forked from GitHub-Mirrors/foundry-sw5e
Temporary fix on leveling
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3d7c24ca17
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2 changed files with 165 additions and 132 deletions
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@ -347,10 +347,6 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
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if ( itemData.type === "class" ) {
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const cls = this.actor.itemTypes.class.find(c => c.name === itemData.name);
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const classWasAlreadyPresent = !!cls;
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/*DEBUG*/
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console.log("SW5e | Character Importer: cls: " + cls);
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console.log("SW5e | Character Importer: classWasAlreadyPresent: " + classWasAlreadyPresent);
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/*DEBUG*/
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// Add new features for class level
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if ( !classWasAlreadyPresent ) {
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@ -19,8 +19,6 @@ export default class CharacterImporter {
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const intelligence = sourceCharacter.attribs.find(o => o.name == "intelligence").current;
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const wisdom = sourceCharacter.attribs.find(o => o.name == "wisdom").current;
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const charisma = sourceCharacter.attribs.find(o => o.name == "charisma").current;
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// v2 - skills and proficiencies
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const strengthSaveProf = sourceCharacter.attribs.find(o => o.name == 'strength_save_prof').current ? 1 : 0;
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const dexteritySaveProf = sourceCharacter.attribs.find(o => o.name == 'dexterity_save_prof').current ? 1 : 0;
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const constitutionSaveProf = sourceCharacter.attribs.find(o => o.name == 'constitution_save_prof').current ? 1 : 0;
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@ -28,6 +26,154 @@ export default class CharacterImporter {
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const wisdomSaveProf = sourceCharacter.attribs.find(o => o.name == 'wisdom_save_prof').current ? 1 : 0;
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const charismaSaveProf = sourceCharacter.attribs.find(o => o.name == 'charisma_save_prof').current ? 1 : 0;
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const targetCharacter = {
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name: sourceCharacter.name,
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type: "character",
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data: {
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abilities: {
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str: {
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value: strength,
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proficient: strengthSaveProf
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},
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dex: {
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value: dexterity,
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proficient: dexteritySaveProf
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},
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con: {
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value: constitution,
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proficient: constitutionSaveProf
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},
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int: {
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value: intelligence,
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proficient: intelligenceSaveProf
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},
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wis: {
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value: wisdom,
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proficient: wisdomSaveProf
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},
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cha: {
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value: charisma,
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proficient: charismaSaveProf
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},
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},
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attributes: {
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ac: {
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value: ac
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},
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hp: {
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value: hp,
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min: 0,
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max: hp,
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temp: hpTemp
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}
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}/*,
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skills: {
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acr: {
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value: acrobaticsSkill,
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ability: "dex"
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},
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ani: {
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value: animalHandlingSkill,
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ability: "wis"
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},
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ath: {
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value: athleticsSkill,
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ability: "str"
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},
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dec: {
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value: deceptionSkill,
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ability: "cha"
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},
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ins: {
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value: insightSkill,
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ability: "wis"
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},
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itm: {
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value: intimidationSkill,
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ability: "cha"
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},
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inv: {
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value: investigationSkill,
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ability: "int"
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},
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lor: {
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value: loreSkill,
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ability: "int"
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},
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med: {
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value: medicineSkill,
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ability: "wis"
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},
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nat: {
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value: natureSkill,
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ability: "int"
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},
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pil: {
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value: pilotingSkill,
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ability: "int"
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},
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prc: {
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value: perceptionSkill,
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ability: "wis"
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},
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prf: {
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value: performanceSkill,
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ability: "cha"
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},
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per: {
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value: persuasionSkill,
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ability: "cha"
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},
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slt: {
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value: sleightOfHandSkill,
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ability: "dex"
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},
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ste: {
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value: stealthSkill,
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ability: "dex"
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},
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sur: {
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value: survivalSkill,
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ability: "wis"
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},
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tec: {
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value: technologySkill,
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ability: "int"
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}
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}*/
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}
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};
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const classes = await game.packs.get('sw5e.classes');
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const content = await classes.getContent();
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const scout = await content.find(o => o.name == 'Scout').clone();
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scout.data.data.levels = 5;
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targetCharacter.items = [scout];
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let actor = await Actor.create(targetCharacter);
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actor.data.data.skills.acr = sourceCharacter.attribs.find(o => o.name == 'acrobatics_bonus').current;
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actor.data.data.skills.ani = sourceCharacter.attribs.find(o => o.name == 'animal_handling_bonus').current;
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actor.data.data.skills.ath = sourceCharacter.attribs.find(o => o.name == 'athletics_bonus').current;
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actor.data.data.skills.dec = sourceCharacter.attribs.find(o => o.name == 'deception_bonus').current;
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actor.data.data.skills.ins = sourceCharacter.attribs.find(o => o.name == 'insight_bonus').current;
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actor.data.data.skills.itm = sourceCharacter.attribs.find(o => o.name == 'intimidation_bonus').current;
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actor.data.data.skills.inv = sourceCharacter.attribs.find(o => o.name == 'investigation_bonus').current;
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actor.data.data.skills.lor = sourceCharacter.attribs.find(o => o.name == 'lore_bonus').current;
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actor.data.data.skills.med = sourceCharacter.attribs.find(o => o.name == 'medicine_bonus').current;
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actor.data.data.skills.nat = sourceCharacter.attribs.find(o => o.name == 'nature_bonus').current;
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actor.data.data.skills.pil = sourceCharacter.attribs.find(o => o.name == 'piloting_bonus').current;
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actor.data.data.skills.prc = sourceCharacter.attribs.find(o => o.name == 'perception_bonus').current;
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actor.data.data.skills.prf = sourceCharacter.attribs.find(o => o.name == 'performance_bonus').current;
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actor.data.data.skills.per = sourceCharacter.attribs.find(o => o.name == 'persuasion_bonus').current;
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actor.data.data.skills.slt = sourceCharacter.attribs.find(o => o.name == 'sleight_of_hand_bonus').current;
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actor.data.data.skills.ste = sourceCharacter.attribs.find(o => o.name == 'stealth_bonus').current;
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actor.data.data.skills.sur = sourceCharacter.attribs.find(o => o.name == 'survival_bonus').current;
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actor.data.data.skills.tec = sourceCharacter.attribs.find(o => o.name == 'technology_bonus').current;
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const baseClassName = sourceCharacter.attribs.find(o => o.name == 'class').current;
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const baseClassLvl = sourceCharacter.attribs.find(o => o.name == 'base_level').current;
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// v2 - skills and proficiencies
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/*
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const acrobaticsSkill = sourceCharacter.attribs.find(o => o.name == 'acrobatics_bonus').current;
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const animalHandlingSkill = sourceCharacter.attribs.find(o => o.name == 'animal_handling_bonus').current;
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const athleticsSkill = sourceCharacter.attribs.find(o => o.name == 'athletics_bonus').current;
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@ -49,125 +195,13 @@ export default class CharacterImporter {
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const baseClassName = sourceCharacter.attribs.find(o => o.name == 'class').current;
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const baseClassLvl = sourceCharacter.attribs.find(o => o.name == 'base_level').current;
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*/
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const targetCharacter = {
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name: sourceCharacter.name,
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type: "character",
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data: {
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abilities: {
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str: {
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value: strength,
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proficient: strengthSaveProf
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},
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dex: {
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value: dexterity,
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proficient: dexteritySaveProf
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},
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con: {
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value: constitution,
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proficient: constitutionSaveProf
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},
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int: {
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value: intelligence,
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proficient: intelligenceSaveProf
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},
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wis: {
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value: wisdom,
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proficient: wisdomSaveProf
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},
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cha: {
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value: charisma,
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proficient: charismaSaveProf
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},
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},
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attributes: {
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ac: {
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value: ac
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},
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hp: {
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value: hp,
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min: 0,
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max: hp,
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temp: hpTemp
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}
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},
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skills: {
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acr: {
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value: acrobaticsSkill,
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ability: "dex"
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},
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ani: {
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value: animalHandlingSkill,
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ability: "wis"
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},
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ath: {
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value: athleticsSkill,
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ability: "str"
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},
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dec: {
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value: deceptionSkill,
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ability: "cha"
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},
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ins: {
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value: insightSkill,
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ability: "wis"
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},
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itm: {
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value: intimidationSkill,
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ability: "cha"
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},
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inv: {
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value: investigationSkill,
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ability: "int"
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},
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lor: {
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value: loreSkill,
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ability: "int"
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},
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med: {
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value: medicineSkill,
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ability: "wis"
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},
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nat: {
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value: natureSkill,
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ability: "int"
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},
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pil: {
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value: pilotingSkill,
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ability: "int"
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},
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prc: {
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value: perceptionSkill,
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ability: "wis"
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},
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prf: {
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value: performanceSkill,
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ability: "cha"
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},
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per: {
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value: persuasionSkill,
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ability: "cha"
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},
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slt: {
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value: sleightOfHandSkill,
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ability: "dex"
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},
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ste: {
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value: stealthSkill,
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ability: "dex"
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},
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sur: {
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value: survivalSkill,
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ability: "wis"
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},
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tec: {
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value: technologySkill,
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ability: "int"
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}
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}
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}
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};
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function addInitialClassAndLevel(itemData){
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Actor5e.getClassFeatures(itemData).then(features => {
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@ -196,17 +230,20 @@ export default class CharacterImporter {
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return
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}
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let actor = await Actor.create(targetCharacter);
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const actorClass = await actor.itemTypes.class.find(c => c.name === itemData.name);
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const classWasAlreadyPresent = !!actorClass;
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const classes = await game.packs.get('sw5e.classes');
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const content = await classes.getContent();
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const scout = await content.find(o => o.name == 'Scout').clone();
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//const actorClass = await actor.itemTypes.class.find(c => c.name === itemData.name);
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//const classWasAlreadyPresent = !!actorClass;
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//const classes = await game.packs.get('sw5e.classes');
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//const content = await classes.getContent();
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//const scout = await content.find(o => o.name == 'Scout').clone();
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//scout.data.data.levels = 6;
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let newActorSheet = new ActorSheet5eCharacterNew(actor);
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//let newActorSheet = new ActorSheet5eCharacterNew(actor);
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let sheet = new game.sw5e.applications.ActorSheet5eCharacterNew(actor);
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//addInitialClassAndLevel(scout);
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//sheet._onDropItem(false, scout);
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addInitialClassAndLevel(scout);
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addSubsequentLevels(scout, actor);
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//addSubsequentLevels(scout, actor);
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// ActorSheet5eCharacterNew
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//async _onDropItemCreate(itemData) {
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