Merge pull request #109 from unrealkakeman89/professorbunbury-sw5e

Updates to CSS/LESS and New Character Sheet
This commit is contained in:
CK 2021-01-19 12:32:44 -05:00 committed by GitHub
commit a66fc9e5ac
13 changed files with 516 additions and 393 deletions

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fonts/EngliBesh-KG3W.ttf Normal file

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@ -486,4 +486,41 @@
height: 24px;
margin: 2px;
}
}
/* ----------------------------------------- */
/* HUD
/* ----------------------------------------- */
.placeable-hud .control-icon {
box-sizing: content-box;
width: 40px;
flex: 0 0 40px;
margin: 8px 0;
font-size: 28px;
line-height: 40px;
text-align: center;
color: #FBF4F4;
background: rgba(0, 0, 0, 0.6);
box-shadow: 0 0 15px #000;
border: 1px solid #333;
border-radius: 8px;
pointer-events: all;
}
#token-hud .status-effects {
visibility: hidden;
position: absolute;
left: 50px;
top: 0;
display: grid;
padding: 3px;
box-sizing: content-box;
width: 100px;
color: #FBF4F4;
grid-template-columns: 25px 25px 25px 25px;
background: rgba(0, 0, 0, 0.6);
box-shadow: 0 0 15px #000;
border: 1px solid #333;
border-radius: 4px;
pointer-events: all;
}

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@ -19,15 +19,15 @@
font-size: @font-size;
font-weight: 400;
}
/* bungee-inline-regular - latin */
/* engli-besh */
@font-face {
font-family: 'Bungee Inline';
font-family: 'Engli-Besh';
font-style: normal;
font-weight: 400;
src: url('./fonts/BungeeInline.ttf');
src: url('./fonts/EngliBesh-KG3W.ttf');
}
.bungeeInline {
font-family: 'Bungee Inline';
.engli-Besh {
font-family: 'Engli-Besh';
font-size: 20px;
font-weight: 400;
}

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@ -5,7 +5,7 @@
.dropShadow1();
}
.sw5e.sheet.actor.character {
min-width: 800px;
min-width: 850px;
min-height: 720px;
}
.sw5e.sheet .window-content {
@ -54,7 +54,7 @@
grid-template-rows: 1fr 26px auto;
grid-template-columns: 128px 1fr;
column-gap: 8px;
row-gap: 8px;
grid-row-gap: 8px;
img {
grid-column-start: 1;
@ -683,7 +683,7 @@
display: grid;
grid-template-columns: 1fr 1fr;
grid-gap: 16px;
row-gap: 8px;
grid-row-gap: 8px;
input,
select {
@ -715,7 +715,7 @@
}
.languages {
grid-column-end: span 2;
grid-column-end: span 1;
label {
&:hover {
cursor: pointer;
@ -745,7 +745,7 @@
display: grid;
grid-template-columns: 1fr 1fr;
grid-gap: 4px;
row-gap: 4px;
grid-row-gap: 4px;
strong {
font-size: 13px;
@ -994,7 +994,7 @@
}
&.limited {
grid-template-rows: 144px auto;
row-gap: 8px;
grid-row-gap: 8px;
header {
grid-template-rows: 1fr;
}

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@ -48,6 +48,12 @@
font-weight: 400;
src: url('./fonts/Aurebesh.ttf');
}
@font-face {
font-family: 'Engli-Besh';
font-style: normal;
font-weight: 400;
src: url('./fonts/EngliBesh-KG3W.ttf');
}
@import "_variables.less";
html {

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@ -21,7 +21,6 @@ export const preloadHandlebarsTemplates = async function() {
"systems/sw5e/templates/actors/newActor/parts/swalt-active-effects.html",
"systems/sw5e/templates/actors/newActor/parts/swalt-features.html",
"systems/sw5e/templates/actors/newActor/parts/swalt-inventory.html",
"systems/sw5e/templates/actors/newActor/parts/swalt-notes.html",
"systems/sw5e/templates/actors/newActor/parts/swalt-powerbook.html",
"systems/sw5e/templates/actors/newActor/parts/swalt-resources.html",
"systems/sw5e/templates/actors/newActor/parts/swalt-traits.html",

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@ -48,6 +48,17 @@
font-weight: 400;
src: url('./fonts/Aurebesh.ttf');
}
@font-face {
font-family: 'Engli-Besh';
font-style: normal;
font-weight: 400;
src: url('./fonts/EngliBesh-KG3W.ttf');
}
.engli-Besh {
font-family: 'Engli-Besh';
font-size: 20px;
font-weight: 400;
}
/* ----------------------------------------- */
/* Fonts */
/* ----------------------------------------- */
@ -705,7 +716,7 @@ input[type="reset"]:disabled {
box-shadow: 0 2px 2px 0 rgba(0, 0, 0, 0.14), 0 3px 1px -2px rgba(0, 0, 0, 0.12), 0 1px 5px 0 rgba(0, 0, 0, 0.2);
}
.sw5e.sheet.actor.character {
min-width: 800px;
min-width: 850px;
min-height: 720px;
}
.sw5e.sheet .window-content {
@ -1330,7 +1341,7 @@ input[type="reset"]:disabled {
display: grid;
grid-template-columns: 1fr 1fr;
grid-gap: 16px;
row-gap: 8px;
grid-row-gap: 8px;
}
.sw5e.sheet.actor .swalt-sheet .tab.attributes .traits-resources section.traits input,
.sw5e.sheet.actor .swalt-sheet .tab.attributes .traits-resources section.traits select {
@ -1357,7 +1368,7 @@ input[type="reset"]:disabled {
text-shadow: none;
}
.sw5e.sheet.actor .swalt-sheet .tab.attributes .traits-resources section.traits .languages {
grid-column-end: span 2;
grid-column-end: span 1;
}
.sw5e.sheet.actor .swalt-sheet .tab.attributes .traits-resources section.traits .languages label:hover {
cursor: pointer;

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@ -9,15 +9,15 @@
font-weight: 400;
src: url('./fonts/RussoOne.ttf');
}
/* bungee-inline-regular - latin */
/* engli-besh */
@font-face {
font-family: 'Bungee Inline';
font-family: 'Engli-Besh';
font-style: normal;
font-weight: 400;
src: url('./fonts/BungeeInline.ttf');
src: url('./fonts/EngliBesh-KG3W.ttf');
}
.bungeeInline {
font-family: 'Bungee Inline';
.engli-Besh {
font-family: 'Engli-Besh';
font-size: 20px;
font-weight: 400;
}
@ -1837,3 +1837,35 @@
max-width: 40px;
text-align: right;
}
.placeable-hud .control-icon {
box-sizing: content-box;
width: 40px;
flex: 0 0 40px;
margin: 8px 0;
font-size: 28px;
line-height: 40px;
text-align: center;
color: #FBF4F4;
background: rgba(0, 0, 0, 0.6);
box-shadow: 0 0 15px #000;
border: 1px solid #333;
border-radius: 8px;
pointer-events: all;
}
#token-hud .status-effects {
visibility: hidden;
position: absolute;
left: 50px;
top: 0;
display: grid;
padding: 3px;
box-sizing: content-box;
width: 100px;
color: #FBF4F4;
grid-template-columns: 25px 25px 25px 25px;
background: rgba(0, 0, 0, 0.6);
box-shadow: 0 0 15px #000;
border: 1px solid #333;
border-radius: 4px;
pointer-events: all;
}

540
sw5e.js
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@ -1,272 +1,270 @@
/**
* The Star Wars 5th Edition game system for Foundry Virtual Tabletop
* Author: Kakeman89
* Software License: GNU GPLv3
* Content License: https://media.wizards.com/2016/downloads/SW5E/SRD-OGL_V5.1.pdf
* Repository: https://gitlab.com/foundrynet/sw5e
* Issue Tracker: https://gitlab.com/foundrynet/sw5e/issues
*/
// Import Modules
import { SW5E } from "./module/config.js";
import { registerSystemSettings } from "./module/settings.js";
import { preloadHandlebarsTemplates } from "./module/templates.js";
import { _getInitiativeFormula } from "./module/combat.js";
import { measureDistances, getBarAttribute } from "./module/canvas.js";
// Import Entities
import Actor5e from "./module/actor/entity.js";
import Item5e from "./module/item/entity.js";
// Import Applications
import AbilityTemplate from "./module/pixi/ability-template.js";
import AbilityUseDialog from "./module/apps/ability-use-dialog.js";
import ActorSheetFlags from "./module/apps/actor-flags.js";
import ActorSheet5eCharacter from "./module/actor/sheets/oldSheets/character.js";
import ActorSheet5eNPC from "./module/actor/sheets/oldSheets/npc.js";
import ActorSheet5eVehicle from "./module/actor/sheets/oldSheets/vehicle.js";
import ActorSheet5eCharacterNew from "./module/actor/sheets/newSheet/character.js";
import ActorSheet5eNPCNew from "./module/actor/sheets/newSheet/npc.js";
import ItemSheet5e from "./module/item/sheet.js";
import ShortRestDialog from "./module/apps/short-rest.js";
import TraitSelector from "./module/apps/trait-selector.js";
import ActorMovementConfig from "./module/apps/movement-config.js";
import ActorSensesConfig from "./module/apps/senses-config.js";
// Import Helpers
import * as chat from "./module/chat.js";
import * as dice from "./module/dice.js";
import * as macros from "./module/macros.js";
import * as migrations from "./module/migration.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("init", function() {
console.log(`SW5e | Initializing SW5E System\n${SW5E.ASCII}`);
// Create a SW5E namespace within the game global
game.sw5e = {
applications: {
AbilityUseDialog,
ActorSheetFlags,
ActorSheet5eCharacter,
ActorSheet5eCharacterNew,
ActorSheet5eNPC,
ActorSheet5eNPCNew,
ActorSheet5eVehicle,
ItemSheet5e,
ShortRestDialog,
TraitSelector,
ActorMovementConfig
},
canvas: {
AbilityTemplate
},
config: SW5E,
dice: dice,
entities: {
Actor5e,
Item5e,
},
macros: macros,
migrations: migrations,
rollItemMacro: macros.rollItemMacro
};
// Record Configuration Values
CONFIG.SW5E = SW5E;
CONFIG.Actor.entityClass = Actor5e;
CONFIG.Item.entityClass = Item5e;
CONFIG.time.roundTime = 6;
// 5e cone RAW should be 53.13 degrees
CONFIG.MeasuredTemplate.defaults.angle = 53.13;
// Add DND5e namespace for module compatability
game.dnd5e = game.sw5e;
CONFIG.DND5E = CONFIG.SW5E;
// Register System Settings
registerSystemSettings();
// Patch Core Functions
CONFIG.Combat.initiative.formula = "1d20 + @attributes.init.mod + @attributes.init.prof + @attributes.init.bonus";
Combat.prototype._getInitiativeFormula = _getInitiativeFormula;
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("sw5e", ActorSheet5eCharacterNew, {
types: ["character"],
makeDefault: true,
label: "SW5E.SheetClassCharacter"
});
Actors.registerSheet("sw5e", ActorSheet5eCharacter, {
types: ["character"],
makeDefault: false,
label: "SW5E.SheetClassCharacterOld"
});
Actors.registerSheet("sw5e", ActorSheet5eNPCNew, {
types: ["npc"],
makeDefault: true,
label: "SW5E.SheetClassNPC"
});
Actors.registerSheet("sw5e", ActorSheet5eNPC, {
types: ["npc"],
makeDefault: false,
label: "SW5E.SheetClassNPCOld"
});
Actors.registerSheet('sw5e', ActorSheet5eVehicle, {
types: ['vehicle'],
makeDefault: true,
label: "SW5E.SheetClassVehicle"
});
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("sw5e", ItemSheet5e, {
types: ['weapon', 'equipment', 'consumable', 'tool', 'loot', 'class', 'power', 'feat', 'species', 'backpack', 'archetype', 'classfeature', 'background', 'fightingmastery', 'fightingstyle', 'lightsaberform'],
makeDefault: true,
label: "SW5E.SheetClassItem"
});
// Preload Handlebars Templates
preloadHandlebarsTemplates();
});
/* -------------------------------------------- */
/* Foundry VTT Setup */
/* -------------------------------------------- */
/**
* This function runs after game data has been requested and loaded from the servers, so entities exist
*/
Hooks.once("setup", function() {
// Localize CONFIG objects once up-front
const toLocalize = [
"abilities", "abilityAbbreviations", "abilityActivationTypes", "abilityConsumptionTypes", "actorSizes", "alignments",
"armorProficiencies", "armorPropertiesTypes", "conditionTypes", "consumableTypes", "cover", "currencies", "damageResistanceTypes",
"damageTypes", "distanceUnits", "equipmentTypes", "healingTypes", "itemActionTypes", "languages",
"limitedUsePeriods", "movementTypes", "movementUnits", "polymorphSettings", "proficiencyLevels", "senses", "skills",
"powerComponents", "powerLevels", "powerPreparationModes", "powerScalingModes", "powerSchools", "targetTypes",
"timePeriods", "toolProficiencies", "weaponProficiencies", "weaponProperties", "weaponTypes"
];
// Exclude some from sorting where the default order matters
const noSort = [
"abilities", "alignments", "currencies", "distanceUnits", "movementUnits", "itemActionTypes", "proficiencyLevels",
"limitedUsePeriods", "powerComponents", "powerLevels", "powerPreparationModes", "weaponTypes"
];
// Localize and sort CONFIG objects
for ( let o of toLocalize ) {
const localized = Object.entries(CONFIG.SW5E[o]).map(e => {
return [e[0], game.i18n.localize(e[1])];
});
if ( !noSort.includes(o) ) localized.sort((a, b) => a[1].localeCompare(b[1]));
CONFIG.SW5E[o] = localized.reduce((obj, e) => {
obj[e[0]] = e[1];
return obj;
}, {});
}
// add DND5E translation for module compatability
game.i18n.translations.DND5E = game.i18n.translations.SW5E;
// console.log(game.settings.get("sw5e", "colorTheme"));
let theme = game.settings.get("sw5e", "colorTheme") + '-theme';
document.body.classList.add(theme);
});
/* -------------------------------------------- */
/**
* Once the entire VTT framework is initialized, check to see if we should perform a data migration
*/
Hooks.once("ready", function() {
// Wait to register hotbar drop hook on ready so that modules could register earlier if they want to
Hooks.on("hotbarDrop", (bar, data, slot) => macros.create5eMacro(data, slot));
// Determine whether a system migration is required and feasible
if ( !game.user.isGM ) return;
const currentVersion = game.settings.get("sw5e", "systemMigrationVersion");
const NEEDS_MIGRATION_VERSION = "1.2.1";
const COMPATIBLE_MIGRATION_VERSION = 0.80;
const needsMigration = currentVersion && isNewerVersion(NEEDS_MIGRATION_VERSION, currentVersion);
if ( !needsMigration ) return;
// Perform the migration
if ( currentVersion && isNewerVersion(COMPATIBLE_MIGRATION_VERSION, currentVersion) ) {
const warning = `Your SW5e system data is from too old a Foundry version and cannot be reliably migrated to the latest version. The process will be attempted, but errors may occur.`;
ui.notifications.error(warning, {permanent: true});
}
migrations.migrateWorld();
});
/* -------------------------------------------- */
/* Canvas Initialization */
/* -------------------------------------------- */
Hooks.on("canvasInit", function() {
// Extend Diagonal Measurement
canvas.grid.diagonalRule = game.settings.get("sw5e", "diagonalMovement");
SquareGrid.prototype.measureDistances = measureDistances;
// Extend Token Resource Bars
Token.prototype.getBarAttribute = getBarAttribute;
});
/* -------------------------------------------- */
/* Other Hooks */
/* -------------------------------------------- */
Hooks.on("renderChatMessage", (app, html, data) => {
// Display action buttons
chat.displayChatActionButtons(app, html, data);
// Highlight critical success or failure die
chat.highlightCriticalSuccessFailure(app, html, data);
// Optionally collapse the content
if (game.settings.get("sw5e", "autoCollapseItemCards")) html.find(".card-content").hide();
});
Hooks.on("getChatLogEntryContext", chat.addChatMessageContextOptions);
Hooks.on("renderChatLog", (app, html, data) => Item5e.chatListeners(html));
Hooks.on("renderChatPopout", (app, html, data) => Item5e.chatListeners(html));
Hooks.on('getActorDirectoryEntryContext', Actor5e.addDirectoryContextOptions);
Hooks.on("renderSceneDirectory", (app, html, data)=> {
//console.log(html.find("header.folder-header"));
setFolderBackground(html);
});
Hooks.on("renderActorDirectory", (app, html, data)=> {
setFolderBackground(html);
});
Hooks.on("renderItemDirectory", (app, html, data)=> {
setFolderBackground(html);
});
Hooks.on("renderJournalDirectory", (app, html, data)=> {
setFolderBackground(html);
});
Hooks.on("renderRollTableDirectory", (app, html, data)=> {
setFolderBackground(html);
});
Hooks.on("ActorSheet5eCharacterNew", (app, html, data) => {
console.log("renderSwaltSheet");
});
// TODO I should remove this
Handlebars.registerHelper('getProperty', function (data, property) {
return getProperty(data, property);
});
function setFolderBackground(html) {
html.find("header.folder-header").each(function() {
let bgColor = $(this).css("background-color");
if(bgColor == undefined)
bgColor = "rgb(255,255,255)";
$(this).closest('li').css("background-color", bgColor);
})
/**
* The Star Wars 5th Edition game system for Foundry Virtual Tabletop
* Author: Kakeman89
* Software License: GNU GPLv3
* Content License: https://media.wizards.com/2016/downloads/SW5E/SRD-OGL_V5.1.pdf
* Repository: https://gitlab.com/foundrynet/sw5e
* Issue Tracker: https://gitlab.com/foundrynet/sw5e/issues
*/
// Import Modules
import { SW5E } from "./module/config.js";
import { registerSystemSettings } from "./module/settings.js";
import { preloadHandlebarsTemplates } from "./module/templates.js";
import { _getInitiativeFormula } from "./module/combat.js";
import { measureDistances, getBarAttribute } from "./module/canvas.js";
// Import Entities
import Actor5e from "./module/actor/entity.js";
import Item5e from "./module/item/entity.js";
// Import Applications
import AbilityTemplate from "./module/pixi/ability-template.js";
import AbilityUseDialog from "./module/apps/ability-use-dialog.js";
import ActorSheetFlags from "./module/apps/actor-flags.js";
import ActorSheet5eCharacter from "./module/actor/sheets/oldSheets/character.js";
import ActorSheet5eNPC from "./module/actor/sheets/oldSheets/npc.js";
import ActorSheet5eVehicle from "./module/actor/sheets/oldSheets/vehicle.js";
import ActorSheet5eCharacterNew from "./module/actor/sheets/newSheet/character.js";
import ItemSheet5e from "./module/item/sheet.js";
import ShortRestDialog from "./module/apps/short-rest.js";
import TraitSelector from "./module/apps/trait-selector.js";
import ActorMovementConfig from "./module/apps/movement-config.js";
import ActorSensesConfig from "./module/apps/senses-config.js";
// Import Helpers
import * as chat from "./module/chat.js";
import * as dice from "./module/dice.js";
import * as macros from "./module/macros.js";
import * as migrations from "./module/migration.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("init", function() {
console.log(`SW5e | Initializing SW5E System\n${SW5E.ASCII}`);
// Create a SW5E namespace within the game global
game.sw5e = {
applications: {
AbilityUseDialog,
ActorSheetFlags,
ActorSheet5eCharacter,
ActorSheet5eCharacterNew,
ActorSheet5eNPC,
ActorSheet5eVehicle,
ItemSheet5e,
ShortRestDialog,
TraitSelector,
ActorMovementConfig
},
canvas: {
AbilityTemplate
},
config: SW5E,
dice: dice,
entities: {
Actor5e,
Item5e,
},
macros: macros,
migrations: migrations,
rollItemMacro: macros.rollItemMacro
};
// Record Configuration Values
CONFIG.SW5E = SW5E;
CONFIG.Actor.entityClass = Actor5e;
CONFIG.Item.entityClass = Item5e;
CONFIG.time.roundTime = 6;
CONFIG.fontFamilies = [
"Engli-Besh",
"Open Sans",
"Russo One"
];
// 5e cone RAW should be 53.13 degrees
CONFIG.MeasuredTemplate.defaults.angle = 53.13;
// Add DND5e namespace for module compatability
game.dnd5e = game.sw5e;
CONFIG.DND5E = CONFIG.SW5E;
// Register System Settings
registerSystemSettings();
// Patch Core Functions
CONFIG.Combat.initiative.formula = "1d20 + @attributes.init.mod + @attributes.init.prof + @attributes.init.bonus";
Combat.prototype._getInitiativeFormula = _getInitiativeFormula;
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("sw5e", ActorSheet5eCharacterNew, {
types: ["character"],
makeDefault: true,
label: "SW5E.SheetClassCharacter"
});
Actors.registerSheet("sw5e", ActorSheet5eCharacter, {
types: ["character"],
makeDefault: false,
label: "SW5E.SheetClassCharacterOld"
});
Actors.registerSheet("sw5e", ActorSheet5eNPC, {
types: ["npc"],
makeDefault: true,
label: "SW5E.SheetClassNPC"
});
Actors.registerSheet('sw5e', ActorSheet5eVehicle, {
types: ['vehicle'],
makeDefault: true,
label: "SW5E.SheetClassVehicle"
});
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("sw5e", ItemSheet5e, {
types: ['weapon', 'equipment', 'consumable', 'tool', 'loot', 'class', 'power', 'feat', 'species', 'backpack', 'archetype', 'classfeature', 'background', 'fightingmastery', 'fightingstyle', 'lightsaberform'],
makeDefault: true,
label: "SW5E.SheetClassItem"
});
// Preload Handlebars Templates
preloadHandlebarsTemplates();
});
/* -------------------------------------------- */
/* Foundry VTT Setup */
/* -------------------------------------------- */
/**
* This function runs after game data has been requested and loaded from the servers, so entities exist
*/
Hooks.once("setup", function() {
// Localize CONFIG objects once up-front
const toLocalize = [
"abilities", "abilityAbbreviations", "abilityActivationTypes", "abilityConsumptionTypes", "actorSizes", "alignments",
"armorProficiencies", "armorPropertiesTypes", "conditionTypes", "consumableTypes", "cover", "currencies", "damageResistanceTypes",
"damageTypes", "distanceUnits", "equipmentTypes", "healingTypes", "itemActionTypes", "languages",
"limitedUsePeriods", "movementTypes", "movementUnits", "polymorphSettings", "proficiencyLevels", "senses", "skills",
"powerComponents", "powerLevels", "powerPreparationModes", "powerScalingModes", "powerSchools", "targetTypes",
"timePeriods", "toolProficiencies", "weaponProficiencies", "weaponProperties", "weaponTypes"
];
// Exclude some from sorting where the default order matters
const noSort = [
"abilities", "alignments", "currencies", "distanceUnits", "movementUnits", "itemActionTypes", "proficiencyLevels",
"limitedUsePeriods", "powerComponents", "powerLevels", "powerPreparationModes", "weaponTypes"
];
// Localize and sort CONFIG objects
for ( let o of toLocalize ) {
const localized = Object.entries(CONFIG.SW5E[o]).map(e => {
return [e[0], game.i18n.localize(e[1])];
});
if ( !noSort.includes(o) ) localized.sort((a, b) => a[1].localeCompare(b[1]));
CONFIG.SW5E[o] = localized.reduce((obj, e) => {
obj[e[0]] = e[1];
return obj;
}, {});
}
// add DND5E translation for module compatability
game.i18n.translations.DND5E = game.i18n.translations.SW5E;
// console.log(game.settings.get("sw5e", "colorTheme"));
let theme = game.settings.get("sw5e", "colorTheme") + '-theme';
document.body.classList.add(theme);
});
/* -------------------------------------------- */
/**
* Once the entire VTT framework is initialized, check to see if we should perform a data migration
*/
Hooks.once("ready", function() {
// Wait to register hotbar drop hook on ready so that modules could register earlier if they want to
Hooks.on("hotbarDrop", (bar, data, slot) => macros.create5eMacro(data, slot));
// Determine whether a system migration is required and feasible
if ( !game.user.isGM ) return;
const currentVersion = game.settings.get("sw5e", "systemMigrationVersion");
const NEEDS_MIGRATION_VERSION = "1.2.1";
const COMPATIBLE_MIGRATION_VERSION = 0.80;
const needsMigration = currentVersion && isNewerVersion(NEEDS_MIGRATION_VERSION, currentVersion);
if ( !needsMigration ) return;
// Perform the migration
if ( currentVersion && isNewerVersion(COMPATIBLE_MIGRATION_VERSION, currentVersion) ) {
const warning = `Your SW5e system data is from too old a Foundry version and cannot be reliably migrated to the latest version. The process will be attempted, but errors may occur.`;
ui.notifications.error(warning, {permanent: true});
}
migrations.migrateWorld();
});
/* -------------------------------------------- */
/* Canvas Initialization */
/* -------------------------------------------- */
Hooks.on("canvasInit", function() {
// Extend Diagonal Measurement
canvas.grid.diagonalRule = game.settings.get("sw5e", "diagonalMovement");
SquareGrid.prototype.measureDistances = measureDistances;
// Extend Token Resource Bars
Token.prototype.getBarAttribute = getBarAttribute;
});
/* -------------------------------------------- */
/* Other Hooks */
/* -------------------------------------------- */
Hooks.on("renderChatMessage", (app, html, data) => {
// Display action buttons
chat.displayChatActionButtons(app, html, data);
// Highlight critical success or failure die
chat.highlightCriticalSuccessFailure(app, html, data);
// Optionally collapse the content
if (game.settings.get("sw5e", "autoCollapseItemCards")) html.find(".card-content").hide();
});
Hooks.on("getChatLogEntryContext", chat.addChatMessageContextOptions);
Hooks.on("renderChatLog", (app, html, data) => Item5e.chatListeners(html));
Hooks.on("renderChatPopout", (app, html, data) => Item5e.chatListeners(html));
Hooks.on('getActorDirectoryEntryContext', Actor5e.addDirectoryContextOptions);
Hooks.on("renderSceneDirectory", (app, html, data)=> {
//console.log(html.find("header.folder-header"));
setFolderBackground(html);
});
Hooks.on("renderActorDirectory", (app, html, data)=> {
setFolderBackground(html);
});
Hooks.on("renderItemDirectory", (app, html, data)=> {
setFolderBackground(html);
});
Hooks.on("renderJournalDirectory", (app, html, data)=> {
setFolderBackground(html);
});
Hooks.on("renderRollTableDirectory", (app, html, data)=> {
setFolderBackground(html);
});
Hooks.on("ActorSheet5eCharacterNew", (app, html, data) => {
console.log("renderSwaltSheet");
});
// TODO I should remove this
Handlebars.registerHelper('getProperty', function (data, property) {
return getProperty(data, property);
});
function setFolderBackground(html) {
html.find("header.folder-header").each(function() {
let bgColor = $(this).css("background-color");
if(bgColor == undefined)
bgColor = "rgb(255,255,255)";
$(this).closest('li').css("background-color", bgColor);
})
}

View file

@ -115,7 +115,7 @@
<button class="item" data-tab="powerbook">{{ localize "SW5E.Powerbook" }}</button>
<button class="item" data-tab="effects">{{ localize "SW5E.Effects" }}</button>
<button class="item" data-tab="biography">{{ localize "SW5E.Biography" }}</button>
<button class="item" data-tab="notes">{{ localize "SW5E.Notes" }}</button>
<!-- <button class="item" data-tab="notes">{{ localize "SW5E.Notes" }}</button> -->
</nav>
{{!-- PC Sheet Body --}}
<section class="sheet-body">
@ -143,8 +143,8 @@
<section class="tab biography" data-group="primary" data-tab="biography">
{{> "systems/sw5e/templates/actors/newActor/parts/swalt-biography.html"}}
</section>
{{!-- Notes Tab --}}
<!-- {{!-- Notes Tab --}}
<section class="tab notes" data-group="primary" data-tab="notes">
{{> "systems/sw5e/templates/actors/newActor/parts/swalt-notes.html"}}
</section>
</section> -->
</form>

View file

@ -44,8 +44,8 @@
</section>
<section class="panel traits-resources">
<nav class="core-tabs tab-list" data-subgroup-selection>
<button type="button" class="item active" data-subgroup="coreattributes" data-target="traits">Traits</button>
<button type="button" class="item" data-subgroup="coreattributes" data-target="resources">Resources</button>
<button type="button" class="item active" data-subgroup="coreattributes" data-target="traits">Resources & Traits</button>
<button type="button" class="item" data-subgroup="coreattributes" data-target="resources">Favorites & Notes</button>
</nav>
<div class="tab core-traits active" data-subgroup="coreattributes" data-target="traits">
{{> "systems/sw5e/templates/actors/newActor/parts/swalt-traits.html"}}

View file

@ -1,65 +1,36 @@
{{!-- Resources, Counters, & Favorites --}}
<section class="resources">
<section class="resource-items">
{{#each resources as |res|}}
<div class="resource">
<h1>
<input name="data.resources.{{res.name}}.label" type="text" value="{{res.label}}"
placeholder="{{res.placeholder}}" />
</h1>
<div class="attribute-value">
<input name="data.resources.{{res.name}}.value" type="text" value="{{res.value}}" data-dtype="Number"
placeholder="0" class="value-number" />
<span class="value-separator">/</span>
<input name="data.resources.{{res.name}}.max" type="text" value="{{res.max}}" data-dtype="Number"
placeholder="0" class="value-number" />
</div>
<footer class="attribute-footer">
<label class="recharge checkbox">
{{ localize "SW5E.AbbreviationSR" }} <input name="data.resources.{{res.name}}.sr" type="checkbox"
{{checked res.sr}} />
</label>
<label class="recharge checkbox">
{{ localize "SW5E.AbbreviationLR" }} <input name="data.resources.{{res.name}}.lr" type="checkbox"
{{checked res.lr}} />
</label>
</footer>
</div>
{{/each}}
</section>
<section class="counters">
<div class="counter">
<h4 class="death-save rollable">{{ localize "SW5E.DeathSave" }}</h4>
<div class="counter-value">
<div class="death-success">
<i class="fas fa-check"></i>
<input type="text" name="data.attributes.death.success" data-dtype="Number" placeholder="0"
value="{{data.attributes.death.success}}" />
</div>
<div class="death-fail">
<i class="fas fa-times"></i>
<input type="text" name="data.attributes.death.failure" data-dtype="Number" placeholder="0"
value="{{data.attributes.death.failure}}" />
</div>
</div>
</div>
<div class="counter">
<h4>{{ localize "SW5E.Exhaustion" }}</h4>
<div class="counter-value">
<input type="text" name="data.attributes.exhaustion" data-dtype="Number" placeholder="0"
value="{{data.attributes.exhaustion}}" />
</div>
</div>
<div class="counter">
<h4>{{ localize "SW5E.Inspiration" }}</h4>
<div class="counter-value">
<input type="checkbox" name="data.attributes.inspiration" data-dtype="Boolean"
{{checked data.attributes.inspiration}} />
</div>
</div>
</section>
<section class="favorites">
<h1>Favorites</h1>
<section class="favorites">
<h1>Favorites</h1>
<div class="favtabtarget"></div>
</section>
</section>
</section>
<p>&nbsp;</p>
<section class="background">
<h1>Journal and Notes</h1>
<input type="text" name="data.details.notesname" value="{{data.details.notesname}}"
placeholder="Personal Journal" />
{{editor content=data.details.notes.value target="data.details.notes.value" button=true owner=owner editable=editable}}
</section>
<section>
<input type="text" name="data.details.notes1name" value="{{data.details.notes1name}}"
placeholder="Additional Notes" />
{{editor content=data.details.notes1.value target="data.details.notes1.value" button=true owner=owner editable=editable}}
</section>
<section>
<input type="text" name="data.details.notes2name" value="{{data.details.notes2name}}"
placeholder="Additional Notes" />
{{editor content=data.details.notes2.value target="data.details.notes2.value" button=true owner=owner editable=editable}}
</section>
<section>
<input type="text" name="data.details.notes3name" value="{{data.details.notes3name}}"
placeholder="Additional Notes" />
{{editor content=data.details.notes3.value target="data.details.notes3.value" button=true owner=owner editable=editable}}
</section>
<section>
<input type="text" name="data.details.notes4name" value="{{data.details.notes4name}}"
placeholder="Additional Notes" />
{{editor content=data.details.notes4.value target="data.details.notes4.value" button=true owner=owner editable=editable}}
</section>

View file

@ -1,3 +1,63 @@
<section class="resources">
<section class="resource-items">
{{#each resources as |res|}}
<div class="resource">
<h1>
<input name="data.resources.{{res.name}}.label" type="text" value="{{res.label}}"
placeholder="{{res.placeholder}}" />
</h1>
<div class="attribute-value">
<input name="data.resources.{{res.name}}.value" type="text" value="{{res.value}}" data-dtype="Number"
placeholder="0" class="value-number" />
<span class="value-separator">/</span>
<input name="data.resources.{{res.name}}.max" type="text" value="{{res.max}}" data-dtype="Number"
placeholder="0" class="value-number" />
</div>
<footer class="attribute-footer">
<label class="recharge checkbox">
{{ localize "SW5E.AbbreviationSR" }} <input name="data.resources.{{res.name}}.sr" type="checkbox"
{{checked res.sr}} />
</label>
<label class="recharge checkbox">
{{ localize "SW5E.AbbreviationLR" }} <input name="data.resources.{{res.name}}.lr" type="checkbox"
{{checked res.lr}} />
</label>
</footer>
</div>
{{/each}}
</section>
<section class="counters">
<div class="counter">
<h4 class="death-save rollable">{{ localize "SW5E.DeathSave" }}</h4>
<div class="counter-value">
<div class="death-success">
<i class="fas fa-check"></i>
<input type="text" name="data.attributes.death.success" data-dtype="Number" placeholder="0"
value="{{data.attributes.death.success}}" />
</div>
<div class="death-fail">
<i class="fas fa-times"></i>
<input type="text" name="data.attributes.death.failure" data-dtype="Number" placeholder="0"
value="{{data.attributes.death.failure}}" />
</div>
</div>
</div>
<div class="counter">
<h4>{{ localize "SW5E.Exhaustion" }}</h4>
<div class="counter-value">
<input type="text" name="data.attributes.exhaustion" data-dtype="Number" placeholder="0"
value="{{data.attributes.exhaustion}}" />
</div>
</div>
<div class="counter">
<h4>{{ localize "SW5E.Inspiration" }}</h4>
<div class="counter-value">
<input type="checkbox" name="data.attributes.inspiration" data-dtype="Boolean"
{{checked data.attributes.inspiration}} />
</div>
</div>
</section>
<section class="traits">
<label>
{{localize "SW5E.Size"}}
@ -20,6 +80,16 @@
</ul>
{{/unless}}
</label>
<div>
<label>{{localize "SW5E.MovementConfig"}}</label>
<a class="configure-movement" title="{{localize 'SW5E.MovementConfig'}}"><i class="fas fa-cog"></i></a>
</div>
<div>
{{#unless isVehicle}}
<label>{{localize "SW5E.SpecialTraits"}}</label>
<a class="configure-flags"><i class="fas fa-cog"></i></a>
{{/unless}}
</div>
<div class="languages">
<label data-options="share-languages" class="languages">{{localize "SW5E.Languages"}}</label>
<a class="trait-selector" data-options="languages" data-target="data.traits.languages">
@ -30,7 +100,40 @@
<li>{{v}}</li>
{{/each}}
</ul>
</div>
<div>
<label>{{localize "SW5E.TraitArmorProf"}}</label>
<a class="trait-selector" data-options="armorProficiencies" data-target="data.traits.armorProf">
<i class="fas fa-edit"></i>
</a>
<ul class="traits-list">
{{#each data.traits.armorProf.selected as |v k|}}
<li>{{v}}</li>
{{/each}}
</ul>
</div>
<div>
<label>{{localize "SW5E.TraitToolProf"}}</label>
<a class="trait-selector" data-options="toolProficiencies" data-target="data.traits.toolProf">
<i class="fas fa-edit"></i>
</a>
<ul class="traits-list">
{{#each data.traits.toolProf.selected as |v k|}}
<li>{{v}}</li>
{{/each}}
</ul>
</div>
<div>
<label>{{localize "SW5E.TraitWeaponProf"}}</label>
<a class="trait-selector" data-options="weaponProficiencies" data-target="data.traits.weaponProf">
<i class="fas fa-edit"></i>
</a>
<ul class="traits-list">
{{#each data.traits.weaponProf.selected as |v k|}}
<li>{{v}}</li>
{{/each}}
</ul>
</div>
<div>
<label>{{localize "SW5E.DamImm"}}</label>
<a class="trait-selector" data-options="damageResistanceTypes" data-target="data.traits.di">
@ -76,42 +179,8 @@
{{/each}}
</ul>
</div>{{#if isCharacter}}
<div>
<label>{{localize "SW5E.TraitWeaponProf"}}</label>
<a class="trait-selector" data-options="weaponProficiencies" data-target="data.traits.weaponProf">
<i class="fas fa-edit"></i>
</a>
<ul class="traits-list">
{{#each data.traits.weaponProf.selected as |v k|}}
<li>{{v}}</li>
{{/each}}
</ul>
</div>
<div>
<label>{{localize "SW5E.TraitArmorProf"}}</label>
<a class="trait-selector" data-options="armorProficiencies" data-target="data.traits.armorProf">
<i class="fas fa-edit"></i>
</a>
<ul class="traits-list">
{{#each data.traits.armorProf.selected as |v k|}}
<li>{{v}}</li>
{{/each}}
</ul>
</div>
<div>
<label>{{localize "SW5E.TraitToolProf"}}</label>
<a class="trait-selector" data-options="toolProficiencies" data-target="data.traits.toolProf">
<i class="fas fa-edit"></i>
</a>
<ul class="traits-list">
{{#each data.traits.toolProf.selected as |v k|}}
<li>{{v}}</li>
{{/each}}
</ul>
</div>
{{/if}}
{{#unless isVehicle}}
<div>
<label>{{localize "SW5E.SpecialTraits"}}</label>