From e25140b529bfe9ade0bb472e888991b2b6fddb0b Mon Sep 17 00:00:00 2001 From: TJ Date: Sat, 27 Mar 2021 23:17:31 -0500 Subject: [PATCH] Add skill proficiencies --- module/characterImporter.js | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/module/characterImporter.js b/module/characterImporter.js index 9ef7f85d..c02b302b 100644 --- a/module/characterImporter.js +++ b/module/characterImporter.js @@ -44,12 +44,34 @@ export default class CharacterImporter { } }; + const skills = { + acr: { value: sourceCharacter.attribs.find((e) => e.name == "acrobatics_type").current }, + ani: { value: sourceCharacter.attribs.find((e) => e.name == "animal_handling_type").current }, + ath: { value: sourceCharacter.attribs.find((e) => e.name == "athletics_type").current }, + dec: { value: sourceCharacter.attribs.find((e) => e.name == "deception_type").current }, + ins: { value: sourceCharacter.attribs.find((e) => e.name == "insight_type").current }, + inv: { value: sourceCharacter.attribs.find((e) => e.name == "investigation_type").current }, + itm: { value: sourceCharacter.attribs.find((e) => e.name == "intimidation_type").current }, + lor: { value: sourceCharacter.attribs.find((e) => e.name == "lore_type").current }, + med: { value: sourceCharacter.attribs.find((e) => e.name == "medicine_type").current }, + nat: { value: sourceCharacter.attribs.find((e) => e.name == "nature_type").current }, + per: { value: sourceCharacter.attribs.find((e) => e.name == "persuasion_type").current }, + pil: { value: sourceCharacter.attribs.find((e) => e.name == "piloting_type").current }, + prc: { value: sourceCharacter.attribs.find((e) => e.name == "perception_type").current }, + prf: { value: sourceCharacter.attribs.find((e) => e.name == "performance_type").current }, + slt: { value: sourceCharacter.attribs.find((e) => e.name == "sleight_of_hand_type").current }, + ste: { value: sourceCharacter.attribs.find((e) => e.name == "stealth_type").current }, + sur: { value: sourceCharacter.attribs.find((e) => e.name == "survival_type").current }, + tec: { value: sourceCharacter.attribs.find((e) => e.name == "technology_type").current } + }; + const targetCharacter = { name: sourceCharacter.name, type: "character", data: { abilities: abilities, details: details, + skills: skills, attributes: { hp: hp }