DND5e Core 1.3.5

DND5e Core 1.3.5 modded to SW5e System

Combining with DND5e Core 1.3.2 to see one big commit since last core update

DND5e Core 1.3.2 modded to SW5e System
This commit is contained in:
supervj 2021-05-18 09:11:03 -04:00
parent c208552f70
commit b56a074697
147 changed files with 3615 additions and 1875 deletions

View file

@ -45,10 +45,12 @@ export default class AbilityTemplate extends MeasuredTemplate {
}
// Return the template constructed from the item data
const template = new this(templateData);
template.item = item;
template.actorSheet = item.actor?.sheet || null;
return template;
const cls = CONFIG.MeasuredTemplate.documentClass;
const template = new cls(templateData, {parent: canvas.scene});
const object = new this(template);
object.item = item;
object.actorSheet = item.actor?.sheet || null;
return object;
}
/* -------------------------------------------- */
@ -88,8 +90,7 @@ export default class AbilityTemplate extends MeasuredTemplate {
if ( now - moveTime <= 20 ) return;
const center = event.data.getLocalPosition(this.layer);
const snapped = canvas.grid.getSnappedPosition(center.x, center.y, 2);
this.data.x = snapped.x;
this.data.y = snapped.y;
this.data.update({x: snapped.x, y: snapped.y});
this.refresh();
moveTime = now;
};
@ -108,14 +109,9 @@ export default class AbilityTemplate extends MeasuredTemplate {
// Confirm the workflow (left-click)
handlers.lc = event => {
handlers.rc(event);
// Confirm final snapped position
const destination = canvas.grid.getSnappedPosition(this.x, this.y, 2);
this.data.x = destination.x;
this.data.y = destination.y;
// Create the template
canvas.scene.createEmbeddedEntity("MeasuredTemplate", this.data);
const destination = canvas.grid.getSnappedPosition(this.data.x, this.data.y, 2);
this.data.update(destination);
canvas.scene.createEmbeddedDocuments("MeasuredTemplate", [this.data]);
};
// Rotate the template by 3 degree increments (mouse-wheel)
@ -124,7 +120,7 @@ export default class AbilityTemplate extends MeasuredTemplate {
event.stopPropagation();
let delta = canvas.grid.type > CONST.GRID_TYPES.SQUARE ? 30 : 15;
let snap = event.shiftKey ? delta : 5;
this.data.direction += (snap * Math.sign(event.deltaY));
this.data.update({direction: this.data.direction + (snap * Math.sign(event.deltaY))});
this.refresh();
};