forked from GitHub-Mirrors/foundry-sw5e
Change to Fix migration power lockdown
I think this will migrate every value over to have 1000 casts, which will then get reset to the lower of the value or character max once the actor is loaded. Essentially pushing a long rest for power casting limits upon migration.
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4 changed files with 4 additions and 6 deletions
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@ -292,9 +292,9 @@ function _migrateActorPowers(actorData, updateData) {
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if ( !hasNewLimit ) {
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for (let i = 1; i <= 9; i++) {
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// add new
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updateData["data.powers.power" + i + ".fvalue"] = 0;
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updateData["data.powers.power" + i + ".fvalue"] = 1000;
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updateData["data.powers.power" + i + ".foverride"] = null;
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updateData["data.powers.power" + i + ".tvalue"] = 0;
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updateData["data.powers.power" + i + ".tvalue"] = 1000;
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updateData["data.powers.power" + i + ".toverride"] = null;
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//remove old
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updateData["data.powers.power" + i + ".-=value"] = null;
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