SotG Update #1

+ Adds compendia for Deployments, Deployment Features, Starship Armor, Starship Equipment, Starship Weapons, and Ventures and associated artwork
+ Adds Starship actor sheet (very, very rough draft, somewhat unpredictable, not fully functional)
+ Adds function to Character sheet to collapse/expand Feature tab rows (major assist from Cyr)
+ Adds function to Character sheet to increment/decrement class levels directly from character sheet (another major assist from Cyr)
This commit is contained in:
Professor Bunbury 2021-04-06 16:03:48 -04:00
parent 3297d9bd8c
commit c793949b37
57 changed files with 1682 additions and 70 deletions

View file

@ -25,6 +25,8 @@ export default class Actor5e extends Actor {
return this._prepareCharacterData(this.data);
case "npc":
return this._prepareNPCData(this.data);
case "starship":
return this._prepareStarshipData(this.data);
case "vehicle":
return this._prepareVehicleData(this.data);
}
@ -304,6 +306,23 @@ export default class Actor5e extends Actor {
/* -------------------------------------------- */
/* -------------------------------------------- */
/**
* Prepare starship type-specific data
* @param actorData
* @private
*/
_prepareStarshipData(actorData) {
const data = actorData.data;
// Proficiency
data.attributes.prof = Math.floor((Math.max(data.details.cr, 1) + 7) / 4);
}
/* -------------------------------------------- */
/**
* Prepare skill checks.
* @param actorData
@ -1256,14 +1275,14 @@ export default class Actor5e extends Actor {
const dfp = data.attributes.force.points.max - data.attributes.force.points.value;
const updateData = {
"data.attributes.hp.value": data.attributes.hp.max,
"data.attributes.hp.temp": null,
"data.attributes.hp.tempmax": null,
"data.attributes.hp.temp": 0,
"data.attributes.hp.tempmax": 0,
"data.attributes.tech.points.value": data.attributes.tech.points.max,
"data.attributes.tech.points.temp": null,
"data.attributes.tech.points.tempmax": null,
"data.attributes.tech.points.temp": 0,
"data.attributes.tech.points.tempmax": 0,
"data.attributes.force.points.value": data.attributes.force.points.max,
"data.attributes.force.points.temp": null,
"data.attributes.force.points.tempmax": null
"data.attributes.force.points.temp": 0,
"data.attributes.force.points.tempmax": 0
};
// Recover character resources
@ -1597,4 +1616,4 @@ export default class Actor5e extends Actor {
if ( item.data.type !== "power" ) throw new Error("Wrong Item type");
return item.roll();
}
}
}