Merge pull request #120 from unrealkakeman89/Develop-VJ

Hotfix o 1.2.4 version
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CK 2021-01-21 21:52:58 -05:00 committed by GitHub
commit dd04c983fe
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@ -120,8 +120,8 @@ export const migrateCompendium = async function(pack) {
/** /**
* Migrate a single Actor entity to incorporate latest data model changes * Migrate a single Actor entity to incorporate latest data model changes
* Return an Object of updateData to be applied * Return an Object of updateData to be applied
* @param {Actor} actor The actor to Update * @param {object} actor The actor data object to update
* @return {Object} The updateData to apply * @return {Object} The updateData to apply
*/ */
export const migrateActorData = function(actor) { export const migrateActorData = function(actor) {
const updateData = {}; const updateData = {};
@ -232,13 +232,24 @@ export const migrateSceneData = function(scene) {
* Migrate the actor speed string to movement object * Migrate the actor speed string to movement object
* @private * @private
*/ */
function _migrateActorMovement(actor, updateData) { function _migrateActorMovement(actorData, updateData) {
const ad = actor.data; const ad = actorData.data;
const old = actor.type === 'vehicle' ? ad?.attributes?.speed : ad?.attributes?.speed?.value;
if ( typeof old !== "string" ) return; // Work is needed if old data is present
const s = (old || "").split(" "); const old = actorData.type === 'vehicle' ? ad?.attributes?.speed : ad?.attributes?.speed?.value;
if ( s.length > 0 ) updateData["data.attributes.movement.walk"] = Number.isNumeric(s[0]) ? parseInt(s[0]) : null; const hasOld = old !== undefined;
updateData["data.attributes.-=speed"] = null; if ( hasOld ) {
// If new data is not present, migrate the old data
const hasNew = ad?.attributes?.movement?.walk !== undefined;
if ( !hasNew && (typeof old === "string") ) {
const s = (old || "").split(" ");
if ( s.length > 0 ) updateData["data.attributes.movement.walk"] = Number.isNumeric(s[0]) ? parseInt(s[0]) : null;
}
// Remove the old attribute
updateData["data.attributes.-=speed"] = null;
}
return updateData return updateData
} }
@ -254,7 +265,7 @@ function _migrateActorSenses(actor, updateData) {
const original = ad.traits.senses || ""; const original = ad.traits.senses || "";
// Try to match old senses with the format like "Darkvision 60 ft, Blindsight 30 ft" // Try to match old senses with the format like "Darkvision 60 ft, Blindsight 30 ft"
const pattern = /([A-z]+)\s?([0-9]+)\s?([A-z]+)?/ const pattern = /([A-z]+)\s?([0-9]+)\s?([A-z]+)?/;
let wasMatched = false; let wasMatched = false;
// Match each comma-separated term // Match each comma-separated term