forked from GitHub-Mirrors/foundry-sw5e
Update Monsters and more casting styles
Finished adding monster values Added innate and dual powercasting modes Innate powercasters do not use force points or slots when casting powers
This commit is contained in:
parent
4fd32de1cd
commit
cbd9e7f94b
4 changed files with 131 additions and 125 deletions
|
@ -116,6 +116,11 @@ export default class AbilityUseDialog extends Dialog {
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// eliminate point usage for innate casters
|
||||
if (actorData.attributes.powercasting === 'innate') points = 999;
|
||||
|
||||
|
||||
let powerLevels
|
||||
if (powerType === "force"){
|
||||
powerLevels = Array.fromRange(10).reduce((arr, i) => {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue