DND5e Core 1.3.5

DND5e Core 1.3.5 modded to SW5e System

Combining with DND5e Core 1.3.2 to see one big commit since last core update

DND5e Core 1.3.2 modded to SW5e System
This commit is contained in:
supervj 2021-05-18 09:11:03 -04:00
parent c208552f70
commit b56a074697
147 changed files with 3615 additions and 1875 deletions

View file

@ -1,12 +1,12 @@
/**
* A simple form to set actor movement speeds
* @implements {BaseEntitySheet}
* @extends {DocumentSheet}
*/
export default class ActorMovementConfig extends BaseEntitySheet {
export default class ActorMovementConfig extends DocumentSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["sw5e"],
template: "systems/sw5e/templates/apps/movement-config.html",
width: 300,
@ -18,17 +18,18 @@ export default class ActorMovementConfig extends BaseEntitySheet {
/** @override */
get title() {
return `${game.i18n.localize("SW5E.MovementConfig")}: ${this.entity.name}`;
return `${game.i18n.localize("SW5E.MovementConfig")}: ${this.document.name}`;
}
/* -------------------------------------------- */
/** @override */
getData(options) {
const sourceMovement = foundry.utils.getProperty(this.document.data._source, "data.attributes.movement") || {};
const data = {
movement: duplicate(this.entity._data.data.attributes.movement),
movement: foundry.utils.deepClone(sourceMovement),
units: CONFIG.SW5E.movementUnits
}
};
for ( let [k, v] of Object.entries(data.movement) ) {
if ( ["units", "hover"].includes(k) ) continue;
data.movement[k] = Number.isNumeric(v) ? v.toNearest(0.1) : 0;