forked from GitHub-Mirrors/foundry-sw5e
Powercasting works based on school of power
Updated power items to automatically change mod used when set to powercasting
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5 changed files with 45 additions and 12 deletions
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@ -74,7 +74,11 @@ export default class ActorSheetFlags extends BaseEntitySheet {
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{name: "data.bonuses.abilities.check", label: "SW5E.BonusAbilityCheck"},
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{name: "data.bonuses.abilities.save", label: "SW5E.BonusAbilitySave"},
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{name: "data.bonuses.abilities.skill", label: "SW5E.BonusAbilitySkill"},
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{name: "data.bonuses.power.dc", label: "SW5E.BonusPowerDC"}
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{name: "data.bonuses.power.dc", label: "SW5E.BonusPowerDC"},
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{name: "data.bonuses.power.forceLightDC", label: "SW5E.BonusForceLightPowerDC"},
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{name: "data.bonuses.power.forceDarkDC", label: "SW5E.BonusForceDarkPowerDC"},
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{name: "data.bonuses.power.forceUnivDC", label: "SW5E.BonusForceUnivPowerDC"},
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{name: "data.bonuses.power.techDC", label: "SW5E.BonusTechPowerDC"}
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];
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for ( let b of bonuses ) {
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b.value = getProperty(this.object._data, b.name) || "";
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