forked from GitHub-Mirrors/foundry-sw5e
DND5e Core 1.3.5
DND5e Core 1.3.5 modded to SW5e System Combining with DND5e Core 1.3.2 to see one big commit since last core update DND5e Core 1.3.2 modded to SW5e System
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147 changed files with 3615 additions and 1875 deletions
39
dnd5e.js
39
dnd5e.js
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@ -13,11 +13,12 @@ import { SW5E } from "./module/config.js";
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import { registerSystemSettings } from "./module/settings.js";
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import { preloadHandlebarsTemplates } from "./module/templates.js";
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import { _getInitiativeFormula } from "./module/combat.js";
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import { measureDistances, getBarAttribute } from "./module/canvas.js";
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import { measureDistances } from "./module/canvas.js";
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// Import Entities
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// Import Documents
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import Actor5e from "./module/actor/entity.js";
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import Item5e from "./module/item/entity.js";
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import { TokenDocument5e, Token5e } from "./module/token.js";
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// Import Applications
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import AbilityTemplate from "./module/pixi/ability-template.js";
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@ -56,7 +57,8 @@ Hooks.once("init", function() {
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ItemSheet5e,
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ShortRestDialog,
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TraitSelector,
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ActorMovementConfig
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ActorMovementConfig,
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ActorSensesConfig
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},
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canvas: {
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AbilityTemplate
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@ -66,6 +68,8 @@ Hooks.once("init", function() {
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entities: {
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Actor5e,
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Item5e,
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TokenDocument5e,
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Token5e,
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},
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macros: macros,
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migrations: migrations,
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@ -74,10 +78,15 @@ Hooks.once("init", function() {
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// Record Configuration Values
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CONFIG.SW5E = SW5E;
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CONFIG.Actor.entityClass = Actor5e;
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CONFIG.Item.entityClass = Item5e;
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CONFIG.Actor.documentClass = Actor5e;
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CONFIG.Item.documentClass = Item5e;
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CONFIG.Token.documentClass = TokenDocument5e;
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CONFIG.Token.objectClass = Token5e;
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CONFIG.time.roundTime = 6;
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CONFIG.Dice.DamageRoll = dice.DamageRoll;
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CONFIG.Dice.D20Roll = dice.D20Roll;
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// 5e cone RAW should be 53.13 degrees
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CONFIG.MeasuredTemplate.defaults.angle = 53.13;
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@ -86,7 +95,11 @@ Hooks.once("init", function() {
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// Patch Core Functions
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CONFIG.Combat.initiative.formula = "1d20 + @attributes.init.mod + @attributes.init.prof + @attributes.init.bonus";
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Combat.prototype._getInitiativeFormula = _getInitiativeFormula;
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Combatant.prototype._getInitiativeFormula = _getInitiativeFormula;
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// Register Roll Extensions
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CONFIG.Dice.rolls.push(dice.D20Roll);
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CONFIG.Dice.rolls.push(dice.DamageRoll);
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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@ -112,7 +125,7 @@ Hooks.once("init", function() {
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});
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// Preload Handlebars Templates
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preloadHandlebarsTemplates();
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return preloadHandlebarsTemplates();
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});
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@ -167,9 +180,11 @@ Hooks.once("ready", function() {
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// Determine whether a system migration is required and feasible
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if ( !game.user.isGM ) return;
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const currentVersion = game.settings.get("sw5e", "systemMigrationVersion");
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const NEEDS_MIGRATION_VERSION = "1.2.1";
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const NEEDS_MIGRATION_VERSION = "1.3.4";
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const COMPATIBLE_MIGRATION_VERSION = 0.80;
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const needsMigration = currentVersion && isNewerVersion(NEEDS_MIGRATION_VERSION, currentVersion);
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const totalDocuments = game.actors.size + game.scenes.size + game.items.size;
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if ( !currentVersion && totalDocuments === 0 ) return game.settings.set("sw5e", "systemMigrationVersion", game.system.data.version);
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const needsMigration = !currentVersion || isNewerVersion(NEEDS_MIGRATION_VERSION, currentVersion);
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if ( !needsMigration ) return;
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// Perform the migration
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@ -185,13 +200,9 @@ Hooks.once("ready", function() {
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/* -------------------------------------------- */
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Hooks.on("canvasInit", function() {
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// Extend Diagonal Measurement
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canvas.grid.diagonalRule = game.settings.get("sw5e", "diagonalMovement");
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SquareGrid.prototype.measureDistances = measureDistances;
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// Extend Token Resource Bars
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Token.prototype.getBarAttribute = getBarAttribute;
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});
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@ -215,7 +226,7 @@ Hooks.on("renderChatLog", (app, html, data) => Item5e.chatListeners(html));
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Hooks.on("renderChatPopout", (app, html, data) => Item5e.chatListeners(html));
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Hooks.on('getActorDirectoryEntryContext', Actor5e.addDirectoryContextOptions);
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// TODO I should remove this
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// FIXME: This helper is needed for the vehicle sheet. It should probably be refactored.
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Handlebars.registerHelper('getProperty', function (data, property) {
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return getProperty(data, property);
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});
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