DND5e Core 1.2.0

DND5e Core update 1.2.0 modded to SW5e
This commit is contained in:
supervj 2021-01-19 20:52:33 -05:00
parent a544f5e0a9
commit ab510e336c
59 changed files with 2505 additions and 2231 deletions

View file

@ -54,6 +54,20 @@ SW5E.alignments = {
'ce': "SW5E.AlignmentCE"
};
/* -------------------------------------------- */
/**
* An enumeration of item attunement states
* @type {{"0": string, "1": string, "2": string}}
*/
SW5E.attunements = {
0: "SW5E.AttunementNone",
1: "SW5E.AttunementRequired",
2: "SW5E.AttunementAttuned"
};
/* -------------------------------------------- */
SW5E.weaponProficiencies = {
"sim": "SW5E.WeaponSimpleProficiency",
@ -155,8 +169,8 @@ SW5E.tokenSizes = {
SW5E.itemActionTypes = {
"mwak": "SW5E.ActionMWAK",
"rwak": "SW5E.ActionRWAK",
"msak": "SW5E.ActionMSAK",
"rsak": "SW5E.ActionRSAK",
"mpak": "SW5E.ActionMPAK",
"rpak": "SW5E.ActionRPAK",
"save": "SW5E.ActionSave",
"heal": "SW5E.ActionHeal",
"abil": "SW5E.ActionAbil",
@ -396,17 +410,16 @@ SW5E.hitDieTypes = ["d6", "d8", "d10", "d12"];
/* -------------------------------------------- */
/**
* Character senses options
* @type {Object}
* The set of possible sensory perception types which an Actor may have
* @type {object}
*/
SW5E.senses = {
"bs": "SW5E.SenseBS",
"dv": "SW5E.SenseDV",
"ts": "SW5E.SenseTS",
"tr": "SW5E.SenseTR"
"blindsight": "SW5E.SenseBlindsight",
"darkvision": "SW5E.SenseDarkvision",
"tremorsense": "SW5E.SenseTremorsense",
"truesight": "SW5E.SenseTruesight"
};
/* -------------------------------------------- */
/**