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Ugnaughts are diminutive, porcine humanoids who have pink skin, upturned noses, white hair, and thick layers of jowls. Some have tusks that they use in blood duels. They are strong and resilient, and their life-spans reached up to 200 standard years. They notably eat genteslugs.
\nUgnaughts are ruled by councils comprised of elected officers. Ugnaughts live their lives in accordance to their \"blood profession,\" with Ugnaught parents teaching their children their trade. Infant Ugnaughts are known as Ugletts. If the number of new Ugnaughts in a given profession exceeds the need, a blood duel is called. When the Ugnaughts reached their twentieth year of age, these fights are held to the death, with the victor winning the right to inherit their blood profession. Despite this outdated and violent custom, the Ugnaughts are generally a peaceful people with a rich culture. When greeting an Ugnaught, it is advised to bow silently, then wait for a guttural purring as a positive response. Usage of the common galactic greeting \"yaa-yaah\" is considered a personal insult to Ugnaughts. If this occurrs, it is advisable to duck and cover, as various mechanical implements will be thrown one's way. Ugnaughts are often enslaved as they are fairly meek.
\nUgnaught names are generally concise. Female names sound more cheerful. Surnames are determined by blood profession.
\nMale Names. Banax, Dral, Durn, Togre, Yirkux
\nFemale Names. Admeva, Olnito, Ruskor, Vurlilli
\nSurnames. Col, Gnatro, Mikk, Roc, Sag
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Intelligence score increases by 2, and your Strength score increases by 1.
\nAge. Ugnaughts reach adulthood at 20 and can live to reach 200.
\nAlignment. Ugnaughts tend toward no particular alignment. The best and worst are found among them.
\nSize. Ugnaughts rarely stand higher than 4 feet and weigh about 50 lbs. Regardless of your position in that range, your size is Small.
\nSpeed. Your base walking speed is 25.
\nBite. Your tusks are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal kinetic damage equal to 1d6 + your Strength modifier.
\nCrafters. You have proficiency in one tool of your choice.
\nDarkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
\nIndustrial Hazards. You have resistance to acid damage.
\nTech Dabbler. You know the mending at-will tech power. When you reach 3rd level, you can cast the analyze tech power once per day. When you reach 5th level, you can also cast the overheat tech power once per day. Intelligence is your techcasting ability for these powers. You do not require use of a wristpad for these powers.
\nTinker. You have proficiency with tinker's tools. You can use these and spend 1 hour and 100 cr worth of materials to construct a Tiny Device (AC 5, 1 hp). You can take the Use an Object action to have your device cause one of the following effects: create a small explosion, create a repeating loud noise for 1 minute, create smoke for 1 minute, cause harmless tremors for 1 minute. You can maintain a number of these devices up to your proficiency bonus at once, and a device stops functioning after 24 hours away from you. You can dismantle the device to reclaim the materials used to create it.
\nUndersized. Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.
\nLanguages. You can speak, read, and write Galactic Basic and Ugnaught. The Ugnaught language is composed of grunts, squeals, and chatters, and is difficult for other species to learn.
"},"skinColorOptions":{"value":"Varying shades of pink"},"hairColorOptions":{"value":"White"},"eyeColorOptions":{"value":"Black and red"},"distinctions":{"value":"Diminutive stature, porcine features, technological affinity"},"heightAverage":{"value":"3'1\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"40 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Gentes"},"slanguage":{"value":"Ugnaught"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Ugnaught","mode":"=","targetSpecific":false,"id":1,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.dr.value","value":"acid","mode":"+","targetSpecific":false,"id":7,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.toolProf.custom","value":"tinker's tools","mode":"+","targetSpecific":false,"id":8,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Traits Tool Prof Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"ugnaught","mode":"+","targetSpecific":false,"id":10,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Ugnaught.webp"} {"_id":"09TvdniWvojAlLLD","name":"Quarren","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The Quarren are squid-like with four facial tentacles which protrude from their lower jaw. They have a pair of deep, turquoise eyes and finned hands with suction-tipped fingers. As an amphibious species, they are strong swimmers. They are also bipedal beings that can walk and sit upright. In the two long protrusions that extended from either side of their faces, Quarren have gill-like structures that are actually hearing organs. The Quarren are also capable of spitting out clouds of ink as a defensive measure.
\nQuarren are a very self-centered and proud species, almost to the point of being xenophobic, would coincides with their isolationist behavior. Quarren find Humans to be very crude beings and think Galactic Basic to be very cumbersome and unsuitable for speech. The Quarren instead speak their native language more frequently. The Quarren are conservative and practical in their thinking, yet they reminisce more than they look to the future. The Quarren are isolationist, preferring to stay in the depths of the oceans of their homeworld. However, some Quarren make their living in the galaxy as business managers and accountants. The Quarren diligently mine metal ore from the deepest parts of the ocean, where they live deep beneath the waves. Their cities stretch far below the surface.
\nQuarren names are typically harsh. Male and female names do not significantly deviate. Surnames are familial.
\nNames. Bagker, Jujon, Kibkyl, Qiockish, Yuntoz
\nSurnames. Chobnek, Geeckol, Nukranx, Tsastanx
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.
Age. Quarren reach adulthood in their late teens and live less than a century.
Alignment. Quarren desire for equal rights causes them to tend toward balanced, though there are exceptions.
Size. Quarren typically stand between 5 and 6 feet tall and weigh about 160 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Amphibious. You can breathe air and water.
Climb. You have a climbing speed of 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Ink Cloud. You can use your action to expel ink in a 10-foot cone. When you do so, each creature in the area of the exhalation must make a Constitution saving throw. The DC for this saving throw equals 8 + your proficiency bonus + your Constitution modifier. On a failed save, a creature is blinded until the end of its next turn. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain one use of this feature when you finish a long rest.
Keen Hearing. You have advantage on Wisdom (Perception) checks that rely on hearing.
Swim. You have a swimming speed of 30 feet.
Languages. You can speak, read, and write Galactic Basic and Quarrenese. The Quarrenese language is characterized by its garbled nature that evokes an image of speaking underwater.
"},"skinColorOptions":{"value":"Orange, pink, purple, or red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Blue or green"},"distinctions":{"value":"Four tentacles that protrude from their jaws, finned or suction-cup tipped fingers, able to spit out clouds of ink in defense"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"105 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Mon Cala"},"slanguage":{"value":"Quarrenese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Quarren","mode":"=","targetSpecific":false,"id":1,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (30 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":8,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"quarrenese","mode":"+","targetSpecific":false,"id":10,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Quarren.webp"} {"_id":"0i5tzj8KUvqhOGLj","name":"Givin","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The Givin are a species of white-skinned, hairless humanoids who are quite frequently likened to animated skeletons. Their facial features include many sharp downward angles, large triangular eye sockets, and sloped-up brows that meet together in the middle, lending them an appearance of permanent anguish. Because of the harsh environment of their homeworld, the Givins' organs are sealed against atmospheric exposure; thanks to this complex system, they can survive for about a day in a vacuum.
In order to survive their homeworld's lunar tides, the Givin became extremely adept at calculating the trajectory of their celestial bodies. Over the ages, Givin have become so skilled at celestial navigation that they are able to calculate hyperspace jumps in their heads. As such, mathematics have become a cornerstone of Givin society. Two Givin will often greet each other by exchanging complex equations for the other to solve.\r\n\r\nDue to their profound mathematical ability, Givin are skilled starship builders and astrogators. They create some of the most impressive, complex, and sleek ships in the galaxy. However, they frequently build their ships without the presence of a navcomputer or pressurization system, and so their buyers have to add these system in the starship aftermarket.
Givin names are often derived by parents from favored mathematical equations. Male and female names do not significantly differ. Surnames are familial.
First Names. Daggibus, Lersia, Na-Soth, Nisil, Sladru Surnames. Alarin, Nalas, Narth, Larr, Scoritoles","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Intelligence score increases by 2, and your Constitution score increases by 1.
Age. Givin reach adulthood in their early teens and live about 80 years.
Alignment. Givins believe power and respect are earned rather than expected, causing them to tend towards balanced alignments, though there are exceptions.
Size. Givin typically stand around 6 feet tall and weigh 150 lb. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Hardened Exterior. You have a tough, bony exterior. While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier.
Mathematical Savants. Whenever you make an Intelligence (Technology) check involving mathematics, you are considered to have expertise in the Technology skill.
Stargazer. You have proficiency in Piloting and Technology.
Vacuum Sealed. You can survive for one day within the vacuum of space. You still require oxygen to breathe. You have resistance to cold damage.
Languages. You can speak, read, and write Galactic Basic and Givin. Givin is characterized by its use of mathematical jargon and symbols, making it nigh incomprehensible to the less mathematically inclined.
"},"skinColorOptions":{"value":"White"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Skeletal appearance, able to survive in a vacuum for short periods"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"105 lb."},"weightRollMod":{"value":"x2d4 lb."},"homeworld":{"value":"Yag'Dhul"},"slanguage":{"value":"Givin"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Givin","mode":"=","targetSpecific":false,"id":1,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":6,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.pil.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Skills Piloting"},{"modSpecKey":"data.skills.tec.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Skills Technology"},{"modSpecKey":"data.traits.dr.value","value":"cold","mode":"+","targetSpecific":false,"id":9,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"givin","mode":"+","targetSpecific":false,"id":11,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Givin.webp"} -{"_id":"13DSHLgZ5cp9f8tY","name":"Kerkoiden","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Kerkoiden are hunched beings with rough skin that ranges in hue from green to dark blue. Their bodies still show signs of predatory physiology, namely their long claws and jutting teeth. Kerkoiden have tall, slender heads with long snouts and narrow eyes.
The Kerkoiden species as a whole has fought to evolve beyond their predatory ancestry and prove to the galaxy that they are sophisticated and civilized. Many Kerkoiden nobles pride themselves on superior breeding and also on being refined and sophisticated enough to rub elbows with the galaxy's elite on Coruscant. Of course, this also leads to elitism among the Kerkoiden, which does the species no favors on the galactic scene.
The Kerkoiden have shifted many of their cunning predatory instincts over to the social arena, becoming savvy politicians on a galactic scale. Most Kerkoiden are pushy if not outright aggressive. They regard everyone with suspicion and expect deception from their political and social rivals.
Kerkoiden receive one given name, which is typically mono- or disyllabic, and one familial surname.
Male Names. Dram, Piar, Var, Whorm
Female Names. Crum, Fuur, Jihan, Tiik
Surnames. Bothren, Cashral, Hoshar, Loathsom
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Charisma score increases by 2, and your Wisdom score increases by 1.
Age. Kerkoiden reach adulthood in late teens and live well into their 90s.
Alignment. Kerkoiden are aggressive, haughty, and manipulative. Accordingly, they tend toward the dark side, though there are exceptions.
Size. Kerkoiden typically stand between 4 1/2 and 5 feet tall and weigh 120 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Deceptive. Kerkoiden are socially manipulative and mendacious. You gain proficiency in the Deception skill; if you would already have proficiency, you gain expertise instead.
Hide. You have a thick, scaly hide. When you aren't wearing armor, your AC is 12 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to warm climates.
Keen Hearing and Smell. You have advantage on Wisdom (Perception) checks that involve hearing or smell.
Powerful Jaws. Kerkoiden can use their huge jaws to crush and grapple an opponent. You have advantage on all Strength (Athletics) checks made when attempting to grapple an opponent using your jaws. If you succeed, the target takes kinetic damage equal to 1d4 + your Strength modifier each round while grappled.
Shrewd. You have advantage on Wisdom (Insight) checks.
Tooth and Nail. Your long claws and teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d4 + your Strength modifier.
Languages. You can speak, read, and write Kerkoidese and Galactic Basic. Kerkoiden who speak Galactic Basic do so in long, drawling voices.
"},"skinColorOptions":{"value":"Green to dark blue"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Long snout, long claws, jutting teeth"},"heightAverage":{"value":"4'4\""},"heightRollMod":{"value":"+1d8\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(1d6) lb."},"homeworld":{"value":"Kerkoidia"},"slanguage":{"value":"Kerkoidese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Kerkoiden","mode":"=","targetSpecific":false,"id":1,"itemId":"13DSHLgZ5cp9f8tY","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"13DSHLgZ5cp9f8tY","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"13DSHLgZ5cp9f8tY","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"13DSHLgZ5cp9f8tY","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"13DSHLgZ5cp9f8tY","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.dec.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"13DSHLgZ5cp9f8tY","active":false,"_targets":[],"label":"Skills Deception"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":7,"itemId":"13DSHLgZ5cp9f8tY","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"13DSHLgZ5cp9f8tY","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Kerkoidese","mode":"+","targetSpecific":false,"id":9,"itemId":"13DSHLgZ5cp9f8tY","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Kerkoiden.webp"} {"_id":"1NcqPc9tlfSI5aAE","name":"Karkarodon","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The amphibious Karkarodons have tall, slim bodies with webbed hands and feet. Their shark-like heads have pointed noses, gill slits, and many rows of razor-sharp teeth, which they use when attacking and eating. Karkarodons are skilled and fast swimmers. They attack by grabbing the target and used their jaws for ripping and tearing.
Karkarodons hail from the planet Karkaris, which is located in a star system neighboring the planet Mon Cala. They harbor an intense hatred for the Mon Calamari and Quarren inhabitants. The planet is almost entirely under water, and is very uninviting to non-Karkarodons. \r\n\r\nKarkarodon culture is a warmongering, strength-based culture. Clans often fight eachother for dominance, natural resources, and to cull the weak. Each clan on the planet has a ruling triumvirate, usually comprised of venerated warriors who rule for life. When a younger Karkarodon wants to replace one of the ruling body, they challenge them to single, mortal combat. Occasionally, the challenged may spare the life of the challenger when they win, though that usually leads to resentment from the loser.\r\n\r\nKarkarodons do not believe in lying or duplicity. They believe in approaching problems head on and saying what they mean, and are generally demeaing towards those they deem their lessers.
Karkarodon names are harsh and gutteral. They are generally one syllable. Surnames are clan-based rather than familial.
Male Names. Aurb, Rend, Riff, Trak, Vour Female Names. Dewb, Garr, Rast, Scrat, Zend Surnames. Alben, Gerdall, Kibben, Tamson, Zendall","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.
Age. Kakarodon reach adulthood in their early teens and live to be about 70.
Alignment. Karkarodons' warmongering nature causes them to tend toward the dark side, though there are exceptions
Size. Karkarodons stand 5 to 7 feet tall and weigh upwards of 250 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
Amphibious. You can breathe air and water.
Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal kinetic damage equal to 1d6 + your Strength modifier.
Hungry Jaws. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.
Swim. You have a swimming speed of 30 feet.
Languages. You can speak, read, and write Galactic Basic and Karkaran. Karkaran is characterized by its fierce sounds.
"},"skinColorOptions":{"value":"Blue, gray, or white"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Multiple rows of sharp teeth, powerful jaws, shark-like heads"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"130 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Karkaris"},"slanguage":{"value":"Karkaran"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Karkarodon","mode":"=","targetSpecific":false,"id":1,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"karkaran","mode":"+","targetSpecific":false,"id":8,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Karkarodon.webp"} {"_id":"1kGACJMqt4pxyk1o","name":"Zabrak","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Zabrak are near-human, but have a number of significant physical characteristics that set them apart from baseline Humanity. The most striking of these are a series of vestigial horns that crown the heads of both males and females. These horns grow at puberty in varying patterns and signified that their rite of passage is drawing near.
In addition to their horns, another of the traits that make zabrak instantly recognizable are their facial tattoos, which are made up of thin lines received during their rite of passage. These could symbolize many things, including but not limited to family lineage, place of birth, or even a design that reflected their individual personalities.
Lastly, zabraks possess a second heart.
Zabrak are often seen by most other species as being single-minded, an observation that is not terribly incorrect. This single-minded determination comes from the fact that they are a species with a strong sense of self-assuredness, confident that they are able to accomplish any task that they set out to do. However, this does not lead a zabrak to develop a sense of prideful superiority towards others. Though it is not uncommon to see competition between colonies, this is not seen as a negative. The zabraks believe that the various experiences of the different colonies only serve to add to the species' overall value throughout the galaxy.
Zabrak names are usually derived from the animals living on their planet. Zabraks don't use surnames.
Male Names. Kadro, Muraa, Neqama, Ruvroo, Xadra
Female Names. Blostopa, Mega, Novrar, Rebroke
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Constitution score increases by 2, and your Strength or Dexterity score increases by 1.
Age. Zabraks reach adulthood in their late teens and live less than a century.
Alignment. Zabraks tend toward no particular alignment. The best and worst are found among them.
Size. Zabraks stand anywhere from 5 to 7 feet tall and weigh up to 300 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Coercive. You have proficiency with Persuasion or Intimidation (your choice).
Crafters. You have proficiency with with one artisan's tool of your choice.
Darkvision. Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Second Heart. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Unarmed Combatant. Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Languages. You can speak, read, and write Galactic Basic and Zabraki.
"},"skinColorOptions":{"value":"Pale to dark brown, red, orange and yellow"},"hairColorOptions":{"value":"Black, blonde, brown, red, or purple"},"eyeColorOptions":{"value":"Yellow, green, orange, brown, blue, red, or purple"},"distinctions":{"value":"Horns, two hearts, facial tattoos"},"heightAverage":{"value":"5'1\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Iridonia or Dathomir"},"slanguage":{"value":"Zabraki"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Zabrak","mode":"+","targetSpecific":false,"id":1,"itemId":"1kGACJMqt4pxyk1o","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"1kGACJMqt4pxyk1o","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"1kGACJMqt4pxyk1o","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"1kGACJMqt4pxyk1o","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":5,"itemId":"1kGACJMqt4pxyk1o","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"1kGACJMqt4pxyk1o","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"zabraki","mode":"+","targetSpecific":false,"id":7,"itemId":"1kGACJMqt4pxyk1o","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Zabrak.webp"} {"_id":"3ACoWIZwrbi5gX2B","name":"Zeltron","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Zeltrons are one of the few near-human species that differentiated from the baseline stock enough to be considered a new species of the Human genus, rather than simply a subspecies. They possess two biological traits of note. The first is that they all produce potent pheromones, similar to the Falleen species, which enhanced their attractiveness and likeability. The second is a limited telepathic ability, used to project emotions onto others, as well as allowing them to read and even feel the emotions of others; some Zeltrons have been hired by the Exchange for this ability. Because of their telepathic ability, positive emotions such as happiness, love and pleasure are very important to them, while negative ones such as anger, fear, or depression are shunned.
Zeltron culture is highly influenced by sexuality and the pursuit of pleasure in general. Most of their art and literature is devoted to the subject, producing some of the raciest pieces in the galaxy. Zeltrons are known to dress in wildly colorful or revealing attire. It's common to see Zeltrons wearing shockingly bright shades of neon colors in wildly designed bikinis, or nearly skin tight clothing of other sorts with bizarre color designs, patterns, and symbols.
Zeltron names often have an air of mystique to them, to evoke sensuality. For a Zeltron, a beautiful face is nothing without an equally beautiful name. It's not uncommon for a Zeltron to forsake their familial surname in favor of a more attractive-sounding one.
Male Names. Marruc, Bahb, Rahulh, Demagol Female Names. Lyshaa, Dani, Vianna, Chantique Surnames. D'Pow, Blue, Duare, Sapphire","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Charisma score increases by 2, and your Constitution score increases by 1.
Age. Zeltron reach adulthood in their late teens and live about 80 years.
Alignment. Zeltron are a deeply sensual, hedonistic species, causing them to tend toward chaotic balanced or dark side alignments, though there are exceptions.
Size. Zeltron tend to be slender and statuesque, typically standing between 5 and 6 feet tall and rarely weighing more than 150 lb. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Charismatic. You have proficiency with Deception or Persuasion (your choice).
Enthralling Pheromones. You can use your pheromones to influence individuals of both sexes. Whenever you roll a 1 on a Charisma (Persuasion) check, you can reroll the die and must use the new roll. Additionally, once per short or long rest, you can treat a d20 roll of 9 or lower on a Charisma check as a 10. This feature has no effect on droids or constructs.
Natural Empathy. Zeltron's limited telepathy allow them to sense mood shifts in those around them. You have advantage on Wisdom (Insight) checks to determine emotions against humanoids and beasts within 10 feet of you.
Two Livered. Zeltron have two livers, which makes them adept at filtering toxins. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).
Languages. You can speak, read, and write Galactic Basic and one language of your choice.
"},"skinColorOptions":{"value":"Light pink to deep crimson"},"hairColorOptions":{"value":"Blue, brown, pink, or red"},"eyeColorOptions":{"value":"Hazel, silver, amber"},"distinctions":{"value":"Capable of producing powerful pheromones"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"90 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Zeltros"},"slanguage":{"value":"Galactic Basic"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Zeltron","mode":"=","targetSpecific":false,"id":1,"itemId":"TSnP7ODGs6vIPQNe","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"TSnP7ODGs6vIPQNe","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"TSnP7ODGs6vIPQNe","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"TSnP7ODGs6vIPQNe","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"TSnP7ODGs6vIPQNe","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":6,"itemId":"TSnP7ODGs6vIPQNe","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"TSnP7ODGs6vIPQNe","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Zeltron.webp"} @@ -12,18 +11,13 @@ {"_id":"5M8G0Lrvlb6AMPns","name":"Vurk","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Vurks are the predominant sentient species of the planet Sembla. They are tall, reptilian humanoids with bulbous dark eyes and sweeping head crests. Their hands and feet have three digits each, one of which was opposable. They have distinguishing gray-green, leathery skin. Being able to breathe both water and air, they are perfectly adapted to travel Sembla's warm, shallow seas dotted with volcanic islands. They share a strong nomadic instinct with their amphibious ancestors.
Young Vurk males are married off by their parents; those who failed to marry before reaching adulthood remain bachelors for the rest of their lives. Because their way of living resulted in virtually no sizable permanent settlement whatsoever, Vurks were generally considered primitive by the rest of the galaxy; however, that was not true. They are very intelligent and believe in a highly developed philosophical tradition that emphasizes personal integrity and individual freedom and encourage personal honesty. Their compassionate and calm manner made them better than average diplomats.\r\n\r\nVurks are very family-oriented. It is common for multiple generations to remain in the same location as a single household, with the eldest family member being the patriarch or matriarch and making the decision for the entire family.
Vurk names are traditionally two to three syllables. Female names typically end with a vowel, while male names vary. Surnames are familial.
Male Names. Coleman, Jadran, Milanko, Zlatko Female Names. Elka, Iryna, Miglena, Tanya, Verka Surnames. Cheevochik, Provric, Trebor, Vorgecz","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Wisdom score increases by 2, and your Constitution score increases by 1.
Age. Vurk reach adulthood in their 20s and live an average of 70 years.
Alignment. Vurk philosophies cause them to tend toward the light side, though there are exceptions.
Size. Vurks typically stand between 6 and 7 feet tall and weigh around 175 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 35 feet.
Amphibious. You can breathe air and water.
Athletic. You have proficiency in the Athletics skill.
Darkvision. Accustomed to life underwater, you have superior vision in low light conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Head Crest. Your head crest is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal 1d6 + your Strength modifier kinetic damage.
Swim. You have a swimming speed of 30 feet.
Languages. You can speak, read, and write Galactic Basic and Semblan. Semblan has a very melodic feel and often evokes images of waterfalls to those who don't understand its meanings.
"},"skinColorOptions":{"value":"Dark blues, greens, greys, or reds"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Bulbous eyes, head crests, three-fingered hands"},"heightAverage":{"value":"5'9\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"130 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Sembla"},"slanguage":{"value":"Semblan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Vurk","mode":"+","targetSpecific":false,"id":1,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"35","mode":"=","targetSpecific":false,"id":5,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.ath.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[],"label":"Skills Athletics"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"+","targetSpecific":false,"id":8,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"semblan","mode":"+","targetSpecific":false,"id":10,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Vurk.webp"} {"_id":"5cjO1b6HxjL25cqC","name":"Clawdite","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"In their natural form, clawdites resemble reptilian humanoids, having evolved from reptomammals. They have sunken cheeks with a narrow nose, a small mouth, large eyes with slit-like pupils, and a thin line that runs down their foreheads, creasing their nose. Clawdites possess an extremely rare ability to change their appearance. They can change the color and texture of their skin and eyes, and even grow hair, to mimic other species, though they cannot add significant physical mass to their bodies.
By nature, clawdites are quiet and solitary beings, often shunning the company of others unless it benefits them. Due to their nature as shapeshifters, they are often mistrusted by strangers. Consequently, they view the galaxy pragmatically, and are often harsh realists.
Not all clawdites use their shapeshifting abilities due to the pain the transformation causes. These clawdites are often inclined to remain on their homeworld of Zolan, avoiding the company of other species.
On Zolan, clawdites are feared and shunned by the zolanders, who are a deeply religious people, believing that clawdites are impure and sinful. Zolanders force clawdites to live in slums scattered across the planet.
Those clawdites who leave their homeworld tend to gravitate toward professions that celebrate their shapeshifting, such as smuggling, bounty hunting, or espionage.
Clawdite names often have a rolling or hissing quality to them. Surnames are familial, though clawdites rarely use them.
Male Names. Nuri, Pol, Renneyn, Rosat, Turman
Female Names. Bargu, Cato, Murna, Sora, Zam
Surnames. Durra, Noviee, Parasitti, Virten, Wesell
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Charisma score increases by 2, and one other ability score of your choice increases by 1.
\nAge. Clawdites reach adulthood in their early teens and live less than a century.
\nAlignment. Clawdites' pragmatism cause them to tend towards neutral balanced, though there are exceptions.
\nSize. Clawdites typically stand 5 to 7 feet tall and generally weigh about 140 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nChangeling Instincts. You gain proficiency with two of the following skills of your choice: Deception, Intimidation, Insight, and Persuasion
\nShapechanger. As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another species, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait. You stay in the new form until you use an action to revert to your true form or until you die.
\nUnsettling Visage. When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses. Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.
\nLanguages. You can speak, read, and write Galactic Basic, Clawdite, and one more language of your choice. Clawdite is characterized by its rolling sounds paired with hissing sibilants.
"},"skinColorOptions":{"value":"Green to yellow"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Yellow, gold, or blue"},"distinctions":{"value":"Shapechanging capabilities"},"heightAverage":{"value":"4'11\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"95 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Zolan"},"slanguage":{"value":"Clawdite"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Clawdite","mode":"=","targetSpecific":false,"id":1,"itemId":"J0MrNxK0lQbMVSIT","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"J0MrNxK0lQbMVSIT","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"J0MrNxK0lQbMVSIT","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"J0MrNxK0lQbMVSIT","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":5,"itemId":"J0MrNxK0lQbMVSIT","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"clawdite","mode":"+","targetSpecific":false,"id":6,"itemId":"J0MrNxK0lQbMVSIT","active":false,"_targets":[]}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Clawdite.webp"} {"_id":"65qyT2VoIU6ZaeyH","name":"Chadra-Fan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Chadra-Fan are covered from head to foot in fur. Their species evolved from small, arboreal rodents. The two different sexes of Chadra-Fan are indistinguishable to other species, though the Chadra-Fan could readily tell the difference using their powerful sense of smell. Chadra-Fan also have involuntary pheromones that conveyed information about their family line and created an aura of attractiveness. Other voluntary pheromones often conveyed a Chadra-Fan's state of emotion-anger, fear, or joy. Chadra-Fan even create more complex messages using their pheromones, though the pheromones when mixed sometimes caused confusion. They are unique in the fact that they had clear blood.
\nThe society of Chadra-Fan is divided into a clan structure in which every member is responsible for parenting the clan's children; a fact of life is that every household is open at any time. Leadership within the clan is a temporary role that is passed from one individual to another as the situation calls for a particular expertise. Children are the centerpiece of a Chadra-Fan community, and only leave when wed. However the new Chadra-Fan couple remain with the smaller clan so it was possible that a Chadra-Fan never leaves his or her home. Chadra-Fan left by themselves suffer depression, so they regularly seek the company of others; thus, Chadra-Fan are not very picky when it came to friends and prefer complete strangers to loneliness.
\nChadra-Fan names do not vary significantly based on sex. Surnames are clan based.
\nFirst Names. Dubi, Kattar, Naska, T'yabah, O'yasha
\nSurnames. Abalomm, Fandy, Nemm, Nuz, Yedit
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Intelligence score increases by 2, and your Charisma score increases by 1.
Age. Chadra-Fan reach adulthood by 15 and live an average of 40 years.
Alignment. Chadra-Fan's open, clan-based culture cause them to tend toward the light side, though there are exceptions.
Size. Chadra-Fan stand 3-4 feet tall and weigh about 45 lbs. Regardless of your position in that range, your size is Small.
Speed. Your base walking speed is 25 feet.
Climb. You have a climbing speed of 25 feet.
Keen Hearing and Smell. You have advantage on Wisdom (Perception) checks that involve hearing or smell.
Second Heart. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Tinker. You have proficiency with tinker's tools. You can use these and spend 1 hour and 100 cr worth of materials to construct a Tiny Device (AC 5, 1 hp). You can take the Use an Object action to have your device cause one of the following effects: create a small explosion, create a repeating loud noise for 1 minute, create smoke for 1 minute, emit an onerous smell for 1 minute. You can maintain a number of these devices up to your proficiency bonus at once, and a device stops functioning after 24 hours away from you. You can dismantle the device to reclaim the materials used to create it.
Trance. Chadra-Fan only require 2 hours of sleep a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Undersized. Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.
Languages. You can speak, read, and write Galactic Basic and Chadra-Fan. The Chadra-Fan language is characterized as being nasally and squeaky.
","source":"Expanded Content"},"skinColorOptions":{"value":"Black, brown, or grey"},"hairColorOptions":{"value":"Black, brown, or grey"},"eyeColorOptions":{"value":"Dark"},"distinctions":{"value":"Large ears, flat noses with four nostrils"},"heightAverage":{"value":"2'8\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"35 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Chad"},"slanguage":{"value":"Chadra-Fan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.traits.size","value":"Chadra-Fan","mode":"=","targetSpecific":false,"id":1,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (25 ft.)","mode":"=","targetSpecific":false,"id":6,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.toolProf.custom","value":"Tinker's tools","mode":"+","targetSpecific":false,"id":7,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Traits Tool Prof Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"chadra-fan","mode":"+","targetSpecific":false,"id":9,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Traits Language"}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Chadra-Fan.webp"} -{"_id":"7GC2jMgEjTlJcCBn","name":"Terrelian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Terrelians, often referred to as Terrelian Jango Jumpers, are tall, slender near-humans with remarkable athletic abilities. Regardless of their skin color—which ranges from blue to gray—lighter tones dominate Terrelians' faces, giving them a pallid, death's head appearance, complete with sunken eyes and lanky, almost skeletal body types. In contrast to their gaunt visage stands the trademark Terrelian fiery red hair, which is common to every member of the species.
Natural athletes, Terrelians are frequently mistaken as Force-sensitives. Their long limbs and compact muscles allow members of the species to leap great distances and sprint for extended periods of time.
Blue-skinned humanoids from their once idyllic homeworld, Terrelians long ago submitted to offworld conquerors who sold them into slavery for use as gladiators. Many can be found as slaves throughout the Outer Rim, in gladiator pits, or eking out a meager existence in the cracks and hollows of society. After the exploitation of their homeworld, most Terrelians have become jaded and untrusting of others. Even those closest to a Terrelian are held at arm's length, making them defensive loners.
Terrelians typically receive one given name and one familial surname.
Male Names. Cotillan, Littro, Polus, Toomor
Female Names. Cassilyda, Lika, Piolia, Trystalla
Surnames. Cryar, Litaka, Plotka, Tillian
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Dexterity score increases by 2, and your Strength score increases by 1.
Age. Terrelians reach adulthood in their mid-teens and live to be more than 65 years old.
Alignment. Given their general distrust of others and their self-reliant survival instincts, Terrelians tend toward chaotic alignments, though there are exceptions.
Size. Terrelians typically stand between 5 1/2 and 6 feet tall and weigh 110 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Natural Acrobat. Terrelians' compact muscle tissues grant them extreme control over their bodies, even when they leave the ground. You have advantage on all Dexterity (Acrobatics) checks.
Natural Athlete. You gain proficiency in the Athletics skill. If you would already have proficiency, you gain expertise, instead.
Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.
Strong-Legged. When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.
Terrelian Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
Languages. You can speak, read, and write Galactic Basic. If Terrelians had a native language, their slavery has placed its usage and history under erasure.
"},"skinColorOptions":{"value":"Blue, gray, turquoise, white"},"hairColorOptions":{"value":"Red"},"eyeColorOptions":{"value":"Gray, light purple, dark red"},"distinctions":{"value":"Advanced jumper, long-distance sprinter, long limbs"},"heightAverage":{"value":"5'6\""},"heightRollMod":{"value":"+1d6\""},"weightAverage":{"value":"90 lb."},"weightRollMod":{"value":"x(1d4) lb."},"homeworld":{"value":"Terrelia"},"slanguage":{"value":"Galactic Basic"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Terrelian","mode":"=","targetSpecific":false,"id":1,"itemId":"7GC2jMgEjTlJcCBn","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"7GC2jMgEjTlJcCBn","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"7GC2jMgEjTlJcCBn","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"7GC2jMgEjTlJcCBn","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"7GC2jMgEjTlJcCBn","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.ath.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"7GC2jMgEjTlJcCBn","active":false,"_targets":[],"label":"Skills Athletics"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"7GC2jMgEjTlJcCBn","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Terrelian.webp"} {"_id":"7RBY72SzD1lIA8r5","name":"Cathar","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The Cathar have fur-covered bodies with thick manes as well as prominent, retractable claws that can deliver powerful killing attacks on foes and prey. Their bodies also possess rapid healing abilities. These traits make them the perfect hand-to-hand specialists. The Cathar species also has two subspecies, known as the Juhani and the Myr Rho. Both of these are notably less catlike than mainline Cathar. Cathar are born into a litter. The Cathar species is biologically similar to the Bothan species.
\nOn their homeworld, Cathar live in cities built into giant trees, and are organized into clans governed by elders. Stories of their great heroes were often carved into the trunks of these tree-homes for following generations to see. The Cathar mate for life, to the extent that when one mate dies, the survivor never has a relationship with another. Cathar clan society includes great pageants and celebrations, especially for their heroes. Their religion includes a ritual known as the \"Blood Hunt,\" in which Cathar warriors individually engaged in combat against entire nests of Kiltik in order to gain honor and purge themselves of inner darkness. The native language of the Cathar is Catharese, which included the emphasis of some spoken words with a growl.
\nCathar names can sound both melodic and fairly gutteral, but they almost always sound strong and fierce. Female names are typically longer than male names. Surnames are usually one syllable.
\nMale Names. Crurbirr, Isyrr, Nynorr, Suro, Tukarr
\nFemale Names. Cuwin, Jyvohr, Mulahr, Solyri
\nSurnames. Jin, Ki, Mak, Rhir, Ta
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.
\nAge. Cathar reach adulthood in their late teens and live less than a century.
\nAlignment. Cathar tend toward no particular alignment. The best and worst are found among them.
\nSize. Cathar range from 5 to 7 feet tall, and can weigh up to 300 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nDarkvision. You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
\nLeonine Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
\nCat's Claws. You have a climbing speed of 20 feet. Additionally, your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
\nCat's Talent. You have proficiency in the Perception and Stealth skills.
\nLanguages. You can speak, read, and write Galactic Basic and Catharese.
"},"skinColorOptions":{"value":"Gold to yellow-brown with dark stripes"},"hairColorOptions":{"value":"Brown, black, or grey"},"eyeColorOptions":{"value":"Yellow or brown"},"distinctions":{"value":"Lion-like features"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"130 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Cathar"},"slanguage":{"value":"Catharese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Cathar","mode":"=","targetSpecific":false,"id":1,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (20 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.skills.prc.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Skills Perception"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"catharese","mode":"+","targetSpecific":false,"id":11,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[]}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Cathar.webp"} -{"_id":"7kqE8a4ELQKTKgEG","name":"Ebruchi","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The Ebruchi possess a roughly humanoid body shape, with a squat, lumpy build similar to that of Gands. Their grayish heads house two wide-set eyes that never blink and a hidden mouth ringed by writhing, fleshy feelers. These tentacles are always in motion as they sample airborne scents and can grasp chunks of food to force them down the Ebruchi's narrow gullet.
Male and female Ebruchi are nearly identical in appearance. Outsiders can distinguish them only because males and females usually wear different types of animal skins. It is best to employ gender-neutral pronouns when negotiating with the Ebruchi to avoid issuing a scandalous insult.
A sentient insectoid race native to the Unknown Regions, the Ebruchi are ruthless pirates whose homeworld has been lost to history. Although considered war-like, the Ebruchi tend to use small starships for travel rather than large fleets. The Ebruchi are driven by the basest of emotions: greed and fear. Unwilling to give an edge to any other being—including members of their own species—they overcompensate to the point of overkill. Still, the Ebruchi are not foolish, and they take such drastic actions only if they believe themselves to be safe from retaliation. This tendency, of course, makes them bullies of the worst stripe. The Ebruchi show no kindness unless they gain something in the process. They spare the lives of colonists only if the weaker beings provide tribute or possess some value as slaves or meat.
Ebruchi typically receive one given name.
Male Names. Creysis, Hedd, Ness, Sommet
Female Names. D'zaztih, Kull'amnati, Paaliit, Suz'sprit
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 1, and your Constitution score increases by 1, and your Charisma score increases by 1.
Age. Ebruchi reach adulthood in their mid-teens and live to be older than 65 years.
Alignment. The Ebruchi are thoroughly malevolent, parasitic, and cruel. Accordingly, they tend toward the chaotic dark side, though there are exceptions.
Size. Ebruchi typically stand about 5 1/2 feet tall and weigh 100 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Defiant. Ebruchi are known to be stubborn and often refuse to give up, even against the worst odds. When you or a creature you can see that can see and understand you makes an ability check, attack roll, or saving throw, you can roll a d4 and add it to their roll (no action required). You can use this before or after the roll, but before the GM determines the roll's outcome. Once you've used this feature, you must complete a short or long rest before you can use it again.
Ebruchi Resilience. Ebruchi can consume practically anything to gain sustenance. Accordingly, your body has developed defenses against illness and toxins. You have resistance to poison damage, immunity to disease, and advantage on all Constitution saving throws.
Keen Smell. Your oral tentacles possess a superior olfactory sense. You have advantage on all Wisdom (Perception) checks involving smell.
Menacing. You gain proficiency in the Intimidation skill.
Piratical Piloting. Ebruchi are the scourge of the Unknown Regions and spend most of their lives in outer space. You gain proficiency in the Piloting skill.
Prehensile Tentacles. You can grasp things using your oral tentacles. They have a reach of 1 foot, and they can lift a total of 20 pounds at once. You can use them to do simple tasks such as lift, drop, hold, push, or pull an object or set of small objects.
Languages. You can speak, read, and write Ebuchese, Galactic Basic, Minnisiat, Rammocate, Sy Bisti, and most other Unknown Regions trade languages.
"},"skinColorOptions":{"value":"Creamy white"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Unblinking eyes, oral tentacles, omnivorous"},"heightAverage":{"value":"4'10\""},"heightRollMod":{"value":"+1d8\""},"weightAverage":{"value":"80 lb."},"weightRollMod":{"value":"x(1d6) lb."},"homeworld":{"value":"Unknown"},"slanguage":{"value":"Ebruchese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Ebruchi","mode":"=","targetSpecific":false,"id":1,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":5,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":6,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":7,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.ci.custom","value":"diseased","mode":"+","targetSpecific":false,"id":8,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Traits Condition Immunity Custom"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.skills.pil.value","value":"1","mode":"+","targetSpecific":false,"id":10,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Skills Piloting"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":11,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.custom","value":"Ebruchese","mode":"+","targetSpecific":false,"id":12,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Traits Language Custom"},{"modSpecKey":"data.traits.languages.custom","value":"Minnisiat","mode":"+","targetSpecific":false,"id":13,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Traits Language Custom"},{"modSpecKey":"data.traits.languages.custom","value":"Rammocate","mode":"+","targetSpecific":false,"id":14,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Sy Bisti","mode":"+","targetSpecific":false,"id":15,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Ebruchi.webp"} {"_id":"8jvoMIkFNTTWCuow","name":"Pau'an","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Pau'ans have large, sunken black eyes in red eye sockets and jagged, fang-like teeth used for tearing into raw meat, as they are carnivores. The species has pale, wrinkled skin, due to the fact that they lived in the sinkholes of Utapau, giving them limited access to light. These traits cause some to view them as frightening. However, Pau'ans as a society are generally friendly, and are happy to welcome guests to their often overlooked world. Pau'ans have long lifespans, living up to 700 years, much longer than the Utai. This earned them the nickname of \"Ancients\".
Pau'ans fulfill most of the governmental and administrative duties on Utapau, as the utai do not desire such work, serving as laborers instead. Most pau'ans served as leaders early in their lives, often managing teams of Utai laborers. This gives them experience that will be used later in their lives. Pau'ans are kind leaders, and sympathetic to their subordinates. Each city on Utapau is controlled by a Master of Port Administration, a hereditary title reserved for pau'ans. These administrators are assisted by advisory councils for making important decisions about their city, and each administrator serves on the Utapauan Committee and oversees planetary governance. However, the committee rarely makes crucial decisions, as the cities are able to function on their own most of the time.
Pau'an names are fairly simple, and generally melodic. Surnames are familial.
Male Names. Kernul, Sivrol, Tar, Vizun, Yal, Zeolbud Female Names. Cas, Jevoh, Nesim, Sizil, Ten, Yofan Surnames. Gesat, Kluneln, Nom, Vley, Voy, Zet","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Wisdom score increases by 2, and your Constitution score increases by 1.
Age. Pau'ans reach adulthood in their 30's and have been known to live up to 700 years old.
Alignment. Pau'ans' commanding presence, yet friendly and kind nature, cause them to tend to be lawful light side, though there are exceptions.
Size. Pau'ans typically stand between 6 and 7 feet tall and generally weigh about 150 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Authoritative. You have proficiency in Persuasion or Intimidation (your choice).
Cultured. You have proficiency in the Lore skill.
Darkvision. You have a keen eyesight, especially in the dark. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hypersensitive Hearing. Pau'ans possess incredibly receptive hearing, often to their detriment, so you wear special covers on your ears. Whenever you make a Wisdom (Perception) check involving hearing, you are considered to have expertise in the Perception skill, but if your hearing aids are removed, you have disadvantage on saving throws against effects that would deal sonic damage.
Vigilant. You can choose to have advantage on your next Initiative check. Once you use this trait, you can't use it again until you finish a short or long rest.
Languages. You can speak, read, and write Galactic Basic and Utapese. Utapese is characterized by its rigid, yet melodic sound.
"},"skinColorOptions":{"value":"Gray or white"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black or silver"},"distinctions":{"value":"Red eye sockets, pinstriped skin, long lifespan, jagged teeth"},"heightAverage":{"value":"5'0\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Utapau"},"slanguage":{"value":"Utapese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":""},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Pau'an","mode":"=","targetSpecific":false,"id":1,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.traits.senses","value":"Darkvision (120 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"utapese","mode":"+","targetSpecific":false,"id":9,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Pau%27an.webp"} -{"_id":"9UXOPPJRoAbC6kjH","name":"Ranth","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Caaraz is a tidally locked planet, with one side perpetually facing its sun. The Ranth live on the frigid night side of Caaraz, which is lit only by the planet's twin moons and heated by geological activity. Ranth have evolved to be highly resistant to cold temperatures thanks to the insulation of their thick fur. Ranth also possess long bushy tails, flat muzzles, dark eyes, and short pointed ears that are canine in appearance. As natural hunters, they have sharp claws on their hands and mouths filled with short sharp teeth. Ranth need to continually forage, hunt, and swim to survive in the harsh environment of their homeworld and hunt for food whenever weather conditions allow them to do so. Their keen hearing, extending into ultrasonic ranges, helps them search for prey and avoid larger predators.
Ranth maintain a strong respect for family ties, and their settlements are usually led by the elder members of extended family units. Ranth society remains split into two camps: those who adhere to the old ways of nomadic movement in search of scarce and highly valuable natural resources, and those who have adopted offworld technology and more advanced, stationary ways of life. Accordingly, the two Ranth cultures exhibit very different temperaments. While many Ranth in either camp prove to be short-tempered, nomadic Ranth express their anger violently, while civilized Ranth tend towards flamboyant but harmless displays. Nomads tend to be self-confident, passionate, and determined, while city-dwellers are introspective with a tendency towards apathy.
Ranth typically receive one given name and adopt their pack's name as a surname.
Male Names. Feychar, Foreez, Pyl'essh, Tir'arr
Female Names. Eshee, Evasta, Jaastal, Lysta'ndi
Surnames. Ch'zori, Dersat, Foosher, Paska, Rasheet, Zur
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age. Ranth reach adulthood in their mid-teens and live to be more than 85 years old.
Alignment. Ranth tend toward no particular alignment. The best and worst are found among them.
Size. Ranth typically stand between 5 and 6 feet tall and weigh 140 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it are bright light, and in darkness as if it are dim light. You can't discern color in darkness, only shades of gray.
Furry Hide. You have thick skin covered in a coat of thick fur. When you are not wearing armor, your AC is 12+ your Dexterity modifier. Additionally, your thick hide is naturally adapted to cold climates.
Keen Hearing. You have advantage on all Wisdom (Perception) checks involving hearing.
Hunter. You gain proficiency in the Stealth and Survival skills.
Swim. You have a swimming speed of 30 feet.
Tooth and Claw. Your razor-sharp claws and teeth provide natural weapons that you can use to make unarmed attacks. If you hit with them, you deal kinetic damage equal to 1d4 + your Strength modifier.
Languages. You can speak, read, write Ranth and Galactic Basic.
"},"skinColorOptions":{"value":"Pink"},"hairColorOptions":{"value":"Pale blue to brown"},"eyeColorOptions":{"value":"Brown"},"distinctions":{"value":"Claws, sensitive hearing, adapted to cold climates"},"heightAverage":{"value":"5'2\""},"heightRollMod":{"value":"+1d12\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(1d4) lb."},"homeworld":{"value":"Caaraz"},"slanguage":{"value":"Ranth"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Ranth","mode":"=","targetSpecific":false,"id":1,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"=","targetSpecific":false,"id":6,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":8,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":10,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":11,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Ranth","mode":"+","targetSpecific":false,"id":12,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Ranth.webp"} {"_id":"AKut85ESxmROyxOK","name":"Gungan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Starting life as tadpoles, Gungans develop into tall beings with extremely flexible cartilaginous skeletons. Strong leg muscles allow for powerful and quick frog-kick style swimming through water as well as a remarkable jumping ability while on land. Fin-like ears (called haillu) also aid them in swimming, as well as expressing emotions like aggression, friendship, and fear. They have partially retractable eyestalks with nictitating membranes when underwater. Green eyes are unusual amongst Gungans.
Gungans are generally a generous and peaceful species. They truly love to have visitors and warmly welcome them; however, they would remain suspicious until the visitors have earned their respect. Gungans are not tolerant of anyone who threatens their peaceful culture. They have very strict laws, and will go to the extremes to punish anyone who has committed a minor crime. Vandals, for example, can be given a sentence of exile, caning, or even stoning.\r\n\r\nIf a Gungan is cast out of society, it is very difficult for them to return. If they do manage to return legally, they are often subjected to heavy discrimination. This can make life very difficult for them and can go on for months or years, until their past offenses disappear from memory. Returning back to the settlement they were exiled from illegally will sometimes result in the death penalty, especially if they brought along outsiders.
Gungan names are often repeated syllables hyphenated.
Male Names. Crinn-Crinn, Gic, Noc-Noc, Wal Female Names. Hew, Khi, La-La, Phro-Phro, Yuss Surnames. Baud, Gos, Jalles, Mag, Wub","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Dexterity score increases by 2, and your Strength score increases by 1.
Age. Gungans reach adulthood in their early teens and live about 70 years.
Alignment. Gungans tend toward the light side, though there are exceptions.
Size. Gungans typically stand 6 to 7 feet tall and weigh about 170 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Amphibious. You can breathe air and water.
Martial Proficiency. You have proficiency with light and medium armor as well as the vibrospear and vibropike.
Darkvision. Accustomed to life underwater, you have superior vision in low light conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Strong-Legged. When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.
Swim. You have a swimming speed of 30 feet.
Languages. You can speak, read, and write Galactic Basic and Gungan. When speaking Galactic Basic, you often have trouble with word tenses and infinitives; this usually has a comical effect.
"},"skinColorOptions":{"value":"Blue, brown, or green"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Light colors"},"distinctions":{"value":"Extendable tongues, long ears, eye stalks, three toes, aquatic species"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"115 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Naboo"},"slanguage":{"value":"Gungan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Gungan","mode":"=","targetSpecific":false,"id":1,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":6,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.armorProf.value","value":"med","mode":"+","targetSpecific":false,"id":7,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibrospear","mode":"+","targetSpecific":false,"id":8,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibropike","mode":"+","targetSpecific":false,"id":9,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":10,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"=","targetSpecific":false,"id":11,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":12,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"gungan","mode":"+","targetSpecific":false,"id":13,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Gungan.webp"} -{"_id":"ALgPJS7H9GR9AOHw","name":"Caphex","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The Caphex are a race of bipedal, sentient felines from the planet Caphexdis. Their skin tends to be very pale, and prominent, white or gray whispy whiskers frame their faces. Soft fur of the same color covers most of their bodies, and their five fingers end in sharp claws.
\nLawless and ruled by warring, off-planet crimelords, Caphexdis, a planet in the Outer Rim territories, provides a difficult environment for its native feline species to thrive in. The Caphex typically keep to themselves in small, scattered enclaves customarily organized around familial relations, or they offer their talents to the various criminal factions as smugglers or spies. Regardless of their individual pursuits, Caphex pride themselves on their cleanliness and grooming, and always pay special attention to their prominent whiskers. Caphex who betray or humiliate their family enclaves are typically shaved before being sent into exile.
\nCaphex typically receive a given name and a surname that identifies their enclave membership.
\nMale Names. Ghuelloe, Jannin, Roizzas, Tessir
\nFemale Names. Duorram, Haeffri, Kiyyal, Seossra
\nSurnames. Bhrimn, Jjholl, Shluff, Thwisp
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Wisdom score increases by 2, and your Dexterity score increases by 1.
\nAge. Caphex reach adulthood in their late teens and live to be 80 years or older.
\nAlignment. Caphex tend toward no particular alignment. The best and worst are found among them.
\nSize. Caphex typically stand between 5 and 6 feet tall and weigh 120 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nCat's Claws. You have a climbing speed of 30 feet. Additionally, your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
\nDarkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
\nFeline Agility. You always seem to land on your feet. You have proficiency in the Acrobatics skill. If you would already have proficiency, you gain expertise instead.
\nHunter. You have proficiency in the Survival and Stealth skills.
\nKeen Hearing and Smell. You have advantage on all Wisdom (Perception) checks pertaining to hearing and smell.
\nWhiskers. Caphex's prominent whiskers not only help with vision in low light but also detect minute temperature fluctuations within a 30 foot radius. You have advantage on all Wisdom (Perception) checks when attempting to locate a hidden target.
\nLanguages. You can speak, read, and write Caphex and Galactic Basic.
"},"skinColorOptions":{"value":"Pale pink or white"},"hairColorOptions":{"value":"White or gray"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Prominent whiskers, pale skin, feline agility"},"heightAverage":{"value":"5'2\""},"heightRollMod":{"value":"+1d6\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(1d6) lb."},"homeworld":{"value":"Caphexdis"},"slanguage":{"value":"Caphex"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Caphex","mode":"=","targetSpecific":false,"id":1,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (30 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.acr.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[],"label":"Skills Acrobatics"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":10,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.traits.languages.custom","value":"Caphex","mode":"+","targetSpecific":false,"id":11,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":12,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Caphex.webp"} {"_id":"AtWa8aR4jhcwjsiN","name":"Geonosian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Geonosians have a hard chitin exoskeleton that provided protection from physical impacts and bouts of radiation that occasionally shower their world. Geonosians are strong despite their thin builds, and are capable of constructing massive hives and factories in concert. The head of a Geonosian is elongated and large with their skulls ridged on the top and by the side where they have bulbous, thick-lidded eyes. Both are physically strong and covered with bony ridges which protected their arms, legs, and vital organs.
Geonosian society is caste-based with little upward mobility, though some of the lower caste do develop ambition. Workers are conditioned to loathe even the concept of separation from their hive and the system of control. A low-ranking worker's normal life is one of endless toil and labor to satisfy the aristocracy, who are known to make spectacular demands. The warrior caste tend to be highly competitive and are eager to prove themselves. They are born with an abnormal level of intelligence, and one of their only hopes of escape from their rigid duty is entering voluntarily into gladiatorial combat. Should they survive, they are granted freedom. Ultimately, their society exist to benefit those few members that reside in the upper caste. Members of the aristocratic classes are known to be ambitious, domineering, and manipulative. They constantly move towards improving their standing and holdings while sumultaneously working to ruin their rivals.
Geonosian names are usually harsh sounding. Lower castes don't get surnames. Upper caste surnames are familial.
Male Names. Buck, Goshey, Nik, Sozz, Techtu Female Names. Datte, Kida, Miri, Nare, Tenessi Surnames. Chak, Hor, Lur, Marpes, Zol","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. You Dexterity score increases by 2, and your Constitution or Intelligence score increases by 1.
Age. Geonosians reach adulthood at 10 and live less than a century.
Alignment. Geonosians' greedy and self-serving nature causes them to tend toward the dark side, though there are exceptions.
Size. Geonosians typically stand from 5 to 6 feet tall and rarely weigh more than 80 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Crafter. Geonosian culture promotes artisanry. You have proficiency in one set of artisan's tools of your choice.
Exoskeleton. You have a thick exoskeleton. While you are unarmored or wearing light armor, your AC is 12 + your Dexterity modifier.
Flight. You have a flying speed of 30 feet. To use this speed, you can't be wearing medium or heavy armor.
Geonosian Weaponry. You have proficiency in simple blasters.
Languages. You can speak, read, and write Galactic Basic and Geonosian. The Geonosian language consists of click consonants through use of a Geonosians' dual mandibles. This makes it difficult for other species to learn to speak it.
"},"skinColorOptions":{"value":"Gray, green, or orange"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Hive-based, winged semi-insectoids"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"60 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Geonosis"},"slanguage":{"value":"Geonosian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Geonosian","mode":"=","targetSpecific":false,"id":1,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":5,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.attributes.speed.special","value":"Flying (30 ft.)","mode":"=","targetSpecific":false,"id":6,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple blasters","mode":"+","targetSpecific":false,"id":7,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"geonosian","mode":"+","targetSpecific":false,"id":9,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Geonosian.webp"} -{"_id":"BvV56gDIilVwLcFE","name":"Aing-Tii","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"skinColorOptions":{"value":"White"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Force-sensitivity, unique technology, six green tongues"},"heightAverage":{"value":"5'7\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"145 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Aing-Tii homeworld in the Kathol Rift"},"slanguage":{"value":"Non-verbal communication via taste, smell, and touch"},"description":{"value":"The aing-tii are a species of sentient, toothless mammals who stand on two clawed feet with two spindly arms, each with three large digits. Their bodies are covered in jointed white, bony plates covered in unique painted motifs. The aing-tii head is small and juts out perpendicularly from their chest, featuring two large eyes and six long, thin, green tongues extending from their mouths. They have a long, prehensile tail. The species is incapable of producing sound and conveys information via tasting, smelling and touching each other with their tongues.
\nThe aing-tii are native to a planet whose location in the Kathol Rift is a closely guarded secret. Although in a dangerous area of space, the majority of Aing-Tii never leave their homeworld nor have any contact with the outside world. Those who do—commonly called aing-tii warrior monks—are often xenophobic and reclusive. The monks spend their entire lives performing errands for their gods, in the hope that they will receive \"an answer\" from them. The aing-tii hate slavery, and often attack slavers who roam the Kathol Outback.
\nWhile the aing-tii are Force-sensitive, they avoid wielding the Force, which they see as sacred. The aing-tii believe that everything is somehow guided by the Force. They do not believe in the light or dark sides of the Force. Instead, they hold that there are many different aspects to the Force.
\nAing-tii names are, in reality, non-verbal and only truly understandable via taste, smell, and touch. The few aing-tii who have been known to the outside world have used translators to convey an auditory identifier.
\nMale Names. Ben'Sur, Looshen'Fel, Tadar'Ro
\nFemale Names. Kulan'Pa, Laman'So, Te'Nuriel
"},"chat":"","unidentified":"","traits":{"value":"Ability Score Increase. Your Wisdom score increases by 2, and your Constitution score increases by 1.
\nAge. Aing-tii reach adulthood in their late teens and live more than a century.
\nAlignment. Aing-tii's foreign nature causes them to be hard to understand. Most aing-tii tend toward neutral light side, though there are exceptions.
\nSize. Aing-tii typically stand 6 to 7 feet tall and generally weigh about 200 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nArmored Plates. You have thick armored plates. When you aren't wearing armor, your AC is 13 + your Dexterity modifier.
\nClosed Mind. Aing-tii have a natural attunement for the Force, which makes them resistant to its powers. You have advantage on Wisdom and Charisma saving throws against force powers.
\nForce-Sensitive. You know the force push/pull at-will force power. Wisdom or Charisma (your choice) is your forcecasting ability for this power.
\nPrehensile Tail. You have supreme control over your tail and can use it to manipulate objects as well as your hands.
\nWisdom of the Elders. You are proficient in the Lore skill.
\nLanguages. You can understand, read, and write Galactic Basic, and the non-verbal communication of the aing-tii. However, you cannot speak or make noise verbally.
"},"source":"Expanded Content","damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"Ability Score Increase":{"value":"Ability Score Increase"},"Your Wisdom score increases by 2, and your Constitution score increases by 1":{"":{"value":"Your Wisdom score increases by 2, and your Constitution score increases by 1."}},"Age":{"value":"Age"},"Aing-tii reach adulthood in their late teens and live more than a century":{"":{"value":"Aing-tii reach adulthood in their late teens and live more than a century."}},"Alignment":{"value":"Alignment"},"Aing-tii's foreign nature causes them to be hard to understand":{" Most aing-tii tend toward neutral light side, though there are exceptions":{"":{"value":"Aing-tii's foreign nature causes them to be hard to understand. Most aing-tii tend toward neutral light side, though there are exceptions."}}},"Size":{"value":"Size"},"Aing-tii typically stand 6 to 7 feet tall and generally weigh about 200 lbs":{" Regardless of your position in that range, your size is Medium":{"":{"value":"Aing-tii typically stand 6 to 7 feet tall and generally weigh about 200 lbs. Regardless of your position in that range, your size is Medium."}}},"Speed":{"value":"Speed"},"Your base walking speed is 30 feet":{"":{"value":"Your base walking speed is 30 feet."}},"Armored Plates":{"value":"Armored Plates"},"You have thick armored plates":{" When you aren't wearing armor, your AC is 13 + your Dexterity modifier":{"":{"value":"You have thick armored plates. When you aren't wearing armor, your AC is 13 + your Dexterity modifier."}}},"Closed Mind":{"value":"Closed Mind"},"Aing-tii have a natural attunement for the Force, which makes them resistant to its powers":{" You have advantage on Wisdom and Charisma saving throws against force powers":{"":{"value":"Aing-tii have a natural attunement for the Force, which makes them resistant to its powers. You have advantage on Wisdom and Charisma saving throws against force powers."}}},"Force-Sensitive":{"value":"Force-Sensitive"},"You know the force push/pull at-will force power":{" Wisdom or Charisma (your choice) is your forcecasting ability for this power":{"":{"value":"You know the force push/pull at-will force power. Wisdom or Charisma (your choice) is your forcecasting ability for this power."}}},"Prehensile Tail":{"value":"Prehensile Tail"},"You have supreme control over your tail and can use it to manipulate objects as well as your hands":{"":{"value":"You have supreme control over your tail and can use it to manipulate objects as well as your hands."}},"Wisdom of the Elders":{"value":"Wisdom of the Elders"},"You are proficient in the Lore skill":{"":{"value":"You are proficient in the Lore skill."}},"Languages":{"value":"Languages"},"You can understand, read, and write Galactic Basic, and the non-verbal communication of the aing-tii":{" However, you cannot speak or make noise verbally":{"":{"value":"You can understand, read, and write Galactic Basic, and the non-verbal communication of the aing-tii. However, you cannot speak or make noise verbally."}}},"colorScheme":{"value":""},"manufacturer":{"value":""},"planguage":{"value":""}},"flags":{"dynamiceffects":{"effects":[{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":1,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":3,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":4,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[]},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"=","targetSpecific":false,"id":5,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":7,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.traits.languages.custom","value":"the non-verbal communication of the Aing-Tii","mode":"+","targetSpecific":false,"id":8,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Traits Language Custom"},{"modSpecKey":"data.details.species","value":"Aing-Tii","mode":"=","targetSpecific":false,"id":9,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Details Species"}],"equipActive":true,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Aing-Tii.webp"} +{"_id":"BvV56gDIilVwLcFE","name":"Aing-Tii","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"skinColorOptions":{"value":"White"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Force-sensitivity, unique technology, six green tongues"},"heightAverage":{"value":"5'7\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"145 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Aing-Tii homeworld in the Kathol Rift"},"slanguage":{"value":"Non-verbal communication via taste, smell, and touch"},"description":{"value":"The aing-tii are a species of sentient, toothless mammals who stand on two clawed feet with two spindly arms, each with three large digits. Their bodies are covered in jointed white, bony plates covered in unique painted motifs. The aing-tii head is small and juts out perpendicularly from their chest, featuring two large eyes and six long, thin, green tongues extending from their mouths. They have a long, prehensile tail. The species is incapable of producing sound and conveys information via tasting, smelling and touching each other with their tongues.
\nThe aing-tii are native to a planet whose location in the Kathol Rift is a closely guarded secret. Although in a dangerous area of space, the majority of Aing-Tii never leave their homeworld nor have any contact with the outside world. Those who do—commonly called aing-tii warrior monks—are often xenophobic and reclusive. The monks spend their entire lives performing errands for their gods, in the hope that they will receive \"an answer\" from them. The aing-tii hate slavery, and often attack slavers who roam the Kathol Outback.
\nWhile the aing-tii are Force-sensitive, they avoid wielding the Force, which they see as sacred. The aing-tii believe that everything is somehow guided by the Force. They do not believe in the light or dark sides of the Force. Instead, they hold that there are many different aspects to the Force.
\nAing-tii names are, in reality, non-verbal and only truly understandable via taste, smell, and touch. The few aing-tii who have been known to the outside world have used translators to convey an auditory identifier.
\nMale Names. Ben'Sur, Looshen'Fel, Tadar'Ro
\nFemale Names. Kulan'Pa, Laman'So, Te'Nuriel
"},"chat":"","unidentified":"","traits":{"value":"Ability Score Increase. Your Wisdom score increases by 2, and your Constitution score increases by 1.
\nAge. Aing-tii reach adulthood in their late teens and live more than a century.
\nAlignment. Aing-tii's foreign nature causes them to be hard to understand. Most aing-tii tend toward neutral light side, though there are exceptions.
\nSize. Aing-tii typically stand 6 to 7 feet tall and generally weigh about 200 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nArmored Plates. You have thick armored plates. When you aren't wearing armor, your AC is 13 + your Dexterity modifier.
\nClosed Mind. Aing-tii have a natural attunement for the Force, which makes them resistant to its powers. You have advantage on Wisdom and Charisma saving throws against force powers.
\nForce-Sensitive. You know the force push/pull at-will force power. Wisdom or Charisma (your choice) is your forcecasting ability for this power.
\nPrehensile Tail. You have supreme control over your tail and can use it to manipulate objects as well as your hands.
\nWisdom of the Elders. You are proficient in the Lore skill.
\nLanguages. You can understand, read, and write Galactic Basic, and the non-verbal communication of the aing-tii. However, you cannot speak or make noise verbally.
"},"source":"Expanded Content","damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"Ability Score Increase":{"value":"Ability Score Increase"},"Your Wisdom score increases by 2, and your Constitution score increases by 1":{"":{"value":"Your Wisdom score increases by 2, and your Constitution score increases by 1."}},"Age":{"value":"Age"},"Aing-tii reach adulthood in their late teens and live more than a century":{"":{"value":"Aing-tii reach adulthood in their late teens and live more than a century."}},"Alignment":{"value":"Alignment"},"Aing-tii's foreign nature causes them to be hard to understand":{" Most aing-tii tend toward neutral light side, though there are exceptions":{"":{"value":"Aing-tii's foreign nature causes them to be hard to understand. Most aing-tii tend toward neutral light side, though there are exceptions."}}},"Size":{"value":"Size"},"Aing-tii typically stand 6 to 7 feet tall and generally weigh about 200 lbs":{" Regardless of your position in that range, your size is Medium":{"":{"value":"Aing-tii typically stand 6 to 7 feet tall and generally weigh about 200 lbs. Regardless of your position in that range, your size is Medium."}}},"Speed":{"value":"Speed"},"Your base walking speed is 30 feet":{"":{"value":"Your base walking speed is 30 feet."}},"Armored Plates":{"value":"Armored Plates"},"You have thick armored plates":{" When you aren't wearing armor, your AC is 13 + your Dexterity modifier":{"":{"value":"You have thick armored plates. When you aren't wearing armor, your AC is 13 + your Dexterity modifier."}}},"Closed Mind":{"value":"Closed Mind"},"Aing-tii have a natural attunement for the Force, which makes them resistant to its powers":{" You have advantage on Wisdom and Charisma saving throws against force powers":{"":{"value":"Aing-tii have a natural attunement for the Force, which makes them resistant to its powers. You have advantage on Wisdom and Charisma saving throws against force powers."}}},"Force-Sensitive":{"value":"Force-Sensitive"},"You know the force push/pull at-will force power":{" Wisdom or Charisma (your choice) is your forcecasting ability for this power":{"":{"value":"You know the force push/pull at-will force power. Wisdom or Charisma (your choice) is your forcecasting ability for this power."}}},"Prehensile Tail":{"value":"Prehensile Tail"},"You have supreme control over your tail and can use it to manipulate objects as well as your hands":{"":{"value":"You have supreme control over your tail and can use it to manipulate objects as well as your hands."}},"Wisdom of the Elders":{"value":"Wisdom of the Elders"},"You are proficient in the Lore skill":{"":{"value":"You are proficient in the Lore skill."}},"Languages":{"value":"Languages"},"You can understand, read, and write Galactic Basic, and the non-verbal communication of the aing-tii":{" However, you cannot speak or make noise verbally":{"":{"value":"You can understand, read, and write Galactic Basic, and the non-verbal communication of the aing-tii. However, you cannot speak or make noise verbally."}}},"colorScheme":{"value":""},"manufacturer":{"value":""},"planguage":{"value":""}},"flags":{"dynamiceffects":{"effects":[{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":1,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":3,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":5,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":7,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.traits.languages.custom","value":"the non-verbal communication of the Aing-Tii","mode":"+","targetSpecific":false,"id":8,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Traits Language Custom"},{"modSpecKey":"data.details.species","value":"Aing-Tii","mode":"=","targetSpecific":false,"id":9,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":10,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Attributes Armor Class Min"}],"equipActive":true,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Aing-Tii.webp"} {"_id":"C5RRwmK2QZadlFPy","name":"Selkath","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The Selkath are an aquatic species, known for being skilled swimmers and diplomats. Their heads resemble sting rays and they have a blue, pink, or green skin naturally patterned as an underwater camouflage. Their mouths are bracketed by cephalic lobes. Female Selkath differed from males due to the presence of tendrils on the back of their heads.
\nAll members of the Selkath race have rectractable, venom-tipped claws. The use of these claws in any form of combat or attack was considered dishonorable and a sign of madness; to do this was to give in to animal instincts unbecoming of a sentient species. Because of the Selkath's water-dwelling nature, their chest armors were fitted with misting vents in order to keep their skin moist.
\nSelkath are native to the planet Manaan, the only naturally occurring source of the medical liquid referred to as kolto. The Selkath have leveraged this monopoly on maintain their neutrality, peddling their invaluable healing supplies to all comers.
\nManaan is an ocean planet is home to only one above-surface settlement, the floating Ahto City, built directly above Hrakert Rift, the most abundant source of kolto on Manaan. As bacta began to replace the inferior kolto on the galactic stage, Manaan fell from their previously respected position, shirking away their previous prestige and causing many Selkath to disappear from the galactic eye into isolationism and tribalism.
\nSelkath names tend to have a flowing quality to it, like a stream of water. They rarely use surnames.
\nMale Names. Chata, Galas, Qual, Morgo, Shaelas
\nFemale Names. Halsuna, Dolmas, Shasa, Ulsuru
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Intelligence score increases by 2, and your Charisma score increases by 1.
\nAge. Selkath reach adulthood in their late teens and live up to 100 years.
\nAlignment. Selkath have been renowned for countless millenia for their careful preservation of neutrality. As such individuals tend towards the neutral balanced alignment, though there are exceptions.
\nSize. Selkath typically stand between 4 and a half to 5 and a half feet tall and average 130 pounds. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nAmphibious. You can breathe air and water.
\nGift of the Progenitor. You know the temporary boost at-will tech power. When you reach 3rd level, you can cast the kolto pack tech power once per day. When you reach 5th level, you can also cast the kolto cloud tech power once per day. Intelligence is your techcasting ability for these powers. You do not require use of a wristpad for these powers.
\nSwim. You have a swimming speed of 30 feet.
\nVenomous Claws. Selkath have a set of retractable, venom-tipped claws. These claws are a natural weapon which can be used to make unarmed strikes. They deal 1d4 poison damage. You can use your choice of Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
\nLanguages. You can speak, read, and write Galactic Basic and Selkatha. Selkatha has a very moist and gurgling tone to it.
"},"skinColorOptions":{"value":"Blue, gray, green, pink"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, blue, green"},"distinctions":{"value":"Venom-tipped claws, artificial misting vents, cephalic lobes, three-digit hands, two-toed feet"},"heightAverage":{"value":"4'0\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Manaan"},"slanguage":{"value":"Selkatha"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Selkath","mode":"=","targetSpecific":false,"id":1,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"selkatha","mode":"+","targetSpecific":false,"id":8,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Selkath.webp"} {"_id":"CQynRq1eakOfEG2w","name":"Kubaz","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Kubaz are distinctive for their short, prehensile facial snouts which were used for reaching insects within their hives. They have adapted to their sun-scorched, vegetation-deprived world by learning to survive off their world's native insect population. Filled with two rows of teeth for gnashing their food, the Kubaz trunk also functions as a highly sensitive nose. Due to living on their homeworld of Kubindi—a planet which orbits a blue star—Kubaz are highly sensitive to red wavelengths; when traveling to planets with a red or yellow star, Kubaz are forced to don protective eyewear to avoid damaging their sensitive eyes.
\nThe Kubazi society is based on a clan structure which dwell in underground nests. Ruled by a queen, each clan takes the name of their queen they are descended from. Developing a non-verbal language of hand gestures which indicated their intentions, Kubaz are able to speak Galactic Basic, though with a strong nasally accent. When interacting with other species, some Kubaz will share certain hand signals with non-Kubaz in order to ease communications. Obsessed with tact and decorum, the Kubaz place a high emphasis on the family unit and proper courtesies, displaying truthfulness to a fault. Valuing art and literature with such vigor as to sometimes practice smuggling of great works, the Kubaz do not find such pursuits to be wrong or unlawful. Due to their diet on Kubindi, the Kubaz have poor relations with sentient insectile species.
\nKubaz names are usually dominated by harsher sounds, but some names lean more melodic. Surnames are clan-based.
\nMale Names. Shaf, Rizor, Duldril, Kurn, Schnaldiz
\nFemale Names. Zhanro, Dizi, Tavo, Agoz, Nuzrem
\nSurnames. Re, Eadzan, Hai, Khu'nar, Mairvuc, Va
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence score increases by 1.
Age. Kubaz reach adulthood in their early teens and live less than a century.
Alignment. Kubaz' courteous nature causes them to tend toward lawful alignments, though there are exceptions.
Size. Kubaz typically stand 5 to 6 feet tall and weigh around 160 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Art Obsession. Whenever you make an ability check related to the acquisition or location of art or valuables, you are considered proficient in the check. If you would already be proficient, you instead have expertise.
Darkvision. You have a keen eyesight, especially in the dark. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Deft Hand. You have proficiency in one of the following skills: Deception, Sleight of Hand, or Stealth.
Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell.
Slicer. You have proficiency with the Technology skill and the slicer's kit.
Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Languages. You can speak, read, and write Galactic Basic and Kubazian. Kubazian is comprised of a unique series of whirring, nasally syllables, causing Kubaz to have a high-pitched accent when speaking other languages.
"},"skinColorOptions":{"value":"Black, dark grey, or dark green"},"hairColorOptions":{"value":"Black"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Prehensile snouts, protective eyewear"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"105 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Kubindi"},"slanguage":{"value":"Kubazian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Kubaz","mode":"=","targetSpecific":false,"id":1,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (120 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.tec.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Skills Technology"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"kubazian","mode":"+","targetSpecific":false,"id":10,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.toolProf.value","value":"slic","mode":"+","targetSpecific":false,"id":11,"itemId":"CQynRq1eakOfEG2w","active":false,"_targets":[],"label":"Traits Tool Prof"}]}},"img":"systems/sw5e/packs/Icons/Species/Kubaz.webp"} -{"_id":"E0XFcluTiul7MInl","name":"Theelin","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Theelin have three horns on either side of their face, hooved feet, brightly colored hair, and spotted, mottled skin. Many Theelins are noticeable for their sense of fashion, having shaped their hair into various extravagant hairstyles. Their facial horns are more than just ornamental, for they provide Theelin with an uncanny danger sense and act as miniature reverberation chambers that enhance their singing voices.
Theelin often have artistic personalities, and many choose to become artists or performers. Theelin performers and artists are responsible for creating many of the Galactic Republic's greatest works of art. Many scholars of music recognize The Theelin Divas, an all-female religious order, as the greatest singers in the galaxy.
Theelin receive one given name and one familial surname.
Male Names. Bon, Hute, Klatt, Shug
Female Names. Febull, Gooti, Latts, Pralln
Surnames. Dow, Ninx, Razzi, Terez
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Charisma score increases by 2, and your Wisdom score increases by 1.
Age. Theelin reach adulthood in their late teens and live less than a century.
Alignment. Theelin tend to be unpredictable and form attachments of opportunity. Accordingly, they tend toward chaotic alignments, though there are exceptions.
Size. Theelin typically stand between 5 and 6 feet tall and weigh 140 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Danger Sense. Theelin's facial horns gently vibrate near other creatures with elevated heart rates and/or an increased volume of stress hormones, thereby indicating who may be a threat. You cannot be surprised in combat by any organic beings within 60 feet of you. You also gain advantage on any Wisdom (Insight) checks.
Darkvision. You have keen eyesight, even in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Defiant. Theelin are known to be stubborn and often refuse to give up, even against the worst odds. When you or a creature you can see that can see and understand you makes an ability check, attack roll, or saving throw, you can roll 1d4 and add it to their roll (no action required). You can use this ability before or after the roll, but before the GM determines the roll's outcome. Once you've used this feature, you must complete a short or long rest before you can use it again.
Sonic Strike. Theelin can use their facial horns to store up sonic energy and release it as part of a melee attack. To use this action, you must first make a melee attack upon a target within your weapon's reach. On a hit, the target suffers the attack's normal effects plus 1d4 sonic damage upon impact.
Talented Performer. Theelin have a natural aptitude for singing that sounds pleasant to most species. You have proficiency with the Performance skill.
Technological Affinity. You have proficiency in the Technology skill and your choice of mechanic's kits, scavenger's kits, munitions kits, constructor's tools, or tinker's tools.
Languages. You can speak, read, and write Theelinese, Galactic Basic, and one other language of your choice.
"},"skinColorOptions":{"value":"Bronze, lavender, white"},"hairColorOptions":{"value":"Brightly colored"},"eyeColorOptions":{"value":"Blue, brown, green"},"distinctions":{"value":"Head horns, hooves, spotted and mottled skin"},"heightAverage":{"value":"5'7\""},"heightRollMod":{"value":"+1d12\""},"weightAverage":{"value":"125 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Theelia"},"slanguage":{"value":"Theelinese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Theelin","mode":"=","targetSpecific":false,"id":1,"itemId":"E0XFcluTiul7MInl","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"E0XFcluTiul7MInl","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"E0XFcluTiul7MInl","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"E0XFcluTiul7MInl","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"E0XFcluTiul7MInl","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"E0XFcluTiul7MInl","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.prf.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"E0XFcluTiul7MInl","active":false,"_targets":[],"label":"Skills Performance"},{"modSpecKey":"data.skills.tec.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"E0XFcluTiul7MInl","active":false,"_targets":[],"label":"Skills Technology"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"E0XFcluTiul7MInl","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Theelinese","mode":"+","targetSpecific":false,"id":10,"itemId":"E0XFcluTiul7MInl","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Theelin.webp"} {"_id":"ELH8899fqDlpo706","name":"Bith","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Bith are craniopods with pale pink, yellow, or green skin, large heads, large lidless eyes, toeless feet, and long fingers. Their thumb and small finger were both fully opposable. The bith's internal systems are different from most humanoids, as the bith have only one lung, and exhale through their skin. Bith also lack a proper nose, instead having highly sensitive olfactory organs hidden in the skin-flaps of their cheeks. The other bith senses are also acute. Bith can sense the tonal qualities of sound as well as other species sensed colors. Their eyes, as big as a Menahuun's, can see microscopic details of nearby objects, but are extremely nearsighted as a result. An interesting side effect of their incredible sensors is the effect of sonic grenades, or screamers, on them. It is described as causing their heads to explode. Similarly, bith have high manual dexterity which helps them manipulate fine tools, though their physical prowess with gross motor skills was only average.
\nBith are one of the galaxy's most ancient civilizations, with a history going back millions of years. This antiquity garners respect in certain quarters, such as among the Gree, who gave them more respect than other, \"younger\" species. Their society is highly regimented, with everything from mate selection to political leadership controlled by sophisticated computer programs.
\nBith names are quite diverse. Some names look complicated and difficult to pronounce, while others are quite simple.
\nMale Names. Fedu, Jenkiss, Kabadons, Ph'teumkiass
\nFemale Names. Duhia, F'hubama, R'hothal, Thidus
\nSurnames. D'intes, Hern, K'sarorn, Nimum, Rumo
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Intelligence score increases by 2, and your Dexterity score increases by 1.
\nAge. Bith reach adulthood in their late teens and live less than a century.
\nAlignment. Biths' benevolent nature causes them to tend toward the light side, though there are exceptions.
\nSize. Bith typically stand 5 to 6 feet tall and generally weigh about 120 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nDetail Oriented. You are practiced at scouring for details. You have advantage on Intelligence (Investigation) checks within 5 feet.
\nKeen Hearing and Smell. You have advantage on Wisdom (Perception) checks that involve hearing or smell.
\nMusician. You are proficient in one musical instrument of your choice.
\nProgrammer. Whenever you make an Intelligence (Technology) check related to computers, you are considered to have expertise in the Technology skill.
\nLanguages. You can speak, read, and write Galactic Basic, Bith, and one more language of your choice.
"},"skinColorOptions":{"value":"Green, pink, white, or yellow"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Large cranium, acute senses of smell and hearing"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Clak'dor VII"},"slanguage":{"value":"Bith"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":1,"itemId":"RBFh9qTjK9KGTxQS","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"RBFh9qTjK9KGTxQS","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"RBFh9qTjK9KGTxQS","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"RBFh9qTjK9KGTxQS","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.details.species","value":"Bith","mode":"=","targetSpecific":false,"id":5,"itemId":"RBFh9qTjK9KGTxQS","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.traits.languages.value","value":"Basic","mode":"+","targetSpecific":false,"id":6,"itemId":"RBFh9qTjK9KGTxQS","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"Bith","mode":"+","targetSpecific":false,"id":7,"itemId":"RBFh9qTjK9KGTxQS","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.toolProf.value","value":"music","mode":"+","targetSpecific":false,"id":8,"itemId":"ELH8899fqDlpo706","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Bith.webp"} {"_id":"ERcr4XP2zgzBaokE","name":"Chevin","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Chevin have long snouts which hang down nearly to their ankles. Combined with their intellect, this makes them skilled hunters of animals such as backshin, because they can smell out their prey or feed while keeping their eyes on the horizon. It is also their hunting prowess which allowed them to dominate their homeworld and conquer the Chevs. Chevin have thick legs, massive wide bodies, thin rope-like tails, and arms so long their three-fingered hands often brushed the ground.
\nChevin live in small, mobile communities, with homes mounted on great wheeled carts. Even after they gained access to galactic technology, they continued to live as nomads (though more affluent Chevin mounted their lodges on large repulsorlift vehicles instead.) Their Chev slaves are usually forced to follow on foot. Nomadic groups of Chevin keep in touch via comlinks, and often converge on a single location to deal with danger.
\nThe only Chevin settlements that stay in place for more than one standard month are the Government Villages, where Chevin dictators live with their hand-picked advisors. Even these settlements are movable when necessary. Each of the roughly two dozen Government Villages rules a Chevin nation.
\nChevin names do not vary significantly based on gender. Surnames are based on community.
\nFirst Names. Buula, Ephant, Perre, Phylus, Reseros
\nSurnames. Meh, Mon, Nen, Needmo, Phrusaani
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.
Age. Chevin reach adulthood in their thirties and live up to 200 years.
Alignment. Chevin warmongering and slavetrading cause them to tend toward the dark side, though there are exceptions.
Size. Chevin stand between 6 and 8 feet tall and weigh up to 300 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Hide. You have a thick hide. While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to both hot and cold climates, as described in chapter 5 of the Dungeon Master's Guide.
Keen Hearing. You have advantage on Wisdom (Perception) checks that rely on hearing.
Nomadic. You are proficient in Survival.
Thick Skull. Your skull is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal 1d6 + your Strength modifier kinetic damage.
Languages. You can speak, read, and write Galactic Basic and Chevin. The Chevin language is characterized by grunts and low-pitched rumblings. Chevin typically have deep voices, even when speaking Basic.
"},"skinColorOptions":{"value":"Grey"},"hairColorOptions":{"value":"Black, brown, blond, grey, or white (usually with age)"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Stocky build, large heads, long snouts, long arms, three-fingered hands, four-toed feet"},"heightAverage":{"value":"5'9\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"170 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Vinsoth"},"slanguage":{"value":"Chevin"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Chevin","mode":"=","targetSpecific":false,"id":1,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":6,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"chevin","mode":"+","targetSpecific":false,"id":9,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[]}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Chevin.webp"} {"_id":"F68MnYTcQtyxIwlI","name":"Harch","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The Harch possess a large-fanged mouth between two prominent chelicerae, above which they have six red eyes arranged in a semicircle. The two lowest eyes are larger and roughly twice the size of the four smaller eyes. Harch walk on two legs and have six arms, with the second and third set of arm protruding from behind the first pair rather than directly above or below them. These arms are covered in thick hair and end in three-fingered hands. The Harch are distantly related to the Aqualish species and there is much debate among geneticists regarding the relationship between the Harch and the Aqualish Ualaq subspecies. However, the Harch themselves considered such discussions to be obscene.
\nNot much is known about the Harch, as few of them have mingled with the galactic community, preferring to stay on Secundus Ando. Harch that leave the planet tend to have a more aspirant nature than their fellows, and often reach great heights in their chosen professions in the galaxy. Such Harch are considered outliers—most apparently care little for titles. Like the Arcona species, female Harch are seen as more domineering and aggressive than their male counterparts. It is not unheard of for a male Harch to raise entire broods of hatchlings alone.
\nHarch names are not gender-specific. Harch do not use surnames.
\nNames. Cubach, Quixoch, Trench, Turch
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength, Constitution, and Intelligence scores increase by 1.
\nAge. Harch reach adulthood at age 10 and can live up to 200 years.
\nAlignment. Harch are cold, calculating beings, causing them to tend toward the dark side, though there are exceptions.
\nSize. Harch stand around 6 feet tall and weigh between 200 and 300 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nDarkvision. You have a keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
\nBite. Your fangs are a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal 1d4 + your Strength modifier kinetic damage.
\nSix-Armed. Harch have six arms which they can use independently of one another. You can only gain the benefit of items held by two of your arms at any given time, and once per round you can switch which arms you are benefiting from (no action required).
\nSpider Climb. You have a climbing speed of 30 feet. You have advantage on Strength saving throws and Strength (Athletics) checks that involve climbing, and while climbing you always have two hands free.
\nVenomous Fangs. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and the target must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a failed save, the target is poisoned until the end of its next turn, and you can't use this feature again until you complete a short or long rest.
\nLanguages. You can speak, read, and write Galactic Basic and Harchese. Harchese is discernible from other insectoid languages by a noticeable emphasis on consonants, especially the \"ch\" sound.
"},"skinColorOptions":{"value":"Pale pink"},"hairColorOptions":{"value":"Brown, black"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Spider-like with six eyes, eight limbs and chelicerae"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"150 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Secundus Ando"},"slanguage":{"value":"Harchese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Harch","mode":"=","targetSpecific":false,"id":1,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":5,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":6,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (30 ft.)","mode":"=","targetSpecific":false,"id":8,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"harchese","mode":"+","targetSpecific":false,"id":10,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Harch.webp"} @@ -35,40 +29,29 @@ {"_id":"Gm36EJaO9DLRf1PL","name":"Chironian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The chironian lower body has four legs, similar to that of a horse, and each ends in a dainty, cloven hoof. A chironian can sit down by folding his or her horse-like legs underneath the body. Chironians can also kick backward with both hind legs; this strong kick is sufficient to knock over other beings. A chironian's pace can vary between a walk, a canter, and a gallop.
\nEach year, chironian heads grows two horns above the temples. These horns start as small knobs covered by red-furred velvet: a vascular tissue. Once the knobs have grown sufficiently, they break through the velvet naturally, emerging as transparent horns, as bright as diamond, cool to the touch and with smooth ridges. However, if the velvet is cut artificially, chironians can die from the injury. Over time, the horns grow long and sharp enough that adolescent chironians can use them to gore opponents.
\nChironians express emotions through the mannerisms of their hooves: when impatient, they stamp them; when excited, they tap them in a quick dance, or canter in a spot. The centauriforms frequently shake their heads and manes, and when angry, their faces flush a deeper shade. Young chironians, when frightened, are known to rub or press their velvet-covered horns against the foreheads of other beings to whom they are emotionally close.
\nChironian names are soft and melodic, despite the thick nature of their native language. Important family names are passed down through generations. They don't use surnames.
\nMale Names. Jefin, Slaturn, Cinall, Leathes
\nFemale Names. Olachi, Luna, Sinall, Trespen
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.
\nAge. Chironians reach adulthood in their late teens and live less than a century.
\nAlignment. Chironians tend toward no particular alignment. The best and worst are found among them.
\nSize. Chironians typically stand 6 to 8 feet tall and generally weigh about 600 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 40 feet.
\nCultured. You have proficiency in the Lore skill.
\nEquine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag. Additionally, any climb that requires hands and feet is especially difficult for you because of your hooves. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot. Finally, a Medium or smaller creature can ride on your equine back if you allow it. In such a situation, you continue to act independently, not as a controlled mount.
\nHooves and Horns. Your hooves (and depending on your age, horns) are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d6 + your Strength modifier.
\nPowerful Charge. If you move at least 10 feet in a straight line before hitting with a melee weapon attack, you can attempt to shove the target prone as part of the same attack. Once you use this trait, you can't use it again until you finish a short or long rest.
\nLanguages. You can speak, read, and write Galactic Basic and Chironan. Chironan is characterized by its soft, melodic sounds.
"},"skinColorOptions":{"value":"Brown, gold, or red"},"hairColorOptions":{"value":"Black, brown, gold, or red"},"eyeColorOptions":{"value":"Red to gold"},"distinctions":{"value":"Two transparent horns, centauriform"},"heightAverage":{"value":"6'0\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"450 lb."},"weightRollMod":{"value":"x(2d8) lb."},"homeworld":{"value":"Chiron"},"slanguage":{"value":"Chironan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Chironian","mode":"=","targetSpecific":false,"id":1,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"40","mode":"=","targetSpecific":false,"id":5,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"chironan","mode":"+","targetSpecific":false,"id":8,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[]}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Chironian.webp"} {"_id":"HIdsJ1LwAwfXBlTb","name":"Killik","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Killiks possess a strong chitinous exoskeleton that is glossy and greenish with their carcasses capable of surviving thousands of years of erosion as seen by the colonists of Alderaan. The exoskeleton also contains a number of spiracles which served as their way of breathing. Typically, these Human-sized hive creatures have four arms with each ending in a powerful three-fingered claw. They stand on two stout legs that are capable of leaping great distances. Killiks can communicate with other Killiks through use of pheromones.
\nThe Killiks have a communal society, with each and every Killik being in mental contact with another. Due to their hive mind, every Killik nest is virtually one individual. Killiks are also peaceful in nature. Their telepathic connection is capable of extending to other species which includes non-insectoids. A willing creature can submit to this telepathy to become a Joiner. They effectively become another vessel of the hive mind. Killiks lose connection to their hive mind at great distances. Those who voluntarily leave the hive mind are referred to as Leavers. It is rare that they are allowed to rejoin their hive without reason.
\nKilliks are a hive-mind insectoid that typically don't use names. On the off chance they do, it's usually an incomprehensible series of clicking noises. They are receptive to nicknames given by others.
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Intelligence score increases by 2, and your Constitution score increases by 1.
Age. Killiks reach adulthood in their 40s and live an average of 200 years.
Alignment. Killiks' willingness to brainwash or kill their enemies cause them to tend towards the dark side, though there are exceptions.
Size. Killiks stand between 5 and 6 feet tall and weigh about 160 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Four-Armed. Killiks have four arms which they can use independently of one another. You can only gain the benefit of items held by two of your arms at any given time, and once per round you can switch which arms you are benefiting from (no action required).
Hardened Carapace. While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier.
Strong-Legged. When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.
Telepathy. You can communicate telepathically with creatures within 30 feet of you. You must share a language with the target in order to communicate in this way.
Languages. You can speak, read, and write Killik. You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it.
"},"skinColorOptions":{"value":"Brown, chestnut, green, red, scarlet, or yellow"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black or orange"},"distinctions":{"value":"Chitinous armor, mandibles projected from face, four arms ending in long three toed claws protrude from their torsos"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Alderaan"},"slanguage":{"value":"Killik"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Killik","mode":"=","targetSpecific":false,"id":1,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":6,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"killik","mode":"+","targetSpecific":false,"id":8,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"telepathy (30 ft.)","mode":"+","targetSpecific":false,"id":9,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Killik.webp"} {"_id":"HbzqZVIWuDLq1BCe","name":"Ithorian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Ithorians have two mouths and four throats, allowing them to speak in stereo. Female Ithorians have two humps on the back of their head, while males have only one. They have glossy, usually brown flesh. Their reflexes and coordination are somewhat slower than that of average humanoids.\r\n\r\nIn addition to allowing them to speak their unique stereophonic language, the Ithorians' four throats also have the ability to violently expel air, resulting in a deafening and potentially concussive scream. Despite this fact, most Ithorians go their entire lives without ever resorting to violence, and so the ability remained relatively ambiguous.
Ithorians worship the \"Mother Jungle,\" a spiritual entity embodying the lush, tropical ecology of their world, Ithor. They are generally devoted environmentalists, staunch herbivores, and complete pacifists, devoting much time to contemplating their ecology, studying plants and their uses and the overall respecting of all living things. Most Ithorians never set foot on their own planet, instead living in floating cities above their world called herdships. Only three of their continents have been explored and harvested, the other two never having been touched by Ithorian hands. They demonstrate extreme belief in the protection and sustaining of their environment as dictated by their \"Law of Life.\"
Ithorian names are quite varied in length but most names are soft and melodic. They are often difficult to prounounce by other species, so many Ithorians adopt nicknames.
Male Names. Del, Gizorthej, Pexxocl, Steorthibs Female Names. Binshe, Dhu'sha, Mul, Slosh, Vlo Surnames. Afleehl, Crukid, Tondand, Wamunn","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Charisma score increases by 2, and your Wisdom score increases by 1.
Age. Ithorians reach adulthood in their late teens and live an average of 85 years.
Alignment. Ithorians tend toward the light side, though there are exceptions.
Size. Shorter Ithorians stand around 6 feet while taller reach over 7 and a half. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Hold Breath. Ithorians have a great lung capacity and can hold their breath for up to 15 minutes at a time.
Sonic Resistance. Ithorians have resistance to sonic damage.
Sonic Scream. You can use your action to violently expell air in a 15-foot cone. When you do so, each creature in the area of the exhalation must make a Wisdom saving throw. The DC for this saving throw equals 8 + your proficiency bonus + your Constitution modifier. A creature takes 2d6 sonic damage on a failed save, and half as much damage on a successful one. The damage increases to 4d6 at 5th level, 6d6 at 11th level, and 8d6 at 17th level. This ability has no effect on constructs.
Languages. You can speak, read, and Ithorese . You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it.
"},"skinColorOptions":{"value":"Brown, dark red or green"},"hairColorOptions":{"value":"Brown, gray, or white"},"eyeColorOptions":{"value":"Black or blue"},"distinctions":{"value":"Curved neck, two mouths, aural flaps, locomotion tubes, throat sack"},"heightAverage":{"value":"5'9\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"135 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Ithor"},"slanguage":{"value":"Ithorese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Ithorian","mode":"=","targetSpecific":false,"id":1,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.dr.value","value":"Sonic","mode":"+","targetSpecific":false,"id":6,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"ithorese","mode":"+","targetSpecific":false,"id":8,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Ithorian.webp"} -{"_id":"IrwENWlSMn8VR6HU","name":"Viraanntesse","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Viraanntesse are ten-legged crustacean-like beings who use six legs to walk, while the other four function as arms. They possess four beady eyes and two sets of mandibles, as well as thick, hard carapaces covered in massive spikes and encrusted with barnacles. The species' frequent comparison to crabs tends to raise the ire of its members, who are proud of their advanced state of evolution in contrast with the more diminutive crustaceans.
\nA proud race of crustacean-like warriors, the Viraanntesse are a people comprised of proud warriors and unflinching commanders. Viraanntesse culture places a strong emphasis on honor and duty to the point of exhibiting prickly pride and taking umbrage at even the most minor slights. Viraanntesse society has grown increasingly militaristic during recent centuries, largely due to increased slaver activity in their home system. With the frequency of slaver attacks on Vvaw, many Viraanntesse find themselves forced to work as underworld gladiators. Those who escape or are freed typically find work as mercenaries or in law enforcement.
\nViraanntesse typically receive one, non-gendered, disyllabic given name filled with hard consonants.
\nNames. Jmmaar, Kronaak, Tronatt, Virnaak
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.
\nAge. Viraanntesse reach adulthood in their mid-twenties and live to be more than 150 years old.
\nAlignment. Viraanntesse cultivate a firm reliance on responsibility and order in their lives. Accordingly, they tend toward the lawful light side, though there are exceptions.
\nSize. Viraanntesse typically stand about 10 feet tall and weigh 400 lbs. Regardless of your position in that range, your size is Large.
\nSpeed. Your base walking speed is 35 feet.
\nAmphibious. You can breathe both air and water.
\nChitinous Exoskeleton. Viraanntesse's exoskeleton provides a bonus as natural armor. When you are not wearing armor, your AC is 13 + your Dexterity modifier.
\nExtra Arms. Viraanntesse can hold up to four items or weapons at a time. This ability does not grant extra attacks; however, it does mean Viraanntesse can wield two two-handed weapons at a time.
\nHexapedal. Viraanntesse's six legs grant them resistance to attempts to knock them prone. When taking damage from an attack that would normally knock a target prone, you may roll a contested Dexterity check (against the assailant's Strength) with advantage. A successful check allows you to avoid being knocked prone.
\nMenacing. You have proficiency in the Intimidation skill.
\nMilitary Training. You gain the Martial Adept feat at Level 1. You also gain proficiency in all armor, blasters, and vibroweapons, regardless of your class.
\nPincers. Viraanntesse's pincer-hands provide them with natural weapons at all times. If you hit with them, you deal kinetic damage equal to 1d6 + your Strength modifier.
\nSwim. You have a swimming speed of 30 feet.
\nLanguages. You can speak, read, and write Viraannese.
"},"skinColorOptions":{"value":"Brown, orange, red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Six-legged, four arms, large pincers"},"heightAverage":{"value":"9'10\""},"heightRollMod":{"value":"+1d10\""},"weightAverage":{"value":"350 lb."},"weightRollMod":{"value":"x(1d10) lb."},"homeworld":{"value":"Vvaw"},"slanguage":{"value":"Viraannese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Viraanntesse","mode":"=","targetSpecific":false,"id":1,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"lg","mode":"=","targetSpecific":false,"id":4,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"35","mode":"=","targetSpecific":false,"id":5,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":7,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all armor","mode":"+","targetSpecific":false,"id":9,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all blasters","mode":"+","targetSpecific":false,"id":10,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all vibroweapons","mode":"+","targetSpecific":false,"id":11,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.custom","value":"Viraanntesse","mode":"+","targetSpecific":false,"id":12,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Viraanntesse.webp"} {"_id":"J63s4PYWmcsQ7nfL","name":"Besalisk","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Male Besalisks' heads sported prominent crests and four arms hung at their sides; females of the species could have as many as eight arms, but like Humans had a primary hand and a limited range of functionality with the others. The addition of the extra appendages required a hearty metabolism, and these bulky beings were able to store food and water for many days, and if the need arose, they could survive for long periods without either. Scruffy sensory whiskers lined the area below their noses, just above the robust wattle most adult Besalisks possessed.
\nBecause of Ojom's harsh environment, large cities were never developed on the world; instead small communes of about a thousand families claim territories around the world and are each led by an elected leader. The communes have a strict policy of keeping the size of their groupings equal to avoid conflict. When too many families grow in one area, the leader would ask certain families to break away and start a new community on another glacier. While not involved in galactic politics and because they do not produce any of their own technology, the Besalisks established large orbital space stations where offworlders could come to do business. Any violence on these stations is committed by offworlders as Besalisks avoid confrontation and focus on trading and making deals.
\nBesalisk names are generally words that embody them, with a surname attached to their commune.
\nMale Names. Darius, Dexter, Plun, Pong
\nFemale Names. Delia, Mora, Ren, Teen
\nSurnames. Jettster, Kil, Krell, Ugg
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.
Age. Besalisks reach adulthood in their early teens and generally live to be about 70.
Alignment. Besalisks tend toward no particular alignment. The best and worst are found among them.
Size. Besalisks tower over almost all other species, with the smallest standing at 6 feet tall and weighing 200 lbs., and the largest approaching 8 feet tall and 400 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Four-Armed. Besalisks have four arms which they can use independently of one another. You can only gain the benefit of items held by two of your arms at any given time, and once per round you can switch which arms you are benefiting from (no action required).
Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Languages. You can speak, read, and write Galactic Basic and Besalisk.
"},"skinColorOptions":{"value":"Brown or green"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Yellow"},"distinctions":{"value":"Bony headcrest, four arms, inflatable wattle"},"heightAverage":{"value":"6'0\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"175 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Ojom"},"slanguage":{"value":"Besalisk"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content","colorScheme":{"value":""},"manufacturer":{"value":""},"planguage":{"value":""}},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Besalisk","mode":"=","targetSpecific":false,"id":1,"itemId":"OfqpLI0sAuyY7h9Q","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"OfqpLI0sAuyY7h9Q","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"OfqpLI0sAuyY7h9Q","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"OfqpLI0sAuyY7h9Q","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"OfqpLI0sAuyY7h9Q","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"OfqpLI0sAuyY7h9Q","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"besalisk","mode":"+","targetSpecific":false,"id":7,"itemId":"OfqpLI0sAuyY7h9Q","active":false,"_targets":[]}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Besalisk.webp"} {"_id":"JQTyulcDfIjFia29","name":"Echani","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Echani are characterized by their white skin, hair, and eyes, and their remarkable tendency to look very much alike one another to outside observers, particularly amongst family members. It is thought that their origins stem from Arkanian experimentation on the human genome, a hypothesis that could explain their physical conformity.
A matriarchal, caste-based society originating from the Inner Rim world of Eshan, the echani spread to encompass a confederacy of six worlds including Bengali and Thyrsus, known as the Six Sisters, governed by the all-female Echani Command. \r\n\t\r\nEchani generals are sometimes seen by others as having the ability to predict their opponent's next move. This is no biologicial trait inherent to the species, but rather stems from the fact that combat is so ingrained into every level of echani culture; the echani hold to the idea that combat is the truest form of communication, and to know someone fully, you must fight them. While their combat rituals require complete freedom of movement and unarmed martial arts, in warfare, they tend towards light armor and melee weapons, and are considered excellent craftsmen of such.
Echani names tend to lack hard consonants, but are otherwise as variable as human ones. Echani surnames are tied directly to their place in the caste system.
Male Names. Caelian, Inarin, Losor, Uelis, Yusanis Female Names. Astri, Brianna, Isena, Raskta, Senriel Surnames. Authal, Elysi, Fenni, Kinro, Lsu","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age. Echani reach adulthood in their late teens and live less than a century.
Alignment. Echani culture's emphasis on honor and combat cause them to tend towards lawful alignments, though there are exceptions.
Size. Echani stand between 5 and a half and 6 feet tall and weigh around 150 lbs, with little variation between them. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Allies of the Force. Whenever you make a Wisdom (Insight) check against someone you know to wield the Force, you are considered to have expertise in the Insight skill.
Unarmed Combatant. Your unarmed strikes deal 1d6 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Echani Art. If a humanoid you can see makes a melee weapon attack, you can use your reaction to make a Wisdom (Insight) check against the target's Charisma (Deception). On a success you learn one of the following traits about that creature: it's Strength, Dexterity or Constitution score; bonus to Strength, Dexterity or Constitution saving throws; armor class; or current hit points. On a failure, the target becomes immune to this feature for one day. You can use this ability a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses on a long rest.
Combative Culture. You have proficiency in Lore and Acrobatics.
Martial Upbringing. You have proficiency in light armor, and gain proficiency with two martial vibroweapons of your choice.
Languages. You can speak, read, and write Galactic Basic and one extra language of your choice.
"},"skinColorOptions":{"value":"Pale tones"},"hairColorOptions":{"value":"White"},"eyeColorOptions":{"value":"Silver"},"distinctions":{"value":"Fair skin, white hair and eyes, remarkable familial similarity."},"heightAverage":{"value":"5'1\""},"heightRollMod":{"value":"+1d10\""},"weightAverage":{"value":"105 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Eshan"},"slanguage":{"value":"Galactic Basic"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Echani","mode":"=","targetSpecific":false,"id":1,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.skills.acr.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[],"label":"Skills Acrobatics"},{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":8,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Echani.webp"} {"_id":"K2ocmGZoIOkZ2FIa","name":"Lasat","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"A humanoid sentient species, Lasats are notable for their impressive height, strength, and agility, with their muscular digitigrade legs enabling them to run faster, jump higher and farther, and move more quietly than humans. Their large finger pads and prehensile toes assist them in climbing. In addition, their large eyes and ears afford them superior sight and hearing over humans. They had the strength to open a powered-down blast door. A height of two meters tall was considered below-average for a Lasat.
Lasat society is held together by a long-standing oral tradition, featuring clever and stealthy heroes. Within the species, those with fighting skills are highly respected, often being members of the Lasan High Honor Guard, a group of highly trained, highly intelligent warriors sworn to protect their homeworld of Lira San. Bo-rifles are a long-standing tradition in Lasat culture, used exclusively by the Honor Guard of Lasan. The warrior way of the Lasat is the Boosahn Keeraw. When a Lasat is bested by a superior opponent in combat, they would give them their weapon.\n\nFacial hair is an important status symbol in Lasat culture. Those with green eyes and prominent purple stripes are considered to be attractive by others of their species. Juvenile Lasat are noted to climb tree branches.
Lasat names tend to be melodic, with the occasionally harsh tone sprinkled in. Surnames are born by communities within Lasat culture rather than individual families.
Male Names. Brob, Drim, Krus, Parred, Volares Female Names. Denazo, Gume, Hado, Zanisa Surnames. Dragarr, Ellias, Krod, Roleb, Vuzan","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.
\nAge. Lasats reach adulthood in their late teens and live less than a century.
\nAlignment. Lasat' honorable tendences cause them to tend toward lawful light side, though there are exceptions.
\nSize. Lasats tower over other species, averaging 7 feet tall and weighing over 200 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nBo-rifle Training. You have proficiency with blaster rifles and vibrostaffs.
\nClimbing. You have a climbing speed of 30 feet.
\nDarkvision. Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
\nKeen Hearing and Sight. You have advantage on Wisdom (Perception) checks that rely on hearing or sight.
\nPowerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
\nLanguages. You can speak, read, and write Galactic Basic and Lasat, a language whose r's are difficult to replicate by most other species.
"},"skinColorOptions":{"value":"Grey or purple"},"hairColorOptions":{"value":"Purple or grey (with age)"},"eyeColorOptions":{"value":"Green"},"distinctions":{"value":"Impressive height, strength, and agility"},"heightAverage":{"value":"6'0\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"160 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Lira San"},"slanguage":{"value":"Lasat"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Lasat","mode":"=","targetSpecific":false,"id":1,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.weaponProf.custom","value":"blaster rifles","mode":"+","targetSpecific":false,"id":6,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibrostaffs","mode":"+","targetSpecific":false,"id":7,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (30 ft.)","mode":"+","targetSpecific":false,"id":8,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":9,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"lasat","mode":"+","targetSpecific":false,"id":11,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Lasat.webp"} -{"_id":"KkNOPS9NZWEutbA3","name":"Bimm","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The Bimms are diminutive sentient mammalians with floppy ears and short fur from head to toe. Their faces feature long muzzles and small black eyes, and their hands possess three fingers and one opposable thumb.
The Bimms have a reputation as a peaceful, hospitable people. Their openness to outsiders is such that off-worlders are treated as honored guests. The Bimm greeting ritual involves a reception line that each visitor walks through. In complete silence, each Bimm in line reaches out and gently touches each visitor's head, arm, or back. More important visitors attract correspondingly large crowds in the procession. This honor does not extend to armed visitors, however, who are expected to leave their weapons behind.
The Bimms are born merchants, hagglers, and shoppers. They love business dealings and do not consider a day complete if they have not engaged in a spirited round of haggling or found a good deal at a wholesaler or market outlet. They consider fair dealing a point of honor, and stealing and shoplifting is viewed as a crime on the magnitude of murder.
Bimms receive a given name at birth and a second name, usually chosen in honor of a favorite ancester or epic hero from a cherished ballad or story.
Male Names. Bonger, Ginder, Haki, Rycar
Female Names. Fanlee, Maffa, Prissa, Sindee
Surnames. Anjuba, Dinaalu, Hoolin, Ryjerd
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Wisdom score increases by 2, and your Charisma score increases by 1.
Age. Bimms reach adulthood in their late teens and live to be more than 130 years old.
Alignment. Bimms are a mild and polite species that abhors criminal and violent behavior. Accordingly, Bimms tend toward the lawful light side, though there are exceptions.
Size. Bimm typically stand approximately 3 feet tall and weigh 50 lbs. Regardless of your position in that range, your size is Small.
Speed. Your base walking speed is 25 feet.
Business Savvy. A common trait of all Bimms is their expert business sense and their ability to haggle any deal. Whenever you make a Charisma (Persuasion) check involving haggling you are considered to have expertise in the Persuasion skill.
Darkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
Keen Hearing. You have advantage on Wisdom (Perception) checks that involve hearing.
Musical Language. Bimmini is spoken as a harmonious singsong that sounds more like a collection of ballads than a standard form of communication. You have proficiency in Performance.
Shrewd Demeanor. You have advantage on all Wisdom (Insight) checks involving business transactions.
Undersized. Your small stature makes it hard for you to wield large weapons. You can’t use heavy shields. Additionally, you can’t use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.
Languages. You can speak, read, and write Bimmini and Galactic Basic.
"},"skinColorOptions":{"value":"Pink"},"hairColorOptions":{"value":"Tan or black"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Floppy ears, fur covered, shrewd businesspeople"},"heightAverage":{"value":"3'0\""},"heightRollMod":{"value":"+1d6\""},"weightAverage":{"value":"40 lb."},"weightRollMod":{"value":"x(1d4) lb."},"homeworld":{"value":"Bimmisaari"},"slanguage":{"value":"Bimmini"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Bimm","mode":"=","targetSpecific":false,"id":1,"itemId":"KkNOPS9NZWEutbA3","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"KkNOPS9NZWEutbA3","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"KkNOPS9NZWEutbA3","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"KkNOPS9NZWEutbA3","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"KkNOPS9NZWEutbA3","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"KkNOPS9NZWEutbA3","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.prf.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"KkNOPS9NZWEutbA3","active":false,"_targets":[],"label":"Skills Performance"},{"modSpecKey":"data.traits.languages.custom","value":"Bimmini","mode":"+","targetSpecific":false,"id":8,"itemId":"KkNOPS9NZWEutbA3","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"KkNOPS9NZWEutbA3","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Bimm.webp"} {"_id":"LJzk1qex3LPX23D6","name":"Gotal","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Gotals possess cranial horns as receptors to sense electromagnetism and other energy emissions. These nerve-ending filled cones can sense the natural electromagnetic fields produced by Antar 4's magnetite-rich crust, allowing the species to operate even in total darkness. Their senses also pick up the electromagnetic auras from other life forms. When close to their hunting targets, they can ascertain information on its mood, awareness, and state of mind. Electronic devices can also be sensed by Gotals; in fact, most droids give off enough electromagnetic emissions to at least annoy a Gotal, and at worst to seriously disorient the horned beings, making them notoriously distrustful of droids. Gotals rely heavily on their cones, with their eyesight and hearing being quite weak, and their sense of smell almost completely absent.
Since their natural empathy makes them instantly sensitive to the feelings of others, Gotals have little use for government or laws on their homeworld, resulting in problems when dealing with other societies. No central authority figure can speak for Antar 4 as a whole in a crisis, and no organized Gotal military or police force can act on their behalf. Other species respect the Gotals for their discretion and restraint, but some individuals fear interacting with the horned beings for fear of having their emotional state revealed to others.
Gotal names are quite guttural, though there are also many harsher tones within their names. Gotal names do not vary significantly based on gender, and surnames are familial.
First Names. Thon, Fern, Fuu'rash, Jir, Vluphol Surnames. Gratlul, Klux, Vathon, Zilat, Krigh, Rahxem","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Wisdom score increases by 2, and one other ability score of your choice increases by 1.
Age. Gotals reach adulthood in their late teens and live less than a century.
Alignment. Gotals' polite and respectful nature causes them to tend toward lawful alignments, though there are exceptions.
Size. Gotals typically stand 6 to 7 feet tall and generally weigh about 150 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Energy Sensors. Gotals perceive the environment around them through use of electromagnetic sensors held in their cranial horns. You have blindsight out to 30 feet. If another trait would grant you blindsight, the range is increased by half as many feet.
Hunter. You are proficient in Survival.
Natural Empathy. Gotal's electromagnetic sensors allow them to sense the emotions in those around them. You have advantage on Wisdom (Insight) checks to determine emotions against humanoids and beasts within 10 feet of you.
Languages. You can speak, read, and write Galactic Basic and Antarian. The Antarian language is characterized by growls and clicking noises at various volumes.
"},"skinColorOptions":{"value":"Grey, brown, or black"},"hairColorOptions":{"value":"White, grey, or brown"},"eyeColorOptions":{"value":"Red, orange, yellow, grey, green, or black"},"distinctions":{"value":"Full body fur, flat noses, head cones"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Antar 4"},"slanguage":{"value":"Antarian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Gotal","mode":"=","targetSpecific":false,"id":1,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Blindsight (30 ft.)","mode":"+","targetSpecific":false,"id":5,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"antarian","mode":"+","targetSpecific":false,"id":8,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Gotal.webp"} {"_id":"M5XN9RBikORVr3jS","name":"Klatooinian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Klatooinians are a humanoid species with canine features, having short muzzles over toothy overbites. They are also notable for their heavy brows and ridges along the tops of their heads.
For centuries, klatooinians have been slaves to the hutts, whom they view as almost godlike, immortal beings. Although the hutts allow a council of elders to rule on Klatooine, all off-world affairs are wholly under hutt control. Under the hutts, the klatooinians serve as soldiers and guards. Even those klatooinians who do not serve the hutts are often employed as hired muscle by other masters.\r\n\r\nKlatooinian society was known for a strong belief in tradition and the wisdom of the elders, although some younger klatooinians rebelled against this norm and sought out freedom from enslavement. Others attempted to gain their own fortunes as smugglers, pirates, bounty hunters, or raiders.
Klatooinian names are often derived from the names of great heroes and historical figures. Surnames are familial, and are usually shorter than klatooinian given names.
Male Names. Barada, Castas, Sta-Den, Tarados Female Names. Gelis, Petkara, Sterasi, Yelmith Surnames. Eek, Gort, Gon, Ovin","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength, Constitution, and Wisdom scores increase by 1.
Age. Klatooinians reach adulthood in their late teens and can live as long as 90 standard years.
Alignment. Klatooinian society encourages reverence for tradition and an inclination towards violence, causing them to tend toward lawful dark side, though there are exceptions.
Size. Klatooinians typically stand around 6 feet tall and generally weigh about 170 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Enforcer. You are proficient in the Intimidation skill. When you take the Help action to give an ally advantage on an Intimidation check, they gain a bonus to the roll equal to your proficiency bonus.
Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Weapon Training. Klatooinians are trained to fight from a young age. You have proficiency in two martial vibroweapons of your choice.
Wisdom of the Elders. You are proficient in the Lore skill.
Languages. You can speak, read, and write Galactic Basic, Klatooinian, and Huttese. Klatooinian is a gutteral, barking language, with many loanwords adopted from Huttese over the centuries.
"},"skinColorOptions":{"value":"Green, gray, brown"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Brown, black, gray"},"distinctions":{"value":"Heavy brows, short canine muzzles"},"heightAverage":{"value":"5'4\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"125 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Klatooine"},"slanguage":{"value":"Huttese, Klatooinian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Klatooinian","mode":"=","targetSpecific":false,"id":1,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":5,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":6,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[]},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"klatooinian","mode":"+","targetSpecific":false,"id":10,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"huttese","mode":"+","targetSpecific":false,"id":11,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Klatooinian.webp"} {"_id":"MzXJ5OOAH7rA9ye2","name":"Shistavanen","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Shistavanen have pronounced muzzles, sharp claws, long pointed teeth, and pointed ears set on top of their heads. Shistavanen also possess large glowing eyes, and can also run at high speeds for long periods without getting tired, alternately using two or four limbs. As predators, they possess keen hearing and smell and excellent night vision.
As a species, the Shistavanen are isolationists. The species colonized all the unpopulated worlds in the Uvena system to prevent them from being settled by non-Shistavanen, and their restrictive trade laws (which are unapologetic in how they favor their own kind over off-world traders). Most of their society uses technology similar to the rest of the galaxy, though some parts of Uvena Prime use slightly less sophisticated technology.\r\n\r\nA minority of Shistavanen are more outgoing, and travel the galaxy's hyperlanes. Even these Shistavanen usually remain by themselves or with other Shistavanen. Due to their natural predatory instincts, Shistavanen commonly find employment as scouts, mercenaries and bounty hunters. Many other species react badly to Shistavanen, since their isolationist culture makes them an unfamiliar sight, and their predatory appearance put other species on edge.
Shistavanen first names typically sound graceful, while their surnames are more gutteral. Surnames are familial.
Male Names. Bustuc, Hulvav, Kembol, Nemdav, Sirul Female Names. Gaeft, Laer, Recloz, Shaalir, Thovnim Surnames. Ghirat, Lakrevl, Meq, Nukroft, Rosk","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
Age. Shistavanen reach adulthood in their late teens and live less than a century.
Alignment. Shistavanen are private and tend toward no particular alignment. The best and worst are found among them.
Size. Shistavanen typically stand around 6 feet tall and weigh between 140 and 190 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fang and Claw. You are proficient with your fangs and claws, which deal 1d4 kinetic damage on a hit.
Forced March. Shistavanen are able to maintain a fast pace longer than other species. Shistavanen have advantage on Constitution saving throws made to avoid Exhaustion due to prolongued travel, as described in Chapter 8.
Keen Hearing and Smell. You have advantage on Wisdom (Perception) checks that involve hearing or smell.
Regenerative. When you take damage, you can use your reaction and expend a Hit Die to regain hit points as long as the damage would not reduce your hit points to 0.
Languages. You can speak, read, and write Galactic Basic and Shistavanen. The Shistavanen language is characterized by its barks and growls.
"},"skinColorOptions":{"value":"Black or light to dark brown"},"hairColorOptions":{"value":"Black, light to dark brown, grey (usually with age)"},"eyeColorOptions":{"value":"Black or gray"},"distinctions":{"value":"Lupine appearance, enhanced senses, increased speed, increased strength, healing ability"},"heightAverage":{"value":"5'7\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"140 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Uvena Prime"},"slanguage":{"value":"Shistavanen"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Shistavanen","mode":"=","targetSpecific":false,"id":1,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"shistavanen","mode":"+","targetSpecific":false,"id":8,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Shistavanen.webp"} -{"_id":"N2i8DXwMIeEPeTKS","name":"Holwuff","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Holwuffs are large, strongly built, lupine humanoids with small tusks protruding from their upper jaws. Much of their thick hides, with the exception of their faces, is covered in coarse brown or gray fur. Their heads feature long, blunted snouts and large ears that end in points.
\nHolwuffs are driven craftsmen who relish artistically expressing themselves through technology. They tend to enjoy reverse engineering existing technology and giving it an elegance thought unachievable in the mundane. Their people are renowned throughout the galaxy as being able to craft the finest luxury technology items. Many of the rich among the upper class contract Holwuff specialists to create personalized, functional works of art. These fine works range from items as small as Comlinks to as large as star cruisers. The entire planet’s economy is dependent on this niche market, and the Holwuff people are masters at plying their trade. Holwuffs are very cultured, and live lives filled with art.
\nHolwuffs belong to various packs that include several generations of extended family and non-related individuals deemed members. Although their sense of kinship is strong, they frequently allow corporate interests to outweigh their commitments to relatives or pack allies.
\nHolwuffs receive one given name and take their pack's name as a surname.
\nMale Names. Comnat, Fowdli, Polvar, Soklan
\nFemale Names. Brofmal, Dodrav, Lopnac, Rogwa
\nSurnames. Jodana, Motala, Tolgawa, Wodrata
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Intelligence score increases by 1.
\nAge. Holwuffs reach adulthood in their late teens and live to more more than 80 years old.
\nAlignment. Holwuffs are generally good but sometimes act selfishly to protect their business interests. Accordingly, they tend toward balanced alignments, though there are exceptions.
\nSize. Holwuffs typically stand 7 1/2 feet tall and weigh 250 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nAesthetic Artificer. Holwuffs are famous for turning mundane devices into works of exquisite art. You gain proficiency in one Artisan's tool of your choice.
\nBite. Holwuffs have powerful jaws and small tusks that they can use as natural weapons to make unarmed attacks. If you hit with them, you do kinetic damage equal to 1d6 + your Strength modifier.
\nHeightened Senses. You have advantage on all Wisdom (Perception) checks pertaining to hearing or smell.
\nHide. You have a thick hide. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier.
\nPowerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
\nTechnological Affinity. You have a mind eager to consume knowledge of a wide variety of devices and machines. You gain proficiency in the Technology skill; if you would already have proficiency, you gain expertise instead.
\nTech Dabbler. You know the on/off at-will tech power, regardless of your class. When you reach 3rd level, you can cast the scramble interface tech power once per day. When you reach 5th level, you can also cast the shutdown tech power once per day. Intelligence is your techcasting ability for these powers. You do not require use of a wristpad for these powers.
\nLanguages. You can speak, read, and write Galactic Basic and Alligan.
"},"skinColorOptions":{"value":"Brown"},"hairColorOptions":{"value":"Brown, gray"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Fur-covered, small tusks, long snout"},"heightAverage":{"value":"6'8\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"240 lb."},"weightRollMod":{"value":"x(1d4) lb."},"homeworld":{"value":"Alliga"},"slanguage":{"value":"Alligan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Holwuff","mode":"=","targetSpecific":false,"id":1,"itemId":"N2i8DXwMIeEPeTKS","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"N2i8DXwMIeEPeTKS","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"N2i8DXwMIeEPeTKS","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"N2i8DXwMIeEPeTKS","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"N2i8DXwMIeEPeTKS","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":6,"itemId":"N2i8DXwMIeEPeTKS","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.tec.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"N2i8DXwMIeEPeTKS","active":false,"_targets":[],"label":"Skills Technology"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"N2i8DXwMIeEPeTKS","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Alligan","mode":"+","targetSpecific":false,"id":9,"itemId":"N2i8DXwMIeEPeTKS","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Holwuff.webp"} {"_id":"NZ2xK7COFF1YoQgR","name":"Felucian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Felucians are a tall, bipedal species. Both their arms and legs end in four, large webbed digits with suction-cup fingertips. Springing from the underside of each forearm is a second short arm, ending in three large and agile fingers. A Felucian's head is a thick mass of long flexible tendrils featuring illuminated tips. The eyes and mouth appear as black holes or openings within this mass.
Felucians are mysterious sentient beings native to the vast fungal swamps and jungles of Felucia. Though Felucia has long been colonized, the native Felucians avoided notice by living deep in the jungle. Such seclusion was easily maintained. Even the hardiest of colonists were loath to brave the perils of the dangerous wilderness without cause.\n\nThe Felucians are an unusual, amphibious species. They are highly adapted to surviving the wilds of their home planet, and fade easily into its confusing mass of plant life. They are equally at home on land or in the water, and they traverse the swamps with ease.\n\nAll Felucians are part of a single, planetwide tribe that is broken down into smaller villages and communities, each one led by shamans and chieftains. These shamans are very strong in the Force, using it to their own ends with incredible skill.
Felucian names are usually two syllables and full of hard consonants. Surnames are a combination of tribe lineage.
Male Names. Gokkuul, Kargrek, Hagark, Ruggorn Female Names. Lakko, Taarell, Duuna, Frula Surnames. s'Gokuul, d'Lakko, s'Kargrek, d'Frula","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.
\nAge. Felucians reach adulthood in their late teens and live less than a century.
\nAlignment. Felucians' connection to the Living Force causes them to tend toward the light side, though there are exceptions.
\nSize. Felucians typically stand over 6 feet tall and generally weigh about 200 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nForce Sensitive. You know the burst at-will Force power. When you reach 3rd level, you can cast the beast trick Force power once per day. When you reach 5th level, you can also cast the plant surge Force power once per day. Wisdom is your forcecasting ability for these powers.
\nAmphibious. You can breathe air and water.
\nStealthy. You are proficient in the Stealth skill.
\nMask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
\nLanguages. You can speak, read, and write Galactic Basic, Felucianese, and one more language of your choice. Felucianese is characterized by guttural, whisper-like vowels, interspersed with hard clicks.
"},"skinColorOptions":{"value":"Gray, with blue, red, or yellow markings"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Extra limb at elbow, innate Force-sensitivity"},"heightAverage":{"value":"5'8\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"165 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Felucia"},"slanguage":{"value":"Felucianese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Felucian","mode":"=","targetSpecific":false,"id":1,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"felucianese","mode":"+","targetSpecific":false,"id":8,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Felucian.webp"} {"_id":"NcOqxyAmCCNgwMUS","name":"Ortolan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Ortolans are squat, heavily-built humanoid bipeds with long, trunklike noses and beady black eyes. They possess floppy ears, which are extremely sensitive to sound waves. They have two hands, each ending in four chubby fingers and a thumb, which is not opposable. A thick, baggy hide covered in fuzz resembling velvet hangs off of the Ortolan body. Ortolans have a keen sense of smell to help them forage for food. In fact, they are handicapped in their business affairs by their attachment to food, sometimes accepting otherwise unfavorable contracts when promised enough to eat. Their twin obsessions are food and music; offworld, many Ortolans find success as chefs or musicians.
\nOrtolan society is reasonably industrialised, though not as technologically advanced as other species. Despite this, their economy is mostly based on barter, with credits primarily used to trade with offworlders. Education is the responsibility of their parents, though gifted youngsters are often traded to other families to get specialized education. While most Ortolans appear to have blue skin, Ortolans are actually covered in short velvety fur which they often dyed in bright colors, most often blue and pink. This tradition began when a Devaronian trader tried to sell Ortolans a shipment of food dyes—they considered dyeing their food a waste of time, but found dyed fur to be quite stylish.
\nOrtolan names are generally short with big sounds. Female names are typically softer. Surnames are familial.
\nMale Names. Donmb, Hegh, Nax, Parm, Teeb
\nFemale Names. Bedla, Folfe, Nelni, Phoff, Sallo
\nSurnames. Bigek, Lubum, Nad, Rojool, Somo
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Intelligence score increases by 2, and your Charisma score increases by 1.
Age. Ortolans are considered adults at the age of seven and typically live less than a century.
Alignment. Ortolans' love of food and music causes them to tend toward chaotic light side, though there are exceptions.
Size. Ortolans stand around 3 to 4 feet tall and weigh about 55 lbs. Regardless of your position in that range, your size is Small.
Speed. Your base walking speed is 25 feet.
Foragers. Whenever you make a Wisdom (Survival) check to forage for food you are considered to have expertise in the Survival skill.
Grovel, Cower, and Beg. As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.
Hide. Your thick hide is naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.
Keen Hearing and Smell. You have advantage on Wisdom (Perception) checks that involve hearing or smell.
Musical. You have proficiency in Performance and one musical instrument of your choice.
Undersized. Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.
Languages. You can speak, read, and write Galactic Basic and Ortolan. Ortolan is characterized by its grunts and hoots.
"},"skinColorOptions":{"value":"Light colors"},"hairColorOptions":{"value":"Light colors"},"eyeColorOptions":{"value":"Yellow"},"distinctions":{"value":"Stocky builds, trunklike noses, floppy ears, small mouths, brightly dyed fur"},"heightAverage":{"value":"2'10\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"50 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Orto"},"slanguage":{"value":"Ortolan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Ortolan","mode":"=","targetSpecific":false,"id":1,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.prf.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Skills Performance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"ortolan","mode":"+","targetSpecific":false,"id":8,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.toolProf.value","value":"music","mode":"+","targetSpecific":false,"id":9,"itemId":"NcOqxyAmCCNgwMUS","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Ortolan.webp"} {"_id":"Nd8ukRRsQ8fkT0vy","name":"Rattataki","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The Rattataki are a near-human species characterized by their nimble movements, chalk-white skin and oft-bald heads. Virtually isolated from the rest of the galaxy, the Rattataki developed a violent society on their home planet of Rattatak, which involves extensive gladiatorial combat.
While most other inhabitants of Rattatak came from the Unknown Regions, there are a significant number of off-worlder mercenaries who come to Rattatak from time to time, likely to view or participate in gladiatorial combat, only to be stranded there permanently. The remarkably harsh conditions on the planet nearly drove its population to extinction. For eons, the Rattataki constantly battled amongst themselves and their fellow inhabitants (represented primarily by Humans, Zabraks, Siniteens, Vollick, and Weequay) over the planet's limited resources. Despite being nearly completely isolated from the outside galaxy, the Rattataki displayed remarkable initiative and continually created new ways to kill each other.\r\n\r\nRattataki culture is bloody and unforgiving. Punishment for even the smallest crimes is unnecessarily harsh, which does little to quell that behavior. In fact, Rattataki who are known to commit crimes without being caught are celebrated.
Rattataki names are harsh sounding and short. Surnames are familial, though many Rattataki abandon them in favor of self-aggrandizing titles.
Male Names. Aidus, Charnagus, Karok, Veran Female Names. Amaran, Kassien, Silas, Sraja, Vol Surnames. Anjek, Danvik, Degger, Kolla, Venkorr","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Wisdom score increases by 2, and your Dexterity or Intelligence score increases by 1.
Age. Rattataki reach adulthood in their late teens and live less than a century.
Alignment. Rattataki are self-serving and violent which causes them to tend toward the dark side, though there are exceptions.
Size. Rattataki typically stand about 5 and a half feet tall and weigh 140 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 35 feet.
Acrobatic. You have proficiency in Acrobatics.
Intimidating. You have proficiency in Intimidation.
Surprise Attack. If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.
Unarmed Combatant. Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Languages. You can speak, read, and write Galactic Basic and Rattataki. Rattataki is known for have an inordinate amount of curses.
"},"skinColorOptions":{"value":"Chalk-white"},"hairColorOptions":{"value":"Brown, grey or white"},"eyeColorOptions":{"value":"Grey or white"},"distinctions":{"value":"Near-human features, white skin, usually with a bald head, often tattooed"},"heightAverage":{"value":"4'4\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"90 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Rattatak"},"slanguage":{"value":"Rattataki"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Rattataki","mode":"=","targetSpecific":false,"id":1,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"35","mode":"=","targetSpecific":false,"id":4,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.acr.value","value":"1","mode":"+","targetSpecific":false,"id":5,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[],"label":"Skills Acrobatics"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"rattataki","mode":"+","targetSpecific":false,"id":8,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Rattataki.webp"} +{"_id":"NkuEwg5RmLPOlR2E","name":"Tarasin","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Tarasins are tall reptilians covered in translucent scales that allows the species' color-changing skin below to show through. Tarasins also have a colorful fan of flesh and scales—known as a kampo—that opens around their heads when they experience strong emotional distress, which can be a detriment to negotiations, as it is difficult for a tarasin to hide discomfort. This color-changing ability is useful for camouflage and communication, and the scales naturally repel heat. Some examples of colors they take on include being brown when calm and in a comfortable environment, or becoming red after extended exertion or when excited. Tarasins also have short spines that protrude from their forearms—known as a sa'tosin—which give the creatures the ability to sense the use of the Force. Tarasins are naturally curious and protective but also slow to anger. What they lack in sheer physical strength they make up for with a brilliant intellect.
\nTarasins live in a tribal system in the jungle underbrush of Cularin, grouping together in clans called irstat. The tarasin believe they have a symbiotic relationship with Cularin, and their religion is based around the appreciation of the natural world. This closeness with their homeworld is what makes the tarasin reluctant to leave it for an extended time. The tarasin have a strong connection with the Force, and their spiritual leaders are often able to call upon the Force in small ways. The tarasin believe that the ch'hala tree is sacred. This may have been influenced by the trees having a similar ability to shift their colors as the tarasin, but it is also the most unique tree on Cularin.
\nTarasin names are generally very soft and melodic. Names are agendered, and surnames are not used.
\nNames. Feliosa, Misona, Nissira, Vylana, Ziransa
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Intelligence score increases by 2, and your Dexterity score increases by 1.
\nAge. Tarasins reach adulthood at 10 and live less than 80 years.
\nAlignment. Tarasins' curious yet composed nature causes them to tend toward balanced alignments, though there are exceptions.
\nSize. Tarasins typically stand 5 to 6 feet tall and generally weigh about 130 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nChameleon Skin. Your scales are translucent, allowing your color-shifting skin to help you blend into your surroundings. You have proficiency in the Stealth skill. Additionally, you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
\nJungle Dweller. Growing up in the jungles of Cularin has left an impact. You don't treat jungle terrain as difficult terrain.
\nNaturalist. You have proficiency in the Nature skill.
\nSa'tosin Sense. Tarasins have short spines called sa'tosin that allow them to sense the use of the Force. You are constantly under the effects of the force power sense force, though the power does not require concentration for you.
\nLanguages. You can speak, read, and write Galactic Basic and Tarasinese. You can communicate non-verbally with other tarasins through use of a complex system of skin color changes.
"},"skinColorOptions":{"value":"Translucent; varies with emotion"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Red, orange, yellow, or black"},"distinctions":{"value":"Reptillian, sa'tosin spines"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Cularin"},"slanguage":{"value":"Tarasinese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Tarasin","mode":"=","targetSpecific":false,"id":1,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.skills.nat.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Skills Nature"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.custom","value":"Tarasinese","mode":"+","targetSpecific":false,"id":9,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Traits Language Custom"}]}},"img":"systems/sw5e/packs/Icons/Species/Tarasin.webp"} {"_id":"ORS47F3cvZlzQNj7","name":"Devaronian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"A bipedal mammalian species, Devaronians evolved in the dense jungles of Devaron as a hunter-gather species. Their bodies are denser than most humanoids' and as a result they were heavier than their appearance would tend to indicate. Devaronians have silver-based blood, which appears thick and black when exposed. They possess a unique blood filtration and cleansing system which processes through two livers. Because their bodies are constantly cleansed of toxins and carcinogens, the species is highly resistant to poison. To this end, sulfur is used as a stimulant on Devaron to enhance speed and strength, because inhaling it causes the substance to enter the bloodstream rapidly. Their livers struggle to eliminate sulfur from their system, meaning that long-term use can be dangerous.
Devaronian males are driven by an urge to wander, usually taking the first opportunity to move on from one place to another; they are often found traveling the galaxy as tramp freighter captains and scouts. Female Devaronians, on the other hand, are content to remain in a single location, raising the young and running the government of Devaron. The males send money back to their homeworld to support their families, but otherwise hardly ever return. The females are content with this arrangement, as they tend to view the restless males as disruptive to home life.
Devaronian names are dark, complex and often guttural, with some harsher tones mixed in here and there.
Male Names. Cir, Gremegris, Keirtihk, Kucx, Niruhk Female Names. Crilnuy, Ghal, Milma, Nola, Taoluel Surnames. Breiz, Droddost, G'vaulnel, Raokt","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Constitution score increases by 2, and your Charisma score increases by 1.
Age. Devaronians reach adulthood in their late teens and live less than a century.
Alignment. Devaronians' greediness causes them to tend toward chaotic balanced, though there are exceptions.
Size. Devaronians typically stand between 5 and 6 feet tall and weigh about 160 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Jungle Dweller. Growing up in the jungles of Devaron has left an impact. You are proficient in Survival. Additionally, you don't treat jungle terrain as difficult terrain.
Tech Resistance. Growing up around technology leaves an impact on devaronians. You have advantage on Dexterity and Intelligence saving throws against tech powers.
Two Livered. Devaronians have two livers, which makes them adept at filtering toxins. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).
Languages. You can speak, read, and write Galactic Basic and Devaronese. Devaronese is characterized by grunts and grumbles. It is rare to hear a Devaronian speak it any where other than their homeworld of Devaron.
"},"skinColorOptions":{"value":"Red, pink, brown, or white"},"hairColorOptions":{"value":"Brown, black, or white"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Horns or horn spots, long pointed ears"},"heightAverage":{"value":"4'10\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Devaron"},"slanguage":{"value":"Devaronese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Devaronian","mode":"=","targetSpecific":false,"id":1,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"=","targetSpecific":false,"id":6,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":7,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"devaronese","mode":"+","targetSpecific":false,"id":9,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Devaronian.webp"} {"_id":"P2zQrfOOL5Iv8RTO","name":"Neimoidian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Neimoidians are distant genetic relatives of the duros and retain many similarities to them, including basic form, noseless faces, and green-blue skin (though neimoidians tend to be grayer). Their eyes also have pupils that split horizontally, and they are distinguished by small lumps on their foreheads and down-turned mouths. Instead of noses, they have olfactory glands underneath their eyes. These genetic differences are attributed to the distinct features of their homeworld, Neimoidia, including its gravity, which is markedly heavier than duro.
Neimoidians spend their formative years as puny grubs in the communal hives of Neimoidia, until the age of seven standard years. They are knowingly neglected by being given limited amounts of food. This way, the weaker individuals are weeded out, while the most acquisitive grubs hoard more food than they can eat by themselves. Neimoidian education ensures the survival of the greediest. Neimoidians place tremendous value on wealth and material possessions, and would go to great lengths to gain money and power. This has resulted in a stereotype of neimoidians being greedy and cowardly. While not all neimoidians are easily intimidated, many prefer to avoid direct combat.
Neimoidian names are usually short and easy to pronounce, to make them more memorable to other species that approach them as consumers. Their surnames are familial.
Male Names. Lok, Gap, Krinit, Mar, Nute Female Names. Bu, Fia, Feza, Vissi Surnames. Dod, How, Kethe, Preelli, Tuuk ","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Charisma score increases by 2, and your Wisdom score increases by 1.
Age. Neimoidians reach adulthood in their 20s and live about 150 years.
Alignment. Neimoidians' greedy nature causes them to tend toward the dark side, though there are exceptions.
Size. Neimoidians typically stand around 6 feet tall and generally weigh about 135 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Grovel, Cower, and Beg. As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.
Smooth Talker. You have proficiency in Deception and Persuasion.
Wealthy. During character creation, you start with additional credits equal to your level x your proficiency bonus x 1,000 cr.
Languages. You can speak, read, and write Galactic Basic and Pak Pak. Pak Pak is often considered an elegant-sounding language by those who hear it. It consists of husky sighs and guttural ululations.
"},"skinColorOptions":{"value":"Green-gray"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Dark red or pink"},"distinctions":{"value":"Horizontal pupils, noseless"},"heightAverage":{"value":"5'1\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"90 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Neimoidia"},"slanguage":{"value":"Pak Pak"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Neimoidian","mode":"=","targetSpecific":false,"id":1,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.dec.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Skills Deception"},{"modSpecKey":"data.skills.per.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Skills Persuasion"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"pakpak","mode":"+","targetSpecific":false,"id":10,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Neimoidian.webp"} {"_id":"PZ4DzYK4FOjbAInS","name":"Pyke","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"A sentient species, the pykes are humanoid, although slimmer and taller than most humans. They have two long, lanky legs, and two arms that end in three-fingered hands. Their heads are large and elongated, with a tapered skull and an undersized face, a feature which some other species find unsettling. Pykes had two narrow, almond-shaped eyes which could be magenta or blue in color.
Pykes hail from Oba Diah, a terrestrial planet marked by obsidian cliffs. Visitors to Oba Diah view both the population and terrain as unwelcoming. The pyke homeworld serves as the headquarters of the Pyke Syndicate, a criminal dealership within the Spice Cartel that operates in the criminal underworld distributing spice, an illicit substance harvested by slaves in the spice mines of the planet Kessel. To deliver spice to their customers, such as crime families on Coruscant, the Pyke Syndicate relies on smugglers and freighter captains to complete the dangerous Kessel Run. The Pyke Syndicate almost completely controls the production of raw spice in the galaxy, while maintaining tentative alliances with other criminal organizations throughout the galaxy, such as the Black Sun and the Crimson Dawn.
Pyke names are often influenced by naming conventions of other species, with their rarely-used surnames being familial.
Male Names. Dor, Eife, Qalo, Thok, Zret Female Names. Gali, Taela, Shethni, Vent, Zeeren Surnames. Kemtol, Nek, Pyke, Safet, Welkor ","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Charisma score increases by 2, and your Intelligence score increases by 1.
Age. Pykes reach adulthood in their late teens and live less than a century.
Alignment. Due to their underhanded nature, Pykes tend toward the dark side, though there are exceptions.
Size. Pykes typically stand 6 to 6 and a half feet tall and generally weigh about 155 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Mercantile. You have proficiency in one of the following skills of your choice: Deception, Persuasion, or Intimidation.
Notorious Slavers. Whenever you make an ability check related to the buying, selling, or controlling of slaves, you are considered proficient in the check. If you would already be proficient, you instead have expertise.
Spicer. You are proficient in spicer's kit.
Languages. You can speak, read, and write Galactic Basic and Pyke. The Pyke language is characterized by its multisyllable grunts.
"},"skinColorOptions":{"value":"Gray or green"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Blue, magenta, or purple"},"distinctions":{"value":"Elongated, tapered skull with an undersized face"},"heightAverage":{"value":"5'2\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Oba Diah"},"slanguage":{"value":"Pyke"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Pyke","mode":"=","targetSpecific":false,"id":1,"itemId":"3ghjeRzy8m5bGmlQ","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"3ghjeRzy8m5bGmlQ","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"3ghjeRzy8m5bGmlQ","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"3ghjeRzy8m5bGmlQ","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"3ghjeRzy8m5bGmlQ","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"3ghjeRzy8m5bGmlQ","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"pyke","mode":"+","targetSpecific":false,"id":8,"itemId":"3ghjeRzy8m5bGmlQ","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.toolProf.value","value":"spice","mode":"+","targetSpecific":false,"id":9,"itemId":"PZ4DzYK4FOjbAInS","active":false,"_targets":[],"label":"Traits Tool Prof"}]}},"img":"systems/sw5e/packs/Icons/Species/Pyke.webp"} {"_id":"PpFNX2Bdtmk4Ey3o","name":"Rishii","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Rishii are a sentient, avian species of carnivores which possess two legs ending in four-toed feet, two arms, a tail, and a head. The species' two arms consist of feathered wings ending in nimble humanoid hands, capable of manipulating tools. The wings grant the Rishii the ability to fly at great speeds, which is their method of travel equivalent to running in land-based species. A Rishii's head contained a beak between two yellow eyes framed by a large brow. Rishii were capable of mimicking anything said to them perfectly, and also possessed extremely strong senses, particularly hearing and sight.
Native to the planet Rishi, the Rishii live in loose primitive tribes, known as nests, clustered high upon the planet's mountains, away from the hot and humid lowland swamps. Each nest consists of a small number of family units led by a chieftain, with neighbouring nests respecting each others territories and living in harmony. This peaceful and accepting attitude goes beyond just other Rishii and was extended to all neighbours of a nest, including the many other species who colonise the lowlands of Rishi. Due to the unfavorable conditions found in the lowlands, the native avians do not understand the off-worlders' choice to live there, but were not opposed to their presence.
As with much of their speech, Rishii names include clicks, trills, and whistles to the point that other peoples have a difficult time pronouncing them. Typically, a name has two to four syllables with the sounds acting as connectors. Rishii names do not vary based on gender. Rishii are responsive to nicknames given by outsiders. ","chat":"","unidentified":""},"traits":{"value":"
Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1.
Age. Rishii reach adulthood at 10 and generally live no longer than 60 years.
Alignment. Rishii tend toward no particular alignment. The best and worst are found among them.
Size. Rishii range from 4 to 6 feet tall and generally weigh less than 130 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Flight. You have a flying speed of 30 feet. To use this speed, you can't be wearing medium or heavy armor.
Keen Hearing and Sight. You have advantage on Wisdom (Perception) checks that rely on hearing or sight.
Mimicry. You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
Languages. You can speak, read, and write Galactic Basic and Rishii. Rishii's clicks, trills, and whistles are difficult for outsiders to learn without the aid of a protocol droid, and so Rishii often feel comfortable speaking to eachother in the language in front of others.
"},"skinColorOptions":{"value":"Yellow"},"hairColorOptions":{"value":"Brown or white"},"eyeColorOptions":{"value":"Brown or yellow"},"distinctions":{"value":"Sound mimicry, enhanced hearing and sight"},"heightAverage":{"value":"4'2\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"60 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Rishi"},"slanguage":{"value":"Rishii"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Rishii","mode":"=","targetSpecific":false,"id":1,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Flying (30 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"rishii","mode":"+","targetSpecific":false,"id":8,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Rishii.webp"} {"_id":"Q4mag5CFIgDC8atN","name":"Muun","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Muuns are tall, gaunt humanoids with thin bodies, long limbs, and elongated hairless heads. They typically have pale pink or white skin, most likely derived from their propensity for staying indoors. Muuns have tiny ears on the middle of the sides of their heads, flat noses, and slim mouths which leads to a commonly nasally voice.
\nMuuns believe in tradition, with an established culture based on intelligence and merit. A class-based hierarchy, Muuns consider the the intellectual pursuits—financiers, lawyers, engineers, diplomats, scientists—as the highest levels of society. Muun culture, and life, revolves around economics and finance. Intense competition among coworkers encourages economic growth, increased productivity, and superior work ethic. Muuns also have a fundamental respect for justice, though they typically adhere to the letter of the law rather than the spirit. Since Muuns tend to shy away from fighting and physical pursuits, Muun society relies on alternative means for their planet's protection, using vast financial resources to purchase massive floating defense platforms to defend their civilization from attack.
\nMuun names are typically clear and concise, rarely containing more than two syllables, with familial surnames.
\nMale Names. Clu, Hego, Nix, Pors, San
\nFemale Names. Dax, Efra, Gil, Rel, Ter
\nSurnames. Card, Damask, Hill, Lesser, Tonith
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Intelligence score increases by 2, and your Charisma score increases by 1.
Age. Muuns reach adulthood in their late teens and live an average of a century.
Alignment. Muuns' lawful culture nature causes them to tend toward lawful balanced, though there are exceptions.
Size. Muuns typically stand 6 and a half to 7 feet tall and weigh around 200 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Finance Savvy. Muun share a keen business sense and an ability to find value where others don't. Whenever you make a Charisma (Persuasion) check involving finances you are considered to have expertise in the Persuasion skill.
Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Three Hearts. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Languages. You can speak, read, and write Galactic Basic and Muun. The Muuns' admiration of mathematics carries over into their language, which bares a striking resemblance to Binary.
"},"skinColorOptions":{"value":"Light pink or white"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black or grey"},"distinctions":{"value":"Three hearts, long limbs, elongated heads"},"heightAverage":{"value":"5'8\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"145 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Scipio"},"slanguage":{"value":"Muun"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Muun","mode":"=","targetSpecific":false,"id":1,"itemId":"BtYRsEwkEvpcpGoj","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"BtYRsEwkEvpcpGoj","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"BtYRsEwkEvpcpGoj","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"BtYRsEwkEvpcpGoj","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"BtYRsEwkEvpcpGoj","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"BtYRsEwkEvpcpGoj","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"muun","mode":"+","targetSpecific":false,"id":7,"itemId":"BtYRsEwkEvpcpGoj","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Muun.webp"} -{"_id":"QfgEMbXlJUTIuynt","name":"Drabatan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Drabatans are a sentient amphibious race with heavily wrinkled, greenish-gray scaly skin and sharp, pointy teeth. The folds of their skin nearly obscure their eyes and nostrils, which are finely attuned to seeing in the dark and detecting faint odors, respectively. Drabatans stand at a height slightly below that of an average human, and their natural freshwater habitat has rendered them susceptible to the ill effects of salt. Members of this species sport an inflatable bladder in their throats that is used for an alternative form of sub-verbal communication.
Drabatans originate from the planet Pipada, a swampy world that is rich in natural resources and diverse life forms. The swampy terrain that dominates the landscape has made forming large settlements difficult for this species, forcing larger populations to disperse and settle more distant areas of the planet. To help maintain a sense of familial continuity, Drabatans have adopted the convention of giving their offspring lengthy names that provide a record of their clan membership and ancestral relationships.
Drabatans receive notoriously long, non-gendered given names that preserve a record of each individual's clan name, distinct familial branch, and chief living forebearers at the time of birth. Many Drabatans adopt a nickname based on their given names when interacting with individuals from other species.
Names. Paodok'Draba'Takat Sap'De'Rekti Nik'Linke'Ti' Ki'Vef'Nik'NeSevef'Li'Kek, Klikek'Filiti'Nam Yab'Trikota'Druumot Huloi'Jitinsk'Colito Ufita'Wiffo'Kentiga'Lajit, Lunda'Nintoso'Hijalla'Bak Bramt'Incosa'Ooto'Radam Ghinta'Ionit'Djam Wenti'Flugoe'Hinsodot
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.
Age. Drabatans reach adulthood in their early teens and live to be 85 years or older.
Alignment. Drabatans tend toward no particular alignment. The best and worst are found among them.
Size. Drabatans typically stand between 4 1/2 and 5 1/2 feet tall and weigh 150 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Amphibious. You can breathe both air and water.
Bite. Your sharp teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d4 + your Strength modifier.
Darkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hide. You have a thick, scaly hide. When you aren't wearing armor, your AC is 12 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to hot climates.
Hold Breath. Drabatans can inflate their vocal pouch to store breatheable oxygen for a short time while in a toxic environment or in a vacuum. You can hold your breath for up to 15 minutes at a time.
Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell.
Salt Aversion. Salt is harmful to Drabatans. You have disadvantage on all ability checks, attack rolls, and saving throws while submerged in salt water or any liquid with high salinity. If you ingest substances containing salt, you take 1d4 points of poison damage per ounce consumed.
Swamp Dweller. Your life on the swamp planet of Pipada has left an impression on you. You gain proficiency in the Nature skill. Additionally, you do not treat swampy terrain as difficult terrain.
Languages. You can speak, read, and write Drabatese and Galactic Basic. Given that Drabatese speech is unusually loud, Drabatans also use a second form of speech that involves passing air through a vocal pouch in their throat.
"},"skinColorOptions":{"value":"Greenish gray"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Amphibious, scaly skin, inflatable vocal pouch"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"+1d8\""},"weightAverage":{"value":"125 lb."},"weightRollMod":{"value":"x(1d6) lb."},"homeworld":{"value":"Pipada"},"slanguage":{"value":"Drabatese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Drabatan","mode":"=","targetSpecific":false,"id":1,"itemId":"QfgEMbXlJUTIuynt","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"QfgEMbXlJUTIuynt","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"QfgEMbXlJUTIuynt","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"QfgEMbXlJUTIuynt","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"QfgEMbXlJUTIuynt","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"QfgEMbXlJUTIuynt","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":7,"itemId":"QfgEMbXlJUTIuynt","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.nat.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"QfgEMbXlJUTIuynt","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Drabatese","mode":"+","targetSpecific":false,"id":9,"itemId":"QfgEMbXlJUTIuynt","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"QfgEMbXlJUTIuynt","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Drabatan.webp"} {"_id":"T3wVlxjJNH9yTElp","name":"Ardennian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Ardennians are sentient humanoid simians hailing from the tropical paradise of Ardennia. They are covered in fur from head to their wrists and ankles, with brown and grey being the most common fur colors. Ardennians sport four arms and prehensile feet. All six of their limbs are equally dexterous.
\nThe Ardennian people themselves are a friendly communal species that are well known for welcoming visitors and inviting newcomers to traditional feasts and dances on the sandy beaches of Ardennia. Rural Ardiennan's live in modern tree-villages in the thick, dim jungle canopy on the majority of the islands. Ground level accommodations are available for off world visitors even in the smaller villages. Most off-worlders stay in the large modern resort complexes which boast having miles of private beaches or in the modern cities. Several large cities exist, scattered around the world, which typically encompass an entire island or a series of smaller islands joined together.
\nArdennia's distance from the main hyperlanes makes it one of the lesser-known vacation destinations, but it's a popular one for those who don't mind the extra travel time. Some affluent visitors prefer the solitude that Ardennia offers, and occasionally end up purchasing one of the smaller islands to build their own home. Ardennia is notable for having the most beach per square meter in the galaxy.
\nArdennians' names are typically concise and rarely more than two syllables, with a familal surname.
\nMale Names. Rio, Jakar, Hul, Lup, Quil, Jerno
\nFemale Names. Rac, Bras, Nuc, Kua, Karta, Sanya
\nSurnames. Betal, Durant, Jabut, Karon, Rambuan
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age. Ardennians reach adulthood in their late teens and live less than a century.
Alignment. Ardennians' peaceful nature causes them to tend toward the light side, though there are exceptions.
Size. Ardennians typically stand 4 to 4 and a half feet tall and weigh around 60 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You have a keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Four-Armed. Ardennians have four arms which they can use independently of one another. You can only gain the benefit of items held by two of your arms at any given time, and once per round you can switch which arms you are benefiting from (no action required).
Jungle Dweller. Growing up in the tree-villages of Ardennia has left an impact. You don't treat jungle terrain as difficult terrain.
Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Prehensile Feet. You have supreme control over your feet and can use them to manipulate objects as well as your hands.
Strong-Legged. When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.
Treeclimber. You have a climbing speed of 25 feet. You have advantage on Strength saving throws and Strength (Athletics) checks that involve climbing.
Languages. You can speak, read, and write Galactic Basic and Ardennian. Ardennian has a bubbly, energizing tone to it.
"},"skinColorOptions":{"value":"Brown or black"},"hairColorOptions":{"value":"Brown to gray"},"eyeColorOptions":{"value":"Brown or black"},"distinctions":{"value":"Four arms, fur-covered, prehensile feet"},"heightAverage":{"value":"3'2\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"50 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Ardennia"},"slanguage":{"value":"Adrennian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content","colorScheme":{"value":""},"manufacturer":{"value":""},"planguage":{"value":""}},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Ardennian","mode":"=","targetSpecific":false,"id":1,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (25 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"ardennian","mode":"+","targetSpecific":false,"id":9,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[]}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Ardennian.webp"} -{"_id":"TYFWxYx8YbRC1XxH","name":"Myneyrsh","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Thin of build, Myneyrshi have two upper torsos (one atop the other), four arms, long pointy ears, and a short trunk instead of a nose. Their entire bodies are covered in a smooth layer of blue crystalline flesh. Their crystalline skin acts as natural armor to basic weapons similar to their own—arrows, spears, and knives. Myneyrshi wear simple clothing, usually donning robes from the waist down or tying up them up over their shoulders.
Myneyrshi are a highly superstitious species, and much of their lives is steeped in ritualistic behavior. They have rituals for various aspects of everyday life, such as walking, eating, and sleeping. Myneyrshi are excellent hunters and trackers, and they have the ability to move through a forest without making any noise whatsoever. The Myneyrshi rely on primitive tools and weapons and eschew moden technology due to its association with various alien species who have invaded Wayland in the past.
The Myneyrshi hate and are constantly at war with Wayland's other native species, the Psadan.
Myneyrshi receive one given name and one familial surname.
Male Names. Cho'na, Nir'tu, Roax, Txer
Female Names. Brrit, Kol'la, Mihhk, Sro'lu
Surnames. Bene, Jaiin, Luse, Pefe
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 1, your Dexterity score increases by 1, and your Wisdom score increases by 1.
\nAge. Myneyrshi reach adulthood in their late teens and live to be older than 85 years.
\nAlignment. Myneyrshi are a highly ritualized and collaborative culture. Accordingly, they tend toward lawful alignments, though there are exceptions.
\nSize. Myneyrshi typically stand between 6 and 7 feet tall and weigh 150 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nCrystalline Skin. Myneyrshi are covered in hard, organic glass. When you are not wearing armor, your AC is 12+ your Dexterity modifier.
\nDefiant. Myneyrshi are known to be stubborn and often refuse to give up, even against the worst odds. When you or a creature you can see that can see and understand you makes an ability check, attack roll, or saving throw, you can roll a d4 and add it to their roll (no action required). You can use this before or after the roll, but before the GM determines the roll’s outcome. Once you’ve used this feature, you must complete a short or long rest before you can use it again.
\nExtra Arms. Myneyrshi can hold up to four items or weapons at a time. This ability does not grant extra attacks; however, it does mean Myneyrshi can wield two two-handed weapons at a time.
\nHunter. You have proficiency in the Stealth and Survival skills.
\nKeen Hearing and Smell. You have advantage on Wisdom (Perception) checks that involve hearing or smell.
\nPrimitive Weaponry. Myneyrshi are highly skilled with crude weaponry. You have proficiency with simple melee and ranged weapons such as arrows, knives, and spears.
\nTreeclimber. Your extra arms vastly improve your ability to climb trees in your natural habitat. You have a climbing speed of 25 feet. You have advantage on Strength saving throws and Strength (Athletics) checks that involve climbing.
\nLanguages. You can speak Myneyrsh and Psadan. Myneyrsh lacks a system of writing. Spoken Myneyrsh sounds like a series of snorts, honks, and deep vocalizations to outsiders.
"},"skinColorOptions":{"value":"Blue, greenish-teal, violet"},"hairColorOptions":{"value":"Brown, green, purple"},"eyeColorOptions":{"value":"White"},"distinctions":{"value":"Four arms, natural glass armor, short downward-pointing trunk"},"heightAverage":{"value":"5'10\""},"heightRollMod":{"value":"+1d8\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(1d6) lb."},"homeworld":{"value":"Wayland"},"slanguage":{"value":"Myneyrsh"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Myneyrsh","mode":"=","targetSpecific":false,"id":1,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":5,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":6,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (25 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":8,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":10,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple melee weapons","mode":"+","targetSpecific":false,"id":11,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple ranged weapons","mode":"+","targetSpecific":false,"id":12,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.custom","value":"Myneyrsh","mode":"+","targetSpecific":false,"id":13,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Psadan","mode":"+","targetSpecific":false,"id":14,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Myneyrsh.webp"} {"_id":"U2Y2N8VQvNaz8bLa","name":"Falleen","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The Falleen are distinguished by their mottled green or red skin, ridged skulls, and their long, black hair which they typically wear in ponytails. The sleek symmetry of their features, calculating and cold demeanors, their exotic looks, and their ability to alter their skin pigmentation make the Falleen often considered to be among the most aesthetically pleasing beings in the galaxy. In addition to their strikingly beautiful appearance, the Falleen exude pheromones which makes them all but irresistible to both sexes.\r\n\r\nThe Falleen are semi-aquatic, being able to hold their breath underwater for an extended period of time. Fallen are one of few species that are resistant to manipulation by the Force.
Falleen society is of a feudal nature, with noble houses ruling over the lower classes. The upper echelons of Falleen aristocracy are rife with politics and intrigue, though they rarely spill blood over disputes or reduce themselves to open warfare.\r\n\r\nAs a cold-blooded species, the Falleen respect discipline and control, particularly self-control. They tend to shun public displays of emotion, and are very patient. As a result of this attitude, they tend to look down on the more openly passionate, whom they see as lacking self-control. Indeed, the Falleen as a species have a towering sense of superiority, reflecting on their view of Falleen as the civilized and cultural center of the galaxy, rather than Coruscant.
Falleen favor names with Z and X sounds. They are usually accompanied by a surname, which is familial.
Male Names. Xomit, Xizor, Xist, Zenex, Zurros Female Names. Xora, Trezza, Mylla, Zule, Annaz Surnames. Grunseit, Croom, Moz, Xiss, Mythric","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1.
Age. Falleen reach adulthood in their late teens and live up to 250 years.
Alignment. Falleen societal structure causes them to tend to be lawful balanced, though there are exceptions.
Size. Falleen typically stand between 5 and 6 feet tall and weigh around 165 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Closed Mind. Falleen brains have an unusual composition which make them resistant to influence from the Force. You have advantage on Wisdom and Charisma saving throws against force powers.
Enthralling Pheromones. You can use your pheromones to influence individuals of both sexes. Whenever you roll a 1 on a Charisma (Persuasion) check, you can reroll the die and must use the new roll. Additionally, once per short or long rest, you can treat a d20 roll of 9 or lower on a Charisma check as a 10. This feature has no effect on droids or constructs.
Hold Breath. You can hold your breath for up to 1 hour at a time.
Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Languages. You can speak, read, and write Galactic Basic and Falleen. Falleen is characterized by its common use of the Z and X sounds, of which the Falleen are fond.
"},"skinColorOptions":{"value":"Green, red"},"hairColorOptions":{"value":"Black"},"eyeColorOptions":{"value":"Black, brown"},"distinctions":{"value":"Ridged skulls, dorsal spine"},"heightAverage":{"value":"4'7\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Falleen"},"slanguage":{"value":"Falleen"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Falleen","mode":"=","targetSpecific":false,"id":1,"itemId":"gZKFKS3Z6Hs8aoaT","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"gZKFKS3Z6Hs8aoaT","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"gZKFKS3Z6Hs8aoaT","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"gZKFKS3Z6Hs8aoaT","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"gZKFKS3Z6Hs8aoaT","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"gZKFKS3Z6Hs8aoaT","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"falleen","mode":"+","targetSpecific":false,"id":7,"itemId":"gZKFKS3Z6Hs8aoaT","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Falleen.webp"} -{"_id":"UfZ6hEpZUDmGpTD7","name":"Melanoleucan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"A powerful yet serene ursine species, Melanoleucans are the self-appointed caretakers and defenders of the Felucian jungles that they inhabit. These quarter-ton gentle giants can grow up to 8 feet tall and lift several times their own weight. Melanoleucans are covered from head to clawed toes (and fingers) in black and white fur, yet they do not allow their hair or obvious bulk to hinder their martial adeptness as sentinels of the planet's vast wilderness. When not protecting the prosperity of Felucia's flora and fauna, Melanoleucans devote several hours daily to consuming tremendous amounts of the nysillin plant, whose medicinal properties have beneficially altered the species' body chemisty.
Although Melanoleucans, a highly force-sensitive species, feel a profound connectedness to their natural surroundings and the entire galaxy, they tend not to form large social groups, preferring instead to live in isolated settlements consisting of members of the same extended family. Melanoleucan females share a collective responsibility for raising cubs, who remain virtually inseparable from their mothers, older sisters, aunts, grandmothers, et al. until their late adolescence. These childrearing responsibilities, however, do not prevent females from joining Melanoleucan males in the preservation of the Felucian wilds, and both sexes demonstrate exceptional abilities as fighters, scouts, and scholars of nature.
Melanoleucans have one given name formed by their familial matronym and a unique suffix that differentiates members of the family.
Male Names. Iofedis, Juiseiye, Laamalihev, Soouhier
Female Names. Iofedoe, Juiseisoo, Laamaliwu, Soouhiwe
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.
\nAge. Melanoleucans reach adulthood in their early teens and live up to 100 years old.
\nAlignment. Although Melanoleucans possess great physical strength, they are a peaceful, benevolent species with strong natural ties to the Force. Melanoleucans tend toward the light side, though there are exceptions.
\nSize. Melanoleucans typically stand between 6 and 8 feet tall and weigh 300 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nClaws. Your claws are natural weapons that you can use to make unarmed attacks. If you hit with them, you deal kinetic damage equal to 1d4 + your Strength modifier.
\nForce Sensitive. You know the Force push/pull at-will Force power and one additional at-will Force power of your choice, regardless of your class.
\nJungle Dweller. Growing up in the jungles of Felucia has left an impact. You are proficient in Survival. Additionally, you don't treat jungle terrain as difficult terrain.
\nNysillin Diet. As a species of herbivores, Melanoleucans subsist exclusively on large amounts of the nysillin plant native to their homeworld of Felucia. Lifelong consumption of this healing herb has granted you resistance to poison damage and allows you to heal 1d6 hit points as a bonus action during combat. You may use this ability once in between short or long rests.
\nRolling Thunder. As an attack, Melanoleucans can curl into a ball and roll for 30 ft. in a straight line toward opponents doing kinetic damage equal to 2d6 + your Dexterity modifier. Targets who make a successful Dexterity saving throw (DC 10) take half damage.
\nWorldly Wise. You are proficient in the Lore skill.
\nLanguages. You can speak, read, and write Melanoleucan and Galactic Basic.
"},"skinColorOptions":{"value":"Pink"},"hairColorOptions":{"value":"Black and white"},"eyeColorOptions":{"value":"Black or dark brown"},"distinctions":{"value":"Fur-covered, heavy, force sensitive"},"heightAverage":{"value":"6'6\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"275 lb."},"weightRollMod":{"value":"x(1d10) lb."},"homeworld":{"value":"Felucia"},"slanguage":{"value":"Melanoleucan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Melanoleucan","mode":"=","targetSpecific":false,"id":1,"itemId":"UfZ6hEpZUDmGpTD7","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"UfZ6hEpZUDmGpTD7","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"UfZ6hEpZUDmGpTD7","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"UfZ6hEpZUDmGpTD7","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"UfZ6hEpZUDmGpTD7","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"UfZ6hEpZUDmGpTD7","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"UfZ6hEpZUDmGpTD7","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"UfZ6hEpZUDmGpTD7","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Melanoleucan","mode":"+","targetSpecific":false,"id":9,"itemId":"UfZ6hEpZUDmGpTD7","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Melanoleucan.webp"} {"_id":"VTBgnw9jfqeAWijM","name":"Voss","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Voss are humanoid sentients with a high rate of Force-sensitivity who display prominent sexual dimorphism. The male Voss have blue skin and bright orange eyes, while the females have red skin and azure eyes. The Voss do not have hair or distinct pupils, and posess unique patterns of markings on their face, neck, and body, a trace of their shared ancestry with Gormak. Their voices have a slight mechanical tinge to them, making them sound somewhat like a droid or machine. Voss undogo a physical, developmental change during their marriage ceremonies (known as the Rite of Ardor) and do not develop sexually prior to the performance of these rituals.
The Voss species resides in the isolated mountain-top city of Voss-Ka and is vastly outnumbered on their homeworld by its other native sentient species, the Gormak, who are extremely hostile toward them and from whom they arose. Most Voss live peacefully in Voss-Ka, caring for their families, cultivating the wild plants and maintaining equipment for the Voss commandos in the war against the Gormak, although some Voss do live outside the capital city, such as the Voss Mystics who reside in the Shrine of Healing. The Voss are great lovers of art, and their architecture features a distinctive artistic style. The entire Voss society is guided by the Force visions of Voss Mystics, which are considered infallible without exception.
All Voss have two short names, connected by a hyphen, with the family name being the second one.
Male Names. Char, Edan, Fadith, Nodin, Orin Female Names. Amin, Magra, Tala, Weylin, Yana Surnames. -Ko, -La, -Po, -Rae, -Va","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Wisdom score increases by 2, and your Constitution score increases by 1.
Age. Voss reach adulthood in their late teens and live less than a century. They do not reach sexual maturity until they undergo the Rite of Ardor.
Alignment. As Voss culture encourages duty and emotional composure, individuals tend toward a lawful alignment, though there are exceptions.
Size. Voss typically stand 5 to 6 feet tall and generally weigh about 150 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Precognition. You see brief visions of the future, that allow you to turn failures into successes. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Mystic Healing. You have proficiency in Medicine.
Voss Weapon Training. You have proficiency with the blaster rifle and techblade.
Inscrutable. Your calm demeaoer and control make you hard to read. Wisdom (Insight) checks made against you have disadvantage, and you have advantage on any saving throw against an effect that would read your thoughts.
Languages. You can speak, read, and write Galactic Basic and Voss. The Voss language is characterized by it's mystic-sounding word pairings.
"},"skinColorOptions":{"value":"Blue (male) or red (female)"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Orange (male) or blue (female)"},"distinctions":{"value":"Mechanical apperance, unique patterns and markings along face, neck, and body"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"105 lb"},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Voss"},"slanguage":{"value":"Voss"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Voss","mode":"=","targetSpecific":false,"id":1,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.med.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Skills Medicine"},{"modSpecKey":"data.traits.weaponProf.custom","value":"blaster rifle","mode":"+","targetSpecific":false,"id":8,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"techblade","mode":"+","targetSpecific":false,"id":9,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"voss","mode":"+","targetSpecific":false,"id":11,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Voss.webp"} {"_id":"VWbu8HnzLtyrbDi7","name":"Weequay","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Weequays are humanoids with thick, leathery skin that ranges in color from tan to dark brown. Their faces are lipless, with a frill along each of their jowls.
Weequays have the ability to communicate with members of their own clan through smell by exuding complex pheromones. This pheromonal language can not be understood by any other species, or even by Weequays of another clan. Only Jedi senses can even tell that two Weequay are communicating. Since each Weequay's pheromones are unique, Weequay have no need for a name within their clan. As a result, speech is only a secondary form of communication for Weequay, and they seldom speak a whole sentence, resulting in Humans mistakenly believing the species to be unintelligent.\r\n\r\nMale Weequay often tie their hair into a long braid each year spent away from their homeworld as a tribute to their home. When they returned, they shaved their braids. Weequays serving the Hutts were often very close to their homeworld, and would only have one or two braids. Female Weequay were usually bald, and did not follow this tradition.
Only Weequay who have to live among other clans, or among non-Weequay, take a personal name. Even then, some are simply referred to as \"Weequay\". In Weequay culture, individual identity is much less important than the clan. As long as the clan survives, a single Weequay is expendable. This results in a sometimes brutal culture.
Male Names. Chublu, Fah, Kreakk, Og-Rollo, Yurrenn Female Names. Gila, Qommi, Palsa, Sex, Xelror Surnames. Britreg, Dlur, Klanz, Maub, Semu","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Charisma score increases by 2, and your Constitution score increases by 1.
Age. Weequay reach adulthood in their late teens and live less than a century.
Alignment. Weequay ruthlessness and greed cause them to tend toward chaotic dark side, though there are exceptions.
Size. Weequay typically stand about 6 feet tall and weigh 150 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Charming. You have proficiency in Deception or Persuasion.
Darkvision. Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell.
Tanned. You have tough, leathery skin. While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master's Guide.
Languages. You can speak, read, and write Galactic Basic and Sriluurian. You can communicate with other Weequay without speaking through use of pheromones. Force attuned individuals can detect the communication but can't understand it.
"},"skinColorOptions":{"value":"Brown, gray, red, or yellow"},"hairColorOptions":{"value":"Black or blond"},"eyeColorOptions":{"value":"Black, gold, or gray"},"distinctions":{"value":"Tough, leathery skin that provided resistance to blasterfire"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Sriluur"},"slanguage":{"value":"Sriluurian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Weequay","mode":"=","targetSpecific":false,"id":1,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"+","targetSpecific":false,"id":7,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"sriluurian","mode":"+","targetSpecific":false,"id":9,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Weequay.webp"} -{"_id":"VrD1Ngei6YbpMJx7","name":"Krish","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Krish typically have muscular bodies, flat noses, bony ridges above their eyes, stringy hair, and wide mouths filled with rows of small, pointy teeth. The pronounced ridge bisecting their skulls protects heightened sensory organs.
Krish grin widely even when only mildly amused.
Krish culture fosters the species' natural aggression by promoting a love games. Their economy and culture are based on gaming, gambling, and rigorous sports: the higher the stakes, the more intriguing the game. Krish unabashedly scour the galaxy in search of danger, excitement, and new distractions. They enjoy inciting conflict, taking risks, and gambling with the lives of others. Such pursuits have led many Krish to become pirates, gamblers, mercenaries, and bounty hunters.
Although they enjoy being part of the galactic community, the Krish contribute precious little to its advancement. Krish allow their preoccupation with various cultural pastimes to interfere with their work, and they allow self-interest to rule their lives. Accordingly, Krish officials are often corrupt, treating politics as any other game and a means to gain personal prestige and power.
Krish receive one non-gendered, given name (chosen by tournament) and one familial surname.
First Names. Bardron, Falmal, Gamgalon, Tyro
Surnames. Darvat, Lalica, Panat, Viveca
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Dexterity score increases by 1.
\nAge. Krish reach adulthood in their mid-teens and live to be 85 years or more.
\nAlignment. Krish are aggressive, cunning, manipulative, and self-interested. Accordingly, they tend toward the chaotic dark side, though there are exceptions.
\nSize. Krish typically stand between 5 1/2 and 6 1/2 feet tall and weigh 180 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nExtreme Athlete. Krish have natural athletic abilities, which they hone through competition. You have proficiency in the Acrobatics and Athletics skills; if you would already have proficiency, you gain expterise instead. You also gain the Forceful Vigor feat at Level 1.
\nGamer. Krish are obsessed with competition and games, taking a keen interest in gambling. You gain proficiency in the Sleight of Hand skill and a gaming set of your choice. You also gain advantage on all Wisdom (Insight) or Intelligence (Lore) checks you make while playing games of chance.
\nHeadbutter. Krish's bony sensory ridge is a natural weapon which you can use to make unarmed strikes. If you hit with it, you deal kinetic damage equal to 1d4 + your Strength modifier.
\nSensory Ridge. Beneath the bony ridge bisecting your skull, heightened sensory organs grant you increased awareness. You have advantage on all Wisdom (Perception) checks you make that depend on your senses of hearing, smell, or sight.
\nToughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
\nLanguages. You can speak, read, and write Krish and Galactic Basic.
"},"skinColorOptions":{"value":"Brown, light blue, light purple"},"hairColorOptions":{"value":"Auburn, orange, black"},"eyeColorOptions":{"value":"Brown"},"distinctions":{"value":"Sharp teeth, bony ridge, flat nose"},"heightAverage":{"value":"5'6\""},"heightRollMod":{"value":"+1d10\""},"weightAverage":{"value":"150 lb."},"weightRollMod":{"value":"x(1d6) lb."},"homeworld":{"value":"Sanza"},"slanguage":{"value":"Krish"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Krish","mode":"=","targetSpecific":false,"id":1,"itemId":"VrD1Ngei6YbpMJx7","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"VrD1Ngei6YbpMJx7","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"VrD1Ngei6YbpMJx7","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"VrD1Ngei6YbpMJx7","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"VrD1Ngei6YbpMJx7","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.acr.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"VrD1Ngei6YbpMJx7","active":false,"_targets":[],"label":"Skills Acrobatics"},{"modSpecKey":"data.skills.ath.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"VrD1Ngei6YbpMJx7","active":false,"_targets":[],"label":"Skills Athletics"},{"modSpecKey":"data.skills.slt.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"VrD1Ngei6YbpMJx7","active":false,"_targets":[],"label":"Skills Sleight of Hand"},{"modSpecKey":"data.traits.toolProf.value","value":"game","mode":"+","targetSpecific":false,"id":9,"itemId":"VrD1Ngei6YbpMJx7","active":false,"_targets":[],"label":"Traits Tool Prof"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"VrD1Ngei6YbpMJx7","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Krish","mode":"+","targetSpecific":false,"id":11,"itemId":"VrD1Ngei6YbpMJx7","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Krish.webp"} -{"_id":"VrW40y8EtjBuBoOH","name":"Tridactyl","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Tridactyls are small in size, roughly comparable to that of a human child, with green skin, large eyes and long pointed ears. Their three-fingered hands end in claws. Tridactyls have a carnivorous diet, with a preference towards catching and devouring live amphibians whole. Their ears are expressive, curling and unfurling in accordance with their emotions.
Members of this species are capable of growing thin hair, with shades varying from auburn to white or gray being documented. The species' life expectancy spans several centuries, and its members age very slowly, remaining in infancy for at least fifty standard years.
Tridactyls are members of a diminutive reptilian race that is found throughout the galaxy. The Tridactyl race is shrouded in mystery. The species' name \"Tridactyl\" is merely a descriptive term first coined by Republic scientists because of the species' three-fingered hands. The Tridactyls have no apparent knowledge of their homeworld, heritage or even a name for themselves (or at least none that they share with outsiders). They first appeared in known space several millennia ago in small numbers, and still live in isolated communities where they stay away from the galactic mainstream. Their reclusiveness has led to many myths, rumors and wild speculation.
Tridactyls are naturally talented with the Force. While they are not all Force sensitive (contrary to common belief), Force sensitivity is much more common in Tridactyls than in other species, and they tend to be very powerful Force users. Tridactlys are reclusive, and few of their already small number go on adventures. Accordingly, their natural inclination towards the Force means that most Tridactyls that leave their communities for the greater galaxy become Jedi.
Tridactyls typically use one given name and only rarely identify themselves using a surname.
Male Names. Minch, Vandar, Yoda
Female Names. Kuli, Moad, Yaddle
Surnames. Jontoi, Tokare, Yaman
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Dexterity score increases by 1, your Intelligence score increases by 1, and your Wisdom score increases by 1.
\nAge. Tridactyls age very slowly, remaining in infancy for the first five decades of their lives. After that point, their physical maturation accelerates so that they reach adulthood by age 100. Tridactyls are famously long-lived, with members of the species living well into their eighth century and beyond.
\nAlignment. Tridactyls are humble, playful, and slow to anger, so they tend toward the lawful or neutral light side, though there are exceptions.
\nSize. Tridactyls stand between 2 and 3 feet tall and weigh approximately 45 lbs. Regardless of your position in this range, your size is Small.
\nSpeed. Your base walking speed is 25 feet.
\nDueling Expertise. Tridactyls' small size paired with their nimbleness makes them formidable duelists. Regardless of your class, you may choose either Dueling or Two-Weapon Fighting styles (The latter may be used when armed with melee weapons only.).
\nForce Attunement. Tridactyls have a natural attunement to the Force, which makes them resistant to its powers. You have advantage on saving throws against Force powers.
\nForce Awareness. Your attunement to the force is so strong that you are perfectly aware of all living (or undead) beings in your vicinity. Regardless of your class, you receive the Alert feat at level 1. Upon making a successful Wisdom (Perception) check (DC 15), you may also determine the approximate location of any being within a one mile radius.
\nForce Sensitive. You know the Force push/pull at-will Force power and one additional at-will Force power of your choice, regardless of your class. Wisdom is your Forcecasting ability.
\nNimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.
\nUndersized. Your small stature makes it hard for you to wield large weapons. You cannot use heavy shields. Additionally, you cannot use martial weapons with the two-handed property unless it also has the light property, and, if a martial weapon has the versatile property, you can only wield it in two hands.
\nLanguages. Tridactyls speak, read, and write Galactic Basic (although often an idiosyncratic dialect using inverted sentence structures) and two additional languages of your choice.
"},"skinColorOptions":{"value":"Green or greenish-brown"},"hairColorOptions":{"value":"Auburn, gray, or white"},"eyeColorOptions":{"value":"Green-gold, brown, or, in infancy, black with no iris"},"distinctions":{"value":"Long ears, tridactyl hands, and three-toed feet"},"heightAverage":{"value":"2'2\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"20 lb."},"weightRollMod":{"value":"x(1d8) lb."},"homeworld":{"value":"Unknown"},"slanguage":{"value":"Galactic Basic (an idiosyncratic dialect)"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Tridactyl","mode":"=","targetSpecific":false,"id":1,"itemId":"VrW40y8EtjBuBoOH","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"VrW40y8EtjBuBoOH","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"VrW40y8EtjBuBoOH","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"VrW40y8EtjBuBoOH","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":5,"itemId":"VrW40y8EtjBuBoOH","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":6,"itemId":"VrW40y8EtjBuBoOH","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"VrW40y8EtjBuBoOH","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Tridactyl.webp"} {"_id":"WP9bLQxwXYvgCUxM","name":"Mirialan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Mirialans are a near-human species native to the planet Mirial. They have green to yellow skin and tattoos on their faces. The Mirialans are known for their spirituality and strong connection with the world around them. Mirialans are very flexible and agile, making them fast and formidable foes.
The Mirialan people are deeply religious and practice a primitive understanding of the Force. They believe each individual's actions contribute to their destiny, building upon past successes and failures to drive them towards their fates. Within their belief system was the view that individual actions ripple through the Force, also affecting the destiny of the species as a whole.\r\n\r\nA Mirialan often places a unique, geometrically repeated tattoo on their face and hands to signify that they have completed a certain test or task, or achieved sufficient aptitude for a certain skill. The number of tattoos often acts as a good indicator of how mature and/or skilled a Mirialan was. Because the more markings brings about a form of status, Mirialan society is stratified and allows the heavily marked citizens to access greater opportunities. Despite its importance, most Mirialans do not know the entirety of the tattoo lexicon due to its complexity. The interaction between placement and positioning of the shapes is incredibly subtle and changes their meaning greatly.
Mirialan names are typically concise and rarely more than two syllables. Surnames are familial.
Male Names. Boca, Floha, Jemy, Puv, Choqa Female Names. Buf, Ches, Kebe, Ovof, Shaqa Surnames. Acave, Ishakee, Kefvi, Uflozi, Zoria","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence score increases by 1.
Age. Mirialan reach adulthood in their late teens and live less than a century.
Alignment. Mirialans spiritual tendencies cause them to tend towards the light side, though there are exceptions.
Size. Mirialan typically stand 5 to 6 feet tall and weight 150 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 35 feet.
Spiritual. You have proficiency in Lore. Additionally, you are considered to have expertise in Intelligence (Lore) checks made to learn or recall something about a culture's religion.
Surprise Attack. If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.
Unarmed Combatant. Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Languages. You can speak, read, and write Galactic Basic and Mirialan.
"},"skinColorOptions":{"value":"Green, olive, or yellow"},"hairColorOptions":{"value":"Black, blonde, brown, or red"},"eyeColorOptions":{"value":"Blue, green, violet, grey, red, yellow, or orange"},"distinctions":{"value":"Facial tattoos, flexible and agile"},"heightAverage":{"value":"4'6\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Mirial"},"slanguage":{"value":"Mirialan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Mirialan","mode":"+","targetSpecific":false,"id":1,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"35","mode":"=","targetSpecific":false,"id":5,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"mirialan","mode":"+","targetSpecific":false,"id":8,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Mirialan.webp"} {"_id":"X9XkCc2o3zoLBrlS","name":"Kage","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The kage are a pale-skinned sentient species native to the caverns in the planet of Quarzite. The kage have a long-time conflict with the belugans, consistently at odds with them. During the Clone Wars, Otua Blank ordered the capture of Pluma Sodi to marry her, she was later given back to the Kage Warriors by Asajj Ventress.
The kage are a dedicated people of physical excellence; they train tireless and elite fighter-monks known as Kage warriors. They tend to use weapons with electric or disruptive properties, but they are also great fighters in unarmed combat. Kage warriors are respected in Kage society as the greatest calling a kage might follow.\r\n\r\nKage also share an affinity with animals, most notably the native multi-legged milodon, developing a symbiotic relationship. They use the milodon as transport; they can keep pace with the subtram transports that supply belugan strongholds, and launch raids that often catch the belugan security forces off-guard.
Kage names are generally multisyllable with melodic intonations. Surnames are familial.
Male Names. Baalin, Forta, Krismo, Rafa, Timko Female Names. Chena, Fari, Moora, Ooni, Pluma Surnames. Buno, Keeli, Nima, Sodi, Tani","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age. Kage reach adulthood in their late teens and live less than a century.
Alignment. Kages' rigid sense of honor causes them to tend toward lawful light side, though there are exceptions.
Size. Kage typically stand between 5 and 6 feet tall, and weigh around 150 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Animal Handler. You are proficient in Animal Handling.
Athletic. You have proficiency in the Athletics skill.
Strong-Legged. When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.
Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Superior Darkvision. You've lived most of your life without direct sunlight. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Unarmed Combatant. Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Weapon Training. Kage are adept warriors. You are proficient with the electroprod and electrostaff.
Languages. You can speak, read, and write Galactic Basic and one language of your choice.
"},"skinColorOptions":{"value":"Gray, white"},"hairColorOptions":{"value":"Gray, pale yellow, white"},"eyeColorOptions":{"value":"Green, pink, red, yellow"},"distinctions":{"value":"Athleticism, pale skin, piercing eyes"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"95 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Quarzite"},"slanguage":{"value":"Galactic Basic"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Kage","mode":"=","targetSpecific":false,"id":1,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"+","targetSpecific":false,"id":4,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.ani.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Skills Animal Handling"},{"modSpecKey":"data.skills.ath.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Skills Athletics"},{"modSpecKey":"data.traits.senses","value":"Darkvision (120 ft.)","mode":"+","targetSpecific":false,"id":8,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.weaponProf.custom","value":"electroprod","mode":"+","targetSpecific":false,"id":9,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"electrostaff","mode":"+","targetSpecific":false,"id":10,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":11,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Kage.webp"} -{"_id":"Xyp8DfoesdKSC1u3","name":"Hyalisiqsa","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Hyalisiqsa are a powerful, bestial species that owe their existence to the genetic meddling of the Sith. Born of an alchemical process that combined Sith pureblood DNA with that of a rancor, the Hyalisiqsa roared into the shadows of Korriban five decades before the Great Hyperspace War, only to be abandoned on their homeworld after that conflict ended. Long forgotten and left to their own devices, these immense, force-sensitive brutes thrived and organized themselves into numerous clans or vrzaschri united by their natural adherence to the dark side but kept at odds by their desire for supremacy. Standing well over nine feet tall, these massive aberrations possess the fearsome jaws, incredible brawn, and boundless rage of a rancor with the force-sensitive finesse and evil intelligence of a Sith, providing the stuff of legends that has given countless Jedi troubled dreams.
\nConsistent with their monstrous heritage, power and physical strength play central roles in Hyalisiqsa society. Vrzaschri chieftains, known as vrzaschritus (a non-gendered title), enforce a clan caste system determined by members' hunting ability and combat prowess. Caste mobility is frequently fluid due to regular and particularly savage challenges, and even the vrzaschritu's rule lasts only as long as s/he can survive challenges issued by underlings. Challengers who fail and survive what often becomes mortal combat are publicly rebuked and typically descend one tier in the caste hierarchy.
\nBoth their compulsive bloodlust and their cruel desire for domination frequently bring various vrzaschri into conflict. Hyalisiqsa clan conflicts, like their caste systems, are equally ritualized, includng formal declarations of war, deadly champion combat, periods of rest to heal the wounded, and tribute of goods and slaves paid to the victors for the allies slain and cannibalized during the war.
\nHyalisiqsa receive a given name and take their clan name as a sign of servitude. Hyalisiqsa first names are relatively dry and simplistic compared to their clan names, which are filled with harsh consonant sounds.
\nMale Names. Derriphan, Hask, Kintik, Sutta,
\nFemale Names. Asha, Chwuq, Jen, Midwan
\nClan Names. Bryzcjasta, Gottwicxu, L'orghiskti, Thaaltchuiswo
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 1, your Constitution score increases by 1, and your Charisma score increases by 1.
\nAge. Hyalisiqsa reach adulthood in their early teens and rarely live beyond the age of 50 due to their extremely violent, competitive culture. Only the most dominant and powerful members of this species survive to see their sixth decade of life.
\nAlignment. Hyalisiqsa are cruel and vicious, but they do adhere to a strict, hierarchical social order. Accordingly, Hyalisiqsa tend toward the lawful dark side, though there are exceptions.
\nSize. Hyalisiqsa typically stand between 9 1/2 and 10 1/2 feet tall and weigh 450 lbs. Regardless of your position in that range, your size is Large.
\nSpeed. Your base walking speed is 35 feet.
\nCompulsive Cannibalism. Hyalisiqsa suffer an overwhelming craving for the flesh and blood of prey they have hunted or foes they have killed in combat. Twice per day, you must kill a creature that you consume raw or suffer one level of exhaustion. These effects take hold after the second missed meal and increase one level for every two meals missed thereafter. Each normal day of eating will relieve you of one level of exhaustion until you are restored to normal health.
\nForce Sensitive. You know the denounce at-will Force power. When you reach 3rd level, you can cast the curse Force power once per day. When you reach 5th level, you can also cast the darkness Force power once per day. Charisma is your forcecasting ability for these powers.
\nHunter. You are proficient in Survival and Stealth.
\nLong-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
\nMenacing. You gain proficiency in the Intimidation skill.
\nPowerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
\nThick Hide. You have a thick hide. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide. At 11th and 17th level, your unarmored AC increases by 1.
\nTooth and Claw. Hyalisiqsa's gaping mouths contain enormous, extremely sharp teeth capable of rending flesh from bone. Equally deadly are their razor-like claws. Your teeth and claws are natural weapons that you can use to make unarmed attacks. If you hit with them, you deal kinetic damage equal to 1d6 + your Strength modifier.
\nLanguages. You can speak, read, and write Sith and Galactic Basic.
"},"skinColorOptions":{"value":"Red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Huge jaws, massive frame, force-sensitive"},"heightAverage":{"value":"9'6\""},"heightRollMod":{"value":"+1d10\""},"weightAverage":{"value":"400 lb."},"weightRollMod":{"value":"x(1d10) lb."},"homeworld":{"value":"Korriban"},"slanguage":{"value":"Sith"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Hyalisiqsa","mode":"=","targetSpecific":false,"id":1,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[]},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"lg","mode":"=","targetSpecific":false,"id":5,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"35","mode":"=","targetSpecific":false,"id":6,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":10,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":11,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"sith","mode":"+","targetSpecific":false,"id":12,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[],"label":"Traits Language"}]}},"img":"systems/sw5e/packs/Icons/Species/Hyalisiqsa.webp"} -{"_id":"YFTp0rf8yMmhaQtJ","name":"Latero","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Latero are a sentient mammalian species from the temperate planet of Lateron. Standing shorter than the average human, these hairy beings have short, pointy ears, wide faces framed by luxurious mutton chops (both males and females grow their facial hair in this fashion), and four extremely dextrous arms. Despite their typically pot-bellied appearance, Latero are naturally nimble and capable of amazing acts of agility, especially with their numerous hands.
Latero are a technologically advanced species that has benefitted from the plentiful natural resources of its home planet, Lateron. Both the planet's vast stores of raw materials and the Latero's lack of armed forces and offensive technolgy have made Lateron a target of aggression by numerous alien factions. The Latero's emphasis on universal education has prepared many of their number for distinguished careers in astrogation, experimental technology, and xenobiology. Latero are typically genial and easygoing, though their lack of martial tendencies and short stature can make them timid around much larger species.
Latero typically receive one given name and one familial surname.
Male Names. Bromo, Duud, Greez, Olis
Female Names. Gerl, Jali, Niora, Suin
Surnames. Dritus, Feeb, Gostron, Puoliot
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence score increases by 1.
Age. Latero reach adulthood in their early teens and live for less than a century.
Alignment. Latero tend toward no particular alignment. The best and worst are found among them.
Size. Latero typically stand between 4 and 4 1/2 feet tall and weigh around 85 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dextrous. Your extra limbs and natural agility make you capable of performing virtuosic acts of manual dexterity with ease. You gain proficiency in the Sleight of Hand skill and one gaming set of your choice.
Extra Arms. Latero can hold up to four items or weapons at a time. This ability does not grant extra attacks; however, it does mean Latero can wield two two-handed weapons at a time.
Keen Hearing and Smell. You have advantage on all Wisdom (Perception) checks pertaining to hearing or smell.
Lateron Education. Lateron is home to a number of excellent schools that are well respected throughout the galaxy. You gain proficiency in your choice of two of the following skills: Animal Handling, Lore, Medicine, Nature, Piloting, or Technology.
Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.
Languages. You can speak, read, and write Latero and Galactic Basic.
"},"skinColorOptions":{"value":"Gray, white"},"hairColorOptions":{"value":"Brown, gray, white"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Four arms, short pointy ears, prominent mutton chops"},"heightAverage":{"value":"3'6\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"60 lb."},"weightRollMod":{"value":"x(1d4) lb."},"homeworld":{"value":"Lateron"},"slanguage":{"value":"Latero"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Latero","mode":"=","targetSpecific":false,"id":1,"itemId":"YFTp0rf8yMmhaQtJ","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"YFTp0rf8yMmhaQtJ","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"YFTp0rf8yMmhaQtJ","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"YFTp0rf8yMmhaQtJ","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"YFTp0rf8yMmhaQtJ","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"YFTp0rf8yMmhaQtJ","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.slt.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"YFTp0rf8yMmhaQtJ","active":false,"_targets":[],"label":"Skills Sleight of Hand"},{"modSpecKey":"data.traits.toolProf.value","value":"game","mode":"+","targetSpecific":false,"id":8,"itemId":"YFTp0rf8yMmhaQtJ","active":false,"_targets":[],"label":"Traits Tool Prof"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"YFTp0rf8yMmhaQtJ","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Latero","mode":"+","targetSpecific":false,"id":10,"itemId":"YFTp0rf8yMmhaQtJ","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Latero.webp"} -{"_id":"YmNRRnV38AVY8r2A","name":"Temolak","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The Temolak are heavyset bipeds with skin the color of red clay. Their build is extremely muscular and taller than the average human, though their posture is slightly hunched. Fin-like appendages run the length of the undersides of their forearms, stretching from their elbows to above the wrists. Temolak faces appear scrunched and dominated by a wide, hairless head, small fin ridges on their chin, and large upward-curving horns rising from their cheekbones. Their eyes are small, sunken, and white, and their mouths are full of large, crooked teeth. A wide nose with large, flaring nostrils that expanded when they speak completes their striking visage. Temolak's harsh environment has produced evolutionary adaptations to cope with the hardships of their chosen lifestyle. Accordingly their bodies contain two hearts, two livers, four lungs, and three kidneys.
Since their departure from Zirulast, Temolak's society has focused on salvage. They typically search the galaxy for derelict starships, space stations, and other detritus. They are adept at turning what others see as mere scraps into workable technology, and often strip derelict vessels down to the wiring and deckplates. They use abandoned space stations as their homes and bases of operation, treating them as colonies. Temolak are timid and nonviolent and prove themselves very quiet and crafty for a species with such a brutish appearance. They are resourceful and well-versed in technology and are not averse to fighting for what they see as theirs
Temolak typically receive one given name.
Male Names. Durakas, Orborus, Shalunask, Unkave
Female Names. Chaiza, Kurun, Luzura, Zardanka
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strengh score increases by 1, your Constitution score increases by 1, and your Intelligence score increases by 1.
Age. Temolak reach adulthood in their late teens and live to be more than 100 years old.
Alignment. Temolak's survival as galactic scavengers has led them to become opportunistic and, at times, willing to deceive others for profit. Accordingly, they tend toward chaotic alignments, though there are exceptions.
Size. Temolak typically stand between 6 1/2 and 7 1/2 feet tall and weigh 290 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Hide. Temolak have thick skin that provides natural protection from harm. While you are unarmored, your AC is 12 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to hot climates.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Redundant Organs. Your backup organs make your exceedingly hardy. You have resistance to poison damage, can hold your breath for 15 minutes, and can complete a long rest in 4 hours instead of 8.
Tech Dabbler. You know the On/Off at-will tech power and two other at-will tech powers of your choice. Intelligence is your techcasting ability for these powers. You do not require use of a wristpad for these powers.
Tech Resistance. As a Temolak, you take to new technology quickly. You have advantage on Dexterity and Intelligence saving throws against tech powers.
Tusks. Temolak's sharp tusks provide natural weapons that you can use to make unarmed attacks. If you hit with them, you deal kinetic damage equal to 1d4 + your Strength modifier.
Languages. You can speak, read, and write Temolish and Galactic Basic. Spoken Temolish sounds unrefined and guttural to outsiders.
"},"skinColorOptions":{"value":"Reddish"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"White"},"distinctions":{"value":"Heavily muscled, forearm fins, facial horns"},"heightAverage":{"value":"6'10\""},"heightRollMod":{"value":"+1d8\""},"weightAverage":{"value":"250 lb."},"weightRollMod":{"value":"x(1d8) lb."},"homeworld":{"value":"Zirulast"},"slanguage":{"value":"Temolish"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Temolak","mode":"=","targetSpecific":false,"id":1,"itemId":"YmNRRnV38AVY8r2A","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"YmNRRnV38AVY8r2A","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"YmNRRnV38AVY8r2A","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"YmNRRnV38AVY8r2A","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":5,"itemId":"YmNRRnV38AVY8r2A","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":6,"itemId":"YmNRRnV38AVY8r2A","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":7,"itemId":"YmNRRnV38AVY8r2A","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":8,"itemId":"YmNRRnV38AVY8r2A","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"YmNRRnV38AVY8r2A","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Temolish","mode":"+","targetSpecific":false,"id":10,"itemId":"YmNRRnV38AVY8r2A","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Temolak.webp"} {"_id":"YqIEJFFym6aAXLcU","name":"Yevetha","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Physically, the Yevetha are tall beings with a ghoulish appearance that is bereft of any body hair, being described as being so gaunt as to seem skeletal due to their pallid gray skin and lithe builds. The species possesses six fingered hands that have retractable dewclaws. Each one is located on the inside of the wrist above their six-fingered hands. Their dewclaws shoot from a sheath of a skin beneath their cadaverous hands and are capable of being retracted. When extended fully, the wrist blades reach about a foot in length, and are used in close combat and blood sacrifices. The Yevetha also possess a greater tolerance for g-forces when compared to Human pilots.
Within their society, blood is an important aspect of their culture and is a central focus of their religious belief system. This has resulted in them becoming a particularly violent species. For the Yevetha, death is not to be feared. They are described as being dutiful, attentive, cautious but also fatalistic in their view of the universe. When fighting against other foes, Yevetha are notable for being ruthless fighters who never surrender even in the face of certain defeat. Due to the brutal nature of their society, the Yevetha do not possess a single jail, penitentiary or stockade as they believe there is no need for such facilities. In fact, they do not possess a word in their language for either convict or incarcerate.
Yevetha names are sharp and are kept to one syllable, not varying significantly based on gender. Surnames are familial.
First Names. Ral, Var, Cax, Tav, Fol, Sip, Nov Surnames. Faalk, Naalar, Giinn, Ralle, Xoota","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Intelligence score increases by 1.
Age. Yevetha reach adulthood in their early teens and live less than a century.
Alignment. Yevetha's xenophobic attitude causes them to tend toward the dark side, though there are exceptions.
Size. Yevetha typically stand between 6 and 6 and a half feet tall and generally weigh about 160 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
Arm Blades. Your retractable dewclaws are natural weapons, which you can use to make unarmed strikes. If you hit with it, you deal kinetic damage equal to 1d6 + your Strength modifier.
Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Mechanical Memory. Whenever you make an Intelligence (Technology) check related to memorizing or duplicating mechanical readouts, you are considered to have expertise in the Technology skill.
Languages. You can speak, read, and write Galactic Basic and Yevethan. Yevetha are able to speak other languages, but their isolationist nature makes them tend to reject the languages of other species. Only rarely would a Yevethan speak Galactic Basic, as this would often decrease their social standing.
"},"skinColorOptions":{"value":"Green or yellow"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Retractable dewclaws, six fingers"},"heightAverage":{"value":"5'2\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"105 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"N'zoth"},"slanguage":{"value":"Yevethan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.ideal","value":"Yevetha","mode":"=","targetSpecific":false,"id":1,"itemId":"9v67K9UOo5SzR0gV","active":false,"_targets":[],"label":"Details Ideal"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"9v67K9UOo5SzR0gV","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"9v67K9UOo5SzR0gV","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"9v67K9UOo5SzR0gV","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"9v67K9UOo5SzR0gV","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"9v67K9UOo5SzR0gV","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"yevethan","mode":"+","targetSpecific":false,"id":7,"itemId":"9v67K9UOo5SzR0gV","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Yevetha.webp"} {"_id":"Yz4weM0JsYuxZ5Fl","name":"Gand","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Gand are sentient, stocky humanoids whose insectoid bodies are covered in a chitinous exoskeleton. The natural armor allow the Gand to shrug off injuries that would cripple most other species. The exoskeleton provides extra protection in the clavicle region, which prevented most nerve or pressure-point strikes to the neck and shoulders. In addition, Gands have the remarkable ability to regrow lost limbs. If a Gand is dismembered, it can regrow a lost limb in a few days.
\nGand society places heavy importance on the achievements of an individual and holds that an individual has no name, and thus no worth, until he or she proves otherwise. The speech patterns of Gands utilize third-person self-reference within each level of identity earned. Young or unproven Gands are all called \"Gand,\" as they are considered merely aspects of the same whole. Major accomplishments earn the use of a family surname. Mastering a skill, such as becoming a findsman, allows for the use of the given name, all with third-person self-reference. This manner of speaking is common within the spoken and written Gand language but is more predominant when a Gand speaks Basic; it is often a source of amusement to outsiders.
\nUntil a Gand has earned the use of a name, they go simply by the term \"Gand.\" Gand speak in the third person and refer to themselves by name. Often, when a Gand feels shamed, they will stop referring to themselves by their name and revert to calling themselves \"Gand\" until they prove themselves again. Male and female names are not distinct.
\nFirst Names. C'nyir, Dash, Iglid, Kyuffax, T'rix
\nSurname. Diqlu, Krakee, Praafri, Quudya, Zooq
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Constitution score increases by 2, and your Intelligence score increases by 1.
Age. Gand reach adulthood when they earn their name, which is usually in their teens, and live to be about 70 on average.
Alignment. Gand tend toward no particular alignment. The best and worst are found among them.
Size. Gand stand 4 to 6 feet tall and weigh around 100 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Exoskeleton. You have a thick exoskeleton. While you are unarmored or wearing light armor, your AC is 12 + your Dexterity modifier.
Gand Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).
Lungless. Gand do not have lungs, and therefore do not need to breathe.
Regenerative. When you take damage, you can use your reaction and expend a Hit Die to regain hit points as long as the damage would not reduce your hit points to 0.
Languages. You can speak, read, and write Galactic Basic and Gand. The Gand language does not use pronouns as Gand refer to themselves in the third person, so often Gand who speak Galactic Basic are difficult to understand.
"},"skinColorOptions":{"value":"Varying shades of brown, green, and purple"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Brown, black, green, or silver"},"distinctions":{"value":"Exoskeletons, three-fingered hands"},"heightAverage":{"value":"4'1\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"75 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Gand"},"slanguage":{"value":"Gand"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Gand","mode":"=","targetSpecific":false,"id":1,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":6,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":7,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"gand","mode":"+","targetSpecific":false,"id":9,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Gand.webp"} -{"_id":"Z227J0nyppsh4zAC","name":"Maelibus","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Maelibi are very tall and achingly beautiful—at times seeming even more radiant than the Diathim. Their scaled humanoid bodies are seemingly formed from molten gold, and they possess natural claws, razor-sharp teeth, and horns which contribute to their demonic appearance.
\nThe Maelibi (often referred to as \"Demons\") inhabit Iego's core and, for the most part, their existence remains known only to the castaways on the planet's surface. Though Maelibi are not capable of mind control, those who have seen them still consider them to be even more beautiful than the Diathim.
\nAble burrowers, Maelibi use their immense strength, speed, and claws to burrow through the ground rapidly, as well as to create vast tunnel networks. Within these networks, the Maelibi sing hypnotic melodies, their vocal cords producing pitches specifically designed to disrupt brainwaves and promote confusion in even the strongest sentients. Many claim that their lyrical voices are the embodiment of music itself, with none capable of eluding their siren call. When their prey is close enough, once annually the Maelibi explosively burrow out of the ground and drag their screaming prey beneath the surface, eating them alive.
\nThe origins and customs surrounding Maelibi names remain a mystery. Their given names appear to be non-gendered.
\nFirst Names. Narvossar, Puliram, Rivanul, Trullos, Yosmanur
\nSurnames. D'zunnis, Hx'jolei, Ios'duca, L'iluleor, Solin'tunu
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 1, your Constitution score increases by 1, and your Charisma score increases by 1.
\nAge. Maelibi reach adulthood in their early twenties and live to be more than 300 years old.
\nAlignment. While Maelibi prey on travelers stranded on Iego, they do so without malice. Accordingly, Maelibi tend toward the chaotic balanced side, though there are exceptions.
\nSize. Maelibi typically stand between 9 1/2 and 10 1/2 feet tall and weigh 250 lbs. Regardless of your position in that range, your size is Large.
\nSpeed. Your base walking speed is 35 feet.
\nBurrow. Maelibi live in Iego's core and are expert burrowers. You have a burrowing speed of 25 feet.
\nDarkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
\nDemonic Appearance. Maelibi possess a grotesquely sublime appearance that is both arresting and unnerving at once. You gain proficiency in the Intimidation skill.
\nHorns. Your horns are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d6 + your Strength modifier.
\nHypnotic Singing. Maelibi produce pitches specifically designed to disrupt brainwaves, instilling a hypnotic compulsion and confusion in even the strongest sentients. Regardless of your class, your singing allows you the use of the Force confusion power on multiple, visible targets within a distance of 120 feet. You may use this ability once in between short or long rests.
\nMetallic Skin. Maelibi possess bodies seemingly formed from molten gold. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. Additionally, your tough skin is naturally adapted to hot climates and grants you resistance to energy attacks.
\nTooth and Nail. Your sharp teeth and claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d4 + your Strength modifier.
\nLanguages. You can speak, read, and write Maelibi. Maelibi always sing rather than speak and have extreme difficulty communicating in less melodic languages. A Maelibus is incapable of singing Binary (Though they may still learn to understand it.).
"},"skinColorOptions":{"value":"Metallic gold"},"hairColorOptions":{"value":"Brown, black"},"eyeColorOptions":{"value":"White"},"distinctions":{"value":"Horns, claws, sharp teeth, golden skin, hypnotic singing abilities"},"heightAverage":{"value":"8'6\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"150 lb."},"weightRollMod":{"value":"x(1d4) lb."},"homeworld":{"value":"Iego"},"slanguage":{"value":"Maelibi"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Maelibus","mode":"=","targetSpecific":false,"id":1,"itemId":"Z227J0nyppsh4zAC","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"Z227J0nyppsh4zAC","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"Z227J0nyppsh4zAC","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"Z227J0nyppsh4zAC","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"lg","mode":"=","targetSpecific":false,"id":5,"itemId":"Z227J0nyppsh4zAC","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"35","mode":"+","targetSpecific":false,"id":6,"itemId":"Z227J0nyppsh4zAC","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Burrowing (25 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"Z227J0nyppsh4zAC","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":8,"itemId":"Z227J0nyppsh4zAC","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"Z227J0nyppsh4zAC","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":10,"itemId":"Z227J0nyppsh4zAC","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.custom","value":"Maelibi","mode":"+","targetSpecific":false,"id":11,"itemId":"Z227J0nyppsh4zAC","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Maelibus.webp"} {"_id":"Z8UFss9KSFlmoU5S","name":"Ssi-Ruu","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Ssi-ruuk are a predatory, warm-blooded saurian species gifted with ferocious strength, remarkable speed, and sharp fangs and claws, traits that serve them well in the volcanic jungles of their homeworld of Lwhekk. Their muscular forms combined with their powerful tails make them very agile hunters, and their colorfully-scaled hides have been proven to be resistant even to blaster bolts. From their nostrils, two scent-tongues protrude that grant them enhanced olfactory senses, compensating for the poor vision afforded them by their dark, three-lidded eyes. No Ssi-ruu has ever been known to be Force-sensitive.
\nThe citizens of the Ssi-ruuvi Imperium follow a rigid caste system in which their station in society is determined by the color of the scales they are born with. Among these, the brown-scaled outcasts are regarded as the lowest of the low, and have no place in the Imperium beyond menial labor or death at birth. Deeply xenophobic and religious, the Ssi-ruuk view the rest of the galaxy as populated by lesser beings whose worlds rightfully belong to the Imperium. Despite their fierce nature, most ssi-ruuk are afraid of dying on a world unconsecrated by their priest caste, as they believe their souls would be doomed, so they harvest and \"entech\" the life-energy of other species to power droids that fight for them. The entechment process is torturous and painful to its victims, and is the main power source of Ssi-ruuvi technology.
\nSsi-ruuvi names are difficult to pronounce and gender neutral. Many ssi-ruuk adopt nicknames to make the lives of their associates easier. Ssi-ruuk do not have surnames.
\nNames. Firwirrung, Ivpikkis, Sh'tk'ith, Th'twirirl, Yifaii
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Dexterity score increases by 1.
Age. Ssi-ruuk reach adulthood in their early teens and live to between 100 and 120 years.
Alignment. Ssi-ruuk's cultural drive to enslave and entech others cause them to tend toward the dark side, though there are exceptions.
Size. Ssi-ruuk typically stand between 6 or 7 feet tall and weigh over 300 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 35 feet.
Type. Your creature type is both beast and humanoid.
Force Insensitive. While Ssi-ruuk can be manipulated by many force powers, they can not sense the Force. You can not use force powers or take levels in forcecasting classes.
Hunter. You are proficient in Survival.
Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell.
Natural Empathy. Ssi-ruuk have scent-tongues that let them read the emotions of individuals. You have advantage on Wisdom (Insight) checks to determine emotions against humanoids and beasts within 10 feet of you.
Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Thick Skin. You have tough, scaly skin and prefer not to wear clothes. While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier.
Tooth and Nail. Your fangs and claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d6 + your Strength modifier.
Languages. You can speak, read, and write Galactic Basic and Ssi-ruuvi. Ssi-ruuvi is a language of musical whistles, honks and clicks, and is nigh impossible for humans and similar species to speak.
"},"skinColorOptions":{"value":"Brown, red, or tan scales"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Solid black"},"distinctions":{"value":"Reptilian, tails, scent-tongues"},"heightAverage":{"value":"5'7\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"200 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Lwhekk"},"slanguage":{"value":"Ssi-ruuvi"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Ssi-Ruu","mode":"=","targetSpecific":false,"id":1,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"35","mode":"=","targetSpecific":false,"id":5,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":7,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"ssi-ruuvi","mode":"+","targetSpecific":false,"id":9,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Ssi-Ruu.webp"} {"_id":"ZM7yobAHJ0IJIOhA","name":"Flesh Raider","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Flesh raiders are a more primitive, and more physically imposing subspecies of rakata that mutated prior to the end of the Infinite Empire. A life above ground and in caves has led the flesh raiders to lose their more amphibian traits, and are now more humanoid in their biological needs, though they seem to only be able to digest meats and flesh.\n\nFlesh raiders keep many of their ancestral rakatan features, though they have experienced a form of gigantism that has lead to their interesting appearance, that of a flat topped, spade shaped head, with blade-like eye stalks coming off the side ends of the spade. Their body structure also more closely matches that of a trandoshan or dashade, being bulky and imposing in stature, towering over most other sentient creatures.\n\nUnlike contemporary rakata, flesh raiders did not lose their ability to tap into the Force.
Flesh raiders are known to form small clan structures, with a war boss in charge of the clan. Those flesh raiders who are born Force-sensitive can be found imitating a temple structure, with a powerful Force-sensitive, usually from another species, leading them. \n\nFlesh raiders still speak the rakatan language, though it has developed into a cruder variant.
Flesh raider names tend to be short and concise, embodying strength and virility. Flesh raider names make no distinction between male and female names. Surnames are clan-based, though they are rarely used.
First Names. Cha'nagh, Fashk, Gorshh, Keshk, Mar'govrok Surnames. Ban, Fel, Kuir, Penk, Teeshk","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Wisdom or Charisma score increases by 1.
\nAge. Flesh raiders reach adulthoood by 20 and rarely live longer than 90 years.
\nAlignment. Flesh raiders' propensity towards war and aggression cause them to tend toward chaotic dark side, though there are exceptions.
\nSize. Flesh raiders typically stand between 6 and 7 feet tall and weigh around 200 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nAggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
\nCannibalize. If you spend at least 1 minute devouring the corpse of a beast or humanoid, you gain temporary hit points equal to your Constitution modifier. Once you've used this feature, you must complete a short or long rest before you can use it again.
\nDarkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
\nForce Contention. Due to their unique physiology, flesh raider hardiness allows them to overcome use of the Force. You have advantage on Strength and Constitution saving throws against force powers.
\nMenacing. You gain proficiency in the Intimidation skill.
\nHunters. Whenever you make a Wisdom (Survival) check to hunt for food, you are considered to have expertise in the Survival skill.
\nLanguages. You can speak, read, and write Galactic Basic and Rakata. Rakata is characterized by its deep tones and simplistic nature, using mainly consonants and long vowels. It's script seems to be a very ancient form of Galactic Basic.
"},"skinColorOptions":{"value":"Brown, pink, red, or tan"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, dark blue, dark green"},"distinctions":{"value":"Horizontal eye stalks, horizontal spade-shaped head, tridactyl hands"},"heightAverage":{"value":"5'8\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"145 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Tython"},"slanguage":{"value":"Rakata"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Flesh Raider","mode":"=","targetSpecific":false,"id":1,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":5,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"rakata","mode":"+","targetSpecific":false,"id":8,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Flesh%20Raider.webp"} {"_id":"a6nvR93PW0IDP5Al","name":"Togruta","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Togruta have rusty skin tones ranging in hue from blue to red to green, with white pigmentation on their faces, greyish lips, and white stripes adorn various parts of their bodies. The pattern of stripes varies from individual to individual. This red and white pattern was a phenotype left over from their ancestor's camouflage that helped them to blend in with Shili's natural surroundings.
Their heads bear two montrals, with three to four head-tails, whose stripes were darker than those of the montrals. Togruta have the ability to sense the proximity and movement of physical objects around them by means of their hollow montrals, which detect space ultrasonically. Young togrutas' montrals and posterior head-tail do not fully grow until adolescence, when their montrals curve and their final head-tail grows to the length of their other head-tails.
Togruta have a strong sense of unity and togetherness. On their native homeworld of Shili, they rely on each other and band together to take a stand against the massive monsters that hunt them. The creatures of Shili most often attack in groups, which was even more reason for the native togruta to work together. While most of Shili is covered in the scrublands where the togruta hunt their herbivorous prey, the togruta live in small communities in the forest valleys.
Togruta names are typically long. Surnames are familial.
Male Names. Acanaar, Mukraas, Obolak, Tokrym
Female Names. Akoma, Maasha, Okohlo, Shola
Surnames. Hyl, Na, Nim, Ris, Resh, Vaal, Zin
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Wisdom score increases by 2, and your Strength or Dexterity score increases by 1.
Age. Togruta reach adulthood in their late teens and live less than a century.
Alignment. Togruta culture focuses on unity which causes them to tend toward the light side, though there are exceptions.
Size. Togruta typically stand between 5 and 6 feet tall and weigh 150 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Montral Reception. You have tremorsense out to 30 feet. You can detect and pinpoint the origin of vibrations within a specific radius, provided that monster and the source of the vibrations are in contact with the same ground or substance. Tremorsense can't be used to detect flying or incorporeal creatures
Wild Hunters. You have proficiency with the Survival skill.
Languages. You can speak, read, and write Galactic Basic and Togruti. Togruti is an ornate language characterized by trills and long vowel sounds which are modified by subtle tremors in the togruta's head-tails. This language is heavily influenced by Basic, but also incorporates some native idioms, which caused Basic-speaking togruta to use seemingly strange expressions.
"},"skinColorOptions":{"value":"Blue, green, orange, purple, red, white, or yellow"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, blue, green, orange, purple, yellow, or red"},"distinctions":{"value":"Sharp canine teeth, two montrals, three or four head-tails"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"115 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Shili"},"slanguage":{"value":"Togruti"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Togruta","mode":"=","targetSpecific":false,"id":1,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[]},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":5,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.senses","value":"Tremorsense (30 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"togruti","mode":"+","targetSpecific":false,"id":9,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Traits Language"}]}},"img":"systems/sw5e/packs/Icons/Species/Togruta.webp"} @@ -80,50 +63,34 @@ {"_id":"bm3Q9H2LWfkGuXeh","name":"Talz","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Talz are large, bulky, bipedal creatures, that are covered head to toe in thick white fur, which provides exceptional insulation against their frozen world. Talz have four eyes, which are also adaptations to their native environment. The larger set of eyes are shut during the day, when sunlight reflects off the snow with dazzling brightness—able to blind sensitive optical organs—leaving the smaller set to navigate with. Alternatively, during the deep darkness of their homeworld's moonless night, the larger pair are utilized to provide the Talz with adequate vision. Talz use a small proboscis to eat and communicate, creating high-pitched chirps and buzzes.
\nTalz are a hunter-gatherer, clan-based society. They work in unison, and treat the entire clan as one single familial entity. Resources on Ordo Plutonia are often scarce, which leads to warring among Talz tribes. However, the clans are adept at forming a unified front when they face a common enemy. Talz are large, brutal creatures and are often used as guards and enforcers. Sometimes they are taken as slaves, though it's rare; they are rebellious against authority and don't take well to slavery. There are rumors that Talz are captured for scientific experimentation.
\nTalz names are fairly gutteral and are characterized by their harsh nature. Female names are typically longer than male names. Surnames are clan-based, though it's rare that a Talz shares them with non-Talz.
\nMale Names. Drak, Fedirk, Imom, Ke, Twift
\nFemale Names. Ilnuno, Ontuga, Utrukk, Zimtucc
\nSurnames. Dic, Noetoc, Suptat, Wume, Zapak
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.
Age. Talz reach adulthood at 10 and rarely live longer than 50 years.
Alignment. Talz' peaceful and slow-to-anger nature cause them to tend toward the light side, though there are exceptions.
Size. Talz stand between 6 and 8 feet tall and weigh around 250 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hide. You have a thick hide. While you are unarmored or wearing light armor, your AC is 12 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.
Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Languages. You can speak, read, and write Talzzi. You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it. Talzzi is characterized by its high-pitched chirps and buzzes.
"},"skinColorOptions":{"value":"Black or grey"},"hairColorOptions":{"value":"Grey, pink, or white"},"eyeColorOptions":{"value":"Black, dark blue, or dark red"},"distinctions":{"value":"Covered in fur, four eyes, unable to speak Galactic Basic"},"heightAverage":{"value":"6'5\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"180 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Orto Plutonia"},"slanguage":{"value":"Talzzi"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Talz","mode":"=","targetSpecific":false,"id":1,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":7,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"talzzi","mode":"+","targetSpecific":false,"id":9,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Talz.webp"} {"_id":"c98uGMijMGhFkeQb","name":"Aqualish","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"An amphibious species native to the planet Ando, the Aqualish people have two facial tusks which curve down over their mouths; a trait which added to their appearance as arachnids. These facial tusks are highly sensitive to heat and cold and are used for cracking open the hard shells of shellfish or burrowing through the swampy loam of their homeworld. Having finned hands and two bulbous black eyes, Aqualish are unable to manipulate most machinery or equipment developed by the galaxy's many species which designed these tools for beings with digits. As a result, Aqualish tend to remain on their homeworld. Aqualish are well known for their hair-trigger tempers that flare without reason. While Force-sensitive Aqualish are rare, members of the species have trained as both Sith and Jedi, though they typically gravitate toward the former.
\nThe Aqualish hate the image they have in the galaxy as thugs, regardless of its veracity, and blame it on any- and everyone else. Because of this, the species are considered pariahs on Ando, which has a lower population of Aqualish than the galaxy itself. All Aqualish speak mutually intelligible dialects of the same language. Quarrelsome and thug-like, the Aqualish culture revolved around aggression and toughness, with diplomacy being one of their weakest attributes.
\nAqualish names are intended to sound strong. Surnames are not familial, but are chosen by each individual Aqualish.
\nMale Names. Bung, Gu, Opege, Soni, Tubop
\nFemale Names. Cestirki, Duni, Iftu, Sifre, Umi
\nSurnames. Dogomurra, Julo, Kronem, Nidoal, Utix
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.
\nAge. Aqualish reach adulthood in their late teens and live less than a century.
\nAlignment. Aqualish's aggressive personalities cause them to tend toward the dark side, though there are exceptions.
\nSize. Aqualish stand between 6 and 7 feet tall and weigh around 190 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nArms Dealers. Whenever you make a Charisma (Persuasion) check related to buying or selling weapons, you are considered to have expertise in the Persuasion skill.
\nAggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
\nDarkvision. You have a keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
\nMenacing. You have proficiency in the Intimidation skill.
\nSwim. You have a swimming speed of 30 feet.
\nLanguages. You can speak, read, and write Galactic Basic and Aqualish. Aqualish is a harsh, guttural language. It's rare that other species bother to learn it unless they regularly interact with Aqualish.
","source":"Expanded Content"},"skinColorOptions":{"value":"Black, blue, green, or red"},"hairColorOptions":{"value":"Black, brown, or gray"},"eyeColorOptions":{"value":"Black, blue, red, or brown"},"distinctions":{"value":"Tusks, belligerent personalities, brawny stature"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"140 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Ando"},"slanguage":{"value":"Aqualish"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Aqualish","mode":"=","targetSpecific":false,"id":1,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"=","targetSpecific":false,"id":8,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"aqualish","mode":"+","targetSpecific":false,"id":10,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[]}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Aqualish.webp"} {"_id":"ct5x6lNWNOOAH9c0","name":"Mon Calamari","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The mon calamari are a bipedal, amphibious species with high-domed heads, webbed hands and large, goggle-like eyes. In addition to being webbed, the mon calamari hand presents three suction-cup like holes on its palm, and featured five claw-tipped fingers: one opposable thumb, two long middle fingers, and two very short outer fingers. Although they are shaped like flippers, their feet can nevertheless fit into boots designed for human-like feet. The females are distinguished from the males by their more prominent chest areas.
The mon calamari have developed a very advanced and civilized culture. Their art, music, literature, and science show a creativity surpassed by few in the galaxy. Mon calamari literature depicts stars as islands in a galactic sea, showing a passionate longing to explore space and discover other civilizations. Mon Calamari are both soft-spoken and gentle, slow to anger, and have the remarkable ability to maintain their concentration without being distracted by emotional responses. They are both inquisitive and creative, and have a near-legendary quality of being both determined and dedicated; once a mon calamari decides on a course of action, they are not easily swayed from that decision. They often fixate themselves on \"lost causes.\"
Mon calamari names generally have a melodic feel.
Male Names. Creaz, Fior, Hurneerth, Nurrins, Sielpa
Female Names. Afwa, Lel, Mhirim, Ri, Theya
Surnames. Dualda, Gradi, Tua, Valec, Winab","chat":"","unidentified":""},"traits":{"value":"
Ability Score Increase. Your Charisma score increases by 2, and your Intelligence or Wisdom score increases by 1.
Age. Mon calamari reach adulthood in their late teens and live less than a century.
Alignment. Mon calamaris' love of the arts cause them to tend toward the light side, though there are exceptions.
Size. Mon calamari stand between 5 and 6 feet tall and rarely weigh more than 150 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Amphibious. You can breathe air and water.
Darkvision. Accustomed to life underwater, you have superior vision in low light conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Mon Calamari Resistance. You have advantage on saving throws against slow effects and you have resistance against cold damage (explained in chapter 9).
Musical. You have proficiency in one musical instrument of your choice.
Swim. You have a swimming speed of 30 feet.
Languages. You can speak, read, and write Galactic Basic, Mon Cal, and one language of your choice.
"},"skinColorOptions":{"value":"Reddish brown, brown, red, cyan, mottle, salmon, gold, blue, grey, or white"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Yellow, orange, blue, or gray"},"distinctions":{"value":"Large, goggle-like eyes, high-domed heads, webbed hands"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Mon Cala"},"slanguage":{"value":"Mon Cal"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Mon Calamari","mode":"=","targetSpecific":false,"id":1,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":2,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":3,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":4,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.dr.value","value":"cold","mode":"+","targetSpecific":false,"id":5,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.toolProf.value","value":"music","mode":"+","targetSpecific":false,"id":6,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Traits Tool Prof"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"moncal","mode":"+","targetSpecific":false,"id":9,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":10,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Mon%20Calamari.webp"} -{"_id":"d0Gg3oSvPO2nqKoZ","name":"Sauvax","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"A flexible, chitinous shell covers the bulk of a Sauvax's head and torso. Their extruding eyes allow for greater visibility, and two delicate antennae augment their senses. Their bulky arms seem awkward above ground and serve as formidable weapons—on each hand, two massive digits (one opposed) form an oversized pincer claw, while three smaller digits (one opposed) enable finer manipulation.
\nThe Sauvax are amphibious crustaceans who inhabit the coastal regions of Leritor, growing and hunting food and building villages along the crags, tidal pools, and beaches. On land, they propel themselves on six spindly, segmented legs; in water, they swim using their underbelly bristles and twin, rudderlike tails.
\nSauvax fashion their own dwellings and tools for daily life, though their civilization is quite primitive. They most commonly carry a multipurpose spear (called a Gruush in their own language). They use it to hunt fish in the waters of the continental shelf and cultivate various crops of seaweed and slime in tidal pools. Sauvax live in tribal villages called Kuuvan (a term that also means \"tribe\"), consisting of structures made from stone and buttressed with sand and deadwood. Outsiders understand little of their society and culture since settlers rarely encounter them.
\nSauvax typically adopt single, harsh-sounding names without adopting surnames within a particular Kuuvan (which supplants familial identity).
\nMale Names. Chuuvus, Gurruul, Juuesuur, Kruuvum
\nFemale Names. Muurbux, Tchuul, Uukk, Vrujuun
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
\nAge. Sauvax reach adulthood at age 10 and live up to 90 years or more.
\nAlignment. The kuuvan forms the central focus of Sauvax life, with each member contributing efforts toward the common good. As such, members of this species tend towards the lawful light side, though there are exceptions.
\nSize. Sauvax typically stand between 5 and 6 feet tall and average 275 pounds. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nAmphibious. You can breathe both air and water.
\nChitinous Exoskeleton. Your exoskeleton provides a bonus as natural armor. When you are not wearing armor, your AC is 13 + your Dexterity modifier.
\nExpert Swimmer. In addition to enjoying a Swim speed of 30 ft., Sauvax receive advantage on all Strength (Athletics) checks while submerged.
\nHeightened Senses. Sauvax antennae grant you enhanced senses and advantage on all Wisdom (Perception) checks.
\nHexapedal. Sauvax's six legs grant them resistance to attempts to knock them prone. When taking damage from an attack that would normally knock a target prone, you may roll a contested Dexterity check (against the assailant's Strength) with advantage. A successful check allows you to avoid being knocked prone.
\nLimited Manual Dexterity. Due to Sauvax's unusually small digits capable of finer motor control, at level one, you cannot gain proficiency in either Simple or Martial Blasters, regardless of your typical class proficiencies.
\nPincers. Your pincer-hands provide you with natural weapons with which you may make unarmed attacks. If you hit with them, you deal kinetic damage equivalent to 1d6 + your Strength modifier.
\nLanguages. You can speak, read, and write Sauvax.
"},"skinColorOptions":{"value":"Red with blue extremities (adult), pink with green extremities (adolescent)"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Chitinous exoskeleton; antennae; large pincer-hands; six legs; double, segmented tail"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"275 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Leritor"},"slanguage":{"value":"Sauvax"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Sauvax","mode":"=","targetSpecific":false,"id":1,"itemId":"d0Gg3oSvPO2nqKoZ","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"d0Gg3oSvPO2nqKoZ","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"d0Gg3oSvPO2nqKoZ","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"d0Gg3oSvPO2nqKoZ","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"d0Gg3oSvPO2nqKoZ","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"d0Gg3oSvPO2nqKoZ","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":7,"itemId":"d0Gg3oSvPO2nqKoZ","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.custom","value":"Sauvax","mode":"+","targetSpecific":false,"id":8,"itemId":"d0Gg3oSvPO2nqKoZ","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Sauvax.webp"} -{"_id":"drI1bVWGFSQg6ssv","name":"Ebranite","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Ebranites have six strong arms, each ending in a six-fingered hand. They have broad, flat feet, a tapered, hairless head with no visible ears, and pupiless eyes. Ebranites are typically smaller than average human height, and often stand slightly hunched over.
Ebranites dwell in the great canyons and cavern networks of their homeworld and use primitive weapons to hunt for food. Ebranite families unite as clans called Thildas, each one consisting of 20 to 30 families that work together and protect one another. All Ebranites have their clan's insignia tattooed on their uppermost left arm at birth, and they remain loyal to their respective Thildas until death. A council, or Ghantar, leads each Thilda. The clan leader, or Fyaban, is typically an Ebranite elder. Ebranites are fiercely loyal to their family and their clan, in that order, and are generally suspicious of outlanders and their technology.
Ebranites receive a non-gendered given name with a clan-determined suffix and a familial surname.
First Names. Boda, Groex, Eretha, Erox, Rith
Surnames. Etaan, Gal, Narra, Tar'ak, Vor'an
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
\nAge. Ebranites reach adulthood in their late teens and live to be 85 years or older.
\nAlignment. Ebranites demonstrate incredible loyalty to their Thildas. Accordingly, they tend toward the lawful balanced side, though there are exceptions.
\nSize. Ebranites typically stand between 5 and 6 feet tall and weigh 150 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Ebrantes move slowly and awkwardly on flat terrain. Your base walking speed is 25 feet.
\nCombat Rage. You gain the Rage trait, regardless of your class. You may use this ability once between long rests.
\nExtra Arms. Ebranites can hold up to six items or weapons at a time. This ability does not grant extra attacks; however, it does mean an Ebranite can wield three two-handed weapons at a time.
\nHide. You have a thick hide. While you are unarmored or wearing light armor, your AC is 12 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to hot climates.
\nHunter. You are proficient in Stealth and Survival.
\nMask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
\nMenacing. You have proficiency in the Intimidation skill.
\nMountain Climber. In mountainous terrain, you have a climbing speed of 25 feet. You don't treat mountainous terrain as difficult terrain.
\nThermal Vision. Your eyes grant you vision in the infrared spectrum. You can see sources of heat in dim light and darkness within 120 feet of you as if it were bright light. You can't discern details using your infrared vision, only gradients of red.
\nLanguages. You can speak, read, and write Ebranese and Galactic Basic.
"},"skinColorOptions":{"value":"Red-brown, mottled"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"White"},"distinctions":{"value":"Six arms, infrared vision, combat rage"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+1d6\""},"weightAverage":{"value":"140 lb."},"weightRollMod":{"value":"x(1d4) lb."},"homeworld":{"value":"Ebra"},"slanguage":{"value":"Ebranese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Ebranite","mode":"=","targetSpecific":false,"id":1,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":6,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (25 ft.)","mode":"+","targetSpecific":false,"id":10,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[]},{"modSpecKey":"data.traits.senses","value":"Thermal Vision (120 ft.)","mode":"+","targetSpecific":false,"id":11,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":12,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.custom","value":"Ebranese","mode":"+","targetSpecific":false,"id":13,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Traits Language Custom"}]}},"img":"systems/sw5e/packs/Icons/Species/Ebranite.webp"} -{"_id":"e1PZwlEaWuIRjA5Z","name":"Bartokk","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"An insectoid race, the Bartokk's hard carapace is capable of deflecting some weapons. Bipedal with four additional arms, the Bartokk have a single primary hand, though they can handle weapons and tools with all four. When in a defensive stance, a Bartokk can crouch down on four legs and attack with the other two, flashing their razor-edged claws. Their primary eyes are located on their head, and are bright red in color. Additional eyes are located on their lower abdomen.
Via a hive mind, all Bartokk share a telepathic link to each other, sharing intelligence and thoughts within 1500 feet of each other. This ability also serves as a good defense from being flanked by predators. The Bartokk possess amazing regenerative abilities and can recover from almost any injury, so long as their brains are not completely destroyed. If their brain were cut in half, each half would regenerate into a separate twin, creating an entirely new individual. Severed parts of their bodies continue functioning normally for a short time. Even in the case of decapitation, the body would continue to fight, despite the lack of a head.
The Bartokk hive mind organizes their society into a single cohesive facet of their personalities. Their unidentified homeworld is mildly radioactive, leading to occasional mutations which would seem minor to most beings but are grounds for exile in Bartokk society. The Bartokk remain mysterious and fearsome to other species familiar with the Bartokk assassin guilds. These guilds operate across the galaxy and frequently target political figures, using numbers to overwhelm the target's defensive forces after neutralizing major defense emplacements and communications first. Bartokk travel in hives of fifteen and are unrelenting in the pursuit of prey.
Bartokk typically do not take individualized names, being but one part of a larger collective identity. Bartokk who are ostracized and forced to abandon their kin sometimes take simple names, such as Krekk, Lulkk, or simply \"Bartokk.\"
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
\nAge. Bartokk reach adulthood at age 6 and live to be older than 90 years.
\nAlignment. As a vicious, predatory collective, the Barktokk tend toward the chaotic dark side, though there are exceptions.
\nSize. Bartokk typically stand between 5 1/2 and 6 1/2 feet tall and weigh 150 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nCarapace. Your body is covered in a strong, protective exoskeleton. While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier.
\nClaws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d4 + your Strength modifier.
\nCompartmentalized Biology. Bartokk may control a severed limb until it takes 1d6 points of damage or until 8 hours after its severing. Controlling the severed limb requires a standard action, and the limb may only perform one of two actions:
\nDarkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
\nExtra Arms. Bartokk can hold up to four items or weapons at a time. This ability does not grant extra attacks; however, it does mean Bartokk can wield two two-handed weapons at a time.
\nHive Mind. Bartokk share a hive mind and use their ability to communicate by telepathy with other members of their species. When you are within 1500 feet of another member of your species, you may communicate telepathically and share information and knowledge instantaneously. When you are within 120 feet of another Bartokk in combat, you are immune to Sneak Attacks (though you can be surprised at the begnning of combat), and you have advantage on all Dodge attempts.
\nHunter. You are proficient in Stealth and Survival.
\nMenacing. You have proficiency in the Intimidation skill.
\nRegeneration. A Bartokk can regrow lost body parts—including significant portions of its physical structure and individual limbs—in 1d10 minutes. During that time, Bartokk have disadvantage on all ability checks and saving throws. When used in combat, this ability also heals 1d4 hit points per round for up to four rounds; when not in combat, this ability heals 2d6 hit points instantaneously. You may use this ability once in between long rests.
\nSuperior Vision. Your numerous eyes give you advantage on all Wisdom (Perception) checks involving sight.
\nLanguages. Bartokk are capable of speech but have no spoken or written language of their own. Instead, they can communicate to other members of their species using telepathy.
"},"skinColorOptions":{"value":"Black"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Regenerative abilities, hive mind, four arms"},"heightAverage":{"value":"5'9\""},"heightRollMod":{"value":"+1d6\""},"weightAverage":{"value":"140 lb."},"weightRollMod":{"value":"x(1d6) lb."},"homeworld":{"value":"Unknown (Outer Rim)"},"slanguage":{"value":"Intra-species telepathy"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC","colorScheme":{"value":""},"manufacturer":{"value":""},"planguage":{"value":""}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Bartokk","mode":"=","targetSpecific":false,"id":1,"itemId":"e1PZwlEaWuIRjA5Z","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"e1PZwlEaWuIRjA5Z","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"e1PZwlEaWuIRjA5Z","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"e1PZwlEaWuIRjA5Z","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"e1PZwlEaWuIRjA5Z","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":6,"itemId":"e1PZwlEaWuIRjA5Z","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"e1PZwlEaWuIRjA5Z","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"e1PZwlEaWuIRjA5Z","active":false,"_targets":[]},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"e1PZwlEaWuIRjA5Z","active":false,"_targets":[]},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":10,"itemId":"e1PZwlEaWuIRjA5Z","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"telepathy (1500 ft.)","mode":"+","targetSpecific":false,"id":11,"itemId":"e1PZwlEaWuIRjA5Z","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Bartokk.webp"} {"_id":"eeFpKKYDuyD3C1YU","name":"Gamorrean","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Although a typical Gamorrean is squat, green, and heavily built not all shared these characteristics. Most Gamorreans have a dark greenish coloration over a large portion of their bodies; however skin coloration does vary, particularly among females, with light skinned and two-toned pigmentation not uncommon. Black, brown, pinkish yellow, and even a rare white pigmentation are possible. Males tended to have less skin variation and had a greater tendency towards dark green skin perhaps because of their higher exposure to the radiation of the Gamorr Star. Eye coloration varied evenly between gold-yellow, blue, black and brown. The Gamorreans generally put no importance on skin or eye coloration although there were some superstitions linked to certain markings.
Gamorreans are organized into clans ruled by a male warlord and his wife, who was the most powerful of the clan matrons. While the warlord and his boars are solely concerned with preparing and participating in battle with rival clans, the matrons of the clan performed all the productive work including farming, hunting, manufacturing, and running businesses. Since the amount of available arable land on Gamorr is scarce, clans often lay claim to the same piece of land, and they spend their time fighting over possession.
Gamorrean names are very gutteral and rough. Male names are typically one syllable while females are two. Surnames are based on clan affiliation rather than family.
Male Names. Ark, Blarrp, Blubrak, Cuab, Shos Female Names. Dabrisz, Mernoos, Ogreb, Tagorq Surnames. Doofnarq, Griks, Lurc, Poogmokk","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
Age. Gamorreans reach adulthood in their early teens and live no more than 70 years.
Alignment. Gamorrean culture causes them to tend toward chaos, though there are exceptions.
Size. Gamorreans typically stand between 5 and 6 feet tall and weigh up to 200 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Gamorrean Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. Additionally, you have advantage on Constitution saving throws.
Gamorrean Weaponry. You have proficiency with the vibroaxe, vibromace, and vibrosword.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Languages. You can speak, read, and write Gamorrese. You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it. Gamorrese is characterized by its grunts and squeals, and its writing is a crude, pictographic style.
"},"skinColorOptions":{"value":"Black, brown, green, pink, or yellow"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Blue, black, brown, or gold"},"distinctions":{"value":"Porcine humanoids with tusks and horns"},"heightAverage":{"value":"4'10\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"150 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Gamorr"},"slanguage":{"value":"Gamorrese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Gamorrean","mode":"=","targetSpecific":false,"id":1,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibroaxe","mode":"+","targetSpecific":false,"id":6,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibromace","mode":"+","targetSpecific":false,"id":7,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibrosword","mode":"+","targetSpecific":false,"id":8,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"gamorrese","mode":"+","targetSpecific":false,"id":10,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Gamorrean.webp"} -{"_id":"fgd6N4F8GdNkTysw","name":"Stenax","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Tall and thickly muscled, Stenax have gargoyle-like faces and a row of bony spikes running across their shoulders. Three sharp claws punctuate each foot, five on each hand, with additional spikes lining the backs of their calf muscles. Stenax have scaly, purple-gray skin and white eyes with miniscule pupils.
\nThe Stenax are a fierce, ill-tempered, and violent race from the craggy and desolate world of Stenos. The Stenax are an incredibly spiritual people and follow the dictates of their god, Vol. This devotion is so great that despite their capabilities for flight, the Stenax refuse to take to the air after the loss of the stone idol of Vol in the days of The Old Republic.
\nThe Stenax are also extremely insular, caring little for other species and cultures that come to their world. While they do not persecute those newcomers, neither do they welcome them, and interactions between Stenax and visitors are rare and brief.
\nStenax typically receive one give name that does not disinguish between genders.
\nNames. Farruz, Helmurath, Tytiul, Vol
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.
\nAge. Stenax reach adulthood in their early teens and live to be more than 75 years old.
\nAlignment. Stenax are short-tempered, brutally violent, and fanatically devoted to Vol. Accordingly, they tend toward the chaotic dark side, though there are exceptions.
\nSize. Stenax typically stand between 6 1/2 and 8 1/2 feet tall and weigh 200 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nClaws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d6 + your Strength modifier.
\nFlight. You have a flying speed of 30 feet. Stenax cannot take flight while carrying weight in excess of 80 lbs.
\nHide. You have a thick, leathery hide. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to hot climates.
\nKleti Gland. Stenax feature a wide, spine-shaped protrusion running over their heads, from their eyes to the top of their neck. This protrusion houses a gland that allows them to pinpoint objects on the ground when flying at extreme heights. You have advantage on all Wisdom (Perception) checks while in flight.
\nMenacing. You have proficiency in the Intimidation skill.
\nPowerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
\nLanguages. You can speak, read, and write Stenax.
"},"skinColorOptions":{"value":"Purple-gray"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"White"},"distinctions":{"value":"Wings, infernal appearance, leathery hide"},"heightAverage":{"value":"7'6\""},"heightRollMod":{"value":"+1d12\""},"weightAverage":{"value":"180 lb."},"weightRollMod":{"value":"x(1d8) lb."},"homeworld":{"value":"Stenos"},"slanguage":{"value":"Stenax"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Stenax","mode":"=","targetSpecific":false,"id":1,"itemId":"fgd6N4F8GdNkTysw","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"fgd6N4F8GdNkTysw","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"fgd6N4F8GdNkTysw","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"fgd6N4F8GdNkTysw","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"fgd6N4F8GdNkTysw","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"30","mode":"=","targetSpecific":false,"id":6,"itemId":"fgd6N4F8GdNkTysw","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":7,"itemId":"fgd6N4F8GdNkTysw","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"fgd6N4F8GdNkTysw","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.traits.languages.custom","value":"Stenax","mode":"+","targetSpecific":false,"id":9,"itemId":"fgd6N4F8GdNkTysw","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Stenax.webp"} -{"_id":"g5uLn1ka29XTf3d0","name":"Crolute","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Crolutes are tall, hulking, hairless, aquatic humanoids who hail from the saltwater planet of Crul. Oversized noses dominate the features of their wide faces, which typically seem frozen in a frown (though Crolutes can display a full range of emotions). Beneath their skin Crolutes possess a tough, gelatinous tissue that is bouyant in liquid and helps them survive in their underwater settlements. When they leave their native aquatic setting their flesh sags under the weight of this subdermal tissue and gives them an unsettlingly obese appearance that masks their natural strength and waterborne agility. Like the Mon Calamari, Crolutes possess flippered feet that can fit into standard humanoid boots.
\nThe Crolute species is exclusively male and typically consorts with Crul's exclusively female native species, the Gilliands. Outsiders tend to view Crolute culture as aggressive, domineering, and rude but often without malice. On Crul, Crolutes form pods of 10-20 individuals who provide protection, food, and shelter to their members in the frequently harsh underwater environment that they inhabit. Crolutes can often seem vain and take umbrage at others who would describe their physical appearance as obese. Accordingly, few Crolutes travel off-world to non-aquatic environs; those who do tend to specialize in trade or become hired muscle to both legitimate and criminal organizations.
\nCrolutes receive one given name and adopt the name of their pod as a surname.
\nFirst Names. Dimbit, Lofin, Pantrap, Unkar
\nSurnames. Frizot, Krampp, Plutt, Striat
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.
\nAge. Crolutes reach adulthood in their late teens and live to be over 85 years old.
\nAlignment. Crolutes tend toward no particular alignment. The best and worst are found among them.
\nSize. Crolutes typically stand between 6 and 7 feet tall and weigh 280 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nAmphibious. You can breathe both air and water.
\nExpert Swimmer. Your body possesses special gelatinous tissue that is highly buoyant and aids in swimming. In addition to enjoying a swim speed of 30 ft., Crolutes receive advantage on all Strength (Athletics) checks while submerged.
\nHide. Your body is protected by a thick, subdermal layer of resilient, gelatinous tissue. When you aren’t wearing armor, your AC is 12 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to hot climates.
\nKeen Smell. Your large nose houses a highly sensitive olfactory organ that can detect minute smells in both air and water. You have advantage on all Wisdom (Perception) checks involving smell.
\nMenacing. You gain proficiency in the Intimidation skill.
\nPowerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
\nToughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
\nLanguages. You can speak, read, and write Crolutese and Galactic Basic. Because Crolutese includes sounds that can only be made while submerged in saltwater, it is very difficult to speak when in a non-aquatic environment and very difficult for non-Crolutes to learn.
"},"skinColorOptions":{"value":"Pink, tan"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Bouyant body tissue, flippers, amphibious"},"heightAverage":{"value":"5'10\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"250 lb."},"weightRollMod":{"value":"x(1d6) lb."},"homeworld":{"value":"Crul"},"slanguage":{"value":"Crolutese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Crolute","mode":"=","targetSpecific":false,"id":1,"itemId":"g5uLn1ka29XTf3d0","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"g5uLn1ka29XTf3d0","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"g5uLn1ka29XTf3d0","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"g5uLn1ka29XTf3d0","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"g5uLn1ka29XTf3d0","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"g5uLn1ka29XTf3d0","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":7,"itemId":"g5uLn1ka29XTf3d0","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"g5uLn1ka29XTf3d0","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"g5uLn1ka29XTf3d0","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Crolutese","mode":"+","targetSpecific":false,"id":10,"itemId":"g5uLn1ka29XTf3d0","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Crolute.webp"} -{"_id":"gMVVHc3sU9JU4i5I","name":"Duros","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The duros are humanoids with smooth blue-green skin, red eyes, lipless mouths, long thin noseless faces and green blood. Olfactory organs beneath their eyes are responsible for their sense of smell. Both females and males are bald, though both genders are easily distinguished. Their large red goggle-like eyes have slit pupils. Duros females lay eggs as they are descended from ancient reptiles, and they are born in a larval grub stage. Unlike similar species, the duros take care of their offspring from birth.
Their home planet Duro is primarily uninhabited due to massive pollution on the world over time. Instead, it is covered with automated farms for food production. The duros live in twenty orbital space cities above the planet.
The duros also established a vast, grand starship construction industry in the Duro system. The duros set up their government around a consortium of starship construction corporations, with all important political decisions made by the stockholders of the corporations. This meant that any duros that held stock in a company could participate in the administration of the system.
With their strong memories, some duros also choose to become extraordinary storytellers, renowned galaxy-wide for their ability to learn a wide range of narratives by heart, and perform them all with stunning accuracy.
Duros names are generally melodic, with female names having softer intonations. Surnames are familial.
Male Names. Cir, Fod, Mom, Rur, Zim
Female Names. Chochi, Fumsu, Kaleshef, Raada
Surnames. Dektuks, Jimoks, Silt, Tuzig, Zhoks
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence score increases by 1.
Age. Duros reach adulthood in their 20s and live an average of 150 years.
Alignment. Duros tend toward no particular alignment. The best and worst are found among them.
Size. Duros stand around 6 feet tall and weigh around 160 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Galactic Traveler. You have proficiency in Lore.
Pilot. You have proficiency in Piloting.
Tech Resistance. Growing up around technology leaves an impact on duros. You have advantage on Dexterity and Intelligence saving throws against tech powers.
Languages. You can speak, read, and write Galactic Basic and Durese. Durese is a common interstellar tongue used by prominent spacers and traders.
"},"skinColorOptions":{"value":"Blue, green"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Noseless, large red eyes, affinity for space travel"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"115 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Duro"},"slanguage":{"value":"Durese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Duros","mode":"=","targetSpecific":false,"id":1,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"=","targetSpecific":false,"id":5,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"=","targetSpecific":false,"id":6,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.skills.pil.value","value":"1","mode":"=","targetSpecific":false,"id":7,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Skills Piloting"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"durese","mode":"+","targetSpecific":false,"id":9,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Duros.webp"} +{"_id":"gMVVHc3sU9JU4i5I","name":"Duros","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The duros are humanoids with smooth blue-green skin, red eyes, lipless mouths, long thin noseless faces and green blood. Olfactory organs beneath their eyes are responsible for their sense of smell. Both females and males are bald, though both genders are easily distinguished. Their large red goggle-like eyes have slit pupils. Duros females lay eggs as they are descended from ancient reptiles, and they are born in a larval grub stage. Unlike similar species, the duros take care of their offspring from birth.
Their home planet Duro is primarily uninhabited due to massive pollution on the world over time. Instead, it is covered with automated farms for food production. The duros live in twenty orbital space cities above the planet.
The duros also established a vast, grand starship construction industry in the Duro system. The duros set up their government around a consortium of starship construction corporations, with all important political decisions made by the stockholders of the corporations. This meant that any duros that held stock in a company could participate in the administration of the system.
With their strong memories, some duros also choose to become extraordinary storytellers, renowned galaxy-wide for their ability to learn a wide range of narratives by heart, and perform them all with stunning accuracy.
Duros names are generally melodic, with female names having softer intonations. Surnames are familial.
Male Names. Cir, Fod, Mom, Rur, Zim
Female Names. Chochi, Fumsu, Kaleshef, Raada
Surnames. Dektuks, Jimoks, Silt, Tuzig, Zhoks
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence score increases by 1.
Age. Duros reach adulthood in their 20s and live an average of 150 years.
Alignment. Duros tend toward no particular alignment. The best and worst are found among them.
Size. Duros stand around 6 feet tall and weigh around 160 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Galactic Traveler. You have proficiency in Lore.
Pilot. You have proficiency in Piloting.
Tech Resistance. Growing up around technology leaves an impact on duros. You have advantage on Dexterity and Intelligence saving throws against tech powers.
Languages. You can speak, read, and write Galactic Basic and Durese. Durese is a common interstellar tongue used by prominent spacers and traders.
"},"skinColorOptions":{"value":"Blue, green"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Noseless, large red eyes, affinity for space travel"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"115 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Duro"},"slanguage":{"value":"Durese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Duros","mode":"=","targetSpecific":false,"id":1,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"=","targetSpecific":false,"id":5,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"=","targetSpecific":false,"id":6,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.skills.pil.value","value":"1","mode":"=","targetSpecific":false,"id":7,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Skills Piloting"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"durese","mode":"+","targetSpecific":false,"id":9,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":10,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Duros.webp"} {"_id":"gX5ylCt4qb06wn4y","name":"Mustafarian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Mustafarians are an insectoid species of sentients native to the volcanic planet of Mustafar. They are divided into two subspecies: the lanky northern mustafarians, and the stocky southern mustafarians. The southern mustafarians were notable for their greater strength, making them more suited to manual labor. Both subspecies shared many traits, particularly their hardened exoskeletons and leathery skin, which acclimated them to the extreme heat of their volcanic environment.
Mustafarians evolved from arthropods living in the slightly cooler hollows within dormant volcanoes on the surface of Mustafar. As a result of such close living, mustafarian culture is isolationist by nature, though they tolerate trade with other systems. Mustafar hosts scarce minerals and rare metals, making mustafarians an invaluable trade partner.\n\nNative mustafarians rarely take sides when galactic conflicts rage, instead preferring to keep to themselves and control their own planet. They are daunting enemies when provoked, however.
Mustafarian names are often inspired by displays of competency or bravery, such as recovering large quantities of rare minerals, or successfully taming a lava flea. Their surnames are familial.
Male Names. Aumstrogh, Chivos, Ikt, Ulon Female Names. Altoa, Hailith, Saonji, Yura Surnames. Fal'co, Glost, Mensix, Nek'dem","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Constitution score increases by 2, and your Strength or Dexterity score increases by 1.
\nAge. Mustafarians reach adulthood in their late teens and live about 80 years.
\nAlignment. Mustafarians are usually judicious and value good work above all else, causing them to be lawful balanced, though there are exceptions.
\nSize. Mustafarians stand between 5 and 7 feet tall and weigh around 165 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet. Your speed is not reduced by heavy armor.
\nDarkvision. As an originally cave-dwelling species, your eyes are adapted to the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
\nHide. You have a thick hide. While you are unarmored or wearing light armor, your AC is 12 + your Dexterity modifier.
\nLava Dweller. Your body is well accustomed to extreme heat, giving you resistance to fire damage. Additionally, your thick hide is naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master's Guide.
\nRefinery Specialist. You have proficiency in your choice of constructor's tools, scavenging kit, or surveyor's tools. Additionally, whenever you make an Intelligence (Nature) check to identify a metal or mineral, you are considered to have expertise in the Nature skill.
\nLanguages. You can speak, read, and write Galactic Basic and Mustafarian. Mustafarian consists of choppy clicks and emphatic groans.
"},"skinColorOptions":{"value":"Gray"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Extremophiles"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Mustafar"},"slanguage":{"value":"Mustafarian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Mustafarian","mode":"=","targetSpecific":false,"id":1,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":5,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":6,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.dr.value","value":"fire","mode":"+","targetSpecific":false,"id":7,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"mustafarian","mode":"+","targetSpecific":false,"id":9,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Mustafarian.webp"} {"_id":"gXrsezOAOEruIQGi","name":"Rakata","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"In appearance, rakata are smooth skinned amphibian-like humanoids that had tall craniums along with eyes that protruded from each side of their heads on short stalks. These bipedal beings have three digit hands that are tipped with claws for digging through packed dirt. As a species, they are uniformly lean and tall; while most rakata have a similar height and weight, females tend to be more slender than males, though just as tall. Rakata are primarily carnivorous, likely stemming from the fact that they are cannibalistic, often making a meal of other species. Long term abuse of the Force in their society, exacerbated by a plague, culled the rakata's ability to sense the Force.
\nRakatan technology and structures hold the unique property of blending with the Force, creating powerful and long-lasting monuments that are almost impossibly to replicate. Rakatan society is devoted to conquering and enslaving those they deem weak. At the height of its power, the Rakatan Infinite Empire had conquered and enslaved dozens of worlds. They would strip entire planets of their resources and then terraform them to fit their own needs. After a plague ravaged their civilization and caused the fall of the Infinite Empire, rakata broke off into smaller tribes rather than a unified organization. Despite their newfound tribal nature, rakata retained their ability to quickly adapt to and appropriate technology.
\nRakatan names do not distinguish by gender, and they do not use surnames.
\nNames. Ceh'let, Orsaa, Skal'nas, Soa, Tul'kar
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Intelligence score increases by 1.
Age. Rakata reach adulthoood by 20 and rarely live longer than 90 years.
Alignment. Rakata's propensity towards war and aggression cause them to tend toward lawful dark side, though there are exceptions.
Size. Rakata typically stand between 6 and 7 feet tall and weigh around 180 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Adaptive Resilience. Prolongued use of technology allows rakata to readily adapt to its effects. You have advantage on Strength and Constitution saving throws against tech powers.
Amphibious. You can breathe air and water.
Cannibalize. If you spend at least 1 minute devouring the corpse of a beast or humanoid, you gain temporary hit points equal to your Constitution modifier. Once you've used this feature, you must complete a short or long rest before you can use it again.
Claws. Rakata have savage claws. You are proficient with your claws, which deal 1d6 kinetic damage on a hit.
Darkvision. You have a keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Force Insensitive. While rakata can be manipulated by many force powers, they can not sense the Force. You can not use force powers or take levels in forcecasting classes.
Swim. You have a swimming speed of 30 feet.
Technician. You are proficient in the Technology skill.
Languages. You can speak, read, and write Galactic Basic and Rakata. Rakata is characterized by its deep tones and simplistic nature, using mainly consonants and long vowels. It's script seems to be a very ancient form of Galactic Basic.
"},"skinColorOptions":{"value":"Blue, green, grey, or red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Blue, brown, gold, or yellow"},"distinctions":{"value":"Horizontal eye stalks, vertical blade shaped head, tridactyl hands"},"heightAverage":{"value":"5'8\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"125 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Lehon"},"slanguage":{"value":"Rakata"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Rakata","mode":"=","targetSpecific":false,"id":1,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"=","targetSpecific":false,"id":7,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.skills.tec.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"rakata","mode":"+","targetSpecific":false,"id":10,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Rakata.webp"} {"_id":"ghKmUoOj75TEKey2","name":"Defel","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"While defel appear to be visually similar to the shistavanen, they are very different on a biological level. Defel have the ability to bend waves of light in such a manner that it renders them practically invisible to the human eye. Despite this ability, they could be still be spotted by force-users and keen-eyed individuals. Defel have extremely high perceptive ability because of their large ears, sensitive noses, and keen eyes. Because of the heightened levels of visual stimuli their eyes experience, defel are nearly blinded by sunlight but can see rather well in the dark.
\nDefel live in tight-knit, interdependent communites underground. The harsh environment on Af'El turned the defel into rugged survivors, able to hold their own in the Galaxy. Defel have a strong sense of honor and will not associate with individuals that do not keep their word. Because defel have yet to achieve interplanetary travel, they are a rare sight in the galaxy.
\nDefel names tend to sound dark and mysterious, and are mostly composed of multiple syllables. Defel surnames are familial, using stern and simple sounds.
\nMale Names. Alustair, Claustro, Tenebris, Varsiin
\nFemale Names. Lhantra, Soliel, Stroika, Zavtra
\nSurnames. Gauss, Neura, Tume, Vecherom
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Wisdom score increases by 2, and your Dexterity score increases by 1.
Age. Defel reach adulthood in their early teens and live less than a century.
Alignment. Defel tend toward no particular alignment. The best and worst are found among them.
Size. Defel typically stand 4 to 5 feet tall and generally weigh around 100 lbs. Regardless of your position in that range, your size is Small.
Speed. Your base walking speed is 25 feet.
Claws. You have sharp claws, which deal 1d4 kinetic damage on a hit. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Darkvision. You have a keen eyesight, especially in the dark. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hidden Step. As a bonus action, you can turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you've used this trait, you can't use it again until you finish a short or long rest.
Miners. You have proficiency in scavenging kits.
Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Sneaky. You are proficient in the Stealth skill.
Surprise Attack. If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.
Undersized. Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.
Languages. You can speak, read, and write Galactic Basic and Defel. Most defel refuse to speak Galactic Basic while on their home planet of Af'El unless they have a specific need for it.
"},"skinColorOptions":{"value":"Black, brown, or grey"},"hairColorOptions":{"value":"Blue to yellow in ultraviolet light, black to dark brown in visible light"},"eyeColorOptions":{"value":"Black, orange, or red"},"distinctions":{"value":"Ability to absorb light, light blindness, claws"},"heightAverage":{"value":"3'10\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"65 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Af'El"},"slanguage":{"value":"Defel"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Defel","mode":"=","targetSpecific":false,"id":1,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":2,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":3,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":4,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"=","targetSpecific":false,"id":6,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"defel","mode":"+","targetSpecific":false,"id":8,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":9,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":10,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.toolProf.value","value":"scav","mode":"+","targetSpecific":false,"id":11,"itemId":"ghKmUoOj75TEKey2","active":false,"_targets":[],"label":"Traits Tool Prof"}]}},"img":"systems/sw5e/packs/Icons/Species/Defel.webp"} -{"_id":"gmEkC6aLwG3sqycs","name":"Abyssin","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Abyssin stand around 2 meters tall on average, with much of their body length taken up by long limbs. They also possess a single eye that dominates their greenish-tan foreheads. It is because of this eye that they oftentimes gain the nickname of \"monocs,\" \"cyclops,\" or \"one-eye,\" which the Abyssin themselves generally find to be derogatory to the point where they will often react violently to being called thus.
\nAbyssin possess amazing regenerative abilities, being able to heal quickly as well as actually regenerate any body part lost. Many believe this ability contributes to their especially violent racial culture, as they probably do not understand that most other species do not share this trait. This fast regeneration is believed to have been an adaptation to prevent fluid loss from bleeding, and, because of these abilities, an Abyssin can live up to 300 standard years. Eventually however, elderly Abyssin will this regenerative ability and either voluntarily exile themselves to die in the desert or submit to a ritual execution by their tribe.
\nWhen two Abyssin tribes meet and both have plentiful water and food supplies, they will typically interact peacefully through trading. Otherwise, they begin a \"blooding,\" a brawl which ends only when one tribe's warriors are all killed, captured, or incapacitated. Any warriors who survive a blooding are usually allowed to join the victorious tribe once they finish their regeneration. However, this tradition has led to some violent incidents when spacers tried to trade with Abyssin tribes with scarce water resources, especially when the Abyssins assumed the alien traders could regenerate as quickly as they can.
\nWhile many Abyssin are petty thugs, they are still an uncommon sight in the greater galaxy. Those found off Byss that aren't thugs are often slaves or mercenaries. Two notable locations that Abyssins live in significant numbers are the planets Phaeda and Dubrava.
\nAbyssin names are generally short and simple, usually consisting of only a single name instead of including a last name or surname.
\nMale Names. Myo, Shryo, Easym, Polcyc
\nFemale Names. Anami, Sadie, Voma, Kass
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.
\nAge. Abyssin reach adulthood in their early 30’s and can live up to 300 years old.
\nAlignment. Abyssin’s primitive lifestyle causes them to tend toward the chaotic alignments, though there are exceptions.
\nSize. Abyssin typically stand 6 and a half to 7 feet tall and generally weigh about 230 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nAggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
\nRegenerative. When you take damage, you can use your reaction and expend a hit die to regain health as long as the damage would not reduce your hit points to 0.
\nLong-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
\nPoor Depth Perception. Because of your singular eye, you have poor depth perception and always have disadvantage on any attack roll against a target more than 30 feet away.
\nPowerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
\nLanguages. You can speak, read, and write Galactic Basic and Abyssin. Abyssin consists of primitive-sounding grunts and growls, and the written language is based on a simple set of hieroglyphs.
"},"skinColorOptions":{"value":"Green"},"hairColorOptions":{"value":"Green and white"},"eyeColorOptions":{"value":"Black, purple, red"},"colorScheme":{"value":""},"distinctions":{"value":"Long-limbed, hulking beings with incredible regenerative abilities"},"heightAverage":{"value":"6'6\""},"heightRollMod":{"value":"2d6\""},"weightAverage":{"value":"230 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Byss"},"slanguage":{"value":"Abyssin"},"manufacturer":{"value":""},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"remixcrash","planguage":{"value":""}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Abyssin","mode":"=","targetSpecific":false,"id":1,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"+","targetSpecific":false,"id":5,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.custom","value":"Abyssin","mode":"+","targetSpecific":false,"id":7,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Traits Language Custom"}]}},"img":"systems/sw5e/packs/Icons/Species/Abyssin.webp"} {"_id":"gp0KtLjQemuzHgEv","name":"Umbaran","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Umbarans, called the \"Shadow People\" by some, are a near-human species characterized by their pale, bluish skin and colorless, sunken eyes. Their homeworld, Umbara, is situated deep within the Ghost Nebula, and receives almost no direct light from the planet's primary star. As a result, Umbaran eyes are well-adjusted to seeing in low light, and can see into the ultraviolet spectrum, but can be disoriented by bright light.
\nUmbaran society is strictly divided into a leveled caste system, with most Umbarans constantly scheming to improve their social rank, using tactics such as blackmail, subterfuege, and even assassination if necessary. Only those within the ten highest caste tiers were given opportunities to leave their homeworld. Because of the cutthroat machinations required to get there, Umbarans in the wider galaxy are known as skilled, ruthless politicians. This reputation is enhanced by the Umbarans' talents for reading and influencing the emotions of others. Umbara developed its own technological advances separate from galactic society, and possessed technology that was in many fields far more advanced than the galactic standard.
\nUmbaran names are typically no more than one or two syllables. Surnames are familial.
\n Male Names. Mee, Pir, Nyss, Moshenu
Female Names. Sly, Syll, Myn, Sata
Surnames. Deechi, Moore, Phobi, Nenn
Ability Score Increase. Your Intelligence score increases by 2, and your Charisma or Wisdom score increases by 1.
\nAge. Umbarans reach adulthood in their late teens and live less than a century.
\nAlignment. Umbarans' desire to improve their social standing at all costs causes them to tend towards chaos, though there are exceptions
\nSize. Umbarans typically stand 5 to 6 feet tall and generally weigh about 140 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nSuperior Darkvision. You've lived most of your life without direct sunlight. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
\nUmbaran Specilization. You have proficiency in one of the following skills: Insight, Technology, Deception, or Perception.
\nTech Dabbler. You know the ward at-will tech power. When you reach 3rd level, you can cast the analyze tech power once per day. When you reach 5th level, you can also cast the infiltrate tech power once per day. Intelligence is your techcasting ability for these powers. You do not require use of a wristpad for these powers.
\nShadow People. You can attempt to hide even when you are only lightly obscured by dim light.
\nSunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
\nLanguages. You can speak, read, and write Galactic Basic and Umbaran. Umbaran is characterized by its blending of technical jargon with informal language. It is rarely spoken off Umbara.
"},"skinColorOptions":{"value":"Pale grey or white"},"hairColorOptions":{"value":"White"},"eyeColorOptions":{"value":"White"},"distinctions":{"value":"Blue tinted skin and sunken, colorless eyes"},"heightAverage":{"value":"4'11\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"105 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Umbara"},"slanguage":{"value":"Umbaran"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Umbaran","mode":"=","targetSpecific":false,"id":1,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (120 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"umbaran","mode":"+","targetSpecific":false,"id":8,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Umbaran.webp"} {"_id":"gyxbb9bpgWSuSF8m","name":"Lannik","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Lannik are short, bipedal humanoids with droopy, long ears. Males and females are equally tall, although the latter have a considerably less strong complexity. Their species is, however, much more vigorous and resistant than what its size could suggest. A Lannik's skin tends to be of colours similar to his or her eyes and hair. The species has evolved long pointy ears which allow them to hear better than human ears.
The Lannik culture is apparently war loving, and Lanniks feel a great respect for warriors. At the same time, though, they follow a strict centuries-old code of honour. Lannik soldiers have the custom of tying all their hair in a single topknot over their head. Their species is one of fierce warriors, whose abilities have developed fighting against terrible predators and other Lanniks in a long history of wars. Although many regard the Lannik as hotheaded and temperamental, they are quite fearless and clear-headed even in combat, giving them the ability to think their way out of a dangerous situation.\n\nThe Lannik do not show their thoughts through their facial expressions, and seem always angry to other species. They are also very stubborn, and are not likely to change career once they chose it. Most males - and many females - serve in the planetary militia, celebrating the species' past as a warrior species. Some take on off-world mercenary work.
Lannik names are generally short. Lanniks don't often give out their surnames.
Male Names. Minch, Oteg, Vandar, Yaddle, Yoda Female Names. Giro, Lina, Penny, Vona, Zeya Surnames. Bek, Kaz, Mon, Var, Zin","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Wisdom score increases by 2, and your Intelligence score increases by 1.
\nAge. Lanniks reach adulthood in their 50's and can live up to 900 years.
\nAlignment. Despite the turbulence on their homeworld, Lanniks tend toward the light side, though there are exceptions.
\nSize. Lanniks typically stand 3 to 4 feet tall and rarely weigh more than 50 lbs. Regardless of your position in that range, your size is Small.
\nSpeed. Your base walking speed is 25 feet.
\nClosed Mind. Lanniks have a natural attunement for the Force, which makes them resistant to its powers. You have advantage on Wisdom and Charisma saving throws against Force powers.
\nForce Sensitive. You know the guidance at-will Force power. When you reach 3rd level, you can cast the valor Force power once per day. When you reach 5th level, you can also cast the Force enlightenment Force power once per day. Wisdom is your forcecasting ability for these powers.
\nKeen Hearing. You have advantage on Wisdom (Perception) checks that rely on hearing.
\nUndersized. Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.
\nWisdom of the Elders. You are proficient in the Lore skill.
\nLanguages. You can speak, read, and write Galactic Basic and Lannik. Due to their large ears, the Lannik language is spoken softly, and it is considered insulting to shout.
"},"skinColorOptions":{"value":"Blue, brown, green, orange, red, purple, yellow, or gray"},"hairColorOptions":{"value":"Brown, gray, or white"},"eyeColorOptions":{"value":"Amber, blue, brown, gray, green, hazel, purple, or red"},"distinctions":{"value":"Downward-sloping, large ears"},"heightAverage":{"value":"3'0\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"40 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Lannik"},"slanguage":{"value":"Lannik"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Lannik","mode":"=","targetSpecific":false,"id":1,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"lannik","mode":"+","targetSpecific":false,"id":8,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Lannik.webp"} {"_id":"hRwDVxmSkmAcT0sx","name":"Chiss","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The chiss are a near-human species distinguished by their blue skin and glowing red eyes. Genetic analysis indicate that they are an offshoot of humanity, and it is believed that moving underground led to a divergence between them and baseline Humans. Their blue skin, jet black hair and red eyes generally command attention; these features make them physically striking and instantly recognizable.
Chiss society is highly structured and ordered with the rule of law being enforced by a group of four affiliations known as the Ruling Families: the Csapla, Nuruodo, Inrokini and Sabosen. These are not biological family groupings but instead different branches of their government. Every chiss claims affiliation to one of the four families, as determined by both tradition and place of birth. The family names are more of a cultural holdover; the bloodlines had grown so co-meddled that any chiss could claim affiliation to any of the ruling families. In spite of the outward impression of calm and order that the chiss like to project to outsiders, there were evidently tensions within the Families; political assassinations are a real part of chiss political life for the Ruling Families.
A chiss true-name has 3 parts, each separated by an apostrophe. The first part is their family name, the second part is their root name, and the third part is their occupation. Chiss rarely share their true-name with non-chiss, and usually go by their root name. Male and female names do not significantly deviate.
Names. Crorcu'ecuk'unist, Dash'esoru'ishur, Jerd'ecer'lonii, Kisk'egauw'eqhi, Marag'aliphil'eduo, Pommo'icuote'nlerme, Vornu'wuzi'lerdim
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Intelligence score increases by 2, and your Charisma score increases by 1.
Age. Chiss reach adulthood in their late teens and live less than a century.
Alignment. Chiss' tactical and selfish nature cause them to tend toward lawful dark side, though there are exceptions.
Size. Chiss typically stand between 5 and 6 feet tall and weigh about 160 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Tech Resistance. Growing up around technology leaves an impact on chiss. You have advantage on Dexterity and Intelligence saving throws against tech powers.
Darkvision. You have a keen eyesight, especially in the dark. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Martial Proficiency. You have proficiency with light and medium armor as well as the blaster pistol and sniper rifle.
Languages. You can speak, read, and write Galactic Basic and Cheunh. Cheunh is a complex language that is difficult for non-chiss to learn. Chiss take pride in this difficulty.
"},"skinColorOptions":{"value":"Blue or silver"},"hairColorOptions":{"value":"Black, blue, or silver"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Glowing red eyes, above-average night vision"},"heightAverage":{"value":"4'11\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Csilla"},"slanguage":{"value":"Cheunh"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Chiss","mode":"=","targetSpecific":false,"id":1,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (120 ft)","mode":"+","targetSpecific":false,"id":6,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":7,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.armorProf.value","value":"med","mode":"+","targetSpecific":false,"id":8,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.weaponProf.custom","value":"blaster pistol","mode":"+","targetSpecific":false,"id":9,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"sniper rifle","mode":"+","targetSpecific":false,"id":10,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":11,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"cheunh","mode":"+","targetSpecific":false,"id":12,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Chiss.webp"} {"_id":"ihLAbWdtALEwBW1F","name":"Kaleesh","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Tusks protrud from a Kaleesh's upper jaw, and shorter ones jut from their chins. Kaleesh have large pointed ears and long nostrils that stretched close to their eyes. They have very keen olfactory sense and were able to produce pheromones. Most of their facial features are obscured behind the traditional masks they wear, and outsiders rarely see Kaleesh unmasked. They are known to practice polygyny, a form of polygamy, where a male courts multiple wives.
Kaleesh society is divided into numerous autonomous tribes. War is viewed as an essential and sacred practice, and the culture's large emphasis on honor is known to spur many acts of vengeance among the various tribes. However, when necessary, the tribes will put aside their differences and bond to fend off a common enemy.\r\n\r\nThe Kaleesh are a spiritual people, believing that those who perform great deeds in life became gods in death; therefore, burial places are sacred to them. A large number of temples are devoted to their ancestor gods, the holiest of which was called Shrupak. \r\n\r\nAbesmi, a great monolith of stone in the Jenuwaa Sea, is the place the Kaleesh believed the gods ascended to the heavens. Pilgrims take the perilous voyage to Abesmi to beseech the gods.
Male Kaleesh names are typically one syllable while female are two. Kaleesh surnames are tribal and often use two words.
Male Names. Bir, Grost, Jick, Xygh, Yles Female Names. Dduzu, Glaglo, Runda, Yugdo, Zodey Surnames. Jal Greennath, Lij Jum, San Syrro,","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Dexterity score increases by 1.
Age. Kaleesh reach adulthood in their early teens and live to be about 80.
Alignment. Kaleesh tend toward no particular alignment. The best and worst are found among them.
Size. Kaleesh typically stand about five and a half feet tall and weigh about 140 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. The thermal pits under a Kaleesh's eyes grant darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Weapon Training. Kaleesh are adept hunters. You are proficient with the blaster carbine, vibroblade, vibropike, and, vibrospear.
Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell.
Tracker. You have proficiency in the Survival skill. Additionally, you are considered to have expertise in Wisdom (Survival) checks made to track a creature if that creature has a scent.
Languages. You can speak, read, and write Galactic Basic and Kaleesh.
"},"skinColorOptions":{"value":"Orange, red, or yellow"},"hairColorOptions":{"value":"Black or brown"},"eyeColorOptions":{"value":"Yellow"},"distinctions":{"value":"Bone masks, elongated ears, flat nose, tusks"},"heightAverage":{"value":"5'1\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"105 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Kalee"},"slanguage":{"value":"Kaleesh"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Kaleesh","mode":"=","targetSpecific":false,"id":1,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.weaponProf.custom","value":"blaster carbine","mode":"+","targetSpecific":false,"id":7,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibroblade","mode":"+","targetSpecific":false,"id":8,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibropike","mode":"+","targetSpecific":false,"id":9,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibrospear","mode":"+","targetSpecific":false,"id":10,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":11,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":12,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"kaleesh","mode":"+","targetSpecific":false,"id":13,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Kaleesh.webp"} {"_id":"jDUz5AdEXnnTLXn9","name":"Kel Dor","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Due to Dorin having an atmosphere composed of helium and a gas unique to their world, the kel dors are forced to wear an antiox breath mask and protective goggles whenever in atmospheres of a different composition. Without their protective goggles, kel dors were considered effectively blind when away from Dorin. They were also able to survive in the vacuum of space for a short time, though it was unknown exactly how long they could withstand it.
The kel dors also have heightened reflexes, a result of the extrasensory organs in their heads. They are typically quick and wise.
Kel dor are noted for their simple approach to justice, and they typically see moral issues in black and white. On the one hand, the kel dors are noted for their hospitality; they would never turn away a stranger in need. Yet, kel dors are not averse to taking the law into their own hands and have no compunctions about putting to death a thief who was merely stealing to feed himself.
Kel dor Force-sensitives are often trained as Baran Do Sages, who have an honored place in kel dor culture. They often serve as advisers to rich and powerful kel dor families. Wars and disasters have been averted simply by the insight of a Baran Do Sage.
Kel dor names are based on sound generated by Dorin's unique atmosphere. Surnames are based on ancient family trades.
Male Names. Bil, I'zers, Nullo, Taciss, Zaln
Female Names. Arri'ku, Bhi're, Chu, So'ro, Thirza
Surnames. Andugai, Borak, Haimnech, Vitchess
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Wisdom score increases by 2, and your Dexterity score increases by 1.
Age. Kel dor reach adulthood in their late teens and live less than a century.
Alignment. Kel dors' structured nature causes them to tend toward lawful balanced, though there are exceptions.
Size. Kel dor typically stand around 6 feet tall and weigh about 160 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Your natural evolution allows you to see what others do not in dim and dark conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Foreign Biology. You cannot breathe oxygen. The kel dors have created a breathing apparatus to negate the negative effects of living in an oxygen rich environment, but if your mask is removed while you are in such an environment, you lose consciousness.
Life in the Void. You can survive for one hour within the vacuum of space. You have resistance to Necrotic damage.
Telepathy. You can communicate telepathically with creatures within 30 feet of you. You must share a language with the target in order to communicate in this way.
Languages. You can speak, read, and write Galactic Basic and Kel Dor.
"},"skinColorOptions":{"value":"Orange, red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, silver"},"distinctions":{"value":"Rebreathers to survive in oxygen environments"},"heightAverage":{"value":"4'6\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"80 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Dorin"},"slanguage":{"value":"Kel Dor"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Kel Dor","mode":"=","targetSpecific":false,"id":1,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.dr.value","value":"necrotic","mode":"+","targetSpecific":false,"id":7,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.custom","value":"telepathy (30 ft.)","mode":"+","targetSpecific":false,"id":8,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Traits Language Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"keldor","mode":"+","targetSpecific":false,"id":10,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Kel%20Dor.webp"} {"_id":"jH3OrTNFYwwm7aqf","name":"Trandoshan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Trandoshans are a large, bipedal sentient species, with scaly skin which was shed roughly once every standard year and was thought to be very durable. Cold-blooded reptiles, trandoshans had two super-sensitive varied color eyes with horizontal black pupils, which could see far into the infrared range. Each of their four limbs ends in three razor sharp claws. These are perfect for combat, but did not grant them manual dexterity, making a trandoshan's finger movements somewhat clumsy and awkward.
Trandoshans worship their goddess, the Scorekeeper, whom they would appease through acts which increased their Jagannath points. This is done by living a lifestyle which was, by non-trandoshan standards, overtly aggressive, leading many trandoshans to become bounty hunters, mercenaries, or slavers. Trandoshans especially prize wookiee pelts, which consequently play a large part in earning Jagannath points-capturing the pelts of particularly infamous wookiees would give the hunter a large increase in Jagganath points. To be shamed or captured during a hunt would zero one's Jagganath points-effectively making their life forfeit in the eyes of the Scorekeeper. They could, however, win all those points back by killing the one who zeroed their score.
Trandoshan names are quite harsh and contain a lot of elongated sounds, as well as a lot of s's. Differences between male and female names are often very subtle, but there is a higher chance for female names to contain softer sounds.
Male Names. Bossk, Tshyrrng, Varrsk, Wuikkekss
Female Names. Aksa, Idwiks, Kluks, Mezuus, Shokss
Surnames. Dallosss, Druc, Groqisch, Hsac, Nausdot","chat":"","unidentified":""},"traits":{"value":"
Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.
Age. Trandoshans reach adulthood in their early teens and rarely live to be older than 70.
Alignment. Trandoshans tend toward the dark side, though there are exceptions.
Size. Trandoshans stand as tall as 7 and a half feet and can weigh over 300 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hold Breath. You can hold your breath for up to 15 minutes at a time.
Regenerative. When you take damage, you can use your reaction and expend a Hit Die to regain hit points as long as the damage would not reduce your hit points to 0.
Saving Face. Trandoshans are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.
Languages. You can speak, read, and write Galactic Basic and Dosh. Dosh is characterized by its harsh grunts, hisses and growls, and its written form that used alphabetic glyphs.
"},"skinColorOptions":{"value":"Green, yellow, brown, orange, red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Yellow, orange"},"distinctions":{"value":"Reptilian, scaly skin, regenerative properties"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"130 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Trandosha"},"slanguage":{"value":"Dosh"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Trandoshan","mode":"=","targetSpecific":false,"id":1,"itemId":"jH3OrTNFYwwm7aqf","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"jH3OrTNFYwwm7aqf","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"jH3OrTNFYwwm7aqf","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"jH3OrTNFYwwm7aqf","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":5,"itemId":"jH3OrTNFYwwm7aqf","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"jH3OrTNFYwwm7aqf","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"dosh","mode":"+","targetSpecific":false,"id":7,"itemId":"jH3OrTNFYwwm7aqf","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Trandoshan.webp"} -{"_id":"jP209Uee5j7PpXcl","name":"Kindalo","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The Kindalo are a species of subterranean, sentient plants who tower over many other species in the galaxy. Unlike other flora on their home planet of Aleen, Kindalo are capable of using their lower outgrowth as legs. They also use shoots as arms that are typically longer than their lower limbs. Kindalo are bioluminescent, producing a light that illuminates the underworld cavern groves they inhabit. Their faces feature lipless mouths, glowing white eyes, and horn-like branches jutting from their heads. They have dark skin similar to plant bark, covered with light gray phosphorescent stripes. They also possess organs that render them capable of producing deep, echoic speech. Kindalo are extremely allergic to oxygen. The planet's soil and rock filter surface air, rendering it harmless to those who lived below. When the integrity of their biotope is threatened, the Kindalo are capable of provoking groundquakes to restore the underground's natural seal.
\nDue to their isolation, Kindalo's social practices and culture remain largely unknown to most of the galaxy. Kindalo serve as guardians of their subterranean realm, only taking action when significant concentrations of oxygen threaten to infiltrate their atmosphere dominated by carbon dioxide. Despite their isolation, the Kindalo uphold an ancient covenant with the Aleena that maintains a secure divide between their opposing biotopes. The Kindalo are highly distrustful of strangers and will not hesitate to deal severely with outsiders suspected of violating the covenant. Kindalo who venture off-world are incredibly rare. Those who can be found elsewhere in the galaxy gain access to personalized air filtration technology unheard of on Aleen and often serve as Outer Rim slaves or become unwilling members of an aristocrat's xenobiological menagerie.
\nKindalo names are long and difficult for other species to pronounce due to their lack of vowels. Each non-gendered name documents the individual's place in the overall species genealogy, quite literally from roots to branches.
\nNames. Kntkkh-Brltll-Jrtlgsh-Fwncsch, Lprzckh-Gxdbbr-Vktkjk-Cvntl, Nnbtljn-Srtbtn-Cdsrtlk-Zswmcn, Pdpdxsv-Rghkdvtv-Dfwrplg-Flplgndrw
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
\nAge. Kindalo reach adulthood at 80 years of age and live to be more than 300 years old.
\nAlignment. Kindalo's dutiful guardianship urges them toward lawful alignments, though there are exceptions.
\nSize. Kindalo typically stand 10 1/2 feet tall and weigh 200 lbs. Regardless of your position in that range, your size is Large.
\nSpeed. Your base walking speed is 35 feet.
\nBark. Your bark-like skin is thick and provides a degree of protection from damage. While you are unarmored or wearing light armor, your AC is 12 + your Dexterity modifier.
\nBioluminescence. The glowing stripes that criss-cross Kindalo's skin provide both personal lighting and an indicator of mood and health. Kindalo can modulate the brightness and color of their bioluminescence at will, even going completely dark when they wish to hide. You can see up to 30 feet in complete darkness.
\nLong-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
\nPlant Biology. You cannot breathe oxygen. Kindalo typically avoid entering oxygen rich environments, which threaten to render them unconscious. Your species can also subsist on moisture and minerals found in the soil and absorbed through your shoot-like appendages; accordingly, you do not need to eat or drink as many other humanoid species do.
\nPowerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
\nShoots. Your shoot-like limbs provide natural weapons with which you can make unarmed attacks. If you hit with them, you deal kinetic damage equal to 1d4 + your Strength modifier.
\nSubterranean. Your life below the surface of Aleen has left an impression on you. You do not treat underground environments as difficult terrain, and you have advantage on all Intelligence (Nature) checks involving subterranean flora and fauna.
\nTechnological Ignorance. Kindalo have no technology of their own and often find off-world technology and weapons difficult to understand and operate. At Level 1, you cannot gain proficiency in the Technology skill or Simple or Martial Blasters, regardless of your typical class proficiencies.
\nLanguages. You can speak Aleena and Kindalo, which has no written equivalent. Some Kindalo have also learned to speak Galactic Basic.
"},"skinColorOptions":{"value":"Black, with gray stripes"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"White"},"distinctions":{"value":"Bioluminescent, tree-like, subterranean"},"heightAverage":{"value":"9'8\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"150 lb."},"weightRollMod":{"value":"x(1d10) lb."},"homeworld":{"value":"Aleen"},"slanguage":{"value":"Kindalo"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Kindalo","mode":"=","targetSpecific":false,"id":1,"itemId":"jvzWKmSi5cNSnxYg","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"jvzWKmSi5cNSnxYg","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"jvzWKmSi5cNSnxYg","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"lg","mode":"=","targetSpecific":false,"id":4,"itemId":"jvzWKmSi5cNSnxYg","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"35","mode":"=","targetSpecific":false,"id":5,"itemId":"jvzWKmSi5cNSnxYg","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":6,"itemId":"jvzWKmSi5cNSnxYg","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.value","value":"aleena","mode":"+","targetSpecific":false,"id":7,"itemId":"jvzWKmSi5cNSnxYg","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.custom","value":"Kindalo","mode":"+","targetSpecific":false,"id":8,"itemId":"jvzWKmSi5cNSnxYg","active":false,"_targets":[],"label":"Traits Language Custom"}]}},"img":"systems/sw5e/packs/Icons/Species/Kindalo.webp"} {"_id":"jV9V2p4ovAPgGJz5","name":"Barabel","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Barabel are a bipedal species of reptilians who are covered in very tough dark colored scales. Evolved from nocturnal lizards, the Barabel adapted a thick layer of fat which allowed them to remain active and not sluggish when temperatures dropped. A blaster set on stun would not damage them at all or slow them down, as it would merely bounce off their scales. Barabel are able to shed their tails if necessary, an ability that proved the undoing of many startled foes. They also possess heavy retractable claws along with needle sharp teeth which can grow to be 2 inches in length. A carnivorous species, Barabel possess two stomachs in order to process the massive amount of food they required to survive.
\nLiving in low tech communities ranging from a few dozen individuals to no more than ten thousand, the Barabel community is built around a warren where the group thrives and hunted from. The Barabel species is noted for its hunting and tracking prowess; many of their actions are fueled by their hunting instincts, leading to the general feeling that Barabel are always angry. They are well known for their aggression but are also extremely loyal. They also have a great deal of respect for the Jedi because of their first experiences with a Jedi Master who settled a dangerous clan dispute. Apologies, whether for a misdeed or in sympathy, are an unknown concept to Barabel and are considered insulting.
\nBarabel names are harsh and gutteral. Female names are often softer. Surnames are warren-based.
\nMale Names. Anidroks, Bridiz, Trurzuk, Vilzinok
\nFemale Names. Alge, Bulzo, Ekthamo, Inako, Nolku
\nSurnames. Akken, Dutarca, Khigta, Srabulgid, Zhomo
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Constitution score increases by 2, and your Dexterity score increases by 1.
Age. Barabel reach adulthood in their late teens and live less than a century.
Alignment. Barabel aggression causes them to tend toward the dark side, though there are exceptions.
Size. Barabel typically stand between 6 and 7 feet tall and weigh about 200 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Claws. Barabel have retractable claws. You are proficient with your claws, which deal 1d4 kinetic damage on a hit.
Darkvision. You have a keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hide. You have a thick hide. While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.
Hungry Jaws. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals 1d4 kinetic damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.
Hunter. You are proficient in Survival.
Prehensile Tail. You have supreme control over your tail and can use it to manipulate objects as well as your hands.
Languages. You can speak, read, and write Galactic Basic and Barabel. The Barabel language is characterized by its barks and hisses.
"},"skinColorOptions":{"value":"Black, green, grey, or red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black or red"},"distinctions":{"value":"Four-fingered hands, two inch long teeth"},"heightAverage":{"value":"5'7\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"140 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Barab I"},"slanguage":{"value":"Barabel"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content","colorScheme":{"value":""},"manufacturer":{"value":""},"planguage":{"value":""}},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Barabel","mode":"=","targetSpecific":false,"id":1,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":7,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"barabel","mode":"+","targetSpecific":false,"id":10,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[]}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Barabel.webp"} {"_id":"jp4rs9Gqh2BoGrW3","name":"Kaminoan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Kaminoans' evolution from aquatic creatures in the vast oceans of Kamino is reflected in their tall shape, glassy coated eyes, near luminescent skin, and long, thin necks. The almond-shaped eyes of kaminoans are also able to see color in the ultraviolet spectrum. While female kaminoans are bald, males possess headcrests and fin ridges along the rear of their small, bulbous skulls.
The kaminoans see themselves as a superior form of life, but nevertheless remained polite to outsiders. To them any species seeking self-improvement is worthy of respect, but those who do not are obviously inferior; self-improvement has a central role in Kaminoan society. Through the development and mastery of selective breeding, genetics, and cloning, the kaminoans were able to overcome a cataclysm that pushed them to the brink of extinction. \n\nKaminoans live in a caste based society, determined by the color of the kaminoan's eyes. Gray eyed individuals handle administration and are considered of the highest-level caste; middle castes had yellow eyes and handle the skilled work; and lower castes had blue eyes and perform manual labor and other menial tasks. Although it is extremely rare, kaminoans are sometimes born with green eyes. Those are viewed as genetically inferior and as a threat to the kaminoans' well ordered society and as such are exterminated shortly after birth.
Kaminoan names typically are composed by around two syllables and a brief surname.
Male Names. Lama, Ni, Orun, Koa Female Names. Taun, Ko, Nala, Kina Surnames. Ha, Su, We, Sai, Wa","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Intelligence score increases by 2 and your Wisdom score increases by 1.
\nAge. Kaminoans reach adulthood at 11 years old and live around 100 years.
\nAlignment. Kaminoans highly organized society lead individuals to tend toward a lawful alignment, though there are exceptions.
\nSize. Kaminoans typically stand 7 to 8 feet tall and weigh around 150 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nGeneticist. You have proficiency in the Medicine skill.
\nLong-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
\nTech Dabbler. You know the temporary boost at-will tech power. Intelligence is your techcasting ability for this power. You do not require use of a wristpad for this powers.
\nUltraviolet Sight. Whenever you make a Wisdom (Perception) check related to sight, you are considered to have expertise in the Perception skill.
\nLanguages. You can speak, read, and write Galactic Basic and Kaminoan. Kaminoan is characterized by its flowing water-like sound.
"},"skinColorOptions":{"value":"White"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Grey, yellow, blue, green"},"distinctions":{"value":"Very tall, long limbs, long necks"},"heightAverage":{"value":"6'4\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"150 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Kamino"},"slanguage":{"value":"Kaminoan, Galactic Basic"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Kaminoan","mode":"=","targetSpecific":false,"id":1,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.med.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[],"label":"Skills Medicine"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"kaminoan","mode":"+","targetSpecific":false,"id":8,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Kaminoan.webp"} {"_id":"jtc9UxDAvgVO6TQS","name":"Togorian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The Togorian people are a feline warrior species native to the planet Togoria. They are large, heavy-framed bipeds, with retractable claws on their hands and feet. Female Togorians grow up to 7 feet tall, while adult males can reach up to 9 feet. They're covered in gray-white, black, brown, or orange fur, often with colorful spots or stripes.
Togorians have a unique cultural division between their sexes. They evolved as nomadic hunters of creatures like the bist and etelo, surviving on the wilderness as apex predators. As time went on, a rift in their society developed between the two sexes. Males were drawn to continue their lifestyle as nomads and hunters for their people, while females tended to prefer remaining in permanent camps and contributed the vast majority of their species technological developments. This division has continued into modern times, with males continuing their nomadic traditions and females frequently preferring to stay in villages and cities. Males visit their mates for about a month each year, but otherwise the sexes live completely separate lives. Whether in spite of this separation of the sexes, or because of it, Togorians are typically monogamous and devoted to their chosen mates.
Togorian names tend to be short and primal-sounding. Female names tend to include softer consonants and more vowels, while male names are typically harsher. Togorians do not use surnames.
Male Names. Mezgraf, Mlatar, Morto, Mrrov, Torr Female Names. Coelle, Elotis, H'sishi, Kra'ake, Rrowv","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Dexterity or Constitution score increases by 1.
Age. Togorian reach adulthood in their late teens and live less than a century.
Alignment. Togorians' rigid sense of honor causes them to tend toward lawful light side, though there are exceptions.
Size. Togorians tower over almost all other species, with smaller females standing upwards of 7 feet tall and weighing 250 lbs., while males can easily reach 8 feet tall and weigh around 350 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Claws. Togorians have retractable claws. You are proficient with your claws, which deal 1d6 kinetic damage on a hit.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Stealthy Hunter. You have proficiency in the Survival and Stealth skills.
Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Languages. You can speak, read, and write Galactic Basic and Togorese. Togorese is characterized by its deep, resonating growls.
"},"skinColorOptions":{"value":"Black, brown, or white"},"hairColorOptions":{"value":"Black, brown, orange, or white"},"eyeColorOptions":{"value":"Brown, green, orange, or yellow"},"distinctions":{"value":"Large frame, retractable claws, striped fur, rigid honor code"},"heightAverage":{"value":"6'2\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"175 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Togoria"},"slanguage":{"value":"Togorese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Togorian","mode":"=","targetSpecific":false,"id":1,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":" med","mode":"=","targetSpecific":false,"id":4,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[]},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"togorese","mode":"+","targetSpecific":false,"id":9,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Togorian.webp"} {"_id":"k1tyTOdbaTrgpFjz","name":"Draethos","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Draethos possess large teeth, which grow outside of their mouths. Coupled with their lack of lips, this leads to the appearance of an overbite. Their scaly skin ranged in color from blue to purple to black. Their hands retain an interstitial web between the fingers. Their fingers end in narrow tips which resemble claws. They possess low-light vision, springing from their cave-dwelling ancestors.\r\n\r\nDraethos possess a limited telepathy, granting the ability to communicate with any sentient being. The ability is limited to communication; a Draethos can not invade the thoughts of others.
Partly due to their long lives, Draethos society was slow to evolve and relies heavily on tradition. The Draethos' culture is warrior-based, and those living on the homeworld are expected to demonstrate their martial or hunting prowess. Life on Draethos is harsh, with arrogant aristocrats squabbling among one another for social standing and wealth. Warriors are perpetually in high demand as gladiators, mercenaries, hunters, and soldiers. Those who make a conscious decision to abandon the way of the warrior are exiled to seek a new life among aliens. Consequently, despite their reputation as fierce combatants, most Draethos encountered offworld are peaceful and intellectual.
Due to their lack of lips, Draethos names typically lack hard consonants. Surnames are familial.
Male Names. Odan, Gyeto, Hurl, Jan, Talon Female Names. Gillen, Teria, Kat'h, Yul, Aswe Surnames. Urr, Slyter, Qelu'tlapa, Ayahu, Jek","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Wisdom score increases by 2, and your Strength score increases by 1.
Age. Draethos reach adulthood around their late teens and live up to 800 years.
Alignment. Draethos tend toward no particular alignment. The best and worst are found among them.
Size. Draethos typically stand between 6 and 7 feet tall and weigh around 190 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Way of the Warrior. You have proficiency with light and medium armor as well as vibroblades and vibroswords.
Telepathy. You can communicate telepathically with creatures within 30 feet of you. You must share a language with the target in order to communicate in this way.
Languages. You can speak, read, and write Galactic Basic and Draethos. Draethos is characterized by its flurry of cacophonous sighs and clicks.
"},"skinColorOptions":{"value":"Grey, pink, blue, purple, black"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, brown, red"},"distinctions":{"value":"Four fingers, large teeth, telepathy, long life spans"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"130 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Draethos"},"slanguage":{"value":"Draethos"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Draethos","mode":"+","targetSpecific":false,"id":1,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":7,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.armorProf.value","value":"med","mode":"+","targetSpecific":false,"id":8,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibroblades","mode":"+","targetSpecific":false,"id":9,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibroswords","mode":"+","targetSpecific":false,"id":10,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.custom","value":"telepathy (30 ft.)","mode":"+","targetSpecific":false,"id":11,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":12,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"draethos","mode":"+","targetSpecific":false,"id":13,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Draethos.webp"} {"_id":"k48d8CW9Vw34bRXg","name":"Tusken","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"While Tuskens, also known as Tusken Raiders or Sand People, are easily recognizable by their full-body clothing, goggles, and mouth filters, little of their true physical appearance can be discerned. From birth, Tuskens are covered in wraps, and, barring very rare occasions, will not bare any part of their skin in sight of another person. This, combined with their hostility to outsiders and Tatooine's remote and arid nature, makes even study of Tusken corpses difficult.
Tuskens are a primative, tribal race, mostly living in small clans scattered throughout Tatooine's deserts. Due to the harsh and unforgiving desert environment, Tusken clans are often xenophobic and territorial, but it is not unknown for them to adopt members of other species into the clan. They believe that all water is sacred and promised to them alone, and are infamous among the other residents of Tatooine for raiding and pillaging settlements and farms.\n\nTusken clans are usually very stratified, with males as hunters and warriors, while females and children maintain the camp. Tusken warriors hold their bond with their gaderffii weapons and Bantha mounts as sacred, and will choose death before relinquishing either.
Tusken naming traditions vary between clans, but most are made up of harsh, guttural sounds. Tuskens do not use surnames.
Male Names. Ur Ur, A'Koba, Qeruru'rr, Gr'Karr Female Names. K'Yark, Reirin, K'Orou, Ursarr'u","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Constitution score increases by 2, and your Strength or Charisma score increases by 1.
\nAge. Tuskens are considered adults when they turn 15. Because of the harsh and unforgiving climate of their home world, they rarely live longer than half a century.
\nAlignment. Tusken culture's violent focus and disregard of those outside the tribe causes them to tend towards chaotic dark side, though there are exceptions.
\nSize. Tusken stand between 5 and 6 feet tall and weigh around 155 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nAggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
\nAnimal Handler. You are proficient in Animal Handling.
\nIntimidating Roar. Once per day, you can cast the fear Force power. Charisma is your forcecasting ability for this power.
\nSurvivors of the Sands. You are proficient in Survival. Additionally, you don't treat desert terrain as difficult terrain. Lastly, you are naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master's Guide.
\nTusken Weaponry. You have proficiency with the slugthrower and vibromace.
\nLanguages. You can speak, read, and write Galactic Basic and Tusken. Tusken is a guttural language characterized by its barks, growls, and roars. While Tuskens typically understand Galactic Basic, it is rare to hear them speak anything but Tusken.
"},"skinColorOptions":{"value":"Brown, gray, or tan"},"hairColorOptions":{"value":"Black"},"eyeColorOptions":{"value":"Pale gray or black"},"distinctions":{"value":"Full-body wrappings, goggles, mouth filter"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Tatooine"},"slanguage":{"value":"Tusken"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Tusken","mode":"=","targetSpecific":false,"id":1,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.ani.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Skills Animal Handling"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.traits.weaponProf.custom","value":"slugthrower","mode":"+","targetSpecific":false,"id":8,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibromace","mode":"+","targetSpecific":false,"id":9,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"tusken","mode":"+","targetSpecific":false,"id":11,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Tusken.webp"} {"_id":"kIHixP4V6Z5tFKg9","name":"Bothan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Bothans are a short species of furry humanoids. Bothans are covered in fur which shifted in response to their emotional state by way of gentle ripplings. It is this trait, named Wrendui, that betrays them when members of their kind intend to be duplicitous in their dealings with others. They possess tapered pointed ears, and both males and females were known to sport beards. Bothans are able to interbreed with the other species, though it is rare that they do so. Such hybrids somewhat resembled baseline humans with haunches, hooves, fur, pointed ears and a long tail.
\nBothan culture is guided by the philosophy and principles from the ancient text known as The Way, written by Golm Fervse'dra. In this \"Bothan Way\", the pursuit of power and influence is paramount. Thus, individual bothans put their own political and economic success above all other concerns, and as a species, bothans put their own advancement ahead of other intergalactic interests. The volume of backstabbing, subtle character assassination and political maneuvering in bothan society is dizzying, and results in many species stereotyping bothans as untrustworthy. In fact, most bothans are habitually paranoid, believing that anyone who's not working with them, is working against them. In times of crisis, the focus of bothan society shifts to a survivalist state known as \"ar'krai\". When engaged in ar'krai, all fit bothans volunteer to defend their species from impending extinction.
\nMale bothan names are often tricky while female names are soft. Surnames are familial.
\nMale Names. Garc, Hibriak, Nith, Tramom, Ventagt
\nFemale Names. Ceerriah, Dhaim, Gnam, Meenn, Vit
\nSurnames. Bwif'livi, Gra'kit, Hia'faitu, Main'dil
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Intelligence score increases by 2, and your Dexterity score increases by 1.
Age. Bothans reach adulthood in their late teens and live less than a century.
Alignment. Bothans' duplicitous nature causes them to tend toward the dark side, though there are exceptions.
Size. Bothans stand 4-5 feet tall and weigh under 100 pounds. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Naturally Stealthy. You can attempt to hide even when you are obscured only by a creature that is your size or larger than you.
Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of its turns.
Shrewd. You are proficient in the Insight and Deception skills.
Languages. You can speak, read, and write Galactic Basic and Bothese. Bothese had a great influence on the forming of Galactic Basic; the two languages share many cognates.
"},"skinColorOptions":{"value":"Brown"},"hairColorOptions":{"value":"Black, brown, or gray (with age)"},"eyeColorOptions":{"value":"Brown or green"},"distinctions":{"value":"Diminutive stature, mood-sensitive fur"},"heightAverage":{"value":"4'3\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"60 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Bothawui"},"slanguage":{"value":"Bothese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Bothan","mode":"=","targetSpecific":false,"id":1,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.ins.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[],"label":"Skills Insight"},{"modSpecKey":"data.skills.dec.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[],"label":"Skills Deception"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"bothese","mode":"+","targetSpecific":false,"id":9,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Bothan.webp"} -{"_id":"kopZn7Wb3q3ygEGN","name":"Nazzar","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The Nazzar are a bipedal, equine species with elongated heads, long ears, flared nostrils, fur-covered skin, and four-fingered hands. Nazzar are widely known for their natural agility and strength and their longer than average lifespans.
\nDespite their natural athleticism, most Nazzar devote the majority of their lives to spiritual contemplation and study. This life of solitude causes members of this species to be reserved and aloof around others. The Nazzar's state-sanctioned religion, Ulizra, has fostered a deep distrust of other species and cultures, leading many to adopt openly xenophobic attitudes. Their government demands strict observance of all Ulizra tenets, which foster a firm belief in the threat that outsiders present to their health and way of life. Ulizra also promotes collective well-being over individualism, emphasizing that all members of their society have a vital role to play in the species' survival. Accordingly, Nazzar seldom appear elsewhere in the galaxy.
\nThese social conditions have isolated Nazzri from the rest of the galaxy. Although the Nazzar maintain representation in the Galactic Senate, they have made little effort to open trade or forge political relationships with other systems or factions. Nazzar who venture off world typically represent individuals who have cast off their religious customs and xenophobia or those who have undertaken missionary efforts to proselytize other peoples and bring them into alignment with Ulizra philosophy.
\nNazzar typically receive a monosyllabic, often vowelless given name and one familial surname.
\nMale Names. Prrit, Qrrrl, Vrrk
\nFemale Names. Frtt, Lhm, Nvh
\nSurnames. Jikat, Qabag, Toq
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Dexterity score increases by 2, and your Strength score increases by 1.
\nAge. Nazzar reach adulthood in their late teens and can live to be 125 years old.
\nAlignment. Nazzar society conditions its members to be obedient and to place the interests of the collective ahead of the individual. Accordingly, they tend toward lawful alignments, though there are exceptions.
\nSize. Nazzar typically stand between 6 and 6 1/2 feet tall and weigh 170 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nKeen Hearing. You have advantage on all Wisdom (Perception) checks involving hearing.
\nNatural Athlete. Nazzar possess great natural strength. You gain proficiency in the Athletics skill.
\nInquisitive. Nazzar have an appetite for secrets, especially those that may pose a threat to their species or way of life. You gain proficiency in the Investigation skill.
\nPowerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
\nSilver Tongued. Nazzar who encounter outsiders typically need to defend the tenets of Ulriza, so they tend to be rhetorically adept. You gain proficiency in the Persuasion skill.
\nSpiritual. You have proficiency in Lore. Additionally, you are considered to have expertise in Intelligence (Lore) checks made to learn or recall something about the Ulizra religion.
\nLanguages. You can speak, read, and write Nazzar, a language characterized by high tones and grunts. Nazzar who leave Nazzri for other destinations in the galaxy typically learn Galactic Basic,
"},"skinColorOptions":{"value":"Brown"},"hairColorOptions":{"value":"Dark toned"},"eyeColorOptions":{"value":"White"},"colorScheme":{"value":""},"distinctions":{"value":"Equine, long ears, deeply spiritual"},"heightAverage":{"value":"5'10\""},"heightRollMod":{"value":"+1d10\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(1d6) lb."},"homeworld":{"value":"Nazzri"},"slanguage":{"value":"Nazzar"},"manufacturer":{"value":""},"planguage":{"value":""},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Nazzar","mode":"=","targetSpecific":false,"id":1,"itemId":"kopZn7Wb3q3ygEGN","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"kopZn7Wb3q3ygEGN","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"kopZn7Wb3q3ygEGN","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"kopZn7Wb3q3ygEGN","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"kopZn7Wb3q3ygEGN","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.ath.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"kopZn7Wb3q3ygEGN","active":false,"_targets":[],"label":"Skills Athletics"},{"modSpecKey":"data.skills.inv.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"kopZn7Wb3q3ygEGN","active":false,"_targets":[],"label":"Skills Investigation"},{"modSpecKey":"data.skills.per.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"kopZn7Wb3q3ygEGN","active":false,"_targets":[],"label":"Skills Persuasion"},{"modSpecKey":"data.traits.languages.custom","value":"Nazzar","mode":"+","targetSpecific":false,"id":9,"itemId":"kopZn7Wb3q3ygEGN","active":false,"_targets":[],"label":"Traits Language Custom"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":10,"itemId":"kopZn7Wb3q3ygEGN","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Nazzar.webp"} -{"_id":"lBBx3J0HLR00KR7z","name":"Hysalrian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Hysalrians feature serpentine lower bodies with vaguely more humanoid, four-armed upper bodies. Their heads contain a small mouth and four eyes, which tend to be small and black. The skin of Hysalrians is a muted green, and their underbellies are white and segmented.
\nHysalrians are gentle despite their large size and intimidating features. Most Hysalrians live their lives in isolation, but a few venture out to explore the galaxy. Hysalrians, a particularly force-sensitive species, have established special schools to train their young in the Force on their homeworld. This training lasts for many years, and is continued on their own by the Hysalrians themselves until their death. This extended length of education allows a Hysalrian to benefit from their species' long history and apply this in-depth learning to the present.
\nHysalrians receive one given name and take a planetonymic surname to honor their homeworld.
\nMale Names. Bo'Shuta, M'Krannic, N'Kata, P'Ditdee
\nFemale Names. D'Trasin, Jan'Krisl, Lo'Sindell, Sy'Brogu
\nSurnames. Del Gormo
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Wisdom score increases by 2, and your Dexterity score increases by 1.
\nAge. Hysalrians reach adulthood in their late teens and live to be older than 150 years.
\nAlignment. Hysalrians are generally peaceful and lead solitary lives seeking knowledge of the Force. Accordingly, Hysalrians tend toward the light side, though there are exceptions.
\nSize. Hysalrians typically stand between 9 and 10 feet tall and weigh 250 lbs. Regardless of your position in that range, your size is Large.
\nSpeed. Your base walking speed is 35 feet.
\nDarkvision. Your superior vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
\nExtra Arms. Hysalrians can hold up to four items or weapons at a time. This ability does not grant extra attacks; however, it does mean Hysalrians can wield two two-handed weapons at a time.
\nForce Sensitive. You know the Force push/pull at-will force power and one additional at-will Force power of your choice, regardless of your class. Wisdom is your Forcecasting ability.
\nFour Eyes. Hysalrians have superior vision due to their additional eyes. You have advantage on all Wisdom (Perception) checks that rely on vision.
\nGrappler. Your numerous arms make it easier for you to grapple targets. You have advantage on all grappling checks. If you hit a target of Large size or smaller with a melee weapon attack on your turn and you have a free hand, you may use a bonus action to attempt to grapple the target. If the grapple succeeds, you may make one additional melee attack against the target (no action required).
\nHide. You have a thick, scaly hide. When you aren’t wearing armor, your AC is 12 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to hot climates.
\nSwamp Dweller. Your life on the swamp planet of Gormo has left an impression on you. You gain proficiency in the Nature skill. Additionally, you do not treat swampy terrain as difficult terrain.
\nLanguages. You can speak, read, and write Hysalrian, Galactic Basic, and one other language of your choice.
"},"skinColorOptions":{"value":"Green with white underbelly"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Serpentine lower bodies, four eyes, four-armed"},"heightAverage":{"value":"9'8\""},"heightRollMod":{"value":"+1d10\""},"weightAverage":{"value":"200 lb."},"weightRollMod":{"value":"x(1d6) lb."},"homeworld":{"value":"Gormo"},"slanguage":{"value":"Hysalrian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Hysalrian","mode":"=","targetSpecific":false,"id":1,"itemId":"lBBx3J0HLR00KR7z","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"lBBx3J0HLR00KR7z","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"lBBx3J0HLR00KR7z","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"lg","mode":"=","targetSpecific":false,"id":4,"itemId":"lBBx3J0HLR00KR7z","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"35","mode":"=","targetSpecific":false,"id":5,"itemId":"lBBx3J0HLR00KR7z","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"lBBx3J0HLR00KR7z","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":7,"itemId":"lBBx3J0HLR00KR7z","active":false,"_targets":[]},{"modSpecKey":"data.skills.nat.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"lBBx3J0HLR00KR7z","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"lBBx3J0HLR00KR7z","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Hysalrian","mode":"+","targetSpecific":false,"id":10,"itemId":"lBBx3J0HLR00KR7z","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Hysalrian.webp"} {"_id":"lKcn8ww5HVgSclnq","name":"Dashade","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Dashade are a hulking reptillian species known for their strength and aggression. They have three fingers on each hand, each tipped with a long, curving claw. Their most notable feature is their natural resistance to the power of the Force. Along with their resistance to the Force, Dashade possess a high tolerance for radioactive energy, able to withstand contact with radioactive materials much longer than other species. Despite the thick skin Dashade possess, they have the uncanny ability to control the rate that heat dissipates from their skin. This allows them to regulate their body temperature at will.
\nDashade's brute strength and Force resistance makes them prime candidates for mercenary and assassin work. Dashade society is clan-based. Theses clan's often feud over honor and reputation, a trait that the dashade as a species exhibit.
\nMany dashade names are short, dominated by harsher sounds, while others are longer and seperated by an apostrophe. Dashade names are gender neutral. Surnames are clan-based, but most dashade don't share or use them.
\nFirst Names. Anarin, Rak'vhul, Set, Vattix, Vos
\nSurnames. Ferrex, Gusar, Kruyel, Orath, Xeng, Zath
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Constitution score increases by 2, and your Charisma score increases by 1.
Age. Dashade reach adulthood in their late teens and live less than a century.
Alignment. Dashade's aggressive yet loyal nature causes them to tend toward lawful dark side, though there are exceptions.
Size. Dashade typically stand 5 and a half to 6 and a half feet tall and generally weigh around 200 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d6 + your Strength modifier.
Force Contention. Due to their unique physiology, dashade hardiness allows them to overcome use of the Force. You have advantage on Strength and Constitution saving throws against force powers.
Heat Dissipation. Whenever you make a Dexterity (Stealth) check to avoid detection by electronic sensors and cameras, you are considered to have expertise in the Stealth skill.
Menacing. You gain proficiency in the Intimidation skill.
Radiation Resistant. Dashade are naturally able to resist radiation. You have resistance to necrotic damage.
Languages. You can speak, read, and write Galactic Basic and Dashadi. Dashadi is characterized by its low pitch and elongated growls.
"},"skinColorOptions":{"value":"Black, dark gray, or Olive green"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, orange, or red"},"distinctions":{"value":"Heat dissipation, Force-resistance, radiation resistance"},"heightAverage":{"value":"5'1\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"145 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Urkupp"},"slanguage":{"value":"Dashadi"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Dashade","mode":"=","targetSpecific":false,"id":1,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.traits.dr.value","value":"necrotic","mode":"+","targetSpecific":false,"id":7,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"dashadi","mode":"+","targetSpecific":false,"id":9,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Dashade.webp"} -{"_id":"m4Y8kqWKjeGMLc8r","name":"Sludir","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Sludir have an elongated abdomen with six legs and a humanoid torso with two arms. Hard shell-like plates protect their back and flanks. A Sludir's head consists mostly of a thick snout with four nostrils and a large, toothy sneer. Sludir wear their thick manes in different styles.
The fierce Sludir evolved from a primitive tribal society to an intricate feudal caste society of rulers, warriors, artisans, and workers. In addition to learning the traditions and ways of their particular caste-clans, Sludir children are taught to respect the code of battle. Combat represents the true test of a Sludir's character. Hiding and retreating are the tactics of a coward; Sludir who resort to such tactics not only dishonor themselves but their clan as well.
Sludir are direct and blunt. To them, physical strength and combat prowess bring power and prestige. Other than their sense of battle honor, they have little regard for etiquette and protocol, and acts of subterfuge appall them. They believe they deserve anything they can take by force.
Sludir typically receive a given name and take their caste-clan's name as a surname.
Male Names. Omze'kehr, Quintik, Quyik, Rokarn
Female Names. Ol'gamen, Qesya, Qintis, Sos'tra
Surnames. Bansaati, Kahr, Qui'ilun, Vth'naar
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
Age. Sludir reach adulthood in their early teens and live to be older than 75 years.
Alignment. The warlike Sludir observe a strict caste system in their society. Accordingly, they tend toward the lawful balanced side, though there are exceptions.
Size. Sludir typically stand between 5 1/2 and 6 1/2 feet tall and weigh 300 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Armored Carapace. Your upper body is covered in thick plates. When you aren't wearing armor, your AC is 13 + your Dexterity modifier.
Fearless. You are immune to being frightened. Foes also have disadvatage on all Charisma (Intimidation) checks against you.
Hexapedal. Sludir's six legs grant them resistance to attempts to knock them prone. When taking damage from an attack that would normally knock a target prone, you may roll a contested Dexterity check (against the assailant's Strength) with advantage. A successful check allows you to avoid being knocked prone.
Mountain Dweller. Your life on Sluudren has acclimated you to travel on a rocky landscape. You do not treat mountainous terrain as difficult terrain.
Natural Fighter. If you take the Gladiator background, instead of proficiency you gain expertise in your choice of two from the following skills: Acrobatics, Athletics, Intimidation, or Performance. If you do not choose the Gladiator background, you gain proficiency in your choice of one of those skills.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Stonemasonry. You have proficiency with the scavenging kit.
Languages. You can speak Sludese and speak, read, and write Galactic Basic.
"},"skinColorOptions":{"value":"Brown to bright orange"},"hairColorOptions":{"value":"Blond to black"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Six-legged, two-armed bodies, armor-plated skin"},"heightAverage":{"value":"5'10\""},"heightRollMod":{"value":"+1d6\""},"weightAverage":{"value":"280 lb."},"weightRollMod":{"value":"x(1d8) lb."},"homeworld":{"value":"Sluudren"},"slanguage":{"value":"Sludese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Sludir","mode":"=","targetSpecific":false,"id":1,"itemId":"m4Y8kqWKjeGMLc8r","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"m4Y8kqWKjeGMLc8r","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"m4Y8kqWKjeGMLc8r","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"m4Y8kqWKjeGMLc8r","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"m4Y8kqWKjeGMLc8r","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":6,"itemId":"m4Y8kqWKjeGMLc8r","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.ci.value","value":"frightened","mode":"=","targetSpecific":false,"id":7,"itemId":"m4Y8kqWKjeGMLc8r","active":false,"_targets":[],"label":"Traits Condition Immunity"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"m4Y8kqWKjeGMLc8r","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.custom","value":"Sludese","mode":"+","targetSpecific":false,"id":10,"itemId":"m4Y8kqWKjeGMLc8r","active":false,"_targets":[],"label":"Traits Language Custom"},{"modSpecKey":"data.traits.toolProf.value","value":"scav","mode":"+","targetSpecific":false,"id":11,"itemId":"m4Y8kqWKjeGMLc8r","active":false,"_targets":[],"label":"Traits Tool Prof"}]}},"img":"systems/sw5e/packs/Icons/Species/Sludir.webp"} -{"_id":"mRHAfVnsXyjh6KXk","name":"Jablogian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Jablogians are a race of red-skinned gastropods from Nar Kanji in the Outer Rim. By adulthood, they become bipedal, developing large heads and four limbs that appear short in proportion to the rest of their bodies. They have pointy ears, four fingers on each hand, and a huge, multiple chin with a throat pouch. Food on the jablogians' homeworld was once seasonally scarce, and the species needed to build up fat stores to survive times when supplies ran low. Now that they are part of the galactic community and food sources are plentiful, they have become gluttonous, eating too much and becoming obese. Few in the galaxy can imagine anything more disgusting than sharing a table with a jablogian frantically grunting and slobbering through the course of the meal.
Typically self-serving and single-minded in their pursuits, jablogians can be characterized by their primary instincts of acquisition and consumption. Their attitude toward eating informs all aspects of their lives; accordingly, they will hoard resources and credits and treat associates as fungible assets. Jablogian society may strike outsiders as particularly atomized: mothers abandon their grubs at a very early age, leaving them to find their own way in the world or perish. This harsh upbringing fosters distrust, dishonesty, and paranoia in young jablogians, who tend to compete ruthlessly with peers and parasitize other species.
Jablogians do not develop a strong sense of family or community and, accordingly, adopt no surnames.
Male Names. Azmorigan, Kammodeus, Nazgorigan, Smelphegor
Female Names. Drellas, Habaddon, Trammon, Spoeillet
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Wisdom score increases by 2, and your Charisma score increases by 1.
Age. Jablogians reach adulthood at age 50 and live to be more than 300 years old.
Alignment. Jablogians are greedy and selfish by nature, which makes them tend toward the chaotic dark side, though there are exceptions.
Size. Jablogians typically stand between 4'8\" and 6 feet tall and weigh 350 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Acute Hearing. Whenever you make a Wisdom (Perception) check related to hearing, you are considered to have expertise in the Perception skill.
Natural Resistance. Your gluttonous eating habits have conditioned you to ignore the effects of spoiled food and waste. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).
Paranoid Awareness. You cannot be surprised in combat and have advantage on all initiative rolls.
Shrewd Demeanor. You have proficiency in two Intelligence, Wisdom, or Charisma skills of your choice.
Throat Pouch. Jablogians have a large throat pouch originally evolved to store food when food proved scarce on their homeworld, but it can be used to store almost any hand-sized item or weapon in secrecy. You have advantage when you make a Dexterity (Sleight of Hand) check to stow or remove an object from your throat pouch. Also, this physical feature allows you to carry an additional 15 lbs. of weight without encumbrance penalty.
Languages. You can speak, read, and write Galactic Basic and Jablogian.
"},"skinColorOptions":{"value":"Red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Green or yellow"},"distinctions":{"value":"Obese torsos, four-fingered hands, pointed ears"},"heightAverage":{"value":"5'1\""},"heightRollMod":{"value":"+1d6\""},"weightAverage":{"value":"300 lb."},"weightRollMod":{"value":"x(2d10) lb."},"homeworld":{"value":"Nar Kanji"},"slanguage":{"value":"Jablogian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Jablogian","mode":"=","targetSpecific":false,"id":1,"itemId":"mRHAfVnsXyjh6KXk","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"mRHAfVnsXyjh6KXk","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"mRHAfVnsXyjh6KXk","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"mRHAfVnsXyjh6KXk","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"mRHAfVnsXyjh6KXk","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":6,"itemId":"mRHAfVnsXyjh6KXk","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"mRHAfVnsXyjh6KXk","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Jablogian","mode":"+","targetSpecific":false,"id":8,"itemId":"mRHAfVnsXyjh6KXk","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Jablogian.webp"} {"_id":"mgRv3f3TJ1ohL1kp","name":"Noghri","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Noghri are a primitive humanoid species hailed from the planet Honoghr with steely gray-blue skin that are renowned assassins. A natural gift for stealth and hand-to-hand combat, Noghri are efficient killing machines with their rending claws and strong olfactory sense that can often determine familial lineage. Their smaller size belies their ruthlessness and potent hunting skills.
Noghri culture relies heavily on honor, with society being clan-based, revolving around the Dukha, a community center in each village. The greatest strength of the Noghri stems from their loyalty and secrecy; when a Noghri takes a job, they always fulfill it, even if it would result in their death. As such, they make exceptional, albeit expensive bodyguards.\r\n\r\nNoghri are loathe to fight with weapons larger than small daggers, believing combat to be a personal celebration to be sullied by use of heavier weapons. As such, it is rare (though not impossible) to see a Noghri wielding a weapon larger than their forearm.\r\n\r\nEach Noghri clan village centers around the Dukha, with each clan being led by a Dynast. The Dukha is inhabited by the clan's Maitrakh, who functions as the storyteller, spiritual leader, and lore keep of the clan.
Noghri names vary from short to long, with female names being typically softer. Surnames are clan-based.
Male Names. Cakhmaim, Ezrakh, Khabarakh, Rukh Female Names. Cilnaas, Edvir, Kahr'corvh, Meewalh Surnames. Bakh'tor, Eikh'mir, Hakh'khar, Khim'bar","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Dexterity score increases by 2, and your Strength score increases by 1.
Age. Noghri reach adulthood in their late teens and live less than a century.
Alignment. Noghri's honorable society causes them to tend toward a lawful alignment, though there are exceptions.
Size. Noghri typically stand about 5 feet tall and weigh around 150 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Hunter. You are proficient in Survival and Stealth.
Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell.
Powerful Leap. If you jump at least 10 feet in a straight line before hitting with a melee weapon attack, you can attempt to shove the target prone as part of the same attack. Once you use this trait, you can't use it again until you finish a short or long rest.
Strong-Legged. When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.
Unarmed Combatant. Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Languages. You can speak, read, and write Galactic Basic and Honorghran. Honorghran is characterized by its scratchy, gutteral sounds.
"},"skinColorOptions":{"value":"Bluish-gray"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Brown"},"distinctions":{"value":"Advanced olfactory senses, claws, hunting prowess."},"heightAverage":{"value":"4'5\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"115 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Honoghr"},"slanguage":{"value":"Honoghran"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Noghri","mode":"=","targetSpecific":false,"id":1,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"honoghran","mode":"+","targetSpecific":false,"id":9,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Noghri.webp"} -{"_id":"muP2qgPWUoyytXoO","name":"Neelabi","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The Neelabi are a diminutive piscine species native to the planet of the same name in the Kibilini sector. Although their eyes are tiny compared to their large cranium, Neelabi possess superior low-light vision, in addition to enhanced auditory and olfactory senses (while submerged) and a unique tremorsense (while submerged) that allows them to detect minute vibrations caused by bodies moving in water. Although they are short-statured, Neelabi tend to have excellent muscle tone that allows them to excel at athletic activities.
\nThe planet Neelabi is a world almost completely covered in a global ocean, and its seas are teeming with aquatic life. Over the course of centuries, natural resources have become scarce, and these conditions have prompted the Neelabi to develop a deep sense of tribalism and competition for both survival and social advancement. Accordingly, the species has organized itself into twelve recognized schools, each with its own strict caste system that affords power and prestige to those who prove themselves most successful in socially sanctioned contests.
\nNeelabi typically receive one given name and adopt their school name as a surname.
\nMale Names. Chaar-Li, Stihr-Djun, Szaamun, Occo
\nFemale Names. Aalwyf, Orcca, Taing, Tilla-Peeah
\nSurnames. Kihpur, Ninebar, Paiik, Ter-Baht
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Intelligence score increases by 2, and your Wisdom score increases by 1.
\nAge. Neelabi reach adulthood in their early teens and live to be more than 100 years old.
\nAlignment. Neelabi tend toward no particular alignment. The best and worst are found among them.
\nSize. Neelabi typically stand between 2 and 3 feet tall and weigh 60 lbs. Regardless of your position in that range, your size is Small.
\nSpeed. Your base walking speed is 25 feet.
\nDarkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
\nExpert Swimmer. You have a natural talent for swimming. In addition to enjoying a swim speed of 30 ft., Neelabi receive advantage on all Strength (Athletics) checks while submerged.
\nHyper-Competitive. Your upbringing in Neelabi society has conditioned you to treat many everyday interactions with others as a contest. You gain proficiency in your choice of three of the following skills: Athletics, Insight, Intimidation, Performance, Persuasion, Piloting, and Survival.
\nKeen Hearing and Smell. You have advantage on Wisdom (Perception) checks that involve hearing or smell while submerged in water.
\nLimited Manual Dexterity. Due to Neelabi's lack of hands and opposable thumbs, at level one, you cannot gain proficiency in either Simple or Martial Blasters, regardless of your normal class proficiencies. Additionally, Neelabi have disadvantage on any attack rolls made using weapons that require fine motor control.
\nLimited Tremorsense. While submerged in water, you are sensitive to vibrations in water and can automatically pinpoint the location of anything that is in contact with the water within a 60-foot radius.
\nUndersized. Your small stature makes it hard for you to wield bigger weapons. You can’t use heavy shields. Additionally, you can’t use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.
\nWater Breather. You can breathe in water, and you cannot breathe except when your gills are submerged in water. When you enter a non-aquatic environment without the aid of water-breathing technology, you are subject to the rules governing suffocating found on page 181 of the Player's Handbook.
\nLanguages. You can speak, read, and write Neelabian and Galactic Basic.
"},"skinColorOptions":{"value":"Blue, gray"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Piscine, hyper-competitive, limited tremorsense"},"heightAverage":{"value":"2'4\""},"heightRollMod":{"value":"+1d8\""},"weightAverage":{"value":"40 lb."},"weightRollMod":{"value":"x(1d4) lb."},"homeworld":{"value":"Neelabi"},"slanguage":{"value":"Neelabian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Neelabi","mode":"=","targetSpecific":false,"id":1,"itemId":"muP2qgPWUoyytXoO","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"muP2qgPWUoyytXoO","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"muP2qgPWUoyytXoO","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"muP2qgPWUoyytXoO","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"muP2qgPWUoyytXoO","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"muP2qgPWUoyytXoO","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"=","targetSpecific":false,"id":7,"itemId":"muP2qgPWUoyytXoO","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.senses","value":"Tremorsense (60 ft., submerged)","mode":"+","targetSpecific":false,"id":8,"itemId":"muP2qgPWUoyytXoO","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"muP2qgPWUoyytXoO","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Neelabian","mode":"+","targetSpecific":false,"id":10,"itemId":"muP2qgPWUoyytXoO","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Neelabi.webp"} {"_id":"nmgbNVIrrwuvR9RF","name":"Nautolan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Nautolans possess physiology common to amphibious species, including low light vision and excellent swimming skills. Their bony endoskeleton and dense cartilage make them tough and resistant to glancing blows. An egg-laying species, Nautolans emerge from their egg as a tadpole that develops arms, legs, and head-tails during their second year of life. Roughly the same size as a Human infant during this time, their limbs are weak and unable to support their weight, forcing youthful Nautolans to remain in aquatic environments for much of their childhood.
The society developed by the Nautolans on Glee Anselm is centralized around local families and governments. The centralized government of Glee Anselm is comprised of representatives from the Council of Elders that govern each settlement. Elders are elected on merit, and can be made up of youthful politicians as well as the most aged members of the society. A culture that promotes life-long mates, Nautolan families are characterized by their loyalty between spouses and the equality of the sexes in the household. Arranged marriages are not uncommon. \r\n\r\nNo cultural affinity for the Force ever developed on Glee Anselm, though members of the Nautolan species recognize its importance and respected those among them that were Forceful.
Nautolan names are generally short and melodic. Female names usually end in a vowel. Surnames are familial.
Male Names. Brod, Knirkoc, Peng, Tikuwik, Zesufreat Female Names. Doli, Hahi, Thamlymyo, Usha, Zezu Surnames. Iarre, Rirrall, Sompanong, Uzumdall","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age. Nautolans reach adulthood in their early teens and live about 70 years on average.
Alignment. Nautolans' benevolence cause them to tend toward the light side, though there are exceptions.
Size. Nautolans typically stand 5 to 6 feet tall and rarely weigh more than 160 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 35 feet.
Amphibious. You can breathe air and water.
Darkvision. Accustomed to life underwater, you have superior vision in low light conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Insightful. Nautolan head tentacles are adept at determining moods. You have advantage on Wisdom (Insight) checks to determine emotions.
Swim. You have a swimming speed of 30 feet.
Languages. You can speak, read, and write Galactic Basic and Nautila. Nautila is unique in that it can only be properly pronounced underwater due to its use of pheromones in addition to spoken sounds. In any other environment, the language loses a great amount of detail; that Nautolans find this annoying.
"},"skinColorOptions":{"value":"Blue, brown, green, purple, or grey"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, brown, or red"},"distinctions":{"value":"Extrasensory head tentacles capable of detecting chemicals"},"heightAverage":{"value":"5'1\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Glee Anselm"},"slanguage":{"value":"Nautila"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Nautolan","mode":"=","targetSpecific":false,"id":1,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"35","mode":"=","targetSpecific":false,"id":5,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"nautila","mode":"+","targetSpecific":false,"id":9,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Nautolan.webp"} {"_id":"nxE30y2QA5jm0NhM","name":"Iktotchi","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Iktotchi do not have hair, but rather they had a very resistant skin which protected them from the violent winds which crossed the satellite. Both males and females have down-curved cranial horns, which gave them an aggressive aspect. The males' horns are generally a little larger, a remnant from their mountain-dwelling, caprinaen ancestors. The horns are able to regenerate if damaged.
The Iktotchi are a fiercely guarded and isolationist species - vaunted for their ability to hide their feelings and bury any semblance of emotion. Originating on the harsh, windy moon of Iktotch, which orbits the planet Iktotchon in the Expansion Region, the Iktotch are gifted with precognition, and are courted as often by Jedi as by pirates for their skills.\r\n\r\nIktotchi society is a stratified society. Upward mobility is both possible and encouraged. Iktotchi are an outwardly dispassionate people, which is evidenced by their culture. They have a robust legal system, and suffer little crime. Iktotchi are respectful of cultures other than their own and can easily integrate with others.\r\n\r\nIktotchi who distinguish themselves often earn a titular nickname, by which they are referred to in place of their name. Generally, this is done by accomplishing a remarkable feat that benefits the Iktotchi as whole.
Iktotchi names are generally two syllables. Surnames are familial. Respected Iktotchi often adopt a nickname, which they use in place of their birth name.
Male Names. Dilnam, Imruth, Kashkil, Yellam Female Names. Kemkal, Onyeth, Reshu, Zorlu Surnames. Hevil, Kaawi, Mimir, Nudaal, Zelend","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Intelligence score increases by 2, and your Strength score increases by 1.
Age. Iktotchi reach adulthood in their late teens and live less than a century.
Alignment. Iktotchi are lawful and tend toward the light side, though there are exceptions.
Size. Iktotchi typically stand between 5 and 6 feet tall and weigh about 170 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Precognition. You can see brief fragments of the future, that allow you to turn failures into successes. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Telepathy. You can communicate telepathically with creatures within 30 feet of you. You must share a language with the target in order to communicate in this way.
Horns. Your horns are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal kinetic damage equal to 1d6 + your Strength modifier.
Pilot. You have proficiency in the Piloting skill.
Languages. You can speak, read, and write Galactic Basic and Iktotchese.
"},"skinColorOptions":{"value":"Pink"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Horns, precognition, telepathy, thick pink skin"},"heightAverage":{"value":"4'11\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Iktotch, moon of Iktotchon"},"slanguage":{"value":"Iktotchese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content","colorScheme":{"value":""},"manufacturer":{"value":""},"planguage":{"value":""}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Iktotchi","mode":"=","targetSpecific":false,"id":1,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.pil.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"iktotchese","mode":"+","targetSpecific":false,"id":8,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"telepathy (30 ft.)","mode":"+","targetSpecific":false,"id":9,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Iktotchi.webp"} -{"_id":"oRSIxRhGOsrwNfz5","name":"T'surr","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The T'surr are a tall, sentient humanoid species of blue-skinned and blue-blooded predators. They are a bipedal species with two pairs of arms. The primary arms end in strong, large hands with either five or three fingers, while the secondary pair is far smaller than the first and protrudes from the upper torso, ending in only three fingers. A T'surr's head features a mouth full of razor-sharp teeth and two sets of gleaming, red pupiless eyes, with one set situated above the other or all four eyes situated in a horizontal line above the nose. Heavy ridges surround their eyes and mouth with the creases slanting out toward the fan-like sides of the head, which extend into a large number of horns in males. T'surr are capable of growing hair on their heads, including beards, which are often black in color. When a T'surr is enraged, its neck flushes red.
The T'surr homeworld is cold and dark due to its distant star and high winds. Other species find the high gravity there daunting and oppressive. These conditions have fostered a race of survivors who have little empathy for other beings, making practices like slavery common and accepted amongst the T'surr. The T'surr judge wealth based on the number of slaves owned. Male T'surr are particularly violent and cruel in nature, treating other species as livestock. A T'surr uses his strength and cunning to control other males of his own species, bullying them to get his way. T'surr females, however, rule the matriarchal homeworld. In the greater galaxy, T'surr often pursue violent professions, aligning with powerful bands of pirates, privateers, or smugglers. They tend to keep trophies as reminders of their conquests, often wearing these stolen trinkets on their belts.
T'surr typically receive one given name.
Male Names. Floinarr, Ken-Kiba, Ken-Giree, Krayn
Female Names. Datynask, Jeneyd, Reythan, Wistolat
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.
Age. T'surr reach adulthood in their mid-teens and live to be more than 100 years old.
Alignment. With the T'surr's predatory nature and history of slaveholding, they tend toward the chaotic dark side, though there are exceptions.
Size. T'surr typically stand between 7 1/2 and 8 1/2 feet tall and weigh 280 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Extra Arms. T'surr can hold up to four items or weapons at a time. This ability does not grant extra attacks; however, it does mean T'surr can wield two two-handed weapons at a time.
Hunter. You are proficient in Stealth and Survival.
Innate Accuracy. You have advantage on all ranged attacks made against opponents you can see.
Keen Hearing and Vision. Your sensitive ears and additional eyes grant you superior hearing and vision. You have advantage on all Wisdom (Perception) checks involving hearing or vision.
Menacing. You have proficiency in the Intimidation skill.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Teeth. Your sharp teeth provide you with natural weapons that you can use to make unarmed attacks. If you hit with them, you deal kinetic damage equal to 1d6 + your Strength modifier.
Languages. You can speak, read, and write T'surrese and Galactic Basic.
"},"skinColorOptions":{"value":"Blue"},"hairColorOptions":{"value":"Black"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Four eyes, small secondary arms, deadly predators"},"heightAverage":{"value":"7'6\""},"heightRollMod":{"value":"+1d10\""},"weightAverage":{"value":"240 lb."},"weightRollMod":{"value":"x(1d6) lb."},"homeworld":{"value":"T'surr"},"slanguage":{"value":"T'surrese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"T'surr","mode":"=","targetSpecific":false,"id":1,"itemId":"oRSIxRhGOsrwNfz5","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"oRSIxRhGOsrwNfz5","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"oRSIxRhGOsrwNfz5","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"oRSIxRhGOsrwNfz5","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"oRSIxRhGOsrwNfz5","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"oRSIxRhGOsrwNfz5","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"oRSIxRhGOsrwNfz5","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"oRSIxRhGOsrwNfz5","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"oRSIxRhGOsrwNfz5","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"oRSIxRhGOsrwNfz5","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"T'surrese","mode":"+","targetSpecific":false,"id":11,"itemId":"oRSIxRhGOsrwNfz5","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/T'surr.webp"} {"_id":"pd0o8uIkm4MwXBU8","name":"Squib","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Squibs are small, sentient, humanoid mammals with both rodent and canine characteristics. Their pink skin is covered in fur that offers some protection from cold weather, but, more importantly, it serves as an olfactory organ, able to pick up scents at a distance and ascertain intrinsic details—such as penetrating through a disguise or identifying a forgery—when rubbed against. The species has both male and female sexes, although non-Squibs often have difficulty determining the sex of a Squib based on appearance alone. Their mouths are full of forbidding, sharp, white teeth, and their flexible cheeks were capable of storing items.
\nSquibs are friendly and cheerful to such an extent that, over time, they are considered quite annoying. Squibs are inherently curious, handling items with literal regard to care. They are unabashed pack rats, and they wear clothing for the excess storage rather than necessity. The Squibs' overconfidence is a defining trait. The typical Squib response to a threat is not to fight or flee, but to bluff and bluster, especially when not face-to-face. In person, their sharp teeth are their favored means of intimidation. Squibs believe that bargaining is the highest form of communication, and they believe haggling is more important than the goods themselves. A deal is a binding oath to Squibs, and they are incredibly loyal to their business partners.
\nSquibs combine their first and last names, which are familial, into one long, hyphenated name. They often go by nicknames derived from their full names. Male and female names do not significantly deviate.
\nFull Names. Galaneever-marmalios, Meelawin-demort, Sleerinwilpher-remalior
\nNicknames. Galan, Meela, Wilpher
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1.
Age. Squibs reach adulthood at nine years of age and live an average of sixty-five years.
Alignment. Squibs' cheerful nature causes them to tend toward the light side, though there are exceptions.
Size. Squibs typically stand 3 to 3 and a half feet tall and weigh around 50 lbs. Regardless of your position in that range, your size is Small.
Speed. Your base walking speed is 25 feet.
Bite. Your sharp teeth are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal kinetic damage equal to 1d4 + your Strength modifier.
Business Savvy. A common trait of all Squibs is their desire and love of haggling. Squibs believe a deal is done when both sides believe they got the better of the other. Whenever you make a Charisma (Persuasion) check involving haggling you are considered to have expertise in the Persuasion skill.
Flexible Cheeks. Squibs have flexible cheeks in which they can store small goods. You can store up to two items that weigh a combined total of no more than 2 lb. in your cheeks, and you have advantage on Dexterity (Sleight of Hand) checks made to conceal them.
Hide. Your thick hide is naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.
Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell.
Sensitive Fur. Squibs' fur is exceptionally sensitive to physical details. You have advantage on Intelligence (Investigation) checks that rely on touch.
Undersized. Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.
Languages. You can speak, read, and write Galactic Basic and Squibbian. The Squibbian language originated as a secret form of communication for Squibs to convey information without being understood.
"},"skinColorOptions":{"value":"Pink"},"hairColorOptions":{"value":"White, gray, black, brown, blue, violet, or red"},"eyeColorOptions":{"value":"Blue, yellow, red, or brown"},"distinctions":{"value":"Curious, overconfident, hagglers"},"heightAverage":{"value":"2'11\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"45 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Skor II"},"slanguage":{"value":"Squibbian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Squib","mode":"=","targetSpecific":false,"id":1,"itemId":"rEdpmBrVX96rCH12","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"rEdpmBrVX96rCH12","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"rEdpmBrVX96rCH12","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"rEdpmBrVX96rCH12","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"rEdpmBrVX96rCH12","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"rEdpmBrVX96rCH12","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"squibbian","mode":"+","targetSpecific":false,"id":7,"itemId":"rEdpmBrVX96rCH12","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Squib.webp"} {"_id":"pwkipuJbTpCnrD8S","name":"Twi'lek","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Twi'leks are usually thin, although corpulent individuals were known to exist. Twi'leks are omnivores; this diet is essential given that food is scarce on their homeworld, Ryloth. Twi'leks possess multiple stomachs, an unusual trait that enables them to eat almost any food. When traveling off their homeworld, twi'leks rarely refused food, which frequently leads to obesity among starfarers. Twi'lek society also associates obesity as a sign of affluence and success.
\nThe natural grace and exotic beauty of the female twi'leks make them a popular target among slave traders. Slavery is the main currency of Ryloth. Some see it as a chance to make money by kidnapping or selling orphaned children, while others see slavery as a way of saving children from growing up in Ryloth's harsh environment. A number of twi'leks believe that slavery is an efficient way to proliferate their species and preserve their culture, as the twi'leks lack their own means of inter-planetary travel. Regardless of how it came about, many twi'leks live as slaves or entertainers and are considered status symbols, especially the females of rarer skin hues. Twi'leks that manage to escape from captivity usually turned to a life of thievery or prostitution, with both genders making use of their powers of seduction.
\nTwi'lek names combine their first name and a clan name into a single name, rather than having a separate surname.
\nMale Names. Ecrizsati, Gaj'mogos, Ukelweko
\nFemale Names. Arag'mure, Oanicfuba, Unaecripi
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1.
Age. Twi'leks reach adulthood in their late teens and live less than a century.
Alignment. Twi'leks harsh upbringing cause them to tend toward the dark side, though there are exceptions.
Size. Twi'leks stand between 5 and 7 feet tall and weigh up to 200 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Elegant Dancers. You have proficiency with the Performance skill.
Natural Antitoxins. You have advantage on saving throws against poison and disease, and you have resistance against poison damage (explained in Chapter 9).
Unarmed Combatant. Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Languages. You can speak, read, and write Galactic Basic and Twi'leki. You can communicate non-verbally with other twi'leks through a complex language of subtle head-tail motions.
"},"skinColorOptions":{"value":"Blue, brown, dark grey, green, orange, pink, purple, red, tan, teal, white, yellow, or striped"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, blue, brown, green, hazel, orange, pink, purple, or yellow"},"distinctions":{"value":"Lekku, sharp claw-like nails, males often file their teeth to points"},"heightAverage":{"value":"5'3\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"125 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Ryloth"},"slanguage":{"value":"Twi'leki"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Twi'lek","mode":"=","targetSpecific":false,"id":1,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.prf.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Skills Performance"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":8,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"twi'leki","mode":"+","targetSpecific":false,"id":10,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Twi_lek.webp"} -{"_id":"r8T2eYoXSrnrfECv","name":"Frozian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Frozians are tall, thin, feline humanoids with multiple joints in their arms and legs. This gives them a curious, loping gait when they walk. Their bodies are covered by short fur that ranges from sandy brown to chestnut. They have large brown eyes that are set on either side of a pronounced muzzle, giving the Frozians excellent peripheral vision. From their muzzles grow thick whiskers that the Frozians twitch in elaborate gestures to emphasize their emotions. Adult Frozians stand 6 to 9 feet tall with males and females having comparable builds. Standard gravity conditions render Frozians infertile, so they only mate in low-gravity environments like that of their homeworld of Froz.
Frozians are honest, highly intelligent, and diligent, taking pride in their work. They uphold the virtues and laws of the culture into which they've integrated, making them well-suited to careers in diplomacy. They are strong-willed and show genuine concern for those around them, often making a special effort to care for those they perceive as needy. When not actively engaged in helping themselves or others, Frozians are often depressed and, despite their best intentions, tend to ruin the mood of those around them as well. Although many planets in the galaxy have gravity that is not optimal for Frozian prosperity, this species' natural curiosity makes them easy to find in many star systems.
Frozians have one given name that tends to be incredibly multisyllabic.
Male Names. Carlisgontoris, Micamberlecto, Rocatrinicel, Scorylance
Female Names. Gracindolatrie, Lactylassia, Plimothalias, Tuthovinjie
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Intelligence score increases by 2, and your Wisdom score increases by 1.
Age. Frozians reach adulthood in their early teens and live to be one century old under light gravity conditions. Under standard gravity conditions, Frozians do not live as long, typically reaching no more than 90 years of age.
Alignment. Frozians are extremely principled, adhering to ideals and keeping their promises even when it is clear that other parties have betrayed their trust. Frozians tend toward the lawful light side, though there are exceptions.
Size. Frozians typically stand between 6 and 9 feet tall and weigh 150 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Cosmopolitan. You have proficiency in Lore. If you would already be proficient, you have expertise, instead.
Darkvision. You have a cat’s keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Hearing. You have advantage on Wisdom (Perception) checks that rely on hearing.
Multi-jointed. The multiple joints in your arms and legs allow you more flexibility then the average human. You have advantage on Dexterity (Acrobatics) checks that involve flexibility.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Scout Belt. Frozians's loping gait renders them clumsy. To offset this limitation, Frozian scientists long ago developed a large stabilizer belt that vastly improves the species' balance and agility. Your Dexterity score increases by 2.
Languages. You can speak, read, and write Frozian, Galactic Basic, and 2 other languages of your choice.
"},"skinColorOptions":{"value":"Pink"},"hairColorOptions":{"value":"Tan"},"eyeColorOptions":{"value":"Brown"},"distinctions":{"value":"Extra joints in each limb, fur-covered, elongated whiskers"},"heightAverage":{"value":"7'6\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Froz"},"slanguage":{"value":"Frozian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Frozian","mode":"=","targetSpecific":false,"id":1,"itemId":"r8T2eYoXSrnrfECv","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"r8T2eYoXSrnrfECv","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"r8T2eYoXSrnrfECv","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"r8T2eYoXSrnrfECv","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"r8T2eYoXSrnrfECv","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"r8T2eYoXSrnrfECv","active":false,"_targets":[]},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"r8T2eYoXSrnrfECv","active":false,"_targets":[]},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":8,"itemId":"r8T2eYoXSrnrfECv","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"r8T2eYoXSrnrfECv","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Frozian","mode":"+","targetSpecific":false,"id":10,"itemId":"r8T2eYoXSrnrfECv","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Frozian.webp"} -{"_id":"rAq4Z06Y6JaVD9PI","name":"Culisetto","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The Culisetto are an insectoid species, with a close resemblance to the common fly. Their long snouts are not truly proboscises, but function much the same, allowing them to drain blood with the aid of two tendrils, one on either side of the snout. They move by crawling about on their hands and feet, and are adept at leaping and climbing.
\nDespite their appearance, culisetto are an exceptionally hygenic species, with an evolved habit of rubbing their hands and legs to rid them of germs from the ground.
\nCulisetto are often shunned by other species, if not for their grotesque appearance, then usually for their habit of drinking blood. While they have evolved beyond needing to drink blood to survive, its taste remains quite enticing to many culisetto, who will indulge in it at their pleasure.
\nCulisetto tend to favor the company of their own kind, particularly their siblings. Broodlings frequently travel in groups of three or more, inseparable from birth.
\nCulisetto given names are often inexplicably Hellenic. Surnames are familial.
\nMale Names. Kreon, Sosilu, Ocyto, Phino
\nFemale Names. Hecuba, Anophe, Xeina, Adeia
\nSurnames. Dengue, Chontos, Kazan, Vazil
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age. Culisetto reach adulthood at 8 years old, and live to be about 60.
Alignment. Culisetto's thirst for blood causes them to tend towards the dark side, though there are exceptions.
Size. Culisetto stand between 3 and 4 feet tall and weigh about 45 lbs. Regardless of your position in that range, your size is Small.
Speed. Your base walking speed is 25 feet.
Cannibalize. If you spend at least 1 minute devouring the corpse of a beast or humanoid, you gain temporary hit points equal to your Constitution modifier. Once you've used this feature, you must complete a short or long rest before you can use it again.
Climb. You have a climbing speed of 25 feet.
Compound Eyes. Whenever you make a Wisdom (Perception) check related to sight, you are considered to have expertise in the Perception skill.
Powerful Leap. If you jump at least 10 feet in a straight line before hitting with a melee weapon attack, you can attempt to trip the target as part of the same attack. Once you use this trait, you can't use it again until you finish a short or long rest.
Prehensile Feet. You have supreme control over your feet and can use them to manipulate objects as well as your hands.
Strong-Legged. When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.
Surprise Attack. If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.
Torpor. Culisetto only require 2 hours of inactivity a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Undersized. Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields or martial weapons with the two-handed property unless it has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.
Languages. You can speak, read, and write Galactic Basic and Culisetto. Culisetto is composed of high pitched whines made from the snout.
"},"skinColorOptions":{"value":"Pink, yellow"},"hairColorOptions":{"value":"White"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Thoracic carapace, compound eyes, cannibalistic"},"heightAverage":{"value":"2'8\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"35 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Culiset"},"slanguage":{"value":"Culisetto"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"hugehuman"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.ideal","value":"Culisetto","mode":"=","targetSpecific":false,"id":1,"itemId":"rAq4Z06Y6JaVD9PI","active":false,"_targets":[],"label":"Details Ideal"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"rAq4Z06Y6JaVD9PI","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"rAq4Z06Y6JaVD9PI","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"rAq4Z06Y6JaVD9PI","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"rAq4Z06Y6JaVD9PI","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (25 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"rAq4Z06Y6JaVD9PI","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"rAq4Z06Y6JaVD9PI","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Culisetto","mode":"+","targetSpecific":false,"id":8,"itemId":"rAq4Z06Y6JaVD9PI","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Culisetto.webp"} {"_id":"rWoNw7uajtS30t6R","name":"Chagrian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Chagrians are born as tadpoles in clutches of three or more and raised in tubs of water in a family's private home. During this time, their arms, legs, and air-breathing lungs develop. Adult Chagrians are truly amphibious, retaining their ability to breathe underwater while also able to function without difficulty in air. They also possess acute low-light vision.
\nThe average Chagrian stands taller than a Human. They are distinguished by two fleshy growths protruding from the sides of their heads, which they call lethorns. As they age, the lethorns thicken. Males also sport two horns growing from the top of their skulls. These were once used in underwater duels to attract a mate, and are seen as a sign of the males' strength and virility. Females lack the superior cranial horns, but had more pronounced and longer posterior head plates; these can reach halfway down their back. Chagrians also have very long black forked tongues.
\nAs a species, Chagrians are generally peaceful and law-abiding to the point of becoming stoic and obstinate. Many Chagrians are motivated only by basic desires such as sustenance, shelter, and healthcare. Chagrian government ensures that every citizen is cared and provided for, so the standard of living for the poorest Chagrian is high compared to the members of other species. Chagrians who expect violence often wear red.
\nChagrian names have a very melodic tone. Male names are typically shorter than female names. Surnames are familial.
\nMale Names. Bom, Chen, Fiet, Nedd, Touk
\nFemale Names. Chavik, Dabai, Fisil, Oolya, Tinto
\nSurnames. Kassin, Molya, Nigna, Onirali, Treen
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1.
\nAge. Chagrians reach adulthood in their late teens and live an average of 75 years.
\nAlignment. Chagrians' peace-loving nature causes them to tend toward the light side, though there are exceptions.
\nSize. Chagrians typically stand between 5 and 6 feet tall and weigh 150 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nAmphibious. You can breathe air and water.
\nDarkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
\nNatural Resistance. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).
\nSwim. You have a swimming speed of 30 feet.
\nLanguages. You can speak, read, and write Galactic Basic and Chagri.
"},"skinColorOptions":{"value":"Light to dark blue"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Horns (male), lethorns, black forked tongues"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Champala"},"slanguage":{"value":"Chagri"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Chagrian","mode":"=","targetSpecific":false,"id":1,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":7,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"+","targetSpecific":false,"id":8,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"chagri","mode":"+","targetSpecific":false,"id":10,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[]}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Chagrian.webp"} {"_id":"s3KOpiCDVbCaengP","name":"Hutt, Adolescent","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Hutts are a massive slug-like species who have large mouths and stubby arms. They have three lungs and thick leathery skin, which is wrinkled and slimy. Hutts often have watery eyes and lack facial expressions. Their tails are supported by a skeletal spine. Despite their legendary size, hutts start out as tiny huttlets less than half a foot in height, and continually grow over the long lives.
\nMost hutts are crime lords who live opulent lives overseeing criminal underworld activities like spice smuggling, slavery, gambling and bounty hunting. This is not true for all, however, as some eschew the life of a decadent, obese version of their species and prefer a more mobile existence. Hutt society is divided into families known as kajidics, a social structure that is both familial and a crime gang. Hutts are encouraged to make a name for themselves around the age of 150 while simultaneously not threatening the welfare of the clan. At around 200, they will likely stop being saved by the clan and encouraged even further to fend for themselves while benefiting the kajidic; they may even be granted a star system or two. Nomadic or kajidic-less hutts are often hunted or killed by other hutts in fear of the nomad coming to claim a territory.
\nHutt names with a suffix title as \"the Hutt\" are usually reserved for noteworthy huts, with the name of a hutt's kajidic coming before the title. Because hutts are hermaphroditic, choosing a gender at will, their names are considered androgynous.
\nFirst Names. Arok, Gorga, Jabba, Mama, Ziro
\nKajidic Names. Besadii, Desilijic, Fenn'ak, Gnuda
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Constitution score increases by 2, and two other ability scores of your choice increase by 1.
Age. Hutts are considered a child until around the age of 200 in which they are a full fledged adult. Hutts can live upwards of 900 years with even more ancient ones exceeding that.
Alignment. Hutts are selfish, greedy, and highly organized, causing them to tend toward chaotic dark side, though there are exceptions.
Size. Hutts have a unique special characteristic; from birth to death, they never stop growing. As an adolescent hutt, you typically stand between 6 and 7 feet tall and weigh at least 400 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 20 feet.
Closed Mind. Hutt brains have an unusual composition which made them resistant to influence from the Force. You have advantage on Wisdom and Charisma saving throws against force powers.
Natural Resistance. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Prehensile Tail. You have supreme control over your tail and can use it to manipulate objects as well as your hands.
Shrewd Demeanor. You have proficiency in two Intelligence, Wisdom, or Charisma skills of your choice.
Slow and Lethargic. Hutts are slow and generally incapable of moving quickly. You have disadvantage on Dexterity saving throws, and when determining your bonus to AC from your Dexterity, you can't add more than +3.
Wealthy. During character creation, you start with additional credits equal to your level x your proficiency bonus x 1,000 cr.
Languages. You can speak, read, and write Galactic Basic and Huttese. Hutts rarely speak Galactic Basic, even though they are perfectly able; if the person with whom they are speaking doesn't understand Huttese, they are more likely to use an interpretor than deign to speak the language of lesser species.
"},"skinColorOptions":{"value":"Black, blue, brown, gold, green, purple, tan, white, or yellow"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Blue, gray, green, orange, turquoise, violet, or yellow"},"distinctions":{"value":"Three lungs, slug-like appearance"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"400 lb."},"weightRollMod":{"value":"x(2d8) lb."},"homeworld":{"value":"Nal Hutta"},"slanguage":{"value":"Huttese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Hutt","mode":"=","targetSpecific":false,"id":1,"itemId":"f2GGkEjQBJW5Qi8e","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"f2GGkEjQBJW5Qi8e","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"f2GGkEjQBJW5Qi8e","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"20","mode":"=","targetSpecific":false,"id":4,"itemId":"f2GGkEjQBJW5Qi8e","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":5,"itemId":"f2GGkEjQBJW5Qi8e","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"f2GGkEjQBJW5Qi8e","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"huttese","mode":"+","targetSpecific":false,"id":7,"itemId":"f2GGkEjQBJW5Qi8e","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Hutt.webp"} {"_id":"sHKKwOYgHLqtPbFk","name":"Wookiee","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Wookiees are a tall species of furry giants from the planet Kashyyyk, who can grow to a height of over eight feet. They are covered from head to toe in a thick, shaggy coat of hair with water-shedding properties that notably came in shades of brown, black, gray, and white. The species has two sexes, female and male. The latter grows long beards in adult life. Wookiee eye colors are usually blue, green, yellow, golden, brown, or red.
Wookiees greatly value honor and loyalty. Therefore, their notion of \"family\" encompassed much more than just blood ties. A part of that most sacred tradition was the social institution of life debt: when a wookiee's life was saved by someone else, regardless of the species, they would frequently devote themselves to a lifetime of service to their savior and their family. Through the mechanism of the life debt, the People of the Trees used to develop unbreakable bonds with their boon companions and true friends, forming an \"honor family.\"
Wookiee names are diverse; some names are simple and short while others are long and complicated. The majority of names often have softer big sounds and more melodic tones to them. Since offworlders have trouble using wookiees' real names, they often adopt simpler nicknames to go by.
Male Names. Fubbodrrl, Gurrfupayyc, Kioerrr, Lavgaeffoak, Snrowbishutchuh, Zufiaarkaykkk
Female Names. Bulabba, Bonbaegnh, Hopakleupo, Keumnebheu, Onninh, Osstatiemmyock
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
Age. Wookiees reach adulthood at about 40 and can live to be 400.
Alignment. Wookiees tend toward the light side, though there are exceptions.
Size. Wookiees tend to tower over other species, reaching heights over 8 feet and weighing 300 pounds. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Claws. Wookiees have retractable claws. You are proficient with your claws, which deal 1d4 kinetic damage on a hit.
Darkvision. Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hide. You have a thick hide. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Treeclimber. You have a climbing speed of 30 feet. You have advantage on Strength saving throws and Strength (Athletics) checks that involve climbing.
Languages. You can speak, read, and write Shyriiwook. You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it.
"},"skinColorOptions":{"value":"Gray"},"hairColorOptions":{"value":"Different shades of black, brown, and white in varying combinations"},"eyeColorOptions":{"value":"Blue, green, yellow, golden, brown, or red"},"distinctions":{"value":"Tall, hair covered, retractable climbing claws, long life spans"},"heightAverage":{"value":"6'3\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"190 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Kashyyyk"},"slanguage":{"value":"Shyriiwook"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Wookiee","mode":"=","targetSpecific":false,"id":1,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":7,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[]},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (30 ft.)","mode":"=","targetSpecific":false,"id":8,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"shyriiwook","mode":"+","targetSpecific":false,"id":10,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Traits Language"}]}},"img":"systems/sw5e/packs/Icons/Species/Wookiee.webp"} {"_id":"tnaLRAM5HqoK4Oue","name":"Dug","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Dugs are slender, powerfully built beings with a somewhat humanoid build and a unique method of walking that hailed from the high gravity world Malastare. Their primary means of locomotion is their strong arms, and their lower limbs and feet were used for grappling and other fine motor manipulation. They hardly ever walk on their lower limbs. Although most Dugs may walk on all four limbs, others like to use their strong arms as legs and their feet as hands like they would normally do.
Due to their oppression under their Gran rulers who colonized Malastare, many Dugs often feel the need to throw around their strength in bids to establish dominance. As a result, they are known for their ill-tempered demeanor, and many are bullying thugs.\r\n\r\nOn their homeworld of Malastare, the vast majority of Dugs are little more than laborers toiling for the enrichment of the Gran. With the species excluded from much of the power and money on Malastare, many Dugs turn to swoop racing or bounty hunting as their only means to achieve fame and fortune. In all other areas, the Dugs are exploited.
Dug names are often 3 syllables long, mostly through big sounds rather than harsh tones. There are harsher tones in their names as well though, often in the forms of x's and k's. Female Dugs have softer names, but no one would call them beautiful. Surnames are usually passed down through family or clan.
Male Names. Bawugri, Gadwouhx, Rorgukwa, Female Names. Bosix, Grugne, Jiwous, Pragiba, Surnames. Brundaare, Gninsaidi, Kedwir, Randaine","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Dexterity score increases by 1.
Age. Dugs reach adulthood in their early teens and live an average of 75 years. Their violent nature often leads to violent ends.
Alignment. Dugs' angry nature causes them to tend toward the dark side, though there are exceptions.
Size. Dugs typically stand between 3 and 4 feet tall. Regardless of your position in that range, your size is Small.
Speed. Your base walking speed is 25 feet.
Courageous. You have advantage on saving throws against being frightened.
Fisticuffs. Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Fury of the Small. When you damage a creature with an attack or a power and the creature's size is larger than yours, you can cause the attack or power to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.
Menacing. You have proficiency in the Intimidation skill.
Strong and Small. You have a climbing speed of 25 feet.
Powerful Build. You count as two sizes larger when determining your carrying capacity and the weight you can push, drag, or lift.
Undersized. Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.
Languages. You can speak, read, and write Galactic Basic and Dug.
"},"skinColorOptions":{"value":"Brown, purple, gray, or red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Blue or yellow"},"distinctions":{"value":"Arms used as legs and legs used as arms"},"heightAverage":{"value":"3'2\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"50 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Malastare"},"slanguage":{"value":"Dug"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Dug","mode":"=","targetSpecific":false,"id":1,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"=","targetSpecific":false,"id":6,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (25 ft.)","mode":"=","targetSpecific":false,"id":7,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"dug","mode":"+","targetSpecific":false,"id":9,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Dug.webp"} {"_id":"u8yRVqWG6Wj3jK9C","name":"Colicoid","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Colicoids are tall insectoids that held multiple appendages. Their bodies are chitinous and include a powerful stinging tail. A colicoid's physiology allows them to curl up into a protective ball and unfurl suddenly which allow them to catch their prey unaware. This rolling method of locomotion is second nature to the colicoids. Their insectoid minds provide them a natural defense against mind tricks.
\nSome members are colicoid queens that are different as they are more than twice the size of even the largest warrior breeds. This makes them extremely dangerous and are the only colicoids that possess a unique poisonous stinger. This combined with their strength and size makes them deadly combatants, especially when within their nests. However, a queen tends to only fight when her young are being threatened.
\nThough highly intelligent, colicoids are emotionless and cannibalistic in nature. Their ruthless cunning serves them well on the battlefield as it does on the negotiating table. It is known that long ago that they transferred these ruthless characteristics to their commerce activities. As a result, they are known to be brutally efficient in their business practices. They are noted for being vicious and calculating creatures that are driven by greed whilst showing little regard for others. The colicoids have numerous successful commercial ventures and hold strict business protocols.
\nColicoid names are typically very short and gender neutral, with surnames being based on the queen from which they spawned.
\nFirst Names. Gal, Het, Kaf, Lyp, Nok, Yin
\nSurnames. Bek, Dor, Set, Tel, Wim, Zal
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Intelligence score increases by 2, and your Strength or Constitution score increases by 1.
Age. Colicoids reach adulthood by 8 and live to be about 65.
Alignment. Colicoid's emotionless nature causes them to tend towards balanced alignments, though there are exceptions.
Size. Colicoids typically stand 6 to 6 and a half feet tall and generally weigh about 170 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 25 feet.
Acute Senses. You have proficiency in the Perception skill.
Cannibalize. If you spend at least 1 minute devouring the corpse of a beast or humanoid, you gain temporary hit points equal to your Constitution modifier. Once you've used this feature, you must complete a short or long rest before you can use it again.
Closed Mind. Colicoid brains have an unusual composition which gives them a natural defense against the Force. You have advantage on Wisdom and Charisma saving throws against force powers.
Defensive Ball. You are able to curl into a rolling ball for extra protection. When you take the Dash action while you aren't wielding a shield, you gain a bonus to AC equal to half your proficiency bonus (rounded up) until the start of your next turn.
Natural Armor. Due to your carapace and the shape of your body, you are ill-suited to wearing armor. Your carapace provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn't affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal.
Stinger. Your stinger is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal kinetic damage equal to 1d4 + your Strength modifier.
Languages. You can speak, read, and write Galactic Basic and Colicoid. The Colicoid language uses sounds produced by the antennae and jointed legs of the colicoids, including humming sounds and clicks, which makes it difficult for other species to speak.
"},"skinColorOptions":{"value":"Brown, green, or purple"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Orange, purple, red, or yellow"},"distinctions":{"value":"Carnivorous insectoids, four legs, defensive \"ball mode\""},"heightAverage":{"value":"5'2\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Colla IV"},"slanguage":{"value":"Colicoid"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Colicoid","mode":"=","targetSpecific":false,"id":1,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":4,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.prc.value","value":"1","mode":"+","targetSpecific":false,"id":5,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[],"label":"Skills Perception"},{"modSpecKey":"data.attributes.ac.min","value":"17","mode":"=","targetSpecific":false,"id":6,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"colicoid","mode":"+","targetSpecific":false,"id":8,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[]}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Colicoid.webp"} -{"_id":"vYg93tmP0LEeLwHZ","name":"Iotran","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Iotrans have smooth skin that is either dark brown, green, or black in color. They possess a broad, flat nose, no discernible ears, hands with four digits, and two-toed feet. They have distinctive spots on their bald heads, knobby protrusions at their temples, and short, stubby spikes protecting their shoulders, elbows, and hands.
Iotrans firmly believe in a strong, stable culture and insist this vision can only be achived via a strong military tradition. Even before their planet was unified, their nations possessed strong militaries; after their unification 700 years before the Galactic Civil War, these militaries were merged into the Iotran Police Force (IPF), which enforces law and provides emergency services on Iotra and throughout the Iotran Expanse. The eight top-ranking leaders of the IPF form the Joint Council, which acts as a parliament for Iotra.
From an early age, Iotrans are trained for military service, and, in their fourteenth season (approximately 18 standard years of age), they are inducted into the IPF for approximately six standard years. At any given time, nearly half of the population is part of the IPF in one form or another. Especially talented enlistees in the IPF often become Iotran Bracemen, which tracks down fugitives outside of the Iotran Expanse, often without regard for local laws or for what other species understand as \"jurisdiction.\" This singled-minded pursuit often results in avoidable diplomatic conflicts.
Iotrans receive a disyllabic given name and a monosyllabic family surname.
Male Names. Chandrax, Mirip, Ricklon, Rodick
Female Names. Dintan, Nixob, Syndie, Whenlin
Surnames. Grenn, Pag, Tag, Tost
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
\nAge. Iotrans reach adulthood in their late teens and live to be 85 years or older.
\nAlignment. Iotrans belong to a highly regimented, militaristic society that does not stress individualism. Accordingly, Iotrans tend toward the lawful balanced alignment, though there are exceptions.
\nSize. Iotrans typically stand between 5 and 6 feet tall and weigh 150 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nAdvanced Military Training. You gain the Martial Adept feat at Level 1. You also gain proficiency in all armor, blasters, and vibroweapons, regardless of your class.
\nAggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
\nHunter. You are proficient in Survival and Stealth.
\nSpikes. The sharp spikes protruding from your elbows, hands, and shoulders are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d4 + your Strength modifier.
\nLanguages. You can speak, read, and write Tranese and Galactic Basic.
"},"skinColorOptions":{"value":"Dark brown, green, or black"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Gray"},"distinctions":{"value":"Very strong; spikes protruding out of elbows, hands, and shoulders; militaristic"},"heightAverage":{"value":"5'4\""},"heightRollMod":{"value":"+1d10\""},"weightAverage":{"value":"125 lb."},"weightRollMod":{"value":"x(1d4) lb."},"homeworld":{"value":"Iotra"},"slanguage":{"value":"Tranese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Iotran","mode":"=","targetSpecific":false,"id":1,"itemId":"vYg93tmP0LEeLwHZ","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"vYg93tmP0LEeLwHZ","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"vYg93tmP0LEeLwHZ","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"vYg93tmP0LEeLwHZ","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"vYg93tmP0LEeLwHZ","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.armorProf.custom","value":"all armor","mode":"+","targetSpecific":false,"id":6,"itemId":"vYg93tmP0LEeLwHZ","active":false,"_targets":[],"label":"Traits Armor Prof Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all blasters","mode":"+","targetSpecific":false,"id":7,"itemId":"vYg93tmP0LEeLwHZ","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all vibroweapons","mode":"+","targetSpecific":false,"id":8,"itemId":"vYg93tmP0LEeLwHZ","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"vYg93tmP0LEeLwHZ","active":false,"_targets":[]},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":10,"itemId":"vYg93tmP0LEeLwHZ","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Iotran.webp"} {"_id":"vcONUajhg6OJXHkK","name":"Jawa","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Jawas are easily identifiable by their traditional brown hooded robes, though it is not unheard of for them to wear other colors. Other notable features included their glowing yellow eyes, small stature and high pitched, quickly spoken language called Jawaese. Underneath their robes, jawas appear to be gaunt, rodent-like creatures, with shrunken faces and yellow eyes.
Jawas are a communal, compulsive scavenger species who spend most of their life devoted to scavenging the deserts of Tatooine in search of any scrap metal, droid or mechanical part left behind from millennia of star travel and technological advancement. Most non-jawas regard the jawas as scavengers and thieves, a description that most jawas actually find pleasing.
The jawa's unofficial motto is not to look for uses in a salvaged item, but rather to imagine someone else who might find a use for it. This is evidenced in their endless search for wares with which to trade with almost any being jawas encounter. They have an instinctive feel for machinery and electronics, notorious for knowing how to get a piece of equipment functioning just well enough to sell.
Jawa names are quickly spoken, complex, and often misunderstood. Jawas who spend the majority of their time around other species respond well to nicknames. Male and female names do not significantly deviate. Surnames are clan based.
Male Names. Bilvu, Mnak, Penk, Plin, Vih
Female Names. Bahimos, Kola, Levu, Rhovi, Uvet
Surnames. Kkejenem, M'avoe, Tjoteelt, Wiamoel
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence score increases by 1.
\nAge. Jawas are considered adults when they make their first sale and live less than a century.
\nAlignment. Jawas tendency to steal and swindle causes them to tend towards the dark side, though there are exceptions.
\nSize. Jawas stand around 3 to 4 feet tall and weigh about 40 lbs. Regardless of your position in that range, your size is Small.
\nSpeed. Your base walking speed is 25 feet.
\nDarkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
\nGrovel, Cower, and Beg. As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.
\nTech Dabbler. You know the ion blast at-will tech power. When you reach 3rd level, you can cast the repair droid tech power once per day. When you reach 5th level, you can also cast the hold droid tech power once per day. Intelligence is your techcasting ability for these powers. You do not require use of a wristpad for these powers.
\nThieves. You have proficiency in Sleight of Hand.
\nTinker. You have proficiency with tinker's tools. You can use these and spend 1 hour and 100 cr worth of materials to construct a Tiny Device (AC 5, 1 hp). You can take the Use an Object action to have your device cause one of the following effects: create a small explosion, create a repeating loud noise for 1 minute, create smoke for 1 minute, cause a small electrical fire. You can maintain a number of these devices up to your proficiency bonus at once, and a device stops functioning after 24 hours away from you. You can dismantle the device to reclaim the materials used to create it.
\nUndersized. Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.
\nLanguages. You can speak, read, and write Jawaese. You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it. Jawaese blends quickly spoken, semi-meaningless syllables with scents to be understood.
"},"skinColorOptions":{"value":"Black"},"hairColorOptions":{"value":"Black"},"eyeColorOptions":{"value":"Yellow"},"distinctions":{"value":"Diminutive stature, mechanical aptitude, thieving nature"},"heightAverage":{"value":"2'9\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"35 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Tatooine"},"slanguage":{"value":"Jawaese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Jawa","mode":"=","targetSpecific":false,"id":1,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.slt.value","value":"1","mode":"=","targetSpecific":false,"id":7,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Skills Sleight of Hand"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"jawaese","mode":"+","targetSpecific":false,"id":9,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Jawa.webp"} {"_id":"w0cdUATy9TZBzZPP","name":"Human","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Humans are an intelligent species that originated on Coruscant but can be found on many other planets across the galaxy, including Naboo, Tatooine, and Alderaan. They come in two sexes, male and female, and give birth to live young. They are bipedal beings with a bilateral symmetry, having a front and a back end, as well as an upside and downside. Their bodies are comprised of a torso with a head and four limbs attached to it. The upper limbs, or arms, end in hands which have five fingers each; the lower ones, called legs, end in feet. The human fingers have multiple points of articulation, and one of them is an opposable thumb that allows for fine manipulation. Finally, they have one head perched atop their torso. Many other species, including twi'leks, mon calamari, or zabraks, are referred to as \"humanoids\" because of their structural resemblance to humans.
Humans can occupy a variety of employs, from politicians to bounty hunters, swoop racers, smugglers, or even a farmer. There exist many planetary groups of humans with their own cultures, such as the Alderaanians or the Pamarthens. Humans are the most populous species in the Galaxy.
Humans are the most populous species in the Galaxy, and thus their names vary drastically based on the planet or culture with whom they reside.
Male Names. Koth, Liorz, Satapak, Tin, Vuc
Female Names. Dhetia, Jhilk, Risha, Thinnih, Tonu
Surnames. Jauli, Kudi, Melmi, Windu, Wobec
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. One ability score of your choice increases by 2, and two other ability scores of your choice increase by 1. Alternatively, four ability scores of of your choice each increase by 1.
Age. Humans reach adulthood in their late teens and live less than a century.
Alignment. Humans tend toward no particular alignment. The best and worst are found among them.
Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Defiant. Humans are known to be stubborn and often refuse to give up, even against the worst odds. When you or a creature you can see that can see and understand you makes an ability check, attack roll, or saving throw, you can roll a d4 and add it to their roll (no action required). You can use this before or after the roll, but before the GM determines the roll's outcome. Once you've used this feature, you must complete a short or long rest before you can use it again.
Proficiency. You gain proficiency in one skill, one tool, and one weapon of your choice.
Languages. You can speak, read, and write Galactic Basic and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: trandoshan curses, twi'lek musical expressions, chiss military phrases, and so on.
"},"skinColorOptions":{"value":"Light to dark tones"},"hairColorOptions":{"value":"Black, blond, orange, brown, gray to white (usually with age)"},"eyeColorOptions":{"value":"Amber, blue, brown, gray, green, hazel, purple, or red"},"distinctions":{"value":"Biped with bilateral symmetry, opposable thumbs"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Coruscant"},"slanguage":{"value":"Galactic Basic"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Human","mode":"=","targetSpecific":false,"id":1,"itemId":"w0cdUATy9TZBzZPP","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":2,"itemId":"w0cdUATy9TZBzZPP","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":3,"itemId":"w0cdUATy9TZBzZPP","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":4,"itemId":"w0cdUATy9TZBzZPP","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Human.webp"} {"_id":"wEtNtIVlifqgV0oU","name":"Kushiban","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Kushibans are four-limbed lagomorphs native to the planet Kushibah. They are diminutive, unimposing, and typically weaker than most humanoids, but they are also quite difficult to track due to their natural speed and stealth.\r\n\r\nWhile Kushibans are quadrupeds, their forepaws are as manipulative as traditional hands. While Kushibans can walk on two legs, they typically run around on four feet since they can move significantly faster that way. \r\n\r\nKushibans are inherently cute and fuzzy, and more nefarious species often attempt to take them as slaves. Kushibans are social and do not take well to slavery, and they typically don't live long in solitude or captivity.
Kushibans live in a simple, peacful society on the non-industrialized, lush green planet of Kushibah in the Outer Rim. Kushibans are typically kind a generous, with a playful sense of humor and a penchant for practical jokes. However, if betrayed or angered, Kushibans can be cruel or vindictive, and they have little patience for bullies, simpletons, and misanthropes.
Kushiban names are a single word combining both their first and familial names.
Male Names. Cerlyk, Etyk, Mabbik, Tieko, Widdimur Female Names. Asani, Pritsi, Sibble, Mirax","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1.
Age. Kushibans reach adulthood at 13 and live less than a century.
Alignment. Kushibans' playful nature causes them to tend toward chaotic light side, though there are exceptions.
Size. Kushibans typically stand 3 and a half to 4 feet tall and weigh around 40 lbs. Regardless of your position in that range, your size is Small.
Speed. Your base walking speed is 25 feet.
Grovel, Cower, and Beg. As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.
Hide. You have a thick hide. While you are unarmored or wearing light armor, your AC is 12 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.
Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Nimble Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
Stealthy. You are proficient in the Stealth skill.
Undersized. Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.
Languages. You can speak, read, and write Galactic Basic and Kushiban. Kushiban has a bubbly, joyful tone to it.
"},"skinColorOptions":{"value":"White to light gray"},"hairColorOptions":{"value":"Typically white but varies based on mood"},"eyeColorOptions":{"value":"Typically blue, brown, or green"},"distinctions":{"value":"Lagomorph, nimble, resilient"},"heightAverage":{"value":"2'11\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"35 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Kushibah"},"slanguage":{"value":"Kushiban"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Kushiban","mode":"=","targetSpecific":false,"id":1,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":6,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"kushiban","mode":"+","targetSpecific":false,"id":9,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Kushiban.webp"} @@ -132,7 +99,4 @@ {"_id":"xee82EWG0lXG1Xoj","name":"Half-Human","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The appearance and biological features of half-humans vary drastically by each species, but tend to fall somewhere in the middle. A common side-effect of a species interbreeding with humans is the loss of darkvision and tails.
\nHalf-humans are subjects of two separate cultures, but belong in neither. A half-human might be raised amongst humans or their other half, or might be fully ostracized, instead growing up in a remote, isolated place, removed from both species.
\n\nTraits\nHalf-humans gain the Defiant special trait from their human half. They also gain the special traits from their non-human half, except for those trait(s) mentioned in the Half-Human table above. | \n
Half-human names might follow human conventions, or that of the other half. Often, they blend the two in some fashion, perhaps taking a human surname, with a special name.
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Half-humans gain the ability score increases of their non-human half, but they can choose any ability score for one of the options, instead of the given option.
\nAge. Half-humans live around the average of the two species' lifespans.
\nAlignment. Half-humans tend towards their non-human half's alignment.
\nSize. Half-humans stand and weigh around the average of the two species' height and weight. Regardless of your position in that range, your size is the size of your non-human half.
\nSpeed. Your base walking speed is that of your non-human half.
\nDefiant. Half-humans are known to be stubborn and often refuse to give up, even against the worst odds. When you or a creature you can see that can see and understand you makes an ability check, attack roll, or saving throw, you can roll a d4 and add it to their roll (no action required). You can use this before or after the roll, but before the GM determines the roll's outcome. Once you've used this feature, you must complete a short or long rest before you can use it again.
\nLanguages. You can speak, read, and write Galactic Basic, regardless of whether or not the non-human half can speak it, and the language(s) associated with your non-human half.
\nAing-Tii | \nArmored Plates | \n
Aleena | \nRacer's Reflexes | \n
Aqualish | \nDarkvision | \n
Ardennian | \nDarkvision | \n
Barabel | \nDarkvision | \n
Besalisk | \nPowerful Build | \n
Bith | \nDetail Oriented | \n
Bothan | \nNaturally Stealthy | \n
Cathar | \nFeline Agility | \n
Cerean | \nKeen Mind | \n
Chadra-Fan | \nSecond Heart | \n
Chagrian | \nDarkvision | \n
Chevin | \nKeen Hearing | \n
Chiss | \nDarkvision | \n
Clawdite | \nUnsettling Visage | \n
Codru-Ji | \nKeen Hearing | \n
Dashade | \nForce Contention | \n
Defel | \nHidden Step | \n
Devaronian | \nTwo Livered | \n
Draethos | \nDarkvision | \n
Dug | \nFury of the Small | \n
Duros | \nDarkvision | \n
Echani | \nCombative Culture | \n
Ewok | \nMask of the Wild | \n
Falleen | \nClosed Mind | \n
Gamorrean | \nSavage Attacks | \n
Gand | \nLungless | \n
Geonosian | \nGeonosian Weaponry | \n
Givin | \nVacuum Sealed | \n
Gotal | \nNatural Empathy | \n
Gran | \nKeen Sight | \n
Gungan | \nMartial Proficiency | \n
Harch | \nVenomous Fangs | \n
Herglic | \nToughness | \n
Iktotchi | \nPrecognition | \n
Ithorian | \nHold Breath | \n
Jawa | \nGrovel, Cower, and Beg | \n
Kage | \nSuperior Darkvision | \n
Kaleesh | \nDarkvision | \n
Kaminoan | \nGeneticist, Ultraviolet Sight | \n
Karkarodon | \nAggressive | \n
Kel Dor | \nDarkvision | \n
Killik | \nCarapace | \n
Klatooinian | \nWisdom of the Elders | \n
Kubaz | \nDarkvision | \n
Kushiban | \nGrovel, Cower, and Beg | \n
Kyuzo | \nDarkvision | \n
Lannik | \nForce Attunement | \n
Lasat | \nPowerful Build | \n
Miraluka | \nForce Sight | \n
Mirialan | \nSpiritual | \n
Mon Calamari | \nDarkvision | \n
Mustafarian | \nDarkvision | \n
Muun | \nSecond Heart | \n
Nautolan | \nDarkvision | \n
Neimoidian | \nDarkvision | \n
Noghri | \nKeen Smell | \n
Ortolan | \nGrovel, Cower, and Beg | \n
Quarren | \nKeen Hearing | \n
Pa'lowick | \nHold Breath, Snout | \n
Pau'an | \nDarkvision | \n
Pyke | \nMercantile, Notorious Slavers | \n
Rattataki | \nSurprise Attack | \n
Rishii | \nKeen Hearing and Sight | \n
Rodian | \nDarkvision | \n
Selkath | \nVenomous Claws | \n
Shistavanen | \nDarkvision, Forced March | \n
Ssi Ruu | \nKeen Smell, Sunlight Sensitivity, Tooth and Nail | \n
Sith | \nDarkvision | \n
Squib | \nKeen Smell | \n
Sullustan | \nDarkvision | \n
Talz | \nDarkvision | \n
Thisspiasian | \nPrehensile Tail | \n
Togorian | \nToughness | \n
Togruta | \nDarkvision | \n
Toydarian | \nClosed Mind | \n
Trandoshan | \nSaving Face | \n
Tusken | \nAggressive | \n
Twi'lek | \nDarkvision | \n
Ugnaught | \nDarkvision | \n
Umbaran | \nDarkvision | \n
Verpine | \nHardened Carapace | \n
Voss | \nDarkvision | \n
Vurk | \nDarkvision | \n
Weequay | \nDarkvision | \n
Wookiee | \nDarkvision | \n
Yevetha | \nAggressive | \n
Zabrak | \nDarkvision | \n
Zeltron | \nTwo Livered | \n
Zygerrian | \nDarkvision | \n
Codru-Ji are humanoids generally near-human in their adult appearances, save for their four arms. While their hair, eye, and skin pigmentations tend towards earthen hues, brighter colorations such as blonde hair or blue eyes, though uncommon, also exist. Rarer still, some adults maintain a light coat of fur or elongated, pointed ears. These eccentric attributes result from their unusual childhood forms.
\nCodru-Ji children are actually sapient, six-legged canid creatures that cannot speak. Codru-Ji in this stage of their lives are called Wyrwulves: they mature to their more recognizable figures after reaching puberty. At that point, a blue, rubbery substance cocoons a Wyrwulf for several weeks before it emerges as a humanoid adolescent. They do, however, retain both the natural resilience and the enhanced hearing of their previous selves.
\nThe Codru-Ji are proud and protective of their ancient customs, and they carefully manage their homeworld's economy to keep a degree of anonymity from the galaxy at large. They fear the tainting of their long-held practices by outside influence as well as prejudice against them for the almost barbaric level of callousness they will display towards one another in pursuit of personal gain. The kidnapping of a political rival's children or the ransoming of off-worlders back to their people are both common practices.
\nCodru-Ji names are often kept to two syllables. Clan names are appended to the given name as a hyphenated affix.
\nMale Names. Kossok, Tirrit, Uttar, Yunnan
\nFemale Names. Davvi, Kella, Russa, Zollu
\nClan Names. -Fa, -Mu, Ro-, -Sy, Yi-
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Charisma score increases by 2, and your Constitution score increases by 1.
Age. Codru-Ji reach adulthood in their early teens and live less than a century.
Alignment. Steeped in selfish tradition, Codru-Ji tend towards the dark side, though there are exceptions.
Size. Codru-Ji stand 5 to 6 feet tall and weigh around 160 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Four-Armed. Codru-Ji have four arms which they can use independently of one another. You can only gain the benefit of items held by two of your arms at any given time, and once per round you can switch which arms you are benefiting from (no action required).
Hide. You have a thick hide. While you are unarmored or wearing light armor, your AC is 12 + your Dexterity modifier.
Keen Hearing. You have advantage on Wisdom (Perception) checks that rely on hearing.
Natural Grappler. Whenever you make a Strength (Athletics) check to grapple you are considered to have expertise in the Athletics skill.
Trance. Codru-Ji sleep lightly, standing and semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Languages. You can speak, read, and write Galactic Basic and Codruese, which has a solemn and stately cadence to it.
"},"skinColorOptions":{"value":"Light to dark tones"},"hairColorOptions":{"value":"Black, brown, gray, or white (usually with age)"},"eyeColorOptions":{"value":"Black, slate, gray, or brown"},"distinctions":{"value":"Four arms"},"heightAverage":{"value":"4'6\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"90 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Munto Codru"},"slanguage":{"value":"Codruese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Codru-Ji","mode":"=","targetSpecific":false,"id":1,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":6,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"codruese","mode":"+","targetSpecific":false,"id":8,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[]}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Codru-Ji.webp"} {"_id":"yGlMx4Dyz7r9MSeM","name":"Miraluka","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The Miraluka are a near-human species that differs from Humans in that they lack eyes, only retaining vestigial eye sockets, and perceive the environment around them through Force sight instead of regular vision. This vision is so strong that if a Miraluka looks upon a Jedi or Sith, they can \"see\" Force radiating off them. The strength of a Miraluka's connection to the Force varies by individual.
\nMiraluka are a thoughtful, cautious, and deliberative species. They have little interest in personal gain or glory. For social reasons, Miraluka hide their appearance by wearing a headband, a mask, or similar concealing headwear. In addition all Miraluka are very united by species. They call themselves \"brothers\" and are considered as members of a great family. As a Force-using species, Miraluka are often quite shocked if 'shown' life not connected to the Force. Many Miraluka worship two gods, Ashla and Bogan, through the philosophy of the Greater Force. They do not believe in good or evil, but were taught to accept both life and death. Miraluka Force-sensitives are an order of their own called the Luka Sene. Academic in atmosphere and culture, the Luka Sene focus primarily on developing the sense-related powers of their members. However, unlike the Jedi, Sith and other traditions, the Luka Sene does not dictate a member's personal life.
\nMiraluka names are generally two syllables. Miraluka don't use surnames, as they believe they are one family.
\nMale Names. Aakih, Pafil, Rikhor, Vociif, Xuwuth
\nFemale Names. Auchaod, Favom, Mucem, Wilierth
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Wisdom score increases by 2, and your Charisma score increases by 1.
\nAge. Miraluka reach adulthood in their late teens and live less than a century.
\nAlignment. Miraluka believe in balance and thus tend toward no particular alignment. The best and worst are found among them.
\nSize. Miraluka typically stand 5 to 6 feet tall and generally weigh about 150 lbs. Regardless of your position in that range, your size is Medium.
\nSpeed. Your base walking speed is 30 feet.
\nForce Sensitive. You know the mind trick at-will Force power. When you reach 3rd level, you can cast the sanctuary Force power once per day. When you reach 5th level, you can also cast the Force confusion power once per day. Wisdom or Charisma (your choice) is your forcecasting ability for these powers.
\nForce Sight. Miraluka perceive the environment around them through use of the Force. You are constantly under the effects of the force power Force sight, though the power does not require concentration for you.
\nLanguages. You can speak, read, and write Galactic Basic and Miralukese.
"},"skinColorOptions":{"value":"Pale to brown"},"hairColorOptions":{"value":"Black, brown, grey, or white"},"eyeColorOptions":{"value":"None"},"distinctions":{"value":"Lack of physical eyes, inherent Force sight"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Alpheridies"},"slanguage":{"value":"Miralukese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Miraluka","mode":"=","targetSpecific":false,"id":1,"itemId":"O3WefM3k3ZgfhQoe","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"O3WefM3k3ZgfhQoe","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"O3WefM3k3ZgfhQoe","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"O3WefM3k3ZgfhQoe","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"O3WefM3k3ZgfhQoe","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"O3WefM3k3ZgfhQoe","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"miralukese","mode":"+","targetSpecific":false,"id":7,"itemId":"O3WefM3k3ZgfhQoe","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Miraluka.webp"} -{"_id":"z1iDU5xQHUegonSN","name":"Tchuukthai","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Tchuukthai are hulking, quadrupedal brutes with thick leathery skin, wide-set eyes, flaring nostrils, and sharp fangs. Bristling fur covers their shoulders and backs, and armor plating protects their head, joints, and vital organs. An adult Tchuukthai stands 6 1/2 feet tall at the shoulder or 10 feet tall when standing upright on his or her hind legs. Tchuukthai who consort with other species typically don clothing.
\nTchuukthai are a reclusive species from an unidentified homeworld in the Unknown Regions, largely misunderstood as non-sentient beasts for centuries. Tchuukthai are contemplative, free thinking, secretive, and slow to anger. Some prefer to be left alone, while others seem genuinely interested in meeting new species. Depending on their general demeanor, Tchuukthai are either annoyed or amused by other species' reactions to their appearance and size. They disdain conflict but fight fiercely when sufficiently provoked. Although generally peaceful, Tchuukthai are not averse to putting on shows of ferocity to outsiders, especially if doing so will secure for them the solitude they seek. Many Tchuukthai prove to be powerful force sensitives and skilled combatants.
\nTchuukthai receive a single, non-gendered given name.
\nNames. Bval, Drol, Gaarx, Huun, Nrak, Thon, Tkur, Zvod
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.
\nAge. Tchuukthai reach adulthood in their early twenties and live to be older than 300 years.
\nAlignment. Tchuukthai are peaceful, contemplative, and concerned for the well being of other species. Accordingly, they tend toward the light side, though there are exceptions.
\nSize. Tchuukthai typically stand between 9 1/2 and 10 1/2 feet tall and weigh 350 lbs. Regardless of your position in that range, your size is Large.
\nSpeed. Your base walking speed is 35 feet.
\nDarkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
\nForce Sensitive. You know the Force push/pull at-will Force power and one additional at-will Force power of your choice, regardless of your class.
\nHide. Tchuukthai have a very thick hide covered in hard, armored plates. When you are not wearing armor, your AC is 13+ your Dexterity modifier. Additionally, your thick hide is naturally adapted to hot climates.
\nMenacing. Although generally peaceful, Tchuukthai seem fearsome to other species. You have proficiency in the Intimidation skill.
\nPowerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
\nSolitary Survivalist. You are accustomed to living on your own in harsh natural environments. You have proficiency in the Survival and Nature skills.
\nStable. Tchuukthai's four powerful legs grant them resistance to attempts to knock them prone. When walking on four legs and taking damage from an attack that would normally knock a target prone, you may roll a contested Dexterity check (against the assailant's Strength) with advantage. A successful check allows you to avoid being knocked prone.
\nTooth and Nail. Your claws and teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d6 + your Strength modifier.
\nWorldly Wise. You have lived for centuries and have amassed a great deal of knowledge. You have proficiency in the Lore skill.
\nLanguages. You can speak, read, and write Tchuukthese and Galactic Basic. Tchuukthese is a gutteral language of harsh growls and loud grunts that non-Tchuukthai find very difficult to learn.
"},"skinColorOptions":{"value":"Greenish-gray"},"hairColorOptions":{"value":"White to gray"},"eyeColorOptions":{"value":"White"},"distinctions":{"value":"Ceratopsian quadruped, armored, force sensitive"},"heightAverage":{"value":"9'8\""},"heightRollMod":{"value":"+1d12\""},"weightAverage":{"value":"300 lb."},"weightRollMod":{"value":"x(1d10) lb."},"homeworld":{"value":"Unknown"},"slanguage":{"value":"Tchuukthese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Tchuukthai","mode":"=","targetSpecific":false,"id":1,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"lg","mode":"=","targetSpecific":false,"id":4,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"35","mode":"=","targetSpecific":false,"id":5,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":7,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.skills.nat.value","value":"1","mode":"+","targetSpecific":false,"id":10,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[],"label":"Skills Nature"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":11,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":12,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Tchuukthese","mode":"+","targetSpecific":false,"id":13,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Tchuukthai.webp"} {"_id":"zQNp5mXGmWMm8ubB","name":"Sullustan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"A diminutive species of near-humans, Sullustans bear round, tapered skulls. Sullustans are distinguishable for their almond-shaped black eyes, facial jowls called dewflaps and large, round ears. Their wide earlobes provide excellent hearing, and their large eyes provide exceptional low-light vision. Due to their relative lack of exposure to natural light, Sullustans begin to suffer from corneal defects after 30 standard years. Many choose to wear special visors to prevent further damage. Some Sullustans tattoo their heads as a form of individual expression.
\nSullustans are outgoing and mercantile, friendly and pragmatic. As a species they are altogether lacking in xenophobia. Though fond of practical jokes and extremely shrewd in their business dealings, they are eager to explore and travel the galaxy. Inquisitive by nature, some have described Sullustans as reckless, especially for their preference to learn and discover whenever possible through personal experience. Sullustans organize themselves into familial units known as Warren-clans. Each clan consists of one polyandrous female, several husbands, and their young. Unmated females, known as \"Fems,\" are active members of their communities until they reach breeding status, called \"Ready,\" when they choose their mates.
\nMale names are typically longer than female names. Surnames are based on Warren-clan.
\n Male Names. Duedt, Oshror, Partheen, Throthinnitz
Female Names. Asulu, Eldo, Tri, Vo, We
Surnames. Frovarr, Jeard, Plonr, Tsah, Vhiibb
Ability Score Increase. Your Intelligence score increases by 2, and your Dexterity score increases by 1.
Age. Sullustan reach adulthood in their late teens and live less than a century.
Alignment. Sullustans' outgoing and friendly nature cause them to tend toward the light side, though there are exceptions.
Size. Sullustans typically stand 4 and a half to 5 feet tall and weigh around 120 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Hearing. You have advantage on Wisdom (Perception) checks that rely on hearing.
Mercantile. Whenever you make a Charisma (Persuasion) check related to conducting business, you are considered to have expertise in the Persuasion skill.
Pilot. You have proficiency in Piloting.
Languages. You can speak, read, and write Galactic Basic, Sullustese, and one more language of your choice. Sullustese is characterized as a robust language in business, and as such is commonly learned by professional merchants.
"},"skinColorOptions":{"value":"Gray, pink, or light green"},"hairColorOptions":{"value":"Brown"},"eyeColorOptions":{"value":"Black or brown"},"distinctions":{"value":"Large ears, scarns, ultra-sensitive hearing, jet-black eyes, two flaps of jowls around their cheeks"},"heightAverage":{"value":"3'11\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"60 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Sullust"},"slanguage":{"value":"Sullustese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Sullustan","mode":"=","targetSpecific":false,"id":1,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.pil.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Skills Piloting"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"sullustese","mode":"+","targetSpecific":false,"id":9,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Sullustan.webp"} -{"_id":"zasSZT93LX95A4Fu","name":"Duinuogwuin","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"The ancient Duinuogwuin are large, long vermiform dragons with each segment of its body supporting a pair of legs and wings. The most forward segment supports the neck and head, and has arms instead of legs. Their head has a much more canine appearance, and their bodies are covered in fine, soft scales, nearly giving the appearance of skin. Coloration varies slightly among grey tones of white, silver, blue, black and purple.
\nDuinuogwuin, or Star Dragons, are some of the most mysterious beings in the galaxy. Their origins are a complete mystery, and when pressed, most Dragons politely deflect such investigations. As such, very little is known about the Duinuogwuin, though it is well known that they have incredibly long life-spans, and they are often sought by the most powerful of political leaders for counsel on galaxy-influencing matters. Most Star Dragons prefer to live a life of complete isolation, and despite the absolute joy that fills every Duinuogwuin when spending time among their own kind, their conscience forces the Species to wander the galaxy alone. When two Duinuogwuin mate, the offspring is often more beast than child, and researchers speculate that everything from the Exogorth Space Slugs to Krayt Dragons to the Kadri-ra are the results of their less successful unions.
\nDuinuogwuin typically go by a single, non-gendered name whose significance and origins remain unknown to outsiders.
\nNames. Borz’Mat’oh, Ir’cara’suhl, Flax’Supt’ai, Shalyx’har’zan
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Strength score increases by 1, your Wisdom score increases by 1, and your Charisma score increases by 1.
Age. Duinuogwuin reach adulthood at 100 years and live for more than 2 millennia.
Alignment. Seeking lives of solitude and cosmic contemplation, these typically peaceful beings tend toward the chaotic light side, though there are exceptions.
Size. Duinuogwuin typically stand between 16 and 20 feet tall and weigh more than 1300 lbs. Regardless of your position in that range, your size is Huge.
Speed. Your base walking speed is 60 feet.
Ancient Knowledge. You have lived for centuries and are proficient in the Lore skill. If you would already be proficient, you gain expertise instead.
Bite. Duinuogwuin have massive jaws that they can use as natural weapons. If you hit with them, you deal kinetic damage equal to 2d6 + your Strength modifier.
Breath Weapon. Star dragons can breathe a 60 foot cone of fire, even in the vacuum of space, doing 6d6 fire damage. Targets making a successful Dexterity saving throw (DC 15) take half damage. You must complete a short or long rest before using this ability again.
Dragon Scales. Your body is covered in protective scales. While you are unarmored, your AC is 13 + your Dexterity modifier. Additionally, your thick skin is naturally adapted to both cold and hot climates, and you have resistance to cold, fire, and energy damage.
Flight. You have a flying speed of 60 feet, even in a vacuum. To use this speed, you cannot be carrying anything heavier than 400 lbs.
Hyperspace Travel. Over the millennia, Duinuogwuin have learned how to manipulate spacetime to achieve faster-than-light travel. You may travel through hyperspace to a point in the galaxy no more than 10 parsecs away. You can only transport yourself and your safely secured belongings, and the effort causes you to develop one level of exhaustion after you exit hyperspace. You must complete a long rest before using this ability again.
Unique Physiology. Duinuogwuin are able to draw nutrition from any environment, including the vacuum of space. Accordingly, they are immune to the effects of starvation or a vacuum.
Languages. You can speak, read, and write Duinuogwuin, which consists of a number of deep growls and hisses that most other species are completely ill-equipped to speak but can learn to understand. Most star dragons have mastered a number of languages though, including Galactic Basic.
"},"skinColorOptions":{"value":"Grayish-blue, -black, -purple, -silver, or -white"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"White"},"distinctions":{"value":"Ancient, enormous size, breath weapon"},"heightAverage":{"value":"16'0\""},"heightRollMod":{"value":"+4d12\""},"weightAverage":{"value":"1300 lb."},"weightRollMod":{"value":"x(1d10) lb."},"homeworld":{"value":"Unknown"},"slanguage":{"value":"Duinuogwuin"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Duinuogwuin","mode":"=","targetSpecific":false,"id":1,"itemId":"zasSZT93LX95A4Fu","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"zasSZT93LX95A4Fu","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"zasSZT93LX95A4Fu","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"zasSZT93LX95A4Fu","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"huge","mode":"=","targetSpecific":false,"id":5,"itemId":"zasSZT93LX95A4Fu","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"60","mode":"=","targetSpecific":false,"id":6,"itemId":"zasSZT93LX95A4Fu","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"zasSZT93LX95A4Fu","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":8,"itemId":"zasSZT93LX95A4Fu","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.attributes.speed.special","value":"Flying (60 ft.)","mode":"+","targetSpecific":false,"id":9,"itemId":"zasSZT93LX95A4Fu","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.custom","value":"Duinuogwuin","mode":"+","targetSpecific":false,"id":10,"itemId":"zasSZT93LX95A4Fu","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Duinuogwuin.webp"} -{"_id":"ztiuCUBI7MRhJJr8","name":"Psadan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"Psadans are ponderous humanoids with large flat faces, short stocky legs, and rock-hard scales. Their backs are covered with a shell of thick armored plates, and they frequently adorn their bodies with skins and bones from creatures they have hunted.
\nPsadans are nature worshipers from the planet Wayland who enjoy hunting. Their religion dictates that no part of a slaughtered creature can go to waste. Their low intelligence makes them obstinate and often eager to fight, and, accordingly, they have maintained periodic hostilities against their fellow Waylanders, the Myneyrshi, ever since the two species met.
\nDespite being somewhat feeble-minded, Psadans have a high resistance to telepathic manipulation.
\nPsadans receive a single given name.
\nMale Names. Ba'han, Da'yid, Looie, Rhev
\nFemale Names. Lupee, Parla, Sinni, Yaodi
","chat":"","unidentified":""},"traits":{"value":"Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.
Age. Psadans reach adulthood in their early teens and live to be older than 90 years.
Alignment. Psadans attempt to live in harmony with nature but at odds with other species. Accordingly, they tend toward chaotic balanced alignments, though there are exceptions.
Size. Psadans typically stand about 5 1/2 feet tall and weigh 250 lbs. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Armored Scales. Psadans have thick, strong plates on their backs. When you are not wearing armor, your AC is 12+ your Dexterity modifier.
Defiant. Psadans are known to be stubborn and often refuse to give up, even against the worst odds. When you or a creature you can see that can see and understand you makes an ability check, attack roll, or saving throw, you can roll a d4 and add it to their roll (no action required). You can use this before or after the roll, but before the GM determines the roll’s outcome. Once you’ve used this feature, you must complete a short or long rest before you can use it again.
Hunter. You have proficiency in the Stealth and Survival skills.
Nature Worship. Psadans revere nature as a deity. You gain proficiency in the Nature skill and the bioanalysis kit.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Primitive Weaponry. Psadans are highly skilled with crude weaponry. You have proficiency with simple melee and ranged weapons such as arrows, knives, and spears.
Simple Minded. Psadans often demonstrate low intelligence, and this condition makes them difficult to control mentally. You have resistance to psychic damage, and you have advantage on all Intelligence saving throws against psychic or Force mind control powers.
Languages. You can speak Psadan and Myneyrsh. Psadan lacks a system of writing. Spoken Psadan sounds like a series of grunts, throaty groans, and deep vocalizations to outsiders.
"},"skinColorOptions":{"value":"Green"},"hairColorOptions":{"value":"Blond, brown"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Armor-like plates, flat faces, stocky legs"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"+1d8\""},"weightAverage":{"value":"200 lb."},"weightRollMod":{"value":"x(1d8) lb."},"homeworld":{"value":"Wayland"},"slanguage":{"value":"Psadan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Psadan","mode":"=","targetSpecific":false,"id":1,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":6,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.skills.nat.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Skills Nature"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple melee weapons","mode":"+","targetSpecific":false,"id":10,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple ranged weapons","mode":"+","targetSpecific":false,"id":11,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.dr.value","value":"psychic","mode":"+","targetSpecific":false,"id":12,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.custom","value":"Psadan","mode":"+","targetSpecific":false,"id":13,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Traits Language Custom"},{"modSpecKey":"data.traits.languages.custom","value":"Myneyrsh","mode":"+","targetSpecific":false,"id":14,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Traits Language Custom"},{"modSpecKey":"data.traits.toolProf.value","value":"bioa","mode":"+","targetSpecific":false,"id":15,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Psadan.webp"}