forked from GitHub-Mirrors/foundry-sw5e
DND5e Core 1.2.0
DND5e Core update 1.2.0 modded to SW5e
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59 changed files with 2505 additions and 2231 deletions
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@ -54,6 +54,20 @@ SW5E.alignments = {
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'ce': "SW5E.AlignmentCE"
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};
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/* -------------------------------------------- */
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/**
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* An enumeration of item attunement states
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* @type {{"0": string, "1": string, "2": string}}
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*/
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SW5E.attunements = {
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0: "SW5E.AttunementNone",
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1: "SW5E.AttunementRequired",
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2: "SW5E.AttunementAttuned"
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};
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/* -------------------------------------------- */
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SW5E.weaponProficiencies = {
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"sim": "SW5E.WeaponSimpleProficiency",
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@ -155,8 +169,8 @@ SW5E.tokenSizes = {
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SW5E.itemActionTypes = {
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"mwak": "SW5E.ActionMWAK",
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"rwak": "SW5E.ActionRWAK",
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"msak": "SW5E.ActionMSAK",
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"rsak": "SW5E.ActionRSAK",
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"mpak": "SW5E.ActionMPAK",
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"rpak": "SW5E.ActionRPAK",
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"save": "SW5E.ActionSave",
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"heal": "SW5E.ActionHeal",
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"abil": "SW5E.ActionAbil",
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@ -396,17 +410,16 @@ SW5E.hitDieTypes = ["d6", "d8", "d10", "d12"];
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/* -------------------------------------------- */
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/**
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* Character senses options
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* @type {Object}
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* The set of possible sensory perception types which an Actor may have
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* @type {object}
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*/
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SW5E.senses = {
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"bs": "SW5E.SenseBS",
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"dv": "SW5E.SenseDV",
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"ts": "SW5E.SenseTS",
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"tr": "SW5E.SenseTR"
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"blindsight": "SW5E.SenseBlindsight",
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"darkvision": "SW5E.SenseDarkvision",
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"tremorsense": "SW5E.SenseTremorsense",
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"truesight": "SW5E.SenseTruesight"
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};
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/* -------------------------------------------- */
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/**
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