forked from GitHub-Mirrors/foundry-sw5e
Changes for 1.3.5
This commit is contained in:
parent
e2f002292b
commit
c0e71fe0f3
22 changed files with 102 additions and 68 deletions
11
lang/en.json
11
lang/en.json
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@ -90,6 +90,7 @@
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"SW5E.AbilityUseRechargeHint": "This {type} is depleted and must be recharged!",
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"SW5E.AbilityUseUnavailableHint": "There are no uses of this item remaining!",
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"SW5E.AbilityUseUse": "Use Ability",
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"SW5E.AbilityUseConfig": "Usage Configuration",
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"SW5E.AbilityWis": "Wisdom",
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"SW5E.AbilityWisAbbr": "wis",
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"SW5E.AC": "AC",
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@ -351,6 +352,10 @@
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"SW5E.EffectsCategoryInactive": "Inactive Effects",
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"SW5E.EffectCreate": "Create Effect",
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"SW5E.EffectDelete": "Delete Effect",
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"SW5E.EffectTemporary": "Temporary Effects",
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"SW5E.EffectPassive": "Passive Effects",
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"SW5E.EffectInactive": "Inactive Effects",
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"SW5E.EffectNew": "New Effect",
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"SW5E.EffectEdit": "Edit Effect",
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"SW5E.Effects": "Effects",
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"SW5E.EffectToggle": "Toggle Effect",
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@ -387,6 +392,7 @@
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"SW5E.FeatureRechargeOn": "Recharge On",
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"SW5E.FeatureRechargeResult": "1d6 Result",
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"SW5E.Features": "Features",
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"SW5E.Feats": "Feats",
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"SW5E.FeatureUsage": "Feature Usage",
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"SW5E.FeatureType": "Feature Type",
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"SW5E.FeetAbbr": "ft.",
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@ -592,6 +598,7 @@
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"SW5E.ItemTypeConsumable": "Consumable",
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"SW5E.ItemTypeConsumablePl": "Consumables",
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"SW5E.ItemTypeContainer": "Container",
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"SW5E.ItemTypeBackpack": "Container",
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"SW5E.ItemTypeContainerPl": "Containers",
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"SW5E.ItemTypeDeployment": "Deployment",
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"SW5E.ItemTypeDeploymentPl": "Deployments",
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@ -753,6 +760,7 @@
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"SW5E.LongRestGritty": "Long Rest (7 days)",
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"SW5E.LongRestNormal": "Long Rest (8 hours)",
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"SW5E.LongRestOvernight": "Long Rest (New Day)",
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"SW5E.LongRestHint": "Take a long rest? On a long rest you will recover hit points, half your maximum hit dice, class resources, limited use item charges, and power points.",
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"SW5E.LongRestResult": "{name} takes a long rest.",
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"SW5E.LongRestResultFP": "{name} takes a long rest and recovers {force} Force Points.",
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"SW5E.LongRestResultFPHD": "{name} takes a long rest and recovers {force} Force Points and {dice} Hit Dice.",
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@ -786,6 +794,8 @@
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"SW5E.MovementTurn": "Turning",
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"SW5E.MovementUnits": "Units",
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"SW5E.MovementWalk": "Walk",
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"SW5E.NewDay": "Is New Day?",
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"SW5E.NewDayHint": "Recover limited use abilities which recharge \"per day\"?",
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"SW5E.Name": "Character Name",
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"SW5E.NoCharges": "No Charges",
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"SW5E.None": "None",
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@ -900,6 +910,7 @@
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"SW5E.ResourcePrimary": "Resource 1",
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"SW5E.ResourceSecondary": "Resource 2",
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"SW5E.ResourceTertiary": "Resource 3",
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"SW5E.Rest": "Rest",
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"SW5E.RestL": "L. Rest",
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"SW5E.RestS": "S. Rest",
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"SW5E.Ritual": "Ritual",
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@ -1688,11 +1688,13 @@ export default class Actor5e extends Actor {
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// Get the Tokens which represent this actor
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if ( canvas.ready ) {
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const tokens = this.getActiveTokens(true);
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const tokenData = await original.getTokenData();
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const tokenUpdates = tokens.map(t => {
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const tokenData = original.data.token.toJSON();
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tokenData._id = t.id;
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tokenData.actorId = original.id;
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return tokenData;
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const update = duplicate(tokenData);
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update._id = t.id;
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delete update.x;
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delete update.y;
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return update;
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});
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canvas.scene.updateEmbeddedDocuments("Token", tokenUpdates);
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}
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@ -781,7 +781,7 @@ export default class ActorSheet5e extends ActorSheet {
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const header = event.currentTarget;
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const type = header.dataset.type;
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const itemData = {
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name: game.i18n.format("SW5E.ItemNew", {type: type.capitalize()}),
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name: game.i18n.format("SW5E.ItemNew", {type: game.i18n.localize(`SW5E.ItemType${type.capitalize()}`)}),
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type: type,
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data: foundry.utils.deepClone(header.dataset)
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};
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@ -39,7 +39,7 @@ export default class AbilityUseDialog extends Dialog {
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// Prepare dialog form data
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const data = {
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item: item.data,
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title: game.i18n.format("SW5E.AbilityUseHint", item.data),
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title: game.i18n.format("SW5E.AbilityUseHint", {type: game.i18n.localize(`SW5E.ItemType${item.type.capitalize()}`), name: item.name}),
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note: this._getAbilityUseNote(item.data, uses, recharge),
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consumePowerSlot: false,
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consumeRecharge: recharges,
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@ -59,7 +59,7 @@ export default class AbilityUseDialog extends Dialog {
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const label = game.i18n.localize("SW5E.AbilityUse" + (data.isPower ? "Cast" : "Use"));
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return new Promise((resolve) => {
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const dlg = new this(item, {
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title: `${item.name}: Usage Configuration`,
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title: `${item.name}: ${game.i18n.localize("SW5E.AbilityUseConfig")}`,
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content: html,
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buttons: {
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use: {
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@ -187,7 +187,7 @@ export default class AbilityUseDialog extends Dialog {
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// Abilities which use Recharge
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if ( !!recharge.value ) {
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return game.i18n.format(recharge.charged ? "SW5E.AbilityUseChargedHint" : "SW5E.AbilityUseRechargeHint", {
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type: item.type,
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type: game.i18n.localize(`SW5E.ItemType${item.type.capitalize()}`),
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})
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}
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@ -201,7 +201,7 @@ export default class AbilityUseDialog extends Dialog {
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else if ( item.data.quantity === 1 && uses.autoDestroy ) str = "SW5E.AbilityUseConsumableDestroyHint";
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else if ( item.data.quantity > 1 ) str = "SW5E.AbilityUseConsumableQuantityHint";
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return game.i18n.format(str, {
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type: item.data.consumableType,
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type: game.i18n.localize(`SW5E.Consumable${item.data.consumableType.capitalize()}`),
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value: uses.value,
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quantity: item.data.quantity,
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max: uses.max,
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@ -212,7 +212,7 @@ export default class AbilityUseDialog extends Dialog {
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// Other Items
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else {
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return game.i18n.format("SW5E.AbilityUseNormalHint", {
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type: item.type,
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type: game.i18n.localize(`SW5E.ItemType${item.type.capitalize()}`),
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value: uses.value,
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max: uses.max,
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per: CONFIG.SW5E.limitedUsePeriods[uses.per]
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@ -40,11 +40,11 @@ export default class LongRestDialog extends Dialog {
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static async longRestDialog({ actor } = {}) {
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return new Promise((resolve, reject) => {
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const dlg = new this(actor, {
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title: "Long Rest",
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title: game.i18n.localize("SW5E.LongRest"),
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buttons: {
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rest: {
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icon: '<i class="fas fa-bed"></i>',
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label: "Rest",
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label: game.i18n.localize("SW5E.Rest"),
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callback: html => {
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let newDay = true;
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if (game.settings.get("sw5e", "restVariant") !== "gritty")
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@ -54,7 +54,7 @@ export default class LongRestDialog extends Dialog {
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: "Cancel",
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label: game.i18n.localize("Cancel"),
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callback: reject
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}
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},
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@ -93,11 +93,11 @@ export default class ShortRestDialog extends Dialog {
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static async shortRestDialog({actor}={}) {
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return new Promise((resolve, reject) => {
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const dlg = new this(actor, {
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title: "Short Rest",
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title: game.i18n.localize("SW5E.ShortRest"),
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buttons: {
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rest: {
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icon: '<i class="fas fa-bed"></i>',
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label: "Rest",
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label: game.i18n.localize("SW5E.Rest"),
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callback: html => {
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let newDay = false;
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if (game.settings.get("sw5e", "restVariant") === "gritty")
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@ -107,7 +107,7 @@ export default class ShortRestDialog extends Dialog {
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: "Cancel",
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label: game.i18n.localize("Cancel"),
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callback: reject
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}
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},
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@ -103,6 +103,27 @@ SW5E.weaponProficiencies = {
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"vbw": "SW5E.WeaponVibrowhipProficiency"
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};
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/**
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* A map of weapon item proficiency to actor item proficiency
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* Used when a new player owned item is created
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* @type {Object}
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*/
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SW5E.weaponProficienciesMap = {
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"natural": true,
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"simpleB": "sim",
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"simpleVW": "sim",
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"simpleLW": "sim",
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"martialB": "mar",
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"martialVW": "mar",
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"martialLW": "mar",
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// "simpleM": "sim",
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// "simpleR": "sim",
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// "martialM": "mar",
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// "martialR": "mar"
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}
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// TODO: Check to see if this can be used
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// It's not actually been used anywhere in DND5e 1.3.2
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// Note name mapped to ID in compendium
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@ -270,8 +291,8 @@ SW5E.abilityActivationTypes = {
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"hour": SW5E.timePeriods.hour,
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"day": SW5E.timePeriods.day,
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"special": SW5E.timePeriods.spec,
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"legendary": "SW5E.LegAct",
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"lair": "SW5E.LairAct",
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"legendary": "SW5E.LegendaryActionLabel",
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"lair": "SW5E.LairActionLabel",
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"crew": "SW5E.VehicleCrewAction"
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};
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@ -413,6 +434,19 @@ SW5E.armorProficiencies = {
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"shl": "SW5E.EquipmentShieldProficiency"
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};
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/**
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* A map of armor item proficiency to actor item proficiency
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* Used when a new player owned item is created
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* @type {Object}
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*/
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SW5E.armorProficienciesMap = {
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"natural": true,
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"clothing": true,
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"light": "lgt",
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"medium": "med",
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"heavy": "hvy",
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"shield": "shl"
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}
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/* -------------------------------------------- */
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8
module/effects.js
vendored
8
module/effects.js
vendored
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@ -11,7 +11,7 @@ export function onManageActiveEffect(event, owner) {
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switch ( a.dataset.action ) {
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case "create":
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return owner.createEmbeddedDocuments("ActiveEffect", [{
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label: "New Effect",
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label: game.i18n.localize("SW5E.EffectNew"),
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icon: "icons/svg/aura.svg",
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origin: owner.uuid,
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"duration.rounds": li.dataset.effectType === "temporary" ? 1 : undefined,
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@ -37,17 +37,17 @@ export function prepareActiveEffectCategories(effects) {
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const categories = {
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temporary: {
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type: "temporary",
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label: "SW5E.EffectsCategoryTemporary",
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label: game.i18n.localize("SW5E.EffectTemporary"),
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effects: []
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},
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passive: {
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type: "passive",
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label: "SW5E.EffectsCategoryPassive",
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label: game.i18n.localize("SW5E.EffectPassive"),
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effects: []
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},
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inactive: {
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type: "inactive",
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label: "SW5E.EffectsCategoryInactive",
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label: game.i18n.localize("SW5E.EffectInactive"),
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effects: []
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}
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};
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@ -1295,7 +1295,10 @@ export default class Item5e extends Item {
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const abl = this.abilityMod;
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if ( abl ) {
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const ability = rollData.abilities[abl];
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rollData["mod"] = ability.mod || 0;
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if ( !ability ) {
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console.warn(`Item ${this.name} in Actor ${this.actor.name} has an invalid item ability modifier of ${abl} defined`);
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}
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rollData["mod"] = ability?.mod || 0;
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}
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// Include a proficiency score
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@ -1536,14 +1539,7 @@ export default class Item5e extends Item {
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if ( isNPC ) {
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updates["data.proficient"] = true; // NPCs automatically have equipment proficiency
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} else {
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const armorProf = {
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"natural": true,
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"clothing": true,
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"light": "lgt",
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"medium": "med",
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"heavy": "hvy",
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"shield": "shl"
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}[data.data?.armor?.type]; // Player characters check proficiency
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const armorProf = CONFIG.DND5E.armorProficienciesMap[data.data?.armor?.type]; // Player characters check proficiency
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const actorArmorProfs = actorData.data.traits?.armorProf?.value || [];
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updates["data.proficient"] = (armorProf === true) || actorArmorProfs.includes(armorProf);
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}
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@ -1579,15 +1575,7 @@ export default class Item5e extends Item {
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updates["data.proficient"] = true; // NPCs automatically have equipment proficiency
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} else {
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// TODO: With the changes to make weapon proficiencies more verbose, this may need revising
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const weaponProf = {
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"natural": true,
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"simpleVW": "sim",
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"simpleB": "sim",
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"simpleLW": "sim",
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"martialVW": "mar",
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"martialB": "mar",
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"martialLW": "mar"
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}[data.data?.weaponType]; // Player characters check proficiency
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const weaponProf = CONFIG.DND5E.weaponProficienciesMap[data.data?.weaponType]; // Player characters check proficiency
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const actorWeaponProfs = actorData.data.traits?.weaponProf?.value || [];
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updates["data.proficient"] = (weaponProf === true) || actorWeaponProfs.includes(weaponProf);
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}
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@ -90,8 +90,7 @@ export default class AbilityTemplate extends MeasuredTemplate {
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if ( now - moveTime <= 20 ) return;
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const center = event.data.getLocalPosition(this.layer);
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const snapped = canvas.grid.getSnappedPosition(center.x, center.y, 2);
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this.data.x = snapped.x;
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this.data.y = snapped.y;
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this.data.update({x: snapped.x, y: snapped.y});
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this.refresh();
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moveTime = now;
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};
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@ -2,7 +2,7 @@
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"name": "sw5e",
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"title": "SW 5th Edition",
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"description": "A comprehensive game system for running games of SW 5th Edition in the Foundry VTT environment.",
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"version": "1.3.3.R1-A6",
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"version": "1.3.5.R1-A6",
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"author": "Dev Team",
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"scripts": [],
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"esmodules": ["sw5e.js"],
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"primaryTokenAttribute": "attributes.hp",
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"secondaryTokenAttribute": null,
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"minimumCoreVersion": "0.8.3",
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"compatibleCoreVersion": "0.8.6",
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"compatibleCoreVersion": "0.8.7",
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"url": "https://github.com/unrealkakeman89/sw5e",
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"manifest": "https://raw.githubusercontent.com/unrealkakeman89/sw5e/master/system.json",
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"download": "https://github.com/unrealkakeman89/sw5e/archive/master.zip"
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@ -97,13 +97,13 @@
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value="{{ability.value}}" data-dtype="Number" placeholder="10" />
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<div class="ability-modifiers">
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<span class="ability-mod"
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title="Modifier">{{numberFormat ability.mod decimals=0 sign=true}}</span>
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title="{{ localize 'SW5E.Modifier' }}">{{numberFormat ability.mod decimals=0 sign=true}}</span>
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<input type="hidden" name="data.abilities.{{id}}.proficient"
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value="{{ability.proficient}}" data-dtype="Number" />
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<button class="proficiency-toggle ability-proficiency"
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title="Proficiency">{{{ability.icon}}}</button>
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<span class="ability-save"
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title="Saving Throw">{{numberFormat ability.save decimals=0 sign=true}}</span>
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title="{{ localize 'SW5E.SavingThrow' }}">{{numberFormat ability.save decimals=0 sign=true}}</span>
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</div>
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</li>
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{{/each}}
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@ -10,13 +10,13 @@
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value="{{ability.value}}" data-dtype="Number" placeholder="10" />
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<div class="ability-modifiers">
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<span class="ability-mod"
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title="Modifier">{{numberFormat ability.mod decimals=0 sign=true}}</span>
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title="{{ localize 'SW5E.Modifier' }}">{{numberFormat ability.mod decimals=0 sign=true}}</span>
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<input type="hidden" name="data.abilities.{{id}}.proficient"
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value="{{ability.proficient}}" data-dtype="Number" />
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<button class="proficiency-toggle ability-proficiency"
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title="Proficiency">{{{ability.icon}}}</button>
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<span class="ability-save"
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title="Saving Throw">{{numberFormat ability.save decimals=0 sign=true}}</span>
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title="{{ localize 'SW5E.SavingThrow' }}">{{numberFormat ability.save decimals=0 sign=true}}</span>
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</div>
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</li>
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{{/each}}
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@ -66,7 +66,7 @@
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<!-- {{item.data.hitDice}} -->
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</div>
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<div class="item-detail player-class-levels">
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<strong>Level {{item.data.levels}}</strong> <a class="increment-class-level"><i style="color:#c40f0f; text-shadow: 0 1px 2px gray;" class="fas fa-arrow-up"></i></a> <a class="decrement-class-level"><i style="color:#c40f0f; text-shadow: 0 1px 2px gray" class="fas fa-arrow-down"></i></a>
|
||||
<strong>{{localize "SW5E.Level"}} {{item.data.levels}}</strong> <a class="increment-class-level"><i style="color:#c40f0f; text-shadow: 0 1px 2px gray;" class="fas fa-arrow-up"></i></a> <a class="decrement-class-level"><i style="color:#c40f0f; text-shadow: 0 1px 2px gray" class="fas fa-arrow-down"></i></a>
|
||||
<!-- {{#if ../owner}}
|
||||
<a class="item-control item-create" title="{{localize 'SW5E.LevelAdd'}}"
|
||||
{{#each item.data.levels as |v k|}}data-{{k}}="{{v}}" {{/each}}>
|
||||
|
|
|
@ -66,7 +66,7 @@
|
|||
<!-- {{item.data.hitDice}} -->
|
||||
</div>
|
||||
<div class="item-detail player-class-levels">
|
||||
<strong>Level {{item.data.levels}}</strong> <a class="increment-class-level"><i style="color:#c40f0f; text-shadow: 0 1px 2px gray;" class="fas fa-arrow-up"></i></a> <a class="decrement-class-level"><i style="color:#c40f0f; text-shadow: 0 1px 2px gray" class="fas fa-arrow-down"></i></a>
|
||||
<strong>{{localize "SW5E.Level"}} {{item.data.levels}}</strong> <a class="increment-class-level"><i style="color:#c40f0f; text-shadow: 0 1px 2px gray;" class="fas fa-arrow-up"></i></a> <a class="decrement-class-level"><i style="color:#c40f0f; text-shadow: 0 1px 2px gray" class="fas fa-arrow-down"></i></a>
|
||||
<!-- {{#if ../owner}}
|
||||
<a class="item-control item-create" title="{{localize 'SW5E.LevelAdd'}}"
|
||||
{{#each item.data.levels as |v k|}}data-{{k}}="{{v}}" {{/each}}>
|
||||
|
@ -78,8 +78,8 @@
|
|||
|
||||
{{#if ../../owner}}
|
||||
<div class="item-controls item-detail">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="{{localize 'SW5E.ItemEdit'}}"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="{{localize 'SW5E.ItemDelete'}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
{{/if}}
|
||||
</li>
|
||||
|
|
|
@ -110,7 +110,7 @@
|
|||
<div class="item-detail item-target" title="{{localize 'SW5E.Range'}}: {{labels.range}}">
|
||||
{{#if labels.target}}
|
||||
{{labels.target}}
|
||||
{{else}}None
|
||||
{{else}}{{localize 'SW5E.None'}}
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
|
@ -120,8 +120,8 @@
|
|||
<a class="item-control item-toggle {{item.toggleClass}}" title="{{item.toggleTitle}}"><i
|
||||
class="fas fa-check-circle"></i></a>
|
||||
{{/if}}
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="{{localize 'SW5E.ItemEdit'}}"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="{{localize 'SW5E.ItemDelete'}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
{{/if}}
|
||||
</li>
|
||||
|
|
|
@ -92,7 +92,7 @@
|
|||
<div class="item-detail item-target" title="{{localize 'SW5E.Range'}}: {{labels.range}}">
|
||||
{{#if labels.target}}
|
||||
{{labels.target}}
|
||||
{{else}}None
|
||||
{{else}}{{localize 'SW5E.None'}}
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
|
@ -102,8 +102,8 @@
|
|||
<a class="item-control item-toggle {{item.toggleClass}}" title="{{item.toggleTitle}}"><i
|
||||
class="fas fa-check-circle"></i></a>
|
||||
{{/if}}
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="{{localize 'SW5E.ItemEdit'}}"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="{{localize 'SW5E.ItemDelete'}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
{{/if}}
|
||||
</li>
|
||||
|
|
|
@ -109,13 +109,13 @@
|
|||
value="{{ability.value}}" data-dtype="Number" placeholder="10" />
|
||||
<div class="ability-modifiers">
|
||||
<span class="ability-mod"
|
||||
title="Modifier">{{numberFormat ability.mod decimals=0 sign=true}}</span>
|
||||
title="{{ localize 'SW5E.Modifier' }}">{{numberFormat ability.mod decimals=0 sign=true}}</span>
|
||||
<input type="hidden" name="data.abilities.{{id}}.proficient"
|
||||
value="{{ability.proficient}}" data-dtype="Number" />
|
||||
<button class="proficiency-toggle ability-proficiency"
|
||||
title="Proficiency">{{{ability.icon}}}</button>
|
||||
<span class="ability-save"
|
||||
title="Saving Throw">{{numberFormat ability.save decimals=0 sign=true}}</span>
|
||||
title="{{ localize 'SW5E.SavingThrow' }}">{{numberFormat ability.save decimals=0 sign=true}}</span>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
|
|
@ -86,7 +86,7 @@
|
|||
<div class="power-target" title="{{localize 'SW5E.Range'}}: {{labels.range}}">
|
||||
{{#if labels.target}}
|
||||
{{labels.target}}
|
||||
{{else}}None
|
||||
{{else}}{{localize 'SW5E.None'}}
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
<button class="increment" type="button">+</button>
|
||||
|
||||
<button class="roll-hd" data-hd-denom="{{this.diceDenom}}" {{#unless this.canRoll}}disabled{{/unless}}>
|
||||
<i class="fas fa-dice-d20"></i> {{ localize "Roll" }}
|
||||
<i class="fas fa-dice-d20"></i> {{ localize "SW5E.Roll" }}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
<form id="long-rest" class="dialog-content" onsubmit="event.preventDefault();">
|
||||
<p>Take a long rest? On a long rest you will recover hit points, half your maximum hit dice, class resources, limited use item charges, and power points.</p>
|
||||
<p>{{ localize "SW5E.LongRestHint" }}</p>
|
||||
|
||||
{{#if promptNewDay}}
|
||||
<div class="form-group">
|
||||
<label>Is New Day?</label>
|
||||
<label>{{ localize "SW5E.NewDay" }}</label>
|
||||
<input type="checkbox" name="newDay" {{checked newDay}}/>
|
||||
<p class="hint">Recover limited use abilities which recharge "per day"?</p>
|
||||
<p class="hint">{{ localize "SW5E.NewDayHint" }}</p>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
{{/select}}
|
||||
</select>
|
||||
<button id="roll-hd" {{#unless canRoll}}disabled{{/unless}}>
|
||||
<i class="fas fa-dice-d20"></i> {{ localize "Roll" }}
|
||||
<i class="fas fa-dice-d20"></i> {{ localize "SW5E.Roll" }}
|
||||
</button>
|
||||
</div>
|
||||
{{#unless canRoll}}
|
||||
|
@ -21,9 +21,9 @@
|
|||
|
||||
{{#if promptNewDay}}
|
||||
<div class="form-group">
|
||||
<label>Is New Day?</label>
|
||||
<label>{{ localize "SW5E.NewDay" }}</label>
|
||||
<input type="checkbox" name="newDay" {{checked newDay}}/>
|
||||
<p class="hint">Recover limited use abilities which recharge "per day"?</p>
|
||||
<p class="hint">{{ localize "SW5E.NewDayHint" }}</p>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue