Flesh out New Dice structure - Not complete

add structure for Hull, Shield, and Power Dice to allow for recharge, refitting, and regeneration.  Not complete.
This commit is contained in:
supervj 2021-05-20 03:45:18 -04:00
parent c44ad926a5
commit ea0a874e38
8 changed files with 549 additions and 107 deletions

View file

@ -423,6 +423,26 @@
"failure": 0,
"success": 0
},
"deployment": {
"coord": {
"uuid": null
},
"gunner": {
"uuid": null
},
"mechanic": {
"uuid": null
},
"operator": {
"uuid": null
},
"pilot": {
"uuid": null
},
"technician": {
"uuid": null
}
},
"dr": 0,
"engpow": 1,
"exhaustion": 0,
@ -430,6 +450,7 @@
"hull": {
"die": "",
"dice": 0,
"dicemax": 0,
"formula":"",
"value": null,
"max": null
@ -439,7 +460,7 @@
"max": 10
},
"pwrdice": {
"pwrdie": "",
"die": "",
"recovery": 1,
"central": {
"value": 0,
@ -469,7 +490,11 @@
"shld": {
"die": "",
"dice": 0,
"dicemax": 0,
"depleted": false,
"formula":"",
"regenRate": 1,
"capMod": 1,
"value": null,
"max": null
},
@ -507,7 +532,7 @@
"value": 0,
"ability": "cha"
},
"int": {
"inf": {
"value": 0,
"ability": "cha"
},