forked from GitHub-Mirrors/foundry-sw5e
Spot the link / entityClass error!
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56 changed files with 6353 additions and 3288 deletions
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@ -136,6 +136,34 @@ export const migrateActorData = function(actor) {
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return updateData;
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};
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/* -------------------------------------------- */
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/**
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* Scrub an Actor's system data, removing all keys which are not explicitly defined in the system template
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* @param {Object} actorData The data object for an Actor
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* @return {Object} The scrubbed Actor data
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*/
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function cleanActorData(actorData) {
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// Scrub system data
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const model = game.system.model.Actor[actorData.type];
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actorData.data = filterObject(actorData.data, model);
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// Scrub system flags
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const allowedFlags = CONFIG.SW5E.allowedActorFlags.reduce((obj, f) => {
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obj[f] = null;
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return obj;
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}, {});
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if ( actorData.flags.sw5e ) {
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actorData.flags.sw5e = filterObject(actorData.flags.sw5e, allowedFlags);
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}
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// Return the scrubbed data
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return actorData;
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}
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/* -------------------------------------------- */
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/**
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@ -222,3 +250,33 @@ const _migrateRemoveDeprecated = function(ent, updateData) {
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updateData[`data.${parts.join(".")}`] = null;
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}
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};
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/* -------------------------------------------- */
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/**
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* A general tool to purge flags from all entities in a Compendium pack.
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* @param {Compendium} pack The compendium pack to clean
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* @private
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*/
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export async function purgeFlags(pack) {
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const cleanFlags = (flags) => {
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const flags5e = flags.sw5e || null;
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return flags5e ? {sw5e: flags5e} : {};
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};
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await pack.configure({locked: false});
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const content = await pack.getContent();
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for ( let entity of content ) {
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const update = {_id: entity.id, flags: cleanFlags(entity.data.flags)};
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if ( pack.entity === "Actor" ) {
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update.items = entity.data.items.map(i => {
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i.flags = cleanFlags(i.flags);
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return i;
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})
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}
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await pack.updateEntity(update, {recursive: false});
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console.log(`Purged flags from ${entity.name}`);
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}
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await pack.configure({locked: true});
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}
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