forked from GitHub-Mirrors/foundry-sw5e
Change subclass references to archetype references
converting DND subclass to SW archetype
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8 changed files with 33 additions and 33 deletions
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@ -770,7 +770,7 @@
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"SW5E.SpeciesDescription": "Description",
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"SW5E.SpeciesTraits": "Species Traits",
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"SW5E.StealthDisadvantage": "Stealth Disadvantage",
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"SW5E.SubclassName": "Subclass Name",
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"SW5E.ArchetypeName": "Archetype Name",
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"SW5E.Supply": "Supply",
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"SW5E.Target": "Target",
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"SW5E.TargetAlly": "Ally",
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@ -142,14 +142,14 @@ export default class Actor5e extends Actor {
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/**
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* Return the features which a character is awarded for each class level
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* @param {string} className The class name being added
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* @param {string} subclassName The subclass of the class being added, if any
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* @param {string} archetypeName The archetype of the class being added, if any
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* @param {number} level The number of levels in the added class
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* @param {number} priorLevel The previous level of the added class
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* @return {Promise<Item5e[]>} Array of Item5e entities
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*/
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static async getClassFeatures({className="", subclassName="", level=1, priorLevel=0}={}) {
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static async getClassFeatures({className="", archetypeName="", level=1, priorLevel=0}={}) {
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className = className.toLowerCase();
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subclassName = subclassName.slugify();
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archetypeName = archetypeName.slugify();
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// Get the configuration of features which may be added
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const clsConfig = CONFIG.SW5E.classFeatures[className];
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@ -162,8 +162,8 @@ export default class Actor5e extends Actor {
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if ( (l <= level) && (l > priorLevel) ) ids = ids.concat(f);
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}
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// Acquire subclass features
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const subConfig = clsConfig.subclasses[subclassName] || {};
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// Acquire archetype features
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const subConfig = clsConfig.archetypees[archetypeName] || {};
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for ( let [l, f] of Object.entries(subConfig.features || {}) ) {
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l = parseInt(l);
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if ( (l <= level) && (l > priorLevel) ) ids = ids.concat(f);
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@ -207,7 +207,7 @@ export default class Actor5e extends Actor {
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const updateData = expandObject(u);
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const config = {
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className: updateData.name || item.data.name,
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subclassName: updateData.data.subclass || item.data.data.subclass,
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archetypeName: updateData.data.archetype || item.data.data.archetype,
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level: getProperty(updateData, "data.levels"),
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priorLevel: item ? item.data.data.levels : 0
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}
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@ -215,7 +215,7 @@ export default class Actor5e extends Actor {
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// Get and create features for an increased class level
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let changed = false;
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if ( config.level && (config.level > config.priorLevel)) changed = true;
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if ( config.subclassName !== item.data.data.subclass ) changed = true;
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if ( config.archetypeName !== item.data.data.archetype ) changed = true;
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// Get features to create
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if ( changed ) {
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@ -285,7 +285,7 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
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if ( !hasClass || addLevel ) {
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const features = await Actor5e.getClassFeatures({
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className: itemData.name,
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subclassName: itemData.data.subclass,
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archetypeName: itemData.data.archetype,
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level: itemData.levels,
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priorLevel: priorLevel
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});
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File diff suppressed because one or more lines are too long
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@ -591,7 +591,7 @@
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"templates": ["classDescription"],
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"className": "",
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"levels": 1,
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"subclass": "",
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"archetype": "",
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"hitDice": "d6",
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"hitDiceUsed": 0,
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"skills": {
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@ -58,7 +58,7 @@
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{{else if section.isClass}}
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<div class="item-detail player-class">
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{{item.data.subclass}}
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{{item.data.archetype}}
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</div>
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<div class="item-detail player-class-levels">
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Level {{item.data.levels}}
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@ -96,7 +96,7 @@
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{{else if section.isClass}}
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<div class="item-detail player-class">
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{{item.data.subclass}}
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{{item.data.archetype}}
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</div>
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<div class="item-detail item-action">
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Level {{item.data.levels}}
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@ -53,11 +53,11 @@
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</div>
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</div>
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{{!-- Subclass Name --}}
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{{!-- Archetype Name --}}
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<div class="form-group">
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<label>{{ localize "SW5E.SubclassName" }}</label>
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<label>{{ localize "SW5E.ArchetypeName" }}</label>
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<div class="form-fields">
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<input type="text" name="data.subclass" value="{{data.subclass}}"/>
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<input type="text" name="data.archetype" value="{{data.archetype}}"/>
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</div>
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</div>
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