Power overhaul part 2

I think this will calculate the level limits for single and multiclassed characters in _computePowercastingProgression of module\actor\entity.js
This commit is contained in:
supervj 2021-01-30 18:05:01 -05:00
parent 6b239d5d6b
commit e5df96b9b6
4 changed files with 116 additions and 51 deletions

View file

@ -537,7 +537,7 @@ SW5E.powerProgression = {
* The max number of known powers available to each class per level
*/
SW5E.powerKnown = {
SW5E.powersKnown = {
"none": [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
"consular": [9,11,13,15,17,19,21,23,25,26,28,29,31,32,34,35,37,38,39,40],
"engineer": [6,7,9,10,12,13,15,16,18,19,21,22,23,24,25,26,27,28,29,30],
@ -552,11 +552,11 @@ SW5E.powerKnown = {
SW5E.powerLimit = {
"none": [0,0,0,0,0,0,0,0,0],
"consular": [99,99,99,99,99,1,1,1,1],
"engineer": [99,99,99,99,99,1,1,1,1],
"guardian": [99,99,99,99,1,0,0,0,0],
"scout": [99,99,99,1,1,0,0,0,0],
"sentinel": [99,99,99,99,1,1,1,0,0]
"consular": [1000,1000,1000,1000,1000,1,1,1,1],
"engineer": [1000,1000,1000,1000,1000,1,1,1,1],
"guardian": [1000,1000,1000,1000,1,0,0,0,0],
"scout": [1000,1000,1000,1,1,0,0,0,0],
"sentinel": [1000,1000,1000,1000,1,1,1,0,0]
};
/**