Flesh out New Dice structure - Not complete

add structure for Hull, Shield, and Power Dice to allow for recharge, refitting, and regeneration.  Not complete.
This commit is contained in:
supervj 2021-05-20 03:45:18 -04:00
parent 0607152f51
commit cacc43740e
8 changed files with 546 additions and 88 deletions

View file

@ -197,7 +197,6 @@
"SW5E.ChatContextHalfDamage": "Apply Half Damage",
"SW5E.ChatContextHealing": "Apply Healing",
"SW5E.ChatFlavor": "Chat Message Flavor",
"SW5E.ClassCasterType": "Class Caster Type",
"SW5E.ClassLevels": "Class Levels",
"SW5E.ClassName": "Class Name",
"SW5E.ClassSkillsChosen": "Chosen Class Skills",
@ -497,6 +496,9 @@
"SW5E.HP": "Health",
"SW5E.HPFormula": "Health Formula",
"SW5E.HullDice": "Hull Dice",
"SW5E.HullDiceRoll": "Roll Hull Dice",
"SW5E.HullDiceUsed": "Hull Dice Used",
"SW5E.HullDiceWarn": "{name} has no available {formula} Hull Dice remaining!",
"SW5E.HullPoints": "Hull Points",
"SW5E.HullPointsFormula": "Hull Points Formula",
"SW5E.HyperdriveClass": "Hyperdrive Class",
@ -739,6 +741,7 @@
"SW5E.MovementFly": "Fly",
"SW5E.MovementHover": "Hover",
"SW5E.MovementRoll": "Roll",
"SW5E.MovementSpace": "Space Flight",
"SW5E.MovementSwim": "Swim",
"SW5E.MovementTurn": "Turning",
"SW5E.MovementUnits": "Units",
@ -796,7 +799,9 @@
"SW5E.PowerCreate": "Create Power",
"SW5E.PowerDC": "Power DC",
"SW5E.PowerDetails": "Power Details",
"SW5E.PowerDice": "Power Dice",
"SW5E.PowerDie": "Power Die",
"SW5E.PowerDiePl": "Power Dice",
"SW5E.PowerDieAlloc": "Power Die Allocation",
"SW5E.PowerDiceRecovery": "Power Dice Recovery",
"SW5E.PowerEffects": "Power Effects",
"SW5E.PowerLevel": "Power Level",
@ -846,7 +851,23 @@
"SW5E.Reaction": "Reaction",
"SW5E.ReactionPl": "Reactions",
"SW5E.Recharge": "Recharge",
"SW5E.RechargeRestHint": "Take a recharge rest? On a recharge rest you may spend remaining Hull Dice and recover Shields.",
"SW5E.RechargetRestNoHD": "No Hull Dice remaining",
"SW5E.RechargeRestNormal": "Recharge Rest (1 hour)",
"SW5E.RechargeRestOvernight": "Recharge Rest (New Day)",
"SW5E.RechargeRestResult": "{name} takes a recharge rest spending {dice} Hull Dice to recover {health} Hull Points.",
"SW5E.RechargeRestResultShort": "{name} takes a recharge rest.",
"SW5E.RechargeRestSelect": "Select Dice to Roll",
"SW5E.Refitting": "Refitting",
"SW5E.RefittingRest": "Refitting Rest",
"SW5E.RefittingRestEpic": "Refitting Rest (1 hour)",
"SW5E.RefittingRestGritty": "Refitting Rest (7 days)",
"SW5E.RefittingRestNormal": "Refitting Rest (8 hours)",
"SW5E.RefittingRestOvernight": "Refitting Rest (New Day)",
"SW5E.RefittingRestResult": "{name} takes a refitting rest.",
"SW5E.RefittingRestResultHD": "{name} takes a refitting rest and recovers {dice} Hull Dice.",
"SW5E.RefittingRestResultHP": "{name} takes a refitting rest and recovers {health} Hull Points.",
"SW5E.RefittingRestResultHPHD": "{name} takes a refitting rest and recovers {health} Hull Points and {dice} Hull Dice.",
"SW5E.RegenerationRateCoefficient": "Regeneration Rate Coefficient",
"SW5E.RequiredMaterials": "Required Materials",
"SW5E.Requirements": "Requirements",
@ -892,8 +913,12 @@
"SW5E.SheetClassNPCOld": "Old NPC Sheet",
"SW5E.SheetClassVehicle": "Default Vehicle Sheet",
"SW5E.ShieldDice": "Shield Dice",
"SW5E.ShieldDiceRoll": "Roll Shield Dice",
"SW5E.ShieldDiceUsed": "Shield Dice Used",
"SW5E.ShieldDiceWarn": "{name} has no available {formula} Shield Dice remaining!",
"SW5E.ShieldPoints": "Shield Points",
"SW5E.ShieldPointsFormula": "Shield Points Formula",
"SW5E.ShieldRegen": "Regen",
"SW5E.ShortRest": "Short Rest",
"SW5E.ShortRestEpic": "Short Rest (5 minutes)",
"SW5E.ShortRestGritty": "Short Rest (8 hours)",