forked from GitHub-Mirrors/foundry-sw5e
Update Core to 1.2
Update Core to 1.2, pulled from dev 12/10/2020
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105 changed files with 4335 additions and 1274 deletions
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@ -8,9 +8,9 @@ SW5E.ASCII = `__________________________________________
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_
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___| |_ __ _ _ ____ ____ _ _ __ ___
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/ __| __/ _\ | |__\ \ /\ / / _\ | |__/ __|
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\__ \ || (_) | | \ V V / (_) | | \__ \
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|___/\__\__/_|_| \_/\_/ \__/_|_| |___/
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/ __| __/ _\\ | |__\\ \\ /\\ / / _\\ | |__/ __|
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\\__ \\ || (_) | | \\ \V \V / (_) | | \\__ \\
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|___/\\__\\__/_|_| \\_/\\_/ \\__/_|_| |___/
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__________________________________________`;
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@ -54,6 +54,20 @@ SW5E.alignments = {
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'cd': "SW5E.AlignmentCD"
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};
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/* -------------------------------------------- */
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/**
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* An enumeration of item attunement states
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* @type {{"0": string, "1": string, "2": string}}
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*/
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SW5E.attunements = {
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0: "SW5E.AttunementNone",
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1: "SW5E.AttunementRequired",
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2: "SW5E.AttunementAttuned"
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};
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/* -------------------------------------------- */
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SW5E.weaponProficiencies = {
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"sim": "SW5E.WeaponSimpleProficiency",
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@ -433,14 +447,14 @@ SW5E.hitDieTypes = ["d4", "d6", "d8", "d10", "d12", "d20"];
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/* -------------------------------------------- */
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/**
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* Character senses options
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* @type {Object}
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* The set of possible sensory perception types which an Actor may have
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* @type {object}
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*/
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SW5E.senses = {
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"bs": "SW5E.SenseBS",
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"dv": "SW5E.SenseDV",
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"ts": "SW5E.SenseTS",
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"tr": "SW5E.SenseTR"
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"blindsight": "SW5E.SenseBlindsight",
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"darkvision": "SW5E.SenseDarkvision",
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"tremorsense": "SW5E.SenseTremorsense",
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"truesight": "SW5E.SenseTruesight"
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};
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@ -1140,7 +1154,7 @@ SW5E.characterFlags = {
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section: "Feats",
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type: Boolean
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},
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"remarkableAthlete": {
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"remarkableAthlete": {
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name: "SW5E.FlagsRemarkableAthlete",
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hint: "SW5E.FlagsRemarkableAthleteHint",
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abilities: ['str','dex','con'],
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