forked from GitHub-Mirrors/foundry-sw5e
Flesh out New Dice structure - Not complete
add structure for Hull, Shield, and Power Dice to allow for recharge, refitting, and regeneration. Not complete.
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8 changed files with 549 additions and 107 deletions
48
lang/en.json
48
lang/en.json
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@ -542,9 +542,12 @@
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"SW5E.HitDiceWarn": "{name} has no available {formula} Hit Dice remaining!",
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"SW5E.HP": "Health",
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"SW5E.HPFormula": "Health Formula",
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"SW5E.HullDice": "Hull Dice",
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"SW5E.HullPoints": "Hull Points",
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"SW5E.HullPointsFormula": "Hull Points Formula",
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"SW5E.HullDice": "Hull Dice",
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"SW5E.HullDiceRoll": "Roll Hull Dice",
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"SW5E.HullDiceUsed": "Hull Dice Used",
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"SW5E.HullDiceWarn": "{name} has no available {formula} Hull Dice remaining!",
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"SW5E.HullPoints": "Hull Points",
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"SW5E.HullPointsFormula": "Hull Points Formula",
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"SW5E.HyperdriveClass": "Hyperdrive Class",
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"SW5E.Ideals": "Ideals",
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"SW5E.Identified": "Identified",
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@ -786,8 +789,8 @@
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"SW5E.MovementCrawl": "Crawl",
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"SW5E.MovementFly": "Fly",
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"SW5E.MovementHover": "Hover",
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"SW5E.MovementRoll": "Roll",
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"SW5E.MovementSpace": "Space Flight",
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"SW5E.MovementRoll": "Roll",
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"SW5E.MovementSpace": "Space Flight",
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"SW5E.MovementSwim": "Swim",
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"SW5E.MovementTurn": "Turning",
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"SW5E.MovementUnits": "Units",
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@ -847,10 +850,10 @@
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"SW5E.PowerCreate": "Create Power",
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"SW5E.PowerDC": "Power DC",
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"SW5E.PowerDetails": "Power Details",
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"SW5E.PowerDie": "Power Die",
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"SW5E.PowerDiePl": "Power Dice",
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"SW5E.PowerDieAlloc": "Power Die Allocation",
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"SW5E.PowerDiceRecovery": "Power Dice Recovery",
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"SW5E.PowerDie": "Power Die",
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"SW5E.PowerDieAlloc": "Power Die Allocation",
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"SW5E.PowerDiePl": "Power Dice",
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"SW5E.PowerEffects": "Power Effects",
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"SW5E.PowerfulCritical": "Powerful Critical",
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"SW5E.PowerLevel": "Power Level",
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@ -900,7 +903,23 @@
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"SW5E.Reaction": "Reaction",
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"SW5E.ReactionPl": "Reactions",
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"SW5E.Recharge": "Recharge",
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"SW5E.Refitting": "Refitting",
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"SW5E.RechargeRestHint": "Take a recharge rest? On a recharge rest you may spend remaining Hull Dice and recover Shields.",
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"SW5E.RechargetRestNoHD": "No Hull Dice remaining",
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"SW5E.RechargeRestNormal": "Recharge Rest (1 hour)",
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"SW5E.RechargeRestOvernight": "Recharge Rest (New Day)",
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"SW5E.RechargeRestResult": "{name} takes a recharge rest spending {dice} Hull Dice to recover {health} Hull Points.",
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"SW5E.RechargeRestResultShort": "{name} takes a recharge rest.",
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"SW5E.RechargeRestSelect": "Select Dice to Roll",
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"SW5E.Refitting": "Refitting",
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"SW5E.RefittingRest": "Refitting Rest",
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"SW5E.RefittingRestEpic": "Refitting Rest (1 hour)",
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"SW5E.RefittingRestGritty": "Refitting Rest (7 days)",
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"SW5E.RefittingRestNormal": "Refitting Rest (8 hours)",
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"SW5E.RefittingRestOvernight": "Refitting Rest (New Day)",
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"SW5E.RefittingRestResult": "{name} takes a refitting rest.",
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"SW5E.RefittingRestResultHD": "{name} takes a refitting rest and recovers {dice} Hull Dice.",
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"SW5E.RefittingRestResultHP": "{name} takes a refitting rest and recovers {health} Hull Points.",
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"SW5E.RefittingRestResultHPHD": "{name} takes a refitting rest and recovers {health} Hull Points and {dice} Hull Dice.",
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"SW5E.Refuel": "Refuel",
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"SW5E.RegenerationRateCoefficient": "Regeneration Rate Coefficient",
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"SW5E.RequiredMaterials": "Required Materials",
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@ -948,10 +967,13 @@
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"SW5E.SheetClassNPC": "Default NPC Sheet",
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"SW5E.SheetClassNPCOld": "Old NPC Sheet",
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"SW5E.SheetClassVehicle": "Default Vehicle Sheet",
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"SW5E.ShieldDice": "Shield Dice",
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"SW5E.ShieldPoints": "Shield Points",
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"SW5E.ShieldPointsFormula": "Shield Points Formula",
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"SW5E.ShieldRegen": "Regen",
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"SW5E.ShieldDice": "Shield Dice",
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"SW5E.ShieldDiceRoll": "Roll Shield Dice",
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"SW5E.ShieldDiceUsed": "Shield Dice Used",
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"SW5E.ShieldDiceWarn": "{name} has no available {formula} Shield Dice remaining!",
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"SW5E.ShieldPoints": "Shield Points",
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"SW5E.ShieldPointsFormula": "Shield Points Formula",
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"SW5E.ShieldRegen": "Regen",
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"SW5E.ShortRest": "Short Rest",
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"SW5E.ShortRestEpic": "Short Rest (5 minutes)",
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"SW5E.ShortRestGritty": "Short Rest (8 hours)",
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