Revert 000 Series Droid and update migration

- Reverted UUID for 000 Series Protocol Droid.
- Updated NPC migration to check for dataVersion flag and shortcut out
- Attempted to add Item migration like NPC migration to fix power concentration and prerequisites, but it fails on compendium pull
This commit is contained in:
supervj 2021-03-03 00:58:56 -05:00
parent 94b0863de5
commit d48a25bf2f
2 changed files with 48 additions and 5 deletions

View file

@ -201,8 +201,9 @@ function cleanActorData(actorData) {
*/
export const migrateItemData = function(item) {
const updateData = {};
_migrateItemClassPowerCasting(item, updateData)
_migrateItemClassPowerCasting(item, updateData);
_migrateItemAttunement(item, updateData);
_migrateItemPower(item, updateData);
return updateData;
};
@ -250,10 +251,14 @@ function _updateNPCData(actor) {
let actorData = actor.data;
const updateData = {};
// check for flag.core
// check for flag.core, if not there is no compendium monster so exit
const hasSource = actor?.flags?.core?.sourceId !== undefined;
if (!hasSource) return actor;
// shortcut out if dataVersion flag is set to 1.2.4
const hasDataVersion = actor?.flags?.dataVersion !== undefined;
// TODO update check to do version checking
if ((hasDataVersion) && (actor.flags.dataVersion === "1.2.4")) return actor;
// Check to see what the source of NPC is
const sourceId = actor.flags.core.sourceId;
const coreSource = sourceId.substr(0,sourceId.length-17);
const core_id = sourceId.substr(sourceId.length-16,16);
@ -285,10 +290,8 @@ function _updateNPCData(actor) {
}
const liveActor = game.actors.get(actor._id);
liveActor.createEmbeddedEntity("OwnedItem", newPowers);
// let updateActor = await actor.createOwnedItem(newPowers);
// set flag to check to see if migration has been done so we don't do it again.
liveActor.setFlag("sw5e", "dataVersion", "1.2.4");
})
@ -453,6 +456,46 @@ function _migrateItemClassPowerCasting(item, updateData) {
return updateData;
}
/* -------------------------------------------- */
/**
* @private
*/
function _migrateItemPower(item, updateData) {
if (item.type === "power"){
// check for flag.core, if not there is no compendium monster so exit
const hasSource = item?.flags?.core?.sourceId !== undefined;
if (!hasSource) return updateData;
// shortcut out if dataVersion flag is set to 1.2.4
const hasDataVersion = item?.flags?.dataVersion !== undefined;
// TODO update check to do version checking
if ((hasDataVersion) && (item.flags.dataVersion === "1.2.4")) return updateData;
// Check to see what the source of item is
const sourceId = item.flags.core.sourceId;
const coreSource = sourceId.substr(0,sourceId.length-17);
const core_id = sourceId.substr(sourceId.length-16,16);
let compendiumPowerType = "none"
if (coreSource === "Compendium.sw5e.forcepowers"){
compendiumPowerType = "sw5e.forcepowers"
}else if (coreSource === "Compendium.sw5e.techpowers"){
compendiumPowerType = "sw5e.techpowers";
}
if (compendiumPowerType !== "none") {
game.packs.get(compendiumPowerType).getEntity(core_id).then(compPower => {
const powerData = compPower.data.data;
// Update all the item data
updateData["data"] = powerData;
// set flag to check to see if migration has been done so we don't do it again.
const liveItem = game.items.get(item._id);
liveItem.setFlag("sw5e", "dataVersion", "1.2.4");
})
}
}
return updateData;
}
/* -------------------------------------------- */

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