Update Core to 1.2

Update Core to 1.2, pulled from dev 12/10/2020
This commit is contained in:
supervj 2021-01-04 15:23:30 -05:00
parent df456997eb
commit e6bff40e1b
105 changed files with 4335 additions and 1274 deletions

View file

@ -8,9 +8,9 @@ SW5E.ASCII = `__________________________________________
_
| |
___| |_ __ _ _ ____ ____ _ _ __ ___
/ __| __/ _\ | |__\ \ /\ / / _\ | |__/ __|
\__ \ || (_) | | \ V V / (_) | | \__ \
|___/\__\__/_|_| \_/\_/ \__/_|_| |___/
/ __| __/ _\\ | |__\\ \\ /\\ / / _\\ | |__/ __|
\\__ \\ || (_) | | \\ \V \V / (_) | | \\__ \\
|___/\\__\\__/_|_| \\_/\\_/ \\__/_|_| |___/
__________________________________________`;
@ -54,6 +54,20 @@ SW5E.alignments = {
'cd': "SW5E.AlignmentCD"
};
/* -------------------------------------------- */
/**
* An enumeration of item attunement states
* @type {{"0": string, "1": string, "2": string}}
*/
SW5E.attunements = {
0: "SW5E.AttunementNone",
1: "SW5E.AttunementRequired",
2: "SW5E.AttunementAttuned"
};
/* -------------------------------------------- */
SW5E.weaponProficiencies = {
"sim": "SW5E.WeaponSimpleProficiency",
@ -433,14 +447,14 @@ SW5E.hitDieTypes = ["d4", "d6", "d8", "d10", "d12", "d20"];
/* -------------------------------------------- */
/**
* Character senses options
* @type {Object}
* The set of possible sensory perception types which an Actor may have
* @type {object}
*/
SW5E.senses = {
"bs": "SW5E.SenseBS",
"dv": "SW5E.SenseDV",
"ts": "SW5E.SenseTS",
"tr": "SW5E.SenseTR"
"blindsight": "SW5E.SenseBlindsight",
"darkvision": "SW5E.SenseDarkvision",
"tremorsense": "SW5E.SenseTremorsense",
"truesight": "SW5E.SenseTruesight"
};
@ -1140,7 +1154,7 @@ SW5E.characterFlags = {
section: "Feats",
type: Boolean
},
"remarkableAthlete": {
"remarkableAthlete": {
name: "SW5E.FlagsRemarkableAthlete",
hint: "SW5E.FlagsRemarkableAthleteHint",
abilities: ['str','dex','con'],