forked from GitHub-Mirrors/foundry-sw5e
Spot the link / entityClass error!
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5f5a145626
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56 changed files with 6353 additions and 3288 deletions
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@ -1,5 +1,9 @@
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export class ActorSheetFlags extends BaseEntitySheet {
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static get defaultOptions() {
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/**
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* An application class which provides advanced configuration for special character flags which modify an Actor
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* @extends {BaseEntitySheet}
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*/
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export default class ActorSheetFlags extends BaseEntitySheet {
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static get defaultOptions() {
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const options = super.defaultOptions;
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return mergeObject(options, {
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id: "actor-flags",
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@ -68,10 +72,10 @@ export class ActorSheetFlags extends BaseEntitySheet {
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{name: "data.bonuses.mwak.damage", label: "SW5E.BonusMWDamage"},
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{name: "data.bonuses.rwak.attack", label: "SW5E.BonusRWAttack"},
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{name: "data.bonuses.rwak.damage", label: "SW5E.BonusRWDamage"},
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{name: "data.bonuses.msak.attack", label: "SW5E.BonusMSAttack"},
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{name: "data.bonuses.msak.damage", label: "SW5E.BonusMSDamage"},
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{name: "data.bonuses.rsak.attack", label: "SW5E.BonusRSAttack"},
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{name: "data.bonuses.rsak.damage", label: "SW5E.BonusRSDamage"},
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{name: "data.bonuses.mpak.attack", label: "SW5E.BonusMPAttack"},
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{name: "data.bonuses.mpak.damage", label: "SW5E.BonusMPDamage"},
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{name: "data.bonuses.rpak.attack", label: "SW5E.BonusRPAttack"},
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{name: "data.bonuses.rpak.damage", label: "SW5E.BonusRPDamage"},
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{name: "data.bonuses.abilities.check", label: "SW5E.BonusAbilityCheck"},
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{name: "data.bonuses.abilities.save", label: "SW5E.BonusAbilitySave"},
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{name: "data.bonuses.abilities.skill", label: "SW5E.BonusAbilitySkill"},
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@ -91,7 +95,7 @@ export class ActorSheetFlags extends BaseEntitySheet {
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*/
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async _updateObject(event, formData) {
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const actor = this.object;
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const updateData = expandObject(formData);
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let updateData = expandObject(formData);
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// Unset any flags which are "false"
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let unset = false;
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@ -106,7 +110,18 @@ export class ActorSheetFlags extends BaseEntitySheet {
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}
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}
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// Apply the changes
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// Clear any bonuses which are whitespace only
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for ( let b of Object.values(updateData.data.bonuses ) ) {
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for ( let [k, v] of Object.entries(b) ) {
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b[k] = v.trim();
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}
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}
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// Diff the data against any applied overrides and apply
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// TODO: Remove this logical gate once 0.7.x is release channel
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if ( !isNewerVersion("0.7.1", game.data.version) ){
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updateData = diffObject(this.object.data, updateData);
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}
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await actor.update(updateData, {diff: false});
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}
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}
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