forked from GitHub-Mirrors/foundry-sw5e
DND5e Core 1.1.1
DND5e Core 1.1.1 with find and replace to SW5e
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273
module/dice.js
273
module/dice.js
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@ -1,9 +1,9 @@
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/**
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* A standardized helper function for managing core 5e "d20 rolls"
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*
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* Holding SHIFT, ALT, or CTRL when the attack is rolled will "fast-forward".
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* This chooses the default options of a normal attack with no bonus, Advantage, or Disadvantage respectively
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*
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/**
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* A standardized helper function for managing core 5e "d20 rolls"
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*
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* Holding SHIFT, ALT, or CTRL when the attack is rolled will "fast-forward".
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* This chooses the default options of a normal attack with no bonus, Advantage, or Disadvantage respectively
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*
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* @param {Array} parts The dice roll component parts, excluding the initial d20
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* @param {Object} data Actor or item data against which to parse the roll
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* @param {Event|object} event The triggering event which initiated the roll
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@ -27,72 +27,72 @@
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* @param {object} messageData Additional data which is applied to the created Chat Message, if any
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*
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* @return {Promise} A Promise which resolves once the roll workflow has completed
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*/
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export async function d20Roll({parts=[], data={}, event={}, rollMode=null, template=null, title=null, speaker=null,
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flavor=null, fastForward=null, dialogOptions,
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advantage=null, disadvantage=null, critical=20, fumble=1, targetValue=null,
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elvenAccuracy=false, halflingLucky=false, reliableTalent=false,
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chatMessage=true, messageData={}}={}) {
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// Prepare Message Data
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messageData.flavor = flavor || title;
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messageData.speaker = speaker || ChatMessage.getSpeaker();
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const messageOptions = {rollMode: rollMode || game.settings.get("core", "rollMode")};
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parts = parts.concat(["@bonus"]);
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// Handle fast-forward events
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let adv = 0;
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fastForward = fastForward ?? (event && (event.shiftKey || event.altKey || event.ctrlKey || event.metaKey));
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if (fastForward) {
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if ( advantage || event.altKey ) adv = 1;
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else if ( disadvantage || event.ctrlKey || event.metaKey ) adv = -1;
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*/
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export async function d20Roll({parts=[], data={}, event={}, rollMode=null, template=null, title=null, speaker=null,
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flavor=null, fastForward=null, dialogOptions,
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advantage=null, disadvantage=null, critical=20, fumble=1, targetValue=null,
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elvenAccuracy=false, halflingLucky=false, reliableTalent=false,
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chatMessage=true, messageData={}}={}) {
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// Prepare Message Data
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messageData.flavor = flavor || title;
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messageData.speaker = speaker || ChatMessage.getSpeaker();
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const messageOptions = {rollMode: rollMode || game.settings.get("core", "rollMode")};
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parts = parts.concat(["@bonus"]);
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// Handle fast-forward events
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let adv = 0;
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fastForward = fastForward ?? (event && (event.shiftKey || event.altKey || event.ctrlKey || event.metaKey));
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if (fastForward) {
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if ( advantage || event.altKey ) adv = 1;
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else if ( disadvantage || event.ctrlKey || event.metaKey ) adv = -1;
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}
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// Define the inner roll function
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const _roll = (parts, adv, form) => {
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// Determine the d20 roll and modifiers
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let nd = 1;
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let mods = halflingLucky ? "r=1" : "";
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// Handle advantage
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if (adv === 1) {
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nd = elvenAccuracy ? 3 : 2;
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messageData.flavor += ` (${game.i18n.localize("SW5E.Advantage")})`;
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if ( "flags.sw5e.roll" in messageData ) messageData["flags.sw5e.roll"].advantage = true;
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mods += "kh";
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}
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// Define the inner roll function
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const _roll = (parts, adv, form) => {
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// Determine the d20 roll and modifiers
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let nd = 1;
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let mods = halflingLucky ? "r=1" : "";
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// Handle advantage
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if (adv === 1) {
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nd = elvenAccuracy ? 3 : 2;
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messageData.flavor += ` (${game.i18n.localize("SW5E.Advantage")})`;
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if ( "flags.sw5e.roll" in messageData ) messageData["flags.sw5e.roll"].advantage = true;
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mods += "kh";
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}
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// Handle disadvantage
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else if (adv === -1) {
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nd = 2;
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messageData.flavor += ` (${game.i18n.localize("SW5E.Disadvantage")})`;
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if ( "flags.sw5e.roll" in messageData ) messageData["flags.sw5e.roll"].disadvantage = true;
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mods += "kl";
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}
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// Handle disadvantage
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else if (adv === -1) {
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nd = 2;
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messageData.flavor += ` (${game.i18n.localize("SW5E.Disadvantage")})`;
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if ( "flags.sw5e.roll" in messageData ) messageData["flags.sw5e.roll"].disadvantage = true;
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mods += "kl";
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}
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// Prepend the d20 roll
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let formula = `${nd}d20${mods}`;
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if (reliableTalent) formula = `{${nd}d20${mods},10}kh`;
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parts.unshift(formula);
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// Optionally include a situational bonus
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if ( form ) {
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data['bonus'] = form.bonus.value;
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messageOptions.rollMode = form.rollMode.value;
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}
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if (!data["bonus"]) parts.pop();
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// Optionally include an ability score selection (used for tool checks)
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const ability = form ? form.ability : null;
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if (ability && ability.value) {
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data.ability = ability.value;
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const abl = data.abilities[data.ability];
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if (abl) {
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data.mod = abl.mod;
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messageData.flavor += ` (${CONFIG.SW5E.abilities[data.ability]})`;
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}
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// Optionally include a situational bonus
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if ( form ) {
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data['bonus'] = form.bonus.value;
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messageOptions.rollMode = form.rollMode.value;
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}
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if (!data["bonus"]) parts.pop();
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// Optionally include an ability score selection (used for tool checks)
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const ability = form ? form.ability : null;
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if (ability && ability.value) {
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data.ability = ability.value;
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const abl = data.abilities[data.ability];
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if (abl) {
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data.mod = abl.mod;
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messageData.flavor += ` (${CONFIG.SW5E.abilities[data.ability]})`;
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}
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}
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// Execute the roll
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let roll = new Roll(parts.join(" + "), data);
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@ -139,73 +139,76 @@
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*/
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async function _d20RollDialog({template, title, parts, data, rollMode, dialogOptions, roll}={}) {
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// Render modal dialog
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template = template || "systems/sw5e/templates/chat/roll-dialog.html";
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let dialogData = {
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formula: parts.join(" + "),
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data: data,
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rollMode: rollMode,
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rollModes: CONFIG.Dice.rollModes,
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config: CONFIG.SW5E
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};
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const html = await renderTemplate(template, dialogData);
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// Render modal dialog
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template = template || "systems/sw5e/templates/chat/roll-dialog.html";
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let dialogData = {
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formula: parts.join(" + "),
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data: data,
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rollMode: rollMode,
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rollModes: CONFIG.Dice.rollModes,
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config: CONFIG.SW5E
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};
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const html = await renderTemplate(template, dialogData);
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// Create the Dialog window
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return new Promise(resolve => {
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new Dialog({
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title: title,
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content: html,
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buttons: {
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advantage: {
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label: game.i18n.localize("SW5E.Advantage"),
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callback: html => resolve(roll(parts, 1, html[0].querySelector("form")))
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},
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normal: {
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label: game.i18n.localize("SW5E.Normal"),
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callback: html => resolve(roll(parts, 0, html[0].querySelector("form")))
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},
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disadvantage: {
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label: game.i18n.localize("SW5E.Disadvantage"),
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callback: html => resolve(roll(parts, -1, html[0].querySelector("form")))
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}
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// Create the Dialog window
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return new Promise(resolve => {
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new Dialog({
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title: title,
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content: html,
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buttons: {
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advantage: {
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label: game.i18n.localize("SW5E.Advantage"),
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callback: html => resolve(roll(parts, 1, html[0].querySelector("form")))
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},
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default: "normal",
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close: () => resolve(null)
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}, dialogOptions).render(true);
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});
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}
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normal: {
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label: game.i18n.localize("SW5E.Normal"),
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callback: html => resolve(roll(parts, 0, html[0].querySelector("form")))
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},
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disadvantage: {
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label: game.i18n.localize("SW5E.Disadvantage"),
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callback: html => resolve(roll(parts, -1, html[0].querySelector("form")))
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}
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},
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default: "normal",
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close: () => resolve(null)
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}, dialogOptions).render(true);
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});
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/**
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* A standardized helper function for managing core 5e "d20 rolls"
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*
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* Holding SHIFT, ALT, or CTRL when the attack is rolled will "fast-forward".
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* This chooses the default options of a normal attack with no bonus, Critical, or no bonus respectively
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*
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* @param {Array} parts The dice roll component parts, excluding the initial d20
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* @param {Actor} actor The Actor making the damage roll
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* @param {Object} data Actor or item data against which to parse the roll
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* @param {Event|object}[event The triggering event which initiated the roll
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* @param {string} rollMode A specific roll mode to apply as the default for the resulting roll
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* @param {String} template The HTML template used to render the roll dialog
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* @param {String} title The dice roll UI window title
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* @param {Object} speaker The ChatMessage speaker to pass when creating the chat
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* @param {string} flavor Flavor text to use in the posted chat message
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* @param {boolean} allowCritical Allow the opportunity for a critical hit to be rolled
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* @param {Boolean} critical Flag this roll as a critical hit for the purposes of fast-forward rolls
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* @param {number} criticalBonusDice A number of bonus damage dice that are added for critical hits
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* @param {number} criticalMultiplier A critical hit multiplier which is applied to critical hits
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* @param {Boolean} fastForward Allow fast-forward advantage selection
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* @param {Function} onClose Callback for actions to take when the dialog form is closed
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* @param {Object} dialogOptions Modal dialog options
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* @param {boolean} chatMessage Automatically create a Chat Message for the result of this roll
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* @param {object} messageData Additional data which is applied to the created Chat Message, if any
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*
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* @return {Promise} A Promise which resolves once the roll workflow has completed
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*/
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export async function damageRoll({parts, actor, data, event={}, rollMode=null, template, title, speaker, flavor,
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allowCritical=true, critical=false, criticalBonusDice=0, criticalMultiplier=2, fastForward=null,
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dialogOptions={}, chatMessage=true, messageData={}}={}) {
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/**
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* A standardized helper function for managing core 5e "d20 rolls"
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*
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* Holding SHIFT, ALT, or CTRL when the attack is rolled will "fast-forward".
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* This chooses the default options of a normal attack with no bonus, Critical, or no bonus respectively
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*
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* @param {Array} parts The dice roll component parts, excluding the initial d20
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* @param {Actor} actor The Actor making the damage roll
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* @param {Object} data Actor or item data against which to parse the roll
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* @param {Event|object}[event The triggering event which initiated the roll
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* @param {string} rollMode A specific roll mode to apply as the default for the resulting roll
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* @param {String} template The HTML template used to render the roll dialog
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* @param {String} title The dice roll UI window title
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* @param {Object} speaker The ChatMessage speaker to pass when creating the chat
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* @param {string} flavor Flavor text to use in the posted chat message
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* @param {boolean} allowCritical Allow the opportunity for a critical hit to be rolled
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* @param {Boolean} critical Flag this roll as a critical hit for the purposes of fast-forward rolls
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* @param {Boolean} fastForward Allow fast-forward advantage selection
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* @param {Function} onClose Callback for actions to take when the dialog form is closed
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* @param {Object} dialogOptions Modal dialog options
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* @param {boolean} chatMessage Automatically create a Chat Message for the result of this roll
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* @param {object} messageData Additional data which is applied to the created Chat Message, if any
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*
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* @return {Promise} A Promise which resolves once the roll workflow has completed
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*/
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export async function damageRoll({parts, actor, data, event={}, rollMode=null, template, title, speaker, flavor,
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allowCritical=true, critical=false, fastForward=null, dialogOptions, chatMessage=true, messageData={}}={}) {
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// Prepare Message Data
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messageData.flavor = flavor || title;
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messageData.speaker = speaker || ChatMessage.getSpeaker();
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@ -213,8 +216,8 @@ async function _d20RollDialog({template, title, parts, data, rollMode, dialogOpt
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parts = parts.concat(["@bonus"]);
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fastForward = fastForward ?? (event && (event.shiftKey || event.altKey || event.ctrlKey || event.metaKey));
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// Define inner roll function
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const _roll = function(parts, crit, form) {
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// Define inner roll function
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const _roll = function(parts, crit, form) {
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// Optionally include a situational bonus
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if ( form ) {
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if (!data["bonus"]) parts.pop();
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// Create the damage roll
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let roll = new Roll(parts.join("+"), data);
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let roll = new Roll(parts.join("+"), data);
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// Modify the damage formula for critical hits
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if ( crit === true ) {
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let add = (actor && actor.getFlag("sw5e", "savageAttacks")) ? 1 : 0;
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let mult = 2;
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// TODO Backwards compatibility - REMOVE LATER
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if (isNewerVersion(game.data.version, "0.6.9")) roll.alter(mult, add);
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else roll.alter(add, mult);
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messageData.flavor += ` (${game.i18n.localize("SW5E.Critical")})`;
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if ( "flags.sw5e.roll" in messageData ) messageData["flags.sw5e.roll"].critical = true;
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roll.alter(criticalMultiplier, 0); // Multiply all dice
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if ( roll.terms[0] instanceof Die ) { // Add bonus dice for only the main dice term
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roll.terms[0].alter(1, criticalBonusDice);
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roll._formula = roll.formula;
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}
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messageData.flavor += ` (${game.i18n.localize("SW5E.Critical")})`;
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if ( "flags.sw5e.roll" in messageData ) messageData["flags.sw5e.roll"].critical = true;
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}
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// Execute the roll
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