diff --git a/module/actor/entity.js b/module/actor/entity.js index f5141b73..ad37ab56 100644 --- a/module/actor/entity.js +++ b/module/actor/entity.js @@ -431,13 +431,6 @@ export default class Actor5e extends Actor { const powers = ad.powers; const isNPC = actorData.type === 'npc'; - // Powercasting DC - // TODO: Consider an option for using the variant rule of all powers use the same value - ad.attributes.powerForceLightDC = 8 + ad.abilities.wis.mod + ad.attributes.prof ?? 10; - ad.attributes.powerForceDarkDC = 8 + ad.abilities.cha.mod + ad.attributes.prof ?? 10; - ad.attributes.powerForceUnivDC = Math.max(ad.attributes.powerForceLightDC,ad.attributes.powerForceDarkDC) ?? 10 - ad.attributes.powerTechDC = 8 + ad.abilities.int.mod + ad.attributes.prof ?? 10; - // Translate the list of classes into force and tech power-casting progression const forceProgression = { classes: 0,