From ad0c8c7e50c864081933c7d7cd411f25045da8d5 Mon Sep 17 00:00:00 2001 From: supervj <64861570+supervj@users.noreply.github.com> Date: Tue, 6 Oct 2020 08:37:43 -0400 Subject: [PATCH] Fix for At Will scaling Still had reference to cantrip instead of atwill --- module/item/entity.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/module/item/entity.js b/module/item/entity.js index c2fc2530..4c6c1228 100644 --- a/module/item/entity.js +++ b/module/item/entity.js @@ -714,9 +714,9 @@ export default class Item5e extends Item { // Scale damage from up-casting powers if ( (this.data.type === "power") ) { - if ( (itemData.scaling.mode === "cantrip") ) { + if ( (itemData.scaling.mode === "atwill") ) { const level = this.actor.data.type === "character" ? actorData.details.level : actorData.details.powerLevel; - this._scaleCantripDamage(parts, itemData.scaling.formula, level, rollData); + this._scaleAtWillDamage(parts, itemData.scaling.formula, level, rollData); } else if ( powerLevel && (itemData.scaling.mode === "level") && itemData.scaling.formula ) { const scaling = itemData.scaling.formula;