forked from GitHub-Mirrors/foundry-sw5e
Power overhaul part 2
I think this will calculate the level limits for single and multiclassed characters in _computePowercastingProgression of module\actor\entity.js
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4 changed files with 116 additions and 51 deletions
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@ -537,7 +537,7 @@ SW5E.powerProgression = {
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* The max number of known powers available to each class per level
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*/
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SW5E.powerKnown = {
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SW5E.powersKnown = {
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"none": [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
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"consular": [9,11,13,15,17,19,21,23,25,26,28,29,31,32,34,35,37,38,39,40],
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"engineer": [6,7,9,10,12,13,15,16,18,19,21,22,23,24,25,26,27,28,29,30],
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@ -552,11 +552,11 @@ SW5E.powerKnown = {
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SW5E.powerLimit = {
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"none": [0,0,0,0,0,0,0,0,0],
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"consular": [99,99,99,99,99,1,1,1,1],
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"engineer": [99,99,99,99,99,1,1,1,1],
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"guardian": [99,99,99,99,1,0,0,0,0],
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"scout": [99,99,99,1,1,0,0,0,0],
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"sentinel": [99,99,99,99,1,1,1,0,0]
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"consular": [1000,1000,1000,1000,1000,1,1,1,1],
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"engineer": [1000,1000,1000,1000,1000,1,1,1,1],
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"guardian": [1000,1000,1000,1000,1,0,0,0,0],
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"scout": [1000,1000,1000,1,1,0,0,0,0],
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"sentinel": [1000,1000,1000,1000,1,1,1,0,0]
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};
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/**
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