forked from GitHub-Mirrors/foundry-sw5e
DND5e Core 1.3.5
DND5e Core 1.3.5 modded to SW5e System Combining with DND5e Core 1.3.2 to see one big commit since last core update DND5e Core 1.3.2 modded to SW5e System
This commit is contained in:
parent
c208552f70
commit
b56a074697
147 changed files with 3615 additions and 1875 deletions
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@ -1,8 +1,10 @@
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import Item5e from "../../item/entity.js";
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import TraitSelector from "../../apps/trait-selector.js";
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import ActorSheetFlags from "../../apps/actor-flags.js";
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import ActorHitDiceConfig from "../../apps/hit-dice-config.js";
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import ActorMovementConfig from "../../apps/movement-config.js";
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import ActorSensesConfig from "../../apps/senses-config.js";
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import ActorTypeConfig from "../../apps/actor-type.js";
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import {SW5E} from '../../config.js';
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import {onManageActiveEffect, prepareActiveEffectCategories} from "../../effects.js";
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@ -44,6 +46,14 @@ export default class ActorSheet5e extends ActorSheet {
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/* -------------------------------------------- */
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/**
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* A set of item types that should be prevented from being dropped on this type of actor sheet.
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* @type {Set<string>}
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*/
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static unsupportedItemTypes = new Set();
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/* -------------------------------------------- */
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/** @override */
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get template() {
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if ( !game.user.isGM && this.actor.limited ) return "systems/sw5e/templates/actors/limited-sheet.html";
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@ -53,43 +63,50 @@ export default class ActorSheet5e extends ActorSheet {
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/* -------------------------------------------- */
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/** @override */
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getData() {
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getData(options) {
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// Basic data
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let isOwner = this.entity.owner;
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let isOwner = this.actor.isOwner;
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const data = {
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owner: isOwner,
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limited: this.entity.limited,
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limited: this.actor.limited,
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options: this.options,
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editable: this.isEditable,
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cssClass: isOwner ? "editable" : "locked",
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isCharacter: this.entity.data.type === "character",
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isNPC: this.entity.data.type === "npc",
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isVehicle: this.entity.data.type === 'vehicle',
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isCharacter: this.actor.type === "character",
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isNPC: this.actor.type === "npc",
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isVehicle: this.actor.type === 'vehicle',
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config: CONFIG.SW5E,
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rollData: this.actor.getRollData.bind(this.actor)
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};
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// The Actor and its Items
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data.actor = duplicate(this.actor.data);
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data.items = this.actor.items.map(i => {
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i.data.labels = i.labels;
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return i.data;
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});
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// The Actor's data
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const actorData = this.actor.data.toObject(false);
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data.actor = actorData;
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data.data = actorData.data;
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// Owned Items
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data.items = actorData.items;
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for ( let i of data.items ) {
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const item = this.actor.items.get(i._id);
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i.labels = item.labels;
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}
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data.items.sort((a, b) => (a.sort || 0) - (b.sort || 0));
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data.data = data.actor.data;
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// Labels and filters
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data.labels = this.actor.labels || {};
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data.filters = this._filters;
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// Ability Scores
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for ( let [a, abl] of Object.entries(data.actor.data.abilities)) {
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for ( let [a, abl] of Object.entries(actorData.data.abilities)) {
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abl.icon = this._getProficiencyIcon(abl.proficient);
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abl.hover = CONFIG.SW5E.proficiencyLevels[abl.proficient];
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abl.label = CONFIG.SW5E.abilities[a];
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}
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// Skills
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if (data.actor.data.skills) {
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for ( let [s, skl] of Object.entries(data.actor.data.skills)) {
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if ( actorData.data.skills ) {
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for (let [s, skl] of Object.entries(actorData.data.skills)) {
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skl.ability = CONFIG.SW5E.abilityAbbreviations[skl.ability];
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skl.icon = this._getProficiencyIcon(skl.value);
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skl.hover = CONFIG.SW5E.proficiencyLevels[skl.value];
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@ -98,19 +115,19 @@ export default class ActorSheet5e extends ActorSheet {
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}
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// Movement speeds
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data.movement = this._getMovementSpeed(data.actor);
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data.movement = this._getMovementSpeed(actorData);
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// Senses
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data.senses = this._getSenses(data.actor);
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data.senses = this._getSenses(actorData);
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// Update traits
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this._prepareTraits(data.actor.data.traits);
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this._prepareTraits(actorData.data.traits);
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// Prepare owned items
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this._prepareItems(data);
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// Prepare active effects
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data.effects = prepareActiveEffectCategories(this.entity.effects);
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data.effects = prepareActiveEffectCategories(this.actor.effects);
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// Return data to the sheet
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return data
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@ -221,7 +238,7 @@ export default class ActorSheet5e extends ActorSheet {
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* @private
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*/
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_preparePowerbook(data, powers) {
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const owner = this.actor.owner;
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const owner = this.actor.isOwner;
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const levels = data.data.powers;
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const powerbook = {};
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@ -278,7 +295,9 @@ export default class ActorSheet5e extends ActorSheet {
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if ( !powerbook["0"] ) registerSection("power0", 0, CONFIG.SW5E.powerLevels[0]);
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const l = levels.pact;
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const config = CONFIG.SW5E.powerPreparationModes.pact;
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registerSection("pact", sections.pact, config, {
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const level = game.i18n.localize(`SW5E.PowerLevel${levels.pact.level}`);
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const label = `${config} — ${level}`;
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registerSection("pact", sections.pact, label, {
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prepMode: "pact",
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value: l.value,
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max: l.max,
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@ -381,10 +400,7 @@ export default class ActorSheet5e extends ActorSheet {
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/* Event Listeners and Handlers
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/* -------------------------------------------- */
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/**
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* Activate event listeners using the prepared sheet HTML
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* @param html {HTML} The prepared HTML object ready to be rendered into the DOM
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*/
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/** @inheritdoc */
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activateListeners(html) {
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// Activate Item Filters
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// Item summaries
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html.find('.item .item-name.rollable h4').click(event => this._onItemSummary(event));
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// View Item Sheets
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html.find('.item-edit').click(this._onItemEdit.bind(this));
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// Editable Only Listeners
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if ( this.isEditable ) {
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// Owned Item management
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html.find('.item-create').click(this._onItemCreate.bind(this));
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html.find('.item-edit').click(this._onItemEdit.bind(this));
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html.find('.item-delete').click(this._onItemDelete.bind(this));
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html.find('.item-uses input').click(ev => ev.target.select()).change(this._onUsesChange.bind(this));
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html.find('.slot-max-override').click(this._onPowerSlotOverride.bind(this));
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// Active Effect management
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html.find(".effect-control").click(ev => onManageActiveEffect(ev, this.entity));
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html.find(".effect-control").click(ev => onManageActiveEffect(ev, this.actor));
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}
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// Owner Only Listeners
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if ( this.actor.owner ) {
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if ( this.actor.isOwner ) {
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// Ability Checks
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html.find('.ability-name').click(this._onRollAbilityTest.bind(this));
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// Roll Skill Checks
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html.find('.skill-name').click(this._onRollSkillCheck.bind(this));
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_onConfigMenu(event) {
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event.preventDefault();
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const button = event.currentTarget;
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let app;
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switch ( button.dataset.action ) {
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case "hit-dice":
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app = new ActorHitDiceConfig(this.object);
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break;
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case "movement":
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new ActorMovementConfig(this.object).render(true);
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app = new ActorMovementConfig(this.object);
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break;
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case "flags":
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new ActorSheetFlags(this.object).render(true);
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app = new ActorSheetFlags(this.object);
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break;
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case "senses":
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new ActorSensesConfig(this.object).render(true);
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app = new ActorSensesConfig(this.object);
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break;
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case "type":
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new ActorTypeConfig(this.object).render(true);
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break;
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}
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app?.render(true);
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}
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/* -------------------------------------------- */
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/** @override */
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async _onDropActor(event, data) {
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const canPolymorph = game.user.isGM || (this.actor.owner && game.settings.get('sw5e', 'allowPolymorphing'));
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const canPolymorph = game.user.isGM || (this.actor.isOwner && game.settings.get('sw5e', 'allowPolymorphing'));
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if ( !canPolymorph ) return false;
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// Get the target actor
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/** @override */
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async _onDropItemCreate(itemData) {
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// Check to make sure items of this type are allowed on this actor
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if ( this.constructor.unsupportedItemTypes.has(itemData.type) ) {
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return ui.notifications.warn(game.i18n.format("SW5E.ActorWarningInvalidItem", {
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itemType: game.i18n.localize(CONFIG.Item.typeLabels[itemData.type]),
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actorType: game.i18n.localize(CONFIG.Actor.typeLabels[this.actor.type])
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}));
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}
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// Create a Consumable power scroll on the Inventory tab
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if ( (itemData.type === "power") && (this._tabs[0].active === "inventory") ) {
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const scroll = await Item5e.createScrollFromPower(itemData);
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itemData = scroll.data;
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}
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// Ignore certain statuses
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if ( itemData.data ) {
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["attunement", "equipped", "proficient", "prepared"].forEach(k => delete itemData.data[k]);
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// Ignore certain statuses
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["equipped", "proficient", "prepared"].forEach(k => delete itemData.data[k]);
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// Downgrade ATTUNED to REQUIRED
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itemData.data.attunement = Math.min(itemData.data.attunement, CONFIG.SW5E.attunementTypes.REQUIRED);
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}
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// Stack identical consumables
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if ( itemData.type === "consumable" && itemData.flags.core?.sourceId ) {
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const similarItem = this.actor.items.find(i => {
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const sourceId = i.getFlag("core", "sourceId");
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return sourceId && (sourceId === itemData.flags.core?.sourceId) &&
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(i.type === "consumable");
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});
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if ( similarItem ) {
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return similarItem.update({
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'data.quantity': similarItem.data.data.quantity + Math.max(itemData.data.quantity, 1)
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});
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}
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}
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// Create the owned item as normal
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async _onUsesChange(event) {
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event.preventDefault();
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const itemId = event.currentTarget.closest(".item").dataset.itemId;
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const item = this.actor.getOwnedItem(itemId);
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const item = this.actor.items.get(itemId);
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const uses = Math.clamped(0, parseInt(event.target.value), item.data.data.uses.max);
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event.target.value = uses;
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return item.update({ 'data.uses.value': uses });
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_onItemRoll(event) {
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event.preventDefault();
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const itemId = event.currentTarget.closest(".item").dataset.itemId;
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const item = this.actor.getOwnedItem(itemId);
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const item = this.actor.items.get(itemId);
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return item.roll();
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}
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_onItemRecharge(event) {
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event.preventDefault();
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const itemId = event.currentTarget.closest(".item").dataset.itemId;
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const item = this.actor.getOwnedItem(itemId);
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const item = this.actor.items.get(itemId);
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return item.rollRecharge();
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};
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_onItemSummary(event) {
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event.preventDefault();
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let li = $(event.currentTarget).parents(".item"),
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item = this.actor.getOwnedItem(li.data("item-id")),
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chatData = item.getChatData({secrets: this.actor.owner});
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item = this.actor.items.get(li.data("item-id")),
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chatData = item.getChatData({secrets: this.actor.isOwner});
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// Toggle summary
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if ( li.hasClass("expanded") ) {
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const header = event.currentTarget;
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const type = header.dataset.type;
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const itemData = {
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name: game.i18n.format("SW5E.ItemNew", {type: type.capitalize()}),
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name: game.i18n.format("SW5E.ItemNew", {type: game.i18n.localize(`SW5E.ItemType${type.capitalize()}`)}),
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type: type,
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data: duplicate(header.dataset)
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data: foundry.utils.deepClone(header.dataset)
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};
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delete itemData.data["type"];
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return this.actor.createEmbeddedEntity("OwnedItem", itemData);
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return this.actor.createEmbeddedDocuments("Item", [itemData]);
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}
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/* -------------------------------------------- */
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_onItemEdit(event) {
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event.preventDefault();
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const li = event.currentTarget.closest(".item");
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const item = this.actor.getOwnedItem(li.dataset.itemId);
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item.sheet.render(true);
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const item = this.actor.items.get(li.dataset.itemId);
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return item.sheet.render(true);
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}
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/* -------------------------------------------- */
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_onItemDelete(event) {
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event.preventDefault();
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const li = event.currentTarget.closest(".item");
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this.actor.deleteOwnedItem(li.dataset.itemId);
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const item = this.actor.items.get(li.dataset.itemId);
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if ( item ) return item.delete();
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}
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/* -------------------------------------------- */
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_onRollAbilityTest(event) {
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event.preventDefault();
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let ability = event.currentTarget.parentElement.dataset.ability;
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this.actor.rollAbility(ability, {event: event});
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return this.actor.rollAbility(ability, {event: event});
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}
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/* -------------------------------------------- */
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_onRollSkillCheck(event) {
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event.preventDefault();
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const skill = event.currentTarget.parentElement.dataset.skill;
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this.actor.rollSkill(skill, {event: event});
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return this.actor.rollSkill(skill, {event: event});
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}
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/* -------------------------------------------- */
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_onToggleAbilityProficiency(event) {
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event.preventDefault();
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const field = event.currentTarget.previousElementSibling;
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this.actor.update({[field.name]: 1 - parseInt(field.value)});
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return this.actor.update({[field.name]: 1 - parseInt(field.value)});
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}
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/* -------------------------------------------- */
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const filter = li.dataset.filter;
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if ( set.has(filter) ) set.delete(filter);
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else set.add(filter);
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this.render();
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return this.render();
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}
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/* -------------------------------------------- */
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const label = a.parentElement.querySelector("label");
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const choices = CONFIG.SW5E[a.dataset.options];
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const options = { name: a.dataset.target, title: label.innerText, choices };
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new TraitSelector(this.actor, options).render(true)
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return new TraitSelector(this.actor, options).render(true)
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}
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/* -------------------------------------------- */
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/** @override */
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_getHeaderButtons() {
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let buttons = super._getHeaderButtons();
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// Add button to revert polymorph
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if ( !this.actor.isPolymorphed || this.actor.isToken ) return buttons;
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buttons.unshift({
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label: 'SW5E.PolymorphRestoreTransformation',
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class: "restore-transformation",
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icon: "fas fa-backward",
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onclick: ev => this.actor.revertOriginalForm()
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});
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if ( this.actor.isPolymorphed ) {
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buttons.unshift({
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label: 'SW5E.PolymorphRestoreTransformation',
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class: "restore-transformation",
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icon: "fas fa-backward",
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onclick: () => this.actor.revertOriginalForm()
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});
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}
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return buttons;
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}
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}
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}
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