forked from GitHub-Mirrors/foundry-sw5e
DND5e Core 1.1.1
DND5e Core 1.1.1 with find and replace to SW5e
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3107 changed files with 7609 additions and 9785 deletions
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@ -1,10 +1,12 @@
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import Item5e from "../../item/entity.js";
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import TraitSelector from "../../apps/trait-selector.js";
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import ActorSheetFlags from "../../apps/actor-flags.js";
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import MovementConfig from "../../apps/movement-config.js";
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import {SW5E} from '../../config.js';
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import {onManageActiveEffect, prepareActiveEffectCategories} from "../../effects.js";
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/**
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* Extend the basic ActorSheet class to do all the SW5e things!
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* Extend the basic ActorSheet class to suppose system-specific logic and functionality.
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* This sheet is an Abstract layer which is not used.
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* @extends {ActorSheet}
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*/
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@ -94,6 +96,9 @@ export default class ActorSheet5e extends ActorSheet {
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}
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}
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// Movement speeds
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data.movement = this._getMovementSpeed(data.actor);
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// Update traits
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this._prepareTraits(data.actor.data.traits);
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@ -101,8 +106,7 @@ export default class ActorSheet5e extends ActorSheet {
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this._prepareItems(data);
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// Prepare active effects
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// TODO Disabled until 0.7.5 release
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// this._prepareEffects(data);
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data.effects = prepareActiveEffectCategories(this.entity.effects);
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// Return data to the sheet
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return data
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@ -110,6 +114,28 @@ export default class ActorSheet5e extends ActorSheet {
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/* -------------------------------------------- */
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/**
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* Prepare the display of movement speed data for the Actor
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* @param {object} actorData
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* @returns {{primary: string, special: string}}
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* @private
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*/
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_getMovementSpeed(actorData) {
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const movement = actorData.data.attributes.movement;
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const speeds = [
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[movement.burrow, `${game.i18n.localize("SW5E.MovementBurrow")} ${movement.burrow}`],
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[movement.climb, `${game.i18n.localize("SW5E.MovementClimb")} ${movement.climb}`],
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[movement.fly, `${game.i18n.localize("SW5E.MovementFly")} ${movement.fly}` + (movement.hover ? ` (${game.i18n.localize("SW5E.MovementHover")})` : "")],
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[movement.swim, `${game.i18n.localize("SW5E.MovementSwim")} ${movement.swim}`]
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].filter(s => !!s[0]).sort((a, b) => b[0] - a[0]);
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return {
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primary: `${movement.walk || 0} ${movement.units}`,
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special: speeds.length ? speeds.map(s => s[1]).join(", ") : ""
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}
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}
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/* -------------------------------------------- */
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/**
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* Prepare the data structure for traits data like languages, resistances & vulnerabilities, and proficiencies
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* @param {object} traits The raw traits data object from the actor data
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@ -148,43 +174,6 @@ export default class ActorSheet5e extends ActorSheet {
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/* -------------------------------------------- */
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/**
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* Prepare the data structure for Active Effects which are currently applied to the Actor.
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* @param {object} data The object of rendering data which is being prepared
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* @private
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*/
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_prepareEffects(data) {
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// Define effect header categories
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const categories = {
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temporary: {
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label: "Temporary Effects",
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effects: []
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},
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passive: {
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label: "Passive Effects",
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effects: []
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},
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inactive: {
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label: "Inactive Effects",
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effects: []
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}
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};
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// Iterate over active effects, classifying them into categories
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for ( let e of this.actor.effects ) {
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e._getSourceName(); // Trigger a lookup for the source name
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if ( e.data.disabled ) categories.inactive.effects.push(e);
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else if ( e.isTemporary ) categories.temporary.effects.push(e);
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else categories.inactive.push(e);
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}
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// Add the prepared categories of effects to the rendering data
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return data.effects = categories;
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}
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/* -------------------------------------------- */
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/**
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* Insert a power into the powerbook object when rendering the character sheet
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* @param {Object} data The Actor data being prepared
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@ -243,7 +232,7 @@ export default class ActorSheet5e extends ActorSheet {
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registerSection(sl, lvl, CONFIG.SW5E.powerLevels[lvl], levels[sl]);
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}
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}
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// Pact magic users have cantrips and a pact magic section
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if ( levels.pact && levels.pact.max ) {
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if ( !powerbook["0"] ) registerSection("power0", 0, CONFIG.SW5E.powerLevels[0]);
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@ -364,7 +353,7 @@ export default class ActorSheet5e extends ActorSheet {
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filterLists.on("click", ".filter-item", this._onToggleFilter.bind(this));
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// Item summaries
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html.find('.item .item-name h4').click(event => this._onItemSummary(event));
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html.find('.item .item-name.rollable h4').click(event => this._onItemSummary(event));
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// Editable Only Listeners
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if ( this.isEditable ) {
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@ -384,6 +373,7 @@ export default class ActorSheet5e extends ActorSheet {
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html.find('.trait-selector').click(this._onTraitSelector.bind(this));
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// Configure Special Flags
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html.find('.configure-movement').click(this._onMovementConfig.bind(this));
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html.find('.configure-flags').click(this._onConfigureFlags.bind(this));
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// Owned Item management
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@ -394,8 +384,7 @@ export default class ActorSheet5e extends ActorSheet {
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html.find('.slot-max-override').click(this._onPowerSlotOverride.bind(this));
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// Active Effect management
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html.find(".effect-control").click(this._onManageActiveEffect.bind(this));
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html.find(".effect-control").click(ev => onManageActiveEffect(ev, this.entity));
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}
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// Owner Only Listeners
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@ -566,7 +555,7 @@ export default class ActorSheet5e extends ActorSheet {
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}
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/* -------------------------------------------- */
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/** @override */
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async _onDropItemCreate(itemData) {
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@ -577,9 +566,7 @@ export default class ActorSheet5e extends ActorSheet {
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}
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// Create the owned item as normal
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// TODO remove conditional logic in 0.7.x
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if (isNewerVersion(game.data.version, "0.6.9")) return super._onDropItemCreate(itemData);
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else return this.actor.createEmbeddedEntity("OwnedItem", itemData);
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return super._onDropItemCreate(itemData);
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}
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/* -------------------------------------------- */
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@ -732,28 +719,6 @@ export default class ActorSheet5e extends ActorSheet {
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/* -------------------------------------------- */
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/**
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* Manage Active Effect instances through the Actor Sheet via effect control buttons.
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* @param {MouseEvent} event The left-click event on the effect control
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* @private
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*/
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_onManageActiveEffect(event) {
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event.preventDefault();
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const a = event.currentTarget;
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const li = a.closest(".effect");
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const effect = this.actor.effects.get(li.dataset.effectId);
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switch ( a.dataset.action ) {
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case "edit":
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return new ActiveEffectConfig(effect).render(true);
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case "delete":
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return effect.delete();
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case "toggle":
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return effect.update({disabled: !effect.data.disabled});
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}
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}
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/* -------------------------------------------- */
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/**
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* Handle rolling an Ability check, either a test or a saving throw
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* @param {Event} event The originating click event
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@ -826,6 +791,18 @@ export default class ActorSheet5e extends ActorSheet {
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/* -------------------------------------------- */
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/**
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* Handle spawning the TraitSelector application which allows a checkbox of multiple trait options
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* @param {Event} event The click event which originated the selection
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* @private
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*/
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_onMovementConfig(event) {
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event.preventDefault();
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new MovementConfig(this.object).render(true);
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}
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/* -------------------------------------------- */
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/** @override */
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_getHeaderButtons() {
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let buttons = super._getHeaderButtons();
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});
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return buttons;
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}
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/* -------------------------------------------- */
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/* DEPRECATED */
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/* -------------------------------------------- */
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/**
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* TODO: Remove once 0.7.x is release
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* @deprecated since 0.7.0
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*/
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async _onDrop (event) {
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event.preventDefault();
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// Get dropped data
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let data;
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try {
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data = JSON.parse(event.dataTransfer.getData('text/plain'));
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} catch (err) {
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return false;
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}
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if ( !data ) return false;
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// Handle the drop with a Hooked function
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const allowed = Hooks.call("dropActorSheetData", this.actor, this, data);
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if ( allowed === false ) return;
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// Case 1 - Dropped Item
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if ( data.type === "Item" ) {
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return this._onDropItem(event, data);
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}
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// Case 2 - Dropped Actor
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if ( data.type === "Actor" ) {
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return this._onDropActor(event, data);
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}
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}
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/* -------------------------------------------- */
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/**
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* TODO: Remove once 0.7.x is release
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* @deprecated since 0.7.0
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*/
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async _onDropItem(event, data) {
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if ( !this.actor.owner ) return false;
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let itemData = await this._getItemDropData(event, data);
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// Handle item sorting within the same Actor
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const actor = this.actor;
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let sameActor = (data.actorId === actor._id) || (actor.isToken && (data.tokenId === actor.token.id));
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if (sameActor) return this._onSortItem(event, itemData);
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// Create a new item
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this._onDropItemCreate(itemData);
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}
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/* -------------------------------------------- */
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/**
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* TODO: Remove once 0.7.x is release
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* @deprecated since 0.7.0
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*/
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async _getItemDropData(event, data) {
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let itemData = null;
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// Case 1 - Import from a Compendium pack
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if (data.pack) {
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const pack = game.packs.get(data.pack);
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if (pack.metadata.entity !== "Item") return;
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itemData = await pack.getEntry(data.id);
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}
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// Case 2 - Data explicitly provided
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else if (data.data) {
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itemData = data.data;
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}
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// Case 3 - Import from World entity
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else {
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let item = game.items.get(data.id);
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if (!item) return;
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itemData = item.data;
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}
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// Return a copy of the extracted data
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return duplicate(itemData);
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}
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}
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