Paragon Snubfighter: Strike Fighter","tint":"","transfer":true}],"_id":"AUX4XLJarKhIZFKe"}
{"name":"Role Mastery: Picket Ship","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Picket Ship</h3>\n<p>The close and long ranges of your point defense systems increase by 100 feet. Additionally, Large or smaller ships have disadvantage on saving throws against your point defense systems.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Large","tier":"4"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Large.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Picket Ship","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Picket Ship","tint":"","transfer":true}],"_id":"AlzSRtyu7Oj10ZO5"}
{"name":"Concentrated Fire","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 2nd tier, once per turn, when you attack a ship of size Large or larger, and it was previously hit by an allied ship of size Large or larger&rsquo;s weapons since the end of its last turn, you have advantage on the attack. If you already had disadvantage, you may instead reroll one of the dice once (your choice).</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"action","cost":1,"condition":"when you attack a ship of size Large or larger, and it was previously hit by an allied ship of size Large or largers weapons since the end of its last turn"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"","max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Large","tier":"2","recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.4cz4isZelvXtdAEr"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Large.webp","effects":[],"_id":"AmZvh5sRfZMJQSmr"}
{"name":"Role Spec: Cruiser","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Cruiser</h3>\n<p>Starships one or more sizes larger than you have disadvantage on saving throws against your tertiary and quaternary weapons.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Large","tier":"2"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Large.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Cruiser","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Cruiser","tint":"","transfer":true}],"_id":"B5L1PCdWLWoedo7g"}
{"name":"Evasive Maneuvers","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 1st tier, when a deployed pilot rolls for initiative, they can immediately move the ship. This movement happens before the initiative order is determined.</p>\n<p>The amount the ship moves is determined by rolling an Evasive Maneuvers die, which is a d4, and multiplying it by 50 feet. The ship then gains that many feet that it can move or spend to turn.</p>\n<p>Your ship&rsquo;s Evasive Maneuvers die changes when it reaches certain tiers. The die becomes a d6 at 2nd tier, a d8 at 3rd tier, a d10 at 4th tier, and a d12 at 5th tier.</p>\n<p>This feature can be used a number of times equal to 2 x your ship&rsquo;s tier. All expended uses are regained when the ship is refitted.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Medium","tier":"1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Medium.webp","effects":[],"_id":"BsyAajkYG8yoCLvj"}
{"name":"Role Spec: Researcher","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Researcher</h3>\n<p>Your ship gains the Laboratory and Workshop modifications at no cost. Additionally, Intelligence (Lore) checks on your ship are made with advantage.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Gargantuan","tier":"2"},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Gargantuan.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Researcher","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Researcher","tint":"","transfer":true}],"_id":"ComTgRDyH4OKyzDK"}
{"name":"Paragon Dreadnought","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>As of 5th tier, your starship is the best in its class. Two of your ship&rsquo;s ability scores increase by 4, and its maximum for these scores increase by 4. Another ability score increases by 2, and its maximum for this score increases by 2.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"6","max":"6","per":"recharge"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["15d10","energy"]],"versatile":""},"formula":"","save":{"ability":"","dc":"","scaling":"power"},"size":"Gargantuan","tier":"5","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Gargantuan.webp","effects":[],"_id":"D7omkkFZv6a0yePr"}
{"name":"Paragon Snubfighter: Interceptor","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>As of 5th tier, your starship is the best in its class.</p>\n<h3>Interceptor</h3>\n<p>Your ship's Dexterity score increases by 2. Its maximum for this score increases by 2.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"5"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Interceptor","mode":2,"priority":20},{"key":"data.abilities.dex.value","value":2,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Paragon Snubfighter: Interceptor","tint":"","transfer":true}],"_id":"DlrjrflL4TeIr78E"}
{"name":"Role Mastery: Courier","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.&nbsp;</p>\n<h3>Courier</h3>\n<p>Your ship gains the Backup Hyperdrive modification at no cost. Any installed hyperdrive operates as one of the next faster class. If you have a class 0.5 hyperdrive installed, it acts as a 0.4 hyperdrive.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Medium","tier":"4"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Medium.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Courier","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Courier","tint":"","transfer":true}],"_id":"EhVutUuou1oLpisu"}
{"name":"Role Spec: Industrial Center","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Industrial Center</h3>\n<p>Your ship gains two Workshop modifications at no cost. Additionally, the speed at which goods are crafted in your workshops is doubled.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Gargantuan","tier":"2"},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Gargantuan.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Industrial Center","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Industrial Center","tint":"","transfer":true}],"_id":"FOC7oAj2mLTltK9U"}
{"name":"Role Spec: Freighter","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Freighter</h3>\n<p>Your ship gains the Storage Compartment modification at no cost. Additionally, your ship&rsquo;s base cargo capacity increases to 50 tons.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Medium","tier":"2"},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Medium.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Courier","mode":2,"priority":20},{"key":"data.attributes.movement.fly","value":50,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Courier","tint":"","transfer":true}],"_id":"GIHx1MlYWoN13Jr9"}
{"name":"Armor Class Improvement","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Beginning at second Tier, your ship's armor class improves, giving your ship a +1 to its AC. It gains an additional +1 bonus to AC at 3rd Tier (+2 total), 4th Tier (+3 total), and 5th Tier (+4 total).</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Large","tier":"2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Large.webp","effects":[{"_id":"yFABWn5b0YvgXlks","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.attributes.ac.value","value":1,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Tiny.webp","label":"Armor Class Improvement","tint":"","transfer":true}],"_id":"GlQzWpsmNOJDAcE8"}
{"name":"Role Mastery: Navigator","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Navigator</h3>\n<p>Your ship has resistance to damage from environmental effects, and advantage on saving throws to resist the effects of environmental effects.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Medium","tier":"4"},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Medium.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Missile Boat","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Missile Boat","tint":"","transfer":true}],"_id":"HEc61c6KYUwN24Ft"}
{"name":"Role Mastery: Carrier","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Carrier</h3>\n<p>When ships are deployed from your carrier, they have advantage on the first ability check, attack roll, or saving throw they make before the end of their next refitting. Once a ship has benefited from this feature, it can not benefit from it again until it undergoes refitting.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"special","cost":1,"condition":"When ships are deployed from your carrier, they have advantage on the first ability check, attack roll, or saving throw they make before the end of their next refitting."},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"refitting"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Huge","tier":"4","recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Huge.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Carrier","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Carrier","tint":"","transfer":true}],"_id":"HPiCqS3Ra6Snj49T"}
{"name":"Role Spec: Juggernaut","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Juggernaut</h3>\n<p>Your hull point maximum increases by an amount equal to twice your number of hull dice. Whenever you gain a hull die thereafter, your hull point maximum increases by an additional 2 hull points.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Huge","tier":"2"},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Huge.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Juggernaut","mode":2,"priority":20},{"key":"data.attributes.hp.max","value":"(data.attributes.hd)*2","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Juggernaut","tint":"","transfer":true}],"_id":"IeEhOFpety68HCIk"}
{"name":"Role Spec: Corvette","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Corvette</h3>\n<p>Your ship gains a Fixed Hardpoint modification at no cost. Additionally, your ship has a +1 bonus to damage rolls with ship weapons.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Large","tier":"2"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Large.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Corvette","mode":0,"priority":20},{"key":"data.bonuses.rwak.damage","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Corvette","tint":"","transfer":true}],"_id":"Imf8Bcwv9nOoyZcG"}
{"name":"Role Mastery: Blockade Ship","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Blockade Ship</h3>\n<p>Your ship&rsquo;s shield regeneration rate doubles.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Gargantuan","tier":"4"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Gargantuan.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Blockade Ship","mode":2,"priority":20},{"key":"data.regrateco.value","value":"2","mode":1,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Blockade Ship","tint":"","transfer":true}],"_id":"L2kFiXoAE2aTdnme"}
{"name":"Role Spec: Interdictor","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Interdictor</h3>\n<p>Your ship gains the Tractor Beam and Gravity Well Projector modifications at no cost. Additionally, ships of Huge size or smaller have disadvantage on saving throws against your tractor beams.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Huge","tier":"2"},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Huge.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Interdictor","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Interdictor","tint":"","transfer":true}],"_id":"LIpBrdZuJ82bZ8ks"}
{"name":"Role Mastery: Missile Boat","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Missile Boat</h3>\n<p>When firing a tertiary or quaternary weapon, you can load each weapon with multiple types of munitions up to your reload number and select which to fire when you take the attack action with that weapon.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Medium","tier":"4"},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Medium.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Missile Boat","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Missile Boat","tint":"","transfer":true}],"_id":"LL6Z5oFihs3E4Bew"}
{"name":"Adaptive Armor","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 4th tier, when your ship is hit with an attack roll, a deployed pilot can add the ship&rsquo;s Constitution modifier to AC, potentially causing the attack to miss.</p>\n<p>This feature can be used a number of times equal to your ship&rsquo;s tier. All expended uses are regained when the ship is refitted.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"4","max":"@details.tier","per":"refitting"},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Medium","tier":"4","recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Medium.webp","effects":[],"_id":"LUbYxort97HhJtcZ"}
{"name":"Super-Heavy Turbolaser Battery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 3rd tier, your ship is equipped with a forward-mounted special version of a Turbolaser. Your ship is considered to meet this weapon&rsquo;s constitution requirement regardless of your ship&rsquo;s constitution ability score. The damage dealt by this Turbolaser is 3d12.</p>\n<p>This weapon does not utilize or count as a weapon hardpoint.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"","max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"0","chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Large","tier":"3","recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.4cz4isZelvXtdAEr"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Large.webp","effects":[],"_id":"LoG2SioeRsCQdo7H"}
{"name":"Staging Ground","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 2nd tier, the capacity for your Barracks, Living Quarters, and Luxury Quarters suites are doubled. Additionally, when crew members or troopers deploy, they have advantage on their first ability check, attack roll, or saving throw they make before the end of their next long rest. Once a crew member or troop has benefited from this feature, they can not benefit from it again until they complete a long rest.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Huge","tier":"2"},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Huge.webp","effects":[],"_id":"OGN9eY7cKjSjp8Da"}
{"name":"Role Spec: Missile Boat","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Missile Boat</h3>\n<p>Starships one or more sizes larger than you have disadvantage on saving throws against your tertiary and quaternary weapons.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Medium","tier":"2"},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Medium.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Missile Boat","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Missile Boat","tint":"","transfer":true}],"_id":"Oe66XBKfy21TWQkV"}
{"name":"Starship Improvements","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<h3>Ability Score Improvement</h3>\n<p>At 1st tier, and again at 2nd, 3rd, 4th, and 5th tier, you can increase one of your ship&rsquo;s ability scores by 2, or you can increase two of these ability scores by 1. You can't increase your ability scores other than Constitution above 20, or your Constitution above 22, with this feature.</p>\n<h3>Additional Hull and Shield Dice</h3>\n<p>Your ship gains 1 additional Hull Die and 1 additional Shield Die. It gains 1 additional Hull Die and 1 additional Shield Die at 2nd tier (2, each), 3rd tier (3, each), 4th tier (4, each), and 5th tier (5, each).</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Large","tier":"1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Large.webp","effects":[],"_id":"OiSUH7AQT3c9Ol1c"}
{"name":"Versatile Transport","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Starting at 3rd tier, when a deployed crew member makes an ability check, attack roll, or saving throw, they can use their reaction to have advantage on the roll. A deployed crew member can choose to use this feature after they make their roll, but before the GM says whether the roll succeeds or fails.</p>\n<p>This feature can be used a number of times equal to 2 x your ship&rsquo;s tier. All expended uses are regained when the ship is refitted.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"reaction","cost":1,"condition":"when a deployed crew member makes an ability check, attack roll, or saving throw"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"(@details.tier)","per":"refitting"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Medium","tier":"3","recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Medium.webp","effects":[],"_id":"OiZHrN5BsNYW1W3F"}
{"name":"Role Mastery: Bomber","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Bomber</h3>\n<p>Starships one or more sizes larger than you have disadvantage on saving throws against your tertiary and quaternary weapons.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"4"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Bomber","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Bomber","tint":"","transfer":true}],"_id":"OlQGJl4uAeXRHIKQ"}
{"name":"Superior Firepower","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 1st tier, your starship&rsquo;s firepower can overwhelm larger ships.</p>\n<p>When a crew member deals damage to a Large or larger ship with a ship weapon, the crew member can increase the damage by rolling a Superior Firepower die, which is a d4, and add it to the damage roll (no action required).</p>\n<p>Your ship&rsquo;s Superior Firepower die changes when it reaches certain tiers. The die becomes a d6 at 2nd tier, a d8 at 3rd tier, a d10 at 4th tier, and a d12 at 5th tier.</p>\n<p>This feature can be used a number of times equal to 3 x your ship&rsquo;s tier. All expended uses are regained when the ship undergoes recharging.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"special","cost":null,"condition":"When a crew member deals damage to a Large or larger ship with a ship weapon"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"recharge"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Gargantuan","tier":"1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Gargantuan.webp","effects":[],"_id":"P2cJTyboU0Xsjq5n"}
{"name":"Auto-Thrusters","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 3rd tier, your ship can add half of its Strength modifier (rounded down, minimum of one) to its Dexterity Saving Throws.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"0","max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[{"_id":"DwFh63OFTvVGSjQD","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.abilities.dex.save","value":"((@str.mod)/2)","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Auto-Thrusters","tint":"","transfer":true}],"_id":"Ps2LiBeSQQAi57Kf"}
{"name":"Role Mastery: Shuttle","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Shuttle</h3>\n<p>Your ship gains one suite system of your choice at no cost. Your Starship Size Suite Capacity is 2.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"4"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Shuttle","mode":5,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Shuttle","tint":"","transfer":true}],"_id":"QVrHDCax0GJBEPdk"}
{"name":"Role Mastery: Ship's Tender","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Ship's Tender</h3>\n<p>Your ship gains the Nano-Droid Distributor modification at no cost. Additionally, the range of its effects is increased by 400 feet.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Large","tier":"4"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Large.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Ship's Tender","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Ship's Tender","tint":"","transfer":true}],"_id":"QohFE0mskT3Fn1Pa"}
{"name":"Role Mastery: Juggernaut","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Juggernaut</h3>\n<p>When you deal damage on a ram, the damage you inflict on other ships increases by +2 per hull die of your ship.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"","max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Huge","tier":"4","recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Huge.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Juggernaut","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Juggernaut","tint":"","transfer":true}],"_id":"SB5TDnQbCSRwwRDv"}
{"name":"Starship Improvements","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<h3>Ability Score Improvement</h3>\n<p>At 1st tier, and again at 2nd, 3rd, 4th, and 5th tier, you can increase one of your ship's ability scores by 2, or you can increase two of these ability scores by 1. You can't increase your ability scores other than Dexterity above 20, or your Dexterity above 24, with this feature.</p>\n<h3>Additional Hull and Shield Dice</h3>\n<p>Your ship gains 1 additional Hull Die and one additional Shield Die. It gains 1 additional Hull Die and one additional Shield Die at 2nd tier (2, each), 3rd tier (3, each), 4th tier (4, each), and 5th tier (5, each).</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Tiny","tier":"1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Tiny.webp","effects":[],"_id":"SHeGJHU2yqe5xyuN"}
{"name":"Standing By","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 4th tier, your ship can be pushed beyond its normal limits for a moment. On their turn, a deployed crew member can take one additional action on top of their regular action and a possible bonus action.</p>\n<p>Once this feature has been used, it can't be used again until the ship recharges.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"recharge"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"4","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[],"_id":"SHzcWYzGKQIfefX9"}
{"name":"Role Spec: Scrambler","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Scrambler</h3>\n<p>Your ship's crew can use interfere as a bonus action.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"0","max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Scrambler","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Scrambler","tint":"","transfer":true}],"_id":"SZxO3J71LCWtZYVI"}
{"name":"Capital Ship","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 5th tier, a crew member can, as a bonus action, delegate a plan of action to the crew. The ship can immediately move up to its flying speed, and up to five crew members on that ship can use their reaction to immediately take an action.</p>\n<p>Once this feature has been used, it can&rsquo;t be used again until the ship recharges.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"recharge"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Huge","tier":"5","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Huge.webp","effects":[],"_id":"SpqPIgt1VzPz9Kj4"}
{"name":"Role Mastery: Interceptor","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Interceptor</h3>\n<p>Your ship's turning speed decreases by 50 feet. If this would decrease your ship's turning speed to 0, instead your ship's flying speed increases by 50 feet.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"4"},"flags":{"core":{"sourceId":"Item.bzBokVh0pKffu4Rl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Interceptor","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Interceptor","tint":"","transfer":true}],"_id":"Tt5cNgH9JiXXDgvw"}
{"name":"Role Mastery: Explorer","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Explorer</h3>\n<p>Your ship can detect ships moving through hyperspace with its scanners, and it ignores environmental effects that would impact its scanners.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Large","tier":"4"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Large.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Explorer","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Explorer","tint":"","transfer":true}],"_id":"U6XhLMkqCO4Ik7dh"}
{"name":"Paragon Transport","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>As of 5th tier, your starship is the best in its class. Two of your ship&rsquo;s ability scores increase by 2. It&rsquo;s maximums for these scores increase by two.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"","max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Medium","tier":"5","recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Medium.webp","effects":[],"_id":"U8KNQB2MDTgsow5K"}
{"name":"Role Spec: Warship","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Warship</h3>\n<p>Your ship gains two Fixed Hardpoint modifications at no cost. Additionally, your ship has a +1 bonus to damage rolls with ship weapons.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Gargantuan","tier":"2"},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Gargantuan.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Warship","mode":2,"priority":20},{"key":"data.bonuses.rwak.damage","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Warship","tint":"","transfer":true}],"_id":"UZEiP5j4iGJztqvN"}
{"name":"Role Mastery: Battleship","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Battleship</h3>\n<p>When a deployed gunner rolls a 1 or 2 on the on a damage die for a primary or secondary weapon, they can reroll the die and must use the new roll, even if the new roll is a 1 or a 2.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Huge","tier":"4"},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Huge.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Battleship","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Battleship","tint":"","transfer":true}],"_id":"VNZIXXtdUrH9cyQn"}
{"name":"Damage Control","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 1st tier, your starship gains the ability to automatically mitigate damage from ships.</p>\n<p>Once per turn, as a reaction to being dealt damage by a ship weapon, a crew member can use their reaction and roll a Damage Control die, which is a d4, and subtract it from the damage roll.</p>\n<p>Your ship&rsquo;s Damage Control die changes when it reaches certain tiers. The die becomes a d6 at 2nd tier, a d8 at 3rd tier, a d10 at 4th tier, and a d12 at 5th tier.</p>\n<p>This feature can be used a number of times equal to 4 x your ship&rsquo;s tier. All expended uses are regained when the ship undergoes refitting.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"4","max":"4","per":"refitting"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Huge","tier":"1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Huge.webp","effects":[],"_id":"VPkdsE9elNtUVRwf"}
{"name":"Paragon Snubfighter: Scrambler","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>As of 5th tier, your starship is the best in its class.</p>\n<h3>Scrambler</h3>\n<p>Your ship's Charisma score increases by 2. Its maximum for this score increases by 2.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"5"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Scrambler","mode":2,"priority":20},{"key":"data.abilities.cha.value","value":2,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Paragon Snubfighter: Scrambler","tint":"","transfer":true}],"_id":"VVXVp32GnMWeuoAX"}
{"name":"Hold Together","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 3rd tier, when your ship takes damage while at 0 hull points, it makes a Destruction saving throw, instead of automatically failing.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":"when a deployed crew member makes an ability check, attack roll, or saving throw"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"(@details.tier)","per":"refitting"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Medium","tier":"3","recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Medium.webp","effects":[],"_id":"VyhLdoFj3hgjeqji"}
{"name":"Versatile Frigate","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Starting at 3rd tier, when a crew member makes an ability check, attack roll, or saving throw with the ship, they can use their reaction to have advantage on the roll. A crew member can choose to use this feature after they make their roll, but before the GM says whether the roll succeeds or fails.</p>\n<p>This feature can be used a number of times equal to 3 x your ship&rsquo;s tier. All expended uses are regained when the ship is refitted.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"reaction","cost":1,"condition":"when a crew member makes an ability check, attack roll, or saving throw with the ship"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"9","max":"9","per":"refitting"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"0","chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Large","tier":"3","recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.4cz4isZelvXtdAEr"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Large.webp","effects":[],"_id":"WVWEADTBJgfx4lyK"}
{"name":"Role Mastery: Industrial Center","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Industrial Center</h3>\n<p>Your ship gains two Docking Bay suites at no cost, which do not count against its total suite systems. Additionally, the capacity of your docking bays are doubled.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"","max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Gargantuan","tier":"4","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Gargantuan.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Industrial Center","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Industrial Center","tint":"","transfer":true}],"_id":"WYhpBT2nO8fwfeCE"}
{"name":"Role Spec: Interceptor","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Interceptor</h3>\n<p>Your ship's flying speed increases by 50 feet.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"2"},"flags":{"core":{"sourceId":"Item.bzBokVh0pKffu4Rl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Interceptor","mode":2,"priority":20},{"key":"data.attributes.movement.fly","value":50,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Interceptor","tint":"","transfer":true}],"_id":"XiOJBm5PA7hY9oqQ"}
{"name":"Role Spec: Carrier","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Carrier</h3>\n<p>Your ship gains two Docking Bay suites at no cost. Additionally, the capacity of your docking bays is doubled.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Huge","tier":"2"},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Huge.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Carrier","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Carrier","tint":"","transfer":true}],"_id":"ZFFW6f3WY869qDFy"}
{"name":"Role Spec: Scout","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Scout</h3>\n<p>Your ship gains a +1 bonus to Wisdom (Scan) and Intelligence (Probe) checks.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"2"},"flags":{"core":{"sourceId":"Item.bzBokVh0pKffu4Rl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Scout","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Scout","tint":"","transfer":true}],"_id":"ZOE6ZoQOTiSGpDY4"}
{"name":"Tactical Retreat","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 4th tier, when a crew member rolls a 1 on an Intelligence (Astrogation) check to calculate astrogation, or a Constitution saving throw to maintain the hyperdrive booting, they can reroll the die. They must use the new roll.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Large","tier":"4"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Large.webp","effects":[],"_id":"b9bkZCxfdHdm4Axx"}
{"name":"Role Spec: Ambassador","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Ambassador</h3>\n<p>Your ship gains a Luxury Quarters suite at no cost. Additionally, while hosting guests on your ship, crew members have advantage on Charisma checks made against them.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Large","tier":"2"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Large.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Ambassador","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Ambassador","tint":"","transfer":true}],"_id":"bDChmgF21xyMbvlZ"}
{"name":"Role Mastery: Interdictor","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Interdictor</h3>\n<p>Ships of all sizes have disadvantage on the saving throws against your tractor beams. Additionally, you can force ships of Large size and smaller to reroll one of the dice once.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"","max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Huge","tier":"4","recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Huge.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Interdictor","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Interdictor","tint":"","transfer":true}],"_id":"bSF5KuhV8rtE6iXL"}
{"name":"Blockade Runner","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 1st tier, your starship gains the ability to react to damage from large ships.</p>\n<p>As a reaction to being hit with an attack roll from a Large or larger ship, a deployed pilot can use their reaction to immediately move the ship forward an amount equal to half its flying speed (rounded down) and then roll a Blockade Runner die, which is a d4, and subtract it from the triggering attack roll, potentially causing it to miss.</p>\n<p>Your ship&rsquo;s Blockade Runner die changes when it reaches certain tiers. The die becomes a d6 at 2nd tier, a d8 at 3rd tier, a d10 at 4th tier, and a d12 at 5th tier.</p>\n<p>This feature can be used a number of times equal to 3 x your ship&rsquo;s tier. All expended uses are regained when the ship is refitted.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"reaction","cost":1,"condition":"being hit with an attack roll from a Large or larger ship"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"refitting"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Large","tier":"1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Large.webp","effects":[],"_id":"bjJkjFPB3UggQQFJ"}
{"name":"Versatile Snubfighter","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Starting at 3rd tier, when a deployed crew member makes an ability check, attack roll, or saving throw, they can use their reaction to have advantage on the roll. A deployed crew member can choose to use this feature after they make their roll, but before the GM says whether the roll succeeds or fails.</p>\n<p>This feature can be used a number of times equal to your ship's tier. All expended uses are regained when the ship is refitted.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"@details.tier","per":"refitting"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[],"_id":"coOEQY872uAvwrPe"}
{"name":"Role Spec: Picket Ship","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Picket Ship</h3>\n<p>Your ship can install a single Point Defense System in a hardpoint. This hardpoint may be modified to include more than a single limited firing arc.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Large","tier":"2"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Large.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Picket Ship","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Picket Ship","tint":"","transfer":true}],"_id":"cvvysFnajl06MDa3"}
{"name":"Role Spec: Bomber","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Bomber</h3>\n<p>Your ship gains a +1 bonus to damage rolls with ship weapons.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"2"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Bomber","mode":2,"priority":20},{"key":"data.bonuses.rwak.damage","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Bomber","tint":"","transfer":true}],"_id":"d1gzEqho7W1pNVN8"}
{"name":"Superweapon","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 3rd tier, your ship is equipped with a superweapon. As an action, a deployed operator can activate the superweapon, which has a limited firing arc, as described in Chapter 9. When activated, a beam of destructive energy forming a line 10,000 feet long and 100 feet wide blasts from the weapon. Each ship in the line must make a Dexterity saving throw (DC = 8 + the crew member&rsquo;s proficiency bonus + the ship&rsquo;s Strength modifier). On a failed save, a ship takes 15d10 energy damage, or half as much on a successful one.</p>\n<p>Once this feature has been used, it can&rsquo;t be used again until the ship recharges.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"action","cost":1,"condition":"when a crew member makes an ability check, attack roll, or saving throw"},"duration":{"value":null,"units":""},"target":{"value":10000,"width":100,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":""},"uses":{"value":"6","max":"6","per":"recharge"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["15d10","energy"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":"8+@str.mod+@prof","scaling":"flat"},"size":"Gargantuan","tier":"3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Gargantuan.webp","effects":[],"_id":"db0LHu2rFIbO98e6"}
{"name":"Paragon Snubfighter: Bomber","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>As of 5th tier, your starship is the best in its class.</p>\n<h3>Bomber</h3>\n<p>Your ship's Wisdom score increases by 2. Its maximum for this score increases by 2.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"5"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Bomber","mode":2,"priority":20},{"key":"data.abilities.wis.value","value":2,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Paragon Snubfighter: Bomber","tint":"","transfer":true}],"_id":"eW3twcCUuobEJPM4"}
{"name":"Capital Railgun","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 3rd tier, your ship is equipped with a forward-mounted special version of a Heavy Slug Railgun at its helm. Your ship is considered to meet this weapon&rsquo;s constitution requirement regardless of your ship&rsquo;s constitution ability score. The damage dealt by this Heavy Slug Railgun is 7d12.</p>\n<p>This weapon does not utilize or count as a weapon hardpoint.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"","max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"0","chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Huge","tier":"3","recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.4cz4isZelvXtdAEr"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Huge.webp","effects":[],"_id":"eYs1oLGIuRjrAaJi"}
{"name":"Paragon Frigate","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>As of 5th tier, your starship is a the best in its class. Three of your ship&rsquo;s ability scores increase by 2. Its maximum for these scores increases by 2.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Large","tier":"5"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Large.webp","effects":[],"_id":"iYhin18nEisfow7e"}
{"name":"Nimble Starship","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 2nd tier, your ship can add half its Dexterity modifier (minimum of one) to any saving throw it makes that doesn't already include that modifier.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Medium","tier":"2"},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Medium.webp","effects":[],"_id":"ifzshePkchoWX3ut"}
{"name":"Role Mastery: Strike Fighter","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Strike Fighter</h3>\n<p>Your ship's shield regeneration rate is doubled.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"4"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Strike Fighter","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Strike Fighter","tint":"","transfer":true}],"_id":"io6GbflLUvVivvmk"}
{"name":"Starship Improvements","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<h3>Ability Score Improvement</h3>\n<p>At 1st tier, and again at 2nd, 3rd, 4th, and 5th tier, you can increase one of your ship&rsquo;s ability scores by 2, or you can increase two of these ability scores by 1. You can&rsquo;t increase your ability scores above 20, with this feature.</p>\n<h3>Additional Hull and Shield Dice</h3>\n<p>Your ship gains 1 additional Hull Die and one additional Shield Die. It gains 1 additional Hull Die and one additional Shield Die at 2nd tier (2, each), 3rd tier (3, each), 4th tier (4, each), and 5th tier (5, each).</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Medium","tier":"1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Medium.webp","effects":[],"_id":"juGYpOumS9niLt2R"}
{"name":"Role Spec: Navigator","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Navigator</h3>\n<p>Your ship gains the Navcomputer modification at no cost. Additionally, if a crew member must roll on the Hyperspace Mishaps table, they can roll twice and choose either total.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Medium","tier":"2"},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Medium.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Missile Boat","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Missile Boat","tint":"","transfer":true}],"_id":"kffEXBOZz7riFt3o"}
{"name":"Role Spec: Mobile Metropolis","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Mobile Metropolis</h3>\n<p>Your ship gains a Living Quarters suite and a Recreation suite at no cost. Additionally, the capacity of your Living Quarters is doubled.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Gargantuan","tier":"2"},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Gargantuan.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Mobile Metropolis","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Mobile Metropolis","tint":"","transfer":true}],"_id":"kmqgykMD4ByszTRN"}
{"name":"Role Spec: Command Ship","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Command Ship</h3>\n<p>Your ship gains the Comms Package, Premium and Command Center suite modifications at no cost. Additionally, you have advantage on Charisma (Impress) checks.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Huge","tier":"2"},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Huge.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Command Ship","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Command Ship","tint":"","transfer":true}],"_id":"lLsVBqNn408Xwwwo"}
{"name":"Versatile Cruiser","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Starting at 3rd tier, when a crew member makes an ability check, attack roll, or saving throw, they can use their reaction to have advantage on the roll. A crew member can choose to use this feature after they make their roll, but before the GM says whether the roll succeeds or fails.</p>\n<p>This feature can be used a number of times equal to 2 x your ship&rsquo;s tier. All expended uses are regained when the ship undergoes recharging.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"reaction","cost":1,"condition":"when a crew member makes an ability check, attack roll, or saving throw"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"6","max":"6","per":"recharge"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"0","chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Huge","tier":"3","recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.4cz4isZelvXtdAEr"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Huge.webp","effects":[],"_id":"oJewN8Cxqnzjz52G"}
{"name":"Role Spec: Strike Fighter","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Strike Fighter</h3>\n<p>Your ship gains a +1 bonus to the attack rolls and save DCs of its ship weapons.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"2"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Strike Fighter","mode":2,"priority":20},{"key":"data.bonuses.rwak.attack","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Strike Fighter","tint":"","transfer":true}],"_id":"orciEjuUBSjF05Ny"}
{"name":"Role Mastery: Mobile Metropolis","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Mobile Metropolis</h3>\n<p>Your ship&rsquo;s fuel capacity, as shown in the Starship Size Fuel Capacity table, and storage capacity, as shown in the Starship Size Storage Capacity table, double. Additionally, while traveling in realspace, your ship consumes half the amount of fuel as normal.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"","max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Gargantuan","tier":"4","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Gargantuan.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Mobile Metropolis","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Mobile Metropolis","tint":"","transfer":true}],"_id":"pWXpDwitnnUuPScy"}
{"name":"Paragon Snubfighter: Scout","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>As of 5th tier, your starship is the best in its class.</p>\n<h3>Scout</h3>\n<p>Your ship's Intelligence score increases by 2. Its maximum for this score increases by 2.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"5"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Scout","mode":2,"priority":20},{"key":"data.abilities.int.value","value":2,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Paragon Snubfighter: Scout","tint":"","transfer":true}],"_id":"pa5QvWAtkqD2oqth"}
{"name":"Role Mastery: Yacht","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Yacht</h3>\n<p>You have advantage on Charisma checks made against those who can see your ship.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"special","cost":1,"condition":"Charisma checks made against those who can see your ship"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"0","max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"cha","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Medium","tier":"4","recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Medium.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Yacht","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Yacht","tint":"","transfer":true}],"_id":"pavslRxbQIGCI3Vl"}
{"name":"Role Mastery: Command Ship","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Command Ship</h3>\n<p>Your ship gains the Comms Package, Premium, and Comms Package, Prototype modifications at no cost. Additionally, you have advantage on Charisma (Menace) checks.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"","max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Huge","tier":"4","recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Huge.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Command Ship","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Command Ship","tint":"","transfer":true}],"_id":"qKqx33WQDBYwhieu"}
{"name":"Role Spec: Gunboat","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Gunboat</h3>\n<p>Your ship gains a Fixed Hardpoint modification at no cost. Additionally, your ship has a +1 bonus to damage rolls with ship weapons.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Medium","tier":"2"},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Medium.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Gunboat","mode":2,"priority":20},{"key":"data.bonuses.rwak.damage","value":"1","mode":0,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Gunboat","tint":"","transfer":true}],"_id":"rDcgrMQtlySCwkRB"}
{"name":"Role Mastery: Cruiser","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Cruiser</h3>\n<p>When firing a tertiary or quaternary weapon, you can load each weapon with multiple types of munitions up to your reload number and select which to fire when you take the attack action with that weapon.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Large","tier":"4"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Large.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Cruiser","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Cruiser","tint":"","transfer":true}],"_id":"rQIay5wZWpuzdwMj"}
{"name":"Role Spec: Explorer","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Explorer</h3>\n<p>Your ship gains the Scanner, Premium modification at no cost. Additionally, the range of its scanners is increased by 1,000 feet.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Large","tier":"2"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Large.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Explorer","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Explorer","tint":"","transfer":true}],"_id":"rr9JZdItlbpvsVyr"}
{"name":"Role Mastery: Ambassador","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Ambassador</h3>\n<p>Your ship has advantage on saving throws to avoid being rammed or tractor-beamed.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Large","tier":"4"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Large.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Ambassador","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Ambassador","tint":"","transfer":true}],"_id":"rtWTtywsBtZr8c6Y"}
{"name":"Role Spec: Flagship","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Flagship</h3>\n<p>Your ship gains the Command Center suite and Tractor Beam modifications at no cost. Additionally, when a crew member deployed in a command center takes the Direct action, the target of the Direct action can reroll one of the dice once.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Gargantuan","tier":"2"},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Gargantuan.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Flagship","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Flagship","tint":"","transfer":true}],"_id":"rx71793fT9xpvai3"}
{"name":"Devastator","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 5th tier, as an action, a single crew member can give the ship the following benefits for 1 minute:</p>\n<ul>\n<li>Your ship has resistance to all damage.</li>\n<li>Your ship&rsquo;s ship attacks score a critical hit on a roll of 19 or 20 on the d20.</li>\n</ul>\n<p>This effect ends early if the ship is disabled. Once this feature has been used, it can&rsquo;t be used again until the ship undergoes refitting.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"refitting"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["","energy"]],"versatile":""},"formula":"","save":{"ability":"","dc":"","scaling":"power"},"size":"Gargantuan","tier":"5","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Gargantuan.webp","effects":[],"_id":"s1UWyG0MYtL734cj"}
{"name":"Role Mastery: Scout","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Scout</h3>\n<p>Your ship gains a +2 bonus to Intelligence (Astrogation) checks and enemy ships have disadvantage on Wisdom (Scan) checks to detect your ship entering and exiting hyperspace.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"4"},"flags":{"core":{"sourceId":"Item.bzBokVh0pKffu4Rl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Scout","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Scout","tint":"","transfer":true}],"_id":"s2D3kplaY2Hhy5sl"}
{"name":"Armor Class Improvement","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Beginning at second Tier, your ship's armor class improves, giving your ship a +1 to its AC. It gains an additional +1 bonus to AC at 3rd Tier (+2 total), 4th Tier (+3 total), and 5th Tier (+4 total).</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Medium","tier":"2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Medium.webp","effects":[{"_id":"yFABWn5b0YvgXlks","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.attributes.ac.value","value":1,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Tiny.webp","label":"Armor Class Improvement","tint":"","transfer":true}],"_id":"sjhPJz4pobuxoioE"}
{"name":"Role Spec: Courier","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Courier</h3>\n<p>Your ship&rsquo;s flying speed increases by 50 feet.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Medium","tier":"2"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Medium.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Courier","mode":2,"priority":20},{"key":"data.attributes.movement.fly","value":50,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Courier","tint":"","transfer":true}],"_id":"sp5NlnjG1oX34pDp"}
{"name":"Armor Class Improvement","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Beginning at second Tier, your ship's armor class improves, giving your ship a +1 to its AC. It gains an additional +1 bonus to AC at 3rd Tier (+2 total), 4th Tier (+3 total), and 5th Tier (+4 total).</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Tiny","tier":"2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Tiny.webp","effects":[{"_id":"yFABWn5b0YvgXlks","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.attributes.ac.value","value":1,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Tiny.webp","label":"Armor Class Improvement","tint":"","transfer":true}],"_id":"t1el0r5U2rA11aNE"}
{"name":"The Best Ship in the 'verse","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 5th tier, as an action, a deployed crew member can give the ship resistance to unenhanced damage from ship weapons for 1 minute.</p>\n<p>This effect ends early if the ship is disabled. Once this feature has been used, it can&rsquo;t be used again until the ship recharges.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"recharge"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Medium","tier":"5","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Medium.webp","effects":[],"_id":"tvmpW08rASQAN647"}
{"name":"Spinal Mount","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 5th tier, once on each crew member&rsquo;s turn, they can add the ship&rsquo;s Strength modifier to the attack roll or the ship&rsquo;s Intelligence modifier to the damage roll of an attack it makes. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Large","tier":"5"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Large.webp","effects":[],"_id":"uJyL88mJC15E1aIb"}
{"name":"Armor Class Improvement","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Beginning at second Tier, your ship's armor class improves, giving your ship a +1 to its AC. It gains an additional +1 bonus to AC at 3rd Tier (+2 total), 4th Tier (+3 total), and 5th Tier (+4 total).</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Gargantuan","tier":"2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Gargantuan.webp","effects":[{"_id":"yFABWn5b0YvgXlks","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.attributes.ac.value","value":1,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Tiny.webp","label":"Armor Class Improvement","tint":"","transfer":true}],"_id":"wZ1zZstHedBTZ1zw"}
{"name":"Retro Thrusters","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 2nd tier, when an attacker that a deployed pilot or operator can see deals damage to your ship with a weapon, they can use their reaction to immediately move the ship up to 50 feet in a direction of their choice, halving the damage your ship takes. The orientation of the ship does not change.</p>\n<p>Once this feature has been used, it can't be used again until the ship recharges.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"reaction","cost":1,"condition":"when an attacker that a deployed pilot or operator can see deals damage to your ship with a weapon"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"recharge"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"2","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[],"_id":"wcrP5FTiW9MIUG5G"}
{"name":"Broadside","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 4th tier, once on each of their turns, when a crew member makes a ship attack, they can make another attack with the same weapon against a different ship that is within 100 feet of the original target and within range of their weapon.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"action","cost":1,"condition":"when a crew member makes a ship attack"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"","max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Huge","tier":"4","recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Huge.webp","effects":[],"_id":"ws8dEJLq6i8S0sll"}
{"name":"Role Mastery: Gunboat","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Gunboat</h3>\n<p>Once per round, a deployed gunner can roll the weapon damage dice one additional time when determining the extra damage for a critical hit with a ship attack.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"action","cost":1,"condition":"when determining the extra damage for a critical hit with a ship attack"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"0","max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Medium","tier":"4","recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Medium.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Gunboat","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Gunboat","tint":"","transfer":true}],"_id":"wsTSPrQmpRkj1gmX"}
{"name":"Starship Improvements","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<h3>Ability Score Improvement</h3>\n<p>At 1st tier, and again at 2nd, 3rd, 4th, and 5th tier, you can increase one of your ship's ability scores by 2, or you can increase two of these ability scores by 1. You can't increase your ability scores other than Dexterity above 20, or your Dexterity above 22, with this feature.</p>\n<h3>Additional Hull and Shield Dice</h3>\n<p>Your ship gains 1 additional Hull Die and one additional Shield Die. It gains 1 additional Hull Die and one additional Shield Die at 2nd tier (2, each), 3rd tier (3, each), 4th tier (4, each), and 5th tier (5, each).</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"1","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[],"_id":"xs1MlcfBFFiUyCQv"}
{"_id":"y8GijjLGOMxi5BgS","name":"A Leaf on the Wind","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>Also at 5th tier, when your ship, or a deployed crew member, makes an ability check, attack roll, or saving throw, a deployed crew member can use their reaction to treat the amount rolled on the d20 as a 20.</p>\n<p>Once this feature has been used, it can't be used again until the ship recharges.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"recharge"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Small","tier":"5","recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.xcPn9BxSsYWx8Pch"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Strike Fighter","mode":2,"priority":20},{"key":"data.abilities.str.value","value":2,"mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Paragon Snubfighter: Strike Fighter","tint":"","transfer":true}]}
{"name":"Paragon Cruiser","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>As of 5th tier, your starship is the best in its class. One of your ship&rsquo;s ability scores increases by 4, and its maximum for this score increase by 4. Another two ability scores increase by 2, and its maximum for these scores increase by 2.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Huge","tier":"5"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Huge.webp","effects":[],"_id":"yRCUfeUabdtfJ5TX"}
{"name":"Role Mastery: Flagship","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Flagship</h3>\n<p>A coordinator deployed in a command center can, as an action, issue an order to a Huge or smaller ship. That ship can immediately move up to its flying speed, and up to five crew members on that ship can use their reaction to immediately take an action.</p>\n<p>Once this feature has been used, it can&rsquo;t be used again until the ship recharges.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"action","cost":1,"condition":"when a coordinator issues an order to a Huge or smaller ship"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"recharge"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Gargantuan","tier":"4","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Gargantuan.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Flagship","mode":2,"priority":20},{"key":"data.regrateco.value","value":"2","mode":1,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Flagship","tint":"","transfer":true}],"_id":"ydh3dtYUMg0FI5vK"}
{"name":"Role Spec: Colonizer","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Colonizer</h3>\n<p>Your ship gains two Barracks suites at no cost. Additionally, saving throws against poison and disease on your ship are made with advantage.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Huge","tier":"2"},"flags":{"core":{"sourceId":"Item.zHF2wD1iG1qM5gdl"}},"img":"systems/sw5e/packs/Icons/Starship%20Features/Huge.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Colonizer","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Colonizer","tint":"","transfer":true}],"_id":"ytSkXHfoo17kbGse"}
{"name":"Role Spec: Blockade Ship","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 2nd tier, you adopt a particular style of design for your ship.</p>\n<h3>Blockade Ship</h3>\n<p>Your ship gains the Emergency Generator and Power Backup modifications at no cost. Additionally, your ships shields extend further around it. Whenever a friendly ship would take damage while within 500 feet of your ship, if the source of that damage is more than 500 feet away from your ship and your ship&rsquo;s shields are active, your ship&rsquo;s shields instead take that damage. If the damage reduces your ship&rsquo;s shields to 0, the protected ship takes any remaining damage.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Gargantuan","tier":"2"},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Gargantuan.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":false}},"changes":[{"key":"data.details.role","value":"Blockade Ship","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Specialization: Blockade Ship","tint":"","transfer":false}],"_id":"zCFuj5DkuZcRgcvw"}
{"name":"Role Mastery: Researcher","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipfeature","data":{"description":{"value":"<p>At 4th tier, you master a particular style of design for your ship.</p>\n<h3>Researcher</h3>\n<p>When you use your ship&rsquo;s Superweapon, you can alter its functionality. Instead of dealing damage, ships who fail a saving throw are blinded, shocked, and shocked for 1 minute. Ships who succeed on the saving throw suffer these effects until the start of the deployed operator&rsquo;s next turn, instead.</p>","chat":"","unidentified":""},"source":"SotG","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"","max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"size":"Gargantuan","tier":"4","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Features/Gargantuan.webp","effects":[{"_id":"qQTMHDrpIch61Q7C","flags":{"dae":{"stackable":false,"specialDuration":[],"transfer":true}},"changes":[{"key":"data.details.role","value":"Researcher","mode":2,"priority":20}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/sw5e/packs/Icons/Starship%20Features/Small.webp","label":"Role Mastery: Researcher","tint":"","transfer":true}],"_id":"zs3QstSyQeHLzs26"}

View file

@ -22,16 +22,17 @@
{"_id":"7lmBjM4Lol73UE6x","name":"Docking Bay","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Ship size Medium or larger"},"system":{"value":"Suite"},"basecost":{"value":"5000"},"grade":{"value":"NA"},"description":{"value":"<p>This suite comes equipped with an integrated mechanic's kit and has space for all of the necessary equipment to launch, receive, repair, rearm, and house another starship. The size it can house varies depending on the ship's size.</p><ul><li><strong>Medium:</strong> A Medium docking bay can house one Tiny ship.</li><li><strong>Large:</strong> A Large docking bay can house two Medium ships.</li><li><strong>Huge:</strong> A Huge docking bay can house one Large ship.</li><li><strong>Gargantuan:</strong> A Gargantuan docking bay can house one Huge ship.</li></ul><p>Alternatively, this suite can house multiple ships of smaller size. A Huge ship takes up the space of 10 Large ships, which in turn takes up the place of 10 Medium ships. One Medium ship takes up the space of five Small ships, which in turn takes up the space of two Tiny ships. You can also replace a ship with a droid or construct of four size categories larger. Up to two docking bays can be combined to combine their storage capacity.</p><p>Over the course of 1 minute, a pilot can launch or dock in the docking bay.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Suite.webp","effects":[]}
{"_id":"896UAKVKGxZnCnRq","name":"Astromech Socket","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Operation"},"basecost":{"value":"3500"},"grade":{"value":"NA"},"description":{"value":"<p>This system adds space for an astromech crew member and allows a single deployed astromech crew member to take the Boost Engines, Boost Shields, and Boost Weapons action as a bonus action on their turn.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Operation.webp","effects":[]}
{"_id":"8EFk1HFrDmOaLrEY","name":"Power Converter, Premium","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"1"},"description":{"value":"<p>You improve your ship's power converters. Your ship is proficiently equipped for Constitution (Regulation) checks.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"8lbxIIgD9074mQs8","name":"Reinforced Plating, Mark III","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"description":{"value":"<p>You substantially upgrade your ship's armor plating, causing critical hits made on attack rolls against you to be treated as normal hits.</p>","chat":"","unidentified":""},"source":{"value":"SotG"},"prerequisites":{"value":"Reinforced Armor; Reinforced Plating, Mark II"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"3"},"activation":{"cost":null,"type":""},"actionType":"","armor":{"type":"","value":null,"dex":null},"attunement":0,"proficient":false,"equipped":false,"identified":false,"properties":{"Absorptive":false,"Agile":false,"Anchor":false,"Avoidant":false,"Barbed":false,"Bulky":false,"Charging":false,"Concealing":false,"Cumbersome":false,"Gauntleted":false,"Imbalanced":false,"Impermeable":false,"Insulated":false,"Interlocking":false,"Lambent":false,"Lightweight":false,"Magnetic":false,"Obscured":false,"Obtrusive":false,"Powered":false,"Reactive":false,"Regulated":false,"Reinforced":false,"Responsive":false,"Rigid":false,"Silent":false,"Spiked":false,"Steadfast":false,"Strength":false,"Versatile":false},"capx":{"value":""},"attributes":{"dr":""},"regrateco":{"value":""},"cscap":{"value":""},"sscap":{"value":""},"fuelcostsmod":{"value":""},"powdicerec":{"value":""},"hdclass":{"value":""},"strength":null,"stealth":false},"flags":{"core":{"sourceId":"Item.tFT8kTHpJktg4okn"}},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"9GRMJmEd2PiwZOyv","name":"Boarding Pods","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Ship size Large or larger"},"system":{"value":"Suite"},"basecost":{"value":"5000"},"grade":{"value":"NA"},"description":{"value":"<p>This suite adds boarding pods to your ship. Boarding pods are designed to be fired at a ship, burrow into the ship's hull, and inject host droids to overcome the target ship. Each boarding pod can support ten Medium or smaller droids. The quantity of boarding pods is equal to one-hundredth of the ship's suite capacity, as shown in the @JournalEntry[Mnvw9iBw8gxgfCXw]{Starship Size Suite Capacity}&nbsp;table.</p>\n<p>Boarding pods are Small size and have a flying speed of 200 feet, a turning speed of 100 feet, an AC of 12, and 10 hull points. Boarding pods do not have weapons, but the pilot can take the Ram action. The DC for the saving throw is 12, and the target has disadvantage. On a failure, the ship takes 2d4 kinetic damage, and the pod burrows into the ship's hull, releasing its contents on the target ship.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Suite.webp","effects":[]}
{"_id":"9NMdRe467tsvS34R","name":"Resilient Processors","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"3"},"description":{"value":"<p>You overhaul your ship's computer to make it more adaptive. Your ship is proficiently equipped for Intelligence saving throws.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"AVm6PGi066bIJMeS","name":"Crew Expansion","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Ship size Small"},"system":{"value":"Suite"},"basecost":{"value":"5000"},"grade":{"value":"NA"},"description":{"value":"<p>You integrate an additional seating arrangement in your ship. Your ship's maximum crew capacity increases by 1. </p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Suite.webp","effects":[]}
{"_id":"AVm6PGi066bIJMeS","name":"Crew Expansion","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Ship size Small"},"system":{"value":"Suite"},"basecost":{"value":"5000"},"grade":{"value":"NA"},"description":{"value":"<p>You integrate an additional seating arrangement in your ship. Your ship's maximum crew capacity increases by an amount equal to the ship's suite capacity by size, as shown in the Starship Size Suite Capacity table.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Suite.webp","effects":[]}
{"_id":"Ab2tsWl9jCQR4BUA","name":"Remote Override, Mark III","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Remote Override, Mark II"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"3"},"description":{"value":"<p>Additionally, your starship's maximum crew requirement becomes 2, and can support 2 remote controllers.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"Aok9P0HQWl1g1air","name":"Secondary Transponder Code","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Operation"},"basecost":{"value":"3500"},"grade":{"value":"NA"},"description":{"value":"<p>This modification implements a secondary transponder code into your ship's sublight engines. This transponder code can differ from your primary transponder code in terms of ship's owner, designation, make and model, any registered modifications, and the ship's ownership history. </p><p>A crew member can switch the ship's transponder code as an action. A creature can determine this transponder code is a fake by making an Intelligence (Technology) check (DC = 8 + your ship's bonus to Charisma (Swindle) checks). On a success, they determine that your transponder code is a fake.</p><p>Additionally, your ship is proficiently equipped for Charisma (Swindle) checks. If your ship is already proficiently equipped, it is instead considered expertly equipped.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Operation.webp","effects":[]}
{"_id":"AvzD0oALrfWgmqgx","name":"Equipment Room","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Suite"},"basecost":{"value":"5000"},"grade":{"value":"NA"},"description":{"value":"<p>This suite adds an equipment room, adding 4 modification slots to your base modification capacity.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Suite.webp","effects":[]}
{"_id":"B9S1eVkxKdolPW3v","name":"Sensor Array, Mark I","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"1"},"description":{"value":"<p>You improve your ship's Sensor Array. Your ship's Wisdom score increases by 1. As normal, you can't increase your ship's Wisdom score above the maximum for your size with this system.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"BO95e8sDsYBXYp5R","name":"Mining Laser","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"NA"},"description":{"value":"<p>Your ship is equipped with a laser used to extract ores and other minerals from objects such as asteroids. Checks made while using the mining laser for determining outcomes of work (for example, using downtime rules from Wretched Hives) are made with advantage. If you already have advantage on the roll, you can instead reroll one of the dice once.</p><p>Additionally, a crew member can activate the mining laser as an action in order to make a Strength (Boost) check against a ship that is touching you (for example, a ship that is ramming or being rammed by your ship, or one you are landed on) (DC = the ship's AC). On a success, the adjacent ship takes 1d8 + Strength modifier energy damage.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"BYohq8gy1rcc3SiB","name":"SLAM","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"2"},"description":{"value":"<p>Your ship gains a SubLight Acceleration Motor (SLAM). As an action, a pilot can activate the SLAM to gain extra Movement for the current turn. The increase equals your speed, after applying any modifiers. With a speed of 300 feet, for example, your ship can move up to 600 feet on its turn if you SLAM. Any increase or decrease to your speed changes this additional Movement by the same amount. If your ship's speed of 300 feet is reduced to 150 feet, for instance, your ship can move up to 300 feet this turn if you SLAM.</p><p>This feature can be used a number of times equal to your ship's tier (a minimum of once). All expended uses are regained when the ship recharges.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"BsaMIAGtOy4ZRR0t","name":"Data Core, Mark II","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Data Core, Mark I"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"2"},"description":{"value":"<p>You further improve your ship's Data Core. Your ship's Intelligence score increases by 1. As normal, you can't increase your ship's Intelligence score above the maximum for your size with this system.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"BsaMIAGtOy4ZRR0t","name":"Data Core, Mark II","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Data Core, Mark I"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"2"},"description":{"value":"<p>You further improve your ship's Data Core. Your ship's Intelligence score increases by 1. As normal, you can't increase your ship's Intelligence score above the maximum for your size with this system.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":"","armor":{"type":"","value":null,"dex":null},"attunement":0,"proficient":false,"equipped":false,"identified":false,"properties":{"Absorptive":false,"Agile":false,"Anchor":false,"Avoidant":false,"Barbed":false,"Bulky":false,"Charging":false,"Concealing":false,"Cumbersome":false,"Gauntleted":false,"Imbalanced":false,"Impermeable":false,"Insulated":false,"Interlocking":false,"Lambent":false,"Lightweight":false,"Magnetic":false,"Obscured":false,"Obtrusive":false,"Powered":false,"Reactive":false,"Regulated":false,"Reinforced":false,"Responsive":false,"Rigid":false,"Silent":false,"Spiked":false,"Steadfast":false,"Strength":false,"Versatile":false},"capx":{"value":""},"attributes":{"dr":""},"regrateco":{"value":""},"cscap":{"value":""},"sscap":{"value":""},"fuelcostsmod":{"value":""},"powdicerec":{"value":""},"hdclass":{"value":""},"strength":null,"stealth":false},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"C9NxteDU3ujgjvpJ","name":"Self-Destruct Mechanism","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"NA"},"description":{"value":"<p>Your ship is equipped with a self-destruct mechanism that can cause immense destruction at the expense of the ship. A crew member can activate the self-destruct mechanism as an action, setting a timer up to 10 minutes in length. When the timer expires, the ship explodes, dealing thermite damage to each enemy within range. The damage is calculated as follows; for each Hull Die the ship has, roll it and add the ship's Strength modifier to the roll. </p><p>The range that the self-destruct mechanism impacts varies, depending on the ship's size:</p><ul><li><strong>Tiny:</strong> A Tiny ship deals damage to each ship within 50 feet of it.</li><li><strong>Small:</strong> A Small ship deals damage to each ship within 100 feet of it.</li><li><strong>Medium:</strong> A Medium ship deals damage to each ship within 200 feet of it.</li><li><strong>Large:</strong> A Large ship deals damage to each ship within 400 feet of it.</li><li><strong>Huge:</strong> A Huge ship deals damage to each ship within 1,000 feet of it.</li><li><strong>Gargantuan:</strong> A Gargantuan ship deals damage to each ship within 2,000 feet of it.</li></ul>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"CHUwghAkez6ETMyL","name":"Hydroponics Garden","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Ship size Large or larger"},"system":{"value":"Suite"},"basecost":{"value":"5000"},"grade":{"value":"NA"},"description":{"value":"<p>This suite grows plants for either consumption or commerce.</p>\n<p>If the Garden is configured for consumption, every day it produces common food in an amount capable of supporting a number of civilians, crew members, or troopers equal to one-tenth the ship's suite capacity, as shown in the @JournalEntry[FP3ZDd5KEXJIpqkZ]{Starship Size Food Capacity} table.</p>\n<p>If the Garden is configured for commerce, at the end of every month (7 weeks of 5 days) it produces plant goods with a market value in Credits of 10 times the ship's suite capacity, as shown in the @JournalEntry[FP3ZDd5KEXJIpqkZ]{Starship Size Food Capacity}&nbsp;table. In some cases, a GM may determine that this value could be increased if a particularly rare plant good is produced. In such cases, the players may need to procure rare starter material such as seeds or cuttings to start or continue production.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Suite.webp","effects":[]}
{"_id":"COVmf2S7nlATl2la","name":"Reactor, Mark IV","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Reactor, Mark III"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"4"},"description":{"value":"<p>You massively improve your ship's reactor. Your ship's Strength score increases by 1. As normal, you can't increase your ship's Strength score above the maximum for your size with this system.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
@ -39,7 +40,8 @@
{"_id":"Dc7E9d6Bt0KeaNlc","name":"Reactive Shielding Compensator","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"3"},"description":{"value":"<p>You add a reactive compensator to your ship's shield generator granting your shields resistance to energy damage.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"E2fQEyDuj20CSvHX","name":"Sensor Array, Mark V","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Sensor Array, Mark IV"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"5"},"description":{"value":"<p>Your ship's Sensor Array has reached it's maximum potential. Your ship's Wisdom score increases by 2. Your ship's maximum for this score increases by 2.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"ETdddqryZ0EBUiKk","name":"Ship Slicer, Mk III","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Ship Slicer, Mk II"},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"3"},"description":{"value":"<p>As an action, a crew member can dictate a one-word command to a ship you can see within 600 feet. The target must succeed on an Intelligence saving throw (DC = 8 + prof. bonus + ship's charisma modifier) or follow the command on its next turn. If the ship is directly piloted by a humanoid that is not incapacitated, it gains a bonus to the saving throw equal to the pilot's Intelligence modifier. Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the ability ends.</p><p>Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p><p>Deactivate. The target becomes disabled and then ends its turn.</p><p>Flee. The target spends its turn moving away from you by the fastest available means.</p><p>Halt. The target doesn't move and takes no actions. </p><p>This feature can be used a number of times equal to your ship's tier (a minimum of once). All expended uses are regained when the ship recharges.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"FMhoVBYx8RGqqNiB","name":"Reactor, Mark V","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Reactor, Mark IV"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"5"},"description":{"value":"<p>Your ship's reactor has reached it's maximum potential. Your ship's Strength score increases by 2. Your ship's maximum for this score increases by 2.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"EtlD49vcUzZnx6xC","name":"Reinforced Plating, Mark II","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"description":{"value":"<p>You further upgrade your ship's armor plating, granting your ship a total DR of 8.</p>","chat":"","unidentified":""},"source":{"value":"SotG"},"prerequisites":{"value":"Reinforced Armor; Reinforced Plating, Mark I"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"2"},"activation":{"cost":null,"type":""},"actionType":"","armor":{"type":"ssarmor","value":null,"dex":null},"attunement":0,"proficient":false,"equipped":false,"identified":false,"properties":{"Absorptive":false,"Agile":false,"Anchor":false,"Avoidant":false,"Barbed":false,"Bulky":false,"Charging":false,"Concealing":false,"Cumbersome":false,"Gauntleted":false,"Imbalanced":false,"Impermeable":false,"Insulated":false,"Interlocking":false,"Lambent":false,"Lightweight":false,"Magnetic":false,"Obscured":false,"Obtrusive":false,"Powered":false,"Reactive":false,"Regulated":false,"Reinforced":false,"Responsive":false,"Rigid":false,"Silent":false,"Spiked":false,"Steadfast":false,"Strength":false,"Versatile":false},"capx":{"value":""},"attributes":{"dr":"8"},"regrateco":{"value":""},"cscap":{"value":""},"sscap":{"value":""},"fuelcostsmod":{"value":""},"powdicerec":{"value":""},"hdclass":{"value":""},"strength":null,"stealth":false},"flags":{"core":{"sourceId":"Item.yaQ3fatdSGwLugb0"}},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"FMhoVBYx8RGqqNiB","name":"Reactor, Mark V","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Reactor, Mark IV"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"5"},"description":{"value":"<p>Your ship's reactor has reached it's maximum potential. Your ship's Strength score increases by 2. Your ship's maximum for this score increases by 2.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":"","armor":{"type":"","value":null,"dex":null},"attunement":0,"proficient":false,"equipped":false,"identified":false,"properties":{"Absorptive":false,"Agile":false,"Anchor":false,"Avoidant":false,"Barbed":false,"Bulky":false,"Charging":false,"Concealing":false,"Cumbersome":false,"Gauntleted":false,"Imbalanced":false,"Impermeable":false,"Insulated":false,"Interlocking":false,"Lambent":false,"Lightweight":false,"Magnetic":false,"Obscured":false,"Obtrusive":false,"Powered":false,"Reactive":false,"Regulated":false,"Reinforced":false,"Responsive":false,"Rigid":false,"Silent":false,"Spiked":false,"Steadfast":false,"Strength":false,"Versatile":false},"capx":{"value":""},"attributes":{"dr":""},"regrateco":{"value":""},"cscap":{"value":""},"sscap":{"value":""},"fuelcostsmod":{"value":""},"powdicerec":{"value":""},"hdclass":{"value":""},"strength":null,"stealth":false},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"FtAWJsL0RRmXrTm5","name":"Holding Cells","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Suite"},"basecost":{"value":"5000"},"grade":{"value":"NA"},"description":{"value":"<p>This suite includes a security post and a number of individual holding cells, as shown in the @JournalEntry[Mnvw9iBw8gxgfCXw]{Starship Size Suite Capacity}&nbsp;table, equipped with both a key and a code lock. Holding cell doors are magnetically sealed to prevent them opening in the event of power failure.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Suite.webp","effects":[]}
{"_id":"Gf49HqxtlDhmCCEa","name":"Sensor Dampener","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Operation"},"basecost":{"value":"3500"},"grade":{"value":"NA"},"description":{"value":"<p>This modification adds a remote sensor dampener to your ship. As an action, a crew member can attempt to dampen the sensors of a ship they can see within 1,000 feet. The target makes a Wisdom saving throw (DC = 8 + your Charisma (Interfere) bonus. On a failed save, the ship is blinded for 1 minute. As an action on each of the ship's turns, a crew member on the affected ship can repeat this save, ending the effect on a success.</p><p>This feature can be used a number of times equal to your ship's tier (a minimum of once). All expended uses are regained when the ship recharges.</p><p>Additionally, your ship is proficiently equipped for Dexterity (Hide) checks. If your ship is already proficiently equipped, it is instead considered expertly equipped. </p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Operation.webp","effects":[]}
{"_id":"GzoToFFniZ6aDIF9","name":"Navcomputer, Mark IV","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Navcomputer, Mark III"},"system":{"value":"Operation"},"basecost":{"value":"3500"},"grade":{"value":"4"},"description":{"value":"<p>This modification greatly improves the navcomputer on your ship. You have a +2 (non-cumulative) bonus on Intelligence (Astrogation) checks.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Operation.webp","effects":[]}
@ -56,7 +58,7 @@
{"_id":"JP7bwXHUbOx4IyY6","name":"Scanner, Premium","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Operation"},"basecost":{"value":"3500"},"grade":{"value":"NA"},"description":{"value":"<p>This system augments the native radar scanner on your ship. Your ship gains blindsight out to 1,000 feet.</p><p>Additionally, your ship is proficiently equipped for Intelligence (Probe) and Wisdom (Scan) checks.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Operation.webp","effects":[]}
{"_id":"JjSlgyN3WQaaKiz8","name":"Laboratory","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Suite"},"basecost":{"value":"5000"},"grade":{"value":"NA"},"description":{"value":"<p>This suite comes equipped with a complete biochemist's kit, herbalism kit, and poisoner's kit integrated. While utilizing any of these tools, you can add your proficiency bonus to checks you make if you do not already do so. If you already add your proficiency bonus to checks you make, you instead add double your proficiency bonus. If you already double your proficiency bonus to checks you make, you instead add half of your governing ability modifier (rounded down, minimum of +1), in addition to your ability modifier.</p><p>Additionally, while utilizing any of these tools, you gain a benefit based on which tools you are using. </p><ul><li><strong>Biochemist's kit:</strong> Over the course of a long rest, you can temporarily improve the potency of one medpac. If the medpac is consumed before the end of your next long rest, when a creature uses this medpac, they take the maximum instead of rolling.</li><li><strong>Herbalism kit:</strong> Over the course of a long rest, you can remove one poison or disease from a friendly creature within reach.</li><li><strong>Poisoner's kit:</strong> Over the course of a long rest, you can temporarily improve the potency of one poison. If the poison is used before the end of your next long rest, its DC becomes 8 + your proficiency bonus + your Intelligence modifier, and it deals extra poison damage equal to your Intelligence modifier.</li></ul>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Suite.webp","effects":[]}
{"_id":"Jr5YKiCA6thwoOCJ","name":"Frame, Mark V","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Frame, Mark IV"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"5"},"description":{"value":"<p>Your ship's Frame has reached it's maximum potential. Your ship's Constitution score increases by 2. Your ship's maximum for this score increases by 2.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"JwMJdDd8fJEIjTyn","name":"Ejection Pod","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Ship size Small"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"NA"},"description":{"value":"<p>You integrate an ejection seat and pod in your ship. When your ship is reduced to 0 hull points but not destroyed outright, you can use your reaction to eject the pod from the ship. </p><p>The pod includes emergency rations and supplies that can support one creature for 1 day, in both hot and cold climates, as described in chapter 5 of the Dungeon Master's Guide. The pod is Tiny size and has a flying speed of 150 feet, a turning speed of 50 feet, an AC of 10, and 5 hull points. The pod includes one unit of fuel.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"JwMJdDd8fJEIjTyn","name":"Ejection Pod","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Ship size Small"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"NA"},"description":{"value":"<p>You integrate an ejection pod in your ship's cockpit. When your ship is reduced to 0 hull points but not destroyed outright, you can use your reaction to eject the pod from the ship.</p>\n<p>The pod includes emergency rations and supplies that can support a number of creatures equal to your maximum crew capacity for 1 day, in both hot and cold climates, as described in chapter 5 of the Dungeon Master's Guide. The pod is Tiny size and has a flying speed of 150 feet, a turning speed of 50 feet, an AC of 10, and 5 hull points. The pod includes one unit of fuel.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"JwPUPOP4Brpj2MMw","name":"Electromagnetic Scrambler, Mk IV","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Electromagnetic Scrambler, Mk III"},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"4"},"description":{"value":"<p>As an action, a crew member may scramble the targeting protocols of nearby ships. Each ship in a 300-foot-radius sphere centered on a point within 1200 feet must make a Wisdom saving throw (DC = 8 + prof. bonus + ship's charisma modifier). If the ship is directly piloted by a humanoid that is not incapacitated, it gains a bonus to the saving throw equal to the pilot's Intelligence modifier. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies up to a minute, until the ability ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success. </p><p>A crew member must use it's bonus action to maintain this ability.</p><p>Whenever the affected ship chooses another target, it must choose the target at random from among the ships it can see within range of the attack, power, or other ability it's using. </p><p>This feature can be used a number of times equal to your ship's tier (a minimum of once). All expended uses are regained when the ship recharges.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"JzaWLjwY7GXXKYUr","name":"Central Computer, Mark V","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Central Computer, Mark IV"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"5"},"description":{"value":"<p>You ship's central computer has reached its maximum potential. Your artificial intelligence's proficiency bonus increases to 6. Additionally, it gains expertise in Piloting.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"KWcCCOTTo8UFdxhD","name":"Amphibious Systems","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"NA"},"description":{"value":"<p>This modification allows your ship and all of its systems (including weapons) to function underwater. Your ship gains a swimming speed equal to half of its normal speed.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
@ -83,7 +85,7 @@
{"_id":"PAPCj7dsWyVBzwVo","name":"Buzz Droid Cloud","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"2"},"description":{"value":"<p>As an action, a crew member may scatter a large number of Buzz Droids across space in a 200-foot radius sphere centered on a point within 1500 feet. These Buzz Droids tear apart the hull of any ship that encounters them. The area becomes difficult terrain for the duration. When a ship moves into or within the area, it takes 2d4 kinetic damage directly to the hull for every 50 feet it travels.</p><p>The Buzz Droids are nearly invisible in the darkness of space. Any creature or ship that can't see the area at the time the area is created must make a Wisdom (Scan) check (DC 15) to notice the Buzz Droids before entering the area.</p><p>This feature can be used a number of times equal to your ship's tier (a minimum of once). All expended uses are regained when the ship is refitted.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"PDqitTZ4C5dgB9Rr","name":"Explosive Payload","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Tertiary or Quaternary Weapon"},"system":{"value":"Weapon"},"basecost":{"value":"3000"},"grade":{"value":"NA"},"description":{"value":"<p>When a ship fails a saving throw against the chosen weapon and another ship is within 50 feet of it, the second ship must also make the saving throw. On a failed save, the second ship takes damage equal to your ship's Strength modifier. The damage is of the same type dealt by the original attack.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Weapon.webp","effects":[]}
{"_id":"PI8IrRhoEIF7O3Zf","name":"Reactor, Mark II","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Reactor, Mark I"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"2"},"description":{"value":"<p>You further improve your ship's reactor. Your ship's Strength score increases by 1. As normal, you can't increase your ship's Strength score above the maximum for your size with this system.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"PbvGBsPYkv84OUKe","name":"Ship Slicer, Mk I","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"1"},"description":{"value":"<p>Choose a Small or smaller ship you can see. The target must make an Intelligence (DC = 8 + prof. bonus + ship's charisma modifier) saving throw. On a failed save, it is disabled until the start of your next turn. Each time the ship takes damage or is the target of a hostile power or ability while disabled in this way, it can repeat this saving throw, ending the effect on a success.</p><p>This feature can be used a number of times equal to your ship's tier (a minimum of once). All expended uses are regained when the ship recharges.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"PbvGBsPYkv84OUKe","name":"Ship Slicer, Mk I","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"1"},"description":{"value":"<p>As an action, a crew member may choose a Small or smaller ship you can see. The target must make an Intelligence (DC = 8 + prof. bonus + ship's charisma modifier) saving throw. On a failed save, it is disabled until the start of your next turn. Each time the ship takes damage or is the target of a hostile power or ability while disabled in this way, it can repeat this saving throw, ending the effect on a success.</p>\n<p>This feature can be used a number of times equal to your ship's tier (a minimum of once). All expended uses are regained when the ship recharges.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"Pd0sEF20lQlgBqB8","name":"Inertial Dampeners","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"NA"},"description":{"value":"<p>This system lessens the transfer of external impacts into the ship's interior. When you are forced to make a Concentration check due to damage, impacts, or explosions exterior to the ship, you have advantage.</p><p>Additionally, when you take the Evade action, skill checks and attack rolls made by your ship or anyone on it do not suffer from disadvantage from the evasion. Once this feature has been used, it can't be used again until the ship recharges. </p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"Peaahgd1s3Y5ZWE8","name":"Transmitters, Makeshift","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"NA"},"description":{"value":"<p>You improve your ship's Transmitters, at a cost. Your ship's Charisma score increases by 1. One ability score other than Charisma (chosen by the GM) decreases by 1. As normal, you can't increase your ship's Charisma score above the maximum for your size with this system.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"QZdhTsA8dH8d6hLv","name":"Ionizing Rounds","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Weapon that deals energy damage"},"system":{"value":"Weapon"},"basecost":{"value":"3000"},"grade":{"value":"NA"},"description":{"value":"<p>When you score a critical hit with the chosen weapon; when you have advantage on the attack roll and hit, and the lower of the two d20 rolls would also hit; when the target ship rolls a 1 on the saving throw to avoid the weapon's effects; or when the target ship has disadvantage on the saving throw and fails, and the higher of the two rolls would also fail, you can force the target to make a Constitution saving throw (DC = 8 + your proficiency bonus + the ship's Strength modifier). On a failed save, the ship is ionized until the start of your next turn.</p><p>If the damaged ship is larger than your ship, it has advantage on the saving throw. If the damaged ship is smaller than your ship, it instead has disadvantage.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Weapon.webp","effects":[]}
@ -92,16 +94,17 @@
{"_id":"ROJWhxXIyZ7rAKXL","name":"Ship Slicer, Mk II","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Ship Slicer, Mk I"},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"2"},"description":{"value":"<p>As an action, a crew member may upload a computer virus that stalls a ship. Roll 7d6; if the ship's remaining hull points are less than the total, the ship is stalled for one minute or until the ship takes damage,.</p><p>This feature can be used a number of times equal to your ship's tier (a minimum of once). All expended uses are regained when the ship recharges.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"S2ZaGImPmkWRa7N6","name":"Shield Bleedthrough","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"2"},"description":{"value":"<p>Your ship's reactor is overhauled to give temporary boosts to your ship's weapon batteries. When your ship hits another ship with a primary or secondary weapon attack while it still has shield points, a crew member can use their reaction to cause some of the damage to bleed through. The damage the ship's shields take is reduced by an amount equal to your ship's Strength modifier. The ship's hull then takes this much damage. This damage is of the same type as the weapon's damage.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"S6hfOFjHoMMWbvT7","name":"Tibana Gas Projector, Mk II","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"2"},"description":{"value":"<p>As an action, a crew member can shoot a thin sheet of flames from the ship. Each ship in a 150-foot cone must make a Dexterity saving throw (DC = 8 + prof. bonus + ship's constitution modifier). A ship takes 3d6 fire damage on a failed save, or half as much damage on a successful one.</p><p>The fire ignites any flammable objects in the area.</p><p>This feature can be used a number of times equal to your ship's tier (a minimum of once). All expended uses are regained when the ship recharges.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"SuW4JICEor44cFi3","name":"Reinforced Plating, Mark I","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"description":{"value":"<p>You upgrade your ship's armor plating, granting your ship a total DR of 7.</p>","chat":"","unidentified":""},"source":{"value":"SotG"},"prerequisites":{"value":"Reinforced Armor"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"1"},"activation":{"cost":null,"type":"","condition":""},"actionType":"","armor":{"type":"ssarmor","value":null,"dex":null},"attunement":0,"proficient":false,"equipped":false,"identified":false,"properties":{"Absorptive":false,"Agile":false,"Anchor":false,"Avoidant":false,"Barbed":false,"Bulky":false,"Charging":false,"Concealing":false,"Cumbersome":false,"Gauntleted":false,"Imbalanced":false,"Impermeable":false,"Insulated":false,"Interlocking":false,"Lambent":false,"Lightweight":false,"Magnetic":false,"Obscured":false,"Obtrusive":false,"Powered":false,"Reactive":false,"Regulated":false,"Reinforced":false,"Responsive":false,"Rigid":false,"Silent":false,"Spiked":false,"Steadfast":false,"Strength":false,"Versatile":false},"capx":{"value":""},"attributes":{"dr":"7"},"regrateco":{"value":""},"cscap":{"value":""},"sscap":{"value":""},"fuelcostsmod":{"value":""},"powdicerec":{"value":""},"hdclass":{"value":""},"strength":null,"stealth":false,"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"duration":{"value":null,"units":""},"uses":{"value":",,,","max":",,,","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","formula":",,,","save":{"ability":"","scaling":"power"},"chatFlavor":",,,","recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Item.3crddHhQKCyvmcvH"}},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"TIakSCO93mkS3Yvs","name":"Power Harpoon","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"NA"},"description":{"value":"<p>As an action, a crew member may make a ship weapon attack with the power harpoon. The harpoon's range is 400/1600 ft. On a hit, the target is harpooned, connecting your ship to the target by a 1,600 foot cable. </p><p>At any time as a free action, if the connected objects are closer than 1600 feet, a crew member on your ship can choose whether the cable is slack or taught. When the cable is taught, any movement by one object away from the other, tows the other object. When the cable is taught, movement by the first object away from the other object is considered movement through difficult terrain if the first object is within one size category of the other object. An object two or more size categories smaller than the other object cannot move away from the other object when the cable is taught.</p><p>If the objects are 1600 feet apart, the cable is always taught.</p><p>While connected by the cable, a crew member can use a bonus action to reel, pulling your ship towards the target (if larger than your ship), or the target to-wards your ship (if the same size or smaller than your ship) by 200 feet. At any time, a crew member on your ship can release the cable (no action required).</p><p>As an action, a crew member of a harpooned ship can attempt to remove the harpoon. To do so, the ship must succeed on a Strength (boost) check contested by your Strength (boost) or Dexterity (maneuver) check.</p><p>Once this feature has been used, it can't be used again until the ship recharges.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"TfPhFlV7VEFe9W5Y","name":"Ship Slicer, Mk IV","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Ship Slicer, Mk III"},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"4"},"description":{"value":"<p>As an action, a crew member may cause a ship that you can see within 600 feet to succeed on an Intelligence saving throw (DC = 8 + prof. bonus + ship's charisma modifier) or be incapacitated for up to a minute, until the ability ends. At the end of each of its turns, the ship can make another Intelligence saving throw. On a success, the power ends on the target.</p><p>A crew member must use it's bonus action to maintain this ability.</p><p>This feature can be used a number of times equal to your ship's tier (a minimum of once). All expended uses are regained when the ship recharges.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"Tt5GVwK05lU1s8C3","name":"Supercharger Station","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Ship size Medium or larger"},"system":{"value":"Suite"},"basecost":{"value":"5000"},"grade":{"value":"NA"},"description":{"value":"<p>This suite comes with a number of separate unique stations equal to one-fourth the ship's suite capacity by size, as shown in the @JournalEntry[Mnvw9iBw8gxgfCXw]{Starship Size Suite Capacity}&nbsp;table. When a techcaster completes a long rest involving this suite, as long as they have their techcasting focus, they gain temporary tech points equal to their tech power maximum power level + their Intelligence modifier (minimum of one). When you would spend a tech point while you have temporary tech points, the temporary tech points are spent first. All temporary tech points are lost at the end of your next long rest.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Suite.webp","effects":[]}
{"_id":"UK3mMCtg63OMIr9s","name":"Advanced SLAM","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"SLAM"},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"3"},"description":{"value":"<p>Your ship's SubLight Acceleration Motor (SLAM) has been enhanced, granting more utility. When a pilot takes the Dash action, the increase now equals twice your speed, after applying any modifiers. With a speed of 300 feet, for example, your ship can move up to 900 feet on its turn if you dash. Any increase or decrease to your speed changes this additional Movement by the same amount. If your ship's speed of 300 feet is reduced to 150 feet, for instance, your ship can move up to 450 feet this turn if you dash.</p><p>This action still affects your entire ship: any skill check or attack roll made by your ship or anyone on it has disadvantage.</p><p>This feature can be used a number of times equal to your ship's tier (a minimum of once). All expended uses are regained when the ship recharges.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":"","condition":""},"actionType":"","target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"duration":{"value":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"UK3mMCtg63OMIr9s","name":"Advanced SLAM","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"SLAM"},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"3"},"description":{"value":"<p>Your ship's SubLight Acceleration Motor (SLAM) has been enhanced, granting more utility. When a pilot takes the Fly action, the increase now equals twice your speed, after applying any modifiers. With a speed of 300 feet, for example, your ship can move up to 900 feet on its turn if you Fly. Any increase or decrease to your speed changes this additional Movement by the same amount. If your ship's speed of 300 feet is reduced to 150 feet, for instance, your ship can move up to 450 feet this turn if you Fly.</p>\n<p>This action still affects your entire ship: any skill check or attack roll made by your ship or anyone on it has disadvantage.</p>\n<p>This feature can be used a number of times equal to your ship's tier (a minimum of once). All expended uses are regained when the ship recharges.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":"","condition":""},"actionType":"","target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"duration":{"value":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"V1eMLUl6MEKKT5SY","name":"Droid Brain, Mark V","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Droid Brain, Mark IV"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"5"},"description":{"value":"<p>Your ship's droid brain has reached its maximum potential. Your droid brain's proficiency bonus increases to 6. Additionally, it gains a rank in a Deployment of your choice.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"VObTH7byKqPYLlrj","name":"Transmitters, Mark IV","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Transmitters, Mark III"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"4"},"description":{"value":"<p>You massively improve your ship's Transmitters. Your ship's Charisma score increases by 1. As normal, you can't increase your ship's Charisma score above the maximum for your size with this system.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"VXhsESFxzTv0MP4b","name":"Absorptive Shielding","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"3"},"description":{"value":"<p>You add an absorbtive capacitor to your shield generator, granting your shields resistance to kinetic damage.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"W4CCvtAAmx4OC21B","name":"Shock Absorbers","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Ship size Medium or larger"},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"NA"},"description":{"value":"<p>Your ship has been modified to withstand sudden impacts, and to be more effective at ramming. Your ship has resistance to kinetic damage caused by ramming.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"WPPoNVwcxaj6u9Bv","name":"Thrusters, Mark III","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Thrusters, Mark II"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"3"},"description":{"value":"<p>You greatly improve your ship's Thrusters. Your ship's Dexterity score increases by 1. As normal, you can't increase your ship's Dexterity score above the maximum for your size with this system.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"WhUqAtiBqBrTQoh4","name":"Plating, Mark II","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Plating, Mark I"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"2"},"description":{"value":"<p>You further improve your ship's plating. Your ship's Armor Class is now 14 + Dexterity modifier (maximum of +2) + other bonuses.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"WhUqAtiBqBrTQoh4","name":"Lightweight Plating, Mark III","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Lightweight Armor; Lightweight Plating, MK II"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"3"},"description":{"value":"<p>You substantially upgrade your ship's armor plating, adding 50 feet to your speed.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":"","armor":{"type":"","value":null,"dex":null},"attunement":0,"proficient":false,"equipped":false,"identified":false,"properties":{"Absorptive":false,"Agile":false,"Anchor":false,"Avoidant":false,"Barbed":false,"Bulky":false,"Charging":false,"Concealing":false,"Cumbersome":false,"Gauntleted":false,"Imbalanced":false,"Impermeable":false,"Insulated":false,"Interlocking":false,"Lambent":false,"Lightweight":false,"Magnetic":false,"Obscured":false,"Obtrusive":false,"Powered":false,"Reactive":false,"Regulated":false,"Reinforced":false,"Responsive":false,"Rigid":false,"Silent":false,"Spiked":false,"Steadfast":false,"Strength":false,"Versatile":false},"capx":{"value":""},"attributes":{"dr":""},"regrateco":{"value":""},"cscap":{"value":""},"sscap":{"value":""},"fuelcostsmod":{"value":""},"powdicerec":{"value":""},"hdclass":{"value":""},"strength":null,"stealth":false},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"WrOIpd3HGfhSclSX","name":"Central Computer, Mark IV","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Central Computer, Mark III"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"4"},"description":{"value":"<p>You massively improve your ship's central computer. Your artificial intelligence's proficiency bonus increases to 5. Additionally, when your artificial intelligence takes the Interfere action, it has advantage on the Intelligence (Interfere) check.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"Wzf1sZU4bcewRZwa","name":"Shocking Rounds","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Weapon that deals kinetic damage"},"system":{"value":"Weapon"},"basecost":{"value":"3000"},"grade":{"value":"NA"},"description":{"value":"<p>When you score a critical hit with the chosen weapon; when you have advantage on the attack roll and hit, and the lower of the two d20 rolls would also hit; when the target ship rolls a 1 on the saving throw to avoid the weapon's effects; or when the target ship has disadvantage on the saving throw and fails, and the higher of the two rolls would also fail, you can force the target to make a Constitution saving throw (DC = 8 + your proficiency bonus + the ship's Strength modifier). On a failed save, the ship is shocked until the start of your next turn.</p><p>If the damaged ship is larger than your ship, it has advantage on the saving throw. If the damaged ship is smaller than your ship, it instead has disadvantage.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Weapon.webp","effects":[]}
{"_id":"XHkoaKBkRZpc6F88","name":"Improved Countermeasures","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Countermeasures"},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"2"},"description":{"value":"<p>This modification enhances your ship's countermeasures, allowing it to quickly clear lingering effects. As an action, a crew member can activate this feature, ending the blinded, ionized, shocked, stalled, and stunned conditions.</p><p>This feature can be used a number of times equal to your ship's tier. All expended uses are regained when the ship undergoes refitting.</p><p>Additionally, your ship is expertly equipped for Wisdom saving throws. If it was already expertly equipped, the ship can now add half its Constitution modifier (rounded down) to its Wisdom saving throws.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
@ -111,7 +114,7 @@
{"_id":"XoI65gAyu88yeLfi","name":"Scanner, Renowned","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Scanner, Prototype"},"system":{"value":"Operation"},"basecost":{"value":"3500"},"grade":{"value":"4"},"description":{"value":"<p>This modification massively improves the radar scanner on your ship. Your ship gains truesight out to 1,000 feet.</p><p>Your ship has advantage on Intelligence (Probe) and Wisdom (Scan) checks that rely on scanners.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Operation.webp","effects":[]}
{"_id":"YQUxNxj9A1P1FC2K","name":"Reactor, Mark I","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"1"},"description":{"value":"<p>You improve your ship's reactor. Your ship's Strength score increases by 1. As normal, you can't increase your ship's Strength score above the maximum for your size with this system.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"YZlQuS4Urq5hqphv","name":"Data Core, Mark V","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Data Core, Mark IV"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"5"},"description":{"value":"<p>Your ship's Data Core has reached it's maximum potential. Your ship's Intelligence score increases by 2. Your ship's maximum for this score increases by 2.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"YcqRq0GNxIugcbBX","name":"Plating, Mark IV","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Plating, Mark III"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"4"},"description":{"value":"<p>You massively improve your ship's plating. Your ship's Armor Class is now 17 + Dexterity modifier (maximum of +0) + other bonuses. </p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"YcqRq0GNxIugcbBX","name":"Deflection Plating, Mark II","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Deflection Armor; Deflection Plating, Mark I"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"2"},"description":{"value":"<p>You further upgrade your ship's armor plating, granting your ship a total DR of 4, but granting your ship disadvantage on Dexterity (Hide) checks.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":"","armor":{"type":"","value":null,"dex":null},"attunement":0,"proficient":false,"equipped":false,"identified":false,"properties":{"Absorptive":false,"Agile":false,"Anchor":false,"Avoidant":false,"Barbed":false,"Bulky":false,"Charging":false,"Concealing":false,"Cumbersome":false,"Gauntleted":false,"Imbalanced":false,"Impermeable":false,"Insulated":false,"Interlocking":false,"Lambent":false,"Lightweight":false,"Magnetic":false,"Obscured":false,"Obtrusive":false,"Powered":false,"Reactive":false,"Regulated":false,"Reinforced":false,"Responsive":false,"Rigid":false,"Silent":false,"Spiked":false,"Steadfast":false,"Strength":false,"Versatile":false},"capx":{"value":""},"attributes":{"dr":"4"},"regrateco":{"value":""},"cscap":{"value":""},"sscap":{"value":""},"fuelcostsmod":{"value":""},"powdicerec":{"value":""},"hdclass":{"value":""},"strength":null,"stealth":false},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"YvuhPSZZ746TD8Tg","name":"Droid Brain, Mark I","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Droid Brain, Makeshift"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"1"},"description":{"value":"<p>You improve your ship's droid brain. If your ship is Small or Medium, the number of actions it can take each turn increases:</p><p><ul><li><strong>Small:</strong> A Small ship can take a number of actions equal to half its proficiency bonus (rounded up).</li><li><strong>Medium:</strong> A Medium ship can take a number of actions equal to its proficiency bonus.</li></ul>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"YxKJZZqc4dGDFQhP","name":"Electromagnetic Scrambler, Mk II","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Electromagnetic Scrambler, Mk I"},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"2"},"description":{"value":"<p>As an action, a crew member may choose up to three ships that you can see within 300 feet to make Wisdom saving throws (DC = 8 + prof. bonus + ship's charisma modifier). The first time each turn a target that fails this saving throw makes an attack roll or a saving throw for up to a minute until the ability ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.</p><p>A crew member must use it's bonus action to maintain this ability.</p><p>This feature can be used a number of times equal to your ship's tier (a minimum of once). All expended uses are regained when the ship recharges.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"ZQ9JukTVtBchjN8u","name":"Thrusters, Makeshift","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"NA"},"description":{"value":"<p>You improve your ship's thrusters, at a cost. Your ship's Dexterity score increases by 1. One ability score other than Dexterity (chosen by the GM) decreases by 1. As normal, you can't increase your ship's Dexterity score above the maximum for your size with this system.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
@ -125,10 +128,10 @@
{"_id":"bjjdkfw6xZwD4A8V","name":"Remote Control Console","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Ship size Medium or larger"},"system":{"value":"Suite"},"basecost":{"value":"5000"},"grade":{"value":"NA"},"description":{"value":"<p>This suite includes the proper equipment necessary for a crew member to take remote control of another ship from the safety of their own ship. A number of crew members can be deployed at a time in remote ships from this suite equal to one quarter of the ship's suite capacity by size, as shown in the @JournalEntry[Mnvw9iBw8gxgfCXw]{Starship Size Suite Capacity}&nbsp;table. The distance at which this suite can connect to remote ships is limited by the communications of the ship this suite is installed in.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Suite.webp","effects":[]}
{"_id":"cKIMaA2tK6a2eWRT","name":"Kennel","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Suite"},"basecost":{"value":"5000"},"grade":{"value":"NA"},"description":{"value":"<p>This suite comes with all of the proper equipment to house beasts. When making Animal Handling checks on your ship, you can add your proficiency bonus to checks you make if you do not already do so. If you already add your proficiency bonus to checks you make, you instead add double your proficiency bonus. If you already double your proficiency bonus to checks you make, you instead add half of your governing ability modifier (rounded down, minimum of +1), in addition to your ability modifier.</p>\n<p>Additionally, this suite can house a number of medium beasts equal to half of the ship's suite capacity by size, as shown in the @JournalEntry[Mnvw9iBw8gxgfCXw]{Starship Size Suite Capacity}&nbsp;table.</p>\n<p>Alternatively, this suite can house beasts of other sizes. A Huge beast takes up the space of two Large beasts, which in turn takes up the place of two Medium beasts, and so on.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Suite.webp","effects":[]}
{"_id":"dAHe6Wmk5LYFyvd7","name":"Remote Override, Mark IV","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Remote Override, Mark III"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"4"},"description":{"value":"<p>Your starship's maximum crew requirement becomes 3, and can support 3 remote controllers.</p><p>Additionally, your ship can be remotely controlled from anywhere in the sector by a properly equipped controller.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"dJcTZQo0ys42giYo","name":"Damage Control System","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"NA"},"description":{"value":"<p>You install a damage control system on your ship. A crew member can take the Patch action as a bonus action. This feature can be used a number of times equal to your ship's tier (a minimum of once). All expended uses are regained when the ship undergoes refitting.</p><p>Additionally, your ship is proficiently equipped for Constitution (Patch) checks.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"dJcTZQo0ys42giYo","name":"Damage Control System","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"NA"},"description":{"value":"<p>You install a damage control system on your ship. A crew member can take the Patch action as a bonus action. This feature can be used a number of times equal to your ship's tier (a minimum of once). All expended uses are regained when the ship undergoes refitting.</p><p>Additionally, your ship is proficiently equipped for Constitution (Patch) checks.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":"","armor":{"type":"","value":null,"dex":null},"attunement":0,"proficient":false,"equipped":false,"identified":false,"properties":{"Absorptive":false,"Agile":false,"Anchor":false,"Avoidant":false,"Barbed":false,"Bulky":false,"Charging":false,"Concealing":false,"Cumbersome":false,"Gauntleted":false,"Imbalanced":false,"Impermeable":false,"Insulated":false,"Interlocking":false,"Lambent":false,"Lightweight":false,"Magnetic":false,"Obscured":false,"Obtrusive":false,"Powered":false,"Reactive":false,"Regulated":false,"Reinforced":false,"Responsive":false,"Rigid":false,"Silent":false,"Spiked":false,"Steadfast":false,"Strength":false,"Versatile":false},"capx":{"value":""},"attributes":{"dr":""},"regrateco":{"value":""},"cscap":{"value":""},"sscap":{"value":""},"fuelcostsmod":{"value":""},"powdicerec":{"value":""},"hdclass":{"value":""},"strength":null,"stealth":false},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"dUwolCVDYga5Koy4","name":"Pinpointing Addition, Premium","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Secondary weapon; Pinpointing Addition"},"system":{"value":"Weapon"},"basecost":{"value":"3000"},"grade":{"value":"1"},"description":{"value":"<p>The weapon's close range returns to its normal close range.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Weapon.webp","effects":[]}
{"_id":"dg2Jxd2PMPr37HKc","name":"Nano-Droid Distributor","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"NA"},"description":{"value":"<p>Your ship is equipped with a nano-droid distributor that allows it to repair other ships. When a crew member takes the Patch action, they can instead repair another ship within 100 feet. You spend and roll one of your ship's Hull Dice, and the target ship regains that many hull points.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"dwWN5V6gFD8OGgXg","name":"Plating, Mark I","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Plating, Makeshift"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"1"},"description":{"value":"<p>You improve your ship's plating. Your ship's Armor Class is now 12 + Dexterity modifier + other bonuses.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"dwWN5V6gFD8OGgXg","name":"Lightweight Plating, Mark II","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Lightweight Armor; Lightweight Plating, Mark I"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"2"},"description":{"value":"<p>You further upgrade your ship's armor plating, granting your ship an additional +1 bonus to AC.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":"","armor":{"type":"","value":1,"dex":null},"attunement":0,"proficient":false,"equipped":false,"identified":false,"properties":{"Absorptive":false,"Agile":false,"Anchor":false,"Avoidant":false,"Barbed":false,"Bulky":false,"Charging":false,"Concealing":false,"Cumbersome":false,"Gauntleted":false,"Imbalanced":false,"Impermeable":false,"Insulated":false,"Interlocking":false,"Lambent":false,"Lightweight":false,"Magnetic":false,"Obscured":false,"Obtrusive":false,"Powered":false,"Reactive":false,"Regulated":false,"Reinforced":false,"Responsive":false,"Rigid":false,"Silent":false,"Spiked":false,"Steadfast":false,"Strength":false,"Versatile":false},"capx":{"value":""},"attributes":{"dr":""},"regrateco":{"value":""},"cscap":{"value":""},"sscap":{"value":""},"fuelcostsmod":{"value":""},"powdicerec":{"value":""},"hdclass":{"value":""},"strength":null,"stealth":false},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"dzdPTs2HjnIGhyZa","name":"Transmitters, Mark III","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Transmitters, Mark II"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"3"},"description":{"value":"<p>You greatly improve your ship's Transmitters. Your ship's Charisma score increases by 1. As normal, you can't increase your ship's Charisma score above the maximum for your size with this system.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"e1RSrGCk8bkEWrba","name":"Extra Fuel Tank","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"NA"},"description":{"value":"<p>This tank adds fuel capacity to your ship equal to half of your ship's normal fuel capacity.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"eUkpKJUFgjXjDP8z","name":"Transmitters, Mark I","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"1"},"description":{"value":"<p>You improve your ship's Transmitters. Your ship's Charisma score increases by 1. As normal, you can't increase your ship's Charisma score above the maximum for your size with this system.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
@ -138,8 +141,8 @@
{"_id":"fDSBIOgEC1JyY3T3","name":"Medbay","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Suite"},"basecost":{"value":"5000"},"grade":{"value":"NA"},"description":{"value":"<p>This suite comes with first aid supplies to support a number of civilians, crew members, or troopers, determined by the ship's size.</p><p>Additionally, this suite comes equipped as follows, depending on the ship's size:</p><ul><li><strong>Small:</strong> One biobed.</li><li><strong>Medium:</strong> Two biobeds.</li><li><strong>Large:</strong> 10 biobeds and four bacta tanks.</li><li><strong>Huge:</strong> 100 biobeds and 40 bacta tanks.</li><li><strong>Gargantuan:</strong> 100 biobeds and 400 bacta tanks.</li></ul><p>For every one hour spent in a bacta tank or biobed, a creature's exhaustion level is reduced by 1, and it can roll a Hit Die to recovery hit points without expending the die. </p><p>Additionally, if a creature has been dead for less than 1 hour before being put in a bacta tank. It can be revitalized over a 6-hour period. At the end of the 6 hours, the creature recovers 1 hit point, all mortal wounds close, and the creature can now recover hit points and reduce exhaustion as described above. The revitalized creature takes a -4 penalty to all ability checks, attack rolls, and saving throws. Every time the creature finishes a long rest, the penalty is reduced by 1 until it disappears. This feature has no effect on droids or constructs. Once this feature has been used, it can't be used again until the ship undergoes refitting.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Suite.webp","effects":[]}
{"_id":"fXJYhMhNL172I2O3","name":"Droid Brain, Makeshift","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Ship size Medium or smaller"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"NA"},"description":{"value":"<p>You install a droid brain that can singularly control your starship. Your starship's maximum and minimum crew requirement become 0, and your starship cannot benefit from features that would increase or decrease it's crew capacity. The droid brain controls all aspects of the ship, instead. The droid brain has a proficiency bonus of +2, and proficiency in Piloting. In combat, the droid brain rolls its own initiative, to which it gains no bonus.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"fhO6bF8DimzM82zw","name":"Broadside Hardpoint","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Two Fixed Hardpoints"},"system":{"value":"Weapon"},"basecost":{"value":"3000"},"grade":{"value":"NA"},"description":{"value":"<p>The Broadside Hardpoint is a modification to two Fixed Hardpoints that grants an additional limited firing arc to each hardpoint, as described in chapter 9. The hardpoints must share at least 1 limited firing arc, and the two firing arcs of a hardpoint need not be adjacent. This modification installs a dedicated gunner station for each hardpoint. Attacks made utilizing the additional limited firing arc can only be made by a crew member deployed at the dedicated gunner station of the weapon.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Weapon.webp","effects":[]}
{"_id":"fhhLlK8C69jhniTv","name":"Plating, Makeshift","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"NA"},"description":{"value":"<p>You install armor plating. Your ship's Armor Class is now 11 + Dexterity modifier + other bonuses.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"fz4RoQpPk4NVhkmE","name":"Remote Override, Mark I","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Remote Override, Makeshift"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"1"},"description":{"value":"<p>The ship no longer suffers from disadvantage on attack rolls and ability checks while being remote controlled.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"fhhLlK8C69jhniTv","name":"Lightweight Plating, Mark I","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Lightweight Armor"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"1"},"description":{"value":"<p>You upgrade your ship's armor plating, granting your ship a +1 bonus to AC.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":"","armor":{"type":"","value":1,"dex":null},"attunement":0,"proficient":false,"equipped":false,"identified":false,"properties":{"Absorptive":false,"Agile":false,"Anchor":false,"Avoidant":false,"Barbed":false,"Bulky":false,"Charging":false,"Concealing":false,"Cumbersome":false,"Gauntleted":false,"Imbalanced":false,"Impermeable":false,"Insulated":false,"Interlocking":false,"Lambent":false,"Lightweight":false,"Magnetic":false,"Obscured":false,"Obtrusive":false,"Powered":false,"Reactive":false,"Regulated":false,"Reinforced":false,"Responsive":false,"Rigid":false,"Silent":false,"Spiked":false,"Steadfast":false,"Strength":false,"Versatile":false},"capx":{"value":""},"attributes":{"dr":""},"regrateco":{"value":""},"cscap":{"value":""},"sscap":{"value":""},"fuelcostsmod":{"value":""},"powdicerec":{"value":""},"hdclass":{"value":""},"strength":null,"stealth":false},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"fz4RoQpPk4NVhkmE","name":"Remote Override, Mark I","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Remote Override, Makeshift"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"1"},"description":{"value":"<p>The ship no longer suffers from disadvantage on attack rolls and ability checks while being remote controlled.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":"","armor":{"type":"","value":null,"dex":null},"attunement":0,"proficient":false,"equipped":false,"identified":false,"properties":{"Absorptive":false,"Agile":false,"Anchor":false,"Avoidant":false,"Barbed":false,"Bulky":false,"Charging":false,"Concealing":false,"Cumbersome":false,"Gauntleted":false,"Imbalanced":false,"Impermeable":false,"Insulated":false,"Interlocking":false,"Lambent":false,"Lightweight":false,"Magnetic":false,"Obscured":false,"Obtrusive":false,"Powered":false,"Reactive":false,"Regulated":false,"Reinforced":false,"Responsive":false,"Rigid":false,"Silent":false,"Spiked":false,"Steadfast":false,"Strength":false,"Versatile":false},"capx":{"value":""},"attributes":{"dr":""},"regrateco":{"value":""},"cscap":{"value":""},"sscap":{"value":""},"fuelcostsmod":{"value":""},"powdicerec":{"value":""},"hdclass":{"value":""},"strength":null,"stealth":false},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"gcvyxsQxEGtAB4zO","name":"Navcomputer, Mark V","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Navcomputer, Mark IV"},"system":{"value":"Operation"},"basecost":{"value":"3500"},"grade":{"value":"5"},"description":{"value":"<p>This modification massively improves the navcomputer on your ship. You have a +3 (non-cumulative) bonus on Intelligence (Astrogation) checks.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Operation.webp","effects":[]}
{"_id":"gwH143Rt48TqS1Ps","name":"Fixed Hardpoint","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Weapon"},"basecost":{"value":"3000"},"grade":{"value":"NA"},"description":{"value":"<p>A fixed hardpoint is used to mount a primary, secondary, tertiary, or quaternary weapon. A weapon mounted on a fixed hardpoint has a limited firing arc, as described in chapter 9 and can be fired from any crew station. </p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Weapon.webp","effects":[]}
{"_id":"h101yxfjp2NrczM1","name":"Droid Brain, Mark II","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Droid Brain, Mark I"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"2"},"description":{"value":"<p>You further improve your ship's droid brain. Your droid brain's proficiency bonus increases to 3. Additionally, your ship's droid brain has advantage on initiative rolls.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
@ -184,7 +187,7 @@
{"_id":"qLI4jRg1OGqonGRN","name":"Tributary Beam","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Ship size Large or larger "},"system":{"value":"Weapon"},"basecost":{"value":"3000"},"grade":{"value":"3"},"description":{"value":"<p>This modification upgrades the Super-Heavy Turbolaser Battery, Capital Railgun, or Superweapon on your starship. The weapon deals an additional 1d10 damage. </p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Weapon.webp","effects":[]}
{"_id":"qtPyFj6l26QTFlwF","name":"Docking Bay, Rapid Launch","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Ship size Large or larger; Docking Bay"},"system":{"value":"Suite"},"basecost":{"value":"5000"},"grade":{"value":"NA"},"description":{"value":"<p>This suite has space for all of the necessary equipment to launch and house other starships. The amount it can house varies depending on the ship's size.</p><ul><p><li><strong>Large:</strong> A Large rapid launch bay can house five small ships.</li><li><strong>Huge:</strong> A Huge rapid launch bay can house five Medium ships.</li><li><strong>Gargantuan:</strong> A Gargantuan rapid launch bay can house five Large ships.</li></ul><p>Alternatively, this suite can house multiple ships of smaller size. A Large ship takes up the space of 10 Medium ships, which in turn takes up the place of five Small ships, which in turn takes up the space of two Tiny ships. You can also replace a ship with a droid or construct of four size categories larger.</p><p>A pilot present in their ship can launch their ship from the rapid launch bay as an action. A launched ship cannot be received by a rapid launch bay, and must instead be received in a docking bay of the same ship.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Suite.webp","effects":[]}
{"_id":"rgFrD37Cvf9tXTDQ","name":"Central Computer, Makeshift","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Ship size Small or larger"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"NA"},"description":{"value":"<p>You install a central computer, complete with artificial intelligence, in your ship. Your ship gains the ability to take one action of its own on it's turn. It can take any action granted by a modification. The artificial intelligence has a proficiency bonus of +2. </p><p>Additionally, your ship is proficiently equipped for Intelligence (Data) checks.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"sPNXoBRLtrK5cc1w","name":"Plating, Mark III","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Plating, Mark II"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"3"},"description":{"value":"<p>You greatly improve your ship's plating. Your ship's Armor Class is now 15 + Dexterity modifier (maximum of +2) + other bonuses.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"sPNXoBRLtrK5cc1w","name":"Deflection Plating, Mark I","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Deflection Armor"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"1"},"description":{"value":"<p>You upgrade your ship's armor plating, granting your ship a +1 bonus to AC.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":"","armor":{"type":"","value":1,"dex":null},"attunement":0,"proficient":false,"equipped":false,"identified":false,"properties":{"Absorptive":false,"Agile":false,"Anchor":false,"Avoidant":false,"Barbed":false,"Bulky":false,"Charging":false,"Concealing":false,"Cumbersome":false,"Gauntleted":false,"Imbalanced":false,"Impermeable":false,"Insulated":false,"Interlocking":false,"Lambent":false,"Lightweight":false,"Magnetic":false,"Obscured":false,"Obtrusive":false,"Powered":false,"Reactive":false,"Regulated":false,"Reinforced":false,"Responsive":false,"Rigid":false,"Silent":false,"Spiked":false,"Steadfast":false,"Strength":false,"Versatile":false},"capx":{"value":""},"attributes":{"dr":""},"regrateco":{"value":""},"cscap":{"value":""},"sscap":{"value":""},"fuelcostsmod":{"value":""},"powdicerec":{"value":""},"hdclass":{"value":""},"strength":null,"stealth":false},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"slKTOnbHt9rjfZVF","name":"Fuel Storage","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Suite"},"basecost":{"value":"5000"},"grade":{"value":"NA"},"description":{"value":"<p>This large fuel tank is able to store additional fuel portions in your starship. The tank stores fuel units equal to 5 times your ship's normal fuel capacity. These units can be used to fuel your own starship, or they can be transfered to other ships.</p><p>Fuel can be transferred to ships of other size. A Gargantuan fuel unit takes up the space of 10 Huge units, which in turn takes up the space of 10 Large units, which takes the space of 10 Medium units. One Medium ship takes up the space of two Small units, which in turn takes up the space of two Tiny units.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Suite.webp","effects":[]}
{"_id":"toZifUoYqJsUgs2X","name":"Electromagnetic Scrambler, Mk V","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Electromagnetic Scrambler, Mk IV"},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"5"},"description":{"value":"<p>You emit an electromagnetic pulse, potentially shutting down all ships besides your own within 1200 feet. Ships within range must succeed on a Wisdom (DC = 8 + prof. bonus + ship's charisma modifier) or become disabled up to a minute or until the power ends. </p><p>A crew member must use it's bonus action to maintain this ability.</p><p>Each time the target takes damage, it makes a new Wisdom saving throw against the power. If the saving throw succeeds, the power ends.</p><p>This feature can be used a number of times equal to your ship's tier (a minimum of once). All expended uses are regained when the ship recharges.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"u9B24muWWZbYnFVE","name":"Slave Pens","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Ship size Large or larger"},"system":{"value":"Suite"},"basecost":{"value":"5000"},"grade":{"value":"NA"},"description":{"value":"<p>This suite offers a single room, equipped with both a key and a code lock, that can house a number of prisoners equal to twice the ship's suite capacity by size, as shown in the @JournalEntry[Mnvw9iBw8gxgfCXw]{Starship Size Suite Capacity}&nbsp;table. Slave pen doors are magnetically sealed to prevent them opening in the event of power failure. When a creature completes a long rest involving this suite, their exhaustion level is not reduced. Additionally, for each week spent in this suite, creatures suffer 1 level of exhaustion.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Suite.webp","effects":[]}
@ -192,7 +195,7 @@
{"_id":"uhD1S3jZnDgDWGqw","name":"Ship Slicer, Mk V","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Ship Slicer, Mk IV"},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"5"},"description":{"value":"<p>As an action, a crew member can choose one ship you can see within 600 feet and attempt to remotely override its controls. The target must make an Intelligence saving throw (DC = 8 + prof. bonus + ship's charisma modifier). If the ship is directly piloted by a humanoid that is not incapacitated, it gains a bonus to the saving throw equal to the pilot's Intelligence modifier. If you or ships that are friendly to you are fighting it, it has advantage on the saving throw. On a failed save, the ship is charmed by you for the duration.</p><p>While the ship is charmed, you have a wireless link with it as long as the two of you are within the same system. Via your ship, you can use this link to issue commands to the ship while you are conscious (using a bonus action), which it does its best to obey. You can specify a simple and general course of action, such as 'Attack that ship,' 'Move over there,' or 'Fly casual.' If the ship completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.</p><p>You can use your action to take total and precise control of the target. Until the end of your next turn, the ship takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the ship to use a reaction, but this requires you to use your own reaction as well. For every action, bonus action, or reaction you make the ship use, you must spend an equivalent action.</p><p>Each time the target takes damage, it makes a new Intelligence saving throw against the power. If the saving throw succeeds, the power ends.</p><p>This feature can be used a number of times equal to your ship's tier (a minimum of once). All expended uses are regained when the ship recharges.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"vK0tGQB0RVp5I19z","name":"Remote Override, Mark V","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Remote Override, Mark IV"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"5"},"description":{"value":"<p>This modification allows the ship it is installed in to be remotely controlled from anywhere in the known galaxy by a properly equipped controller.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"vjfblL7yeZCzZeWp","name":"Electromagnetic Scrambler, Mk III","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Electromagnetic Scrambler, Mk II"},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"3"},"description":{"value":"<p>You choose one ship you can see within 1200 feet and scramble its ability to differentiate targets. The target must make a Wisdom saving throw (DC = 8 + prof. bonus + ship's charisma modifier). If the ship is directly piloted by a humanoid that is not incapacitated, it gains a bonus to the saving throw equal to the pilot's Intelligence modifier. On a failed save, the target loses the ability to distinguish friend from foe, regarding all ships it can see as enemies until the power ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.</p><p>Whenever the affected ship chooses another target, it must choose the target at random from among the ships it can see within range of the attack, power, or other ability it's using. </p><p>This feature can be used a number of times equal to your ship's tier (a minimum of once). All expended uses are regained when the ship recharges.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"vqejyZ4GstpgXZie","name":"Plating, Mark V","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Plating, Mark IV"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"5"},"description":{"value":"<p>Your ship's plating has reached it's maximum potential. Your ship's Armor Class is now 18 + Dexterity modifier (maximum of +0) + other bonuses.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"vqejyZ4GstpgXZie","name":"Deflection Plating, Mark III","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Deflection Armor; Deflection Plating, Mark II"},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"3"},"description":{"value":"<p>You substantially upgrade your ship's armor plating, removing your ship's disadvantage on Dexterity (Hide) checks caused by your armor's plating.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":"","armor":{"type":"","value":null,"dex":null},"attunement":0,"proficient":false,"equipped":false,"identified":false,"properties":{"Absorptive":false,"Agile":false,"Anchor":false,"Avoidant":false,"Barbed":false,"Bulky":false,"Charging":false,"Concealing":false,"Cumbersome":false,"Gauntleted":false,"Imbalanced":false,"Impermeable":false,"Insulated":false,"Interlocking":false,"Lambent":false,"Lightweight":false,"Magnetic":false,"Obscured":false,"Obtrusive":false,"Powered":false,"Reactive":false,"Regulated":false,"Reinforced":false,"Responsive":false,"Rigid":false,"Silent":false,"Spiked":false,"Steadfast":false,"Strength":false,"Versatile":false},"capx":{"value":""},"attributes":{"dr":""},"regrateco":{"value":""},"cscap":{"value":""},"sscap":{"value":""},"fuelcostsmod":{"value":""},"powdicerec":{"value":""},"hdclass":{"value":""},"strength":null,"stealth":false},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"vzxTSX239SWuOy2A","name":"Electromagnetic Scrambler, Mk I","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Engineering"},"basecost":{"value":"3500"},"grade":{"value":"1"},"description":{"value":"<p>As an action, a crew member can cause a ship you can see within 300 feet to become shrouded with electronic interference and holographic illusions. The target must succeed on a Wisdom saving throw (DC = 8 + prof. bonus + ship's charisma modifier), or it takes 1d6 lightning damage and moves 50 feet in a random direction if it can move and its speed is at least 50 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. If the direction rolled is blocked, the target doesn't move.</p><p>This power's damage increases by 1d6 for every tier your ship is above first tier: 2nd tier (2d6), 3rd tier (3d6), 4th tier (4d6), and 5th tier (5d6).</p><p>This feature can be used a number of times equal to your ship's tier (a minimum of once). All expended uses are regained when the ship recharges.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Engineering.webp","effects":[]}
{"_id":"wSPtKKS4IycBAred","name":"Barracks","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Ship size Medium or larger"},"system":{"value":"Suite"},"basecost":{"value":"5000"},"grade":{"value":"NA"},"description":{"value":"<p>This suite offers a single room featuring a number of beds and individual storage, as well as communal refresher stations (one for every eight beds), to house a number of civilians, crew members, or troopers equal to twice the ship's suite capacity by size, as shown in the @JournalEntry[Mnvw9iBw8gxgfCXw]{Starship Size Suite Capacity}&nbsp;table.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Suite.webp","effects":[]}
{"_id":"wq4a59Gtv1AkDjHq","name":"Gravity Well Projector","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Ship size Large or larger"},"system":{"value":"Operation"},"basecost":{"value":"3500"},"grade":{"value":"NA"},"description":{"value":"<p>Your ship is modified with a gravity well projector that prevents ships from jumping to hyperspace, and even pulls ships from hyperspace, through use of an interdiction field. A crew member can activate or deactivate the gravity well projector as an action, which has a range of 1,000 feet and a limited firing arc, as described in Chapter 9. While active, this ship and ships of the same size or smaller that enter or start their turn within the gravity well projector's firing arc can't activate their hyperdrives.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Operation.webp","effects":[]}
@ -201,7 +204,7 @@
{"_id":"yFYZPDFifO8qaPZU","name":"Surge Protector","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"NA"},"description":{"value":"<p>You augment your ship's preventative measures in order to mitigate damage to its systems. When refitting is conducted on your ship, its [System Damage](#System%20Damage) level is reduced by 2, instead of only 1.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"yJAVDLFmZxxQWKJr","name":"Expanded Payload","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Tertiary or Quaternary Weapon"},"system":{"value":"Weapon"},"basecost":{"value":"3000"},"grade":{"value":"NA"},"description":{"value":"<p>The reload value of the chosen weapon increases by half.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Weapon.webp","effects":[]}
{"_id":"ySGqfdHlfEjNJRqm","name":"Thrusters, Mark I","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Universal"},"basecost":{"value":"4000"},"grade":{"value":"1"},"description":{"value":"<p>You improve your ship's thrusters. Your ship's Dexterity score increases by 1. As normal, you can't increase your ship's Dexterity score above the maximum for your size with this system.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Universal.webp","effects":[]}
{"_id":"yh8IEDYYTpfNDjan","name":"Flight Computer","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Operation"},"basecost":{"value":"3500"},"grade":{"value":"NA"},"description":{"value":"<p>This system allows one crew member to take the Dash, Evade, or Regenerate Shield action as a bonus action on their turn.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Operation.webp","effects":[]}
{"_id":"yh8IEDYYTpfNDjan","name":"Flight Computer","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Operation"},"basecost":{"value":"3500"},"grade":{"value":"NA"},"description":{"value":"<p>This system allows one crew member to take the Fly, Evade, or Regenerate Shield action as a bonus action on their turn.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Operation.webp","effects":[]}
{"_id":"ykVyFNPfXA0BsOIM","name":"Droid Storage","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Suite"},"basecost":{"value":"5000"},"grade":{"value":"NA"},"description":{"value":"<p>This suite offers a single room featuring tightly-packed racks suitable for storing and housing a number of Medium droids equal to four times the ship's suite capacity by size, as shown in the @JournalEntry[Mnvw9iBw8gxgfCXw]{Starship Size Suite Capacity}&nbsp;table.</p>\n<p>Alternatively, this suite can house droids of other sizes. A Huge droid takes up the space of two Large droids, which in turn takes up the place of two Medium droids, and so on.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Suite.webp","effects":[]}
{"_id":"z6dpj9B2yJRZe6tD","name":"Stealth Device","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":""},"system":{"value":"Operation"},"basecost":{"value":"3500"},"grade":{"value":"1"},"description":{"value":"<p>This modification adds a stealth device to your ship. This device effectively counteracts or negates the use of scanners, both for and against your ship. A crew member can activate or deactivate a stealth mode as an action. While active, your ship has advantage on Dexterty (Hide) checks that rely on scanners, but your ship has disadvantage on Intelligence (Probe) and Wisdom (Scan) checks that rely on scanners.</p><p>Additionally, if you try to enter hyperspace while the cloaking device is active, you must roll on the [Hyperspace Mishaps](#Hyperspace%20Mishaps) table on page 76.</p><p>Finally, your ship is proficiently equipped for Dexterity (Hide) checks. If your ship is already proficiently equipped, it is instead considered expertly equipped.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Operation.webp","effects":[]}
{"_id":"zwMwgi8Ea13EY0uB","name":"Direct Controller","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"starshipmod","data":{"prerequisites":{"value":"Primary or Secondary Weapon"},"system":{"value":"Weapon"},"basecost":{"value":"3000"},"grade":{"value":"NA"},"description":{"value":"<p>You have installed a dedicated gunner station at or about the hardpoint. A crew member deployed at this station can use their Dexterity modifier instead of the ship's Wisdom modifier for the attack rolls or save DCs of the chosen weapon.</p>"},"source":{"value":"SotG"},"activation":{"cost":null,"type":""},"actionType":""},"flags":{},"img":"systems/sw5e/packs/Icons/Starship%20Modifications/Weapon.webp","effects":[]}

View file

@ -160,9 +160,9 @@ Hooks.once("setup", function() {
"abilities", "abilityAbbreviations", "abilityActivationTypes", "abilityConsumptionTypes", "actorSizes", "alignments",
"armorProficiencies", "armorPropertiesTypes", "conditionTypes", "consumableTypes", "cover", "currencies", "damageResistanceTypes",
"damageTypes", "distanceUnits", "equipmentTypes", "healingTypes", "itemActionTypes", "languages",
"limitedUsePeriods", "movementTypes", "movementUnits", "polymorphSettings", "proficiencyLevels", "senses", "skills",
"starshipSkills", "powerComponents", "powerLevels", "powerPreparationModes", "powerScalingModes", "powerSchools", "targetTypes",
"timePeriods", "toolProficiencies", "weaponProficiencies", "weaponProperties", "weaponTypes", "weaponSizes"
"limitedUsePeriods", "movementTypes", "movementUnits", "polymorphSettings", "proficiencyLevels", "senses", "skills", "starshipRolessm", "starshipRolesmed", "starshipRoleslg", "starshipRoleshuge", "starshipRolesgrg", "starshipSkills",
"powerComponents", "powerLevels", "powerPreparationModes", "powerScalingModes", "powerSchools", "targetTypes",
"timePeriods", "toolProficiencies", "weaponProficiencies", "weaponProperties", "weaponSizes", "weaponTypes"
];
// Exclude some from sorting where the default order matters

View file

@ -134,6 +134,12 @@
"path": "./packs/packs/starshipequipment.db",
"entity": "Item"
},
{
"name": "starshipfeatures",
"label": "Starship Features",
"path": "./packs/packs/starshipfeatures.db",
"entity": "Item"
},
{
"name": "starshipmodifications",
"label": "Starship Modifications",

File diff suppressed because it is too large Load diff

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@ -0,0 +1,91 @@
<div class="panel">
<ul class="filter-list" data-filter="features">
<li class="filter-title">{{localize "SW5E.Filter"}}</li>
<li class="filter-item" data-filter="action">{{localize "SW5E.Action"}}</li>
<li class="filter-item" data-filter="bonus">{{localize "SW5E.BonusAction"}}</li>
<li class="filter-item" data-filter="reaction">{{localize "SW5E.Reaction"}}</li>
</ul>
<ol class="group-list">
{{#each sections as |section sid|}}
<li>
<div class="group-list-title group-grid-features">
<div class="title">
<h3 class="item-name">{{localize section.label}}</h3>
{{#if ../owner}}
<a class="item-control item-create" title="{{localize 'SW5E.FeatureAdd'}}"
{{#each section.dataset as |v k|}}data-{{k}}="{{v}}" {{/each}}>
<i class="fas fa-plus"></i> {{localize "SW5E.Add"}}
</a>&nbsp;
<a class="item-control item-collapse" title="{{localize 'SW5E.FeatureCollapse'}}"
{{#each section.dataset as |v k|}}data-{{k}}="{{v}}" {{/each}}>
<i class="fas fa-compress-arrows-alt"></i> {{localize "SW5E.Collapse"}}
</a>
{{/if}}
</div>
{{#if section.hasActions}}
<div class="item-detail item-uses">{{localize "SW5E.Uses"}}</div>
<div class="item-detail item-action">{{localize "SW5E.Usage"}}</div>
{{/if}}
</div>
<ol class="item-list content" style="display: block">
{{#each section.items as |item iid|}}
<li class="item group-grid-features {{#if isDepleted}}depleted{{/if}}" data-item-id="{{item._id}}">
<div class="item-name rollable">
<div class="item-image" style="background-image: url({{item.img}})"></div>
<h4>{{item.name}}</h4>
</div>
{{#if section.hasActions}}
<div class="item-detail item-uses">
{{#if item.isOnCooldown}}
<a class="item-recharge rollable">{{item.labels.recharge}}</a>
{{else if item.data.recharge.value}}
{{localize "SW5E.Charged"}}
{{else if item.hasUses}}
<input type="text" value="{{item.data.uses.value}}" placeholder="0" />/<span>{{item.data.uses.max}}</span>
{{/if}}
</div>
<div class="item-detail item-action">
{{#if item.data.activation.type }}
{{item.labels.activation}}
{{/if}}
</div>
{{else if section.isClass}}
<div class="item-detail player-class"><strong>HD:</strong>
<input style="width:50px;" name="hitdice" type="text" value="{{item.data.hitDice}}" placeholder="{{ localize 'SW5E.HitDice' }}"/>
<!-- {{item.data.hitDice}} -->
</div>
<div class="item-detail player-class-levels">
<strong>Level {{item.data.levels}}</strong> &nbsp;&nbsp;<a class="increment-class-level"><i style="color:#c40f0f; text-shadow: 0px 1px 2px gray;" class="fas fa-arrow-up"></i></a> &nbsp;&nbsp;<a class="decrement-class-level"><i style="color:#c40f0f; text-shadow: 0px 1px 2px gray" class="fas fa-arrow-down"></i></a>
<!-- {{#if ../owner}}
<a class="item-control item-create" title="{{localize 'SW5E.LevelAdd'}}"
{{#each item.data.levels as |v k|}}data-{{k}}="{{v}}" {{/each}}>
<i class="fas fa-arrow-up"></i> {{localize "SW5E.Up"}}
</a>
{{/if}} -->
</div>
{{/if}}
{{#if ../../owner}}
<div class="item-controls item-detail">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
{{/if}}
</li>
{{/each}}
</ol>
</li>
{{/each}}
</ol>
</div>

View file

@ -17,10 +17,9 @@
<!-- <input type="text" name="data.traits.size" value="{{data.traits.size}}"
placeholder="{{lookup config.actorSizes data.traits.size}}" style="text-transform: capitalize;" /> -->
<span class="summary-input" style="text-transform: capitalize;font-family: 'Russo One';display: inline; height: auto; font-size: 17px; font-weight: 400; letter-spacing: 0.5px; line-height: 24px; color: #4f4f4f;">{{lookup config.actorSizes data.traits.size}}</span>
<input type="text" name="data.details.role" value="{{data.details.role}}"
placeholder="{{ localize 'SW5E.Role' }}" />
<!-- <input type="text" name="data.details.type" value="{{data.details.type}}"
placeholder="{{ localize 'SW5E.Type' }}" /> -->
<!-- <input type="text" name="data.details.role" value="{{data.details.role}}"
placeholder="{{ localize 'SW5E.Role' }}" /> -->
<span class="summary-input" style="text-transform: capitalize;font-family: 'Russo One';display: inline; height: auto; font-size: 17px; font-weight: 400; letter-spacing: 0.5px; line-height: 24px; color: #4f4f4f;">{{lookup config.starshipRolessm data.details.role}}</span>
<input type="text" name="data.details.source" value="{{data.details.source}}"
placeholder="{{ localize 'SW5E.Source' }}" />
</div>
@ -75,19 +74,20 @@
<a class="config-button" data-action="movement" title="{{localize 'SW5E.MovementConfig'}}"><i class="fas fa-cog"></i></a>
</h1>
<div class="attribute-value">
<span>{{movement.primary}}</span>
<span>{{data.attributes.movement.fly}} {{data.attributes.movement.units}}</span>
</div>
<footer class="attribute-footer">
<span>{{movement.special}}</span>
<footer class="attribute-footer" style="font-family: 'Russo One'; text-align: center;">
<span>Turning Speed: {{data.attributes.movement.turn}} {{data.attributes.movement.units}}</span>
</footer>
</section>
</div>
</header>
{{!-- NPC Sheet Navigation --}}
<nav class="sheet-navigation root-tabs" data-group="primary">
{{!-- Starship Sheet Navigation --}}
<nav class="sheet-navigation root-tabs" style="grid-template-columns: repeat(4, 1fr);" data-group="primary">
<button class="item active" data-tab="attributes">{{ localize "SW5E.Attributes" }}</button>
<button class="item" data-tab="cargo">{{localize 'SW5E.VehicleCargoCrew'}}</button>
<button class="item" data-tab="features">{{ localize "SW5E.Features" }}</button>
<button class="item" data-tab="effects">{{ localize "SW5E.Effects" }}</button>
</nav>
@ -139,22 +139,145 @@
</ol>
</section>
</section>
<section class="panel traits-resources">
<section class="panel resources">
<h1>Resources and Traits</h1>
<div class="traits">
<label>
{{localize "SW5E.Size"}}
<select class="actor-size" name="data.traits.size">
{{#select data.traits.size}}
<option value=""> </option>
{{#each config.actorSizes as |label size|}}
<option value="{{size}}">{{label}}</option>
{{/each}}
{{/select}}
</select>
</label>
<label>
{{localize "SW5E.Role"}}
<select class="actor-size" name="data.details.role">
{{#select data.details.role}}
<option value=""> </option>
{{#each config.starshipRolessm as |label role|}}
<option value="{{role}}">{{label}}</option>
{{/each}}
{{/select}}
</select>
</label>
<br />
<label>
{{localize "SW5E.HullDice"}}: <input class="hpformula" style="max-width:50px;" name="data.attributes.hd" value="{{data.attributes.hd}}" placeholder="{{data.attributes.hd}}" />
</label>
<label>
{{localize "SW5E.ShieldDice"}}: <input class="hpformula" style="max-width:50px;" name="data.attributes.sd" value="{{data.attributes.sd}}" placeholder="{{data.attributes.sd}}" />
</label>
<label>
{{localize "SW5E.PowerDice"}}:
<select class="actor-size" name="data.attributes.pd">
{{#select data.attributes.pd}}
<option value=""> </option>
{{#each config.powerDieTypes as |pd|}}
<option value="{{pd}}">{{pd}}</option>
{{/each}}
{{/select}}
</select>
</label>
<br />
<label>
{{localize "SW5E.DmgRed"}}: <input class="hpformula" style="max-width:30px;" name="data.attributes.dr" value="{{data.attributes.dr}}" placeholder="0" />
</label>
<label>
{{localize "SW5E.VehicleCargoCapacity"}}: <input class="hpformula" style="max-width:60px;" name="data.attributes.cargcap" value="{{data.attributes.cargcap}}" placeholder="0" /> tons
</label>
<br />
<label>
{{localize "SW5E.CrewCap"}}: <input class="hpformula" style="max-width:60px;" name="data.attributes.crewcap" value="{{data.attributes.crewcap}}" placeholder="0" />
</label>
<br />
<label>
{{localize "SW5E.CentStorageCapacity"}}: <input class="hpformula" style="max-width:30px;" name="data.attributes.cscap" value="{{data.attributes.cscap}}" placeholder="0" />
</label>
<label>
{{localize "SW5E.SysStorageCapacity"}}: <input class="hpformula" style="max-width:30px;" name="data.attributes.sscap" value="{{data.attributes.sscap}}" placeholder="0" />
</label>
</div>
<h1>{{localize "SW5E.PowerRouting"}}</h1>
<div class="traits">
<label>
{{localize "SW5E.EnginePl"}}:
<select name="data.attributes.engpow">
{{#select data.attributes.engpow}}
<option value="1">&#61;</option>
<option value="2">&#8593;</option>
<option value="0.5">&#8595;</option>
{{/select}}
</select>
</label>
<label>
{{localize "SW5E.EquipmentShieldProficiency"}}:
<select name="data.attributes.shieldpow">
{{#select data.attributes.shieldpow}}
<option value="1">&#61;</option>
<option value="2">&#8593;</option>
<option value="0.5">&#8595;</option>
{{/select}}
</select>
</label>
<label>
{{localize "SW5E.ItemTypeWeaponPl"}}:
<select name="data.attributes.weaponpow">
{{#select data.attributes.weaponpow}}
<option value="1">&#61;</option>
<option value="2">&#8593;</option>
<option value="0.5">&#8595;</option>
{{/select}}
</select>
</label>
</div>
<section class="counters" style="border: none; margin: 8px 0; display: grid; grid-template-columns: repeat(2, 1fr);">
<div class="counter">
<h4 class="death-save rollable" data-action="rollDeathSave">{{ localize "SW5E.DestructionSave" }}</h4>
<div class="counter-value" style="text-align: left;">
<div class="death-success" style="color: #0dce0d;">
<i class="fas fa-check"></i>
<input type="text" name="data.attributes.death.success" data-dtype="Number" placeholder="0"
value="{{data.attributes.death.success}}" />
</div>
<div class="death-fail" style="color: #c40f0f;">
<i class="fas fa-times"></i>
<input type="text" name="data.attributes.death.failure" data-dtype="Number" placeholder="0"
value="{{data.attributes.death.failure}}" />
</div>
</div>
</div>
<div class="counter">
<h4>{{ localize "SW5E.SystemDrainage" }}</h4>
<div class="counter-value" style="text-align: left;">
<input type="text" name="data.attributes.exhaustion" data-dtype="Number" placeholder="0"
value="{{data.attributes.exhaustion}}" />
</div>
</div></section>
<h1>{{localize "SW5E.StarshipmodPl"}}</h1>
<div class="traits">
<label>
{{localize "SW5E.ModCap"}}: <input class="hpformula" style="max-width:30px;" name="data.attributes.mods.open" value="{{data.attributes.mods.open}}" placeholder="10" />/<input class="hpformula" style="max-width:30px;" name="data.attributes.mods.max" value="{{data.attributes.mods.max}}" placeholder="10" />
</label>
<label>
{{localize "SW5E.SuiteCap"}}: <input class="hpformula" style="max-width:30px;" name="data.attributes.suites.open" value="{{data.attributes.suites.open}}" placeholder="0" />/<input class="hpformula" style="max-width:30px;" name="data.attributes.suites.max" value="{{data.attributes.suites.max}}" placeholder="0" />
</label>
<br />
<label>
{{localize "SW5E.HardpointSizeMod"}}: <input class="hpformula" style="max-width:30px;" name="data.attributes.hsm" value="{{data.attributes.hsm}}" placeholder="0" />
</label>
</div>
</section>
</section>
{{!-- Cargo & Crew --}}
<div class="tab features flexcol" data-group="primary" data-tab="cargo">
{{> 'systems/sw5e/templates/actors/newActor/parts/swalt-crew.html'}}
</div>
{{!-- Features Tab --}}
<div class="tab features flexcol" data-group="primary" data-tab="features">
{{> "systems/sw5e/templates/actors/newActor/parts/swalt-features.html" sections=features}}

View file

@ -12,14 +12,26 @@
<label>{{localize "SW5E.MovementClimb"}}</label>
<input name="data.attributes.movement.climb" type="number" step="0.1" value="{{movement.climb}}"/>
</div>
<div class="form-group">
<label>{{localize "SW5E.MovementCrawl"}}</label>
<input name="data.attributes.movement.crawl" type="number" step="0.1" value="{{movement.crawl}}"/>
</div>
<div class="form-group">
<label>{{localize "SW5E.MovementFly"}}</label>
<input name="data.attributes.movement.fly" type="number" step="0.1" value="{{movement.fly}}"/>
</div>
<div class="form-group">
<label>{{localize "SW5E.MovementRoll"}}</label>
<input name="data.attributes.movement.roll" type="number" step="0.1" value="{{movement.roll}}"/>
</div>
<div class="form-group">
<label>{{localize "SW5E.MovementSwim"}}</label>
<input name="data.attributes.movement.swim" type="number" step="0.1" value="{{movement.swim}}"/>
</div>
<div class="form-group">
<label>{{localize "SW5E.MovementTurn"}}</label>
<input name="data.attributes.movement.turn" type="number" step="0.1" value="{{movement.turn}}"/>
</div>
<div class="form-group">
<label>{{localize "SW5E.MovementUnits"}}</label>
<select name="data.attributes.movement.units">

View file

@ -19,7 +19,7 @@
<input type="text" name="data.className" value="{{data.className}}" placeholder="{{ localize 'SW5E.ClassName' }}"/>
</li>
<li style="width: 275px;">
<input type="text" name="data.classCasterType" value="{{data.classCasterType}}" />
<input type="text" name="data.classCasterType" value="{{data.classCasterType}}" placeholder="{{ localize 'SW5E.ClassCasterType' }}"/>
</li>
<li style="width: 75px;">
<input type="text" name="data.source" value="{{data.source}}" placeholder="{{ localize 'SW5E.Source' }}"/>

View file

@ -16,13 +16,13 @@
<ul class="summary">
<li>
<input style="width:150px;" type="text" name="data.deployment.value" value="{{data.deployment.value}}" placeholder="{{ localize 'SW5E.Deployment' }}"/>
<input style="max-width:150px;" type="text" name="data.deployment.value" value="{{data.deployment.value}}" placeholder="{{ localize 'SW5E.Deployment' }}"/>
</li>
<li>
<input style="width:250px;" type="text" name="data.featureType.value" value="{{data.featureType.value}}" />
<input style="max-width:200px;" type="text" name="data.featureType.value" value="{{data.featureType.value}}" />
</li>
<li>
<input style="width:120px;" type="text" name="data.rank.value" value="{{data.rank.value}}" placeholder="{{ localize 'SW5E.Rank' }}"/>
<li>{{ localize "SW5E.Rank" }}
<input style="max-width:150px;" type="text" name="data.rank.value" value="{{data.rank.value}}" placeholder="{{ localize 'SW5E.Rank' }}"/>
</li>
</ul>
</div>

View file

@ -99,8 +99,8 @@
<div class="form-group" style="width: 60%;">
<strong style="color:#4b4a44; font-size: 11px">{{ localize "SW5E.CapacityMultiplier" }}</strong>
<input style="min-width: 5px; max-width: 35px; padding: none;" type="text" name="data.capx.value" value="{{data.capx.value}}" /> &nbsp;&nbsp;
<strong style="color:#4b4a44; font-size: 11px;">{{ localize "SW5E.HPperHD" }}</strong>
<input style="min-width: 5px; max-width: 35px; padding: none;" type="text" name="data.hpperhd.value" value="{{data.hpperhd.value}}" /> &nbsp;&nbsp;
<strong style="color:#4b4a44; font-size: 11px;">{{ localize "SW5E.DmgRed" }}</strong>
<input style="min-width: 5px; max-width: 35px; padding: none;" type="text" name="data.attributes.dr" value="{{data.attributes.dr}}" /> &nbsp;&nbsp;
<strong style="color:#4b4a44; font-size: 11px;">{{ localize "SW5E.RegenerationRateCoefficient" }}</strong>
<input style="min-width: 5px; max-width: 35px; padding: none;" type="text" name="data.regrateco.value" value="{{data.regrateco.value}}" /> &nbsp;&nbsp;
</div>

View file

@ -0,0 +1,83 @@
<form class="{{cssClass}} flexcol" autocomplete="off">
{{!-- Item Sheet Header --}}
<header class="sheet-header flexrow">
<img class="profile" src="{{item.img}}" title="{{item.name}}" data-edit="img"/>
<div class="header-details flexrow">
<h1 class="charname">
<input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'SW5E.ItemName' }}"/>
</h1>
<div class="item-subtitle">
<h4 class="item-type">{{itemType}}</h4>
<span class="item-status">{{itemStatus}}</span>
</div>
<ul class="summary">
<li>
{{labels.featType}}
</li>
<li>
<input style="max-width: 150px;" type="text" name="data.size" value="{{data.size}}" placeholder="{{ localize 'SW5E.Size' }}"/>
</li>
<li>Tier
<input style="max-width: 50px;" type="text" name="data.tier" value="{{data.tier}}" placeholder="0"/>
</li>
<li>
<input style="max-width: 150px;" type="text" name="data.source" value="{{data.source}}" placeholder="{{ localize 'SW5E.Source' }}"/>
</li>
</ul>
</div>
</header>
{{!-- Item Sheet Navigation --}}
<nav class="sheet-navigation tabs" data-group="primary">
<a class="item active" data-tab="description">{{ localize "SW5E.Description" }}</a>
<a class="item" data-tab="details">{{ localize "SW5E.Details" }}</a>
<a class="item" data-tab="effects">{{ localize "SW5E.Effects" }}</a>
</nav>
{{!-- Item Sheet Body --}}
<section class="sheet-body">
{{!-- Description Tab --}}
{{> "systems/sw5e/templates/items/parts/item-description.html"}}
{{!-- Details Tab --}}
<div class="tab details" data-group="primary" data-tab="details">
<h3 class="form-header">{{ localize "SW5E.FeatureUsage" }}</h3>
{{!-- Item Activation Template --}}
{{> "systems/sw5e/templates/items/parts/item-activation.html"}}
{{!-- Recharge Requirement --}}
{{#if data.activation.type}}
<div class="form-group recharge">
<label>{{ localize "SW5E.FeatureActionRecharge" }}</label>
<div class="form-fields">
<span>{{ localize "SW5E.FeatureRechargeOn" }}</span>
<input type="text" name="data.recharge.value" value="{{data.recharge.value}}"
data-dtype="Number" placeholder="{{ localize 'SW5E.FeatureRechargeResult' }}"/>
<label class="checkbox">
{{ localize "SW5E.Charged" }}
<input type="checkbox" name="data.recharge.charged" {{checked data.recharge.charged}}/>
</label>
</div>
</div>
{{/if}}
<h3 class="form-header">{{ localize "SW5E.FeatureAttack" }}</h3>
{{!-- Item Action Template --}}
{{> "systems/sw5e/templates/items/parts/item-action.html"}}
</div>
{{!-- Effects Tab --}}
<div class="tab effects flexcol" data-group="primary" data-tab="effects">
{{> "systems/sw5e/templates/actors/parts/active-effects.html"}}
</div>
</section>
</form>

View file

@ -47,34 +47,144 @@
{{> "systems/sw5e/templates/items/parts/item-description.html"}}
{{!-- Details Tab --}}
<div class="tab details" data-group="primary" data-tab="details">
<div class="tab details" data-group="primary" data-tab="details">
<h3 class="form-header">{{ localize "SW5E.ItemEquipmentDetails" }}</h3>
<h3 class="form-header">{{ localize "SW5E.FeatureUsage" }}</h3>
{{!-- Equipment Type --}}
<div class="form-group">
<label>{{ localize "SW5E.ItemEquipmentType" }}</label>
<select name="data.armor.type">
{{#select data.armor.type}}
<option value=""></option>
{{#each config.equipmentTypes as |name type|}}
<option value="{{type}}">{{localize name}}</option>
{{/each}}
{{/select}}
</select>
</div>
{{!-- Item Activation Template --}}
{{> "systems/sw5e/templates/items/parts/item-activation.html"}}
{{#unless isMountable}}
<div class="form-group">
<label>{{localize "SW5E.Attunement"}}</label>
<select name="data.attunement" data-dtype="Number">
{{selectOptions config.attunements selected=data.attunement localize=true}}
</select>
</div>
{{!-- Recharge Requirement --}}
{{#if data.activation.type}}
<div class="form-group recharge">
<label>{{ localize "SW5E.FeatureActionRecharge" }}</label>
{{!-- Equipment Status --}}
<div class="form-group stacked">
<label>{{ localize "SW5E.ItemEquipmentStatus" }}</label>
<label class="checkbox">
<input type="checkbox" name="data.proficient" {{checked data.proficient}}/> {{ localize "SW5E.Proficient" }}
</label>
<label class="checkbox">
<input type="checkbox" name="data.equipped" {{checked data.equipped}}/> {{ localize "SW5E.Equipped" }}
</label>
<label class="checkbox">
<input type="checkbox" name="data.identified" {{checked data.identified}}/> {{ localize "SW5E.Identified" }}
</label>
</div>
{{/unless}}
{{!-- Armor Properties --}}
<div class="form-group stacked armor-properties">
<label>{{ localize "SW5E.ArmorProperties" }}</label>
{{#each config.armorPropertiesTypes as |name prop|}}
<label class="checkbox">
<input type="checkbox" name="data.properties.{{prop}}" {{checked (lookup ../data.properties prop)}}/> {{ name }}
</label>
{{/each}}
</div>
{{!-- Starship Armor and Shield Properties --}}
<div class="form-group">
<label>{{ localize "SW5E.StarshipArmorandShieldProps" }}</label>
</div>
<div class="form-group" style="width: 60%;">
<strong style="color:#4b4a44; font-size: 11px">{{ localize "SW5E.CapacityMultiplier" }}</strong>
<input style="min-width: 5px; max-width: 35px; padding: none;" type="text" name="data.capx.value" value="{{data.capx.value}}" /> &nbsp;&nbsp;
<strong style="color:#4b4a44; font-size: 11px;">{{ localize "SW5E.DmgRed" }}</strong>
<input style="min-width: 5px; max-width: 35px; padding: none;" type="text" name="data.attributes.dr" value="{{data.attributes.dr}}" /> &nbsp;&nbsp;
<strong style="color:#4b4a44; font-size: 11px;">{{ localize "SW5E.RegenerationRateCoefficient" }}</strong>
<input style="min-width: 5px; max-width: 35px; padding: none;" type="text" name="data.regrateco.value" value="{{data.regrateco.value}}" /> &nbsp;&nbsp;
</div>
{{!-- Starship Equipment Properties --}}
<div class="form-group">
<label>{{ localize "SW5E.StarshipEquipmentProps" }}</label>
</div>
<div class="form-group" style="width: 100%;">
<strong style="color:#4b4a44; font-size: 11px;">{{ localize "SW5E.CentStorageCapacity" }}</strong>
<input style="min-width: 5px; max-width: 35px; padding: none;" type="text" name="data.cscap.value" value="{{data.cscap.value}}" /> &nbsp;&nbsp;
<strong style="color:#4b4a44; font-size: 11px;">{{ localize "SW5E.SysStorageCapacity" }}</strong>
<input style="min-width: 5px; max-width: 35px; padding: none;" type="text" name="data.sscap.value" value="{{data.sscap.value}}" /> &nbsp;&nbsp;
<strong style="color:#4b4a44; font-size: 11px;">{{ localize "SW5E.FuelCostsMod" }}</strong>
<input style="min-width: 5px; max-width: 35px; padding: none;" type="text" name="data.fuelcostsmod.value" value="{{data.fuelcostsmod.value}}" /> &nbsp;&nbsp;
<strong style="color:#4b4a44; font-size: 11px;">{{ localize "SW5E.PowerDiceRecovery" }}</strong>
<input style="min-width: 5px; max-width: 35px; padding: none;" type="text" name="data.powdicerec.value" value="{{data.powdicerec.value}}" /> &nbsp;&nbsp;
<strong style="color:#4b4a44; font-size: 11px;">{{ localize "SW5E.HyperdriveClass" }}</strong>
<input style="min-width: 5px; max-width: 35px; padding: none;" type="text" name="data.hdclass.value" value="{{data.hdclass.value}}" /> &nbsp;&nbsp;
</div>
{{!-- Armor Class --}}
<div class="form-group">
<label>{{ localize "SW5E.ArmorClass" }}</label>
<div class="form-fields">
<span>{{ localize "SW5E.FeatureRechargeOn" }}</span>
<input type="text" name="data.recharge.value" value="{{data.recharge.value}}"
data-dtype="Number" placeholder="{{ localize 'SW5E.FeatureRechargeResult' }}"/>
<label class="checkbox">
{{ localize "SW5E.Charged" }}
<input type="checkbox" name="data.recharge.charged" {{checked data.recharge.charged}}/>
</label>
<input type="text" name="data.armor.value" value="{{data.armor.value}}" data-dtype="Number"/>
</div>
</div>
{{#unless isMountable}}
{{!-- Dexterity Modifier --}}
<div class="form-group">
<label>{{ localize "SW5E.ItemEquipmentDexMod" }}</label>
<div class="form-fields">
<input type="text" name="data.armor.dex" value="{{data.armor.dex}}" data-dtype="Number" placeholder="{{ localize 'SW5E.Unlimited' }}"/>
</div>
</div>
{{!-- Required Strength --}}
<div class="form-group">
<label>{{ localize "SW5E.ItemRequiredStr" }}</label>
<div class="form-fields">
<input type="text" name="data.strength" value="{{data.strength}}" data-dtype="Number" placeholder="{{ localize 'SW5E.None' }}"/>
</div>
</div>
{{!-- Stealth Disadvantage --}}
<div class="form-group">
<label>{{ localize "SW5E.ItemEquipmentStealthDisav" }}</label>
<input type="checkbox" name="data.stealth" value="1" {{checked data.stealth}}/>
</div>
{{/unless}}
{{#if isMountable}}
{{> 'systems/sw5e/templates/items/parts/item-mountable.html'}}
<div class="form-group">
<label>{{localize 'SW5E.Speed'}}</label>
<div class="form-fields">
<input type="text" name="data.speed.value" value="{{data.speed.value}}"
placeholder="0" data-dtype="Number">
<span class="sep">{{localize 'SW5E.FeetAbbr'}}</span>
<input type="text" name="data.speed.conditions"
value="{{data.speed.conditions}}">
</div>
</div>
{{/if}}
<h3 class="form-header">{{ localize "SW5E.FeatureAttack" }}</h3>
<h3 class="form-header">{{ localize "SW5E.ItemEquipmentUsage" }}</h3>
{{!-- Item Activation Template --}}
{{> "systems/sw5e/templates/items/parts/item-activation.html"}}
<h3 class="form-header">{{ localize "SW5E.ItemEquipmentAction" }}</h3>
{{!-- Item Action Template --}}
{{> "systems/sw5e/templates/items/parts/item-action.html"}}
</div>
{{!-- Effects Tab --}}
<div class="tab effects flexcol" data-group="primary" data-tab="effects">