forked from GitHub-Mirrors/foundry-sw5e
DND5e Core 1.3.5
DND5e Core 1.3.5 modded to SW5e System Combining with DND5e Core 1.3.2 to see one big commit since last core update DND5e Core 1.3.2 modded to SW5e System
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147 changed files with 3615 additions and 1875 deletions
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@ -20,6 +20,11 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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/* -------------------------------------------- */
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/** @override */
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static unsupportedItemTypes = new Set(["class"]);
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/* -------------------------------------------- */
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/**
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* Creates a new cargo entry for a vehicle Actor.
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*/
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@ -206,24 +211,39 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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}
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};
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// Classify items owned by the vehicle and compute total cargo weight
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let totalWeight = 0;
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for (const item of data.items) {
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this._prepareCrewedItem(item);
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if (item.type === 'weapon') features.weapons.items.push(item);
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else if (item.type === 'equipment') features.equipment.items.push(item);
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else if (item.type === 'loot') {
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// Handle cargo explicitly
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const isCargo = item.flags.sw5e?.vehicleCargo === true;
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if ( isCargo ) {
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totalWeight += (item.data.weight || 0) * item.data.quantity;
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cargo.cargo.items.push(item);
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continue;
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}
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else if (item.type === 'feat') {
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if (!item.data.activation.type || item.data.activation.type === 'none') {
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features.passive.items.push(item);
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}
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else if (item.data.activation.type === 'reaction') features.reactions.items.push(item);
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else features.actions.items.push(item);
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// Handle non-cargo item types
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switch ( item.type ) {
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case "weapon":
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features.weapons.items.push(item);
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break;
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case "equipment":
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features.equipment.items.push(item);
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break;
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case "feat":
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if ( !item.data.activation.type || (item.data.activation.type === "none") ) features.passive.items.push(item);
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else if (item.data.activation.type === 'reaction') features.reactions.items.push(item);
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else features.actions.items.push(item);
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break;
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default:
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totalWeight += (item.data.weight || 0) * item.data.quantity;
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cargo.cargo.items.push(item);
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}
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}
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// Update the rendering context data
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data.features = Object.values(features);
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data.cargo = Object.values(cargo);
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data.data.attributes.encumbrance = this._computeEncumbrance(totalWeight, data);
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@ -236,7 +256,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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if (!this.options.editable) return;
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if ( !this.isEditable ) return;
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html.find('.item-toggle').click(this._onToggleItem.bind(this));
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html.find('.item-hp input')
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@ -272,7 +292,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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const property = row.classList.contains('crew') ? 'crew' : 'passengers';
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// Get the cargo entry
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const cargo = duplicate(this.actor.data.data.cargo[property]);
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const cargo = foundry.utils.deepClone(this.actor.data.data.cargo[property]);
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const entry = cargo[idx];
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if (!entry) return null;
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@ -322,7 +342,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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const target = event.currentTarget;
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const type = target.dataset.type;
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if (type === 'crew' || type === 'passengers') {
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const cargo = duplicate(this.actor.data.data.cargo[type]);
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const cargo = foundry.utils.deepClone(this.actor.data.data.cargo[type]);
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cargo.push(this.constructor.newCargo);
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return this.actor.update({[`data.cargo.${type}`]: cargo});
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}
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@ -343,15 +363,24 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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if (row.classList.contains('cargo-row')) {
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const idx = Number(row.dataset.itemId);
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const type = row.classList.contains('crew') ? 'crew' : 'passengers';
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const cargo = duplicate(this.actor.data.data.cargo[type]).filter((_, i) => i !== idx);
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const cargo = foundry.utils.deepClone(this.actor.data.data.cargo[type]).filter((_, i) => i !== idx);
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return this.actor.update({[`data.cargo.${type}`]: cargo});
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}
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return super._onItemDelete(event);
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}
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/* -------------------------------------------- */
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/** @override */
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async _onDropItemCreate(itemData) {
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const cargoTypes = ["weapon", "equipment", "consumable", "tool", "loot", "backpack"];
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const isCargo = cargoTypes.includes(itemData.type) && (this._tabs[0].active === "cargo");
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foundry.utils.setProperty(itemData, "flags.sw5e.vehicleCargo", isCargo);
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return super._onDropItemCreate(itemData);
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}
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/* -------------------------------------------- */
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/**
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* Special handling for editing HP to clamp it within appropriate range.
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* @param event {Event}
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