forked from GitHub-Mirrors/foundry-sw5e
Changes for 1.3.5
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e2f002292b
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c0e71fe0f3
22 changed files with 102 additions and 68 deletions
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@ -1688,11 +1688,13 @@ export default class Actor5e extends Actor {
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// Get the Tokens which represent this actor
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if ( canvas.ready ) {
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const tokens = this.getActiveTokens(true);
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const tokenData = await original.getTokenData();
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const tokenUpdates = tokens.map(t => {
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const tokenData = original.data.token.toJSON();
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tokenData._id = t.id;
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tokenData.actorId = original.id;
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return tokenData;
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const update = duplicate(tokenData);
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update._id = t.id;
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delete update.x;
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delete update.y;
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return update;
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});
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canvas.scene.updateEmbeddedDocuments("Token", tokenUpdates);
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}
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@ -781,7 +781,7 @@ export default class ActorSheet5e extends ActorSheet {
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const header = event.currentTarget;
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const type = header.dataset.type;
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const itemData = {
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name: game.i18n.format("SW5E.ItemNew", {type: type.capitalize()}),
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name: game.i18n.format("SW5E.ItemNew", {type: game.i18n.localize(`SW5E.ItemType${type.capitalize()}`)}),
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type: type,
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data: foundry.utils.deepClone(header.dataset)
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};
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@ -39,7 +39,7 @@ export default class AbilityUseDialog extends Dialog {
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// Prepare dialog form data
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const data = {
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item: item.data,
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title: game.i18n.format("SW5E.AbilityUseHint", item.data),
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title: game.i18n.format("SW5E.AbilityUseHint", {type: game.i18n.localize(`SW5E.ItemType${item.type.capitalize()}`), name: item.name}),
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note: this._getAbilityUseNote(item.data, uses, recharge),
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consumePowerSlot: false,
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consumeRecharge: recharges,
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@ -59,7 +59,7 @@ export default class AbilityUseDialog extends Dialog {
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const label = game.i18n.localize("SW5E.AbilityUse" + (data.isPower ? "Cast" : "Use"));
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return new Promise((resolve) => {
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const dlg = new this(item, {
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title: `${item.name}: Usage Configuration`,
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title: `${item.name}: ${game.i18n.localize("SW5E.AbilityUseConfig")}`,
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content: html,
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buttons: {
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use: {
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@ -187,7 +187,7 @@ export default class AbilityUseDialog extends Dialog {
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// Abilities which use Recharge
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if ( !!recharge.value ) {
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return game.i18n.format(recharge.charged ? "SW5E.AbilityUseChargedHint" : "SW5E.AbilityUseRechargeHint", {
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type: item.type,
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type: game.i18n.localize(`SW5E.ItemType${item.type.capitalize()}`),
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})
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}
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@ -201,7 +201,7 @@ export default class AbilityUseDialog extends Dialog {
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else if ( item.data.quantity === 1 && uses.autoDestroy ) str = "SW5E.AbilityUseConsumableDestroyHint";
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else if ( item.data.quantity > 1 ) str = "SW5E.AbilityUseConsumableQuantityHint";
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return game.i18n.format(str, {
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type: item.data.consumableType,
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type: game.i18n.localize(`SW5E.Consumable${item.data.consumableType.capitalize()}`),
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value: uses.value,
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quantity: item.data.quantity,
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max: uses.max,
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@ -212,7 +212,7 @@ export default class AbilityUseDialog extends Dialog {
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// Other Items
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else {
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return game.i18n.format("SW5E.AbilityUseNormalHint", {
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type: item.type,
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type: game.i18n.localize(`SW5E.ItemType${item.type.capitalize()}`),
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value: uses.value,
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max: uses.max,
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per: CONFIG.SW5E.limitedUsePeriods[uses.per]
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@ -40,11 +40,11 @@ export default class LongRestDialog extends Dialog {
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static async longRestDialog({ actor } = {}) {
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return new Promise((resolve, reject) => {
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const dlg = new this(actor, {
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title: "Long Rest",
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title: game.i18n.localize("SW5E.LongRest"),
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buttons: {
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rest: {
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icon: '<i class="fas fa-bed"></i>',
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label: "Rest",
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label: game.i18n.localize("SW5E.Rest"),
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callback: html => {
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let newDay = true;
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if (game.settings.get("sw5e", "restVariant") !== "gritty")
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@ -54,7 +54,7 @@ export default class LongRestDialog extends Dialog {
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: "Cancel",
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label: game.i18n.localize("Cancel"),
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callback: reject
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}
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},
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@ -93,11 +93,11 @@ export default class ShortRestDialog extends Dialog {
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static async shortRestDialog({actor}={}) {
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return new Promise((resolve, reject) => {
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const dlg = new this(actor, {
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title: "Short Rest",
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title: game.i18n.localize("SW5E.ShortRest"),
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buttons: {
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rest: {
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icon: '<i class="fas fa-bed"></i>',
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label: "Rest",
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label: game.i18n.localize("SW5E.Rest"),
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callback: html => {
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let newDay = false;
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if (game.settings.get("sw5e", "restVariant") === "gritty")
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@ -107,7 +107,7 @@ export default class ShortRestDialog extends Dialog {
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: "Cancel",
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label: game.i18n.localize("Cancel"),
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callback: reject
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}
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},
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@ -103,6 +103,27 @@ SW5E.weaponProficiencies = {
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"vbw": "SW5E.WeaponVibrowhipProficiency"
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};
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/**
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* A map of weapon item proficiency to actor item proficiency
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* Used when a new player owned item is created
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* @type {Object}
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*/
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SW5E.weaponProficienciesMap = {
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"natural": true,
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"simpleB": "sim",
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"simpleVW": "sim",
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"simpleLW": "sim",
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"martialB": "mar",
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"martialVW": "mar",
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"martialLW": "mar",
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// "simpleM": "sim",
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// "simpleR": "sim",
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// "martialM": "mar",
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// "martialR": "mar"
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}
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// TODO: Check to see if this can be used
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// It's not actually been used anywhere in DND5e 1.3.2
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// Note name mapped to ID in compendium
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@ -270,8 +291,8 @@ SW5E.abilityActivationTypes = {
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"hour": SW5E.timePeriods.hour,
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"day": SW5E.timePeriods.day,
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"special": SW5E.timePeriods.spec,
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"legendary": "SW5E.LegAct",
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"lair": "SW5E.LairAct",
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"legendary": "SW5E.LegendaryActionLabel",
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"lair": "SW5E.LairActionLabel",
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"crew": "SW5E.VehicleCrewAction"
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};
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@ -413,6 +434,19 @@ SW5E.armorProficiencies = {
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"shl": "SW5E.EquipmentShieldProficiency"
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};
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/**
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* A map of armor item proficiency to actor item proficiency
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* Used when a new player owned item is created
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* @type {Object}
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*/
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SW5E.armorProficienciesMap = {
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"natural": true,
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"clothing": true,
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"light": "lgt",
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"medium": "med",
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"heavy": "hvy",
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"shield": "shl"
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}
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/* -------------------------------------------- */
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8
module/effects.js
vendored
8
module/effects.js
vendored
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@ -11,7 +11,7 @@ export function onManageActiveEffect(event, owner) {
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switch ( a.dataset.action ) {
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case "create":
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return owner.createEmbeddedDocuments("ActiveEffect", [{
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label: "New Effect",
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label: game.i18n.localize("SW5E.EffectNew"),
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icon: "icons/svg/aura.svg",
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origin: owner.uuid,
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"duration.rounds": li.dataset.effectType === "temporary" ? 1 : undefined,
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@ -37,17 +37,17 @@ export function prepareActiveEffectCategories(effects) {
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const categories = {
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temporary: {
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type: "temporary",
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label: "SW5E.EffectsCategoryTemporary",
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label: game.i18n.localize("SW5E.EffectTemporary"),
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effects: []
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},
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passive: {
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type: "passive",
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label: "SW5E.EffectsCategoryPassive",
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label: game.i18n.localize("SW5E.EffectPassive"),
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effects: []
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},
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inactive: {
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type: "inactive",
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label: "SW5E.EffectsCategoryInactive",
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label: game.i18n.localize("SW5E.EffectInactive"),
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effects: []
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}
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};
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@ -1295,7 +1295,10 @@ export default class Item5e extends Item {
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const abl = this.abilityMod;
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if ( abl ) {
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const ability = rollData.abilities[abl];
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rollData["mod"] = ability.mod || 0;
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if ( !ability ) {
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console.warn(`Item ${this.name} in Actor ${this.actor.name} has an invalid item ability modifier of ${abl} defined`);
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}
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rollData["mod"] = ability?.mod || 0;
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}
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// Include a proficiency score
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@ -1536,14 +1539,7 @@ export default class Item5e extends Item {
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if ( isNPC ) {
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updates["data.proficient"] = true; // NPCs automatically have equipment proficiency
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} else {
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const armorProf = {
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"natural": true,
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"clothing": true,
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"light": "lgt",
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"medium": "med",
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"heavy": "hvy",
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"shield": "shl"
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}[data.data?.armor?.type]; // Player characters check proficiency
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const armorProf = CONFIG.DND5E.armorProficienciesMap[data.data?.armor?.type]; // Player characters check proficiency
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const actorArmorProfs = actorData.data.traits?.armorProf?.value || [];
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updates["data.proficient"] = (armorProf === true) || actorArmorProfs.includes(armorProf);
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}
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@ -1579,15 +1575,7 @@ export default class Item5e extends Item {
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updates["data.proficient"] = true; // NPCs automatically have equipment proficiency
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} else {
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// TODO: With the changes to make weapon proficiencies more verbose, this may need revising
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const weaponProf = {
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"natural": true,
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"simpleVW": "sim",
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"simpleB": "sim",
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"simpleLW": "sim",
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"martialVW": "mar",
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"martialB": "mar",
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"martialLW": "mar"
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}[data.data?.weaponType]; // Player characters check proficiency
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const weaponProf = CONFIG.DND5E.weaponProficienciesMap[data.data?.weaponType]; // Player characters check proficiency
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const actorWeaponProfs = actorData.data.traits?.weaponProf?.value || [];
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updates["data.proficient"] = (weaponProf === true) || actorWeaponProfs.includes(weaponProf);
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}
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@ -90,8 +90,7 @@ export default class AbilityTemplate extends MeasuredTemplate {
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if ( now - moveTime <= 20 ) return;
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const center = event.data.getLocalPosition(this.layer);
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const snapped = canvas.grid.getSnappedPosition(center.x, center.y, 2);
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this.data.x = snapped.x;
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this.data.y = snapped.y;
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this.data.update({x: snapped.x, y: snapped.y});
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this.refresh();
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moveTime = now;
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};
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