forked from GitHub-Mirrors/foundry-sw5e
DND5e Core 1.2.0
DND5e Core update 1.2.0 modded to SW5e
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59 changed files with 2505 additions and 2231 deletions
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@ -75,6 +75,18 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
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// Item details
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item.img = item.img || DEFAULT_TOKEN;
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item.isStack = Number.isNumeric(item.data.quantity) && (item.data.quantity !== 1);
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item.attunement = {
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1: {
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icon: "fa-sun",
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cls: "not-attuned",
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title: "SW5E.AttunementRequired"
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},
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2: {
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icon: "fa-sun",
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cls: "attuned",
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title: "SW5E.AttunementAttuned"
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}
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}[item.data.attunement];
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// Item usage
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item.hasUses = item.data.uses && (item.data.uses.max > 0);
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@ -248,37 +260,21 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
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/** @override */
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async _onDropItemCreate(itemData) {
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let addLevel = false;
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// Upgrade the number of class levels a character has and add features
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// Increment the number of class levels a character instead of creating a new item
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if ( itemData.type === "class" ) {
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const cls = this.actor.itemTypes.class.find(c => c.name === itemData.name);
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let priorLevel = cls?.data.data.levels ?? 0;
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const hasClass = !!cls;
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// Increment levels instead of creating a new item
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if ( hasClass ) {
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if ( !!cls ) {
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const next = Math.min(priorLevel + 1, 20 + priorLevel - this.actor.data.data.details.level);
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if ( next > priorLevel ) {
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itemData.levels = next;
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await cls.update({"data.levels": next});
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addLevel = true;
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return cls.update({"data.levels": next});
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}
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}
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// Add class features
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if ( !hasClass || addLevel ) {
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const features = await Actor5e.getClassFeatures({
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className: itemData.name,
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archetypeName: itemData.data.archetype,
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level: itemData.levels,
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priorLevel: priorLevel
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});
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await this.actor.createEmbeddedEntity("OwnedItem", features);
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}
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}
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// Default drop handling if levels were not added
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if ( !addLevel ) super._onDropItemCreate(itemData);
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super._onDropItemCreate(itemData);
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}
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}
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